Cogmind - Beta 15 @@@ ROGUE MODE // 2025.10.05 @ 16:18:05 Player: Grey Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (84) 420 Value Destroyed (3022) 3022 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 6782 Bonus ------- None Cogmind --------- Core Integrity 0/850 Matter 108/300 Energy 84/100 System Corruption 3% Temperature Danger (453) Movement Core (750) Ox14 Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (6) ------ High-capacity Storage Unit > --- WEAPON (6) ------- Gatling Laser > --- INVENTORY (20) --- F-cell Engine Armored Treads Large Matter Pod (0) Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Medium Treads Improved Medium Treads > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit Kinecellerator Layered Light Armor Plating Layered Light Armor Plating Hardlight Generator > --- WEAPON ----------- Improved Medium Laser Enhanced Autogun Enhanced Autogun Enhanced Autogun Enhanced Autogun Enhanced Autogun > --- INVENTORY -------- Heavy Ion Engine F-cell Engine Armored Treads Compact Wheel Improved Heat Sink Large Matter Pod Improved Light Armor Plating Layered Light Armor Plating Layered Light Armor Plating Layered Light Armor Plating Gatling Laser Minigun High-powered Shotgun Enhanced Autogun Enhanced Autogun Enhanced Autogun Gauss Rifle Flak Gun Heavy Machine Gun [Rating: 62] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Wheel Compact Wheel Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Signal Interpreter Protection Layered Light Armor Plating Weapon Enhanced Autogun Energy Gun Improved Medium Laser Ballistic Gun Enhanced Autogun Launcher Grenade Launcher Build | -11 -10 -9 -8 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Slots Evolved 8 | . . 2 2 . 2 2 Power . | . . . . . . . Propulsion . | . . . . . . . Utility 4 | . . 1 1 . 1 1 Weapon 4 | . . 1 1 . 1 1 Parts Attached 84 | 5 4 11 5 19 11 29 Power 10 | 1 1 2 1 3 . 2 Engine 10 | 1 1 2 1 3 . 2 Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 15 | 2 . 3 1 1 3 5 Treads 10 | . . 2 1 1 3 3 Leg . | . . . . . . . Wheel 5 | 2 . 1 . . . 2 Hover . | . . . . . . . Flight . | . . . . . . . Utility 33 | 1 2 3 1 11 6 9 Device 16 | . . 1 . 10 2 3 Storage 4 | 1 1 1 . . 1 . Processor 1 | . 1 . . . . . Hackware . | . . . . . . . Protection 12 | . . 1 1 1 3 6 Artifact . | . . . . . . . Weapon 26 | 1 1 3 2 4 2 13 Energy Gun 5 | . . 2 2 . . 1 Energy Cannon . | . . . . . . . Ballistic Gun 20 | 1 . 1 . 4 2 12 Ballistic Cannon . | . . . . . . . Launcher 1 | . 1 . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 3 | . . . 1 2 . . Parts Lost 48 | . 2 8 . 5 3 30 Power 7 | . 1 3 . 1 . 2 Propulsion 9 | . 1 2 . 1 1 4 Utility 13 | . . . . 1 2 10 Weapon 19 | . . 3 . 2 . 14 Highest Loss Streak 16 | . 2 5 . 2 1 16 To Critical Strikes 1 | . . . . . 1 . Average Backups 15 | 1 2 5 7 17 19 17 Power 2 | . . . . 2 3 1 Propulsion 2 | . . . 1 2 3 2 Utility 3 | . 1 2 3 4 4 4 Weapon 6 | . . 1 2 8 8 8 Tool/Special . | . . . . . . . Unused Backups 14 | . . 1 . 8 3 2 Power 3 | . . . . 1 1 1 Propulsion 2 | . . . . 1 1 . Utility 3 | . . 1 . . 1 1 Weapon 6 | . . . . 6 . . Tool/Special . | . . . . . . . Average Slot Usage (%) 93 | . 86 75 85 99 98 92 Engine 7 | . 13 7 4 8 7 5 Treads 12 | . . 13 10 17 14 2 Wheel 4 | . 22 4 . . . 8 Device 11 | . . 5 9 10 14 15 Storage 8 | . 14 11 9 9 7 6 Processor 4 | . 8 11 9 5 . . Protection 10 | . . 5 8 10 14 13 Energy Gun 9 | . . 8 26 16 7 4 Ballistic Gun 22 | . 14 7 9 19 29 31 Launcher 1 | . 13 1 . . . . Peak Build Rating 62 | 5 7 10 17 34 51 62 Average Rating 31 | 2 6 8 15 26 45 52 On Entrance 17 | . 5 6 8 17 34 50 Naked Turns . | . . . . . . . Heaviest Build 88 | 12 30 51 59 71 81 88 Greatest Support 58 | 26 26 40 40 40 40 58 Greatest Overweight (x) 25 | . 2 5 2 1 4 25 Average Overweight (x) 1 | . . 1 1 1 1 2 Largest Inventory Capacity 20 | 8 15 20 20 20 20 20 Average Capacity 19 | 6 12 19 20 20 20 20 Most Carried 20 | 5 4 10 10 20 20 20 Average Carried 15 | 2 2 5 6 17 19 17 Final Capacity 20 | 8 15 20 20 20 20 20 Final Carried 20 | 1 3 10 10 20 20 3 Class Distribution -------------------- 36% | Scavenger-Tank 20% | Tank 14% | Mutant 12% | Executioner 7% | Scavenger-Mutant 4% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Tank | -8/Materials Scavenger-Tank | -8/Storage Tank | -7/Factory Executioner | -6/Factory Resources | -11 -10 -9 -8 -8 -7 -6 ----------- Run | Yrd Mat Mat Mat Sto Fac Fac Matter Collected 2826 | 221 122 152 53 809 523 946 Remotely . | . . . . . . . Salvage Created 3549 | . 148 291 112 1139 828 1031 Parts 197 | . 10 18 7 68 51 43 Haulers Intercepted 1 | . . 1 . . . . Recyclers Shooed 4 | . . . . . . 4 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Combat Hostiles Destroyed 73 | . 5 7 2 28 14 17 Guns 71 | . 5 7 2 28 14 15 AOE 2 | . . . . . . 2 Classes Destroyed 14 | . 2 4 . 3 4 1 Worker 5 | . . . . 3 1 1 Builder 2 | . . . . . 1 1 Hauler 1 | . . 1 . . . . Recycler 2 | . . . . 1 . 1 Operator 1 | . . 1 . . . . Swarmer 18 | . 3 3 . 12 . . Grunt 27 | . 2 2 . 10 5 8 Brawler 1 | . . . . . . 1 Duelist 4 | . . 1 . 1 1 1 Sentry 12 | . . 1 2 4 2 3 Specialist 2 | . . . . . 2 . Hunter 3 | . . . . 1 1 1 Programmer 4 | . . . . . 2 2 Heavy 2 | . . . . . 1 1 Best Kill Streak 6 | . 5 5 2 5 6 6 Combat Bots Only 5 | . 5 5 2 5 5 5 Max Kills in Single Turn 3 | . 1 1 1 3 2 3 Gunslinging 2 | . . . . 2 1 1 Exploded 2 | . . . . . . 2 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Sto Fac Fac Hostile Shots Fired 627 | . 31 90 4 91 101 310 Missed 144 | . 6 19 1 21 32 65 Hits 483 | . 25 71 3 70 69 245 Melee 22 | . . 16 . . 2 4 Projectile 461 | . 25 55 3 70 67 241 AOE 1 | . . . . . . 1 Critical Strikes 15 | . . 5 . 3 3 4 Actively Blocked 2 | . . 2 . . . . Damage Taken 8208 | . 282 1175 44 822 753 5132 Core 1342 | . 20 342 . 30 89 861 Absorbed by Shields 372 | . . . . . 204 168 Redirected to Shielding 54 | . . 49 . . 5 . Core Remaining (%) 77 | 100 92 14 . 94 87 . Volleys Fired 206 | . 21 55 3 51 28 48 Largest 6 | . 1 2 4 4 5 6 Hottest 216 | . 20 76 188 193 156 216 Shots Fired 673 | . 21 63 12 199 138 240 Gun 673 | . 21 63 12 199 138 240 Cannon . | . . . . . . . Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 491 | . 21 26 3 115 112 214 Thermal 182 | . . 37 9 84 26 26 Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Robot Hit Streak 17 | . 5 13 6 11 11 17 Robot Miss Streak 6 | . 3 3 2 4 3 6 Penetration Max 1 | . . . . . . 1 Secondary Targets 6 | . . . . 3 1 2 Max Gunslinging Chain 2 | . . . . 2 1 1 Shots Hit Robots 402 | . 15 47 9 96 84 151 Core Hits 189 | . 7 15 4 49 35 79 Critical Kills 2 | . 1 . . . 1 . Critical Parts Destroyed 3 | . . . . . . 3 Critical Strikes 12 | . 1 2 . 4 2 3 Burn 7 | . . 2 . 4 1 . Destroy 5 | . 1 . . . 1 3 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 7572 | . 194 573 131 1635 1455 3584 Guns 7231 | . 194 573 131 1635 1455 3243 Cannons . | . . . . . . . Explosions 340 | . . . . . . 340 Melee . | . . . . . . . Ramming 1 | . . . . . . 1 Kinetic 5310 | . 194 203 17 846 1182 2868 Thermal 2261 | . . 370 114 789 273 715 Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 3 | . . . . . . 3 Average Corruption 2 | . . . . . . 2 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 5 | . . . . . . 5 Message Errors 2 | . . . . . . 2 Matter Fused 1 | . . . . . . 1 Heat Flow Errors 1 | . . . . . . 1 Data Loss (minor) 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 9 | . . . . . . 9 Projectiles . | . . . . . . . Explosions 9 | . . . . . . 9 Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 75 | . . . . . . 75 Shots 1 | . . . . . . 1 Rammed 1 | . . . . . . 1 Targets Rammed 1 | . . . . . . 1 Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 764 | . . 88 234 698 430 764 Average Temperature 201 | . . 27 99 159 171 310 Received Heat Transfer 1723 | . 96 177 9 288 118 1035 Effects 49 | . . . . 15 2 32 Shutdowns 7 | . . . . 3 . 4 Energy Bleed 9 | . . . . 3 . 6 Interference 8 | . . . . 2 2 4 Matter Decay 6 | . . . . 4 . 2 Short Circuit 6 | . . . . 1 . 5 Damage (minor) 5 | . . . . 2 . 3 Damage (major) 6 | . . . . . . 6 Damage (core) 2 | . . . . . . 2 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 8 | . . 1 1 5 1 . Heat Transferred 5069 | . . 1017 259 2072 666 1055 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Maximum Alert Level 1 | . . . . 1 . 1 Low Security (%) 93 | 100 100 100 100 82 100 95 Level 1 6 | . . . . 17 . 4 Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 346 | . 95 70 50 346 151 273 Initial 151 | . . 12 . 16 151 61 Average 62 | . 29 13 20 109 57 43 Influence Increases 2193 | . 153 186 60 808 384 602 Destroy 0b10 Robot/C 1460 | . 100 140 40 560 280 340 Destroy 0b10 Robot/NC 55 | . . 10 . 20 10 15 Destroy Leader 352 | . 20 32 20 90 90 100 Trap Triggered on 0b10 10 | . . . . 10 . . Successful Hack 54 | . 18 4 . 32 . . Disable Machine 75 | . . . . 45 . 30 Destroy Structure 37 | . . . . 6 4 27 Partial Spotted 15 | . 15 . . . . . Lose Combat Pursuer 135 | . . . . 45 . 90 Influence Decreases 2012 | . 123 216 20 515 591 547 Entered New Map 289 | . . 18 . 24 182 65 Time Decay 1315 | . 103 144 20 405 389 254 Lost Part 372 | . 20 54 . 50 20 228 Lost Ally 36 | . . . . 36 . . Squads Dispatched 17 | . . 1 . 3 7 6 Investigation 2 | . . . . 2 . . Extermination 3 | . . . . . 2 1 Reinforcement 7 | . . 1 . 1 2 3 Assault . | . . . . . . . Garrison 5 | . . . . . 3 2 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 2 | . . . . . . 2 Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts 1 | . . . . . 1 . Stealth | -11 -10 -9 -8 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Sto Fac Fac Distress Signals 4 | . . 2 . 1 . 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 109 | . 9 12 3 36 14 35 Peak Tracking Total 12 | . 5 5 2 7 3 12 Tactical Retreats 8 | . . . . 3 . 5 Traps | -11 -10 -9 -8 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Traps Triggered 5 | . . . . 1 1 3 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed 4 | . . . . 4 . . Reused 1 | . . . . 1 . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 1 | . . . . 1 . . Machines | -11 -10 -9 -8 -8 -7 -6 ---------- Run | Yrd Mat Mat Mat Sto Fac Fac Machines Disabled 5 | . . . . 3 . 2 Max in Single Turn 2 | . . . . 1 . 2 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Sto Fac Fac Machines Accessed 16 | . 5 1 1 6 2 1 Terminals 15 | . 5 1 1 6 1 1 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . 1 . Total Hacks 35 | . 14 3 1 13 3 1 Successful 18 | . 8 1 . 9 . . Failed 17 | . 6 2 1 4 3 1 Catastrophic 3 | . . . . 2 . 1 Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 33 | . 14 3 1 13 1 1 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 2 | . . . . . 2 . Terminal Hacks 18 | . 8 1 . 9 . . Record 1 | . 1 . . . . . Prototype ID Bank 2 | . 2 . . . . . Open Door 5 | . . . . 5 . . Emergency Access Points 1 | . . 1 . . . . Alert Level 1 | . . . . 1 . . Locate Traps 3 | . 2 . . 1 . . Reprogram Traps 1 | . . . . 1 . . Registered Components 1 | . . . . 1 . . Zone Layout 3 | . 3 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . 1 . . . . Used . | . . . . . . . Hacking Detections 12 | . 4 1 1 3 2 1 Full Trace Events 2 | . . . . 2 . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -6 ------------ Run | Yrd Mat Mat Mat Sto Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 4 | . . . . . . 4 Programmers 4 | . . . . . . 4 Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Sto Fac Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Active Infowar (turns) 1794 | . . 298 95 943 458 . Terrain 458 | . . . . . 458 . Structural 1336 | . . 298 95 943 . . Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches 32 | . . . . 32 . . Drone Recoveries 16 | . . . . 16 . . Exploration | -11 -10 -9 -8 -8 -7 -6 ------------- Run | Yrd Mat Mat Mat Sto Fac Fac Turns Passed 4464 | 31 349 589 95 1435 1126 839 Spaces Moved 1523 | 30 261 188 26 398 315 305 Core 18 | 16 . . . . . 2 Treads 926 | . . 142 26 398 315 45 Legs . | . . . . . . . Wheels 579 | 14 261 46 . . . 258 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 90 115 240 240 240 130 Average Speed 202 | 68 100 218 295 240 277 159 Slowest Speed 1300 | 90 110 320 320 240 480 1300 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 22 | 3 47 20 3 66 10 10 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken 3 | . 1 1 1 . . . Unknown Exits Taken 3 | 1 . . . 1 1 . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 27 | . . . . . . 27 Melee . | . . . . . . . Projectile . | . . . . . . . AOE 27 | . . . . . . 27 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Sto Fac Fac Total 2645 | 40 326 306 38 807 539 589 Wait 685 | . 34 33 . 272 162 184 Move 1517 | 29 260 187 25 397 314 305 Hop . | . . . . . . . Pick Up 96 | 6 6 17 5 39 13 10 Fast Attach 2 | . . . . 1 1 . Attach 57 | 5 3 9 5 6 4 25 Detach 3 | . . 1 . 1 . 1 Swap 36 | . 1 2 . 16 6 11 Drop 42 | . 1 2 . 24 11 4 Fire 206 | . 21 55 3 51 28 48 Melee . | . . . . . . . Ram 1 | . . . . . . 1 Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -8/Storage -7/Factory -6/Factory History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 13) 32 | -11/Scrapyard | Entered Materials 53 | -10/Materials | Discovered new exit (range 16) 310 | -10/Materials | Build established: Mutant 358 | -10/Materials | Identified exit to Materials 381 | -10/Materials | Entered another Materials area 381 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 532 | -9/Materials | Core integrity fell below 50% 580 | -9/Materials | Lost 5 parts (2p1n2w) 770 | -9/Materials | Discovered new exit (range 4) 775 | -9/Materials | Identified exit to Materials 909 | -9/Materials | Core integrity fell below 20% 914 | -9/Materials | Build established: Scavenger-Mutant 970 | -9/Materials | Entered another Materials area 970 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 999 | -8/Materials | Discovered new exit (range 13) 1052 | -8/Materials | Identified exit to Storage 1065 | -8/Materials | Entered Storage 1192 | -8/Storage | Lost 15 allies 1577 | -8/Storage | Build established: Scavenger-Tank 2462 | -8/Storage | Discovered new exit (range 6) 2500 | -8/Storage | Entered Factory 2500 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2828 | -7/Factory | Garrison activated, responded to threat 3150 | -7/Factory | Build established: Tank 3509 | -7/Factory | Discovered new exit (range 16) 3518 | -7/Factory | Cargo convoy interrupted 3626 | -7/Factory | Entered another Factory area 3626 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 3933 | -6/Factory | Build established: Executioner 3958 | -6/Factory | Garrison activated, responded to threat 4297 | -6/Factory | Core integrity fell below 50% 4335 | -6/Factory | Lost 12 parts (1n6u5w) 4408 | -6/Factory | Garrison activated, responded to threat 4459 | -6/Factory | Core integrity fell below 20% 4465 | -6/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 04460_ Med. Treads destroyed. 04460_ Penetrated by Slug. 04461_ R-10 Processor collects Wheel. 04461_ Minigun destroyed. 04462_ R-10 Processor collects Arm. Treads. 04462_ Slug penetrates G-50 Soldier. 04462_ G-50 Soldier destroyed. 04462_ P-70 Sage destroyed. 04462_ Gauss Rifle destroyed. 04462_ Penetrated by Slug. 04463_ The unstable cave ceiling collapses. 04463_ Weapon Cycler crushed. 04463_ Penetrated by Slug. 04463_ K-01 Serf collects debris. 04463_ R-10 Processor collects Antigrav System. 04463_ Hvy. Machine Gun destroyed. 04463_ Penetrated by Slug. 04464_ Gatling Laser broken. 04464_ Overheating: Short circuit. 04465_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ???????? ????????????????????????????????????????? | | ???????? ??????????????????????????????????????? | | ??????? #????????????????????????????????????? | | ??????? #????????????????????????????????????? | | ??????? #????????????????????????????????????? | | ??????# #????????????????????????????????????? | | ??????# #????????????????????????????????????? | | ??????# #????????????????????????????????????? | | ??????# #????????????????????????????????????? | | ??????# #???????????? ???????????????????????? | | ??????# #???????!???? ???????????????????????? | | ####### ##?????? ???# #??????????????????????? | | """ # #?????? ?### ###????????????????????? | | """ #% =#######+## #????????????????????? | | """" # * ##???????????????????? | | """" /% ????????????????????? | | # % #??#######???????????? | | # ########## R ### # ###?????????? | | # % #### ##gk!## #????????? | | ### ####" #%|!# #????????? | | ######?# # #[!R# ????????? | | ???????# # #!b%# ##???????? | | ???????# # #h=%# #???????? | | ???????# # #g!*!! #???????? | | ???????# # % #%@!#! #???????? | | ???????# # "" gh #???????? | | ???????# #""" R ??????? | | ???????# #"R ; #????????? | | ???????# #""" *# % #????????? | | ???????# #""" = # #????????? | | ???????# # # # #????????? | | ???????/ ############# ##############????????? | | ?????? # #???????????#g #?????????????????????? | | ?????? # ????????????# #?????????????????????? | | ?????"?# ????????????# hh#?????????????????????? | | ?????"?# ???????????? gt/?????????????????????? | | ???????# ???????????? #?????????????????????? | | ???????# ??????????? #?????????????????????? | | ???????? ???????????## #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????? #?????????????????????? | | ???????????????????????? ?????????????????????? | | ???????????????????????? ^??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 19 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 450 Core Shielding 20 Propulsion Shielding 33 Evasion (%) 50 Recoil Reduction 2 Kinecelleration 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- Gunslinger Challenges ------------ None Game ------ Seed ActiveProtonBiocell Manual? 0 Play Time 00:59:27 Cumulative 16.7 hours Start 2025.10.05 @ 15:18:42 End 2025.10.05 @ 16:18:05 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 18 Rogue 18 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 17 Achievement% 17 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e331e912-ab1a-477c-9d15-13bf06f4ce30