Cogmind - Beta 11 X7 @@@ ROGUE MODE // 2021.10.21 @ 20:27:45 Player: lsend Result: Heading to fleet! Performance ------------- Evolutions (9) 4500 Regions Visited (31) 6200 Robots Destroyed (56) 280 Value Destroyed (1890) 1890 Prototype IDs (77) 1540 Alien Tech Used (5) 1000 Bonus (36896) 36896 TOTAL SCORE: 52306 Bonus ------- Pacifist 200 High Alert Combat Kills 87 Follower Combat Kills 927 Aligned with FarCom 300 Met Data Miner 300 Met Imprinter 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Found Hidden Lab 3000 Used Core Reset Matrix 3000 Met Warlord at Research 2000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Met Warlord at Command 2000 Met Architect 300 Win 3000 Friendly Fire -18 Cogmind --------- Core Integrity 204/1600 Matter 208/300 Energy 495/1300 System Corruption 16% Temperature Cool (25) Movement Flying (21) Location To Fleet Rendezvous Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (7) --- Nuclear Pulse Thruster Electron Diverter Improved Diametric Drive Improved Diametric Drive Improved Diametric Drive Cooled Q-thruster > --- UTILITY (15) ----- Experimental Energy Well Experimental Energy Well Advanced Weight Redist. System Experimental Core Analyzer Experimental Cloaking Device Centrium Medium Armor Plating EM Disruption Field > --- WEAPON (2) ------- Great Axe Kinetic Spear > --- INVENTORY (5) ---- Impulse Thruster Array Vortex Lance (35) Peak State ------------ > --- POWER ------------ Micro Fission Core Zero-point Reactor > --- PROPULSION ------- Nuclear Pulse Thruster Nuclear Pulse Thruster Q-thruster Q-thruster Electron Diverter Improved Diametric Drive Cooled Q-thruster > --- UTILITY ---------- Advanced Heat Sink Experimental Coolant Injector Experimental Energy Well Inertial Stasis Machine Active Sensor Suite Long-range Terrain Scanner Advanced Phase Shifter Experimental Cloaking Device Improved Core Shielding Improved Medium Armor Plating EM Disruption Field Advanced Shield Generator Drone Bay > --- WEAPON ----------- Great Axe Power Sword > --- INVENTORY -------- Nuclear Pulse Thruster Impulse Thruster Array Vortex Lance [Rating: 194] Favorites ----------- Power Micro Fission Core Engine Makeshift Power Source Power Core Micro Fission Core Reactor Zero-point Reactor Propulsion Flight Unit Treads Light Treads Leg VSS Leg Hover Unit Antigrav System Flight Unit Flight Unit Utility Advanced System Shield Device Structural Scanner Storage Small Storage Unit Processor Advanced Melee Analysis Suite Hackware Advanced System Shield Protection Experimental Propulsion Shielding Weapon Force Lance Energy Gun Heavy Quantum Rifle Energy Cannon Long-range Proton Cannon Ballistic Gun Heavy Battle Rifle Ballistic Cannon Graviton Cannon Launcher Advanced EMP Blaster Impact Weapon Great Maul Slashing Weapon Greatsword Piercing Weapon Force Lance Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Ext Fac Upp Upp War Pro Res Arm Lab Res Acc Com Ac0 Slots Evolved 18 | . . . 2 . . . 2 2 . . . . 2 . . . . 2 . 2 . . . . 2 . . 2 2 . . Power 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Propulsion 5 | . . . 1 . . . 1 1 . . . . 1 . . . . . . . . . . . . . . . 1 . . Utility 12 | . . . 1 . . . 1 1 . . . . 1 . . . . 1 . 2 . . . . 2 . . 2 1 . . Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 253 | 4 2 . 8 7 . . 2 11 8 3 . 2 5 2 . 4 2 4 7 8 2 4 14 . 12 8 10 11 6 92 15 Power 23 | . . . . 1 . . . 2 1 . . . . . . . 1 1 2 . . 1 1 . 1 1 1 2 . 7 1 Engine 6 | . . . . 1 . . . 2 1 . . . . . . . . 1 . . . . . . . . . . . 1 . Core 7 | . . . . . . . . . . . . . . . . . 1 . 2 . . 1 1 . . . 1 . . 1 . Reactor 10 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . 2 . 5 1 Propulsion 64 | 2 . . 3 3 . . 1 4 2 1 . . 3 . . 1 . 1 1 3 1 2 3 . 6 1 . . 1 20 5 Treads 6 | 2 . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Leg 2 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 2 | . . . . . . . . . . . . . . . . . . . . 1 1 . . . . . . . . . . Flight 54 | . . . . 3 . . 1 4 2 1 . . 3 . . 1 . 1 1 2 . 2 3 . 6 1 . . 1 17 5 Utility 116 | . 2 . 2 . . . 1 2 1 . . . 2 . . 1 1 2 2 3 1 . 9 . 5 4 7 7 5 51 8 Device 69 | . 1 . . . . . 1 1 . . . . 1 . . . . 1 . . 1 . 4 . 2 2 6 4 4 38 3 Storage 5 | . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . 1 2 Processor 13 | . 1 . . . . . . . . . . . 1 . . . . . . 3 . . . . . . . 1 . 6 1 Hackware 12 | . . . 2 . . . . . 1 . . . . . . 1 . . 1 . . . . . 1 1 1 2 1 1 . Protection 17 | . . . . . . . . 1 . . . . . . . . 1 . 1 . . . 4 . 2 1 . . . 5 2 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 50 | 2 . . 3 3 . . . 3 4 2 . 2 . 2 . 2 . . 2 2 . 1 1 . . 2 2 2 . 14 1 Energy Gun 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Energy Cannon 3 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 . . 1 . Ballistic Gun 6 | 2 . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Ballistic Cannon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Launcher 15 | . . . 1 3 . . . 1 2 . . 1 . 1 . 1 . . . 1 . . . . . 1 . . . 3 . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 2 | . . . . . . . . 1 . . . . . . . . . . 1 . . . . . . . . . . . . Slashing Weapon 10 | . . . . . . . . 1 2 2 . 1 . 1 . . . . . . . 1 . . . . . . . 2 . Piercing Weapon 12 | . . . . . . . . . . . . . . . . 1 . . . 1 . . 1 . . 1 1 2 . 4 1 Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 47 | . . . 1 . . . . 1 . . . . . . . . . . . . . . 7 . 1 . 6 3 . 21 7 Parts Lost 84 | . . . 1 2 . . . 1 2 . . 1 . 3 . . 4 . 10 7 . 1 . . 1 1 . . . 29 21 Power 9 | . . . . . . . . . . . . . . . . . 1 . 2 . . . . . 1 . . . . 2 3 Propulsion 28 | . . . 1 1 . . . 1 1 . . 1 . 2 . . 1 . 4 3 . 1 . . . . . . . 7 5 Utility 36 | . . . . . . . . . 1 . . . . 1 . . 1 . 2 3 . . . . . . . . . 16 12 Weapon 11 | . . . . 1 . . . . . . . . . . . . 1 . 2 1 . . . . . 1 . . . 4 1 Highest Loss Streak 20 | . . . 1 2 . . . 1 1 . . 1 . 3 . . 3 . 3 7 . 1 . . 1 1 . . . 20 16 Average Slot Usage (%) 79 | . 59 57 77 73 88 88 79 89 85 81 84 76 84 89 80 81 85 83 73 36 43 59 85 94 94 93 87 92 91 75 78 Engine 2 | . . . . 5 11 11 9 7 7 7 7 7 6 6 6 6 4 4 1 . . . . . . . . . . . . Core 2 | . . . . . . . . . . . . . . . . . 1 5 5 2 . 1 7 10 8 4 2 2 . . 1 Reactor 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 4 4 5 7 3 2 Treads 1 | . 28 28 19 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 22 | . . . . 14 33 33 27 37 35 35 38 31 35 36 26 29 31 28 20 5 5 8 24 26 23 23 22 20 19 19 24 Device 14 | . 8 14 11 11 11 11 16 15 15 15 15 15 18 18 13 13 13 11 7 2 . 5 5 5 8 14 14 20 25 22 26 Storage 2 | . . . . . . . . . . . . . . . . . . 1 4 . . . 4 5 4 4 4 4 3 2 5 Processor 6 | . 2 . . . . . . . . . . . 4 6 6 6 6 5 5 9 21 21 18 15 14 14 13 10 7 4 1 Hackware 8 | . . . 20 22 22 22 18 15 11 7 7 7 6 6 6 10 13 11 10 7 5 5 5 5 8 9 10 16 15 6 . Protection 5 | . . . . . . . . . 7 7 7 7 6 6 6 6 5 5 8 4 . . 7 15 14 8 4 4 3 5 5 Launcher 1 | . . . . 6 11 11 9 6 . . . . . 1 6 . 1 . . . . . . . . . . . . . . Slashing Weapon 2 | . . . . . . . . . 6 7 7 6 6 5 6 6 6 5 . . . 3 3 . . . . . . 1 5 Piercing Weapon 2 | . . . . . . . . . . . . . . . . . . . . 2 5 5 6 10 9 7 4 7 7 2 . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 71 | 3 3 3 4 10 10 10 11 20 18 15 15 15 16 16 13 13 13 28 32 25 9 16 34 34 47 55 44 58 61 71 61 Greatest Support 71 | 3 3 3 3 12 12 12 12 20 21 16 22 22 30 24 22 22 22 31 36 17 13 21 37 36 47 47 47 63 71 71 67 Greatest Overweight (x) 2 | . . . 1 2 . . . 1 . . . . . . . . . . 1 1 . . . . . 1 . . 1 1 . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 8 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 8 8 5 5 5 8 8 8 8 8 8 8 8 5 Average Capacity 6 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 7 5 5 5 7 8 8 8 8 8 8 6 5 Most Carried 8 | 1 3 3 5 5 5 5 5 5 5 5 5 5 5 5 3 5 5 7 7 5 5 5 8 8 8 8 8 8 8 8 5 Average Carried 5 | . 2 3 3 4 4 5 4 4 4 4 5 4 4 4 3 4 4 3 6 4 5 5 6 8 7 7 5 7 7 5 4 Final Capacity 8 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 8 5 5 5 5 8 8 8 8 8 8 8 5 5 Final Carried 8 | 1 3 3 5 4 5 5 5 4 5 5 5 5 5 3 4 5 3 7 5 5 5 5 8 8 8 8 8 8 8 4 3 Class Distribution -------------------- 20% | Scavenger-Sprinter 16% | Hacker-Sprinter 14% | Wizard-Sprinter 11% | Hacker-Mutant 8% | Mutant 6% | Scavenger-Ninja 6% | Hacker-Scout 6% | Scavenger-Scout 3% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Hacker-Mutant | -9/Materials Hacker-Mutant | -9/Mines Hacker-Mutant | -9/Exiles Hacker-Mutant | -8/Mines Hacker-Scout | -8/Materials Scavenger-Scout | -7/Factory Scavenger-Sprinter | -7/Lower Caves Scavenger-Sprinter | -7/Lower Caves Scavenger-Sprinter | -7/Data Miner Sprinter | -6/Proximity Caves Scavenger-Scout | -6/Factory Scavenger-Scout | -6/Lower Caves Scout | -6/Lower Caves Hacker-Scout | -6/Zion Hacker-Scout | -5/Proximity Caves Hacker-Scout | -5/Factory Hacker-Mutant | -5/Extension Mutant | -4/Factory Mutant | -4/Upper Caves Mutant | -4/Upper Caves Scavenger-Sprinter | -4/Warlord Scavenger-Sprinter | -3/Proximity Caves Hacker-Sprinter | -3/Research Hacker-Sprinter | -3/Armory Hacker-Sprinter | -3/Lab Wizard-Sprinter | -2/Research Wizard-Sprinter | -1/Access Scavenger-Sprinter | -1/Command Scavenger-Ninja | -1/Access_0 Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 -1 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Ext Fac Upp Upp War Pro Res Arm Lab Res Acc Com Ac0 Matter Collected 3629 | 215 45 . 141 105 . . 10 50 60 26 . 190 50 11 49 15 25 57 50 57 88 40 150 . 120 . . 372 20 1674 9 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 1663 | . . . 154 24 . . . 89 90 . . 98 130 24 . . . 211 . 52 . 76 . . 141 . . 99 95 380 . Parts 88 | . . . 7 5 . . . 1 9 . . 1 5 3 . . . 1 . 6 . 8 . . 7 . . 4 3 28 . Haulers Intercepted 6 | . . . . . . . . . . . . . 1 . . . . 2 . . . . . . 1 . . 1 1 . . Recyclers Shooed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 32 | . . . . . . . . . 7 . . 8 . 1 . . 6 . . . 3 5 2 . . . . . . . . Prevented 21 | . . . . . . . . . . . . 1 . 2 . . . . . . 2 . 12 4 . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Ext Fac Upp Upp War Pro Res Arm Lab Res Acc Com Ac0 Combat Hostiles Destroyed 40 | . . . 5 . . . . . 7 . . 4 . 3 . . . . . 2 . 3 . . . . . . . 16 . Melee 5 | . . . . . . . . . . . . 1 . . . . . . . 1 . 3 . . . . . . . . . Guns 6 | . . . 5 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . AOE 29 | . . . . . . . . . 7 . . 3 . 3 . . . . . 1 . . . . . . . . . 15 . Classes Destroyed 10 | . . . 2 1 . . . 1 . . . 1 1 . . . . . . 1 . . . . 1 . . . . 2 . Worker 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 2 . Tunneler 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler 6 | . . . . . . . . . . . . . 1 . . . . 2 . . . . . . 1 . . 1 1 . . Operator 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Watcher 4 | . . . . . . . . 3 . . . . 1 . . . . . . . . . . . . . . . . . . Swarmer 31 | . . . 3 . . . . . 7 . . 3 . 3 . . . . . 1 . 3 . . . . . . . 11 . Grunt 3 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . 2 . Sentry 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Specialist 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Programmer 2 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . Best Kill Streak 5 | . . . 4 1 . . . 1 4 . . 3 1 3 . . . 1 . 1 . 3 . . 1 . . 1 1 5 . Combat Bots Only 5 | . . . 4 . . . . . 4 . . 3 . 3 . . . . . 1 . 3 . . . . . . . 5 . Max Kills in Single Turn 5 | . . . 1 1 . . . 1 3 . . 2 1 1 . . . 1 . 1 . 1 . . 1 . . 1 1 5 . Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 5 | . . . . . . . . . 3 . . 2 . 1 . . . . . 1 . . . . . . . . . 5 . Melee 1 | . . . . . . . . . . . . 1 . . . . . . . 1 . 1 . . . . . . . . . Uniques/NPCs Destroyed 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . MAIN.C (-1/Command) Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Ext Fac Upp Upp War Pro Res Arm Lab Res Acc Com Ac0 Damage Taken 10562 | . 93 26 400 202 . . . 141 152 36 . 115 . 125 21 . 138 77 839 748 88 28 . 142 894 274 . . 79 2826 3118 Core 2363 | . 18 10 84 37 . . . 15 . 9 . 37 . 27 . . 27 44 107 355 25 . . 40 181 12 . . 31 1042 262 Absorbed by Shields 1430 | . . . . . . . . 55 25 14 . 45 . 24 . . . 26 183 . . . . . 241 106 . . 29 414 268 Core Remaining (%) 80 | 100 . 88 . . . 69 100 . . . . 91 . . . . 93 . 84 . . . . 63 . . 85 100 . . 12 Volleys Fired 89 | . . . 24 7 . . . . 5 . . 4 . 5 . . . . 7 5 . . . . . 3 3 . . 26 . Largest 2 | . . . 2 1 . . . . 1 . . 1 . 1 . . . . 1 1 . . . . . 1 1 . . 2 . Hottest 100 | . . . 40 36 . . . . 33 . . 33 . 33 . . . . 81 43 . . . . . 52 100 . . 70 . Shots Fired 116 | . . . 48 7 . . . . 5 . . 4 . 5 . . . . 7 5 . . . . . 3 3 . . 29 . Gun 63 | . . . 48 5 . . . . . . . . . . . . . . . . . . . . . . . . . 10 . Cannon 10 | . . . . . . . . . . . . . . . . . . . 7 . . . . . . . 3 . . . . Launcher 43 | . . . . 2 . . . . 5 . . 4 . 5 . . . . . 5 . . . . . 3 . . . 19 . Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 63 | . . . 48 5 . . . . . . . . . . . . . . . . . . . . . . . . . 10 . Thermal 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . Explosive 41 | . . . . . . . . . 5 . . 4 . 5 . . . . . 5 . . . . . 3 . . . 19 . Electromagnetic 9 | . . . . 2 . . . . . . . . . . . . . . 7 . . . . . . . . . . . . Robot Hit Streak 16 | . . . 16 7 . . . . 2 . . 1 . 2 . . . . 4 . . . . . . . . . . 5 . Robot Miss Streak 6 | . . . 2 . . . . . 1 . . 2 . 1 . . . . 2 5 . . . . . . . . . 6 . Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 131 | . . . 36 5 . . . 9 2 . . 3 8 3 . . . 20 12 4 . 3 . . 2 1 . 1 1 21 . Core Hits 74 | . . . 8 3 . . . 1 7 . . 5 2 4 . . . 4 2 3 . 3 . . 2 2 . 1 1 26 . Critical Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Strikes 3 | . . . . . . . . . . . . . . . . . . 2 . . . . . . 1 . . . . . . Sever 2 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . Puncture 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Melee Attacks 216 | . . . . . . . . 22 . . . 2 10 . . . . 22 9 4 1 5 . 1 49 26 . 1 15 33 16 Impact 25 | . . . . . . . . 21 . . . . . . . . . . 4 . . . . . . . . . . . . Slashing 55 | . . . . . . . . 1 . . . 2 10 . . . . 22 5 . . 1 . . . . . . . . 14 Piercing 105 | . . . . . . . . . . . . . . . . . . . . 4 1 4 . 1 39 19 . 1 15 19 2 Entropic 31 | . . . . . . . . . . . . . . . . . . . . . . . . . 10 7 . . . 14 . Sneak Attacks 12 | . . . . . . . . . . . . . 2 . . . . 2 1 2 . . . . 2 1 . 1 1 . . Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Follow-up Attacks 3 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 2 . Damage Inflicted 8873 | . . . 348 154 . . . 178 549 7 . 281 676 260 . . . 815 459 645 . 121 . . 302 144 . 128 129 3677 . Guns 457 | . . . 348 34 . . . . . . . . . . . . . . . . . . . . . . . . . 75 . Cannons 147 | . . . . . . . . . . . . . . . . . . . 147 . . . . . . . . . . . . Explosions 4103 | . . . . 120 . . . . 549 . . 169 . 260 . . . . . 359 . . . . . 42 . . . 2604 . Melee 4159 | . . . . . . . . 178 . . . 112 676 . . . . 815 312 286 . 121 . . 302 102 . 128 129 998 . Ramming 7 | . . . . . . . . . . 7 . . . . . . . . . . . . . . . . . . . . . Kinetic 457 | . . . 348 34 . . . . . . . . . . . . . . . . . . . . . . . . . 75 . Thermal . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosive 3983 | . . . . . . . . . 549 . . 169 . 260 . . . . . 359 . . . . . 42 . . . 2604 . Electromagnetic 267 | . . . . 120 . . . . . . . . . . . . . . 147 . . . . . . . . . . . . Impact 332 | . . . . . . . . 178 . . . . . . . . . . 154 . . . . . . . . . . . . Slashing 1799 | . . . . . . . . . . . . 112 676 . . . . 815 158 . . 38 . . . . . . . . . Piercing 1215 | . . . . . . . . . . . . . . . . . . . . 286 . 83 . . 302 102 . 128 129 185 . Entropic 813 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 813 . Highest Corruption 16 | . . . . . . . . . . . . . . . . . . . . 2 2 2 2 . . . . . . 15 16 Average Corruption 11 | . . . . . . . . . . . . . . . . . . . . 1 2 2 2 . . . . . . 14 15 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 100 | . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . . . 72 26 Message Errors 25 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 19 5 Matter Fused 23 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20 3 Heat Flow Errors 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 1 Energy Discharges 11 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 5 Data Loss (minor) 13 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 11 1 Data Loss (major) 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Misfires 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Alerts 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 1 Misdirections 13 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 10 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 349 | . . . . . . . . 15 36 . . 22 27 10 . . . 46 . 59 . . . . . . . . . 134 . Projectiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions 182 | . . . . . . . . . 36 . . 2 . 10 . . . . . . . . . . . . . . . 134 . Melee 167 | . . . . . . . . 15 . . . 20 27 . . . . 46 . 59 . . . . . . . . . . . Knockbacks 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Impact 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 218 | . . . . 13 . . . . 41 3 . 40 . 33 . . . . . 88 . . . . . . . . . . . Shots 8 | . . . . 2 . . . . 1 . . 2 . 1 . . . . . 2 . . . . . . . . . . . Rammed 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Targets Rammed 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 272 | . . . 1 1 . . . 6 4 . . 2 . 12 . . . . 114 . . . . 10 210 272 173 231 . 224 51 Average Temperature 57 | . . . 1 1 . . . 3 3 . . 2 . 9 . . . . 45 . . . . 4 41 90 83 114 . 25 51 Received Heat Transfer 801 | . 12 . 99 45 . . . 33 6 . . 8 . 20 . . . . 93 9 18 . . 21 113 12 . . 12 20 280 Effects 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Energy Bleed 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 6 | . . . . . . . . 6 . . . . . . . . . . . . . . . . . . . . . . . Impact Corruptions 4 | . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Sabotaged 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Ext Fac Upp Upp War Pro Res Arm Lab Res Acc Com Ac0 Peak Influence 1084 | . 15 5 160 24 . . 15 215 . . . . 213 . . . . 102 199 264 . . . . 1084 976 . 112 212 597 . Initial 569 | . . 5 1 9 . . . 6 . . . . 147 . . . . 56 49 16 . . . . 23 569 . . 67 135 . Average 203 | . 14 5 94 9 . . 5 48 . . . . 173 . . . . 75 64 129 . . . . 382 664 . 37 130 409 . Maximum Alert Level 3 | . . . . . . . . 1 . . . . 1 . . . . . . 1 . . . . 3 3 . . 1 2 . Low Security (%) 54 | 100 100 100 100 100 . 100 100 99 . . . . 87 . . . . 100 100 60 . . . . 28 . . 100 92 6 . Level 1 19 | . . . . . . . . . . . . . 12 . . . . . . 39 . . . . 27 2 . . 7 40 . Level 2 23 | . . . . . . . . . . . . . . . . . . . . . . . . . 33 66 . . . 53 . Level 3 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 10 30 . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 27 | . 1 . 1 . . . . 2 . . . . . . . . . 1 1 1 . . . . 6 2 . 1 3 8 . Investigation 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Extermination 6 | . . . . . . . . 1 . . . . . . . . . . . 1 . . . . 1 1 . . . 2 . Reinforcement 18 | . 1 . 1 . . . . 1 . . . . . . . . . 1 1 . . . . . 4 1 . 1 3 4 . Assault 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Garrison . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Ext Fac Upp Upp War Pro Res Arm Lab Res Acc Com Ac0 Distress Signals 35 | . . . . . . . . . . . . . . . . . . . 3 2 . . . . 3 1 . 1 . 25 . Communications Jammed 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . 3 1 . Distress Signals 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . 3 1 . Times Spotted 366 | . 6 3 6 5 . 3 . 14 11 4 . 12 2 9 1 . 14 6 20 11 8 4 2 12 76 28 . 7 7 45 50 Peak Tracking Total 36 | . 5 3 4 3 . 3 . 6 6 4 . 5 1 7 1 . 8 4 6 10 10 3 11 9 18 12 . 3 4 11 36 Tactical Retreats 60 | . . . . . . . . 4 3 . . 4 . 1 . . 3 . 2 4 3 1 . 2 14 5 . . 2 6 6 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Ext Fac Upp Upp War Pro Res Arm Lab Res Acc Com Ac0 Traps Triggered 12 | . . . 1 . . . . 2 . . . . 4 . . . . . 1 . . . . . . . . . 1 3 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 11 | . . . . . . . . . . . . 1 . 1 . . 2 . . . 1 . 5 1 . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 -1 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Ext Fac Upp Upp War Pro Res Arm Lab Res Acc Com Ac0 Machines Disabled 18 | . . . . 2 . . . . . . . . . . . . . . 1 . 1 . . . . 1 1 . . 4 8 Max in Single Turn 2 | . . . . 2 . . . . . . . . . . . . . . . . 1 . . . . 1 1 . . 1 1 Garrison Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Ext Fac Upp Upp War Pro Res Arm Lab Res Acc Com Ac0 Machines Accessed 56 | . 2 . 3 . 2 . 1 6 . . 4 . 7 . . . . 1 3 4 . 1 4 . 8 3 1 1 2 3 . Terminals 32 | . 1 . 3 . . . . 3 . . . . 4 . . . . . 3 3 . 1 . . 6 3 . . 2 3 . Fabricators 5 | . . . . . . . . 1 . . . . 1 . . . . . . 1 . . . . 2 . . . . . . Repair Stations 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Recycling Units 5 | . 1 . . . . . 1 2 . . . . 1 . . . . . . . . . . . . . . . . . . Scanalyzers 2 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Hacks 163 | . 4 . 8 . 2 . 1 12 . . 24 . 12 . . . . 3 8 9 . 1 10 . 23 14 19 2 6 5 . Successful 108 | . 2 . 3 . 2 . 1 4 . . 24 . 6 . . . . 3 4 2 . 1 10 . 13 8 19 1 2 3 . Failed 55 | . 2 . 5 . . . . 8 . . . . 6 . . . . . 4 7 . . . . 10 6 . 1 4 2 . Catastrophic 12 | . . . . . . . . . . . . . 3 . . . . . . 3 . . . . 5 1 . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 28 | . . . 4 . 1 . . 3 . . . . 2 . . . . . 3 4 1 . 1 . 6 2 1 . . . . Terminals 83 | . 3 . 8 . . . . 6 . . . . 6 . . . . . 8 8 . 1 . . 18 14 . . 6 5 . Fabricators 10 | . . . . . . . . 2 . . . . 2 . . . . . . 1 . . . . 5 . . . . . . Repair Stations 2 | . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . Recycling Units 8 | . 1 . . . . . 1 4 . . . . 2 . . . . . . . . . . . . . . . . . . Scanalyzers 5 | . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . 2 . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Terminal Hacks 89 | . 1 . 3 . 2 . . 2 . . 24 . 3 . . . . . 3 2 . 1 10 . 8 6 19 . 2 3 . Record 40 | . . . . . 1 . . . . . 11 . . . . . . . . . . 1 8 . . . 19 . . . . Part Schematic 5 | . . . . . . . . . . . 5 . . . . . . . . . . . . . . . . . . . . Robot Schematic 5 | . . . . . . . . . . . 5 . . . . . . . . . . . . . . . . . . . . Prototype ID Bank 5 | . . . . . . . . . . . 3 . . . . . . . . . . . . . 2 . . . . . . Open Door 4 | . . . . . . . . . . . . . . . . . . . 1 . . . 2 . . . . . . 1 . Branch Access Points 5 | . . . 1 . . . . 1 . . . . . . . . . . . 1 . . . . 1 . . . 1 . . Emergency Access Points 3 | . . . . . . . . . . . . . 1 . . . . . . 1 . . . . 1 . . . . . . Unreport Threat 5 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . Locate Traps 6 | . 1 . . . . . . . . . . . 1 . . . . . 1 . . . . . 2 . . . 1 . . Maintenance Status 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Surveillance Status 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Registered Components 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 5 | . . . 1 . . . . . . . . . 1 . . . . . 1 . . . . . . 2 . . . . . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Disengage Seal 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Fabricator Hacks 4 | . . . . . . . . 1 . . . . . . . . . . . . . . . . 3 . . . . . . Load Schematic 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . Build 2 | . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . . . . . . Repair Station Hacks 2 | . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . Scan Component 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Repair 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 4 | . 1 . . . . . 1 1 . . . . 1 . . . . . . . . . . . . . . . . . . Retrieve Components 4 | . 1 . . . . . 1 1 . . . . 1 . . . . . . . . . . . . . . . . . . Scanalyzer 4 | . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . 1 . . . Insert Component 2 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . Analyze 2 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 5 | . . . . . . . . . . . . . . . . . . . 1 . . . . . 2 2 . . . . . Terminals 5 | . . . . . . . . . . . . . . . . . . . 1 . . . . . 2 2 . . . . . Track 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Assimilate 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Botnet 3 | . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 1 . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 31 | . 1 . 3 . . . . 3 . . . . 4 . . . . . 2 4 . . . . 8 3 . 1 2 . . Full Trace Events 2 | . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . . . 5 . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter 252 | . . . . . . . . 252 . . . . . . . . . . . . . . . . . . . . . . . Time 134 | . . . . . . . . 134 . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 6 | . . . . . . . . . . . 5 . . . . . . 1 . . . . . . . . . . . . . Parts Built 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Matter 285 | . . . . . . . . . . . . . . . . . . . . . . . . . 285 . . . . . . Time 76 | . . . . . . . . . . . . . . . . . . . . . . . . . 76 . . . . . . Total Part Build Rating 5 | . . . . . . . . . . . . . . . . . . . . . . . . . 5 . . . . . . Parts Repaired 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Time 32 | . . . . . . . . . . . . . 32 . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 8 | . 2 . . . . . 2 1 . . . . 3 . . . . . . . . . . . . . . . . . . Parts Scanalyzed 2 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . Part Schematics Acquired 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 -1 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Ext Fac Upp Upp War Pro Res Arm Lab Res Acc Com Ac0 Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Machine Destruction 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Robots Rewired 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Ext Fac Upp Upp War Pro Res Arm Lab Res Acc Com Ac0 Total Allies 72 | . . . . . . . . . . . . 1 . . . . . . 13 . . . . . 1 4 . . . 47 6 Largest Group 39 | . . . . . . . . . . . . 1 . . . . . . 4 . . . . . 1 4 . . . 39 4 Highest-Rated Group 545 | . . . . . . . . . . . . 95 . . . . . . 241 . . . . . 10 224 . . . 545 56 Highest-Rated Ally 159 | . . . . . . . . . . . . 95 . . . . . . 159 . . . . . 10 56 . . . 15 15 Total Orders 9 | . . . . . . . . . . . . . . . . . . . . . . 4 3 2 . . . . . . . EXPLORE 8 | . . . . . . . . . . . . . . . . . . . . . . 3 3 2 . . . . . . . RETURN 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Ally Attacks 211 | . . . . . . . . . . . . 32 . . . . . . 83 . . . . . . 16 . . . 71 9 Total Damage 4810 | . . . . . . . . . . . . 921 . . . . . . 1960 . . . . . . 429 . . . 1420 80 Kills 27 | . . . . . . . . . . . . 4 . . . . . . 14 . . . . . . 3 . . . 6 . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Ext Fac Upp Upp War Pro Res Arm Lab Res Acc Com Ac0 Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 13 | . . . . . . . . . 1 2 . . . 3 . 3 1 . . . 2 1 . . . . . . . . . Drone Launches 12 | . . . . . . . . . . . . . . . . . . . . . . 3 3 4 . . . . . . 2 Drone Recoveries 8 | . . . . . . . . . . . . . . . . . . . . . . 3 2 3 . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 -1 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Ext Fac Upp Upp War Pro Res Arm Lab Res Acc Com Ac0 Turns Passed 8813 | 34 51 127 203 122 73 45 52 553 178 100 21 275 282 114 87 270 213 197 542 349 164 177 282 175 670 320 115 384 310 1930 398 Spaces Moved 20819 | 54 91 253 216 204 212 131 143 1535 533 327 78 608 734 341 279 844 623 395 645 631 395 285 753 470 1589 640 207 1351 904 3531 1817 Core 731 | 54 91 253 216 51 . . . . . . . . . . . . . . . 59 . . . . . . . . . 7 . Treads . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 85 | . . . . . . . . . . . . . . . . . . . . 85 . . . . . . . . . . . Flight 20003 | . . . . 153 212 131 143 1535 533 327 78 608 734 341 279 844 623 395 645 487 395 285 753 470 1589 640 207 1351 904 3524 1817 Fastest Speed 11 | 50 50 50 50 34 34 34 34 28 26 29 27 27 24 27 31 31 31 31 31 35 40 30 27 27 25 26 26 26 26 18 11 Average Speed 28 | 50 50 50 52 41 34 34 34 30 27 29 27 28 27 27 31 31 31 31 32 42 40 37 30 27 26 29 26 26 27 23 18 Slowest Speed 150 | 50 50 50 100 150 34 34 34 111 29 29 27 29 29 31 31 31 31 31 114 117 40 40 32 27 31 100 26 26 101 117 24 Overloaded Moves 13 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13 Propulsion Burnouts 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Robots Hopped 95 | . . . . . . 1 . 13 1 . . . 5 1 1 . . 3 6 . . . . . 26 2 . 3 10 2 21 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Exploration Rate (%) 52 | 3 29 70 24 33 60 36 21 38 63 55 68 74 20 59 56 85 81 16 50 18 58 91 98 74 42 41 99 30 25 80 89 Regions Visited 31 Branch Regions 21 Pre-discovered Areas 7 | . . . . . 1 . . . . 1 1 . . 1 . 1 . . . . 2 . . . . . . . . . . Known Exits Taken 20 | . . . 1 . . . . 1 . . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 11 | 1 1 1 . 1 1 1 1 . 1 1 1 1 . . . . . . . . . . . . . . . . . . . Scrap Searched 16 | . . . . . . . . . 3 1 . 3 . 1 1 2 1 . . . 1 2 . 1 . . . . . . . Spaces Dug 139 | . . . . . . . . 1 11 . . . . . . . . 1 . . . 1 . 1 35 48 . . 11 27 3 Terrain Destroyed 434 | . . . . . . . . 1 41 . . 25 . 23 . . . 1 . 65 . 1 . 1 35 104 . . 11 123 3 Melee 82 | . . . . . . . . 1 . . . . . . . . . 1 . . . 1 . 1 35 18 . . 11 11 3 Projectile . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . AOE 352 | . . . . . . . . . 41 . . 25 . 23 . . . . . 65 . . . . . 86 . . . 112 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Ext Fac Upp Upp War Pro Res Arm Lab Res Acc Com Ac0 Total 23093 | 58 95 252 261 234 212 129 145 1577 559 332 77 701 786 354 278 850 642 431 948 697 397 343 805 515 1734 726 266 1378 931 4546 1834 Wait 1528 | . . . 8 11 . . . 16 8 . . 84 . 7 . . 18 10 266 45 . 51 14 45 108 42 24 8 14 743 6 Move 20609 | 53 90 252 215 203 211 128 142 1508 530 327 77 607 724 338 276 843 622 388 633 630 394 284 752 469 1540 635 206 1344 884 3527 1777 Hop 84 | . . . . . . 1 . 13 1 . . . 4 1 1 . . 3 5 . . . . . 22 2 . 3 9 1 18 Pick Up 51 | 1 1 . 3 1 1 . 1 1 . . . . 3 . . 2 . 4 2 2 . . 10 . 3 2 8 1 . 4 1 Fast Attach 194 | 4 2 . 6 4 . . 1 8 3 2 . 1 4 . . 3 . 2 5 6 2 4 12 . 8 4 6 9 3 81 14 Attach 46 | . . . 2 3 . . 1 2 2 1 . 1 . 2 . 1 2 1 2 2 . . 3 . 2 1 5 2 2 7 2 Detach 27 | . 1 . 2 2 . . . . 3 1 . 1 . . 1 . . . 2 1 . . 1 . . . 3 3 2 4 . Swap 20 | . . . . . . . . 1 3 . . . 1 . . . . 1 . . . . . . 2 3 2 . 1 6 . Drop 135 | . 1 . 1 3 . . . 6 4 1 . 1 3 1 . 1 . . 4 2 . . 13 . 10 4 9 7 3 58 3 Fire 89 | . . . 24 7 . . . . 5 . . 4 . 5 . . . . 7 5 . . . . . 3 3 . . 26 . Melee 190 | . . . . . . . . 22 . . . 2 10 . . . . 22 9 4 1 4 . 1 39 21 . 1 13 28 13 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 111 | . . . . . . . . . . . . . 37 . . . . . 13 . . . . . . . . . . 61 . Rewire 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . 9 . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: *Min x2) -9/Mines -9/Exiles -8/Mines -8/Materials -7/Factory (discovered 6 exits: *Fac x2 / *Sto x2 / *Low x2) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 4 exits: *Fac x3 / *Low) -6/Lower Caves -6/Lower Caves -6/Zion (discovered 2 exits: Dee / *Pro) -5/Proximity Caves -5/Factory -5/Extension -4/Factory (discovered 2 exits: *Upp x2) -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *War) -4/Warlord -3/Proximity Caves -3/Research (discovered 3 exits: *Arm / *Tes x2) -3/Armory (discovered 2 exits: Res / *Lab) -3/Lab -2/Research (discovered 2 exits: *Acc / *Qua) -1/Access -1/Command -1/Access_0 To Fleet Rendezvous History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 35 | -11/Scrapyard | Entered Materials 80 | -10/Materials | Discovered new exit (range 13) 86 | -10/Materials | Entered Mines 209 | -10/Mines | Discovered new exit (range 7) 213 | -10/Mines | Entered Materials 213 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 397 | -9/Materials | Identified exit to Mines 416 | -9/Materials | Entered Mines 418 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 451 | -9/Mines | Met a Derelict bent on vengeance 512 | -9/Mines | Build established: Hacker-Mutant 522 | -9/Mines | Assembled infested the area 536 | -9/Mines | Discovered new exit (range 5) 538 | -9/Mines | Entered Exiles 547 | -9/Exiles | Met 8R-AWN 552 | -9/Exiles | Met EX-HEX 563 | -9/Exiles | Met EX-BIN 569 | -9/Exiles | Aligned with FarCom system 569 | -9/Exiles | Given EX-Vault access code 577 | -9/Exiles | Opened EX-Vault 579 | -9/Exiles | Found Cloak of Protection 587 | -9/Exiles | Warned to stay clear of 0b10 Research branches 596 | -9/Exiles | Met EX-DEC 598 | -9/Exiles | Learned location of Zion (-6) 608 | -9/Exiles | Discovered new exit (range 14) 611 | -9/Exiles | Left Exiles lab with Cloak of Protection 611 | -9/Exiles | Entered Mines 654 | -8/Mines | Discovered new exit (range 6) 656 | -8/Mines | Entered Materials 656 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 690 | -8/Materials | Discovered new exit (range 15) 708 | -8/Materials | Entered Factory 708 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 865 | -7/Factory | Discovered new exit (range 5) 996 | -7/Factory | Discovered new exit (range 14) 1040 | -7/Factory | Discovered new exit (range 14) 1148 | -7/Factory | Discovered new exit (range 15) 1150 | -7/Factory | Identified exit to Storage 1150 | -7/Factory | Identified exit to Lower Caves 1261 | -7/Factory | Entered Lower Caves 1280 | -7/Lower Caves | Learned 4 Factory zone layouts 1288 | -7/Lower Caves | Encountered a Warlord checkpoint 1437 | -7/Lower Caves | Discovered new exit (range 6) 1439 | -7/Lower Caves | Entered another Lower Caves area 1447 | -7/Lower Caves | Learned location of 1 exit from Factory 1535 | -7/Lower Caves | Discovered new exit (range 15) 1539 | -7/Lower Caves | Entered Data Miner 1539 | -7/Data Miner | Discovered new exit (range 6) 1545 | -7/Data Miner | Met Data Miner 1550 | -7/Data Miner | Learned location of Section 7 (-2) 1550 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 1554 | -7/Data Miner | Received God Mode back door access code from Data Miner 1560 | -7/Data Miner | Entered Proximity Caves 1658 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 1659 | -6/Proximity Caves | Escorted by Enhanced Grunt 1834 | -6/Proximity Caves | Discovered new exit (range 4) 1835 | -6/Proximity Caves | Entered Factory 1835 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1836 | -6/Factory | Identified exit to Factory 1850 | -6/Factory | Discovered new exit (range 8) 1874 | -6/Factory | Discovered exit to Factory (range 15) 1904 | -6/Factory | Repaired Rocket Launcher? 2024 | -6/Factory | Identified exit to Lower Caves 2089 | -6/Factory | Discovered exit to Factory (range 9) 2117 | -6/Factory | Entered Lower Caves 2137 | -6/Lower Caves | Learned Factory trap positions 2227 | -6/Lower Caves | Learned Factory emergency access door positions 2227 | -6/Lower Caves | Discovered new exit (range 11) 2231 | -6/Lower Caves | Identified exit to Lower Caves 2231 | -6/Lower Caves | Entered another Lower Caves area 2235 | -6/Lower Caves | Lost 3 parts (2n1u) 2294 | -6/Lower Caves | Spotted B-75 Beast 2313 | -6/Lower Caves | Discovered new exit (range 16) 2317 | -6/Lower Caves | Identified exit to Zion 2318 | -6/Lower Caves | Entered Zion 2347 | -6/Zion | Discovered new exit (range 13) 2399 | -6/Zion | Identified exit to Deep Caves 2437 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 2460 | -6/Zion | Rebuked by Imprinter 2493 | -6/Zion | Learned Factory trap positions 2500 | -6/Zion | Given the Hacking Drone Bay 2588 | -6/Zion | Identified exit to Proximity Caves 2588 | -6/Zion | Entered Proximity Caves 2702 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 2728 | -5/Proximity Caves | Build established: Hacker-Scout 2778 | -5/Proximity Caves | Learned 8 Factory zone layouts 2790 | -5/Proximity Caves | Lost 3 parts (1p1n1u) 2796 | -5/Proximity Caves | Discovered exit to Factory (range 11) 2801 | -5/Proximity Caves | Entered Factory 2801 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 2803 | -5/Factory | Loaded intel: 92 trap records 2973 | -5/Factory | Discovered new exit (range 13) 2998 | -5/Factory | Identified exit to Extension 2998 | -5/Factory | Entered Extension 3100 | -5/Extension | Lost 3 parts (2n1w) 3129 | -5/Extension | Rescued a captive Derelict 3129 | -5/Extension | Rescued a captive Derelict 3162 | -5/Extension | Rescued a captive Derelict 3163 | -5/Extension | Rescued a captive Derelict 3189 | -5/Extension | Rescued a captive Derelict 3190 | -5/Extension | Rescued a captive Derelict 3194 | -5/Extension | Rescued a captive Derelict 3222 | -5/Extension | Rescued a captive Derelict 3230 | -5/Extension | Rescued A7 3233 | -5/Extension | Rescued a captive Derelict 3260 | -5/Extension | Lost 3 parts (1n1u1w) 3392 | -5/Extension | Rescued a captive Derelict 3396 | -5/Extension | Rescued a captive Derelict 3496 | -5/Extension | Spotted B-75 Beast 3502 | -5/Extension | Allies destroyed B-75 Beast 3529 | -5/Extension | Spotted B-75 Beast 3531 | -5/Extension | Extracted ID and sensor layout for unrecognized location from A7's data core 3540 | -5/Extension | Discovered new exit (range 3) 3540 | -5/Extension | Identified exit to Factory 3540 | -5/Extension | Entered Factory 3540 | -4/Factory | Evolved 2 slots: Utility x2 3541 | -4/Factory | Loaded intel: 94 trap records 3602 | -4/Factory | Identified exit to Upper Caves 3703 | -4/Factory | Spotted B-86 Titan 3724 | -4/Factory | Lost 7 parts (3n3u1w) 3889 | -4/Factory | Entered Upper Caves 3934 | -4/Upper Caves | Learned location of Armory (-3) 3956 | -4/Upper Caves | Learned location of Testing (-3) 3960 | -4/Upper Caves | Build established: Mutant 4000 | -4/Upper Caves | Acquired the password to a Derelict Tinkerer's latest research 4027 | -4/Upper Caves | Discovered new exit (range 16) 4053 | -4/Upper Caves | Identified exit to Upper Caves 4053 | -4/Upper Caves | Entered another Upper Caves area 4094 | -4/Upper Caves | Learned Research stockpile data 4141 | -4/Upper Caves | Discovered new exit (range 8) 4146 | -4/Upper Caves | Identified exit to Warlord 4155 | -4/Upper Caves | Discovered new exit (range 120) 4230 | -4/Upper Caves | Entered Warlord 4238 | -4/Warlord | Discovered new exit (range 15) 4251 | -4/Warlord | System corruption cleaned by Quarantine Array 4404 | -4/Warlord | Visited the Vortex Lab 4406 | -4/Warlord | Warlord's base attacked by MAIN.C 4407 | -4/Warlord | Found Prototype Piercing Weapon 4408 | -4/Warlord | Found Prototype Piercing Weapon 4428 | -4/Warlord | Met Warlord 4431 | -4/Warlord | Opened Warlord's prototype stash 4435 | -4/Warlord | Found Prototype Device 4435 | -4/Warlord | Identified Exp. Cloaking Device 4445 | -4/Warlord | Found Prototype Device 4445 | -4/Warlord | Identified Exp. Focal Shield 4453 | -4/Warlord | Identified Vortex Lance (x2) 4475 | -4/Warlord | Build established: Scavenger-Sprinter 4486 | -4/Warlord | Opened side exit 4511 | -4/Warlord | Identified exit to Proximity Caves 4512 | -4/Warlord | Entered Proximity Caves 4680 | -3/Proximity Caves | Discovered new exit (range 7) 4682 | -3/Proximity Caves | Identified exit to Research 4687 | -3/Proximity Caves | Entered Research 4687 | -3/Research | Evolved 2 slots: Utility x2 4720 | -3/Research | Found Antimissile System 4869 | -3/Research | Identified exit to Armory 4869 | -3/Research | Identified exit to Testing 5041 | -3/Research | Fabricated Lgt. Regenerative Plating (x1) 5142 | -3/Research | Build established: Hacker-Sprinter 5357 | -3/Research | Entered Armory 5503 | -3/Armory | Found Fusion Bomb Launcher 5665 | -3/Armory | Discovered new exit (range 16) 5675 | -3/Armory | Discovered new exit (range 4) 5677 | -3/Armory | Identified exit to Lab 5677 | -3/Armory | Entered Lab 5677 | -3/Lab | Discovered new exit (range 9) 5679 | -3/Lab | Identified exit to Research 5680 | -3/Lab | Hidden lab's door opened automatically 5680 | -3/Lab | Sensor layout match revealed 5681 | -3/Lab | Gained access to the hidden lab's interior 5681 | -3/Lab | Unable to decrypt terminal 5702 | -3/Lab | Found Prototype Device 5702 | -3/Lab | Identified AEGIS Remote Shield 5704 | -3/Lab | Found Prototype Energy Cannon 5704 | -3/Lab | Identified Warp Cannon 5707 | -3/Lab | Found Prototype Hackware 5732 | -3/Lab | Unable to decrypt terminal 5750 | -3/Lab | Found Alien Artifact 5752 | -3/Lab | Found Alien Artifact 5754 | -3/Lab | Found Alien Artifact 5758 | -3/Lab | Identified Deep Network Scanner 5759 | -3/Lab | Found Alien Artifact 5773 | -3/Lab | Identified Core Reset Matrix 5773 | -3/Lab | Identified Transdimensional Reconstructor 5773 | -3/Lab | Identified Core Expander 5773 | -3/Lab | Identified Integrated Reactor 5773 | -3/Lab | Used Core Reset Matrix 5774 | -3/Lab | Installed Integrated Reactor, increased core energy generation (+10) 5775 | -3/Lab | Installed Core Expander, added new Utility slot 5792 | -3/Lab | Entered Research 5792 | -2/Research | Warlord forces began assault on 0b10 5792 | -2/Research | Evolved 2 slots: Utility x2 5797 | -2/Research | Met up with Warlord 5859 | -2/Research | Spotted B-90 Cyclops 5892 | -2/Research | Discovered new exit (range 21) 5901 | -2/Research | Identified exit to Quarantine 5902 | -2/Research | Research machine network offline 5916 | -2/Research | Discovered new exit (range 21) 5921 | -2/Research | Identified exit to Access 5957 | -2/Research | Found Prototype Processor 5957 | -2/Research | Identified Exp. Signal Interpreter 6057 | -2/Research | Build established: Wizard-Sprinter 6176 | -2/Research | Entered Access 6176 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 6357 | -1/Access | Identified exit to Command 6417 | -1/Access | Spotted B-99 Colossus 6486 | -1/Access | Entered Command 6528 | -1/Command | Spotted B-99 Colossus 6584 | -1/Command | Disengaged cave seal 6588 | -1/Command | Welcomed Warlord to Command 6651 | -1/Command | Spotted M Guard 6652 | -1/Command | Spotted M Guard 6652 | -1/Command | Spotted Combat Programmer 6652 | -1/Command | Spotted Combat Programmer 6659 | -1/Command | Spotted Striker 6687 | -1/Command | System corruption reached 10% 6687 | -1/Command | Spotted Alpha 7 6721 | -1/Command | Lost 3 parts (3u) 6755 | -1/Command | Lost 4 parts (1n2u1w) 6763 | -1/Command | First assault squad dispatched 6776 | -1/Command | All MAIN.C guards destroyed 6783 | -1/Command | Found Prototype Reactor 6783 | -1/Command | Identified Zero-point Reactor 6820 | -1/Command | Incoming assault squad redirected 6826 | -1/Command | Incoming assault squad redirected 6843 | -1/Command | Disengaged cave seal 6843 | -1/Command | Derelicts emerged from the dark tunnel 6957 | -1/Command | Derelicts emerged from the dark tunnel 7172 | -1/Command | 0b10 Conduit disabled 7173 | -1/Command | Met MAIN.C 7192 | -1/Command | MAIN.C activated Command garrisons 7220 | -1/Command | Core integrity fell below 50% 7229 | -1/Command | Emitted hypermatrix ping 7234 | -1/Command | Assembled emerged from beneath the floor 7243 | -1/Command | Destroyed MAIN.C 7256 | -1/Command | Lost 20 parts (2p5n10u3w) 7483 | -1/Command | Found Prototype Processor 7483 | -1/Command | Identified Exp. Targeting Computer 7485 | -1/Command | Found Prototype Device 7485 | -1/Command | Identified Exp. Cloaking Device 7489 | -1/Command | Found Prototype Device 7489 | -1/Command | Identified Exp. Transmission Jammer 7494 | -1/Command | Found Prototype Reactor 7494 | -1/Command | Identified Vortex Chain Reactor 7504 | -1/Command | Found Zero-point Reactor 7592 | -1/Command | Found Prototype Launcher 7592 | -1/Command | Identified Ragnarok Missile Launcher 7601 | -1/Command | Found Prototype Device 7601 | -1/Command | Identified EM Disruption Field 7603 | -1/Command | Found EM Disruption Field 7728 | -1/Command | Build established: Scavenger-Sprinter 7963 | -1/Command | Assembled emerged from beneath the floor 8001 | -1/Command | Found Prototype Processor 8001 | -1/Command | Identified Exp. Target Analyzer 8068 | -1/Command | Found Prototype Device 8068 | -1/Command | Identified Adv. Kinecellerator 8081 | -1/Command | Found Prototype Device 8081 | -1/Command | Identified Active Sensor Suite 8098 | -1/Command | Assembled emerged from beneath the floor 8124 | -1/Command | Assembled emerged from beneath the floor 8194 | -1/Command | Assembled emerged from beneath the floor 8228 | -1/Command | Assembled emerged from beneath the floor 8233 | -1/Command | Found Unknown Protection 8233 | -1/Command | Identified Hvy. Insulated Plating 8243 | -1/Command | Assembled emerged from beneath the floor 8363 | -1/Command | Build established: Scavenger-Ninja 8368 | -1/Command | Warped through subspace to slip node 8368 | -1/Command | Discovered new exit (range 5) 8415 | -1/Command | Identified exit to Access_0 8416 | -1/Command | Entered Access_0 8417 | -1/Access_0 | Emitted hypermatrix ping 8417 | -1/Access_0 | Sensed 2 artifacts in vicinity 8417 | -1/Access_0 | Met Architect 8422 | -1/Access_0 | Assembled emerged from beneath the floor 8454 | -1/Access_0 | A6 warped into view 8468 | -1/Access_0 | Subspace Access Node disabled 8502 | -1/Access_0 | Subspace Access Node disabled 8525 | -1/Access_0 | A5 warped into view 8589 | -1/Access_0 | Found Prototype Processor 8589 | -1/Access_0 | Identified Exp. Core Analyzer 8597 | -1/Access_0 | A4 warped into view 8628 | -1/Access_0 | Subspace Access Node disabled 8640 | -1/Access_0 | Lost 3 parts (1n2u) 8702 | -1/Access_0 | Subspace Access Node disabled 8730 | -1/Access_0 | A3 warped into view 8767 | -1/Access_0 | Singularity Gate disabled 8770 | -1/Access_0 | Core integrity fell below 20% 8810 | -1/Access_0 | Lost 16 parts (3p4n8u1w) 8811 | -1/Access_0 | Found Hpw. Transdimensional Reconstructor 8811 | -1/Access_0 | Warped through subspace to slip node 8811 | -1/Access_0 | Discovered new exit (range 8) 8814 | *** | Heading to fleet! Last Messages --------------- 08769_ HV Slug penetrates Wall. 08769_ Imp. Core Shielding destroyed. 08769_ Penetrated by HV Slug. 08769_ HV Slug penetrates Wall. 08774_ Centrium Medium Armor Plating destroyed. 08775_ System corrupted: Energy discharge (-157). 08777_ Exp. Matter Compressor destroyed. 08779_ Exp. Q-thruster destroyed. 08783_ Penetrated by HV Slug. 08784_ Acquired 7 matter. 08785_ Knocked back. 08788_ HV Slug penetrates Wall. 08790_ Penetrated by HV Slug. 08790_ Knocked back. 08790_ HV Slug penetrates Wall. 08791_ System corrupted: IFF burst signal emitted. 08808_ Workstation disabled. 08811_ Acquired Hpw. Transdimensional Reconstructor. 08811_ Warped through subspace, drawn to slip node. 08811_ EXIT=FOUND Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????###??????????????????????? | | ???????????????????????## ##?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# @ #?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????# < #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #??????????????????????? | | ???????????????????????####??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 71 Energy Generation 65 Energy Capacity 1550 Matter Stores 300 Matter Capacity 800 Sight Range 22 Robot Scan Range 20 Terrain Scan Range 24 Terrain Scan Density 10 Jamming Range 22 Cloak Strength 5 Power Amplification 30 Additional Mass Support 16 Armor Coverage 450 Resistance: KI 30 Resistance: EM 50 Core Shielding 30 Propulsion Shielding 90 Point Defense Rating 240 Reclamation Efficiency 20 Phase Shifting 15 Evasion (%) 81 Targeting Accuracy 12 Melee Accuracy 16 Launcher Accuracy 30 Core Analysis 15 Offensive Hacking 49 Defensive Hacking 38 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Lgt. Regenerative Plating | x1 | -3/Research Alien Tech Used ----------------- Core Reset Matrix Integrated Reactor Core Expander Transdimensional Reconstructor High-powered Transdimensional Reconstructor Achievements -------------- None Challenges ------------ None Game ------ Seed PowerThrusterClaw Manual? 0 Play Time 04:35:53 Cumulative 618.4 hours Start 2021.10.14 @ 23:08:53 End 2021.10.21 @ 20:27:45 Sessions 33 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 474 Rogue 474 Adventurer 0 Explorer 0 Win Type 2 Total 159 Types 90/9/43/6/3/2/4/1/1 Lore% 96 Gallery% 95 Achievement% 84 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Vi Keybinds 0 Fullscreen 1 Font 16/Smallcaps Map View 184x79 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7a4f6157-7c89-4764-8e5b-b63b5607d2f7