Cogmind - Beta 12 --- EXPLORER MODE // 2023.11.17 @ 08:17:01 Player: wadebtw Result: Core destroyed Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (112) 560 Value Destroyed (3687) 3687 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (352) 352 TOTAL SCORE: 7639 Bonus ------- Follower Combat Kills 52 Met Imprinter 300 Cogmind --------- Core Integrity 0/700 Matter 83/300 Energy 15/100 System Corruption 3% Temperature Critical (503) Movement Treading (163) Location -5/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Armored Treads Medium Treads Medium Treads > --- UTILITY (5) ------ High-capacity Storage Unit Advanced Targeting Computer Layered Light Armor Plating Layered Light Armor Plating > --- WEAPON (3) ------- Autogun > --- INVENTORY (20) --- Medium Treads Medium Treads Improved Heat Sink High-capacity Storage Unit Kinecellerator Weapon Cycler System Restoration Module Bomb Factory No. 2 Phasing AFG Gatling Laser Autogun High-powered Shotgun Advanced Assault Cannon Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core Enhanced Nuclear Core > --- PROPULSION ------- Armored Huge Wheel Armored Huge Wheel > --- UTILITY ---------- High-capacity Storage Unit Advanced Targeting Computer Layered Light Armor Plating Layered Light Armor Plating Hardlight Generator > --- WEAPON ----------- Improved Assault Rifle Gauss Rifle Advanced Assault Cannon > --- INVENTORY -------- Armored Treads Medium Treads Medium Treads Medium Treads Medium Treads Improved Heat Sink High-capacity Storage Unit Kinecellerator Weapon Cycler Layered Light Armor Plating System Restoration Module Bomb Factory No. 2 Phasing AFG Gatling Laser Autogun Autogun High-powered Shotgun Advanced Assault Cannon Missile Launcher [Rating: 60] Favorites ----------- Power Enhanced Nuclear Core Engine Deuterium Engine Power Core Enhanced Nuclear Core Propulsion Armored Huge Wheel Treads Improved Treads Wheel Armored Huge Wheel Utility Layered Light Armor Plating Device Hardlight Generator Storage High-capacity Storage Unit Processor Advanced Targeting Computer Protection Layered Light Armor Plating Weapon Improved Assault Rifle Energy Gun Pulse Rifle Ballistic Gun Improved Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Missile Launcher Build | -11 -10 -9 -8 -7 -7 -6 -5 ------- Run | Jun Mat Mat Mat Fac Low Zio Pro Slots Evolved 7 | . 1 2 2 2 . . . Power 1 | . . . . 1 . . . Propulsion 2 | . . . 1 1 . . . Utility 3 | . 1 1 1 . . . . Weapon 1 | . . 1 . . . . . Parts Attached 56 | 7 3 11 16 12 1 . 6 Power 12 | 1 . 1 5 5 . . . Engine 6 | 1 . 1 2 2 . . . Core 6 | . . . 3 3 . . . Reactor . | . . . . . . . . Propulsion 11 | 2 . 3 1 2 . . 3 Treads 9 | 2 . 3 1 . . . 3 Leg . | . . . . . . . . Wheel 2 | . . . . 2 . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 15 | 2 3 3 4 1 1 . 1 Device 1 | . . . 1 . . . . Storage 3 | 1 1 . 1 . . . . Processor 2 | . 1 . 1 . . . . Hackware . | . . . . . . . . Protection 9 | 1 1 3 1 1 1 . 1 Artifact . | . . . . . . . . Weapon 18 | 2 . 4 6 4 . . 2 Energy Gun 1 | . . . 1 . . . . Energy Cannon . | . . . . . . . . Ballistic Gun 15 | 2 . 4 5 3 . . 1 Ballistic Cannon 1 | . . . . 1 . . . Launcher 1 | . . . . . . . 1 Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 1 | . . . 1 . . . . Parts Lost 11 | . . . 1 . . . 10 Power 3 | . . . 1 . . . 2 Propulsion 2 | . . . . . . . 2 Utility 2 | . . . . . . . 2 Weapon 4 | . . . . . . . 4 Highest Loss Streak 9 | . . . 1 . . . 9 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 90 | . 99 95 98 84 84 85 83 Engine 4 | . 12 10 1 10 . . . Core 7 | . . . 6 3 14 14 13 Treads 9 | . 25 16 25 . . . . Wheel 8 | . . . . 14 14 14 13 Device 5 | . . . 6 7 7 7 6 Storage 7 | . 12 10 8 7 7 7 7 Processor 7 | . 12 10 8 7 7 7 7 Protection 14 | . 11 19 16 14 13 14 14 Ballistic Gun 19 | . 25 29 24 19 14 14 13 Ballistic Cannon 3 | . . . . 1 7 7 6 Naked Turns . | . . . . . . . . Heaviest Build 85 | 20 34 44 71 81 82 82 85 Greatest Support 76 | 40 40 46 69 56 56 56 76 Greatest Overweight (x) 19 | 4 . 14 1 1 1 1 19 Average Overweight (x) . | 1 . . . 1 1 1 1 Largest Inventory Capacity 20 | 10 15 15 20 20 20 20 20 Average Capacity 18 | 9 10 15 18 20 20 20 20 Most Carried 20 | 6 10 15 20 20 18 20 20 Average Carried 15 | 2 6 10 16 17 17 19 19 Final Capacity 20 | 10 15 15 20 20 20 20 20 Final Carried 20 | 6 9 15 17 18 17 20 14 Class Distribution -------------------- 86% | Hacker-Tank 13% | Hacker-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Tank | -9/Materials Hacker-Tank | -8/Materials Hacker-Tank | -7/Factory Hacker-Tank | -7/Lower Caves Hacker-Tank | -6/Zion Hacker-Tank | -5/Proximity Caves Resources | -11 -10 -9 -8 -7 -7 -6 -5 ----------- Run | Jun Mat Mat Mat Fac Low Zio Pro Matter Collected 2932 | 230 154 227 1119 707 277 21 197 Remotely . | . . . . . . . . Salvage Created 4699 | . 545 550 1995 775 338 . 496 Parts 244 | . 28 51 102 33 8 . 22 Haulers Intercepted 6 | . 1 2 3 . . . . Recyclers Shooed 4 | . 2 . . 2 . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 -5 ------- Run | Jun Mat Mat Mat Fac Low Zio Pro Combat Hostiles Destroyed 83 | . 6 12 29 14 6 . 16 Guns 73 | . 6 12 29 14 2 . 10 Cannons 7 | . . . . . 4 . 3 AOE 3 | . . . . . . . 3 Classes Destroyed 13 | . 4 3 4 2 . . . Worker 2 | . . 1 1 . . . . Builder 1 | . . . 1 . . . . Hauler 6 | . 1 2 3 . . . . Recycler 8 | . 5 . 2 1 . . . Operator 1 | . . . 1 . . . . Watcher 11 | . 2 3 5 1 . . . Swarmer 25 | . 6 5 . 1 2 . 11 Grunt 25 | . . 3 15 4 2 . 1 Brawler 2 | . . . 1 1 . . . Duelist 2 | . . . . 1 1 . . Sentry 20 | . . 4 10 4 . . 2 Hunter 4 | . . . 3 1 . . . Programmer 5 | . . . . 2 1 . 2 Best Kill Streak 8 | . 7 6 5 2 2 . 8 Combat Bots Only 8 | . 2 3 3 2 2 . 8 Max Kills in Single Turn 3 | . 1 1 2 1 1 . 3 Gunslinging . | . . . . . . . . Exploded 3 | . . . . . . . 3 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -5 -------- Run | Jun Mat Mat Mat Fac Low Zio Pro Damage Taken 3791 | . 86 151 543 689 125 . 2197 Core 837 | . 9 9 22 72 30 . 695 Absorbed by Shields 837 | . . . 196 461 44 . 136 Redirected to Shielding 25 | . . 9 16 . . . . Core Remaining (%) 97 | 100 96 97 96 . . . . Volleys Fired 271 | . 49 30 84 61 17 1 29 Largest 3 | . 2 3 3 3 3 3 3 Hottest 111 | . 40 69 111 99 99 99 99 Shots Fired 735 | . 98 89 250 170 52 3 73 Gun 672 | . 98 89 250 155 34 2 44 Cannon 62 | . . . . 15 18 1 28 Launcher 1 | . . . . . . . 1 Special . | . . . . . . . . Kinetic 728 | . 98 89 244 170 52 3 72 Thermal 6 | . . . 6 . . . . Explosive 1 | . . . . . . . 1 Electromagnetic . | . . . . . . . . Robot Hit Streak 53 | . 21 28 53 38 24 . 25 Robot Miss Streak 2 | . 2 2 2 2 1 . 2 Penetration Max 1 | . . . . . 1 . 1 Secondary Targets 10 | . 1 2 5 2 . . . Max Gunslinging Chain 1 | . 1 1 1 1 . . . Shots Hit Robots 589 | . 73 71 207 148 42 . 48 Core Hits 242 | . 27 32 96 45 12 . 30 Critical Kills 2 | . . . . 1 . . 1 Critical Parts Destroyed 1 | . 1 . . . . . . Critical Strikes 7 | . 1 . 1 1 3 . 1 Burn 1 | . . . 1 . . . . Destroy 3 | . 1 . . 1 . . 1 Blast 3 | . . . . . 3 . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 9350 | . 559 815 3182 2616 855 . 1323 Guns 8009 | . 559 814 3182 2316 546 . 592 Cannons 976 | . . . . 265 309 . 402 Explosions 329 | . . . . . . . 329 Melee . | . . . . . . . . Ramming 36 | . . 1 . 35 . . . Kinetic 8881 | . 559 814 3078 2581 855 . 994 Thermal 104 | . . . 104 . . . . Explosive 329 | . . . . . . . 329 Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 3 | . 1 . 1 . 1 1 3 Average Corruption 1 | . 1 . 1 . 1 1 2 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 15 | . 1 . . . 3 . 11 Message Errors 2 | . 1 . . . . . 1 Matter Fused 3 | . . . . . 1 . 2 Heat Flow Errors 1 | . . . . . . . 1 Energy Discharges 3 | . . . . . 1 . 2 Data Loss (minor) 3 | . . . . . . . 3 Data Loss (major) 1 | . . . . . . . 1 Misfires 2 | . . . . . 1 . 1 Overload Shots . | . . . . . . . . Overflow Damage 40 | . . . . 9 31 . . Projectiles 40 | . . . . 9 31 . . Explosions . | . . . . . . . . Melee . | . . . . . . . . Knockbacks 11 | . . . . 2 5 . 4 Impact . | . . . . . . . . Kinetic 11 | . . . . 2 5 . 4 Secondary . | . . . . . . . . Self-Inflicted Damage 16 | . . . . 16 . . . Shots . | . . . . . . . . Rammed 5 | . . 1 . 4 . . . Targets Rammed 5 | . . 1 . 4 . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 593 | . 12 76 387 328 284 75 593 Average Temperature 105 | . 6 22 73 84 109 38 230 Received Heat Transfer 1428 | . . 81 260 172 40 . 875 Effects 48 | . . . 4 4 1 . 39 Shutdowns 10 | . . . 1 . . . 9 Energy Bleed 10 | . . . 2 1 . . 7 Interference 7 | . . . . 2 1 . 4 Matter Decay 2 | . . . . . . . 2 Short Circuit 2 | . . . . . . . 2 Damage (minor) 4 | . . . 1 1 . . 2 Damage (major) 8 | . . . . . . . 8 Damage (core) 5 | . . . . . . . 5 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 2 | . . . 2 . . . . Heat Transferred 296 | . . . 296 . . . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -6 -5 ------- Run | Jun Mat Mat Mat Fac Low Zio Pro Peak Influence 383 | . 204 238 383 287 . . . Initial 19 | . . 19 . . . . . Average 96 | . 76 133 119 63 . . . Maximum Alert Level 1 | . 1 1 1 1 . . . Low Security (%) 82 | 100 86 71 77 93 . . . Level 1 17 | . 13 28 22 6 . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 14 | . . . 8 6 . . . Investigation 1 | . . . . 1 . . . Extermination 3 | . . . . 3 . . . Reinforcement 4 | . . . 2 2 . . . Assault . | . . . . . . . . Garrison 6 | . . . 6 . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts 1 | . . . . 1 . . . Stealth | -11 -10 -9 -8 -7 -7 -6 -5 --------- Run | Jun Mat Mat Mat Fac Low Zio Pro Distress Signals 9 | . 2 3 3 1 . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 118 | . 14 19 35 21 7 . 22 Peak Tracking Total 12 | . 3 5 4 5 3 . 12 Tactical Retreats 8 | . 3 1 1 2 1 . . Traps | -11 -10 -9 -8 -7 -7 -6 -5 ------- Run | Jun Mat Mat Mat Fac Low Zio Pro Traps Triggered 11 | . 2 1 5 3 . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 4 | . . . . 1 3 . . Machines | -11 -10 -9 -8 -7 -7 -6 -5 ---------- Run | Jun Mat Mat Mat Fac Low Zio Pro Machines Disabled 3 | . . 1 1 1 . . . Max in Single Turn 1 | . . 1 1 1 . . . Machines Repaired . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 -5 --------- Run | Jun Mat Mat Mat Fac Low Zio Pro Machines Accessed 7 | . . 1 2 4 . . . Terminals 1 | . . . . 1 . . . Fabricators 1 | . . . . 1 . . . Repair Stations . | . . . . . . . . Recycling Units 1 | . . . . 1 . . . Scanalyzers 4 | . . 1 2 1 . . . Garrison Access . | . . . . . . . . Total Hacks 12 | . . 2 3 7 . . . Successful 10 | . . 2 2 6 . . . Failed 2 | . . . 1 1 . . . Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 3 | . . . . 3 . . . Fabricators 1 | . . . . 1 . . . Repair Stations . | . . . . . . . . Recycling Units 1 | . . . . 1 . . . Scanalyzers 7 | . . 2 3 2 . . . Garrison Access . | . . . . . . . . Terminal Hacks 3 | . . . . 3 . . . Record 2 | . . . . 2 . . . Robot Analysis 1 | . . . . 1 . . . Fabricator Hacks 1 | . . . . 1 . . . Network Status 1 | . . . . 1 . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks 1 | . . . . 1 . . . Report Inventory 1 | . . . . 1 . . . Scanalyzer 5 | . . 2 2 1 . . . Insert Component 5 | . . 2 2 1 . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 4 | . . 1 1 2 . . . Full Trace Events 1 | . . . . 1 . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired 3 | . . . . . . 3 . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 16 | . . . . . . 16 . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 -5 ------------ Run | Jun Mat Mat Mat Fac Low Zio Pro Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -5 -------- Run | Jun Mat Mat Mat Fac Low Zio Pro Total Allies 2 | . . . . . . 2 . Largest Group 2 | . . . . . . 2 2 Highest-Rated Group 42 | . . . . . . 42 42 Highest-Rated Ally 28 | . . . . . . 28 28 Total Orders . | . . . . . . . . Ally Attacks 5 | . . . . . . . 5 Total Damage 100 | . . . . . . . 100 Kills 1 | . . . . . . . 1 Allies Corrupted 1 | . . . . . . . 1 Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 -5 ------- Run | Jun Mat Mat Mat Fac Low Zio Pro Robot Analysis Total 1 | . . . . 1 . . . Derelict Logs Recovered 4 | . . . . . 1 2 1 Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -6 -5 ------------- Run | Jun Mat Mat Mat Fac Low Zio Pro Turns Passed 8164 | 129 713 849 1782 1407 936 1537 811 Spaces Moved 5260 | 65 354 365 862 945 755 1319 595 Core 36 | 25 . 10 . . . . 1 Treads 1614 | 40 354 355 862 . . . 3 Legs . | . . . . . . . . Wheels 3610 | . . . . 945 755 1319 591 Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 160 160 160 115 115 115 115 Average Speed 132 | 170 160 195 161 115 115 115 116 Slowest Speed 1000 | 250 160 750 240 115 115 115 1000 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 54 | 5 70 39 74 23 84 87 56 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 5 | . . . . . 1 4 . Known Exits Taken 6 | 1 1 1 1 1 . 1 . Unknown Exits Taken 1 | . . . . . 1 . . Scrap Searched 6 | . . . . . 1 2 3 Spaces Dug . | . . . . . . . . Terrain Destroyed 20 | . . . . 1 4 . 15 Melee . | . . . . . . . . Projectile 10 | . . . . 1 4 . 5 AOE 10 | . . . . . . . 10 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 -5 --------- Run | Jun Mat Mat Mat Fac Low Zio Pro Total 5974 | 84 424 448 1108 1135 784 1337 654 Wait 248 | . 5 17 100 74 12 16 24 Move 5253 | 64 353 364 861 944 754 1318 595 Hop . | . . . . . . . . Pick Up 82 | 13 9 17 23 18 . 2 . Fast Attach 3 | . . 1 2 . . . . Attach 37 | 7 2 7 7 7 1 . 6 Detach 1 | . . 1 . . . . . Swap 16 | . 1 3 7 5 . . . Drop 50 | . 5 7 24 14 . . . Fire 271 | . 49 30 84 61 17 1 29 Melee . | . . . . . . . . Ram 4 | . . . . 4 . . . Kick . | . . . . . . . . Crush 1 | . . 1 . . . . . Escape Stasis 8 | . . . . 8 . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: *Mat / *Min) -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials (discovered 4 exits: *Fac x3 / *Sto) -7/Factory -7/Lower Caves (discovered 2 exits: *Low / *Zio) -6/Zion -5/Proximity Caves (discovered 1 exit: Fac) History --------- Turn | Location | Event 22 | -11/Junkyard | Identified exit to Materials 22 | -11/Junkyard | Discovered exit to Materials (range 15) 130 | -11/Junkyard | Entered Materials 130 | -10/Materials | Evolved 1 slot: Utility x1 303 | -10/Materials | Build established: Hacker-Mutant 318 | -10/Materials | Identified exit to Mines 318 | -10/Materials | Discovered exit to Mines (range 16) 754 | -10/Materials | Identified exit to Materials 754 | -10/Materials | Discovered exit to Materials (range 13) 843 | -10/Materials | Entered another Materials area 843 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1198 | -9/Materials | Identified exit to Mines 1198 | -9/Materials | Discovered exit to Mines (range 11) 1461 | -9/Materials | Build established: Hacker-Tank 1649 | -9/Materials | Identified exit to Materials 1649 | -9/Materials | Discovered exit to Materials (range 16) 1692 | -9/Materials | Entered another Materials area 1692 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1819 | -8/Materials | Identified exit to Storage 1819 | -8/Materials | Discovered exit to Storage (range 16) 1891 | -8/Materials | Identified exit to Factory 1891 | -8/Materials | Discovered exit to Factory (range 10) 2106 | -8/Materials | Discovered exit to Factory (range 9) 2428 | -8/Materials | Garrison activated, responded to threat 2702 | -8/Materials | Discovered exit to Factory (range 16) 2770 | -8/Materials | Garrison activated, responded to threat 3474 | -8/Materials | Entered Factory 3474 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 4696 | -7/Factory | Cargo convoy interrupted 4708 | -7/Factory | Identified exit to Lower Caves 4708 | -7/Factory | Discovered exit to Lower Caves (range 16) 4881 | -7/Factory | Entered Lower Caves 4917 | -7/Lower Caves | Encountered a Warlord checkpoint 5137 | -7/Lower Caves | Learned location of Zion (-6) 5804 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 5810 | -7/Lower Caves | Identified exit to Lower Caves 5810 | -7/Lower Caves | Discovered exit to Lower Caves (range 9) 5817 | -7/Lower Caves | Entered Zion 5896 | -6/Zion | System corruption cleaned by Quarantine Array 6080 | -6/Zion | Learned Factory emergency access door positions 6154 | -6/Zion | Found Prototype Device 6196 | -6/Zion | Loaded intel: 4 derelict terminal locations 6224 | -6/Zion | Found Prototype Device 6400 | -6/Zion | Learned location of Warlord (-4) 6655 | -6/Zion | Identified exit to Proximity Caves 6689 | -6/Zion | Learned location of Quarantine (-3) 7311 | -6/Zion | Gained Derelict followers 7354 | -6/Zion | Entered Proximity Caves 7354 | -5/Proximity Caves | Accompanied by 2 allies 7411 | -5/Proximity Caves | Identified exit to Factory 7509 | -5/Proximity Caves | Unaware initiated a cargo recovery operation 7810 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 8141 | -5/Proximity Caves | Core integrity fell below 50% 8142 | -5/Proximity Caves | Destroyed 8 combat bots 8148 | -5/Proximity Caves | Core integrity fell below 20% 8166 | -5/Proximity Caves | Core destroyed Last Messages --------------- 08145_ Arm. Huge Wheel broken. 08145_ Overheating: Short circuit. 08145_ Adv. Assault Cannon destroyed. 08145_ Acquired 5 matter. 08146_ Overheating: Core damaged (-105). 08147_ Enh. Nuclear Core destroyed. 08148_ Overheating: Core damaged (-105). 08149_ G-50 Soldier destroyed. 08149_ Gauss Rifle destroyed. 08150_ Overheating: Energy bleed (-17). 08151_ Critical hit (Burn: +37). 08152_ Overheating: Energy bleed (-23). 08153_ Lyr. Light Armor Plating destroyed. 08157_ Broken Arm. Huge Wheel destroyed. 08158_ System corrupted: Heat flow error (+152). 08165_ Overheating: Med. Treads damaged (-106). 08165_ Overheating: Med. Treads damaged (-98). 08165_ Overheating: Lyr. Light Armor Plating damaged (-80). 08165_ Overheating: Hcp. Storage Unit damaged (-120). 08166_ Overheating: Core damaged (-112). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????????????????"? | | ???????????????????????????????? ??????????? "? | | ???????????????????????????????? ??????????? ?? | | ????????????????????????????#???# ?????????? ?? | | ??????????????????????????? #??# +????????? ??? | | ???????????????????????? ### + ??????? ??? | | ???????????????????????? # ?????? ???? | | ???????????????????????? # ####++#### | | ?????????????????? ?????? # | | ?????????????????? #??????# # | | ???????????? ##???## #?" " " " | | ???????????? ? #??# # #???""==[ """" | | ????????????? ? ??? # ######%+//#### | | ?????????????? ? ??????# # [%*% | | ??????????????? ? #?????## = | | ???????????????# ?# #?????# % | | ???????????????# ## #?????### # | | ???????????????# # #???????## # | | ???????????????? #????????# "# | | ?????????????????# ##???????# ## | | ?????????????????# #???##### ## ## | | ????????????????## ##### ## ## ##?# | | ????????????????# # % ##### #???# | | ???????????????## # @ g=%* ##???## ????# | | ??????????????## # ##### =% ##?????## #????## | | ??????????????# # ##?## =[[% #???????###?????? | | ?????????????## # ##??# *%=###??????????????? | | ?????????????# # # #??## [% ####???????????? | | ?????????????###### #??# #???????????? | | ??????????????????# #??## #???????????? | | ??????????????????# #???## #???????????? | | ???????????????#### #????# ##???????????? | | ???????????????# #????## ## #????????????? | | ????????######## #####?????#### #????????????? | | ??????### ?# #?????###????# #????????????? | | ?????## #?# #????## #????## ##????????????? | | ?????# ### #????# #####?#####?????????????? | | ?????# ## ##??## ## #???????????????????? | | ?????# ##?# #####???????????????? | | ?????# ### #???????????????? | | ???### ## #???????????????? | | ??## ## ### ##???????????????? | | ?## #### ## ## #????????????????? | | ## #### ## ##???????????????? | | ### ## ## #???????????????? | | "" ### #### #### ##???????????????? | | """" ## ##??## ##### #????????????????? | | "" ## ##????###### ##????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 29 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 300 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Weapon Shielding 33 Evasion (%) 40 Targeting Accuracy 8 Recoil Reduction 3 Offensive Hacking 20 Item Schematics ----------------- Antigrav System | -6/Zion | Archive Focal Shield | -6/Zion | Archive 0b10 Decoder Chip [Scout] | -6/Zion | Archive Imp. Plasma Cutter | -6/Zion | Archive Tiamat Missile Launcher | -6/Zion | Archive Centrium Wheel | -6/Zion | Archive Drone Bay | -6/Zion | Archive Disruptor Cannon | -6/Zion | Archive Force Field | -6/Zion | Archive Imp. Focal Shield | -6/Zion | Archive Fission Core | -6/Zion | Archive Imp. Dynamic Insulation System | -6/Zion | Archive Arm. Leg | -6/Zion | Archive Neutrino Core | -6/Zion | Archive Energy Well | -6/Zion | Archive Myomer Leg | -6/Zion | Archive Robot Schematics ------------------ S-27 Virus | -6/Zion | Archive R-06 Scavenger | -6/Zion | Archive A-02 Transporter | -6/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MediumInsulatedCasing Manual? 0 Play Time 01:10:57 Cumulative 19.2 hours Start 2023.11.17 @ 06:50:26 End 2023.11.17 @ 08:17:01 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 24 Rogue 23 Adventurer 0 Explorer 1 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 24 Gallery% 25 Achievement% 22 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: cf1c3f9e-2096-4884-91f8-3a35e293b387