Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.02 @ 11:17:40 Player: Derauth Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (71) 355 Value Destroyed (2197) 2197 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (202) 202 TOTAL SCORE: 5534 Bonus ------- High Alert Combat Kills 2 Entered Garrisons 200 Cogmind --------- Core Integrity 0/700 Matter 15/300 Energy 100/100 System Corruption 6% Temperature Cool (9) Movement Core (50) Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (5) ------ Advanced Targeting Computer > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Improved Field Recycling Unit (0) Heavy Mace Heavy Mace Heavy Mace Heavy Mace Peak State ------------ > --- POWER ------------ Micro Nuclear Core Micro Nuclear Core > --- PROPULSION ------- Gravmag System Gravmag System > --- UTILITY ---------- Improved Heat Sink Advanced Targeting Computer Advanced Targeting Computer Kinecellerator Advanced ECM Suite > --- WEAPON ----------- Particle Gun Minigun Flak Gun Improved Datajack > --- INVENTORY -------- Micro Nuclear Core Aerolev Unit Aerolev Unit Plasma Cannon Heavy Rocket Launcher [Rating: 47] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Aerolev Unit Flight Unit Cesium-ion Thruster Utility Hacking Suite Device Energy Filter Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Weapon Light Cannon Energy Gun Shock Rifle Energy Cannon Plasma Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Light Cannon Launcher Shock Bomb Launcher Special Weapon Remote Datajack Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Fac Slots Evolved 6 | . . 2 2 2 . . Power 1 | . . 1 . . . . Propulsion . | . . . . . . . Utility 3 | . . . 1 2 . . Weapon 2 | . . 1 1 . . . Parts Attached 89 | 6 11 11 22 35 3 1 Power 16 | 1 1 3 5 6 . . Engine 8 | 1 . 3 2 2 . . Core 8 | . 1 . 3 4 . . Reactor . | . . . . . . . Propulsion 11 | 2 . 4 . 4 1 . Treads . | . . . . . . . Leg 2 | 2 . . . . . . Wheel . | . . . . . . . Hover 7 | . . 2 . 4 1 . Flight 2 | . . 2 . . . . Utility 20 | 1 5 1 3 10 . . Device 10 | . 1 1 1 7 . . Storage 3 | 1 2 . . . . . Processor 4 | . 1 . 1 2 . . Hackware 3 | . 1 . 1 1 . . Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 42 | 2 5 3 14 15 2 1 Energy Gun 9 | . . . 1 7 1 . Energy Cannon 1 | . . . . 1 . . Ballistic Gun 14 | 2 3 1 4 4 . . Ballistic Cannon 5 | . 2 2 1 . . . Launcher 6 | . . . 4 2 . . Special Weapon 1 | . . . . . . 1 Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon 6 | . . . 4 1 1 . Unidentified Prototypes 4 | . . 2 1 1 . . Parts Lost 22 | . 1 1 2 4 14 . Power 3 | . . . 1 . 2 . Propulsion 5 | . . 1 . 1 3 . Utility 6 | . 1 . 1 . 4 . Weapon 8 | . . . . 3 5 . Highest Loss Streak 14 | . 1 1 1 1 14 . To Critical Strikes . | . . . . . . . Average Slot Usage (%) 91 | . 96 98 97 97 50 9 Engine 9 | . 8 15 10 7 . . Core 6 | . 5 6 6 7 8 . Leg 11 | . 28 12 . . . . Hover 6 | . . . 18 14 8 . Flight 1 | . . 8 . . . . Device 6 | . 2 3 4 15 7 . Storage 5 | . 14 6 . . . . Processor 5 | . 3 . 3 13 11 7 Hackware 8 | . 5 11 17 8 3 . Energy Gun 3 | . . . 2 10 . . Ballistic Gun 8 | . 7 10 12 7 6 . Ballistic Cannon 11 | . 20 22 4 . . . Launcher 2 | . . . 10 2 2 . Special Melee Weapon 1 | . . . 5 3 . . Naked Turns . | . . . . . . . Heaviest Build 59 | 13 53 59 36 39 32 3 Greatest Support 20 | 20 20 20 16 18 17 3 Greatest Overweight (x) 3 | . 2 3 2 2 1 . Average Overweight (x) 1 | . 1 1 1 1 . . Largest Inventory Capacity 20 | 8 20 20 5 5 5 5 Average Capacity 10 | 6 17 13 5 5 5 5 Most Carried 9 | 4 9 9 5 5 3 5 Average Carried 5 | 1 7 5 4 3 1 3 Final Capacity 20 | 8 20 5 5 5 5 5 Final Carried 9 | 2 9 4 5 3 . 5 Class Distribution -------------------- 41% | Mutant 27% | Gunner 15% | Hacker-Gunner 7% | Scavenger-Gunner 3% | Hacker-Tank 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Hacker-Gunner | -8/Materials Hacker-Gunner | -7/Factory Mutant | -7/Garrison Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Gar Fac Matter Collected 2214 | 251 389 604 525 445 . . Remotely . | . . . . . . . Salvage Created 2115 | . 339 635 496 645 . . Parts 150 | . 27 56 35 32 . . Haulers Intercepted 4 | . . 2 2 . . . Recyclers Shooed 3 | . . 2 1 . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Fac Combat Hostiles Destroyed 46 | . 11 11 10 14 . . Guns 18 | . 2 4 8 4 . . Cannons 21 | . 9 7 1 4 . . AOE 6 | . . . 1 5 . . Classes Destroyed 12 | . 5 5 1 1 . . Worker 4 | . 2 1 1 . . . Builder 1 | . . 1 . . . . Tunneler 2 | . . 2 . . . . Hauler 4 | . . 2 2 . . . Recycler 1 | . . 1 . . . . Operator 3 | . 2 . 1 . . . Watcher 10 | . 3 5 1 1 . . Swarmer 7 | . 3 . 4 . . . Grunt 22 | . 8 7 4 3 . . Sentry 9 | . . 4 1 4 . . Hunter 5 | . . . 1 4 . . Programmer 3 | . . . . 3 . . Best Kill Streak 6 | . 6 6 4 3 . . Combat Bots Only 5 | . 5 2 3 3 . . Max Kills in Single Turn 3 | . 1 3 2 1 . . Gunslinging . | . . . . . . . Exploded 1 | . . . 1 1 . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Gar Fac Hostile Shots Fired 398 | . 50 26 41 131 131 19 Missed 139 | . 15 8 11 43 51 11 Damage Taken 3312 | . 470 248 438 1168 891 97 Core 949 | . 88 76 74 160 457 94 Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 105 | . 38 . . 67 . . Core Remaining (%) 82 | 100 64 81 86 . . . Volleys Fired 186 | . 37 62 36 39 9 3 Largest 4 | . 2 3 4 4 2 1 Hottest 210 | . 70 93 153 210 65 5 Shots Fired 452 | . 74 160 104 101 10 3 Gun 216 | . 20 45 74 67 10 . Cannon 214 | . 54 115 20 25 . . Launcher 19 | . . . 10 9 . . Special 3 | . . . . . . 3 Kinetic 348 | . 74 160 81 25 8 . Thermal 58 | . . . 13 43 2 . Explosive 9 | . . . . 9 . . Electromagnetic 34 | . . . 10 24 . . Robot Hit Streak 21 | . 7 6 12 21 13 2 Robot Miss Streak 5 | . 4 5 3 3 1 1 Penetration Max 1 | . . . 1 . . . Secondary Targets 1 | . . . 1 . . . Max Gunslinging Chain 1 | . . . 1 . . . Shots Hit Robots 257 | . 41 68 57 80 9 2 Core Hits 126 | . 21 30 23 38 12 2 Critical Kills 1 | . . . . 1 . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 9 | . 2 2 2 3 . . Burn 3 | . . . 2 1 . . Meltdown 1 | . . . . 1 . . Blast 4 | . 2 2 . . . . Corrupt 1 | . . . . 1 . . Melee Attacks 3 | . . . 1 1 1 . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks 1 | . . . 1 . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 5198 | . 737 1229 1086 1899 234 13 Guns 2258 | . 145 270 806 811 226 . Cannons 2182 | . 572 946 146 518 . . Explosions 694 | . . . 124 570 . . Melee . | . . . . . . . Ramming 64 | . 20 13 10 . 8 13 Kinetic 3272 | . 717 1216 783 345 211 . Thermal 1021 | . . . 172 834 15 . Explosive 505 | . . . . 505 . . Electromagnetic 336 | . . . 121 215 . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 6 | . 1 . 1 4 4 6 Average Corruption 2 | . 1 . 1 3 4 4 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 22 | . 2 . 1 12 1 6 Message Errors 3 | . . . . 1 . 2 Matter Fused 8 | . 1 . . 7 . . Heat Flow Errors 2 | . 1 . . . . 1 Energy Discharges 4 | . . . . 2 . 2 Parts Fused 1 | . . . . 1 . . Data Loss (minor) 2 | . . . 1 1 . . Alerts 2 | . . . . . 1 1 Overload Shots . | . . . . . . . Overflow Damage 32 | . 10 4 16 2 . . Projectiles 16 | . 10 4 . 2 . . Explosions 16 | . . . 16 . . . Melee . | . . . . . . . Knockbacks 20 | . 5 13 1 . . 1 Impact 1 | . . . . . . 1 Kinetic 16 | . 5 10 1 . . . Secondary 3 | . . 3 . . . . Self-Inflicted Damage 269 | . . . 38 223 3 5 Shots 9 | . . . 2 7 . . Rammed 11 | . . 1 1 . 4 5 Targets Rammed 18 | . 3 5 1 . 4 5 Kicked 7 | . 3 4 . . . . Crushed . | . . . . . . . Highest Temperature 533 | . 258 334 369 533 25 254 Average Temperature 113 | . 63 91 115 166 13 135 Received Heat Transfer 810 | . 189 96 144 234 120 27 Effects 16 | . . 2 . 14 . . Shutdowns 5 | . . . . 5 . . Energy Bleed 2 | . . . . 2 . . Interference 6 | . . 2 . 4 . . Damage (minor) 1 | . . . . 1 . . Damage (major) 2 | . . . . 2 . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 1 | . . . 1 . . . Impact Corruptions . | . . . . . . . Robots Melted 1 | . . . . 1 . . Combat Hostiles 1 | . . . . 1 . . Parts Melted 9 | . . . 3 6 . . Heat Transferred 2197 | . . . 568 1592 37 . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 2 | . . . 1 1 . . Alert | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Fac Peak Influence 416 | . 194 308 416 297 207 110 Initial 207 | . . . 62 127 207 58 Average 104 | . 42 143 222 104 144 89 Maximum Alert Level 2 | . . 1 2 1 1 . Low Security (%) 81 | 100 100 68 45 83 54 100 Level 1 17 | . . 31 42 16 45 . Level 2 1 | . . . 11 . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 16 | . 1 1 2 10 . 2 Investigation 8 | . . . 1 5 . 2 Extermination 3 | . . . . 3 . . Reinforcement 3 | . 1 1 1 . . . Assault . | . . . . . . . Garrison 2 | . . . . 2 . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Gar Fac Distress Signals 3 | . 1 2 . . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 93 | . 16 27 17 16 13 4 Peak Tracking Total 14 | . 4 5 5 3 14 3 Tactical Retreats 3 | . . 1 1 . 1 . Traps | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Fac Traps Triggered 5 | . 3 . . 1 . 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed 6 | . 6 . . . . . Reused 1 | . 1 . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 1 | . 1 . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Gar Fac Machines Disabled 9 | . . 1 3 5 . . Max in Single Turn 3 | . . 1 1 3 . . Garrison Access 1 | . . . . . . 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Gar Fac Machines Accessed 14 | . 5 . 1 5 . 3 Terminals 8 | . 4 . 1 2 . 1 Fabricators 1 | . . . . . . 1 Repair Stations 3 | . 1 . . 2 . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 2 | . . . . 1 . 1 Total Hacks 48 | . 14 . 4 20 . 10 Successful 30 | . 8 . 4 14 . 4 Failed 18 | . 6 . . 6 . 6 Catastrophic 1 | . . . . 1 . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 31 | . 11 . 4 11 . 5 Fabricators 3 | . . . . . . 3 Repair Stations 9 | . 3 . . 6 . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 5 | . . . . 3 . 2 Terminal Hacks 22 | . 6 . 4 9 . 3 Record 1 | . . . 1 . . . Branch Access Points 1 | . . . . 1 . . Emergency Access Points 2 | . . . . 1 . 1 Alert Level 4 | . 1 . 1 1 . 1 Unreport Threat 3 | . . . . 3 . . Locate Traps 1 | . 1 . . . . . Reprogram Traps 1 | . 1 . . . . . Maintenance Status 1 | . . . . . . 1 Transport Status 1 | . . . 1 . . . Hauler Manifests 4 | . 3 . . 1 . . Registered Components 1 | . . . 1 . . . Zone Layout 2 | . . . . 2 . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 6 | . 2 . . 4 . . Scan Component 3 | . 1 . . 2 . . Repair 3 | . 1 . . 2 . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 2 | . . . . 1 . 1 Unlock Access 1 | . . . . 1 . . Seal Access 1 | . . . . . . 1 Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 11 | . 4 . 1 4 . 2 Full Trace Events 9 | . 2 . 1 4 . 2 Feedback Events 2 | . . . . 1 . 1 Corruption 2 | . . . . 1 . 1 Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 3 | . 1 . . 2 . . Time 81 | . 32 . . 49 . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Gar Fac Used RIF Installer . | . . . . . . . Robots Hacked 3 | . . . 1 1 . 1 Non-combat 2 | . . . 1 . . 1 Combat 1 | . . . . 1 . . Robot Hacks Applied 3 | . . . 1 1 . 1 parse_system 2 | . . . 1 1 . . no_distress 1 | . . . . . . 1 Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Gar Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Gar Fac Turns Passed 4132 | 64 1351 831 483 1087 113 203 Spaces Moved 2227 | 46 509 280 261 642 123 366 Core 457 | 7 . . . . 84 366 Treads . | . . . . . . . Legs 679 | 39 509 131 . . . . Wheels . | . . . . . . . Hover 965 | . . 23 261 642 39 . Flight 126 | . . 126 . . . . Fastest Speed 50 | 50 120 106 106 106 50 50 Average Speed 145 | 109 230 215 120 131 66 50 Slowest Speed 260 | 120 260 260 166 176 111 50 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 27 | 3 68 33 27 15 37 8 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . . . 1 . . Unknown Exits Taken 4 | 1 1 1 1 . . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 103 | . . . 3 100 . . Melee . | . . . . . . . Projectile . | . . . . . . . AOE 103 | . . . 3 100 . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Gar Fac Total 2729 | 59 610 374 350 811 139 386 Wait 81 | . 32 . . 49 . . Move 2221 | 45 508 279 260 641 122 366 Hop . | . . . . . . . Pick Up 76 | 8 15 6 15 24 . 8 Fast Attach 8 | . . 1 3 4 . . Attach 24 | 6 3 3 3 5 3 1 Detach . | . . . . . . . Swap 58 | . 8 8 16 26 . . Drop 54 | . 4 10 15 22 . 3 Fire 186 | . 37 62 36 39 9 3 Melee 3 | . . . 1 1 1 . Ram 11 | . . 1 1 . 4 5 Kick 7 | . 3 4 . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat x2] / [*Min]) -9/Materials -8/Materials -7/Factory (discovered 5 exits: Sto x2 / Low x2 / Gar) -7/Garrison -7/Factory History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 65 | -11/Scrapyard | Entered Materials 85 | -10/Materials | Discovered new exit (range 16) 265 | -10/Materials | Repaired Hvy. Assault Rifle 306 | -10/Materials | Build established: Mutant 406 | -10/Materials | Discovered new exit (range 11) 1000 | -10/Materials | Discovered new exit (range 13) 1416 | -10/Materials | Entered another Materials area 1416 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 1726 | -9/Materials | Build established: Gunner 2231 | -9/Materials | Discovered new exit (range 15) 2247 | -9/Materials | Entered another Materials area 2247 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2705 | -8/Materials | Discovered new exit (range 16) 2730 | -8/Materials | Entered Factory 2730 | -7/Factory | Evolved 2 slots: Utility x2 2826 | -7/Factory | Build established: Hacker-Gunner 2893 | -7/Factory | Repaired Aerolev Unit 3327 | -7/Factory | Repaired Lgt. Deuterium Engine 3577 | -7/Factory | Identified exit to Storage 3577 | -7/Factory | Identified exit to Lower Caves 3800 | -7/Factory | Identified exit to Garrison 3817 | -7/Factory | Entered Garrison 3854 | -7/Garrison | Triggered checkpoint 3882 | -7/Garrison | Core integrity fell below 50% 3896 | -7/Garrison | Triggered checkpoint 3908 | -7/Garrison | Triggered checkpoint 3916 | -7/Garrison | Core integrity fell below 20% 3926 | -7/Garrison | Discovered new exit (range 8) 3930 | -7/Garrison | Entered Factory 3943 | -7/Factory | Lost 14 parts (2p3n4u5w) 4133 | -7/Factory | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- F018. Dispatching Investigation squad. 04048_ System corrupted: IFF burst signal emitted. 04063_ System corrupted: Energy discharge (-33). 04065_ Connecting with Fabricator... Feedback: System corruption (+1%). 04065_ ALERT: Suspicious activity at Fabricator F004. Dispatching Investigation squad. 04071_ Dropped Unknown Impact Weapon. 04071_ Acquired Imp. Field Recycling Unit. 04077_ Triggered Shock Trap. 04077_ The floor emits a surge of raw power. 04077_ System corrupted (+1). 04078_ R,RBWMXPX1SPQO8#NAQP 04083_ Slammed into Y-54 Guardian. 04083_ Destabilizing: Core damaged (-21). 04132_ Slammed into G-47 Trooper. 04133_ G-47 Trooper knocked back. 04133_ Adv. Targeting Computer broken. 04133_ Destabilizing: Short circuit. 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""" | | ????????????????????? ?????? ? | | ??????????????????????? gg ????????? ?? | | ???????????????????????##@##########?# #?? | | ???????????????????????# #?# #?? | | ???????????????????????# #?# #?? | | ???????????????????????# =#?# #?? | | ???????????????????????# #?# #?? | | #??????????????????????# #?# #?? | | ??????????????????????# #?# #?? | | ?????????????????????# = #?# #?? | | ????????????????????#####+######### #?? | | "? ??????????????????????# #?? | | "" ??????????????????????# #?? | | "" ??? ????????????????# "" """ """ """ [ #?? | | #???????????????# "F """ """ """ #?? | | "" """ #???????????????# """ """ """ """ #?? | | "" """ #???????????????# """ #?? | | "" """ #???????????????# """ """ """ #?? | | #???????????????# """ """ """ #?? | | "" #???????????????# """ """ """ #?? | | "" #???????????????# +?? | | "" #???????????????# ! ##?? | | "" #???????????????# #??? | | "" """ ######+##???????# ???? | | "" F" # ######### ##### ???? | | "" """ # #???? ????? | | "" #???? ????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 25 Energy Capacity 460 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 85 ECM Strength 2 Evasion (%) 55 Targeting Accuracy 16 Energy Filtering 45 Kinecelleration 30 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Oops Challenges ------------ None Game ------ Seed AlloyDeliveryMultirail Manual? 0 Play Time 00:48:59 Cumulative 3.3 hours Start 2024.04.01 @ 16:56:48 End 2024.04.02 @ 11:17:40 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 6 Rogue 6 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 11 Achievement% 10 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/Terminus Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1d36b036-d56f-4a71-9fc7-f3cda61d0306