Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.06.24 @ 02:55:07 Player: Jezoensis Result: Destroyed by G-73 Enforcer with Phase Gun Performance ------------- Evolutions (8) 4000 Regions Visited (19) 3800 Robots Destroyed (153) 765 Value Destroyed (5959) 5959 Prototype IDs (51) 1020 Alien Tech Used (0) 0 Bonus (3022) 3022 TOTAL SCORE: 18566 Bonus ------- High Alert Combat Kills 392 Follower Combat Kills 349 Aligned with FarCom 300 Destroyed Z-Imprinter 1000 Triggered Deep Caves Wall 500 Exposed GOLEM Chamber 500 Friendly Fire -19 Cogmind --------- Core Integrity 0/1450 Matter 149/300 Energy 100/100 System Corruption 24% Temperature Cool (0) Movement Core (50) Location -2/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- Assembled Alloy Leg > --- UTILITY (15) ----- GOLEM Unit > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Advanced Transmission Jammer GOLEM Unit Peak State ------------ > --- POWER ------------ Assembled Flux Generator > --- PROPULSION ------- Flexi-carbon Leg Assembled Alloy Leg Assembled Alloy Leg > --- UTILITY ---------- Assembled Nanovents Assembled Nanovents Assembled Nanovents Assembled Nanovents Medium Storage Unit Assembled Biocell Array Assembled Biocell Array Assembled Suspension Frame Advanced Visual Processing Unit Assembled Combat Suite Assembled Alloy Armor Assembled Alloy Armor Assembled Alloy Armor GOLEM Unit > --- WEAPON ----------- Assembled Focal Cannon Assembled Focal Cannon Assembled Focal Cannon > --- INVENTORY -------- Large Storage Unit Structural Scanner GOLEM Unit GOLEM Unit GOLEM Unit Improved Proton Missile Launcher Power Maul [Rating: 190] Favorites ----------- Power Assembled Flux Generator Engine Ion Engine Power Core Nuclear Core Reactor Assembled Flux Generator Propulsion Assembled Alloy Leg Treads Light Treads Leg Assembled Alloy Leg Wheel Wheel Flight Unit Advanced Surge Thruster Utility Advanced Visual Processing Unit Device Assembled Nanovents Storage High-capacity Storage Unit Processor Advanced Visual Processing Unit Hackware System Shield Protection Assembled Alloy Armor Weapon Assembled Focal Cannon Energy Gun Heavy EM Shotgun Energy Cannon Assembled Focal Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Compact Linear Accelerator Launcher Rocket Array Special Weapon Mining Laser Impact Weapon Power Maul Slashing Weapon Axe Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -3 -2 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Fac Fac Ext Res Res Slots Evolved 16 | . . . . . 4 2 . . . . . 2 . . 2 2 . 2 2 Power 1 | . . . . . . . . . . . . 1 . . . . . . . Propulsion 1 | . . . . . 1 . . . . . . . . . . . . . . Utility 13 | . . . . . 2 2 . . . . . 1 . . 2 2 . 2 2 Weapon 1 | . . . . . 1 . . . . . . . . . . . . . . Parts Attached 208 | 8 24 15 5 8 30 30 3 1 5 42 7 5 1 1 1 2 3 3 14 Power 13 | 1 2 . 1 2 2 3 . . . 2 . . . . . . . . . Engine 6 | 1 2 . 1 1 1 . . . . . . . . . . . . . . Core 6 | . . . . 1 1 3 . . . 1 . . . . . . . . . Reactor 1 | . . . . . . . . . . 1 . . . . . . . . . Propulsion 44 | 3 6 2 1 . 10 7 . . . 9 1 1 . . . . 2 . 2 Treads 15 | . 3 . . . 2 2 . . . 8 . . . . . . . . . Leg 5 | . . . . . . . . . . . 1 1 . . . . 2 . 1 Wheel 23 | 3 3 2 1 . 8 5 . . . 1 . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . Flight 1 | . . . . . . . . . . . . . . . . . . . 1 Utility 66 | 2 7 3 1 2 6 10 1 . . 15 2 3 . 1 1 1 1 2 8 Device 44 | 1 5 3 . 2 1 7 1 . . 9 1 1 . 1 1 1 1 2 7 Storage 8 | 1 2 . 1 . 1 . . . . . 1 2 . . . . . . . Processor 8 | . . . . . 3 3 . . . 1 . . . . . . . . 1 Hackware 1 | . . . . . 1 . . . . . . . . . . . . . . Protection 5 | . . . . . . . . . . 5 . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . . . . . . Weapon 85 | 2 9 10 2 4 12 10 2 1 5 16 4 1 1 . . 1 . 1 4 Energy Gun 8 | . . . . . 2 2 . . . 3 1 . . . . . . . . Energy Cannon 3 | . . . . . . . . . . 2 1 . . . . . . . . Ballistic Gun 40 | 2 4 5 1 4 8 5 2 . 3 6 . . . . . . . . . Ballistic Cannon 1 | . . . . . . . . . . . . . . . . . . . 1 Launcher 17 | . 3 4 1 . . . . . 1 4 1 1 . . . . . . 2 Special Weapon 5 | . 2 1 . . 2 . . . . . . . . . . . . . . Impact Weapon 10 | . . . . . . 2 . 1 1 1 1 . 1 . . 1 . 1 1 Slashing Weapon 1 | . . . . . . 1 . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 12 | . . . . . 3 2 . . 1 3 . . . . . . . . 3 Parts Lost 37 | . . 3 . 3 1 4 . . . 11 . . . . . . 3 2 10 Power 4 | . . . . 1 1 . . . . 1 . . . . . . . . 1 Propulsion 8 | . . 1 . . . . . . . 6 . . . . . . . . 1 Utility 18 | . . 1 . 1 . 2 . . . 3 . . . . . . 3 2 6 Weapon 7 | . . 1 . 1 . 2 . . . 1 . . . . . . . . 2 Highest Loss Streak 7 | . . 3 . 3 1 3 . . . 7 . . . . . . 2 1 4 To Critical Strikes 1 | . . . . . . . . . . . . . . . . . . . 1 Average Slot Usage (%) 90 | . 100 99 71 97 99 94 92 92 92 92 94 86 86 86 86 89 88 89 68 Engine 2 | . 14 14 14 11 4 . . . . . . . . . . . . . . Core 2 | . . . . 2 3 7 7 7 7 2 6 . . . . . . . . Reactor 2 | . . . . . . . . . . 4 . 6 6 6 5 5 5 4 3 Treads 4 | . 18 . . . . 1 . . . 17 14 . . . . . . . . Leg 6 | . . . . . . . . . . . 7 20 20 20 17 15 14 14 10 Wheel 8 | . 9 27 28 28 26 18 15 15 15 3 . . . . . . . . . Device 16 | . 14 13 14 11 1 12 15 15 15 8 15 14 13 18 21 31 31 28 23 Storage 9 | . 14 14 14 14 9 7 7 7 7 7 7 13 13 7 11 10 10 13 9 Processor 12 | . . . . . 18 23 23 23 23 23 19 6 6 6 5 5 5 4 3 Protection 2 | . . . . . . . . . . 3 . 4 6 6 5 5 5 8 8 Energy Cannon 4 | . . . . . . . . . . 4 3 13 13 13 11 10 10 12 8 Ballistic Gun 10 | . 24 25 . 27 26 21 15 17 15 6 8 . . . . . . . . Impact Weapon 2 | . . . . . . . 7 5 7 . 4 4 6 6 5 5 5 1 . Naked Turns 52 | . . . . . . . . . . . . . . . . . . . 52 Heaviest Build 119 | 15 30 31 51 54 56 58 58 58 60 79 71 101 91 91 93 95 96 113 119 Greatest Support 100 | 20 40 26 26 26 42 44 38 38 38 69 78 80 80 80 80 100 100 100 100 Greatest Overweight (x) 7 | . 1 1 1 2 4 1 1 1 1 7 1 1 1 1 1 1 1 1 1 Average Overweight (x) . | . . 1 . 1 1 1 1 1 1 1 . 1 1 1 1 . . 1 . Largest Inventory Capacity 20 | 8 15 15 20 20 20 20 20 20 20 20 20 15 10 10 10 10 10 10 10 Average Capacity 15 | 6 12 15 17 20 20 20 20 20 20 20 18 12 10 10 10 10 10 10 8 Most Carried 20 | 8 13 15 17 20 20 20 19 20 20 20 20 15 10 10 10 10 10 10 10 Average Carried 14 | 4 10 13 15 17 19 19 18 19 19 18 17 11 10 9 9 9 9 9 8 Final Capacity 20 | 8 15 15 20 20 20 20 20 20 20 20 15 10 10 10 10 10 10 10 5 Final Carried 20 | 8 12 13 15 20 18 20 18 20 20 18 14 10 10 9 9 10 10 10 3 Class Distribution -------------------- 35% | Golem 17% | Scavenger-Skirmisher 16% | Mutant 15% | Scavenger-Assassin 4% | Scavenger-Mutant 3% | Infiltrator-Golem Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Skirmisher | -9/Mines Scavenger-Skirmisher | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Assassin | -7/Lower Caves Scavenger-Assassin | -7/Lower Caves Scavenger-Assassin | -7/Zion Scavenger-Mutant | -7/Deep Caves Golem | -6/Proximity Caves Golem | -6/Factory Golem | -6/Lower Caves Golem | -6/Lower Caves Golem | -5/Factory Golem | -4/Factory Golem | -4/Extension Infiltrator-Golem | -3/Research Golem | -2/Research Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -3 -2 ----------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Fac Fac Ext Res Res Matter Collected 4351 | 256 380 436 198 115 682 551 210 194 34 657 163 208 10 10 . . 60 30 157 Remotely . | . . . . . . . . . . . . . . . . . . . . Salvage Created 7493 | 48 558 315 . 180 706 766 35 122 . 823 207 939 . . . . 621 533 1640 Parts 367 | 12 43 18 . 17 36 39 . . . 17 11 44 . . . . 30 25 75 Haulers Intercepted 5 | . 2 . . . 2 1 . . . . . . . . . . . . . Recyclers Shooed 5 | 1 . . . . 2 2 . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 6 | . . . . . . . . . . . 6 . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -3 -2 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Fac Fac Ext Res Res Combat Hostiles Destroyed 145 | . 9 9 . 7 10 8 . . . 45 6 12 . . . . 7 6 26 Melee 1 | . . . . . . . . . . . . . . . . . . . 1 Guns 32 | . 7 1 . 3 10 8 . . . 3 . . . . . . . . . Cannons 45 | . . . . . . . . . . 4 . 8 . . . . 7 6 20 AOE 62 | . 2 8 . 4 . . . . . 37 4 3 . . . . . . 4 Classes Destroyed 20 | 1 5 3 . 1 1 . 1 . . 3 1 1 . . . . . 1 2 Worker 8 | . 2 1 . . 2 1 . . . . . 2 . . . . . . . Builder 13 | . . 1 . . 2 1 . . . . . 6 . . . . 2 1 . Tunneler 7 | 3 1 1 . 1 . . . . . . . 1 . . . . . . . Hauler 5 | . 2 . . . 2 1 . . . . . . . . . . . . . Recycler 9 | . 1 2 . . 1 4 . . . . . 1 . . . . . . . Watcher 5 | . 2 . . . 1 1 . . . . . . . . . . . . 1 Swarmer 27 | . . 3 . 4 3 4 . . . . 3 . . . . . . . 10 Grunt 34 | . 9 4 . 1 4 . . . . . . 10 . . . . 3 . 3 Brawler 2 | . . . . . . . . . . . . . . . . . . . 2 Protector 1 | . . . . . . . . . . . . . . . . . . . 1 Sentry 11 | . . . . 2 2 2 . . . . . . . . . . 2 3 . Specialist 4 | . . . . . . . . . . . . . . . . . . 2 2 Hunter 9 | . . . . . 1 2 . . . . 2 . . . . . . 1 3 Programmer 7 | . . . . . . . . . . . . 1 . . . . 1 . 5 Behemoth 2 | . . . . . . . . . . . 1 . . . . . 1 . . Z-Light 5 | . . . . . . . . . . 5 . . . . . . . . . Samaritan 2 | . . . . . . . 1 . . . 1 . . . . . . . . Assembler 2 | . . . . . . . . . . 2 . . . . . . . . . Assembled 40 | . . 2 . . . . . . . 38 . . . . . . . . . Golem 2 | . . . . . . . . . . 1 . 1 . . . . . . . Best Kill Streak 40 | 3 5 6 . 5 6 5 . . . 40 3 6 . . . . 3 3 7 Combat Bots Only 36 | . 2 4 . 4 4 4 . . . 36 3 4 . . . . 3 2 7 Max Kills in Single Turn 33 | 1 2 3 . 2 1 2 1 . . 33 3 3 . . . . 1 2 2 Gunslinging . | . . . . . . . . . . . . . . . . . . . . Exploded 33 | . 1 3 . 2 . . . . . 33 3 2 . . . . . . 2 Melee 1 | . . . . . . . . . . . . . . . . . . . 1 Uniques/NPCs Destroyed 1 | . . . . . . . . . . 1 . . . . . . . . . Z-Imprinter (-7/Deep Caves) Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -3 -2 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Fac Fac Ext Res Res Damage Taken 9410 | . 422 176 . 334 380 704 . . . 2224 292 493 . . . . 490 379 3516 Core 2369 | . 94 45 . 96 48 120 . . . 361 32 63 . . . . 17 22 1471 Absorbed by Shields 58 | . . . . . 14 44 . . . . . . . . . . . . . Redirected to Shielding 251 | . . . . . . . . . . 251 . . . . . . . . . Core Remaining (%) 76 | 100 . . . 6 91 . . . . . 26 . . 92 100 . 98 98 . Volleys Fired 357 | 6 46 23 . 20 44 39 . . . 38 7 38 . . . . 28 15 53 Largest 3 | 2 2 2 . 2 3 3 . . . 3 2 3 . . . . 2 3 3 Hottest 119 | 40 100 100 . 40 100 71 . . . 119 100 95 . . . . 50 75 93 Shots Fired 758 | 12 81 37 . 38 128 117 . . . 65 9 75 . . . . 51 40 105 Gun 430 | 12 67 23 . 36 126 117 . . . 45 4 . . . . . . . . Cannon 281 | . . . . . . . . . . 16 4 73 . . . . 51 40 97 Launcher 35 | . 7 11 . 2 . . . . . 4 1 2 . . . . . . 8 Special 12 | . 7 3 . . 2 . . . . . . . . . . . . . . Kinetic 421 | 12 67 23 . 36 126 117 . . . 23 2 . . . . . . . 15 Thermal 275 | . 7 3 . . 2 . . . . 13 4 73 . . . . 51 40 82 Explosive 27 | . 7 11 . 2 . . . . . 4 1 2 . . . . . . . Electromagnetic 35 | . . . . . . . . . . 25 2 . . . . . . . 8 Robot Hit Streak 31 | 3 11 4 . 14 14 16 . . . 13 19 9 . . . . 18 16 31 Robot Miss Streak 5 | 2 5 2 . 2 3 4 . . . 3 1 2 . . . . 1 1 2 Penetration Max 1 | . . . . . . . . . . 1 . . . . . . . . . Secondary Targets 7 | . . . . 1 . 4 . . . 2 . . . . . . . . . Max Gunslinging Chain 1 | . . . . 1 . 1 . . . 1 . . . . . . . . . Shots Hit Robots 494 | 6 45 14 . 31 84 73 1 2 . 40 7 43 . . . . 43 32 73 Core Hits 371 | 4 32 22 . 14 30 29 . 1 . 117 9 38 . . . . 15 15 45 Critical Kills 7 | . . . . . 1 . . 1 . . 3 . . . . . 1 . 1 Critical Parts Destroyed 2 | . 1 . . . . . . . . . . . . . . . . . 1 Critical Strikes 10 | . 1 . . . 1 . . 1 . . 3 . . . . . 1 . 3 Meltdown 2 | . . . . . . . . . . . 2 . . . . . . . . Destroy 3 | . 1 . . . 1 . . . . . 1 . . . . . . . . Blast 1 | . . . . . . . . . . . . . . . . . . . 1 Smash 4 | . . . . . . . . 1 . . . . . . . . 1 . 2 Melee Attacks 49 | . . . . . . 5 9 8 2 12 . 5 . . 1 . 3 1 3 Impact 46 | . . . . . . 2 9 8 2 12 . 5 . . 1 . 3 1 3 Slashing 3 | . . . . . . 3 . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . Sneak Attacks 3 | . . . . . . 1 1 . . . . . . . . . 1 . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . Damage Inflicted 20723 | 84 1072 877 . 444 1281 1253 121 163 . 4518 947 2532 . . . . 2023 1492 3916 Guns 4272 | 84 588 138 . 268 1281 1175 . . . 648 90 . . . . . . . . Cannons 9701 | . . . . . . . . . . 850 386 1951 . . . . 1951 1492 3071 Explosions 6064 | . 481 739 . 176 . . . . . 2919 471 575 . . . . . . 703 Melee 647 | . . . . . . 78 121 163 . 101 . . . . . . 72 . 112 Ramming 39 | . 3 . . . . . . . . . . 6 . . . . . . 30 Kinetic 4439 | 84 588 138 . 268 1281 1175 . . . 345 37 . . . . . . . 523 Thermal 10106 | . . . . . . . . . . 1359 577 1951 . . . . 1951 1492 2776 Explosive 4620 | . 481 739 . 176 . . . . . 2369 280 575 . . . . . . . Electromagnetic 872 | . . . . . . . . . . 344 53 . . . . . . . 475 Impact 569 | . . . . . . . 121 163 . 101 . . . . . . 72 . 112 Slashing 78 | . . . . . . 78 . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . Highest Corruption 24 | . . 7 7 7 . . . . . . . . . . . . . . 24 Average Corruption 7 | . . 6 7 7 . . . . . . . . . . . . . . 8 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . Effects 41 | . . 5 5 5 . . . . . . . . . . . . . . 26 Message Errors 9 | . . 2 1 . . . . . . . . . . . . . . . 6 Matter Fused 8 | . . 1 2 2 . . . . . . . . . . . . . . 3 Heat Flow Errors 6 | . . 1 1 1 . . . . . . . . . . . . . . 3 Energy Discharges 4 | . . 1 1 1 . . . . . . . . . . . . . . 1 Data Loss (minor) 7 | . . . . 1 . . . . . . . . . . . . . . 6 Data Loss (major) 1 | . . . . . . . . . . . . . . . . . . . 1 Alerts 1 | . . . . . . . . . . . . . . . . . . . 1 Misdirections 4 | . . . . . . . . . . . . . . . . . . . 4 Weapon Failures 1 | . . . . . . . . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . . . . . . . Overflow Damage 649 | . . 12 . 8 . 48 115 60 . 51 18 189 . . . . 43 . 105 Projectiles 204 | . . . . . . . . . . . 3 110 . . . . 43 . 48 Explosions 165 | . . 12 . 8 . . . . . 51 15 79 . . . . . . . Melee 280 | . . . . . . 48 115 60 . . . . . . . . . . 57 Knockbacks 5 | . . . . . . . . . . . . . . . . . . . 5 Impact . | . . . . . . . . . . . . . . . . . . . . Kinetic 5 | . . . . . . . . . . . . . . . . . . . 5 Secondary . | . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 495 | . 41 32 . . . . . . . 98 25 143 . . . . . . 156 Shots 14 | . 2 1 . . . . . . . 2 1 3 . . . . . . 5 Rammed 5 | . 2 . . . . . . . . . . . . . . . . . 3 Targets Rammed 10 | . 2 . . . . . . . . . . 1 . . . . . . 7 Kicked 5 | . . . . . . . . . . . . 1 . . . . . . 4 Crushed . | . . . . . . . . . . . . . . . . . . . . Highest Temperature 362 | . 60 235 183 271 41 114 . . . 362 . 15 . . . . . . 119 Average Temperature 87 | . 20 60 93 184 17 30 . . . 152 . 15 . . . . . . 67 Received Heat Transfer 1656 | . 213 53 . 120 81 72 . . . 622 . 180 . . . . 153 36 126 Effects 4 | . . . . . . . . . . 4 . . . . . . . . . Energy Bleed 1 | . . . . . . . . . . 1 . . . . . . . . . Interference 2 | . . . . . . . . . . 2 . . . . . . . . . Damage (minor) 1 | . . . . . . . . . . 1 . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . 1 . . . . . . . . . Combat Hostiles 1 | . . . . . . . . . . 1 . . . . . . . . . Parts Fried 3 | . . . . . . . . . . 1 . . . . . . . . 2 Impact Corruptions 11 | . . . . . . . 8 1 . . . . . . . . . . 2 Robots Melted 3 | . . . . . . . . . . . 2 1 . . . . . . . Combat Hostiles 3 | . . . . . . . . . . . 2 1 . . . . . . . Parts Melted 14 | . . . . . . . . . . 5 4 . . . . . 2 . 3 Heat Transferred 6120 | . . . . . . . . . . 990 480 1125 . . . . 1100 825 1600 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 3 | . . . . . . . . . . 1 . . . . . . . . 2 Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -3 -2 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Fac Fac Ext Res Res Peak Influence 869 | 15 468 520 . 264 353 276 . . . . . 434 . . 139 81 318 374 869 Initial 170 | . 9 170 . . 102 56 . . . . . . . . 137 67 39 145 97 Average 218 | 5 280 323 . 201 180 136 . . . . . 188 . . 137 77 98 198 471 Maximum Alert Level 3 | . 2 2 . 1 1 1 . . . . . 2 . . . . 1 1 3 Low Security (%) 54 | 100 35 11 . 58 50 81 . . . . . 46 . . 100 100 82 61 15 Level 1 28 | . 22 47 . 41 49 18 . . . . . 47 . . . . 17 38 9 Level 2 14 | . 41 41 . . . . . . . . . 5 . . . . . . 55 Level 3 2 | . . . . . . . . . . . . . . . . . . . 19 Level 4 . | . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . Squads Dispatched 28 | . 3 . . 1 1 5 . . . . . 5 . . . . 1 2 10 Investigation 6 | . 2 . . . . 2 . . . . . 1 . . . . . . 1 Extermination 5 | . . . . . . 1 . . . . . 1 . . . . . 1 2 Reinforcement 13 | . 1 . . 1 1 2 . . . . . 3 . . . . 1 1 3 Assault 1 | . . . . . . . . . . . . . . . . . . . 1 Garrison 3 | . . . . . . . . . . . . . . . . . . . 3 Intercept . | . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . Construction Impeded 4 | . . . . 1 . . . . . . . 1 . . . . 1 . 1 Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -3 -2 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Fac Fac Ext Res Res Distress Signals 8 | . 1 . . . 2 1 . . . . . 1 . . . . . 1 2 Communications Jammed 11 | . . . . . . . . . . . . . . . . . . 11 . Distress Signals 11 | . . . . . . . . . . . . . . . . . . 11 . Times Spotted 224 | . 13 13 . 7 20 17 . . . 54 6 17 . . . . 16 9 52 Peak Tracking Total 38 | . 3 3 . 4 6 4 . . . 38 3 4 . . . . 8 3 12 Tactical Retreats 19 | . . . . 1 3 1 . . . 3 . . . . . . 1 . 10 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -3 -2 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Fac Fac Ext Res Res Traps Triggered 5 | . . . . . . . . . . . . . . . . . 1 1 3 Indirectly . | . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -3 -2 ---------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Fac Fac Ext Res Res Machines Disabled 22 | . 3 1 . 4 1 . . . . 1 . 7 . . . . 3 . 2 Max in Single Turn 4 | . 1 1 . 4 1 . . . . 1 . 4 . . . . 1 . 1 Garrison Access 3 | . . . . . . 2 . . . . . 1 . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -3 -2 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Fac Fac Ext Res Res Machines Accessed 42 | . 10 . 1 1 4 10 . . . . . 6 . . . 1 6 2 1 Terminals 33 | . 8 . . 1 4 6 . . . . . 5 . . . 1 6 2 . Fabricators . | . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . Recycling Units 4 | . 2 . . . . 2 . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access 4 | . . . . . . 2 . . . . . 1 . . . . . . 1 Total Hacks 118 | . 29 . 1 5 21 20 . . . . . 20 . . . 2 16 3 1 Successful 61 | . 11 . 1 3 11 10 . . . . . 12 . . . 1 11 1 . Failed 57 | . 18 . . 2 10 10 . . . . . 8 . . . 1 5 2 1 Catastrophic 9 | . . . . . 2 3 . . . . . 1 . . . . 1 2 . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . Manual 75 | . 19 . 1 5 18 6 . . . . . 12 . . . 1 11 1 1 Terminals 106 | . 27 . . 5 21 14 . . . . . 18 . . . 2 16 3 . Fabricators . | . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . Recycling Units 5 | . 2 . . . . 3 . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access 6 | . . . . . . 3 . . . . . 2 . . . . . . 1 Terminal Hacks 40 | . 7 . 1 3 8 5 . . . . . 7 . . . 1 7 1 . Robot Analysis 11 | . 4 . . 3 3 . . . . . . . . . . . 1 . . Prototype ID Bank 3 | . . . . . . 1 . . . . . 2 . . . . . . . Open Door 3 | . . . . . . . . . . . . . . . . . 3 . . Level Access Points 1 | . . . . . . . . . . . . . . . . . . 1 . Terminal Index 5 | . 1 . . . 1 1 . . . . . 1 . . . . 1 . . Alert Level 1 | . . . . . . . . . . . . . . . . . 1 . . Unreport Threat 3 | . . . . . 2 . . . . . . . . . . . 1 . . Locate Traps 5 | . 1 . . . . 1 . . . . . 2 . . . 1 . . . Recall Investigation 1 | . . . . . . 1 . . . . . . . . . . . . . Recall Extermination 1 | . . . . . . 1 . . . . . . . . . . . . . Recall Reinforcements 1 | . . . . . 1 . . . . . . . . . . . . . . Registered Components 1 | . . . . . . . . . . . . 1 . . . . . . . Zone Layout 3 | . 1 . . . 1 . . . . . . 1 . . . . . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . 2 . . . . . . . . . . . . . Seal Access 2 | . . . . . . 2 . . . . . . . . . . . . . Unauthorized Hacks 19 | . 4 . . . 3 3 . . . . . 5 . . . . 4 . . Terminals 15 | . 2 . . . 3 2 . . . . . 4 . . . . 4 . . Track 4 | . 1 . . . . . . . . . . 2 . . . . 1 . . Botnet 9 | . 1 . . . 2 2 . . . . . 2 . . . . 2 . . Disrupt 1 | . . . . . 1 . . . . . . . . . . . . . . Operators 1 | . . . . . . . . . . . . . . . . . 1 . . Fabricators . | . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . Recycling Units 3 | . 2 . . . . 1 . . . . . . . . . . . . . Tunnel 3 | . 2 . . . . 1 . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . 1 . . . . . . . Jam 1 | . . . . . . . . . . . . 1 . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . Hacking Detections 35 | . 8 . . 1 4 8 . . . . . 6 . . . 1 4 2 1 Full Trace Events 5 | . 3 . . . 1 1 . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -3 -2 ------------ Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Fac Fac Ext Res Res Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . Robots Rewired 3 | . . . . . . . . . . . . . . . . . 3 . . Allies Hacked 1 | . . . . . . . . . . . . . . . . . 1 . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -3 -2 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Fac Fac Ext Res Res Total Allies 11 | . . 3 . . . . . . . . . . . . . . 8 . . Largest Group 8 | . . 3 . . . . . . . . . . . . . . 8 1 . Highest-Rated Group 432 | . . 40 . . . . . . . . . . . . . . 432 25 . Highest-Rated Ally 159 | . . 16 . . . . . . . . . . . . . . 159 25 . Total Orders . | . . . . . . . . . . . . . . . . . . . . Ally Attacks 100 | . . 23 . . . . . . . . . . . . . . 77 . . Total Damage 1902 | . . 241 . . . . . . . . . . . . . . 1661 . . Kills 13 | . . 4 . . . . . . . . . . . . . . 9 . . Allies Corrupted 3 | . . . . . . . . . . . . . . . . . 3 . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -3 -2 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Fac Fac Ext Res Res Robot Analysis Total 11 | . 4 . . 3 3 . . . . . . . . . . . 1 . . Derelict Logs Recovered 3 | . . . . . . . . . 1 . 1 . 1 . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -3 -2 ------------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Fac Fac Ext Res Res Turns Passed 10027 | 74 601 318 259 200 521 1050 452 400 619 861 978 1055 324 103 79 220 587 527 799 Spaces Moved 5950 | 48 329 240 259 115 312 795 399 355 574 360 322 473 176 56 41 151 284 174 487 Core 254 | 15 . . . . . . . . . . . . . . . . . . 239 Treads 688 | . 169 . . . . . . . . 200 319 . . . . . . . . Legs 1606 | . . . . . . . . . . . 3 473 176 56 41 151 284 174 248 Wheels 3402 | 33 160 240 259 115 312 795 399 355 574 160 . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 80 95 90 105 101 105 105 105 105 105 140 183 183 183 183 140 140 183 50 Average Speed 128 | 70 121 95 96 106 103 108 105 105 105 172 170 183 183 183 183 143 143 183 117 Slowest Speed 240 | 80 160 105 105 120 140 115 105 105 105 240 240 183 183 183 183 183 183 183 183 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 38 | 4 75 46 65 25 33 32 71 65 82 58 52 18 46 9 3 6 45 10 22 Regions Visited 19 Branch Regions 11 Pre-discovered Areas 4 | . 2 . . . . 1 . . 1 . . . . . . . . . . Known Exits Taken 9 | . . . . . . 1 1 1 1 . 1 1 . 1 1 . . 1 . Unknown Exits Taken 10 | 1 1 1 1 1 1 . . . . 1 . . 1 . . 1 1 . . Scrap Searched 10 | . . 1 . . . . . 2 1 . 3 . 2 1 . . . . . Spaces Dug 49 | . 6 3 . . 2 4 8 6 2 . . 14 . . 1 . 2 . 1 Terrain Destroyed 480 | . 62 89 . 4 2 4 8 6 2 130 50 70 . . 1 . 6 7 39 Melee 28 | . . . . . . 4 8 6 2 . . 5 . . 1 . 2 . . Projectile 75 | . 6 3 . . 2 . . . . 4 1 21 . . . . 4 7 27 AOE 377 | . 56 86 . 4 . . . . . 126 49 44 . . . . . . 12 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -3 -2 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Fac Fac Ext Res Res Total 7555 | 73 428 281 268 159 427 921 413 365 591 502 742 580 178 56 44 155 409 350 613 Wait 722 | . 12 . . 3 11 16 1 . . 18 381 34 . . . . 65 150 31 Move 5931 | 47 328 239 258 114 311 794 398 354 573 359 321 472 175 55 40 150 283 173 487 Hop . | . . . . . . . . . . . . . . . . . . . . Pick Up 107 | 11 7 3 2 11 12 16 1 2 4 14 6 13 1 . . 1 1 1 1 Fast Attach 34 | 5 1 1 . . 6 6 . . 2 5 1 1 . . . . 1 . 5 Attach 61 | 3 . 3 3 5 7 8 1 . 1 20 4 1 . . . . . . 5 Detach 52 | . 1 1 2 . 2 4 . . 1 7 5 3 . . 2 2 3 5 14 Swap 114 | . 23 11 2 3 17 16 2 1 2 17 2 3 1 1 1 2 2 3 5 Drop 98 | 1 8 . 1 3 17 17 1 . 6 12 15 9 1 . . . 3 2 2 Fire 357 | 6 46 23 . 20 44 39 . . . 38 7 38 . . . . 28 15 53 Melee 49 | . . . . . . 5 9 8 2 12 . 5 . . 1 . 3 1 3 Ram 3 | . . . . . . . . . . . . . . . . . . . 3 Kick 5 | . . . . . . . . . . . . 1 . . . . . . 4 Crush 2 | . 2 . . . . . . . . . . . . . . . . . . Escape Stasis 5 | . . . . . . . . . . . . . . . . . 5 . . Rewire 15 | . . . . . . . . . . . . . . . . . 15 . . Trap . | . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat x2] / [*Min]) -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles (discovered 2 exits: *Min x2) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 4 exits: *Fac x2 / [*Sto x2]) -7/Factory (discovered 2 exits: *Fac / *Low) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion (discovered 2 exits: *Dee / [*Pro]) -7/Deep Caves -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac / *Low x2) -6/Lower Caves -6/Lower Caves -5/Factory (discovered 2 exits: *Fac x2) -4/Factory -4/Extension -3/Research (discovered 3 exits: *Res x3) -2/Research History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 16) 75 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 434 | -10/Materials | Discovered new exit (range 4) 538 | -10/Materials | Discovered new exit (range 11) 627 | -10/Materials | Discovered new exit (range 6) 676 | -10/Materials | Entered Mines 677 | -10/Mines | Assembled infested the area 683 | -10/Mines | Met a Derelict bent on vengeance 711 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 781 | -10/Mines | Discovered new exit (range 14) 859 | -10/Mines | Core integrity fell below 50% 907 | -10/Mines | Lost 3 parts (1n1u1w) 990 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 990 | -10/Mines | Discovered new exit (range 5) 994 | -10/Mines | Entered Exiles 1008 | -10/Exiles | Discovered new exit (range 15) 1020 | -10/Exiles | Met 8R-AWN 1035 | -10/Exiles | Met EX-HEX 1098 | -10/Exiles | Met EX-BIN 1108 | -10/Exiles | Aligned with FarCom system 1109 | -10/Exiles | Given EX-Vault access code 1131 | -10/Exiles | Opened EX-Vault 1137 | -10/Exiles | Found YOLO Cannon 1159 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1191 | -10/Exiles | Met EX-DEC 1243 | -10/Exiles | Discovered new exit (range 10) 1253 | -10/Exiles | Left Exiles lab with YOLO Cannon 1253 | -10/Exiles | Entered Mines 1284 | -9/Mines | Discovered new exit (range 11) 1357 | -9/Mines | Discovered new exit (range 15) 1390 | -9/Mines | Core integrity fell below 20% 1430 | -9/Mines | Lost 3 parts (1p1u1w) 1453 | -9/Mines | Entered Materials 1453 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 1509 | -8/Materials | Discovered new exit (range 18) 1663 | -8/Materials | Discovered new exit (range 8) 1706 | -8/Materials | Discovered new exit (range 15) 1823 | -8/Materials | Discovered new exit (range 9) 1974 | -8/Materials | Entered Factory 1974 | -7/Factory | Evolved 2 slots: Utility x2 2041 | -7/Factory | Build established: Scavenger-Skirmisher 2495 | -7/Factory | Lost 3 parts (2u1w) 2660 | -7/Factory | Discovered new exit (range 19) 2704 | -7/Factory | Identified exit to Factory 3003 | -7/Factory | Discovered new exit (range 16) 3023 | -7/Factory | Identified exit to Lower Caves 3024 | -7/Factory | Entered Lower Caves 3257 | -7/Lower Caves | Build established: Scavenger-Assassin 3438 | -7/Lower Caves | Spotted B-75 Beast 3467 | -7/Lower Caves | Discovered new exit (range 10) 3473 | -7/Lower Caves | Identified exit to Lower Caves 3476 | -7/Lower Caves | Entered another Lower Caves area 3476 | -7/Lower Caves | Discovered exit to Factory (range 19) 3785 | -7/Lower Caves | Spotted B-75 Beast 3830 | -7/Lower Caves | Discovered new exit (range 14) 3875 | -7/Lower Caves | Identified exit to Zion 3876 | -7/Lower Caves | Entered Zion 3926 | -7/Zion | Discovered new exit (range 10) 4015 | -7/Zion | Learned Factory emergency access door positions 4270 | -7/Zion | Learned 12 Factory zone layouts 4351 | -7/Zion | Found Prototype Launcher 4351 | -7/Zion | Identified Rocket Array 4489 | -7/Zion | Discovered new exit (range 5) 4490 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 4492 | -7/Zion | Identified exit to Deep Caves 4495 | -7/Zion | Entered Deep Caves 4570 | -7/Deep Caves | Attacked by Z-Imprinter 4605 | -7/Deep Caves | Destroyed Z-Imprinter 4630 | -7/Deep Caves | Found Prototype Protection 4630 | -7/Deep Caves | Identified Zio. Weapon Casing 4734 | -7/Deep Caves | Found Zio. Weapon Casing 4874 | -7/Deep Caves | Discovered new exit (range 6) 4977 | -7/Deep Caves | Spotted as-76877 5021 | -7/Deep Caves | Exposed GOLEM chamber 5028 | -7/Deep Caves | Destroyed as-76877 5028 | -7/Deep Caves | Core integrity fell below 50% 5058 | -7/Deep Caves | Lost 3 parts (1n2u) 5100 | -7/Deep Caves | Triggered Deep Caves wall 5100 | -7/Deep Caves | Spotted AS-91058 5100 | -7/Deep Caves | Spotted AS-61404 5105 | -7/Deep Caves | Destroyed AS-61404 5119 | -7/Deep Caves | Spotted as-75439 5121 | -7/Deep Caves | Destroyed AS-91058 5136 | -7/Deep Caves | Destroyed 36 combat bots 5178 | -7/Deep Caves | Lost 7 parts (1p4n1u1w) 5192 | -7/Deep Caves | Found GOLEM Unit 5197 | -7/Deep Caves | Found GOLEM Unit 5207 | -7/Deep Caves | Found GOLEM Unit 5213 | -7/Deep Caves | Found GOLEM Unit 5356 | -7/Deep Caves | Entered Proximity Caves 5356 | -6/Proximity Caves | Learned location of 1 exit from Factory 5689 | -6/Proximity Caves | Spotted B-75 Beast 5692 | -6/Proximity Caves | Destroyed B-75 Beast 5928 | -6/Proximity Caves | Discovered exit to Factory (range 7) 6236 | -6/Proximity Caves | Build established: Golem 6334 | -6/Proximity Caves | Entered Factory 6334 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 6335 | -6/Factory | Identified exit to Lower Caves 6336 | -6/Factory | Identified exit to Factory 6645 | -6/Factory | Found GOLEM Unit 7389 | -6/Factory | Entered Lower Caves 7493 | -6/Lower Caves | Learned 8 Factory zone layouts 7691 | -6/Lower Caves | Discovered new exit (range 12) 7713 | -6/Lower Caves | Entered another Lower Caves area 7714 | -6/Lower Caves | Encountered a Warlord checkpoint 7805 | -6/Lower Caves | Discovered exit to Factory (range 7) 7816 | -6/Lower Caves | Entered Factory 7816 | -5/Factory | Evolved 2 slots: Utility x2 7817 | -5/Factory | Identified exit to Factory 7892 | -5/Factory | Discovered exit to Factory (range 2) 7895 | -5/Factory | Entered another Factory area 7895 | -4/Factory | Evolved 2 slots: Utility x2 8036 | -4/Factory | Discovered new exit (range 20) 8115 | -4/Factory | Entered Extension 8320 | -4/Extension | Rescued A7 8331 | -4/Extension | Rescued a captive Derelict 8332 | -4/Extension | Rescued a captive Derelict 8363 | -4/Extension | Rescued a captive Derelict 8364 | -4/Extension | Rescued a captive Derelict 8541 | -4/Extension | Spotted B-86 Titan 8556 | -4/Extension | Allies destroyed B-86 Titan 8566 | -4/Extension | Spotted B-86 Titan 8575 | -4/Extension | Destroyed B-86 Titan 8618 | -4/Extension | Extracted ID and sensor layout for unrecognized location from A7's data core 8640 | -4/Extension | Discovered new exit (range 2) 8702 | -4/Extension | Entered Research 8702 | -3/Research | Accompanied by 1 ally 8702 | -3/Research | Evolved 2 slots: Utility x2 8836 | -3/Research | Identified exit to Research 9089 | -3/Research | Build established: Infiltrator-Golem 9229 | -3/Research | Entered another Research area 9229 | -2/Research | Evolved 2 slots: Utility x2 9320 | -2/Research | Found Prototype Processor 9320 | -2/Research | Identified Exp. Signal Interpreter 9396 | -2/Research | Build established: Golem 9396 | -2/Research | Destroyed 7 combat bots 9506 | -2/Research | First assault squad dispatched 9788 | -2/Research | Garrison activated, responded to threat 9797 | -2/Research | System corruption reached 10% 9839 | -2/Research | Released all parts (16) 9868 | -2/Research | Lost 4 parts (1p1n1u1w) 9891 | -2/Research | Core integrity fell below 50% 9915 | -2/Research | Found Prototype Processor 9915 | -2/Research | Identified Exp. Core Analyzer 9965 | -2/Research | Core integrity fell below 20% 10028 | -2/Research | Destroyed by G-73 Enforcer with Phase Gun Last Messages --------------- 09952_ System corrupted: Com. Linear Accelerator jammed. 09954_ P-80 Master knocked back. 09958_ P-80 Master suffers critical hit (Blast). 09958_ Destroyed Adv. Heat Sink. 09958_ P-80 Master knocked back. 09961_ DY&JJJ1AGHTE/&TREAEAK#ZC=/UD9NUR 09963_ P-80 Master resets P-80 Master, system corruption cleaned. 09964_ Destroyed Adv. Remote Datajack. 09970_ P-80 Master destroyed. 09971_ Door malfunctions. 09972_ P-80 Master knocked back. 09976_ System corrupted: Component data lost. 09976_ P-80 Master knocked back. 09980_ P-80 Master destroyed. 09982_ Dropped Com. Linear Accelerator. 09994_ System corrupted: Component data lost. 10007_ GOLEM Unit beginning Asb. Alloy Leg integration. 10009_ System corrupted: Heat flow error (+168). 10024_ System corrupted: Matter fused (-10). 10026_ Slammed into G-73 Enforcer. Map ----- +----------------------------------------------------+ | # ## ### #?????????????????????? | | # ??# #?# #?????????????????????? | | # ??# #?# #?????????????????????? | | # ???# #?# #?????????????????????? | | # ???# #?# #?????????????????????? | | # ????# #?# #?????????????????????? | | # ????# #?# #?????????????????????? | | ########+### #?????????????????????? | | ?# # #?????????????????????? | | ?# # #?????????????????????? | | ?# = # ########??????????????? | | ?# + w #??????????????? | | ?# """" # #??????????????? | | ?# """" # #??????????????? | | ?# """"" # "" !##############?? | | ?# """" [## "" # ##? | | ?#??######### Y" # = "#? | | ????????????# "" # ] %%%#?? | | ????????????# " / *! %%%#?? | | ??????????### # =% *%%#?? | | ??????????# ######""##"##### | | ??????????# g #??????### #??# | | ??????????# g #????????# #??# | | ??????????# g #????????# #??# | | ??????????# ########## #### | | ??????????# g @ # | | ?????????####+##### # | | ?????????# # + | | ?????????# # # | | ?????????# ########+########### | | ?????????# #????? ????????# | | ?????????# #??? ??????# | | ?????????# #??# #?????# | | ?????????# """ #??# #?????# | | ?????????# """ #??# #?????## | | ?????????# """ #??# #??????? | | ?????????##########??# #??????? | | ?????????????????????# #??????? | | ?????????????????????###########??????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 109 Energy Generation 45 Energy Capacity 2100 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 85 Jamming Range 12 Additional Mass Support 20 Armor Coverage 300 Resistance: KI 15 Resistance: TH 15 Resistance: EX 15 Resistance: EM 15 Resistance: I 15 Resistance: S 15 Resistance: P 15 Weapon Shielding 100 Weapon Cycling 15 Phase Shifting 8 Evasion (%) 63 Targeting Accuracy 12 Core Analysis 8 Recoil Reduction 3 Kinecelleration 30 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SmallExperimentalNetwork Manual? 0 Play Time 02:13:11 Cumulative 702.5 hours Start 2022.06.24 @ 00:35:56 End 2022.06.24 @ 02:55:07 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 367 Rogue 240 Adventurer 125 Explorer 2 Win Type - Total 80 Types 69/4/4/1/1/0/0/0/1 Lore% 81 Gallery% 88 Achievement% 75 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 36/TerminusFine Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 92ca1f2c-5087-437e-89d8-75a33c796be6