Cogmind - Beta 9.3 @@@ ROGUE MODE // 2019.12.27 @ 22:39:24 // Winter2019/RPGLIKE

Player: delet0r

Result: Destroyed by Y-45 Defender with Heavy Assault Rifle

 Performance 
-------------
Evolutions (1)             500
Regions Visited (2)        400
Robots Destroyed (9)       45
Value Destroyed (163)      163
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1188

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/600
Matter                     150/300
Energy                     300/300
System Corruption          0%
Temperature                Cool (9)
Movement                   Flying (37)
Location                   -9/Materials

 Parts 
-------
>          --- POWER (1) --------
           Ion Engine
>          --- PROPULSION (2) ---
           Flight Unit
           Flight Unit
>          --- UTILITY (3) ------
           Sensor Array
  Improved Signal Interpreter
  Improved Targeting Computer
>          --- WEAPON (1) -------
           Grenade Launcher
>          --- INVENTORY (1) ----
  Improved Medium Laser

 Peak State 
------------
>          --- POWER ------------
           Ion Engine
>          --- PROPULSION -------
           Flight Unit
           Flight Unit
>          --- UTILITY ----------
           Sensor Array
  Improved Signal Interpreter
  Improved Targeting Computer
>          --- WEAPON -----------
  Improved Medium Laser
>          --- INVENTORY --------
           Grenade Launcher
[Rating: 11]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Flight Unit
  Wheel                    Wheel
  Flight Unit              Flight Unit
Utility                    Sensor Array
  Device                   Sensor Array
  Processor                Signal Interpreter
Weapon                     Medium Laser
  Energy Gun               Medium Laser
  Ballistic Cannon         Light Cannon
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Slots Evolved              3    | 2   .   1   
  Power                    .    | .   .   .   
  Propulsion               1    | 1   .   .   
  Utility                  2    | 1   .   1   
  Weapon                   .    | .   .   .   
Parts Attached             16   | 4   6   6   
  Power                    1    | 1   .   .   
    Engine                 1    | 1   .   .   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               4    | 2   2   .   
    Treads                 .    | .   .   .   
    Leg                    .    | .   .   .   
    Wheel                  2    | 2   .   .   
    Hover                  .    | .   .   .   
    Flight                 2    | .   2   .   
  Utility                  4    | .   2   2   
    Device                 1    | .   1   .   
    Storage                .    | .   .   .   
    Processor              3    | .   1   2   
    Hackware               .    | .   .   .   
    Protection             .    | .   .   .   
    Artifact               .    | .   .   .   
  Weapon                   7    | 1   2   4   
    Energy Gun             3    | 1   .   2   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          .    | .   .   .   
    Ballistic Cannon       1    | .   1   .   
    Launcher               3    | .   1   2   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  1    | .   .   1   
Parts Lost                 1    | .   1   .   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   1    | .   1   .   
  Highest Loss Streak      1    | .   1   .   
Average Slot Usage (%)     77   | .   67  100 
  Engine                   15   | .   16  15  
  Wheel                    12   | .   17  .   
  Flight                   19   | .   15  31  
  Device                   4    | .   .   15  
  Processor                6    | .   1   20  
  Energy Gun               12   | .   12  11  
  Launcher                 2    | .   3   2   
Naked Turns                .    | .   .   .   
Heaviest Build             9    | 7   9   9   
  Greatest Support         20   | 20  20  13  
  Greatest Overweight (x)  1    | .   1   1   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 1    | 1   1   1   
  Average Capacity         1    | 1   1   1   
  Most Carried             1    | 1   1   1   
  Average Carried          .    | .   .   1   
  Final Capacity           1    | 1   1   1   
  Final Carried            1    | 1   1   1   

 Class Distribution 
--------------------
 65% | Mutant
 34% | Scout

 Dominant Class 
----------------
 Mutant | -10/Materials
  Scout | -9/Materials

 Resources                      | -11 -10 -9  
-----------                Run  | Scr Mat Mat 
Matter Collected           288  | 240 48  .   
  Remotely                 .    | .   .   .   
Salvage Created            109  | .   109 .   
  Parts                    9    | .   9   .   
Haulers Intercepted        1    | .   1   .   
Recyclers Shooed           .    | .   .   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Combat Hostiles Destroyed  8    | .   8   .   
  Guns                     6    | .   6   .   
  AOE                      2    | .   2   .   
Classes Destroyed          3    | .   3   .   
  Hauler                   1    | .   1   .   
  Swarmer                  6    | .   6   .   
  Grunt                    2    | .   2   .   
Best Kill Streak           3    | .   3   .   
  Combat Bots Only         3    | .   3   .   
Max Kills in Single Turn   1    | .   1   .   
  Gunslinging              .    | .   .   .   
  Exploded                 1    | .   1   .   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -9   
--------                   Run  | Scr  Mat  Mat  
Damage Taken               1043 | .    811  232  
  Core                     866  | .    667  199  
  Absorbed by Shields      .    | .    .    .    
  Redirected to Core       579  | .    462  117  
Core Remaining (%)         65   | 100  31   .    
Volleys Fired              64   | .    53   11   
  Largest                  1    | .    1    1    
  Hottest                  56   | .    50   56   
Shots Fired                64   | .    53   11   
  Gun                      56   | .    48   8    
  Cannon                   .    | .    .    .    
  Launcher                 8    | .    5    3    
  Special                  .    | .    .    .    
  Kinetic                  .    | .    .    .    
  Thermal                  56   | .    48   8    
  Explosive                8    | .    5    3    
  Electromagnetic          .    | .    .    .    
  Robot Hit Streak         5    | .    5    5    
  Robot Miss Streak        3    | .    3    1    
  Penetration Max          .    | .    .    .    
  Secondary Targets        .    | .    .    .    
Shots Hit Robots           40   | .    31   9    
  Core Hits                17   | .    14   3    
  Critical Hits            .    | .    .    .    
  Critical Kills           .    | .    .    .    
  Critical Parts Destroyed .    | .    .    .    
Melee Attacks              .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
  Sneak Attacks            .    | .    .    .    
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        .    | .    .    .    
Damage Inflicted           724  | .    557  167  
  Guns                     507  | .    389  118  
  Cannons                  .    | .    .    .    
  Explosions               217  | .    168  49   
  Melee                    .    | .    .    .    
  Ramming                  .    | .    .    .    
  Kinetic                  .    | .    .    .    
  Thermal                  507  | .    389  118  
  Explosive                181  | .    132  49   
  Electromagnetic          36   | .    36   .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
Highest Corruption         .    | .    .    .    
  Average Corruption       .    | .    .    .    
  Corruption Purged        .    | .    .    .    
Overload Shots             .    | .    .    .    
Overflow Damage            1    | .    1    .    
  Projectiles              .    | .    .    .    
  Explosions               1    | .    1    .    
  Melee                    .    | .    .    .    
Knockbacks                 .    | .    .    .    
  Impact                   .    | .    .    .    
  Kinetic                  .    | .    .    .    
  Secondary                .    | .    .    .    
Self-Inflicted Damage      139  | .    120  19   
  Shots                    6    | .    4    2    
  Rammed                   .    | .    .    .    
Targets Rammed             .    | .    .    .    
  Kicked                   .    | .    .    .    
  Crushed                  .    | .    .    .    
Highest Temperature        .    | .    .    .    
  Average Temperature      .    | .    .    .    
  Received Heat Transfer   144  | .    63   81   
Siege Activations          .    | .    .    .    
Robots Corrupted           .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Fried              .    | .    .    .    
  Impact Corruptions       .    | .    .    .    
Robots Melted              .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Melted             1    | .    1    .    
  Heat Transferred         1406 | .    1147 259  
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      .    | .    .    .    
Missiles Intercepted       .    | .    .    .    

 Alert                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Peak Influence             279  | .   279 174 
  Average Influence        108  | .   105 146 
Maximum Alert Level        1    | .   1   .   
  Low Security (%)         87   | 100 80  100 
  Level 1                  12   | .   19  .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          1    | .   1   .   
  Investigation            .    | .   .   .   
  Extermination            .    | .   .   .   
  Reinforcement            1    | .   1   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   

 Stealth                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Distress Signals           .    | .   .   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              18   | .   16  2   
  Peak Tracking Total      4    | .   4   2   
  Tactical Retreats        3    | .   3   .   

 Traps                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Traps Triggered            .    | .   .   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 2    | .   2   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -9  
----------                 Run  | Scr Mat Mat 
Machines Disabled          2    | .   1   1   
  Max in Single Turn       1    | .   1   1   
Machines Sabotaged         .    | .   .   .   
Garrisons Compromised      .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   
Fab Network Shutdowns      .    | .   .   .   

 Hacking                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Machines Accessed          7    | .   5   2   
  Terminals                6    | .   4   2   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          1    | .   1   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                29   | .   24  5   
  Successful               18   | .   16  2   
  Failed                   11   | .   8   3   
    Catastrophic           1    | .   1   .   
  Database Lockouts        .    | .   .   .   
  Manual                   .    | .   .   .   
  Terminals                26   | .   21  5   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          3    | .   3   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             16   | .   14  2   
  Record                   9    | .   9   .   
  Prototype ID Bank        2    | .   1   1   
  Alert Level              1    | .   1   .   
  Locate Traps             2    | .   2   .   
  Disarm Traps             1    | .   1   .   
  Registered Components    1    | .   .   1   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       2    | .   2   .   
  Retrieve Matter          1    | .   1   .   
  Retrieve Components      1    | .   1   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         7    | .   5   2   
  Full Trace Events        .    | .   .   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Matter                 .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Matter                 .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -9  
------------               Run  | Scr Mat Mat 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -9  
--------                   Run  | Scr Mat Mat 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11 -10 -9  
-------------              Run  | Scr Mat Mat 
Turns Passed               401  | 31  265 105 
Spaces Moved               377  | 33  205 139 
  Core                     6    | 6   .   .   
  Treads                   .    | .   .   .   
  Legs                     .    | .   .   .   
  Wheels                   108  | 27  81  .   
  Hover                    .    | .   .   .   
  Flight                   263  | .   124 139 
  Fastest Speed            37   | 50  37  37  
  Average Speed            51   | 74  56  37  
  Slowest Speed            117  | 80  117 117 
  Overloaded Moves         .    | .   .   .   
  Propulsion Burnouts      .    | .   .   .   
  Robots Hopped            1    | .   1   .   
  Cave-ins Triggered       .    | .   .   .   
Exploration Rate (%)       18   | 3   37  14  
  Regions Visited          2
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   
  Known Exits Taken        1    | .   1   .   
  Unknown Exits Taken      1    | 1   .   .   
Scrap Searched             .    | .   .   .   
Spaces Dug                 .    | .   .   .   
Terrain Destroyed          42   | .   37  5   
  Melee                    .    | .   .   .   
  Projectile               .    | .   .   .   
  AOE                      42   | .   37  5   

 Actions                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Total                      516  | 37  299 180 
  Wait                     42   | .   20  22  
  Move                     373  | 32  202 139 
  Hop                      1    | .   1   .   
  Pick Up                  2    | 1   1   .   
  Fast Attach              12   | 4   5   3   
  Attach                   1    | .   1   .   
  Detach                   1    | .   1   .   
  Swap                     3    | .   .   3   
  Drop                     5    | .   3   2   
  Fire                     64   | .   53  11  
  Melee                    .    | .   .   .   
  Ram                      .    | .   .   .   
  Kick                     .    | .   .   .   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            12   | .   12  .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Upgraded with Propulsion slot (x1)
    1 | -11/Scrapyard | Upgraded with Utility slot (x1)
    9 | -11/Scrapyard | Discovered new exit (range 16)
   32 | -11/Scrapyard | Entered Materials
  136 | -10/Materials | Core integrity fell below 50%
  246 | -10/Materials | Core integrity fell below 20%
  277 | -10/Materials | Discovered new exit (range 16)
  296 | -10/Materials | Identified exit to Materials
  297 | -10/Materials | Entered another Materials area
  298 | -9/Materials  | Core integrity fell below 50%
  299 | -9/Materials  | Reached level 2
  361 | -9/Materials  | Upgraded with Utility slot (x1)
  396 | -9/Materials  | Core integrity fell below 20%
  402 | -9/Materials  | Destroyed by Y-45 Defender with Heavy Assault Rifle

 Last Messages 
---------------
Upgraded: Mass Support (+5)
Dropped Lgt. Cannon.
Acquired Prototype Energy Gun.
Identified Imp. Medium Laser.
Connecting with Terminal...
>>Prototypes
Downloading prototype IDs...
    Imp. Medium Laser
    Imp. VTOL Module
Connecting with Terminal...
>>Inventory(Components)
Retrieving component inventory records...
  Found 1 registered component stockpile:
    JA4CWIHE2N: Flight Unit
  Downloaded coordinate data.
Discarded Signal Interpreter.
Acquired Imp. Signal Interpreter.
Upgraded: Utility Slot (+1)
Acquired Imp. Targeting Computer.
Scanalyzer disabled.

 Map 
-----
+----------------------------------------------------+
|  ????????????????????????????????????????????????? |
|  ????????????????????????????????????????????????? |
|  ????????????????????????????????????????????????? |
|  ????????????????????????????????????????????????? |
|  ????????????????????????????????????????????????? |
|  ????????????????????????????????????????????????? |
|  ????????????????????????????????????????????????? |
|  ????????????????????????????????????????????????? |
|  ????????????????????????????????????????????????? |
|  ????????????????????????????????????????????????? |
|  ????????????????????????????????????????????????? |
|  ????????????????????????????????????????????????? |
|  ????????????????????????????????????????????????? |
|  ????????????????????????????????????????????????? |
|  ????????????????????????????????????????????????? |
|  ????????????????????????????????????????????????? |
|  ????????????????????????????????????????????????? |
|  ????????????????????????????????????????????????? |
|  ????????????????????????????????????????????????? |
|  ????????????????????????????????????????????????? |
|  ????????????????????????????????????????????????? |
|  ????????????????????????????????????????????????? |
|  ??????????? ??????????###???????????????????????? |
|  ??????????? ?????###### ###?????????????????????? |
|  ??????????? ?????#        #?????????????????????? |
|  ??????????# ?????# """  @]#?????????????????????? |
|  ??????????# ?????# """ !  #?????????????????????? |
|  ??????????# ?????# """    #?????????????????????? |
|  ??????????# ?????#        #?????????????????????? |
|  ?????????## ###??#    Y   #?????????????????????? |
|  ???#?????#    #??#        #?????????????????????? |
|  ???# ????#    #??# S      #?????????????????????? |
|  ???? ?????    ???+ "      #?????????????????????? |
|  ????  ????    ???###     #######????????????????? |
|  ????? ????#  #?????## Y        #????????????????? |
|  ????? ????#  #??????#     """  #????????????????? |
|  ?????# ???#  #??????#  +  """  #????????????????? |
|  ?????# ???#  #??????#  #  """ |#?????##########?? |
|  ?????# ####  ########  #       #?????#        ### |
|  ?????#                 #########?????#        #   |
|  ?????#                 #?????????????#      ] #   |
|  ????####+#######+####  #?????????????#       =#   |
|  ???#        ##      #  #?????????????#        +   |
|  ???#   """ ]##    ! #  #?????????????#   [    #   |
|  ???#   """  ##      #  #?????????????#        #   |
|  ???#   """  ##  """ #  #?????????????#        #   |
|  ???#        ##  """ +  +?????????????#        ### |
|  ???#   """  ##! """ #  #???######???###+######### |
|  ???#   """  #########  #####    #####    #        |
|  ???#   """  #                  =         # """ "" |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           61
Energy Generation          10
Energy Capacity            300
Matter Stores              300
Matter Capacity            300
Sight Range                18
Robot Scan Range           10
Terrain Scan Density       10
Evasion (%)                62
Targeting Accuracy         6

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 RPGLIKE                        | -11  -10  -9   
---------                  Run  | Scr  Mat  Mat  
Levels Raised              1    | .    .    1    
  XP Earned                5705 | 3000 1095 1610 
  XP Spent                 3750 | 2850 .    900  
Upgrades                   15   | 13   .    2    
  Propulsion Slot          1    | 1    .    .    
  Utility Slot             2    | 1    .    1    
  Heat Dissipation         6    | 6    .    .    
  Energy Storage           1    | 1    .    .    
  Mass Support             1    | .    .    1    
  Inventory Capacity       1    | 1    .    .    
  Sight Range              2    | 2    .    .    
  Ranged Accuracy          1    | 1    .    .    
Protomatter Created        114  | .    114  .    
  Integrity Restored       258  | .    258  .    
    Core                   258  | .    258  .    
Protomatter Decayed        28   | .    28   .    

 Game 
------
Seed              MyomerExperimentalLeg
  Manual?         0
Play Time         00:24:31
  Cumulative      19.0 hours
  Start           2019.12.27 @ 22:03:03
  End             2019.12.27 @ 22:39:24
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      Winter2019/RPGLIKE
Game No.          29
  Rogue           29
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             14
Gallery%          23
Achievement%      21
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 8ceb5b80-0232-467f-a7e0-a27d645145e8