Cogmind - Beta 12 @@@ ROGUE MODE // 2023.10.05 @ 21:00:42

Player: Figgis

Result: Self-destructed

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (6)        1200
Robots Destroyed (144)     720
Value Destroyed (4073)     4073
Prototype IDs (10)         200
Alien Tech Used (0)        0
Bonus (427)                427
              TOTAL SCORE: 8620

 Bonus
-------
High Alert Combat Kills    117
Follower Combat Kills      310

 Cogmind 
---------
Core Integrity             724/850
Matter                     120/300
Energy                     20/100
System Corruption          10%
Temperature                Warm (188)
Movement                   Walking (270) Ox2
Location                   -6/Factory

 Parts 
-------
>               --- POWER (2) --------
                    (None)
>               --- PROPULSION (5) ---
                VSS Leg
                VSS Leg
>               --- UTILITY (5) ------
  High-capacity Storage Unit
         Medium Armor Plating
                Hacking Suite
>               --- WEAPON (3) -------
                Beamcaster
                Flak Gun
>               --- INVENTORY (20) ---
                Carbon-fiber Leg
                Titanium Leg
                Weapon Cycler
       Improved Light Armor Plating
        Layered Light Armor Plating
        Layered Light Armor Plating
                Hacking Suite
                System Restoration Module
                Shock Rifle
                Lightning Gun
                Thermic Laser

 Peak State 
------------
>               --- POWER ------------
                Deuterium Engine
          Light Nuclear Core
>               --- PROPULSION -------
                VSS Leg
                VSS Leg
                VSS Leg
                VSS Leg
       Improved Titanium Leg
>               --- UTILITY ----------
  High-capacity Storage Unit
       Hardened Medium Armor Plating
        Layered Light Armor Plating
       Improved Shield Generator
                Hacking Suite
>               --- WEAPON -----------
                Thermic Laser
         Cooled Plasma Cannon
                Minigun
>               --- INVENTORY --------
                Carbon-fiber Leg
                Titanium Leg
                VSS Leg
       Improved Heat Sink
                Weapon Cycler
         Medium Armor Plating
       Improved Light Armor Plating
        Layered Light Armor Plating
                Hacking Suite
                System Restoration Module
                Shock Rifle
                Lightning Gun
          Heavy Laser
                Beamcaster
                Flak Gun
[Rating: 56]

 Favorites 
-----------
Power                      Deuterium Engine
  Engine                   Deuterium Engine
  Power Core               Light Nuclear Core
Propulsion                 Improved Treads
  Treads                   Improved Treads
  Leg                      Aluminum Leg
Utility                    Hacking Suite
  Device                   Improved Shield Generator
  Storage                  High-capacity Storage Unit
  Hackware                 Hacking Suite
  Protection               Medium Armor Plating
Weapon                     Improved Light Cannon
  Energy Gun               Heavy Laser
  Energy Cannon            Beam Cannon
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Improved Light Cannon

 Build                          | -11 -10 -9  -9  -8  -7  -6  
-------                    Run  | Jun Mat Mat Sto Mat Fac Fac 
Slots Evolved              8    | .   .   2   .   2   2   2   
  Power                    1    | .   .   .   .   .   1   .   
  Propulsion               3    | .   .   2   .   .   .   1   
  Utility                  3    | .   .   .   .   2   .   1   
  Weapon                   1    | .   .   .   .   .   1   .   
Parts Attached             89   | 7   11  23  18  5   14  11  
  Power                    11   | 1   2   1   2   2   3   .   
    Engine                 9    | 1   2   .   2   2   2   .   
    Core                   2    | .   .   1   .   .   1   .   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               32   | 2   1   13  8   .   5   3   
    Treads                 18   | .   .   9   8   .   1   .   
    Leg                    14   | 2   1   4   .   .   4   3   
    Wheel                  .    | .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  15   | 1   3   .   1   3   3   4   
    Device                 5    | .   1   .   .   2   1   1   
    Storage                3    | 1   1   .   1   .   .   .   
    Processor              .    | .   .   .   .   .   .   .   
    Hackware               1    | .   1   .   .   .   .   .   
    Protection             6    | .   .   .   .   1   2   3   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   31   | 3   5   9   7   .   3   4   
    Energy Gun             9    | 2   .   1   1   .   2   3   
    Energy Cannon          7    | .   4   2   1   .   .   .   
    Ballistic Gun          8    | 1   .   3   2   .   1   1   
    Ballistic Cannon       7    | .   1   3   3   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  4    | .   .   1   3   .   .   .   
Parts Lost                 27   | .   3   2   6   .   6   10  
  Power                    6    | .   1   .   1   .   2   2   
  Propulsion               10   | .   1   1   4   .   1   3   
  Utility                  5    | .   .   .   .   .   2   3   
  Weapon                   6    | .   1   1   1   .   1   2   
  Highest Loss Streak      10   | .   3   1   2   .   2   10  
  To Critical Strikes      .    | .   .   .   .   .   .   .   
Average Slot Usage (%)     99   | .   99  98  98  100 99  96  
  Engine                   9    | .   13  2   9   9   13  5   
  Core                     2    | .   .   8   .   .   .   5   
  Treads                   28   | .   .   29  43  36  26  .   
  Leg                      8    | .   27  13  .   .   3   33  
  Device                   3    | .   6   .   .   9   6   5   
  Storage                  10   | .   14  11  11  9   7   6   
  Hackware                 9    | .   7   11  11  9   7   6   
  Protection               2    | .   .   .   .   9   6   12  
  Energy Cannon            10   | .   26  7   5   9   7   4   
  Ballistic Gun            4    | .   .   10  3   .   7   6   
  Ballistic Cannon         6    | .   .   3   12  9   4   .   
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             85   | 12  31  33  59  72  84  85  
  Greatest Support         92   | 20  20  92  92  89  91  68  
  Greatest Overweight (x)  10   | 1   3   10  .   .   1   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   1   
Largest Inventory Capacity 20   | 8   15  15  20  20  20  20  
  Average Capacity         17   | 7   13  15  18  20  20  20  
  Most Carried             20   | 4   15  15  20  20  20  15  
  Average Carried          15   | 1   9   14  17  19  18  13  
  Final Capacity           20   | 8   15  15  20  20  20  20  
  Final Carried            20   | 2   11  15  20  20  16  11  

 Class Distribution 
--------------------
 59% | Mutant
 17% | Scavenger-Mutant
 15% | Tank
  6% | Commander-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
           Mutant | -9/Storage
           Mutant | -8/Materials
             Tank | -7/Factory
             Tank | -6/Factory

 Resources                      | -11  -10  -9   -9   -8   -7   -6   
-----------                Run  | Jun  Mat  Mat  Sto  Mat  Fac  Fac  
Matter Collected           2589 | 246  324  612  809  172  426  .    
  Remotely                 .    | .    .    .    .    .    .    .    
Salvage Created            4863 | .    566  1379 1154 435  1329 .    
  Parts                    315  | .    43   112  72   29   59   .    
Haulers Intercepted        4    | .    .    1    1    2    .    .    
Recyclers Shooed           4    | .    .    1    3    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -8  -7  -6  
-------                    Run  | Jun Mat Mat Sto Mat Fac Fac 
Combat Hostiles Destroyed  104  | .   11  33  26  9   25  .   
  Guns                     28   | .   .   13  8   .   7   .   
  Cannons                  73   | .   10  20  18  8   17  .   
Classes Destroyed          13   | .   6   2   2   .   3   .   
  Worker                   9    | .   3   2   4   .   .   .   
  Builder                  3    | .   .   .   .   .   3   .   
  Hauler                   4    | .   .   1   1   2   .   .   
  Recycler                 7    | .   2   1   3   .   1   .   
  Operator                 4    | .   1   1   1   1   .   .   
  Watcher                  13   | .   3   4   2   2   2   .   
  Swarmer                  30   | .   6   12  4   4   4   .   
  Grunt                    43   | .   5   12  8   3   15  .   
  Brawler                  2    | .   .   .   1   .   1   .   
  Duelist                  1    | .   .   .   1   .   .   .   
  Sentry                   24   | .   .   9   12  2   1   .   
  Hunter                   1    | .   .   .   .   .   1   .   
  Programmer               3    | .   .   .   .   .   3   .   
Best Kill Streak           8    | .   7   6   5   5   8   .   
  Combat Bots Only         5    | .   5   5   4   4   5   .   
Max Kills in Single Turn   2    | .   2   2   2   1   2   .   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   -7   -6   
--------                   Run  | Jun  Mat  Mat  Sto  Mat  Fac  Fac  
Damage Taken               5852 | .    349  1093 1278 204  1338 1590 
  Core                     548  | .    42   139  135  12   94   126  
  Absorbed by Shields      652  | .    .    .    .    35   497  120  
  Regen/Repaired (Parts)   330  | .    .    162  168  .    .    .    
Core Remaining (%)         79   | 100  83   .    31   97   86   .    
Volleys Fired              342  | .    42   90   95   31   75   9    
  Largest                  3    | .    2    2    2    2    3    3    
  Hottest                  172  | .    120  120  78   74   129  172  
Shots Fired                737  | .    77   176  188  62   208  26   
  Gun                      270  | .    .    93   52   .    103  22   
  Cannon                   467  | .    77   83   136  62   105  4    
  Launcher                 .    | .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    
  Kinetic                  436  | .    6    107  186  31   97   9    
  Thermal                  301  | .    71   69   2    31   111  17   
  Explosive                .    | .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    
  Robot Hit Streak         13   | .    5    13   11   6    9    6    
  Robot Miss Streak        10   | .    10   3    5    7    4    3    
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    
Shots Hit Robots           409  | .    32   108  117  29   107  16   
  Core Hits                177  | .    20   49   45   12   46   5    
  Critical Kills           4    | .    1    .    1    1    1    .    
  Critical Parts Destroyed 1    | .    .    1    .    .    .    .    
  Critical Strikes         10   | .    1    1    4    1    2    1    
    Burn                   2    | .    .    .    .    .    1    1    
    Meltdown               3    | .    1    .    .    1    1    .    
    Destroy                2    | .    .    1    1    .    .    .    
    Blast                  3    | .    .    .    3    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           8995 | .    629  1898 2363 803  2928 374  
  Guns                     2863 | .    .    827  609  .    1119 308  
  Cannons                  5916 | .    629  1056 1717 765  1683 66   
  Explosions               59   | .    .    .    .    .    59   .    
  Melee                    .    | .    .    .    .    .    .    .    
  Ramming                  157  | .    .    15   37   38   67   .    
  Kinetic                  4748 | .    70   1023 2326 262  939  128  
  Thermal                  4031 | .    559  860  .    503  1863 246  
  Explosive                59   | .    .    .    .    .    59   .    
  Electromagnetic          .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         3    | .    .    .    .    .    3    .    
  Average Corruption       1    | .    .    .    .    .    1    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    
  Effects                  9    | .    .    .    .    .    9    .    
    Message Errors         2    | .    .    .    .    .    2    .    
    Matter Fused           2    | .    .    .    .    .    2    .    
    Energy Discharges      2    | .    .    .    .    .    2    .    
    Parts Fused            1    | .    .    .    .    .    1    .    
    Data Loss (minor)      1    | .    .    .    .    .    1    .    
    Misfires               1    | .    .    .    .    .    1    .    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            82   | .    .    16   9    30   27   .    
  Projectiles              82   | .    .    16   9    30   27   .    
  Explosions               .    | .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    
Knockbacks                 25   | .    3    1    9    6    6    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Kinetic                  23   | .    2    1    8    6    6    .    
  Secondary                2    | .    1    .    1    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    .    .    
  Rammed                   13   | .    .    1    4    2    6    .    
Targets Rammed             18   | .    .    2    6    4    6    .    
  Kicked                   .    | .    .    .    .    .    .    .    
  Crushed                  5    | .    .    1    2    2    .    .    
Highest Temperature        515  | .    515  283  102  42   415  227  
  Average Temperature      92   | .    171  62   27   12   121  90   
  Received Heat Transfer   1455 | .    66   357  450  18   402  162  
  Effects                  17   | .    9    1    .    .    7    .    
    Shutdowns              1    | .    .    .    .    .    1    .    
    Energy Bleed           3    | .    2    1    .    .    .    .    
    Interference           7    | .    3    .    .    .    4    .    
    Matter Decay           1    | .    1    .    .    .    .    .    
    Short Circuit          2    | .    1    .    .    .    1    .    
    Damage (minor)         3    | .    2    .    .    .    1    .    
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    
Robots Melted              3    | .    1    .    .    1    1    .    
  Combat Hostiles          3    | .    1    .    .    1    1    .    
  Parts Melted             9    | .    2    2    .    1    4    .    
  Heat Transferred         7403 | .    1184 1813 .    800  3099 507  
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  -7  -6  
-------                    Run  | Jun Mat Mat Sto Mat Fac Fac 
Peak Influence             646  | .   147 646 538 154 455 229 
  Initial                  222  | .   .   20  118 154 7   222 
  Average                  189  | .   47  348 234 41  178 219 
Maximum Alert Level        2    | .   .   2   2   .   2   1   
  Low Security (%)         55   | 100 100 12  41  100 56  6   
  Level 1                  32   | .   .   55  48  .   32  93  
  Level 2                  11   | .   .   32  9   .   11  .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          24   | .   1   4   7   1   9   2   
  Investigation            3    | .   .   1   1   .   1   .   
  Extermination            3    | .   .   .   .   .   3   .   
  Reinforcement            10   | .   1   3   1   1   2   2   
  Assault                  2    | .   .   .   2   .   .   .   
  Garrison                 6    | .   .   .   3   .   3   .   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   1   .   
Haulers Reinforced         1    | .   .   .   .   .   1   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  -7  -6  
---------                  Run  | Jun Mat Mat Sto Mat Fac Fac 
Distress Signals           12   | .   .   4   3   4   1   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              170  | .   23  47  43  16  35  6   
  Peak Tracking Total      10   | .   5   5   10  4   6   5   
  Tactical Retreats        9    | .   2   1   3   1   1   1   

 Traps                          | -11 -10 -9  -9  -8  -7  -6  
-------                    Run  | Jun Mat Mat Sto Mat Fac Fac 
Traps Triggered            4    | .   .   1   2   .   1   .   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -7  -6  
----------                 Run  | Jun Mat Mat Sto Mat Fac Fac 
Machines Disabled          11   | .   .   .   5   1   5   .   
  Max in Single Turn       2    | .   .   .   1   1   2   .   
  Garrison Access          1    | .   .   .   1   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  -6  
---------                  Run  | Jun Mat Mat Sto Mat Fac Fac 
Machines Accessed          39   | .   8   8   13  6   4   .   
  Terminals                29   | .   8   5   9   5   2   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          4    | .   .   1   2   1   .   .   
  Recycling Units          2    | .   .   .   1   .   1   .   
  Scanalyzers              3    | .   .   2   .   .   1   .   
  Garrison Access          1    | .   .   .   1   .   .   .   
Total Hacks                112  | .   20  28  36  17  11  .   
  Successful               75   | .   12  23  21  11  8   .   
  Failed                   37   | .   8   5   15  6   3   .   
    Catastrophic           2    | .   .   .   2   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   2    | .   .   .   2   .   .   .   
  Terminals                80   | .   20  14  24  16  6   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          13   | .   .   6   6   1   .   .   
  Recycling Units          5    | .   .   .   4   .   1   .   
  Scanalyzers              12   | .   .   8   .   .   4   .   
  Garrison Access          2    | .   .   .   2   .   .   .   
Terminal Hacks             47   | .   12  9   11  11  4   .   
  Record                   1    | .   .   .   .   1   .   .   
  Prototype ID Bank        4    | .   2   .   .   2   .   .   
  Open Door                3    | .   .   .   3   .   .   .   
  Branch Access Points     2    | .   .   .   .   1   1   .   
  Emergency Access Points  2    | .   .   .   .   1   1   .   
  Machine Index            1    | .   1   .   .   .   .   .   
  Recycling Unit Index     1    | .   .   .   .   1   .   .   
  Alert Level              3    | .   .   2   .   1   .   .   
  Unreport Threat          10   | .   2   2   3   2   1   .   
  Locate Traps             5    | .   1   1   2   1   .   .   
  Dispatch Records         1    | .   1   .   .   .   .   .   
  Patrol Status            3    | .   1   1   .   1   .   .   
  Transport Status         1    | .   1   .   .   .   .   .   
  Investigation Status     2    | .   .   1   1   .   .   .   
  Reinforcement Status     1    | .   .   1   .   .   .   .   
  Assault Status           1    | .   .   .   1   .   .   .   
  Hauler Manifests         1    | .   1   .   .   .   .   .   
  Registered Components    3    | .   .   1   1   .   1   .   
  Zone Layout              2    | .   2   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       12   | .   .   6   6   .   .   .   
  Scan Component           6    | .   .   3   3   .   .   .   
  Repair                   6    | .   .   3   3   .   .   .   
Recycling Unit Hacks       4    | .   .   .   3   .   1   .   
  Report Inventory         2    | .   .   .   1   .   1   .   
  Retrieve Matter          1    | .   .   .   1   .   .   .   
  Retrieve Components      1    | .   .   .   1   .   .   .   
Scanalyzer                 11   | .   .   8   .   .   3   .   
  Insert Component         6    | .   .   4   .   .   2   .   
  Analyze                  5    | .   .   4   .   .   1   .   
Garrison Access Hacks      1    | .   .   .   1   .   .   .   
  Seal Access              1    | .   .   .   1   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       4    | .   1   1   1   1   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         30   | .   7   7   9   5   2   .   
  Full Trace Events        2    | .   .   .   1   .   1   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   5    | .   .   4   .   .   1   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             6    | .   .   3   3   .   .   .   
  Time                     186  | .   .   90  96  .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         71   | .   .   .   71  .   .   .   
  Retrieved Components     10   | .   .   .   10  .   .   .   
Parts Scanalyzed           5    | .   .   4   .   .   1   .   
  Part Schematics Acquired 5    | .   .   4   .   .   1   .   
  Parts Damaged            1    | .   .   .   .   .   1   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  -6  
------------               Run  | Jun Mat Mat Sto Mat Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    4    | .   .   .   .   .   4   .   
  Programmers              4    | .   .   .   .   .   4   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -7  -6  
--------                   Run  | Jun Mat Mat Sto Mat Fac Fac 
Total Allies               12   | .   .   .   12  .   .   .   
  Largest Group            12   | .   .   .   12  8   .   .   
  Highest-Rated Group      150  | .   .   .   150 115 .   .   
  Highest-Rated Ally       31   | .   .   .   31  31  .   .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               116  | .   .   .   84  32  .   .   
  Total Damage             1236 | .   .   .   938 298 .   .   
  Kills                    13   | .   .   .   11  2   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -7  -6  
-------                    Run  | Jun Mat Mat Sto Mat Fac Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -8   -7   -6   
-------------              Run  | Jun  Mat  Mat  Sto  Mat  Fac  Fac  
Turns Passed               8655 | 61   1442 2014 2280 1326 1366 166  
Spaces Moved               4328 | 40   765  976  1098 714  671  64   
  Core                     14   | 8    .    6    .    .    .    .    
  Treads                   3070 | .    .    643  1098 714  615  .    
  Legs                     1244 | 32   765  327  .    .    56   64   
  Wheels                   .    | .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  160  160  156  184  
  Average Speed            158  | 114  167  149  160  160  158  184  
  Slowest Speed            550  | 190  330  550  160  160  235  184  
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    
  Cave-ins Triggered       1    | .    .    .    .    .    .    1    
Exploration Rate (%)       50   | 4    98   78   95   57   20   3    
  Regions Visited          6
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    .    
  Unknown Exits Taken      6    | 1    1    1    1    1    1    .    
Scrap Searched             .    | .    .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    
Terrain Destroyed          60   | .    .    .    4    17   37   2    
  Melee                    .    | .    .    .    .    .    .    .    
  Projectile               48   | .    .    .    4    17   25   2    
  AOE                      12   | .    .    .    .    .    12   .    
Terrain Rammed             .    | .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -8   -7   -6   
---------                  Run  | Jun  Mat  Mat  Sto  Mat  Fac  Fac  
Total                      5457 | 55   850  1367 1429 843  823  90   
  Wait                     508  | .    7    213  189  53   41   5    
  Move                     4322 | 39   764  975  1097 713  670  64   
  Hop                      .    | .    .    .    .    .    .    .    
  Pick Up                  103  | 8    19   29   18   18   10   1    
  Fast Attach              12   | .    .    10   2    .    .    .    
  Attach                   43   | 7    4    4    9    2    11   6    
  Detach                   2    | 1    .    1    .    .    .    .    
  Swap                     34   | .    7    9    7    3    3    5    
  Drop                     73   | .    7    34   6    19   7    .    
  Fire                     342  | .    42   90   95   31   75   9    
  Melee                    .    | .    .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    
  Crush                    18   | .    .    2    6    4    6    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    

 Route 
-------
-11/Junkyard
-10/Materials (discovered 4 exits: *Mat x3 / [*Min])
-9/Materials (discovered 5 exits: *Mat x3 / *Sto x2)
-9/Storage
-8/Materials
-7/Factory (discovered 3 exits: [*Fac] / Low x2)
-6/Factory

 History 
---------
 Turn | Location      | Event
   24 | -11/Junkyard  | Discovered new exit (range 16)
   62 | -11/Junkyard  | Entered Materials
  209 | -10/Materials | Discovered new exit (range 15)
  307 | -10/Materials | Build established: Mutant
  649 | -10/Materials | Discovered new exit (range 18)
  952 | -10/Materials | Discovered new exit (range 5)
  962 | -10/Materials | Lost 3 parts (1p1n1w)
 1096 | -10/Materials | Discovered new exit (range 7)
 1504 | -10/Materials | Entered another Materials area
 1504 | -9/Materials  | Evolved 2 slots: Propulsion x2
 1815 | -9/Materials  | Build established: Scavenger-Mutant
 2472 | -9/Materials  | Discovered new exit (range 8)
 2660 | -9/Materials  | Repaired Hvy. Assault Rifle
 2687 | -9/Materials  | Repaired Beam Cannon
 2721 | -9/Materials  | Repaired Imp. Treads
 2873 | -9/Materials  | Discovered new exit (range 16)
 3063 | -9/Materials  | Discovered new exit (range 3)
 3216 | -9/Materials  | Discovered new exit (range 10)
 3314 | -9/Materials  | Discovered new exit (range 16)
 3316 | -9/Materials  | Build established: Mutant
 3518 | -9/Materials  | Entered Storage
 3937 | -9/Storage    | Core integrity fell below 50%
 4329 | -9/Storage    | Garrison activated, responded to threat
 4684 | -9/Storage    | Repaired Imp. Treads
 4930 | -9/Storage    | Repaired Imp. Treads
 4965 | -9/Storage    | Repaired Imp. Ion Engine
 5074 | -9/Storage    | Discovered new exit (range 14)
 5255 | -9/Storage    | Assisted by bots powering up and referring to "LRC-V3"
 5469 | -9/Storage    | Met a pair of Derelict thieves
 5561 | -9/Storage    | Build established: Commander-Mutant
 5798 | -9/Storage    | Entered Materials
 5798 | -8/Materials  | Accompanied by 8 allies
 5798 | -8/Materials  | Evolved 2 slots: Utility x2
 6151 | -8/Materials  | Build established: Mutant
 6982 | -8/Materials  | Discovered new exit (range 3)
 7124 | -8/Materials  | Entered Factory
 7124 | -7/Factory    | Evolved 2 slots: Power x1, Weapon x1
 7352 | -7/Factory    | Identified exit to Lower Caves
 7426 | -7/Factory    | Build established: Tank
 8174 | -7/Factory    | Garrison activated, responded to threat
 8371 | -7/Factory    | Discovered new exit (range 15)
 8490 | -7/Factory    | Entered another Factory area
 8490 | -6/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 8656 | -6/Factory    | Crushed by falling debris
 8656 | -6/Factory    | System corruption reached 10%
 8656 | -6/Factory    | Self-destructed

 Last Messages 
---------------
08645_ Slug penetrates Wall. <x3>
08647_ Wall collapses.
08649_ Penetrated by Slug.
08649_ Hrd. Medium Armor Plating destroyed.
08649_ Penetrated by Slug.
08650_ U-05 Engineer builds a Wall. <x2>
08651_ Penetrated by Slug. <x2>
08654_ U-05 Engineer lays Concrete.
08654_ Penetrated by Slug.
08655_ U-05 Engineer builds a Wall.
08655_ VSS Leg destroyed.
08655_ Hvy. Laser destroyed.
08656_ The unstable cave ceiling collapses.
08656_ Crushed by falling debris.
08656_ Imp. Titanium Leg destroyed.
08656_ System corrupted by crushing effect (+5).
08656_ Imp. Heat Sink destroyed.
08656_ System corrupted by crushing effect (+4).
08656_ VSS Leg destroyed.
08656_ System corrupted by crushing effect (+1).

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           51
Energy Generation          23
Energy Capacity            450
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
ECM Strength               1
Armor Coverage             450
Evasion (%)                55
Recoil Reduction           4
Offensive Hacking          10

 Item Schematics 
-----------------
     Huge Storage Unit | -9/Materials | Scanalyzed
    Targeting Computer | -9/Materials | Scanalyzed
        Imp. Heat Sink | -9/Materials | Scanalyzed
       Imp. Ion Engine | -9/Materials | Scanalyzed
 Imp. Shield Generator | -7/Factory   | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              CarbideHelicalMinigun
  Manual?         0
Play Time         01:07:22
  Cumulative      23.2 hours
  Start           2023.10.05 @ 18:42:48
  End             2023.10.05 @ 21:00:42
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          46
  Rogue           43
  Adventurer      3
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             20
Gallery%          29
Achievement%      22
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 6fe74466-53d7-43b4-b9c5-674f30ddcd85