Cogmind - Beta 13 X2 @@@ ROGUE MODE // 2024.01.07 @ 02:33:19 Player: arkn Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (66) 330 Value Destroyed (1660) 1660 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (103) 103 TOTAL SCORE: 4493 Bonus ------- High Alert Combat Kills 103 Cogmind --------- Core Integrity 502/700 Matter 155/300 Energy 246/280 System Corruption 0% Temperature Critical (544) Movement Core (950) Ox18 Location -7/Factory Parts ------- > --- POWER (2) -------- Heavy Ion Engine Light Nuclear Core > --- PROPULSION (3) --- Light Treads > --- UTILITY (5) ------ Cryofiber Web Large Storage Unit Hardened Medium Armor Plating > --- WEAPON (3) ------- Heavy Particle Gun Heavy Ion Cannon Power Maul > --- INVENTORY (15) --- Cryofiber Web Advanced Targeting Computer Heavy Armor Plating High-powered Tractor Beam Heavy EM Pulse Gun Shock Rifle Precision Beam Rifle Precision Beam Rifle Heavy Assault Rifle Improved Assault Rifle Missile Launcher Power Maul Peak State ------------ > --- POWER ------------ Heavy Ion Engine Heavy Ion Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads > --- UTILITY ---------- Cryofiber Web Large Storage Unit Structural Scanner Hardened Medium Armor Plating Hardened Medium Armor Plating > --- WEAPON ----------- Heavy Particle Gun Precision Beam Rifle Power Maul > --- INVENTORY -------- Cryofiber Web Advanced Targeting Computer Heavy Armor Plating High-powered Tractor Beam Heavy EM Pulse Gun Shock Rifle Precision Beam Rifle Heavy Ion Cannon Heavy Assault Rifle Improved Assault Rifle Assault Cannon Missile Launcher Power Maul [Rating: 36] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Structural Scanner Device Structural Scanner Storage Large Storage Unit Protection Hardened Light Armor Plating Weapon Heavy EM Pulse Gun Energy Gun Heavy EM Pulse Gun Energy Cannon Heavy Ion Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Assault Cannon Launcher Grenade Launcher Special Weapon Mining Laser Impact Weapon Heavy Hammer Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power 1 | . . . . 1 Propulsion 1 | . . 1 . . Utility 3 | . . 1 2 . Weapon 1 | . . . . 1 Parts Attached 54 | . 11 27 9 7 Power 4 | . . 2 . 2 Engine 3 | . . 2 . 1 Core 1 | . . . . 1 Reactor . | . . . . . Propulsion 11 | . 2 9 . . Treads 11 | . 2 9 . . Leg . | . . . . . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 12 | . 2 6 3 1 Device 4 | . 1 1 2 . Storage 2 | . 1 1 . . Processor . | . . . . . Hackware . | . . . . . Protection 6 | . . 4 1 1 Artifact . | . . . . . Weapon 27 | . 7 10 6 4 Energy Gun 12 | . 2 6 4 . Energy Cannon 1 | . . . . 1 Ballistic Gun 6 | . 2 4 . . Ballistic Cannon 1 | . . . . 1 Launcher 1 | . 1 . . . Special Weapon 2 | . 2 . . . Impact Weapon 4 | . . . 2 2 Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 5 | . . 4 1 . Corrupted Parts 3 | . . 3 . . System Corruption 18 | . . 18 . . Parts Lost 12 | . 2 5 . 5 Power . | . . . . . Propulsion 4 | . . 2 . 2 Utility 3 | . . 1 . 2 Weapon 5 | . 2 2 . 1 Highest Loss Streak 4 | . 1 2 . 4 To Critical Strikes . | . . . . . Average Slot Usage (%) 97 | . 99 96 100 94 Engine 11 | . 14 11 9 11 Treads 23 | . 6 32 27 18 Leg 5 | . 21 . . . Device 10 | . 13 3 18 14 Storage 10 | . 14 11 9 7 Protection 12 | . . 15 18 14 Energy Gun 13 | . 4 20 12 10 Ballistic Gun 5 | . 21 1 . . Impact Weapon 2 | . . . 5 7 Naked Turns . | . . . . . Heaviest Build 65 | 13 20 42 49 65 Greatest Support 60 | 20 40 60 60 60 Greatest Overweight (x) 20 | . . 1 . 20 Average Overweight (x) . | . . . . 1 Largest Inventory Capacity 15 | 8 10 15 15 15 Average Capacity 12 | 8 8 12 15 15 Most Carried 15 | 7 9 15 15 15 Average Carried 11 | 6 7 10 14 13 Final Capacity 15 | 8 10 15 15 15 Final Carried 15 | 7 8 15 15 13 Class Distribution -------------------- 72% | Scavenger-Mutant 27% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 936 | 224 192 352 125 43 Remotely . | . . . . . Salvage Created 2487 | 83 430 1415 307 252 Parts 163 | 3 28 93 26 13 Haulers Intercepted 7 | . 1 5 . 1 Recyclers Shooed 2 | . . 2 . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 49 | . 10 27 7 5 Guns 38 | . 8 22 7 1 Cannons 4 | . . . . 4 AOE 7 | . 2 5 . . Classes Destroyed 9 | 2 3 4 . . Worker 3 | . . 3 . . Builder 1 | . . 1 . . Tunneler 1 | 1 . . . . Hauler 7 | . 1 5 . 1 Recycler 1 | 1 . . . . Watcher 4 | . . 3 1 . Swarmer 16 | . 2 11 3 . Grunt 20 | . 8 7 . 5 Sentry 13 | . . 9 4 . Best Kill Streak 6 | 2 2 6 3 2 Combat Bots Only 5 | . 2 5 3 2 Max Kills in Single Turn 2 | 1 2 2 1 1 Gunslinging 1 | . . 1 . . Exploded 2 | . 2 1 . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 260 | . 48 116 40 56 Missed 63 | . 13 29 11 10 Damage Taken 2969 | . 495 1204 378 892 Core 432 | . 88 118 28 198 Absorbed by Shields . | . . . . . Core Remaining (%) 82 | 100 64 70 94 . Volleys Fired 180 | 6 32 87 28 27 Largest 2 | 2 2 2 2 2 Hottest 116 | 40 100 110 116 116 Shots Fired 330 | 12 61 166 44 47 Gun 307 | 12 56 166 44 29 Cannon 18 | . . . . 18 Launcher 2 | . 2 . . . Special 3 | . 3 . . . Kinetic 82 | 12 41 15 . 14 Thermal 104 | . 5 30 36 33 Explosive 2 | . 2 . . . Electromagnetic 142 | . 13 121 8 . Robot Hit Streak 15 | 3 7 15 9 11 Robot Miss Streak 7 | 1 2 7 3 4 Penetration Max . | . . . . . Secondary Targets 2 | . 1 1 . . Max Gunslinging Chain 1 | . 1 1 . . Shots Hit Robots 220 | 8 38 113 28 33 Core Hits 105 | 3 20 57 13 12 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 9 | . . 4 3 2 Burn 6 | . . 1 3 2 Corrupt 3 | . . 3 . . Melee Attacks 9 | . . . 9 . Impact 9 | . . . 9 . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 3978 | 97 640 2056 522 663 Guns 3170 | 97 438 1686 522 427 Cannons 236 | . . . . 236 Explosions 568 | . 202 366 . . Melee . | . . . . . Ramming 4 | . . 4 . . Kinetic 758 | 97 304 121 . 236 Thermal 1618 | . 114 623 454 427 Explosive 104 | . 104 . . . Electromagnetic 1494 | . 118 1308 68 . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 18 | . . 18 . . Average Corruption 4 | . . 4 . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 23 | . . 23 . . Message Errors 7 | . . 7 . . Matter Fused 5 | . . 5 . . Heat Flow Errors 2 | . . 2 . . Energy Discharges 4 | . . 4 . . Data Loss (minor) 2 | . . 2 . . Data Loss (major) 1 | . . 1 . . Misfires 1 | . . 1 . . Alerts 1 | . . 1 . . Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks 2 | . . . . 2 Impact . | . . . . . Kinetic 2 | . . . . 2 Secondary . | . . . . . Self-Inflicted Damage 177 | . 81 96 . . Shots 5 | . 2 3 . . Rammed 3 | . . 3 . . Targets Rammed 3 | . . 3 . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 732 | . 94 472 314 732 Average Temperature 162 | . 28 156 132 299 Received Heat Transfer 1158 | . 225 330 153 450 Effects 45 | . . 18 2 25 Shutdowns 8 | . . 4 . 4 Energy Bleed 5 | . . 2 . 3 Interference 9 | . . 3 2 4 Matter Decay 3 | . . 2 . 1 Short Circuit 8 | . . 4 . 4 Damage (minor) 1 | . . . . 1 Damage (major) 10 | . . 3 . 7 Damage (core) 1 | . . . . 1 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 10 | . . 10 . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 2 | . . 2 . . Heat Transferred 3349 | . 137 1066 1147 999 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 8 | . 2 6 . . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Peak Influence 680 | 10 160 680 322 245 Initial 228 | . 6 42 228 146 Average 272 | 7 64 446 255 179 Maximum Alert Level 2 | . . 2 1 1 Low Security (%) 43 | 100 100 16 14 62 Level 1 30 | . . 18 85 37 Level 2 25 | . . 64 . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 7 | . 1 1 4 1 Investigation 1 | . . . 1 . Extermination . | . . . . . Reinforcement 4 | . 1 1 1 1 Assault 1 | . . . 1 . Garrison 1 | . . . 1 . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced 1 | . . . . 1 Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 9 | . 1 6 2 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 69 | . 16 36 9 8 Peak Tracking Total 6 | . 5 6 3 3 Tactical Retreats 3 | . . 1 . 2 Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 2 | . . 1 . 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered 1 | . . 1 . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 2 | . . 2 . . Max in Single Turn 1 | . . 1 . . Garrison Access 1 | . . . 1 . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 11 | . 2 4 4 1 Terminals 10 | . 2 3 4 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . . 1 . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 29 | . 6 8 13 2 Successful 14 | . 5 4 4 1 Failed 15 | . 1 4 9 1 Catastrophic 2 | . . 1 1 . Database Lockouts . | . . . . . Manual 24 | . 4 6 13 1 Terminals 28 | . 6 7 13 2 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . . 1 . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 7 | . 3 2 1 1 Terminal Index 3 | . 1 1 1 . Zone Layout 4 | . 2 1 . 1 Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 1 | . . 1 . . Retrieve Components 1 | . . 1 . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 6 | . 2 1 3 . Terminals 6 | . 2 1 3 . Track 1 | . 1 . . . Botnet 5 | . 1 1 3 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 9 | . 1 3 4 1 Full Trace Events 2 | . . 1 1 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 8 | . . 8 . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 3201 | 39 766 1286 664 446 Spaces Moved 1494 | 18 443 561 323 149 Core 1 | . . . . 1 Treads 1132 | . 100 561 323 148 Legs 361 | 18 343 . . . Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 120 | 120 120 160 160 160 Average Speed 158 | 120 129 160 160 236 Slowest Speed 1050 | 120 160 240 160 1050 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 34 | 2 66 54 49 3 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug 10 | . 3 . 7 . Terrain Destroyed 52 | . 16 26 7 3 Melee 7 | . . . 7 . Projectile 6 | . 3 . . 3 AOE 39 | . 13 26 . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 1990 | 24 572 788 411 195 Wait 168 | . 76 57 29 6 Move 1490 | 17 442 560 322 149 Hop . | . . . . . Pick Up 43 | 1 6 27 7 2 Fast Attach 9 | . 3 4 . 2 Attach 13 | . 2 6 2 3 Detach 1 | . . 1 . . Swap 32 | . 6 17 7 2 Drop 42 | . 5 26 7 4 Fire 180 | 6 32 87 28 27 Melee 9 | . . . 9 . Ram . | . . . . . Kick . | . . . . . Crush 3 | . . 3 . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials -8/Materials (discovered 2 exits: *Fac x2) -7/Factory History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 3) 40 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Build established: Mutant 429 | -10/Materials | Discovered new exit (range 16) 755 | -10/Materials | Discovered new exit (range 13) 806 | -10/Materials | Entered another Materials area 806 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 955 | -9/Materials | Build established: Scavenger-Mutant 1978 | -9/Materials | System corruption reached 10% 2029 | -9/Materials | Discovered new exit (range 6) 2092 | -9/Materials | Entered another Materials area 2092 | -8/Materials | Evolved 2 slots: Utility x2 2177 | -8/Materials | Garrison activated, responded to threat 2322 | -8/Materials | Discovered new exit (range 16) 2708 | -8/Materials | Discovered new exit (range 16) 2756 | -8/Materials | Entered Factory 2756 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 3202 | -7/Factory | Self-destructed Last Messages --------------- 03037_ Acquired Lgt. Nuclear Core. 03046_ U-05 Engineer builds a Wall. 03050_ U-05 Engineer builds a Door. 03055_ U-05 Engineer builds a Wall. 03160_ Lgt. Treads destroyed. 03177_ Structural Scanner destroyed. 03181_ Hrd. Medium Armor Plating destroyed. 03185_ G-50 Soldier destroyed. 03188_ G-47 Trooper knocked back. 03190_ Power failure, Lgt. Nuclear Core shutdown. 03190_ Hvy. Particle Gun broken. 03190_ Overheating: Short circuit. 03191_ G-47 Trooper destroyed. 03192_ Assault Cannon destroyed. 03199_ Power failure, Hvy. Ion Engine shutdown. 03200_ Lgt. Nuclear Core broken. 03200_ Overheating: Short circuit. 03201_ Overheating: Energy bleed (-39). 03202_ Overheating: System interference. 03202_ Hvy. Ion Cannon temporarily disabled. 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[ +[! # | | ?????????????????????????? ?????## ![### # | | ????????????????????????????????? / ### # | | ????????????????????????????????###""" ### # | | ?????????????????????????????????##"R ### | | ?????????????????????????????????##""" ### | | ?????????????????????????????????## "" ### | | ?????????????????????????????????## ### "" | | ?????????????????????????????????############# "" | | ?????????????????????????????????############# "" | | ????????????????????????????????????????????## | | ????????????????????????????????????????????## | | ???????????????????????????????????????????### | | ??????????????????????????????????????????? | | ???????????????????????????????????????????####### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 23 Energy Capacity 460 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Base Temperature (-) 100 Armor Coverage 450 Evasion (%) 55 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed EnhancedLobotomyChip Manual? 0 Play Time 00:51:09 Cumulative 94.7 hours Start 2024.01.06 @ 13:13:03 End 2024.01.07 @ 02:33:19 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 90 Rogue 90 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 32 Gallery% 46 Achievement% 35 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Proggy Map View 113x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a3bd6829-c77a-4129-ab81-417a14418a91