Cogmind - Beta 12 @@@ ROGUE MODE // 2023.10.05 @ 21:00:42 Player: Figgis Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (144) 720 Value Destroyed (4073) 4073 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (427) 427 TOTAL SCORE: 8620 Bonus ------- High Alert Combat Kills 117 Follower Combat Kills 310 Cogmind --------- Core Integrity 724/850 Matter 120/300 Energy 20/100 System Corruption 10% Temperature Warm (188) Movement Walking (270) Ox2 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- VSS Leg VSS Leg > --- UTILITY (5) ------ High-capacity Storage Unit Medium Armor Plating Hacking Suite > --- WEAPON (3) ------- Beamcaster Flak Gun > --- INVENTORY (20) --- Carbon-fiber Leg Titanium Leg Weapon Cycler Improved Light Armor Plating Layered Light Armor Plating Layered Light Armor Plating Hacking Suite System Restoration Module Shock Rifle Lightning Gun Thermic Laser Peak State ------------ > --- POWER ------------ Deuterium Engine Light Nuclear Core > --- PROPULSION ------- VSS Leg VSS Leg VSS Leg VSS Leg Improved Titanium Leg > --- UTILITY ---------- High-capacity Storage Unit Hardened Medium Armor Plating Layered Light Armor Plating Improved Shield Generator Hacking Suite > --- WEAPON ----------- Thermic Laser Cooled Plasma Cannon Minigun > --- INVENTORY -------- Carbon-fiber Leg Titanium Leg VSS Leg Improved Heat Sink Weapon Cycler Medium Armor Plating Improved Light Armor Plating Layered Light Armor Plating Hacking Suite System Restoration Module Shock Rifle Lightning Gun Heavy Laser Beamcaster Flak Gun [Rating: 56] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Light Nuclear Core Propulsion Improved Treads Treads Improved Treads Leg Aluminum Leg Utility Hacking Suite Device Improved Shield Generator Storage High-capacity Storage Unit Hackware Hacking Suite Protection Medium Armor Plating Weapon Improved Light Cannon Energy Gun Heavy Laser Energy Cannon Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Improved Light Cannon Build | -11 -10 -9 -9 -8 -7 -6 ------- Run | Jun Mat Mat Sto Mat Fac Fac Slots Evolved 8 | . . 2 . 2 2 2 Power 1 | . . . . . 1 . Propulsion 3 | . . 2 . . . 1 Utility 3 | . . . . 2 . 1 Weapon 1 | . . . . . 1 . Parts Attached 89 | 7 11 23 18 5 14 11 Power 11 | 1 2 1 2 2 3 . Engine 9 | 1 2 . 2 2 2 . Core 2 | . . 1 . . 1 . Reactor . | . . . . . . . Propulsion 32 | 2 1 13 8 . 5 3 Treads 18 | . . 9 8 . 1 . Leg 14 | 2 1 4 . . 4 3 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 15 | 1 3 . 1 3 3 4 Device 5 | . 1 . . 2 1 1 Storage 3 | 1 1 . 1 . . . Processor . | . . . . . . . Hackware 1 | . 1 . . . . . Protection 6 | . . . . 1 2 3 Artifact . | . . . . . . . Weapon 31 | 3 5 9 7 . 3 4 Energy Gun 9 | 2 . 1 1 . 2 3 Energy Cannon 7 | . 4 2 1 . . . Ballistic Gun 8 | 1 . 3 2 . 1 1 Ballistic Cannon 7 | . 1 3 3 . . . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 4 | . . 1 3 . . . Parts Lost 27 | . 3 2 6 . 6 10 Power 6 | . 1 . 1 . 2 2 Propulsion 10 | . 1 1 4 . 1 3 Utility 5 | . . . . . 2 3 Weapon 6 | . 1 1 1 . 1 2 Highest Loss Streak 10 | . 3 1 2 . 2 10 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 99 | . 99 98 98 100 99 96 Engine 9 | . 13 2 9 9 13 5 Core 2 | . . 8 . . . 5 Treads 28 | . . 29 43 36 26 . Leg 8 | . 27 13 . . 3 33 Device 3 | . 6 . . 9 6 5 Storage 10 | . 14 11 11 9 7 6 Hackware 9 | . 7 11 11 9 7 6 Protection 2 | . . . . 9 6 12 Energy Cannon 10 | . 26 7 5 9 7 4 Ballistic Gun 4 | . . 10 3 . 7 6 Ballistic Cannon 6 | . . 3 12 9 4 . Naked Turns . | . . . . . . . Heaviest Build 85 | 12 31 33 59 72 84 85 Greatest Support 92 | 20 20 92 92 89 91 68 Greatest Overweight (x) 10 | 1 3 10 . . 1 1 Average Overweight (x) . | . . . . . . 1 Largest Inventory Capacity 20 | 8 15 15 20 20 20 20 Average Capacity 17 | 7 13 15 18 20 20 20 Most Carried 20 | 4 15 15 20 20 20 15 Average Carried 15 | 1 9 14 17 19 18 13 Final Capacity 20 | 8 15 15 20 20 20 20 Final Carried 20 | 2 11 15 20 20 16 11 Class Distribution -------------------- 59% | Mutant 17% | Scavenger-Mutant 15% | Tank 6% | Commander-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -9/Storage Mutant | -8/Materials Tank | -7/Factory Tank | -6/Factory Resources | -11 -10 -9 -9 -8 -7 -6 ----------- Run | Jun Mat Mat Sto Mat Fac Fac Matter Collected 2589 | 246 324 612 809 172 426 . Remotely . | . . . . . . . Salvage Created 4863 | . 566 1379 1154 435 1329 . Parts 315 | . 43 112 72 29 59 . Haulers Intercepted 4 | . . 1 1 2 . . Recyclers Shooed 4 | . . 1 3 . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 ------- Run | Jun Mat Mat Sto Mat Fac Fac Combat Hostiles Destroyed 104 | . 11 33 26 9 25 . Guns 28 | . . 13 8 . 7 . Cannons 73 | . 10 20 18 8 17 . Classes Destroyed 13 | . 6 2 2 . 3 . Worker 9 | . 3 2 4 . . . Builder 3 | . . . . . 3 . Hauler 4 | . . 1 1 2 . . Recycler 7 | . 2 1 3 . 1 . Operator 4 | . 1 1 1 1 . . Watcher 13 | . 3 4 2 2 2 . Swarmer 30 | . 6 12 4 4 4 . Grunt 43 | . 5 12 8 3 15 . Brawler 2 | . . . 1 . 1 . Duelist 1 | . . . 1 . . . Sentry 24 | . . 9 12 2 1 . Hunter 1 | . . . . . 1 . Programmer 3 | . . . . . 3 . Best Kill Streak 8 | . 7 6 5 5 8 . Combat Bots Only 5 | . 5 5 4 4 5 . Max Kills in Single Turn 2 | . 2 2 2 1 2 . Gunslinging . | . . . . . . . Exploded . | . . . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -------- Run | Jun Mat Mat Sto Mat Fac Fac Damage Taken 5852 | . 349 1093 1278 204 1338 1590 Core 548 | . 42 139 135 12 94 126 Absorbed by Shields 652 | . . . . 35 497 120 Regen/Repaired (Parts) 330 | . . 162 168 . . . Core Remaining (%) 79 | 100 83 . 31 97 86 . Volleys Fired 342 | . 42 90 95 31 75 9 Largest 3 | . 2 2 2 2 3 3 Hottest 172 | . 120 120 78 74 129 172 Shots Fired 737 | . 77 176 188 62 208 26 Gun 270 | . . 93 52 . 103 22 Cannon 467 | . 77 83 136 62 105 4 Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 436 | . 6 107 186 31 97 9 Thermal 301 | . 71 69 2 31 111 17 Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Robot Hit Streak 13 | . 5 13 11 6 9 6 Robot Miss Streak 10 | . 10 3 5 7 4 3 Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Shots Hit Robots 409 | . 32 108 117 29 107 16 Core Hits 177 | . 20 49 45 12 46 5 Critical Kills 4 | . 1 . 1 1 1 . Critical Parts Destroyed 1 | . . 1 . . . . Critical Strikes 10 | . 1 1 4 1 2 1 Burn 2 | . . . . . 1 1 Meltdown 3 | . 1 . . 1 1 . Destroy 2 | . . 1 1 . . . Blast 3 | . . . 3 . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 8995 | . 629 1898 2363 803 2928 374 Guns 2863 | . . 827 609 . 1119 308 Cannons 5916 | . 629 1056 1717 765 1683 66 Explosions 59 | . . . . . 59 . Melee . | . . . . . . . Ramming 157 | . . 15 37 38 67 . Kinetic 4748 | . 70 1023 2326 262 939 128 Thermal 4031 | . 559 860 . 503 1863 246 Explosive 59 | . . . . . 59 . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 3 | . . . . . 3 . Average Corruption 1 | . . . . . 1 . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 9 | . . . . . 9 . Message Errors 2 | . . . . . 2 . Matter Fused 2 | . . . . . 2 . Energy Discharges 2 | . . . . . 2 . Parts Fused 1 | . . . . . 1 . Data Loss (minor) 1 | . . . . . 1 . Misfires 1 | . . . . . 1 . Overload Shots . | . . . . . . . Overflow Damage 82 | . . 16 9 30 27 . Projectiles 82 | . . 16 9 30 27 . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks 25 | . 3 1 9 6 6 . Impact . | . . . . . . . Kinetic 23 | . 2 1 8 6 6 . Secondary 2 | . 1 . 1 . . . Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed 13 | . . 1 4 2 6 . Targets Rammed 18 | . . 2 6 4 6 . Kicked . | . . . . . . . Crushed 5 | . . 1 2 2 . . Highest Temperature 515 | . 515 283 102 42 415 227 Average Temperature 92 | . 171 62 27 12 121 90 Received Heat Transfer 1455 | . 66 357 450 18 402 162 Effects 17 | . 9 1 . . 7 . Shutdowns 1 | . . . . . 1 . Energy Bleed 3 | . 2 1 . . . . Interference 7 | . 3 . . . 4 . Matter Decay 1 | . 1 . . . . . Short Circuit 2 | . 1 . . . 1 . Damage (minor) 3 | . 2 . . . 1 . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted 3 | . 1 . . 1 1 . Combat Hostiles 3 | . 1 . . 1 1 . Parts Melted 9 | . 2 2 . 1 4 . Heat Transferred 7403 | . 1184 1813 . 800 3099 507 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 ------- Run | Jun Mat Mat Sto Mat Fac Fac Peak Influence 646 | . 147 646 538 154 455 229 Initial 222 | . . 20 118 154 7 222 Average 189 | . 47 348 234 41 178 219 Maximum Alert Level 2 | . . 2 2 . 2 1 Low Security (%) 55 | 100 100 12 41 100 56 6 Level 1 32 | . . 55 48 . 32 93 Level 2 11 | . . 32 9 . 11 . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 24 | . 1 4 7 1 9 2 Investigation 3 | . . 1 1 . 1 . Extermination 3 | . . . . . 3 . Reinforcement 10 | . 1 3 1 1 2 2 Assault 2 | . . . 2 . . . Garrison 6 | . . . 3 . 3 . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . . 1 . Haulers Reinforced 1 | . . . . . 1 . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 --------- Run | Jun Mat Mat Sto Mat Fac Fac Distress Signals 12 | . . 4 3 4 1 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 170 | . 23 47 43 16 35 6 Peak Tracking Total 10 | . 5 5 10 4 6 5 Tactical Retreats 9 | . 2 1 3 1 1 1 Traps | -11 -10 -9 -9 -8 -7 -6 ------- Run | Jun Mat Mat Sto Mat Fac Fac Traps Triggered 4 | . . 1 2 . 1 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 ---------- Run | Jun Mat Mat Sto Mat Fac Fac Machines Disabled 11 | . . . 5 1 5 . Max in Single Turn 2 | . . . 1 1 2 . Garrison Access 1 | . . . 1 . . . Machines Repaired . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 --------- Run | Jun Mat Mat Sto Mat Fac Fac Machines Accessed 39 | . 8 8 13 6 4 . Terminals 29 | . 8 5 9 5 2 . Fabricators . | . . . . . . . Repair Stations 4 | . . 1 2 1 . . Recycling Units 2 | . . . 1 . 1 . Scanalyzers 3 | . . 2 . . 1 . Garrison Access 1 | . . . 1 . . . Total Hacks 112 | . 20 28 36 17 11 . Successful 75 | . 12 23 21 11 8 . Failed 37 | . 8 5 15 6 3 . Catastrophic 2 | . . . 2 . . . Database Lockouts . | . . . . . . . Manual 2 | . . . 2 . . . Terminals 80 | . 20 14 24 16 6 . Fabricators . | . . . . . . . Repair Stations 13 | . . 6 6 1 . . Recycling Units 5 | . . . 4 . 1 . Scanalyzers 12 | . . 8 . . 4 . Garrison Access 2 | . . . 2 . . . Terminal Hacks 47 | . 12 9 11 11 4 . Record 1 | . . . . 1 . . Prototype ID Bank 4 | . 2 . . 2 . . Open Door 3 | . . . 3 . . . Branch Access Points 2 | . . . . 1 1 . Emergency Access Points 2 | . . . . 1 1 . Machine Index 1 | . 1 . . . . . Recycling Unit Index 1 | . . . . 1 . . Alert Level 3 | . . 2 . 1 . . Unreport Threat 10 | . 2 2 3 2 1 . Locate Traps 5 | . 1 1 2 1 . . Dispatch Records 1 | . 1 . . . . . Patrol Status 3 | . 1 1 . 1 . . Transport Status 1 | . 1 . . . . . Investigation Status 2 | . . 1 1 . . . Reinforcement Status 1 | . . 1 . . . . Assault Status 1 | . . . 1 . . . Hauler Manifests 1 | . 1 . . . . . Registered Components 3 | . . 1 1 . 1 . Zone Layout 2 | . 2 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 12 | . . 6 6 . . . Scan Component 6 | . . 3 3 . . . Repair 6 | . . 3 3 . . . Recycling Unit Hacks 4 | . . . 3 . 1 . Report Inventory 2 | . . . 1 . 1 . Retrieve Matter 1 | . . . 1 . . . Retrieve Components 1 | . . . 1 . . . Scanalyzer 11 | . . 8 . . 3 . Insert Component 6 | . . 4 . . 2 . Analyze 5 | . . 4 . . 1 . Garrison Access Hacks 1 | . . . 1 . . . Seal Access 1 | . . . 1 . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 4 | . 1 1 1 1 . . Used . | . . . . . . . Hacking Detections 30 | . 7 7 9 5 2 . Full Trace Events 2 | . . . 1 . 1 . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 5 | . . 4 . . 1 . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 6 | . . 3 3 . . . Time 186 | . . 90 96 . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter 71 | . . . 71 . . . Retrieved Components 10 | . . . 10 . . . Parts Scanalyzed 5 | . . 4 . . 1 . Part Schematics Acquired 5 | . . 4 . . 1 . Parts Damaged 1 | . . . . . 1 . Bothacking | -11 -10 -9 -9 -8 -7 -6 ------------ Run | Jun Mat Mat Sto Mat Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 4 | . . . . . 4 . Programmers 4 | . . . . . 4 . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -------- Run | Jun Mat Mat Sto Mat Fac Fac Total Allies 12 | . . . 12 . . . Largest Group 12 | . . . 12 8 . . Highest-Rated Group 150 | . . . 150 115 . . Highest-Rated Ally 31 | . . . 31 31 . . Total Orders . | . . . . . . . Ally Attacks 116 | . . . 84 32 . . Total Damage 1236 | . . . 938 298 . . Kills 13 | . . . 11 2 . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 ------- Run | Jun Mat Mat Sto Mat Fac Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 ------------- Run | Jun Mat Mat Sto Mat Fac Fac Turns Passed 8655 | 61 1442 2014 2280 1326 1366 166 Spaces Moved 4328 | 40 765 976 1098 714 671 64 Core 14 | 8 . 6 . . . . Treads 3070 | . . 643 1098 714 615 . Legs 1244 | 32 765 327 . . 56 64 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 160 160 156 184 Average Speed 158 | 114 167 149 160 160 158 184 Slowest Speed 550 | 190 330 550 160 160 235 184 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered 1 | . . . . . . 1 Exploration Rate (%) 50 | 4 98 78 95 57 20 3 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 60 | . . . 4 17 37 2 Melee . | . . . . . . . Projectile 48 | . . . 4 17 25 2 AOE 12 | . . . . . 12 . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 --------- Run | Jun Mat Mat Sto Mat Fac Fac Total 5457 | 55 850 1367 1429 843 823 90 Wait 508 | . 7 213 189 53 41 5 Move 4322 | 39 764 975 1097 713 670 64 Hop . | . . . . . . . Pick Up 103 | 8 19 29 18 18 10 1 Fast Attach 12 | . . 10 2 . . . Attach 43 | 7 4 4 9 2 11 6 Detach 2 | 1 . 1 . . . . Swap 34 | . 7 9 7 3 3 5 Drop 73 | . 7 34 6 19 7 . Fire 342 | . 42 90 95 31 75 9 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush 18 | . . 2 6 4 6 . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 5 exits: *Mat x3 / *Sto x2) -9/Storage -8/Materials -7/Factory (discovered 3 exits: [*Fac] / Low x2) -6/Factory History --------- Turn | Location | Event 24 | -11/Junkyard | Discovered new exit (range 16) 62 | -11/Junkyard | Entered Materials 209 | -10/Materials | Discovered new exit (range 15) 307 | -10/Materials | Build established: Mutant 649 | -10/Materials | Discovered new exit (range 18) 952 | -10/Materials | Discovered new exit (range 5) 962 | -10/Materials | Lost 3 parts (1p1n1w) 1096 | -10/Materials | Discovered new exit (range 7) 1504 | -10/Materials | Entered another Materials area 1504 | -9/Materials | Evolved 2 slots: Propulsion x2 1815 | -9/Materials | Build established: Scavenger-Mutant 2472 | -9/Materials | Discovered new exit (range 8) 2660 | -9/Materials | Repaired Hvy. Assault Rifle 2687 | -9/Materials | Repaired Beam Cannon 2721 | -9/Materials | Repaired Imp. Treads 2873 | -9/Materials | Discovered new exit (range 16) 3063 | -9/Materials | Discovered new exit (range 3) 3216 | -9/Materials | Discovered new exit (range 10) 3314 | -9/Materials | Discovered new exit (range 16) 3316 | -9/Materials | Build established: Mutant 3518 | -9/Materials | Entered Storage 3937 | -9/Storage | Core integrity fell below 50% 4329 | -9/Storage | Garrison activated, responded to threat 4684 | -9/Storage | Repaired Imp. Treads 4930 | -9/Storage | Repaired Imp. Treads 4965 | -9/Storage | Repaired Imp. Ion Engine 5074 | -9/Storage | Discovered new exit (range 14) 5255 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 5469 | -9/Storage | Met a pair of Derelict thieves 5561 | -9/Storage | Build established: Commander-Mutant 5798 | -9/Storage | Entered Materials 5798 | -8/Materials | Accompanied by 8 allies 5798 | -8/Materials | Evolved 2 slots: Utility x2 6151 | -8/Materials | Build established: Mutant 6982 | -8/Materials | Discovered new exit (range 3) 7124 | -8/Materials | Entered Factory 7124 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 7352 | -7/Factory | Identified exit to Lower Caves 7426 | -7/Factory | Build established: Tank 8174 | -7/Factory | Garrison activated, responded to threat 8371 | -7/Factory | Discovered new exit (range 15) 8490 | -7/Factory | Entered another Factory area 8490 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8656 | -6/Factory | Crushed by falling debris 8656 | -6/Factory | System corruption reached 10% 8656 | -6/Factory | Self-destructed Last Messages --------------- 08645_ Slug penetrates Wall. 08647_ Wall collapses. 08649_ Penetrated by Slug. 08649_ Hrd. Medium Armor Plating destroyed. 08649_ Penetrated by Slug. 08650_ U-05 Engineer builds a Wall. 08651_ Penetrated by Slug. 08654_ U-05 Engineer lays Concrete. 08654_ Penetrated by Slug. 08655_ U-05 Engineer builds a Wall. 08655_ VSS Leg destroyed. 08655_ Hvy. Laser destroyed. 08656_ The unstable cave ceiling collapses. 08656_ Crushed by falling debris. 08656_ Imp. Titanium Leg destroyed. 08656_ System corrupted by crushing effect (+5). 08656_ Imp. Heat Sink destroyed. 08656_ System corrupted by crushing effect (+4). 08656_ VSS Leg destroyed. 08656_ System corrupted by crushing effect (+1). 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" #??????????????????? | | ?????????????# ###??????????????????? | | ?????????????# %# #??????????????????? | | ?????????????# # #??????????????????? | | ?????????????# ^ = "##??????????????????? | | ?????????????+ "#???????????????????? | | ?????????????# "#???????????????????? | | ?????????????# " "##???????????????????? | | ????????????## "##???????????????????? | | ????????? ##???????????????????? | | ????????? ! #######??????????????? | | ?????????? ???????? | | ??????????########## ???????? | | ???????????????????# /== """"" """"" ????????? | | ???????????????????# /== """"" ""????????????? | | ???????????????????#% == """ ??????????????? | | ???????????????????## ??????????????? | | ????????????????????# ???????????????? | | ???????????????????## #####???????????????? | | ????????????????????# ##+###???????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 23 Energy Capacity 450 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 450 Evasion (%) 55 Recoil Reduction 4 Offensive Hacking 10 Item Schematics ----------------- Huge Storage Unit | -9/Materials | Scanalyzed Targeting Computer | -9/Materials | Scanalyzed Imp. Heat Sink | -9/Materials | Scanalyzed Imp. Ion Engine | -9/Materials | Scanalyzed Imp. Shield Generator | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CarbideHelicalMinigun Manual? 0 Play Time 01:07:22 Cumulative 23.2 hours Start 2023.10.05 @ 18:42:48 End 2023.10.05 @ 21:00:42 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 46 Rogue 43 Adventurer 3 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 20 Gallery% 29 Achievement% 22 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6fe74466-53d7-43b4-b9c5-674f30ddcd85