Cogmind - Beta 14 @@@ ROGUE MODE // 2025.04.22 @ 18:21:06 Player: Player Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (126) 630 Value Destroyed (3507) 3507 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (251) 251 TOTAL SCORE: 7388 Bonus ------- High Alert Combat Kills 251 Cogmind --------- Core Integrity 0/850 Matter 279/300 Energy 98/100 System Corruption 21% Temperature Cool (0) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (7) ------ System Shield > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Flexi-carbon Leg Improved Sensor Array Microactuators Hacking Suite Hacking Suite Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Light Treads Improved Medium Treads Carbon-fiber Leg Improved Titanium Leg Flexi-carbon Leg > --- UTILITY ---------- Large Storage Unit Machine Analyzer Improved Sensor Array Improved Signal Interpreter Advanced Terrain Scanner Hacking Suite System Shield > --- WEAPON ----------- Phase Cannon Gauss Cannon > --- INVENTORY -------- Armored Treads Advanced Treads Cryofiber Web Improved Heat Sink Advanced Weight Redist. System Visual Processing Unit Melee Analysis Suite Microactuators Improved Propulsion Shielding Hacking Suite Hacking Suite System Shield Improved Proton Missile Launcher Scythe Axe [Rating: 56] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Improved Titanium Leg Wheel Wheel Hover Unit Gravmag System Flight Unit Cesium-ion Thruster Utility Large Storage Unit Device Seismic Detector Storage Large Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Gauss Cannon Energy Gun EM Pulse Gun Energy Cannon Ion Cannon Ballistic Gun Assault Rifle Ballistic Cannon Gauss Cannon Launcher Grenade Launcher Special Weapon Mining Laser Impact Weapon Power Maul Slashing Weapon Scythe Build | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power . | . . . . . . Propulsion 3 | . . 1 1 1 . Utility 5 | . . 1 1 1 2 Weapon . | . . . . . . Parts Attached 190 | 9 15 24 33 67 42 Power 20 | 1 1 4 4 6 4 Engine 12 | 1 1 3 . 4 3 Core 8 | . . 1 4 2 1 Reactor . | . . . . . . Propulsion 38 | 2 . 6 10 12 8 Treads 22 | 2 . 3 8 4 5 Leg 9 | . . 1 1 5 2 Wheel 2 | . . 2 . . . Hover 3 | . . . . 2 1 Flight 2 | . . . 1 1 . Utility 49 | 3 1 3 2 23 17 Device 22 | 2 . 2 . 11 7 Storage 4 | 1 1 1 . . 1 Processor 5 | . . . . 2 3 Hackware 4 | . . . 1 . 3 Protection 14 | . . . 1 10 3 Artifact . | . . . . . . Weapon 83 | 3 13 11 17 26 13 Energy Gun 1 | 1 . . . . . Energy Cannon 15 | . . 1 8 3 3 Ballistic Gun 12 | 2 7 1 . 1 1 Ballistic Cannon 21 | . . 6 4 8 3 Launcher 14 | . 4 1 3 4 2 Special Weapon 2 | . 2 . . . . Impact Weapon 5 | . . 2 1 2 . Slashing Weapon 13 | . . . 1 8 4 Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 38 | . 2 1 2 9 24 Power 4 | . 1 . . 1 2 Propulsion 12 | . . 1 . 3 8 Utility 14 | . . . 1 4 9 Weapon 8 | . 1 . 1 1 5 Highest Loss Streak 10 | . 2 1 1 2 10 To Critical Strikes 1 | . . . . . 1 Average Slot Usage (%) 94 | . 100 93 98 95 90 Engine 5 | . 14 9 . 6 5 Core 1 | . . 1 8 . . Treads 24 | . 28 19 34 26 16 Leg 4 | . . 2 . 4 11 Hover 2 | . . . . 5 . Device 13 | . 14 22 14 11 12 Storage 8 | . 14 11 9 7 5 Processor 5 | . . . . 7 11 Hackware 4 | . . . 8 1 9 Protection 3 | . . . 3 8 1 Energy Cannon 3 | . . 3 9 2 . Ballistic Gun 2 | . 20 5 . . . Ballistic Cannon 5 | . . 12 6 3 4 Slashing Weapon 3 | . . . . 4 5 Peak Build Rating 56 | 8 8 17 26 43 56 Average Rating 30 | 5 7 14 24 34 47 On Entrance 17 | . 8 8 17 26 43 Naked Turns . | . . . . . . Heaviest Build 67 | 15 31 39 45 67 51 Greatest Support 112 | 40 40 60 85 105 112 Greatest Overweight (x) 7 | 1 . 1 2 2 7 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 Average Capacity 14 | 7 12 15 15 15 14 Most Carried 15 | 8 14 15 15 15 15 Average Carried 14 | 5 10 14 14 14 14 Final Capacity 15 | 8 15 15 15 15 5 Final Carried 15 | 8 14 15 15 15 5 Class Distribution -------------------- 56% | Scavenger-Mutant 20% | Mutant 10% | Scavenger-Assassin 7% | Hacker-Assassin 3% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Assassin | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac Matter Collected 3368 | 303 176 532 540 1092 725 Remotely 30 | . . . . . 30 Salvage Created 4408 | 143 252 414 648 1565 1386 Parts 256 | 16 28 32 38 84 58 Haulers Intercepted 2 | . . . 1 1 . Recyclers Shooed 6 | 1 . 1 . . 4 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Combat Hostiles Destroyed 85 | . 9 13 22 28 13 Melee 13 | . . . . 10 3 Guns 6 | . 4 1 . . 1 Cannons 42 | . . 10 16 10 6 AOE 23 | . 5 2 5 8 3 Classes Destroyed 15 | 2 5 2 1 5 . Worker 5 | . 1 . . 1 3 Builder 3 | . . . . 3 . Tunneler 6 | 5 . . . 1 . Hauler 2 | . . . 1 1 . Recycler 11 | 1 1 1 . 3 5 Mechanic 2 | . 1 1 . . . Operator 4 | . 1 . . 2 1 Watcher 8 | . 1 2 2 3 . Swarmer 35 | . 9 6 11 6 3 Grunt 25 | . . 4 7 9 5 Brawler 2 | . . . . 1 1 Duelist 1 | . . . . 1 . Sentry 14 | . . 3 4 6 1 Hunter 3 | . . . . 2 1 Programmer 5 | . . . . 3 2 Best Kill Streak 7 | 2 4 4 5 7 6 Combat Bots Only 5 | . 3 4 5 3 4 Max Kills in Single Turn 4 | 1 4 2 2 3 4 Gunslinging . | . . . . . . Exploded 3 | . 3 2 2 2 2 Melee 1 | . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Hostile Shots Fired 782 | . 26 45 96 319 296 Missed 218 | . 7 12 25 102 72 Damage Taken 7821 | . 467 380 881 2646 3447 Core 1472 | . 72 72 133 341 854 Absorbed by Shields . | . . . . . . Redirected to Shielding 337 | . . . . 78 259 Core Remaining (%) 75 | 100 71 82 75 51 . Volleys Fired 256 | 8 27 43 58 54 66 Largest 2 | 2 2 2 2 2 2 Hottest 133 | 60 120 99 123 117 133 Shots Fired 408 | 16 48 74 98 89 83 Gun 86 | 16 42 12 . 3 13 Cannon 290 | . . 61 95 70 64 Launcher 30 | . 4 1 3 16 6 Special 2 | . 2 . . . . Kinetic 231 | 8 37 54 37 38 57 Thermal 109 | . 2 19 41 27 20 Explosive 25 | . 4 1 3 16 1 Electromagnetic 43 | 8 5 . 17 8 5 Robot Hit Streak 21 | 7 5 21 10 19 6 Robot Miss Streak 8 | 1 4 4 8 3 6 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 302 | 11 21 49 65 101 55 Core Hits 202 | 7 19 20 55 67 34 Critical Kills 1 | . . . 1 . . Critical Parts Destroyed . | . . . . . . Critical Strikes 18 | . . 1 1 10 6 Meltdown 1 | . . . 1 . . Blast 5 | . . 1 . 2 2 Sever 12 | . . . . 8 4 Melee Attacks 138 | . . 1 3 76 58 Impact 4 | . . 1 . 3 . Slashing 134 | . . . 3 73 58 Piercing . | . . . . . . Sneak Attacks 15 | . . . . 7 8 Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 10320 | 147 534 1011 1730 4646 2252 Guns 821 | 147 265 128 . 59 222 Cannons 4373 | . . 821 1402 1524 626 Explosions 1956 | . 269 62 328 870 427 Melee 3170 | . . . . 2193 977 Ramming . | . . . . . . Kinetic 2879 | 53 199 634 535 787 671 Thermal 1660 | . . 315 545 623 177 Explosive 1504 | . 269 62 283 870 20 Electromagnetic 1107 | 94 66 . 367 173 407 Impact . | . . . . . . Slashing 3170 | . . . . 2193 977 Piercing . | . . . . . . Highest Corruption 21 | . 7 . . 2 21 Average Corruption 5 | . 7 . . 2 6 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 47 | . 10 . . 7 30 Message Errors 8 | . 2 . . . 6 Matter Fused 12 | . 3 . . 2 7 Heat Flow Errors 6 | . . . . 2 4 Energy Discharges 5 | . 2 . . . 3 Parts Rejected 2 | . . . . . 2 Parts Fused 1 | . . . . 1 . Data Loss (minor) 5 | . 2 . . 1 2 Data Loss (major) 1 | . . . . . 1 Misfires 4 | . . . . 1 3 Alerts 1 | . . . . . 1 Misdirections 1 | . . . . . 1 Weapon Failures 1 | . 1 . . . . Overload Shots . | . . . . . . Overflow Damage 563 | . . 6 47 304 206 Projectiles 135 | . . 6 39 2 88 Explosions 63 | . . . 8 50 5 Melee 365 | . . . . 252 113 Knockbacks 28 | . . 6 16 3 3 Impact . | . . . . . . Kinetic 27 | . . 6 15 3 3 Secondary 1 | . . . 1 . . Self-Inflicted Damage 123 | . 40 . 14 49 20 Shots 7 | . 2 . 1 2 2 Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 531 | 20 20 140 518 531 274 Average Temperature 119 | 20 10 34 149 159 84 Received Heat Transfer 2154 | . . 147 351 771 885 Effects 11 | . . . 4 6 1 Shutdowns 4 | . . . 2 2 . Energy Bleed 4 | . . . . 3 1 Matter Decay 1 | . . . 1 . . Short Circuit 1 | . . . . 1 . Damage (minor) 1 | . . . 1 . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 4 | . 3 . 1 . . Impact Corruptions . | . . . . . . Robots Melted 1 | . . . 1 . . Combat Hostiles 1 | . . . 1 . . Parts Melted 5 | . . 1 3 1 . Heat Transferred 2418 | . . 518 864 851 185 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . . . 1 . . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Peak Influence 697 | 30 307 274 697 624 382 Initial 305 | . 19 35 71 266 305 Average 261 | 15 154 155 271 394 170 Maximum Alert Level 2 | . 1 1 2 2 1 Low Security (%) 37 | 100 64 64 30 2 64 Level 1 37 | . 35 35 51 36 35 Level 2 25 | . . . 18 61 . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 14 | . . . 1 9 4 Investigation . | . . . . . . Extermination 6 | . . . . 4 2 Reinforcement 7 | . . . 1 4 2 Assault . | . . . . . . Garrison 1 | . . . . 1 . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 3 | . . . . 2 1 Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Distress Signals 5 | . . 1 3 1 . Communications Jammed 3 | . . . . . 3 Distress Signals 3 | . . . . . 3 Times Spotted 153 | . 17 19 39 42 36 Peak Tracking Total 10 | . 4 4 8 4 10 Tactical Retreats 15 | . 2 1 6 5 1 Traps | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Traps Triggered 2 | . . . . 1 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac Machines Disabled 9 | . 1 3 3 . 2 Max in Single Turn 1 | . 1 1 1 . 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Machines Accessed 20 | . 4 3 3 3 7 Terminals 13 | . 3 2 1 2 5 Fabricators . | . . . . . . Repair Stations 1 | . . . 1 . . Recycling Units 6 | . 1 1 1 1 2 Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 44 | . 9 4 6 9 16 Successful 24 | . 6 4 3 3 8 Failed 20 | . 3 . 3 6 8 Catastrophic 5 | . 1 . . 2 2 Database Lockouts . | . . . . . . Manual 27 | . 6 2 3 5 11 Terminals 30 | . 8 3 2 6 11 Fabricators . | . . . . . . Repair Stations 3 | . . . 3 . . Recycling Units 11 | . 1 1 1 3 5 Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 10 | . 3 3 1 1 2 Level Access Points 1 | . . 1 . . . Branch Access Points 1 | . . . 1 . . Alert Level 5 | . 2 2 . 1 . Unreport Threat 1 | . 1 . . . . Zone Layout 2 | . . . . . 2 Fabricator Hacks . | . . . . . . Repair Station Hacks 1 | . . . 1 . . Scan Component 1 | . . . 1 . . Recycling Unit Hacks 6 | . 1 . . 2 3 Report Inventory 4 | . 1 . . 1 2 Retrieve Components 2 | . . . . 1 1 Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 7 | . 2 1 1 . 3 Terminals 4 | . 2 . . . 2 Botnet 4 | . 2 . . . 2 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 3 | . . 1 1 . 1 Monitor 3 | . . 1 1 . 1 Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 14 | . 4 . 2 3 5 Full Trace Events 1 | . 1 . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 12 | . . . . 9 3 Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac Turns Passed 7211 | 153 516 896 1224 2594 1828 Spaces Moved 3489 | 75 246 412 561 1214 981 Core 81 | 18 . . . . 63 Treads 2535 | 57 246 377 556 956 343 Legs 765 | . . . 5 258 502 Wheels 35 | . . 35 . . . Hover 73 | . . . . . 73 Flight . | . . . . . . Fastest Speed 50 | 50 160 95 156 126 50 Average Speed 150 | 135 160 163 160 157 130 Slowest Speed 400 | 160 160 240 270 270 400 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered 1 | . 1 . . . . Exploration Rate (%) 33 | 4 50 38 45 34 32 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 2 | . . 1 . 1 . Unknown Exits Taken 3 | 1 1 . 1 . . Scrap Searched . | . . . . . . Spaces Dug 78 | . 9 4 4 22 39 Terrain Destroyed 194 | . 27 12 19 77 59 Melee 42 | . . 1 2 21 18 Projectile 60 | . 2 6 8 8 36 AOE 92 | . 25 5 9 48 5 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Total 4809 | 109 316 561 789 1672 1362 Wait 511 | 3 14 48 91 187 168 Move 3484 | 74 245 411 560 1213 981 Hop . | . . . . . . Pick Up 110 | 13 11 15 19 28 24 Fast Attach 37 | 3 . 5 3 19 7 Attach 36 | 4 2 4 5 9 12 Detach 4 | . . . . 3 1 Swap 117 | 2 13 15 25 39 23 Drop 116 | 2 4 19 25 44 22 Fire 256 | 8 27 43 58 54 66 Melee 138 | . . 1 3 76 58 Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -8/Materials -7/Factory (discovered 3 exits: *Fac / *Sto / *Low) -6/Factory (discovered 1 exit: *Low) History --------- Turn | Location | Event 31 | -11/Scrapyard | Discovered new exit (range 14) 154 | -11/Scrapyard | Entered Materials 233 | -10/Materials | Discovered new exit (range 12) 371 | -10/Materials | Crushed by falling debris 416 | -10/Materials | Build established: Mutant 581 | -10/Materials | Discovered new exit (range 3) 670 | -10/Materials | Entered another Materials area 670 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 757 | -9/Materials | Discovered new exit (range 10) 904 | -9/Materials | Identified exit to Materials 1174 | -9/Materials | Discovered new exit (range 14) 1313 | -9/Materials | Build established: Scavenger-Mutant 1566 | -9/Materials | Entered another Materials area 1566 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2459 | -8/Materials | Discovered new exit (range 12) 2790 | -8/Materials | Entered Factory 2790 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2897 | -7/Factory | Discovered new exit (range 14) 2932 | -7/Factory | Identified exit to Storage 3840 | -7/Factory | Discovered new exit (range 7) 3851 | -7/Factory | Identified exit to Lower Caves 4727 | -7/Factory | Garrison activated, responded to threat 5370 | -7/Factory | Discovered new exit (range 6) 5375 | -7/Factory | Identified exit to Factory 5384 | -7/Factory | Entered another Factory area 5384 | -6/Factory | Evolved 2 slots: Utility x2 5538 | -6/Factory | Discovered new exit (range 4) 5542 | -6/Factory | Identified exit to Lower Caves 5609 | -6/Factory | Build established: Scavenger-Assassin 6218 | -6/Factory | Lost 3 parts (1n2u) 6833 | -6/Factory | Build established: Hacker-Assassin 7051 | -6/Factory | Lost 8 parts (1p4n1u2w) 7062 | -6/Factory | System corruption reached 10% 7106 | -6/Factory | Core integrity fell below 50% 7129 | -6/Factory | Lost 10 parts (1p2n5u2w) 7156 | -6/Factory | Core integrity fell below 20% 7212 | -6/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- 07148_ Acquired Imp. Gravmag System. 07160_ >> MONITOR: Recycling Unit F002 accepting Hvy. Laser (96%). 07163_ >> MONITOR: Recycling Unit F002 accepting Lgt. Angular Momentum Engine (80%). 07165_ System corrupted: Matter fused (-6). 07166_ >> MONITOR: Recycling Unit F002 accepting Carbon-fiber Leg (85%). 07169_ >> MONITOR: Recycling Unit F002 accepting Corrupted Phase Cannon (75%). 07172_ >> MONITOR: Recycling Unit F002 accepting Corrupted Carbon-fiber Leg (71%). 07175_ >> MONITOR: Recycling Unit F002 accepting Corrupted Lgt. Angular Momentum Engine (95%). 07175_ K-01 Serf cleans the Nuclear Reactor. 07190_ K-01 Serf destroyed. 07193_ U-05 Engineer builds a Wall. 07198_ Imp. Gravmag System destroyed. 07204_ System corrupted: Axe rejected. 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