Cogmind - Beta 15 @@@ ROGUE MODE // 2025.09.08 @ 18:25:09 // AFD2020/Player2 Player: Michael Result: Core destroyed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (72) 360 Value Destroyed (1994) 1994 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (417) 417 TOTAL SCORE: 4711 Bonus ------- High Alert Combat Kills 539 Follower Combat Kills 1455 Friendly Fire -1577 Cogmind --------- Core Integrity 0/550 Matter 300/300 Energy 272/275 System Corruption 0% Temperature Cool (0) Movement Rolling (125) Ox3 Location -8/Materials Parts ------- > --- POWER (1) -------- Deuterium Engine > --- PROPULSION (3) --- Wheel Wheel Wheel > --- UTILITY (4) ------ Huge Storage Unit Structural Scanner Recoil Stabilizer Improved Weapon Shielding > --- WEAPON (3) ------- Improved Assault Rifle Heavy Assault Cannon > --- INVENTORY (25) --- Reinforced Ion Engine Armored Treads Disposable Heat Sink Large Storage Unit High-capacity Storage Unit Improved Sensor Array Improved Sensor Array Transport Network Coupler Improved Targeting Computer Recoil Stabilizer Recoil Stabilizer Core Shielding Improved Weapon Shielding High-powered Tractor Beam High-powered Tractor Beam Plasma Cannon Assault Rifle Heavy Assault Rifle Improved Assault Rifle Improved Assault Rifle Improved Assault Rifle Improved Assault Rifle Missile Launcher Missile Launcher Katana Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Wheel Wheel Wheel > --- UTILITY ---------- Huge Storage Unit Recoil Stabilizer Improved Weapon Shielding High-powered Tractor Beam > --- WEAPON ----------- Improved Assault Rifle Heavy Assault Cannon > --- INVENTORY -------- Reinforced Ion Engine Armored Treads Disposable Heat Sink Large Storage Unit High-capacity Storage Unit Structural Scanner Improved Sensor Array Improved Sensor Array Transport Network Coupler Improved Targeting Computer Recoil Stabilizer Recoil Stabilizer Core Shielding Improved Weapon Shielding High-powered Tractor Beam Plasma Cannon Assault Rifle Heavy Assault Rifle Improved Assault Rifle Improved Assault Rifle Improved Assault Rifle Improved Assault Rifle Missile Launcher Missile Launcher Katana [Rating: 31] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Propulsion Wheel Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Huge Storage Unit Device Recoil Stabilizer Storage Huge Storage Unit Processor Signal Interpreter Protection Improved Weapon Shielding Weapon Improved Assault Rifle Ballistic Gun Improved Assault Rifle Ballistic Cannon Heavy Assault Cannon Launcher Grenade Launcher Slashing Weapon Katana Build | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Slots Evolved 4 | . . . 2 2 Power . | . . . . . Propulsion 1 | . . . 1 . Utility 2 | . . . . 2 Weapon 1 | . . . 1 . Parts Attached 51 | 4 5 4 23 15 Power 10 | 1 . . 6 3 Engine 10 | 1 . . 6 3 Core . | . . . . . Reactor . | . . . . . Propulsion 13 | 2 . 2 7 2 Treads 2 | . . 1 1 . Leg 2 | 2 . . . . Wheel 9 | . . 1 6 2 Hover . | . . . . . Flight . | . . . . . Utility 16 | 1 3 1 6 5 Device 9 | . 2 . 3 4 Storage 4 | 1 1 1 1 . Processor 1 | . . . 1 . Hackware . | . . . . . Protection 2 | . . . 1 1 Artifact . | . . . . . Weapon 12 | . 2 1 4 5 Energy Gun . | . . . . . Energy Cannon . | . . . . . Ballistic Gun 5 | . . 1 3 1 Ballistic Cannon 1 | . . . . 1 Launcher 5 | . 2 . 1 2 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon 1 | . . . . 1 Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 3 | . . . 2 1 Parts Lost 8 | . . 1 5 2 Power 2 | . . 1 . 1 Propulsion 4 | . . . 3 1 Utility 1 | . . . 1 . Weapon 1 | . . . 1 . Highest Loss Streak 2 | . . 1 2 1 To Critical Strikes . | . . . . . Average Backups 18 | 2 7 12 21 24 Power . | . . . 1 1 Propulsion 3 | 1 3 5 3 2 Utility 9 | . 4 5 11 11 Weapon 4 | . . 1 4 8 Tool/Special . | . . . . . Unused Backups 23 | . 2 . 6 15 Power 1 | . . . 1 . Propulsion 7 | . 1 . 5 1 Utility 8 | . . . . 8 Weapon 7 | . 1 . . 6 Tool/Special . | . . . . . Average Slot Usage (%) 89 | . 85 80 90 91 Engine 9 | . 14 4 8 8 Treads 2 | . . 12 3 . Leg 5 | . 28 2 . . Wheel 20 | . . 12 28 25 Device 12 | . 13 14 10 13 Storage 11 | . 14 14 11 9 Processor 2 | . . . . 7 Protection 2 | . . . . 5 Ballistic Gun 14 | . . 2 24 14 Ballistic Cannon 1 | . . . . 5 Launcher 5 | . 15 15 2 . Peak Build Rating 31 | 4 8 8 23 31 Average Rating 17 | 2 6 6 18 27 On Entrance 7 | . 4 8 6 21 Naked Turns . | . . . . . Heaviest Build 110 | 10 22 52 99 110 Greatest Support 30 | 20 20 20 30 30 Greatest Overweight (x) 5 | . 1 5 5 5 Average Overweight (x) 2 | . . 4 2 3 Largest Inventory Capacity 25 | 8 10 20 25 25 Average Capacity 20 | 6 9 19 23 25 Most Carried 25 | 4 10 13 25 25 Average Carried 18 | 2 7 12 21 24 Final Capacity 25 | 8 10 20 25 25 Final Carried 25 | 4 10 13 25 25 Class Distribution -------------------- 39% | Mutant 25% | Gunner 11% | Scavenger-Gunner 10% | Scavenger-Bomber 6% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Bomber | -9/Materials Gunner | -8/Materials Resources | -11 -10 -10 -9 -8 ----------- Run | Yrd Mat Min Mat Mat Matter Collected 2113 | 212 100 141 954 706 Remotely 72 | . . . . 72 Salvage Created 2076 | . 162 58 1034 822 Parts 135 | . 10 2 74 49 Haulers Intercepted 3 | . . . 3 . Recyclers Shooed 2 | . 2 . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Combat Hostiles Destroyed 43 | . 4 2 19 18 Guns 12 | . . . 6 6 Cannons 4 | . . . . 4 AOE 27 | . 4 2 13 8 Classes Destroyed 14 | . 5 . 7 2 Worker 12 | . 1 . 8 3 Builder 5 | . 2 . 2 1 Tunneler 2 | . 1 . 1 . Hauler 3 | . . . 3 . Recycler 4 | . . . 2 2 Operator 1 | . . . 1 . Watcher 2 | . 1 . . 1 Swarmer 7 | . . . 4 3 Grunt 25 | . 4 2 8 11 Brawler 1 | . . . 1 . Duelist 5 | . . . 3 2 Protector 1 | . . . . 1 Sentry 3 | . . . 3 . Hunter 1 | . . . . 1 Best Kill Streak 5 | . 4 2 5 4 Combat Bots Only 4 | . 3 2 4 4 Max Kills in Single Turn 3 | . 2 1 3 3 Gunslinging 1 | . . . . 1 Exploded 3 | . 2 1 3 3 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Hostile Shots Fired 119 | . 6 12 64 37 Missed 41 | . 3 3 20 15 Hits 78 | . 3 9 44 22 Melee 1 | . . . 1 . Projectile 77 | . 3 9 43 22 Damage Taken 1485 | . 99 247 718 421 Core 285 | . 10 80 161 34 Absorbed by Shields . | . . . . . Redirected to Shielding 34 | . . . . 34 Regen/Repaired (Parts) 178 | . . . 56 122 Core Remaining (%) 39 | 100 . 3 16 . Volleys Fired 112 | . 11 16 49 36 Largest 3 | . 2 1 3 3 Hottest 86 | . 60 30 76 86 Shots Fired 207 | . 15 16 99 77 Gun 131 | . . . 79 52 Cannon 19 | . . . . 19 Launcher 57 | . 15 16 20 6 Special . | . . . . . Kinetic 150 | . . . 79 71 Thermal . | . . . . . Explosive 57 | . 15 16 20 6 Electromagnetic . | . . . . . Robot Hit Streak 15 | . 3 2 15 13 Robot Miss Streak 3 | . 1 1 3 3 Penetration Max 1 | . . . . 1 Secondary Targets 3 | . . . 1 2 Max Gunslinging Chain 2 | . . . 1 2 Shots Hit Robots 112 | . 4 3 51 54 Core Hits 123 | . 22 8 53 40 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 1 | . . . . 1 Blast 1 | . . . . 1 Melee Attacks 1 | . . . . 1 Impact . | . . . . . Slashing 1 | . . . . 1 Piercing . | . . . . . Sneak Attacks 1 | . . . . 1 Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 5755 | . 1064 309 2473 1909 Guns 1298 | . . . 773 525 Cannons 704 | . . . . 704 Explosions 3693 | . 1064 309 1700 620 Melee 60 | . . . . 60 Ramming . | . . . . . Kinetic 2002 | . . . 773 1229 Thermal . | . . . . . Explosive 3693 | . 1064 309 1700 620 Electromagnetic . | . . . . . Impact . | . . . . . Slashing 60 | . . . . 60 Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage 262 | . 79 . 84 99 Projectiles 69 | . . . . 69 Explosions 163 | . 79 . 84 . Melee 30 | . . . . 30 Knockbacks 3 | . . . . 3 Impact . | . . . . . Kinetic 2 | . . . . 2 Secondary 1 | . . . . 1 Self-Inflicted Damage 280 | . 66 118 96 . Shots 13 | . 3 6 4 . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 271 | . . . 38 271 Average Temperature 23 | . . . 8 57 Received Heat Transfer 471 | . 21 78 210 162 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 1 | . . . . 1 Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred . | . . . . . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Maximum Alert Level 4 | . 1 . 3 4 Low Security (%) 29 | 100 73 100 11 . Level 1 6 | . 26 . 4 . Level 2 25 | . . . 44 26 Level 3 36 | . . . 39 66 Level 4 2 | . . . . 6 Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 1277 | . 396 155 1093 1277 Initial 449 | . . 141 27 449 Average 539 | . 125 112 647 806 Influence Increases 4084 | . 607 149 1669 1659 Destroy 0b10 Robot/C 1880 | . 240 60 820 760 Destroy 0b10 Robot/NC 245 | . 30 . 115 100 Destroy Leader 440 | . 64 10 206 160 Allied During Kill 586 | . 78 18 266 224 Successful Hack 44 | . 15 . 4 25 Disable Machine 330 | . 75 . 90 165 Destroy Structure 469 | . 90 61 138 180 Lose Combat Pursuer 90 | . 15 . 30 45 Influence Decreases 2834 | . 243 443 674 1474 Entered New Map 882 | . . 223 43 616 Time Decay 1392 | . 213 180 501 498 Lost Part 390 | . 30 20 130 210 Lost Ally 20 | . . 20 . . Purge Threat 150 | . . . . 150 Squads Dispatched 16 | . 4 . 5 7 Investigation 3 | . 2 . 1 . Extermination . | . . . . . Reinforcement 5 | . 2 . 2 1 Assault 6 | . . . 2 4 Garrison 2 | . . . . 2 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Distress Signals 5 | . . . 2 3 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 117 | . 16 3 53 45 Peak Tracking Total 6 | . 5 2 6 5 Tactical Retreats 5 | . 1 . 1 3 Traps | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Traps Triggered 3 | . 2 . 1 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -8 ---------- Run | Yrd Mat Min Mat Mat Machines Disabled 22 | . 5 . 6 11 Max in Single Turn 2 | . 1 . 1 2 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Machines Accessed 29 | . 6 . 8 15 Terminals 20 | . 4 . 6 10 Fabricators . | . . . . . Repair Stations 2 | . . . 1 1 Recycling Units 4 | . 2 . . 2 Scanalyzers 2 | . . . 1 1 Garrison Access 1 | . . . . 1 Total Hacks 79 | . 16 . 21 42 Successful 44 | . 4 . 12 28 Failed 35 | . 12 . 9 14 Catastrophic 6 | . 3 . 1 2 Database Lockouts . | . . . . . Manual 6 | . 1 . 2 3 Terminals 44 | . 10 . 14 20 Fabricators . | . . . . . Repair Stations 9 | . . . 5 4 Recycling Units 8 | . 6 . . 2 Scanalyzers 16 | . . . 2 14 Garrison Access 2 | . . . . 2 Terminal Hacks 17 | . 3 . 5 9 Prototype ID Bank 2 | . . . 1 1 Branch Access Points 2 | . 1 . 1 . Emergency Access Points 2 | . . . . 2 Terminal Index 2 | . 1 . . 1 Unreport Threat 1 | . . . . 1 Locate Traps 1 | . . . . 1 Patrol Status 1 | . 1 . . . Hauler Manifests 3 | . . . 2 1 Registered Components 1 | . . . . 1 Zone Layout 2 | . . . 1 1 Fabricator Hacks . | . . . . . Repair Station Hacks 8 | . . . 4 4 Scan Component 4 | . . . 2 2 Repair 4 | . . . 2 2 Recycling Unit Hacks 3 | . 1 . . 2 Retrieve Components 3 | . 1 . . 2 Scanalyzer 14 | . . . 2 12 Insert Component 7 | . . . 1 6 Analyze 7 | . . . 1 6 Garrison Access Hacks . | . . . . . Unauthorized Hacks 2 | . . . 1 1 Terminals 2 | . . . 1 1 Botnet 2 | . . . 1 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 1 | . . . . 1 Used . | . . . . . Hacking Detections 24 | . 6 . 7 11 Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 7 | . . . 1 6 Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 4 | . . . 2 2 Time 129 | . . . 52 77 Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 13 | . . . . 13 Parts Scanalyzed 7 | . . . 1 6 Part Schematics Acquired 7 | . . . 1 6 Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -8 ------------ Run | Yrd Mat Min Mat Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Total Allies 2 | . 1 1 . . Largest Group 2 | . 1 2 1 1 Highest-Rated Group 88 | . 57 88 68 78 Highest-Rated Ally 78 | . 57 57 68 78 Total Orders . | . . . . . Ally Attacks 217 | . 38 11 88 80 Total Damage 6374 | . 480 155 2182 3557 Kills 72 | . 9 2 28 33 Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Active Infowar (turns) 1346 | . 525 . 362 459 Sensors 362 | . . . 362 . Structural 984 | . 525 . . 459 Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -8 ------------- Run | Yrd Mat Min Mat Mat Turns Passed 3940 | 60 765 372 1416 1327 Spaces Moved 2436 | 46 464 228 920 778 Core 7 | 7 . . . . Treads . | . . . . . Legs 514 | 39 464 11 . . Wheels 1915 | . . 217 920 778 Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 140 110 125 Average Speed 129 | 109 139 145 121 129 Slowest Speed 190 | 120 190 190 155 155 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 60 | 3 89 54 80 78 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken 2 | . 1 . 1 . Unknown Exits Taken 2 | 1 . 1 . . Scrap Searched 1 | . . 1 . . Spaces Dug 43 | . 30 10 . 3 Terrain Destroyed 382 | . 96 77 180 29 Melee . | . . . . . Projectile 11 | . . . . 11 AOE 371 | . 96 77 180 18 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Total 3020 | 53 566 250 1134 1017 Wait 303 | . 76 . 85 142 Move 2432 | 45 463 227 919 778 Hop . | . . . . . Pick Up 42 | 4 7 1 21 9 Fast Attach 27 | 4 4 1 13 5 Attach 12 | . . . 4 8 Detach 16 | . 1 2 6 7 Swap 43 | . 1 3 20 19 Drop 32 | . 3 . 17 12 Fire 112 | . 11 16 49 36 Melee 1 | . . . . 1 Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines -9/Materials (discovered 7 exits: *Mat x3 / *Min x2 / *Sto x2) -8/Materials (discovered 2 exits: *Fac x2) History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 14) 61 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Build established: Mutant 352 | -10/Materials | Discovered new exit (range 8) 484 | -10/Materials | Identified exit to Mines 538 | -10/Materials | Discovered new exit (range 5) 732 | -10/Materials | Discovered new exit (range 10) 826 | -10/Materials | Entered Mines 842 | -10/Mines | Met a Derelict bent on vengeance 954 | -10/Mines | Core integrity fell below 50% 967 | -10/Mines | Received a Mining Laser from a helpful Derelict 985 | -10/Mines | Excavation squad dispatched 985 | -10/Mines | A large section of the Mines collapsed 1012 | -10/Mines | Core integrity fell below 20% 1173 | -10/Mines | Discovered new exit (range 7) 1198 | -10/Mines | Entered Materials 1198 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1248 | -9/Materials | Discovered new exit (range 11) 1360 | -9/Materials | Identified exit to Mines 1360 | -9/Materials | Identified exit to Storage 1850 | -9/Materials | Discovered new exit (range 16) 1926 | -9/Materials | Repaired Wheel 1954 | -9/Materials | Repaired Transport Network Coupler 1998 | -9/Materials | First assault squad dispatched 2010 | -9/Materials | Core integrity fell below 50% 2038 | -9/Materials | Discovered new exit (range 4) 2436 | -9/Materials | Core integrity fell below 20% 2567 | -9/Materials | Discovered new exit (range 11) 2613 | -9/Materials | Identified exit to Materials 2614 | -9/Materials | Entered another Materials area 2614 | -8/Materials | Evolved 2 slots: Utility x2 2765 | -8/Materials | Repaired Wheel 2817 | -8/Materials | Repaired Imp. Assault Rifle 2881 | -8/Materials | Garrison activated, responded to threat 3014 | -8/Materials | First assault squad dispatched 3125 | -8/Materials | Garrison activated, responded to threat 3146 | -8/Materials | Build established: Gunner 3297 | -8/Materials | Discovered new exit (range 6) 3302 | -8/Materials | Identified exit to Factory 3548 | -8/Materials | Discovered exit to Factory (range 5) 3915 | -8/Materials | Core integrity fell below 50% 3930 | -8/Materials | Core integrity fell below 20% 3941 | -8/Materials | Core destroyed Last Messages --------------- 03840_ Player 2 attaches Wheel. 03842_ Acquired Wheel. 03846_ Acquired 19 matter. 03850_ U-05 Engineer builds a Wall. 03856_ C-30 ARC bursts open, deploying its payload. 03856_ G-50 Soldier unfolds itself. 03856_ G-47 Trooper unfolds itself. 03858_ Acquired 10 matter. 03860_ Atomic Centrifuge disabled. 03860_ Slug penetrates G-50 Soldier. 03860_ G-50 Soldier destroyed. 03860_ K-01 Serf collects debris. 03861_ Acquired 21 matter. 03863_ G-47 Trooper destroyed. 03864_ Acquired 21 matter. 03868_ Acquired 10 matter. 03868_ U-05 Engineer lays Concrete. 03913_ K-01 Serf collects debris. 03940_ Acquired 10 matter. 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""" ### | | # """ # # """ ### | | # # # """ ### | | # """ # # """ ?## "" | | # """ # # ??## "" | | # """ # # ? = ### "" | | # # # ### | | ####+### ################## | | # # # ############ | | # == #%* # ##?????????? | | # == + + !! ##?????????? | | # = # % # !! ##?????????? | | # # # !! # ?????????? | | # # # # ?????????? | | ######## ####### ?????????? | | # + ######## ????????? | | # """ # # ? ? ????????? | | # """ #% # """ + ????????? | | #! """ # #! """ # ????????? | | # " # """ # ????????? | | # ! # [+= % # ##### ? | | ######## #% = [# ########? | | ######## #[= +### # ##? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Coolant Potential 50 Energy Generation 14 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 150 Weapon Shielding 66 Evasion (%) 55 Recoil Reduction 4 Item Schematics ----------------- Imp. Assault Rifle | -9/Materials | Scanalyzed Recoil Stabilizer | -8/Materials | Scanalyzed Deuterium Engine | -8/Materials | Scanalyzed Missile Launcher | -8/Materials | Scanalyzed Rnf. Ion Engine | -8/Materials | Scanalyzed Katana | -8/Materials | Scanalyzed Structural Scanner | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Wheel | 2% | -9/Materials Transport Network Coupler | 15% | -9/Materials Wheel | 20% | -8/Materials Imp. Assault Rifle | 35% | -8/Materials Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Player 2 | -11 -10 -10 -9 -8 ---------- Run | Yrd Mat Min Mat Mat Slots Evolved 4 | . . 2 2 . Power 1 | . . . 1 . Propulsion 2 | . . 1 1 . Utility . | . . . . . Weapon 1 | . . 1 . . Parts Attached 98 | . 13 1 44 40 Parts Lost 31 | . 3 1 8 19 Damage Taken 3852 | . 435 206 1096 2115 Core 843 | . 80 72 174 517 Player 2/Cogmind (%) 74 | . 88 47 51 93 Absorbed by Shields . | . . . . . Damage Inflicted 6331 | . 480 112 2182 3557 Player 2/Cogmind (%) 52 | . 31 26 46 65 Combat Hostiles Destroyed 52 | . 8 . 23 21 Player 2/Cogmind (%) 54 | . 66 . 54 53 Game ------ Seed SpectralReactionTelecube Manual? 0 Play Time 00:56:00 Cumulative 1073.3 hours Start 2025.09.08 @ 17:25:18 End 2025.09.08 @ 18:25:09 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode AFD2020/Player2 Game No. 297 Rogue 261 Adventurer 36 Explorer 0 Win Type - Total 19 Types 19/0/0/0/0/0/0/0/0/0 Lore% 35 Gallery% 54 Achievement% 50 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 24/Crisp Map View 50x35 Zoom Use 68% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: f2103c69-8af5-4d90-b29d-1a3f6c6e727b