Cogmind - Beta 11 *** ADVENTURER MODE // 2022.03.22 @ 10:49:06 Player: Zorg Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (153) 765 Value Destroyed (5433) 5433 Prototype IDs (18) 360 Alien Tech Used (0) 0 Bonus (906) 906 TOTAL SCORE: 10764 Bonus ------- High Alert Combat Kills 291 Follower Combat Kills 127 Entered Garrisons 200 Met Data Miner 300 Friendly Fire -12 Cogmind --------- Core Integrity 0/700 Matter 160/300 Energy 18/100 System Corruption 0% Temperature Cool (8) Movement Core (1550) Ox30 Location -6/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Huge Storage Unit Advanced Targeting Computer Improved Medium Armor Plating > --- WEAPON (2) ------- Wave Gun Improved Datajack > --- INVENTORY (25) --- Antimatter Reactor Light Antimatter Reactor Thermal Generator Improved Heat Sink High-capacity Matter Pod (200) Advanced Weight Redist. System Kinecellerator Transmission Jammer Layered Medium Armor Plating Reactive Plating Improved Shield Generator Improved Shield Generator Beam Rifle Particle Gun Heavy Laser Heavy Laser Neutron Cannon Mini Assault Cannon Mini Grenade Launcher Peak State ------------ > --- POWER ------------ Ion Engine Improved Ion Engine > --- PROPULSION ------- Medium Treads Medium Treads Medium Treads Medium Treads > --- UTILITY ---------- Huge Storage Unit Advanced Weight Redist. System Advanced Targeting Computer Improved Shield Generator Hacking Suite > --- WEAPON ----------- Heavy Ion Cannon Assault Cannon > --- INVENTORY -------- Light Ion Engine Improved Ion Engine Advanced Treads Thermal Generator Improved Heat Sink High-capacity Matter Pod Improved Signal Interpreter Kinecellerator Transmission Jammer Hardened Medium Armor Plating Reactive Plating Improved Shield Generator Improved Shield Generator Heavy EM Shotgun Beam Rifle Heavy Laser Heavy Laser Autogun Mini Assault Cannon Rocket Launcher Mini Grenade Launcher Heavy Missile Launcher Improved Datajack [Rating: 47] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Utility Huge Storage Unit Device Advanced Weight Redist. System Storage Huge Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Weapon Shielding Weapon Assault Rifle Energy Gun Arc Projector Energy Cannon Heavy Ion Cannon Ballistic Gun Assault Rifle Ballistic Cannon Heavy Assault Cannon Launcher Mini Grenade Launcher Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -8 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Gar Mat Fac Low Dat Pro Slots Evolved 6 | . . 2 2 . . 2 . . . Power 1 | . . 1 . . . . . . . Propulsion 2 | . . . 1 . . 1 . . . Utility 3 | . . 1 1 . . 1 . . . Weapon . | . . . . . . . . . . Parts Attached 132 | 6 6 30 16 17 19 26 . . 12 Power 24 | 1 1 5 4 3 3 6 . . 1 Engine 20 | 1 1 5 4 2 3 3 . . 1 Core 4 | . . . . 1 . 3 . . . Reactor . | . . . . . . . . . . Propulsion 31 | 2 . 5 3 6 6 7 . . 2 Treads 15 | 2 . 5 3 . 3 2 . . . Leg 9 | . . . . 6 3 . . . . Wheel 7 | . . . . . . 5 . . 2 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 28 | 1 4 6 4 4 5 3 . . 1 Device 9 | . . 1 1 1 5 1 . . . Storage 4 | 1 3 . . . . . . . . Processor 5 | . 1 1 1 1 . 1 . . . Hackware 2 | . . . 1 1 . . . . . Protection 8 | . . 4 1 1 . 1 . . 1 Artifact . | . . . . . . . . . . Weapon 49 | 2 1 14 5 4 5 10 . . 8 Energy Gun 19 | . . 6 4 2 2 4 . . 1 Energy Cannon 1 | . . . . . . 1 . . . Ballistic Gun 10 | 2 . 5 . . . 2 . . 1 Ballistic Cannon 8 | . 1 . . 1 3 2 . . 1 Launcher 10 | . . 3 1 1 . 1 . . 4 Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . . 1 Unidentified Prototypes 4 | . . 1 1 . . 2 . . . Corrupted Parts 1 | . . 1 . . . . . . . System Corruption 10 | . . 10 . . . . . . . Parts Lost 52 | . . 5 9 8 5 13 . . 12 Power 12 | . . . 2 2 1 5 . . 2 Propulsion 14 | . . . 2 2 2 4 . . 4 Utility 14 | . . 2 4 3 1 2 . . 2 Weapon 12 | . . 3 1 1 1 2 . . 4 Highest Loss Streak 12 | . . 2 5 5 3 9 . . 12 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 92 | . 99 98 92 87 88 90 92 92 86 Engine 13 | . 14 21 17 15 12 4 . . . Core 3 | . . . . 1 4 7 15 15 13 Treads 15 | . 28 22 26 7 7 12 . . . Leg 5 | . . . . 18 18 . . . . Wheel 3 | . . . . . . 11 23 23 21 Device 6 | . . . . 1 14 14 15 15 13 Storage 10 | . 18 11 9 9 9 7 7 7 7 Processor 6 | . 8 11 6 6 . 7 7 7 7 Hackware 4 | . . . 6 8 9 7 7 7 6 Protection 3 | . . 10 7 7 . . . . . Energy Gun 4 | . . 10 16 2 1 . . . . Ballistic Gun 5 | . 22 4 . . . 1 7 7 9 Ballistic Cannon 5 | . 5 3 . 6 11 6 7 7 3 Launcher 1 | . . 3 1 2 . 2 . . . Naked Turns . | . . . . . . . . . . Heaviest Build 110 | 12 90 108 104 104 110 109 106 106 109 Greatest Support 121 | 40 40 40 66 60 93 121 69 69 69 Greatest Overweight (x) 6 | . 2 2 2 5 4 2 1 1 6 Average Overweight (x) 1 | . 1 2 1 2 2 . 1 1 1 Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 25 25 25 Average Capacity 24 | 7 20 25 25 25 25 25 25 25 25 Most Carried 25 | 5 10 22 25 25 23 25 25 25 25 Average Carried 17 | 1 6 16 20 20 19 20 25 25 24 Final Capacity 25 | 8 25 25 25 25 25 25 25 25 25 Final Carried 25 | 1 9 21 23 17 22 25 25 25 19 Class Distribution -------------------- 42% | Hacker-Mutant 38% | Mutant 18% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Hacker-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Hacker-Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Mutant | -7/Lower Caves Hacker-Mutant | -7/Data Miner Hacker-Mutant | -6/Proximity Caves Resources | -11 -10 -9 -8 -8 -8 -7 -7 -7 -6 ----------- Run | Scr Mat Mat Mat Gar Mat Fac Low Dat Pro Matter Collected 3826 | 190 361 708 398 352 930 656 44 . 187 Remotely . | . . . . . . . . . . Salvage Created 4744 | . 402 852 903 473 967 665 47 . 435 Parts 276 | . 29 72 57 20 44 33 4 . 17 Haulers Intercepted 3 | . 1 . 1 . 1 . . . . Recyclers Shooed . | . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 26 | . . . . . . . 4 . 22 Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Gar Mat Fac Low Dat Pro Combat Hostiles Destroyed 120 | . 8 23 17 16 23 15 3 . 15 Melee 1 | . . . . . . . . . 1 Guns 48 | . 6 16 8 3 3 3 1 . 8 Cannons 46 | . 2 3 . 7 20 11 2 . 1 AOE 24 | . . 4 8 6 . 1 . . 5 Classes Destroyed 14 | . 5 4 2 1 . 1 . . 1 Worker 8 | . . 2 3 . 2 1 . . . Builder 1 | . . . 1 . . . . . . Hauler 3 | . 1 . 1 . 1 . . . . Recycler 4 | . 1 . 1 . 1 1 . . . Operator 5 | . . 3 1 . 1 . . . . Watcher 12 | . 2 3 1 . 4 2 . . . Swarmer 24 | . 3 8 4 2 2 . 3 . 2 Saboteur 1 | . . . . . . . . . 1 Grunt 66 | . 5 10 9 9 13 10 . . 10 Brawler 1 | . . . . 1 . . . . . Duelist 3 | . . 1 . 1 . . . . 1 Sentry 19 | . . 4 3 2 6 3 . . 1 Hunter 5 | . . . 1 1 2 1 . . . Programmer 1 | . . . . . . 1 . . . Best Kill Streak 9 | . 3 5 9 6 6 4 3 . 5 Combat Bots Only 6 | . 3 5 5 6 5 4 3 . 5 Max Kills in Single Turn 4 | . 2 2 4 2 1 2 1 . 2 Gunslinging 1 | . 1 . . . . . . . 1 Exploded 2 | . . 2 2 2 . 1 . . 2 Melee 1 | . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -7 -7 -7 -6 -------- Run | Scr Mat Mat Mat Gar Mat Fac Low Dat Pro Damage Taken 8639 | . 255 1221 1409 1186 873 2001 57 . 1637 Core 1212 | . 21 113 150 146 77 323 16 . 366 Absorbed by Shields 484 | . . . . 10 106 200 32 . 136 Redirected to Shielding 66 | . . 16 50 . . . . . . Regen/Repaired (Parts) 111 | . . 111 . . . . . . . Core Remaining (%) 73 | 100 91 71 . . 32 . . . . Volleys Fired 395 | . 37 82 48 35 94 70 4 . 25 Largest 2 | . 2 2 2 2 2 2 2 . 2 Hottest 113 | . 55 101 110 112 113 113 76 . 81 Shots Fired 612 | . 74 148 80 45 113 100 8 . 44 Gun 355 | . 56 122 73 23 12 30 4 . 35 Cannon 229 | . 18 20 . 14 101 69 4 . 3 Launcher 28 | . . 6 7 8 . 1 . . 6 Special . | . . . . . . . . . . Kinetic 397 | . 74 81 . 14 101 83 8 . 36 Thermal 99 | . . 45 4 20 12 16 . . 2 Explosive 28 | . . 6 7 8 . 1 . . 6 Electromagnetic 88 | . . 16 69 3 . . . . . Robot Hit Streak 50 | . 12 24 34 42 44 50 9 . 21 Robot Miss Streak 5 | . 5 2 2 1 2 3 3 . 3 Penetration Max 1 | . . . . . 1 . . . . Secondary Targets 3 | . 1 1 . . . . . . 1 Max Gunslinging Chain 1 | . 1 1 . . . . . . 1 Shots Hit Robots 503 | . 47 122 68 42 92 83 7 . 42 Core Hits 288 | . 20 49 45 22 36 35 7 . 74 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes 13 | . . 2 . 2 7 2 . . . Burn 2 | . . 1 . 1 . . . . . Blast 11 | . . 1 . 1 7 2 . . . Melee Attacks 1 | . . . . . . . . . 1 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 13589 | . 609 1857 1793 1780 3343 2086 146 . 1975 Guns 4363 | . 395 1274 821 340 193 409 75 . 856 Cannons 5843 | . 214 323 . 603 3148 1456 71 . 28 Explosions 3381 | . . 260 972 837 . 221 . . 1091 Melee . | . . . . . . . . . . Ramming 2 | . . . . . 2 . . . . Kinetic 7961 | . 609 977 . 603 3148 1640 146 . 838 Thermal 1628 | . . 514 345 305 193 225 . . 46 Explosive 3034 | . . 213 672 837 . 221 . . 1091 Electromagnetic 964 | . . 153 776 35 . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 14 | . . 14 . 3 5 . . . . Average Corruption 6 | . . 10 . 3 4 . . . . Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 81 | . . 40 . 4 37 . . . . Message Errors 24 | . . 9 . 2 13 . . . . Matter Fused 18 | . . 12 . . 6 . . . . Heat Flow Errors 8 | . . 5 . . 3 . . . . Energy Discharges 10 | . . 4 . . 6 . . . . Parts Rejected 3 | . . 1 . . 2 . . . . Data Loss (minor) 9 | . . 5 . 2 2 . . . . Data Loss (major) 2 | . . . . . 2 . . . . Misfires 2 | . . 1 . . 1 . . . . Alerts 3 | . . 2 . . 1 . . . . Weapon Failures 2 | . . 1 . . 1 . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 369 | . . 17 28 4 254 18 . . 48 Projectiles 306 | . . 9 . . 254 18 . . 25 Explosions 63 | . . 8 28 4 . . . . 23 Melee . | . . . . . . . . . . Knockbacks 38 | . 2 . . 2 20 14 . . . Impact . | . . . . . . . . . . Kinetic 34 | . 2 . . 2 17 13 . . . Secondary 4 | . . . . . 3 1 . . . Self-Inflicted Damage 266 | . . 82 77 61 . 24 . . 22 Shots 12 | . . 3 3 4 . 1 . . 1 Rammed . | . . . . . . . . . . Targets Rammed 1 | . . . . . 1 . . . . Kicked 1 | . . . . . 1 . . . . Crushed . | . . . . . . . . . . Highest Temperature 506 | . 35 396 506 327 318 452 60 . 63 Average Temperature 103 | . 18 99 135 110 97 135 32 . 17 Received Heat Transfer 4210 | . 168 465 738 552 532 1111 . . 644 Effects 23 | . . 7 6 2 1 7 . . . Shutdowns 7 | . . 1 4 . . 2 . . . Energy Bleed 2 | . . . 1 1 . . . . . Interference 12 | . . 6 1 . 1 4 . . . Short Circuit 2 | . . . . 1 . 1 . . . Siege Activations . | . . . . . . . . . . Robots Corrupted 1 | . . . 1 . . . . . . Combat Hostiles 1 | . . . 1 . . . . . . Parts Fried 5 | . . . 3 . 2 . . . . Impact Corruptions 1 | . . . . . 1 . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 8 | . . . . 8 . . . . . Heat Transferred 3279 | . . 1264 461 777 370 333 . . 74 Parts Sabotaged 2 | . . . . . . . . . 2 Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 3 | . . 1 2 . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Gar Mat Fac Low Dat Pro Peak Influence 804 | . 127 286 389 804 577 214 . . . Initial 337 | . . 45 16 221 337 107 . . . Average 204 | . 30 131 102 575 374 106 . . . Maximum Alert Level 3 | . . 1 1 3 2 1 . . . Low Security (%) 58 | 100 100 66 83 . . 99 . . . Level 1 23 | . . 33 16 21 55 . . . . Level 2 13 | . . . . 41 44 . . . . Level 3 4 | . . . . 36 . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 15 | . . 3 4 . 4 3 . . 1 Investigation 1 | . . . . . 1 . . . . Extermination 1 | . . . . . . 1 . . . Reinforcement 9 | . . 3 1 . 3 2 . . . Assault 1 | . . . . . . . . . 1 Garrison 3 | . . . 3 . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 1 | . . . . . 1 . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Gar Mat Fac Low Dat Pro Distress Signals 10 | . 2 3 1 . 2 2 . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 182 | . 19 33 30 18 34 20 3 . 25 Peak Tracking Total 11 | . 3 6 6 7 6 6 3 . 11 Tactical Retreats 8 | . 1 . . 1 4 . . . 2 Traps | -11 -10 -9 -8 -8 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Gar Mat Fac Low Dat Pro Traps Triggered 11 | . . . . 8 1 2 . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed 4 | . 4 . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -7 -7 -7 -6 ---------- Run | Scr Mat Mat Mat Gar Mat Fac Low Dat Pro Machines Disabled 9 | . . 2 2 2 . 3 . . . Max in Single Turn 2 | . . 1 2 1 . 1 . . . Garrison Relay 1 | . . . . 1 . . . . . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Gar Mat Fac Low Dat Pro Machines Accessed 25 | . 2 5 4 . 4 6 . 4 . Terminals 14 | . 2 2 2 . 3 5 . . . Fabricators . | . . . . . . . . . . Repair Stations 1 | . . 1 . . . . . . . Recycling Units 4 | . . 1 1 . 1 1 . . . Scanalyzers 1 | . . 1 . . . . . . . Garrison Access 1 | . . . 1 . . . . . . Total Hacks 72 | . 5 14 5 . 12 7 . 29 . Successful 68 | . 4 13 5 . 11 6 . 29 . Failed 4 | . 1 1 . . 1 1 . . . Catastrophic . | . . . . . . . . . . Database Lockouts . | . . . . . . . . . . Manual 2 | . . . . . . . . 2 . Terminals 33 | . 5 8 3 . 11 6 . . . Fabricators . | . . . . . . . . . . Repair Stations 2 | . . 2 . . . . . . . Recycling Units 4 | . . 1 1 . 1 1 . . . Scanalyzers 3 | . . 3 . . . . . . . Garrison Access 1 | . . . 1 . . . . . . Terminal Hacks 59 | . 4 8 3 . 10 5 . 29 . Record 23 | . . 4 3 . 3 2 . 11 . Part Schematic 10 | . . . . . . . . 10 . Robot Schematic 5 | . . . . . . . . 5 . Prototype ID Bank 4 | . . . . . 1 . . 3 . Open DSF 2 | . . . . . . 2 . . . Emergency Access Points 1 | . . . . . 1 . . . . Alert Level 1 | . . 1 . . . . . . . Locate Traps 4 | . 1 2 . . 1 . . . . Disarm Traps 1 | . 1 . . . . . . . . Dispatch Records 1 | . . . . . 1 . . . . Maintenance Status 1 | . . . . . 1 . . . . Transport Status 1 | . . . . . . 1 . . . Assault Status 1 | . . . . . 1 . . . . Recall Reinforcements 1 | . . 1 . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . Zone Layout 2 | . 1 . . . 1 . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 2 | . . 2 . . . . . . . Scan Component 1 | . . 1 . . . . . . . Repair 1 | . . 1 . . . . . . . Recycling Unit Hacks 3 | . . . 1 . 1 1 . . . Report Inventory 1 | . . . 1 . . . . . . Retrieve Matter 2 | . . . . . 1 1 . . . Scanalyzer 3 | . . 3 . . . . . . . Insert Component 1 | . . 1 . . . . . . . Analyze 2 | . . 2 . . . . . . . Garrison Access Hacks 1 | . . . 1 . . . . . . Unlock Access 1 | . . . 1 . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 12 | . . 4 1 . 2 5 . . . Full Trace Events 1 | . . 1 . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . 5 . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 10 | . . . . . . . . 10 . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 1 | . . 1 . . . . . . . Time 26 | . . 26 . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter 66 | . . . . . 66 . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 1 | . . 1 . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -7 -7 -7 -6 ------------ Run | Scr Mat Mat Mat Gar Mat Fac Low Dat Pro Used RIF Installer . | . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . 1 Non-combat . | . . . . . . . . . . Combat 1 | . . . . . . . . . 1 Robot Hacks Applied 1 | . . . . . . . . . 1 parse_system 1 | . . . . . . . . . 1 Relay Couplers Released 4 | . . . . 4 . . . . . Machine Destruction 4 | . . . . 4 . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -7 -7 -7 -6 -------- Run | Scr Mat Mat Mat Gar Mat Fac Low Dat Pro Total Allies 1 | . . . . . . . . . 1 Largest Group 1 | . . . . . . . . . 1 Highest-Rated Group 96 | . . . . . . . . . 96 Highest-Rated Ally 96 | . . . . . . . . . 96 Total Orders . | . . . . . . . . . . Ally Attacks 12 | . . . . . . . . . 12 Total Damage 415 | . . . . . . . . . 415 Kills 3 | . . . . . . . . . 3 Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Gar Mat Fac Low Dat Pro Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -7 -7 -7 -6 ------------- Run | Scr Mat Mat Mat Gar Mat Fac Low Dat Pro Turns Passed 10011 | 190 1450 2108 1156 1082 1743 1333 44 126 779 Spaces Moved 3750 | 96 467 544 394 296 483 771 27 110 562 Core 27 | 24 . . . . . . . . 3 Treads 2013 | 72 467 544 394 90 165 281 . . . Legs 524 | . . . . 206 318 . . . . Wheels 1186 | . . . . . . 490 27 110 559 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 160 320 246 246 240 115 115 115 105 Average Speed 222 | 132 279 323 250 311 292 136 115 115 113 Slowest Speed 570 | 160 320 330 330 570 400 240 115 115 350 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 40 | 7 70 38 30 55 46 25 4 73 61 Regions Visited 9 Branch Regions 3 Pre-discovered Areas 1 | . . . . . . . . 1 . Known Exits Taken 1 | . . . 1 . . . . . . Unknown Exits Taken 7 | 1 1 1 . . 1 1 1 1 . Scrap Searched . | . . . . . . . . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 273 | . . 85 47 23 33 13 . . 72 Melee . | . . . . . . . . . . Projectile 37 | . . . . 3 33 . . . 1 AOE 236 | . . 85 47 20 . 13 . . 71 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Gar Mat Fac Low Dat Pro Total 4793 | 158 545 758 488 411 670 958 32 109 664 Wait 264 | 52 13 48 5 14 32 48 2 . 50 Move 3740 | 95 466 543 393 294 482 770 26 109 562 Hop . | . . . . . . . . . . Pick Up 145 | 5 14 36 16 10 27 31 . . 6 Fast Attach 2 | 2 . . . . . . . . . Attach 104 | 4 6 17 14 14 18 20 . . 11 Detach 20 | . 4 5 4 1 2 1 . . 3 Swap 26 | . . 13 2 3 1 6 . . 1 Drop 61 | . 5 14 6 6 13 12 . . 5 Fire 395 | . 37 82 48 35 94 70 4 . 25 Melee 1 | . . . . . . . . . 1 Ram . | . . . . . . . . . . Kick 1 | . . . . . 1 . . . . Crush . | . . . . . . . . . . Escape Stasis 34 | . . . . 34 . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials -8/Materials -8/Garrison (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -7/Lower Caves -7/Data Miner -6/Proximity Caves History --------- Turn | Location | Event 2 | -11/Scrapyard | Discovered new exit (range 16) 191 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 481 | -10/Materials | Discovered new exit (range 7) 1004 | -10/Materials | Discovered new exit (range 16) 1580 | -10/Materials | Discovered new exit (range 11) 1641 | -10/Materials | Entered another Materials area 1641 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 2189 | -9/Materials | Repaired Lgt. Treads 2807 | -9/Materials | Discovered new exit (range 16) 2897 | -9/Materials | System corruption reached 10% 3749 | -9/Materials | Entered another Materials area 3749 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4051 | -8/Materials | Build established: Hacker-Mutant 4569 | -8/Materials | Garrison activated, responded to threat 4630 | -8/Materials | Lost 5 parts (2p2u1w) 4770 | -8/Materials | Lost 3 parts (1n2u) 4881 | -8/Materials | Identified exit to Garrison 4886 | -8/Materials | Build established: Mutant 4905 | -8/Materials | Entered Garrison 4954 | -8/Garrison | Triggered checkpoint 5122 | -8/Garrison | Triggered checkpoint 5213 | -8/Garrison | Lost 5 parts (1p2n1u1w) 5386 | -8/Garrison | Discovered new exit (range 10) 5419 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 5516 | -8/Garrison | Build established: Scavenger-Mutant 5518 | -8/Garrison | Triggered checkpoint 5592 | -8/Garrison | Garrison Relay disabled 5766 | -8/Garrison | Triggered checkpoint 5773 | -8/Garrison | Core integrity fell below 50% 5774 | -8/Garrison | Triggered checkpoint 5825 | -8/Garrison | Lost 3 parts (1p2u) 5934 | -8/Garrison | Discovered new exit (range 15) 5987 | -8/Garrison | Entered Materials 7043 | -8/Materials | Lost 3 parts (2n1w) 7074 | -8/Materials | Build established: Hacker-Mutant 7658 | -8/Materials | Discovered new exit (range 16) 7730 | -8/Materials | Entered Factory 7730 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7736 | -7/Factory | Identified exit to DSF 8256 | -7/Factory | Lost 9 parts (4p2n2u1w) 9054 | -7/Factory | Discovered new exit (range 9) 9063 | -7/Factory | Entered Lower Caves 9104 | -7/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 9107 | -7/Lower Caves | Entered Data Miner 9107 | -7/Data Miner | Discovered new exit (range 6) 9129 | -7/Data Miner | Met Data Miner 9171 | -7/Data Miner | Learned location of Section 7 (-2) 9171 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 9196 | -7/Data Miner | Received God Mode back door access code from Data Miner 9233 | -7/Data Miner | Entered Proximity Caves 9277 | -6/Proximity Caves | Escorted by Enhanced Grunt 9426 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 9902 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 9920 | -6/Proximity Caves | Core integrity fell below 50% 9994 | -6/Proximity Caves | Core integrity fell below 20% 10009 | -6/Proximity Caves | Lost 12 parts (2p4n2u4w) 10012 | -6/Proximity Caves | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- Hvy. Missile Launcher destroyed. Penetrated by Slug. Carbon-fiber Leg fries itself beyond repair. The unstable cave ceiling collapses. Critical hit (Burn: +50). Slug penetrates Wall. Jacked G-67 Veteran... >>parse_system Reading system data... Slug penetrates Wall. Slug penetrates G-67 Veteran. Slug penetrates Wall. Wall collapses. Slug penetrates Wall. Critical hit (Burn: +50). G-67 Veteran destroyed. Penetrated by Slug. Slug penetrates Wall. [Achievement: 5k Club] [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | ???????? ### ### #??? | | ???????? #??#### ## #??? | | ????????? ## #??????# #### #??? | | ????????? ???# ????#### ##??#### ##??? | | ???????????? ?##??# ######??????## ##???? | | ???????????# ?## ### ##???????????#####????? | | ???????????## ?## #???????????????###??? | | ???????????????# ## #???????????????# ##?? | | ???????????????# ### ##???????????????# ##? | | ???????????????# #####????????????##### ## | | ???????????????## ######??#####???# | | ????????????????#### #### ##### | | ??????????????????## ### | | ?????????????????# #?# | | ????????????????# ### ########?# ## | | ????????????????# ###?## ##???????# ##? | | ????????????????## #?????# ##??????## #?? | | ?????????????????##??????# ##????### ### | | ?????????????????????????# ######## | | ?????????????????????????? #" % | | ?????????????????????##### # "%# # | | ?????????????????????? # # #[### ###? | | ??????????????????????? ## *#?? 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"#? | | ??????????????????????## ## % #?? ??#? | | ????????????????????### @!# #?? ???? | | ????????????????????# %hg %#??##???? | | ???????????????????# ! # ????? | | ?????????????? ########### ##???? | | ???????????? #??????????# ???? | | ???????????? #### ## ##???????????# ?? | | ???????????? ?????# ?# #?????????????# ? | | ??????????????????# #? #??????????????# ## | | ??????????????????# ###?######???????????????####? | | ??????????????????##?????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 24 Energy Capacity 445 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 ECM Strength 1 Additional Mass Support 9 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Weapon Shielding 33 Evasion (%) 50 Targeting Accuracy 8 Recoil Reduction 4 Offensive Hacking 20 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Cld. Aerolev Unit | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Exp. Targeting Computer | -7/Data Miner | Free Imp. Heavy Machine Gun | -7/Data Miner | Free Hvy. Treads | -7/Data Miner | Free Remote Force Field | -7/Data Miner | Free Imp. Remote Datajack | -7/Data Miner | Free Imp. Plasma Cutter | -7/Data Miner | Free Imp. Antigrav System | -7/Data Miner | Free Robot Schematics ------------------ P-60 Hacker | -7/Data Miner | Free M-28 Smith | -7/Data Miner | Free M-14 Sweeper | -7/Data Miner | Free A-15 Conveyor | -7/Data Miner | Free B-48 Gladiator | -7/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 10k Club 5k Club Librarian More Dakka Please Novice Programmer Please Form A Line Power Corrupts Remodeling Safety First Storm Trooper System Compromised The Oracle Troublemaker Challenges ------------ None Game ------ Seed ElectronMobileShield Manual? 0 Play Time 02:53:35 Cumulative 7.5 hours Start 2022.03.20 @ 23:45:35 End 2022.03.22 @ 10:49:06 Sessions 7 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 3 Rogue 1 Adventurer 2 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 10 Achievement% 10 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Proggy Map View 76x56 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: bfb217e4-6b22-4ce5-ad6e-ca28c7d15ec5