Cogmind - Beta 12 *** ADVENTURER MODE // 2023.04.05 @ 23:15:54 Player: Xero Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (38) 190 Value Destroyed (1551) 1551 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (597) 597 TOTAL SCORE: 5298 Bonus ------- High Alert Combat Kills 41 Follower Combat Kills 56 Entered Garrisons 200 Aligned with FarCom 300 Cogmind --------- Core Integrity 644/700 Matter 159/300 Energy 160/160 System Corruption 1% Temperature Hot (204) Movement Flying (28) Location -7/Factory Parts ------- > --- POWER (2) -------- Light Nuclear Core > --- PROPULSION (5) --- Flight Unit Flight Unit Flight Unit Flight Unit Improved Flight Unit > --- UTILITY (4) ------ Small Storage Unit Advanced Visual Processing Unit Authchip [R/Combat] > --- WEAPON (2) ------- Gauss Rifle Improved Datajack > --- INVENTORY (8) ---- Fission Core Peak State ------------ > --- POWER ------------ Light Ion Engine Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY ---------- Small Storage Unit Launcher Guidance Computer Phase Shifter > --- WEAPON ----------- Gauss Cannon Bore Cannon > --- INVENTORY -------- Fission Core Improved Heat Sink Hardened Medium Armor Plating Gauss Cannon Gauss Cannon Heavy Rocket Launcher Improved Datajack Field Lobotomy Kit [Rating: 38] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Flight Unit Flight Unit Utility Small Storage Unit Device Improved Terrain Scanner Storage Small Storage Unit Processor Launcher Guidance Computer Hackware Authchip [R/Combat] Protection Hardened Medium Armor Plating Weapon Gauss Cannon Energy Gun Small Laser Ballistic Gun Gauss Rifle Ballistic Cannon Gauss Cannon Launcher Heavy Rocket Launcher Special Weapon Field Lobotomy Kit Special Melee Weapon Improved Datajack Build | -11 -10 -10 -10 -9 -8 -8 -7 ------- Run | Jun Mat Min Exi Min Mat Gar Fac Slots Evolved 6 | . . . . . 4 . 2 Power 1 | . . . . . 1 . . Propulsion 3 | . . . . . 2 . 1 Utility 2 | . . . . . 1 . 1 Weapon . | . . . . . . . . Parts Attached 58 | 7 . 1 1 7 21 15 6 Power 9 | 1 . 1 . 1 3 3 . Engine 3 | 1 . 1 . 1 . . . Core 6 | . . . . . 3 3 . Reactor . | . . . . . . . . Propulsion 18 | 2 . . . 3 8 4 1 Treads 4 | . . . . . 4 . . Leg 9 | 2 . . . 3 4 . . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight 5 | . . . . . . 4 1 Utility 11 | 2 . . . 1 3 4 1 Device 3 | 1 . . . 1 1 . . Storage 2 | 1 . . . . . 1 . Processor 2 | . . . . . 1 1 . Hackware 1 | . . . . . . . 1 Protection 3 | . . . . . 1 2 . Artifact . | . . . . . . . . Weapon 20 | 2 . . 1 2 7 4 4 Energy Gun 1 | 1 . . . . . . . Energy Cannon . | . . . . . . . . Ballistic Gun 5 | 1 . . 1 . 1 2 . Ballistic Cannon 7 | . . . . 2 4 1 . Launcher 2 | . . . . . 1 1 . Special Weapon 3 | . . . . . 1 . 2 Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon 2 | . . . . . . . 2 Unidentified Prototypes 3 | . . . . . 2 1 . Parts Lost 2 | . . . . 2 . . . Power 1 | . . . . 1 . . . Propulsion . | . . . . . . . . Utility 1 | . . . . 1 . . . Weapon . | . . . . . . . . Highest Loss Streak 2 | . . . . 2 . . . To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 97 | . 100 100 100 94 99 98 78 Engine 5 | . 14 14 14 11 8 . . Core 10 | . . . . . 9 17 7 Treads 16 | . . . . . 6 35 . Leg 15 | . 28 28 28 28 29 . . Flight 2 | . . . . . . . 35 Device 5 | . 14 14 14 11 7 . . Storage 10 | . 14 14 14 14 9 9 7 Processor 5 | . . . . . 7 8 7 Protection 4 | . . . . . 2 8 . Energy Gun 3 | . 14 14 14 4 . . . Ballistic Gun 6 | . 14 14 14 4 . 5 7 Ballistic Cannon 10 | . . . . 19 17 12 . Naked Turns . | . . . . . . . . Heaviest Build 39 | 11 11 11 12 21 39 39 22 Greatest Support 80 | 20 20 20 20 30 80 80 21 Greatest Overweight (x) 1 | . . . . 1 1 . 1 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 Average Capacity 7 | 6 8 8 8 8 8 7 8 Most Carried 8 | 3 4 8 8 8 8 8 6 Average Carried 7 | 2 3 5 7 7 7 7 2 Final Capacity 8 | 8 8 8 8 8 8 8 8 Final Carried 8 | 3 4 8 8 8 8 7 1 Class Distribution -------------------- 51% | Scavenger-Mutant 43% | Mutant 4% | Scavenger-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Scavenger-Sprinter | -7/Factory Resources | -11 -10 -10 -10 -9 -8 -8 -7 ----------- Run | Jun Mat Min Exi Min Mat Gar Fac Matter Collected 1410 | 260 18 16 . 106 472 378 160 Remotely . | . . . . . . . . Salvage Created 1134 | 17 . 34 . 122 666 295 . Parts 63 | 2 . 3 . 5 27 26 . Haulers Intercepted . | . . . . . . . . Recyclers Shooed 4 | . . 1 . . 2 . 1 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -7 ------- Run | Jun Mat Min Exi Min Mat Gar Fac Combat Hostiles Destroyed 34 | . . 2 . 4 13 15 . Guns 6 | . . 2 . 4 . . . Cannons 21 | . . . . . 10 11 . AOE 7 | . . . . . 3 4 . Classes Destroyed 10 | 1 . 1 . 2 5 1 . Builder 1 | . . . . . 1 . . Tunneler 1 | 1 . . . . . . . Recycler 3 | . . . . . 3 . . Watcher 1 | . . . . . 1 . . Swarmer 12 | . . 2 . . 3 7 . Grunt 14 | . . . . 2 8 4 . Brawler 1 | . . . . . 1 . . Sentry 1 | . . . . . . 1 . Hunter 4 | . . . . . 1 3 . Assembled 2 | . . . . 2 . . . Best Kill Streak 11 | 1 . 1 . 4 4 11 . Combat Bots Only 11 | . . 1 . 4 3 11 . Max Kills in Single Turn 4 | 1 . 1 . 1 4 4 . Gunslinging . | . . . . . . . . Exploded 4 | . . . . . 3 4 . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -7 -------- Run | Jun Mat Min Exi Min Mat Gar Fac Damage Taken 1009 | . . 17 . 293 298 297 104 Core 187 | . . . . 50 47 34 56 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 88 | 100 . . . 80 . 85 . Volleys Fired 85 | 8 . 6 . 12 26 28 5 Largest 2 | 1 . 2 . 2 2 2 1 Hottest 105 | 20 . 60 . 60 105 105 . Shots Fired 146 | 8 . 12 . 24 47 50 5 Gun 47 | 8 . 12 . 24 . 3 . Cannon 92 | . . . . . 46 46 . Launcher 2 | . . . . . 1 1 . Special 5 | . . . . . . . 5 Kinetic 121 | 8 . 6 . 12 46 49 . Thermal 18 | . . 6 . 12 . . . Explosive 2 | . . . . . 1 1 . Electromagnetic . | . . . . . . . . Robot Hit Streak 23 | 4 . 11 . 23 8 7 5 Robot Miss Streak 3 | 1 . 1 . 2 3 2 . Penetration Max 2 | . . . . . 2 1 . Secondary Targets 1 | . . . . 1 . . . Max Gunslinging Chain 1 | . . . . 1 . . . Shots Hit Robots 104 | 6 . 11 . 20 30 27 10 Core Hits 54 | 2 . 4 . 9 22 17 . Critical Kills 12 | . . . . . 8 4 . Critical Parts Destroyed 7 | . . . . . 3 4 . Critical Strikes 24 | . . . . . 14 10 . Destroy 19 | . . . . . 11 8 . Blast 5 | . . . . . 3 2 . Melee Attacks 6 | . . . . . . . 6 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks 2 | . . . . . . . 2 Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 2448 | 46 . 114 . 230 1091 956 11 Guns 407 | 46 . 109 . 230 . 22 . Cannons 1528 | . . . . . 873 655 . Explosions 497 | . . . . . 218 279 . Melee . | . . . . . . . . Ramming 16 | . . 5 . . . . 11 Kinetic 1757 | 46 . 41 . 120 873 677 . Thermal 178 | . . 68 . 110 . . . Explosive 497 | . . . . . 218 279 . Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 1 | . . . . . . . 1 Average Corruption 1 | . . . . . . . 1 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 1 | . . . . . . . 1 Heat Flow Errors 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 81 | . . . . . 29 52 . Projectiles 43 | . . . . . 28 15 . Explosions 38 | . . . . . 1 37 . Melee . | . . . . . . . . Knockbacks 11 | . . . . . 6 5 . Impact . | . . . . . . . . Kinetic 11 | . . . . . 6 5 . Secondary . | . . . . . . . . Self-Inflicted Damage 5 | . . . . . . . 5 Shots . | . . . . . . . . Rammed 2 | . . . . . . . 2 Targets Rammed 4 | . . 2 . . . . 2 Kicked 2 | . . 2 . . . . . Crushed . | . . . . . . . . Highest Temperature 508 | . . 20 . 42 465 508 . Average Temperature 165 | . . 15 . 24 146 204 . Received Heat Transfer 318 | . . . . 42 189 72 15 Effects 20 | . . . . . 6 14 . Shutdowns 9 | . . . . . 3 6 . Interference 3 | . . . . . 3 . . Matter Decay 3 | . . . . . . 3 . Damage (minor) 1 | . . . . . . 1 . Damage (major) 4 | . . . . . . 4 . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred 400 | . . 150 . 250 . . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -7 ------- Run | Jun Mat Min Exi Min Mat Gar Fac Peak Influence 753 | 5 7 52 . 45 342 753 357 Initial 342 | . 2 2 . . 14 80 342 Average 279 | . 5 40 . 42 103 504 318 Maximum Alert Level 3 | . . . . . 1 3 1 Low Security (%) 48 | 100 100 100 . 100 81 8 . Level 1 12 | . . . . . 18 4 100 Level 2 33 | . . . . . . 73 . Level 3 6 | . . . . . . 13 . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 2 | . . . . . 2 . . Investigation 1 | . . . . . 1 . . Extermination . | . . . . . . . . Reinforcement 1 | . . . . . 1 . . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -7 --------- Run | Jun Mat Min Exi Min Mat Gar Fac Distress Signals 2 | . . . . . 2 . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 58 | . . 8 . 5 18 21 6 Peak Tracking Total 5 | . . 2 . 5 4 5 4 Tactical Retreats 5 | . . . . . 1 3 1 Traps | -11 -10 -10 -10 -9 -8 -8 -7 ------- Run | Jun Mat Min Exi Min Mat Gar Fac Traps Triggered 2 | . . . . . 1 1 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -8 -7 ---------- Run | Jun Mat Min Exi Min Mat Gar Fac Machines Disabled 5 | . . . . . 2 3 . Max in Single Turn 1 | . . . . . 1 1 . Garrison Relay 2 | . . . . . . 2 . Machines Repaired . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -7 --------- Run | Jun Mat Min Exi Min Mat Gar Fac Machines Accessed 8 | . 2 . 2 . 2 2 . Terminals 5 | . 2 . . . 1 2 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . 1 . . Total Hacks 40 | . 2 . 32 . 2 4 . Successful 35 | . 1 . 32 . 2 . . Failed 5 | . 1 . . . . 4 . Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual 3 | . 2 . 1 . . . . Terminals 7 | . 2 . . . 1 4 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . 1 . . Terminal Hacks 33 | . . . 32 . 1 . . Record 32 | . . . 32 . . . . Dispatch Records 1 | . . . . . 1 . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . Unlock Access 1 | . . . . . 1 . . Unauthorized Hacks 1 | . 1 . . . . . . Terminals 1 | . 1 . . . . . . Assimilate 1 | . 1 . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 3 | . 1 . . . . 2 . Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -7 ------------ Run | Jun Mat Min Exi Min Mat Gar Fac Used RIF Installer . | . . . . . . . . Robots Hacked 3 | . . . . . . . 3 Non-combat 1 | . . . . . . . 1 Combat 2 | . . . . . . . 2 Robot Hacks Applied 3 | . . . . . . . 3 parse_system 3 | . . . . . . . 3 Relay Couplers Released 7 | . . . . . . 7 . Machine Destruction 7 | . . . . . . 7 . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired 4 | . . . . . . 4 . Allies Hacked 1 | . . . . . . . 1 Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -7 -------- Run | Jun Mat Min Exi Min Mat Gar Fac Total Allies 9 | . . . . . . 4 5 Largest Group 4 | . . . . . . 4 3 Highest-Rated Group 67 | . . . . . . 20 67 Highest-Rated Ally 32 | . . . . . . 5 32 Total Orders . | . . . . . . . . Ally Attacks 29 | . . . . . . 9 20 Total Damage 265 | . . . . . . 46 219 Kills 4 | . . . . . . 3 1 Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Field Lobotomies 5 | . . . . . . . 5 Intel | -11 -10 -10 -10 -9 -8 -8 -7 ------- Run | Jun Mat Min Exi Min Mat Gar Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -7 ------------- Run | Jun Mat Min Exi Min Mat Gar Fac Turns Passed 3362 | 81 157 277 299 167 833 1387 161 Spaces Moved 2148 | 49 127 193 248 70 515 730 216 Core 7 | 7 . . . . . . . Treads 742 | . . . . . 71 671 . Legs 1124 | 42 127 193 248 70 444 . . Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight 275 | . . . . . . 59 216 Fastest Speed 28 | 50 120 120 120 120 120 31 28 Average Speed 126 | 110 120 120 120 128 127 158 36 Slowest Speed 250 | 120 120 120 120 190 250 170 108 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped 1 | . . . . . . . 1 Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 30 | 4 29 40 50 20 42 54 5 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 2 | . . 1 1 . . . . Known Exits Taken 1 | . . . . . 1 . . Unknown Exits Taken 5 | 1 1 1 1 1 . . . Scrap Searched 1 | . . 1 . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 48 | . . . . . 34 14 . Melee . | . . . . . . . . Projectile 25 | . . . . . 21 4 . AOE 23 | . . . . . 13 10 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -7 --------- Run | Jun Mat Min Exi Min Mat Gar Fac Total 2637 | 66 131 227 250 124 644 910 285 Wait 210 | . 4 21 . 23 56 59 47 Move 2140 | 48 126 192 247 69 515 729 214 Hop 1 | . . . . . . . 1 Pick Up 32 | 3 1 4 1 6 9 8 . Fast Attach 34 | 7 . 1 . 3 12 10 1 Attach 19 | . . . 1 2 3 6 7 Detach 2 | . . . . . . 1 1 Swap 12 | . . . . 2 6 3 1 Drop 44 | . . 1 1 7 17 18 . Fire 85 | 8 . 6 . 12 26 28 5 Melee 6 | . . . . . . . 6 Ram 2 | . . . . . . . 2 Kick 2 | . . 2 . . . . . Crush . | . . . . . . . . Escape Stasis 2 | . . . . . . 2 . Rewire 46 | . . . . . . 46 . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -10/Mines -10/Exiles -9/Mines -8/Materials (discovered 2 exits: *Fac / Gar) -8/Garrison (discovered 2 exits: *Fac x2) -7/Factory History --------- Turn | Location | Event 3 | -11/Junkyard | Discovered new exit (range 15) 82 | -11/Junkyard | Entered Materials 162 | -10/Materials | Discovered new exit (range 7) 165 | -10/Materials | Met 8R-AWN 195 | -10/Materials | Discovered new exit (range 16) 239 | -10/Materials | Entered Mines 240 | -10/Mines | Learned location of Storage (-7) 240 | -10/Mines | Followed 8R-AWN into the Mines 308 | -10/Mines | Build established: Mutant 401 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 456 | -10/Mines | Discovered new exit (range 5) 516 | -10/Mines | Entered Exiles 549 | -10/Exiles | Welcomed by 8R-AWN 568 | -10/Exiles | Met EX-HEX 618 | -10/Exiles | Met EX-DEC 626 | -10/Exiles | Learned location of Zion (-7) 646 | -10/Exiles | Met EX-BIN 663 | -10/Exiles | Aligned with FarCom system 664 | -10/Exiles | Given EX-Vault access code 693 | -10/Exiles | Opened EX-Vault 700 | -10/Exiles | Found Prototype Special Weapon 725 | -10/Exiles | Warned to stay clear of 0b10 Research branches 776 | -10/Exiles | Learned about 8R-AWN's background 802 | -10/Exiles | Discovered new exit (range 14) 815 | -10/Exiles | Left Exiles lab with Field Lobotomy Kit 815 | -10/Exiles | Entered Mines 816 | -9/Mines | Assembled infested the area 821 | -9/Mines | Assisted by a Guerilla fighting off Assembled 845 | -9/Mines | Met a Derelict bent on vengeance 965 | -9/Mines | Discovered new exit (range 14) 982 | -9/Mines | Entered Materials 982 | -8/Materials | Evolved 4 slots: Power x1, Propulsion x2, Utility x1 986 | -8/Materials | Identified Field Lobotomy Kit 1281 | -8/Materials | Build established: Scavenger-Mutant 1598 | -8/Materials | Discovered new exit (range 11) 1815 | -8/Materials | Identified exit to Garrison 1815 | -8/Materials | Entered Garrison 1935 | -8/Garrison | Triggered checkpoint 1973 | -8/Garrison | Triggered checkpoint 2006 | -8/Garrison | Destroyed 11 combat bots 2038 | -8/Garrison | Triggered checkpoint 2602 | -8/Garrison | Discovered new exit (range 9) 2684 | -8/Garrison | Triggered checkpoint 2709 | -8/Garrison | Garrison Relay disabled 3093 | -8/Garrison | Discovered new exit (range 14) 3119 | -8/Garrison | Build established: Mutant 3144 | -8/Garrison | Triggered checkpoint 3156 | -8/Garrison | Garrison Relay disabled 3202 | -8/Garrison | Entered Factory 3202 | -7/Factory | Accompanied by 2 allies 3202 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3249 | -7/Factory | Assimilated Y-54 Guardian with FLK Orb 3280 | -7/Factory | Assimilated G-47 Trooper with FLK Orb 3283 | -7/Factory | Assimilated G-47 Trooper with FLK Orb 3291 | -7/Factory | Assimilated G-50 Soldier with FLK Orb 3317 | -7/Factory | Assimilated K-01 Serf with FLK Orb 3363 | -7/Factory | Self-destructed Last Messages --------------- 03296_ Slammed into K-01 Serf. 03296_ Destabilizing: Core damaged (-35). 03297_ Acquired 48 matter. 03303_ Slammed into R-06 Scavenger. 03314_ Acquired 56 matter. 03317_ Field Lobotomy Kit expended. 03317_ K-01 Serf assimilated. 03320_ Acquired 35 matter. 03336_ Sneak attack on Serf 4a. 03336_ Jacked Serf 4a... >>parse_system Reading system data... 03356_ P-60 Hacker hacks Soldier 4a, rebooting. 03357_ Sneak attack on Soldier 4a. 03357_ Reactivated Soldier 4a. 03362_ Jacked P-60 Hacker... >>parse_system Reading system data... 03362_ R-06 Scavenger collects Lgt. Nuclear Core. 03363_ System corrupted: Heat flow error (+204). Map ----- +----------------------------------------------------+ | ??????????????????????# ????? ????? | | ??????????????????????# """???? ????? | | ??????????????????????# """"" ?? ????? | | ??????????????????????+ """"" ??? ????? | | ??????????????????????# ??^????? | | ??????????????????????# """ ?? ????? | | ??????????????????????# """""???? ????? | | ??????????????????????# """?????? ????? | | ??????????????????????? ???????# #???? | | ????????????????????????#+#????????# #???? | | ????????????????????????# ########?# #???? | | ????????????????????????# # #?# #???? | | ????????????????????????# # #?# #???? | | ????????????????????????# # #?# #???? | | ????????????????????????# # #?# #???? | | ????????????????????????# # #?# #???? | | ????????????????????????#r#? ??# #???? | | ????????????????????????#r####/##### #???? | | ????????????????????????#=k*=[* = #???? | | ????????????????????????#Y####!##### #???? | | ????????????????????????#g#??# #???# #???? | | ????????????????????????# #??# #???# #???? | | ????????????????????????# #??# #???# #???? | | ????????????????????????# #??# #???# #???? | | ????????????????????????# #??# #???# #???? | | ????????????????????????#@#??# #???# #???? | | ????????????????????????#p#??# #???# #???? | | ????????????????????????# #?##+##### #???? | | ????????????????????????# #?# ## #???? | | ???????????????########## #?# "" #? ????? | | ?????? #?# "Y #? ????? | | ???????????????########## #?# "" #? ????? | | ????????????????????????# #?# #? ????? | | ????????????????????????# #?# """ #? ????? | | ????????????????????????# #?# """ #? ????? | | ????????????????????????# #?# """ #? ????? | | ??????????????????????### ### +? ????? | | ??????????????????????# # #? ????? | | ??????????????????????# # ???????? | | ??????????????????????# # ?????????? | | ??????????????????????# #####????????? | | ??????????????????????# #????????????? | | ??????????????????????## ##????????????? | | ???????????????????????# #?????????????? | | ???????????????????????# #?????????????? | | ???????????????????????# #?????????????? | | ??????????????????????## ##????????????? | | ??????????????????????# #????????????? | | ??????????????????????# ######## #???? | | ??????????????????????+ #???? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 41 Energy Generation 27 Energy Capacity 370 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Phase Shifting 5 Evasion (%) 64 Launcher Accuracy 20 Recoil Reduction 4 Offensive Hacking 10 Authchip Count 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TransportPulseRay Manual? 0 Play Time 00:40:55 Cumulative 25.6 hours Start 2023.04.05 @ 18:26:13 End 2023.04.05 @ 23:15:54 Sessions 4 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 13 Rogue 0 Adventurer 13 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 19 Gallery% 31 Achievement% 25 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d667a7d0-8d1d-4d37-8fe4-105856b5405d