Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.03.22 @ 21:51:38 Player: Amy! Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (5) 2500 Regions Visited (13) 2600 Robots Destroyed (187) 935 Value Destroyed (7075) 7075 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (801) 801 TOTAL SCORE: 14131 Bonus ------- High Alert Combat Kills 485 Follower Combat Kills 567 Friendly Fire -251 Cogmind --------- Core Integrity 0/1000 Matter 174/300 Energy 98/100 System Corruption 1% Temperature Cool (0) Movement Core (50) Location -4/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (6) ------ Makeshift Salvage Targeting Computer > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Reinforced Fission Core Reinforced Fission Core High-capacity Storage Unit High-capacity Matter Pod (200) Peak State ------------ > --- POWER ------------ Light Antimatter Reactor > --- PROPULSION ------- Light Treads Improved Treads Improved Treads Improved Treads Medium Treads Spiked Medium Treads > --- UTILITY ---------- Improved Cooling System High-capacity Storage Unit Enhanced Optical Array Advanced Targeting Computer Particle Charger Improved Medium Armor Plating > --- WEAPON ----------- Dispersion Rifle Cooled Plasma Cannon Cooled Plasma Cannon Ion Burst Cannon > --- INVENTORY -------- Angular Momentum Engine Fission Core Reinforced Fission Core Light Antimatter Reactor Light Treads Advanced Heat Sink High-capacity Matter Pod Energy Filter Transmission Jammer Improved Medium Armor Plating Electrolaser Flak Cannon [Rating: 71] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Fission Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Utility High-capacity Storage Unit Device Improved Cooling System Storage High-capacity Storage Unit Processor Advanced Targeting Computer Protection Improved Medium Armor Plating Weapon Cooled Plasma Cannon Energy Gun Plasma Rifle Energy Cannon Cooled Plasma Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Flak Cannon Build | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 ------- Run | Scr Mat Mat Mat Fac Sto Fac Low Low Fac Upp Upp Zhi Pro Slots Evolved 10 | . . 2 2 2 . 2 . . 2 . . . . Power . | . . . . . . . . . . . . . . Propulsion 4 | . . 1 1 1 . 1 . . . . . . . Utility 4 | . . 1 1 . . 1 . . 1 . . . . Weapon 2 | . . . . 1 . . . . 1 . . . . Parts Attached 190 | 6 12 20 26 37 10 39 6 . 8 10 4 . 12 Power 21 | 1 1 2 2 6 1 4 . . 1 1 . . 2 Engine 15 | 1 1 2 2 5 1 2 . . . . . . 1 Core 4 | . . . . 1 . 2 . . . . . . 1 Reactor 2 | . . . . . . . . . 1 1 . . . Propulsion 61 | 2 1 8 9 10 7 16 1 . 4 1 2 . . Treads 61 | 2 1 8 9 10 7 16 1 . 4 1 2 . . Leg . | . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Utility 43 | 1 5 4 5 5 . 5 2 . 2 3 2 . 9 Device 14 | . 1 2 . 1 . 1 . . 1 2 2 . 4 Storage 9 | 1 4 . . 1 . . . . . 1 . . 2 Processor 6 | . . . 2 1 . 2 . . . . . . 1 Hackware . | . . . . . . . . . . . . . . Protection 14 | . . 2 3 2 . 2 2 . 1 . . . 2 Artifact . | . . . . . . . . . . . . . . Weapon 65 | 2 5 6 10 16 2 14 3 . 1 5 . . 1 Energy Gun 30 | 2 2 1 5 8 2 6 . . 1 3 . . . Energy Cannon 25 | . 2 4 . 8 . 8 3 . . . . . . Ballistic Gun 3 | . 1 1 1 . . . . . . . . . . Ballistic Cannon 7 | . . . 4 . . . . . . 2 . . 1 Launcher . | . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 10 | . . 3 . 3 2 2 . . . . . . . Parts Lost 52 | . 4 . 2 . . 9 5 . 2 4 1 . 25 Power 6 | . 1 . . . . 1 . . . 1 . . 3 Propulsion 12 | . . . . . . 2 . . 2 1 1 . 6 Utility 16 | . . . 1 . . 1 2 . . 1 . . 11 Weapon 18 | . 3 . 1 . . 5 3 . . 1 . . 5 Highest Loss Streak 13 | . 2 . 2 . . 4 3 . 2 2 1 . 13 Average Slot Usage (%) 92 | . 99 99 99 100 100 99 99 100 98 98 93 94 36 Engine 4 | . 14 11 9 7 7 3 . . . . . . . Treads 33 | . 28 32 36 38 38 39 40 40 34 34 34 35 7 Device 8 | . 5 15 9 7 7 5 6 6 11 12 17 17 5 Storage 7 | . 22 11 9 7 7 6 6 6 5 5 5 5 4 Processor 7 | . . . 9 7 7 13 13 13 11 9 5 5 4 Protection 5 | . . 5 8 7 7 6 5 6 5 4 . . 3 Energy Gun 6 | . 14 . 10 7 6 8 7 . 3 7 11 11 1 Energy Cannon 11 | . 10 20 2 15 15 9 11 20 17 13 11 11 . Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 125 | 11 42 58 59 71 71 75 75 75 84 125 125 125 125 Greatest Support 148 | 40 40 60 82 102 112 139 147 147 147 145 148 148 148 Greatest Overweight (x) 31 | . 1 2 . . . 1 . . . . . . 31 Average Overweight (x) . | . . . . . . . . . . . . . 4 Largest Inventory Capacity 32 | 6 12 12 12 12 12 12 12 12 12 32 24 24 32 Average Capacity 13 | 4 10 12 12 12 12 12 12 12 12 13 24 24 20 Most Carried 14 | 2 10 12 12 12 12 12 12 8 12 13 13 13 14 Average Carried 11 | . 6 11 11 11 12 11 10 8 9 11 12 13 10 Final Capacity 24 | 6 12 12 12 12 12 12 12 12 12 24 24 24 4 Final Carried 13 | 2 10 12 12 12 12 12 8 8 12 11 13 13 4 Class Distribution -------------------- 41% | Scavenger-Gunner 18% | Gunner 14% | Mutant 13% | Scavenger-Mutant 7% | Hauler-Mutant 4% | Commander-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Gunner | -7/Factory Commander-Gunner | -7/Storage Gunner | -6/Factory Scavenger-Gunner | -6/Lower Caves Gunner | -6/Lower Caves Scavenger-Gunner | -5/Factory Scavenger-Gunner | -5/Upper Caves Scavenger-Gunner | -5/Upper Caves Scavenger-Gunner | -5/Zhirov Hauler-Mutant | -4/Proximity Caves Resources | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 ----------- Run | Scr Mat Mat Mat Fac Sto Fac Low Low Fac Upp Upp Zhi Pro Matter Collected 2577 | 230 253 439 434 351 105 377 50 . 74 147 40 . 77 Remotely . | . . . . . . . . . . . . . . Salvage Created 8762 | . 264 1175 1401 1208 335 1898 726 . 865 459 294 . 137 Parts 387 | . 17 72 85 56 13 71 9 . 28 10 10 . 16 Haulers Intercepted 13 | . 1 4 2 2 2 1 . . 1 . . . . Recyclers Shooed 7 | . . 2 4 . . . . . 1 . . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 42 | . . . . . . . 9 . . 9 8 . 16 Prevented 2 | . . . . . . . . . . 2 . . . Kills | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 ------- Run | Scr Mat Mat Mat Fac Sto Fac Low Low Fac Upp Upp Zhi Pro Combat Hostiles Destroyed 142 | . 8 17 28 17 4 27 13 . 8 9 4 . 7 Melee 6 | . . . . 1 . 1 . . 1 2 . . 1 Guns 44 | . 6 1 11 3 3 13 1 . 2 1 1 . 2 Cannons 79 | . . 16 16 8 1 11 10 . 5 5 3 . 4 AOE 4 | . 2 . 1 1 . . . . . . . . . Classes Destroyed 15 | . 5 6 . 2 . . . . . 2 . . . Worker 5 | . 1 2 . . . 2 . . . . . . . Builder 4 | . . 1 1 . 1 1 . . . . . . . Tunneler 2 | . . 1 . . . . . . 1 . . . . Hauler 13 | . 1 4 2 2 2 1 . . 1 . . . . Recycler 8 | . . 1 3 1 1 . . . 2 . . . . Operator 1 | . . 1 . . . . . . . . . . . Watcher 10 | . 1 1 1 5 . 1 . . 1 . . . . Swarmer 26 | . 6 . 11 . 1 1 1 . . 1 . . 5 Grunt 60 | . 2 11 11 3 1 14 7 . 6 1 4 . . Brawler 8 | . . 1 . . . 1 1 . 2 3 . . . Duelist 1 | . . . . . . . . . . 1 . . . Sentry 28 | . . 5 6 6 . 7 2 . . 1 1 . . Hunter 6 | . . . . 3 1 . 1 . . 1 . . . Programmer 14 | . . . . 5 1 5 1 . . . . . 2 Behemoth 1 | . . . . . . . . . . 1 . . . Best Kill Streak 7 | . 4 4 6 3 2 3 5 . 4 7 3 . 5 Combat Bots Only 7 | . 3 4 5 2 1 3 5 . 3 7 3 . 5 Max Kills in Single Turn 3 | . 2 1 3 1 1 2 1 . 1 1 2 . 1 Gunslinging 1 | . 1 . . . . . . . . . . . . Exploded 2 | . 2 . 1 1 . . . . . . . . . Melee 1 | . . . . 1 . 1 . . 1 1 . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -------- Run | Scr Mat Mat Mat Fac Sto Fac Low Low Fac Upp Upp Zhi Pro Damage Taken 10416 | . 371 505 1006 950 300 2135 998 . 522 694 156 . 2779 Core 1592 | . 54 80 92 70 40 165 80 . 53 61 . . 897 Absorbed by Shields 152 | . . . . . . . . . . . . . 152 Core Remaining (%) 82 | 100 78 80 83 . 84 . . 71 . . . . . Volleys Fired 396 | . 32 55 74 61 16 74 31 . 15 13 5 . 20 Largest 4 | . 2 2 2 3 3 3 3 . 4 4 4 . 4 Hottest 286 | . 120 128 128 220 230 255 185 . 239 286 286 . 286 Shots Fired 1010 | . 64 110 145 180 46 210 91 . 58 52 20 . 34 Gun 420 | . 58 3 86 74 16 104 27 . 13 16 10 . 13 Cannon 590 | . 6 107 59 106 30 106 64 . 45 36 10 . 21 Launcher . | . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . Kinetic 65 | . 5 3 34 . . . . . . 10 . . 13 Thermal 824 | . 51 107 50 128 46 210 91 . 58 42 20 . 21 Explosive . | . . . . . . . . . . . . . . Electromagnetic 121 | . 8 . 61 52 . . . . . . . . . Robot Hit Streak 29 | . 5 9 22 16 11 17 29 . 17 17 5 . 5 Robot Miss Streak 8 | . 4 5 7 4 2 2 2 . 3 5 1 . 8 Penetration Max . | . . . . . . . . . . . . . . Secondary Targets 2 | . 2 . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . . Shots Hit Robots 715 | . 35 76 111 139 29 145 76 . 34 35 13 . 22 Core Hits 327 | . 12 30 66 47 13 59 28 . 24 19 10 . 19 Critical Hits 14 | . . 3 5 . . 4 . . . 2 . . . Critical Kills 8 | . . 1 3 . . 3 . . . 1 . . . Critical Parts Destroyed 6 | . . 2 2 . . 1 . . . 1 . . . Melee Attacks . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 17238 | . 464 1480 2316 2739 794 3898 2202 . 1091 1277 437 . 540 Guns 6175 | . 315 52 1062 1252 334 1977 434 . 211 229 192 . 117 Cannons 10138 | . 69 1375 892 1276 420 1853 1768 . 823 1012 245 . 405 Explosions 515 | . 79 . 323 113 . . . . . . . . . Melee . | . . . . . . . . . . . . . . Ramming 410 | . 1 53 39 98 40 68 . . 57 36 . . 18 Kinetic 922 | . 17 52 460 . . . . . . 137 . . 256 Thermal 14458 | . 397 1375 1023 2036 754 3830 2202 . 1034 1104 437 . 266 Explosive . | . . . . . . . . . . . . . . Electromagnetic 1448 | . 49 . 794 605 . . . . . . . . . Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Highest Corruption 3 | . 2 3 . 2 2 3 3 3 . 1 1 1 1 Average Corruption 1 | . 2 3 . 1 2 2 3 3 . 1 1 1 1 Corruption Purged . | . . . . . . . . . . . . . . Effects 69 | . . 9 . 14 7 12 11 5 . 1 4 1 5 Message Errors 28 | . . 3 . 9 2 4 4 2 . 1 1 . 2 Matter Fused 4 | . . 1 . . . 3 . . . . . . . Heat Flow Errors 4 | . . 1 . . 1 1 1 . . . . . . Energy Discharges 11 | . . 1 . 1 1 3 . 2 . . 2 1 . Data Loss (minor) 15 | . . 2 . 3 2 1 3 1 . . 1 . 2 Targeting Errors 7 | . . 1 . 1 1 . 3 . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 194 | . 9 5 41 57 . 3 48 . 28 3 . . . Projectiles 146 | . 4 . 13 47 . 3 48 . 28 3 . . . Explosions 43 | . 5 . 28 10 . . . . . . . . . Melee 5 | . . 5 . . . . . . . . . . . Knockbacks 15 | . . . 3 1 . . . . 2 1 . . 8 Impact 3 | . . . . 1 . . . . 2 . . . . Kinetic 12 | . . . 3 . . . . . . 1 . . 8 Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 80 | . 38 . 42 . . . . . . . . . . Shots 3 | . 1 . 2 . . . . . . . . . . Rammed 44 | . 1 5 7 12 4 6 . . 5 3 . . 1 Targets Rammed 54 | . 1 7 7 13 6 7 . . 6 5 . . 2 Kicked . | . . . . . . . . . . . . . . Crushed 10 | . . 2 . 1 2 1 . . 1 2 . . 1 Highest Temperature 820 | . 180 156 11 227 166 453 153 . 93 108 390 . 820 Average Temperature 84 | . 45 47 4 50 63 111 37 . 22 43 180 . 388 Received Heat Transfer 2214 | . 90 207 369 165 33 705 303 . 180 81 72 . 9 Effects 25 | . . . . . . 4 . . . . . . 21 Shutdowns 4 | . . . . . . 1 . . . . . . 3 Energy Bleed 3 | . . . . . . . . . . . . . 3 Interference 4 | . . . . . . 3 . . . . . . 1 Matter Decay 3 | . . . . . . . . . . . . . 3 Short Circuit 1 | . . . . . . . . . . . . . 1 Damage (minor) 3 | . . . . . . . . . . . . . 3 Damage (major) 6 | . . . . . . . . . . . . . 6 Damage (core) 1 | . . . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted 2 | . . . . 2 . . . . . . . . . Combat Hostiles 2 | . . . . 2 . . . . . . . . . Parts Fried 9 | . . . . 7 1 . . . . 1 . . . Impact Corruptions 2 | . . 1 . . . . . . . 1 . . . Robots Melted 7 | . . . . 2 . 2 2 . . 1 . . . Combat Hostiles 7 | . . . . 2 . 2 2 . . 1 . . . Parts Melted 57 | . 1 8 . 11 1 17 12 . 6 . 1 . . Heat Transferred 23850 | . 772 2775 1732 3711 1281 6495 3450 . 1395 1271 571 . 397 Parts Sabotaged 4 | . . . . . . 4 . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 7 | . 1 . 5 1 . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 ------- Run | Scr Mat Mat Mat Fac Sto Fac Low Low Fac Upp Upp Zhi Pro Peak Influence 894 | . 207 422 637 353 894 581 . . 601 . . . . Initial 334 | . . 23 137 257 152 334 . . 212 . . . . Average 331 | . 81 284 446 252 468 394 . . 388 . . . . Maximum Alert Level 3 | . 1 2 2 1 3 2 . . 2 . . . . Low Security (%) 19 | 100 86 16 10 20 28 4 . . . . . . . Level 1 45 | . 13 67 14 79 9 46 . . 31 . . . . Level 2 33 | . . 15 75 . 47 49 . . 68 . . . . Level 3 1 | . . . . . 14 . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 36 | . 1 3 2 10 6 11 . . 3 . . . . Investigation 5 | . . 1 1 . 2 1 . . . . . . . Extermination 9 | . . . . 4 1 4 . . . . . . . Reinforcement 13 | . 1 2 1 3 3 2 . . 1 . . . . Assault 3 | . . . . . . 1 . . 2 . . . . Garrison 6 | . . . . 3 . 3 . . . . . . . Intercept . | . . . . . . . . . . . . . . Construction Impeded 4 | . . . 1 1 1 1 . . . . . . . Haulers Reinforced 2 | . . . . 1 1 . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 --------- Run | Scr Mat Mat Mat Fac Sto Fac Low Low Fac Upp Upp Zhi Pro Distress Signals 6 | . 1 1 2 . 1 1 . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 239 | . 17 38 45 31 22 31 14 . 12 10 4 . 15 Peak Tracking Total 7 | . 4 4 5 2 3 5 5 . 4 7 3 . 5 Tactical Retreats 13 | . 1 4 3 . 1 . 1 . 1 . . . 2 Traps | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 ------- Run | Scr Mat Mat Mat Fac Sto Fac Low Low Fac Upp Upp Zhi Pro Traps Triggered 10 | . 1 2 2 1 1 3 . . . . . . . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered 8 | . . . . . . . 4 . . . 1 . 3 Machines | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 ---------- Run | Scr Mat Mat Mat Fac Sto Fac Low Low Fac Upp Upp Zhi Pro Machines Disabled 17 | . . . 2 2 7 3 . . 3 . . . . Max in Single Turn 2 | . . . 1 1 2 1 . . 1 . . . . Garrison Access 5 | . . . 1 3 . . . . 1 . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 --------- Run | Scr Mat Mat Mat Fac Sto Fac Low Low Fac Upp Upp Zhi Pro Machines Accessed 42 | . 3 3 7 12 6 8 . . 1 . 2 . . Terminals 34 | . 2 3 6 9 6 6 . . 1 . 1 . . Fabricators 1 | . . . . . . 1 . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 5 | . . . 1 3 . 1 . . . . . . . Total Hacks 114 | . 8 9 21 34 14 24 . . 2 . 2 . . Successful 66 | . 7 3 13 23 6 12 . . . . 2 . . Failed 48 | . 1 6 8 11 8 12 . . 2 . . . . Catastrophic 7 | . . . . 1 3 3 . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . Manual 68 | . 4 5 16 24 6 11 . . 2 . . . . Terminals 103 | . 7 9 19 30 14 21 . . 2 . 1 . . Fabricators 1 | . . . . . . 1 . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 8 | . . . 2 4 . 2 . . . . . . . Terminal Hacks 20 | . 3 1 2 7 3 2 . . . . 2 . . Record 6 | . . . 1 2 1 1 . . . . 1 . . Prototype ID Bank 1 | . . 1 . . . . . . . . . . . Open Door 3 | . . . . . 2 . . . . . 1 . . Branch Access Points 2 | . 1 . . 1 . . . . . . . . . Alert Level 5 | . 1 . . 3 . 1 . . . . . . . Unreport Threat 1 | . . . . 1 . . . . . . . . . Dispatch Records 1 | . 1 . . . . . . . . . . . . Assault Status 1 | . . . 1 . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . Recycling Unit Hacks 1 | . 1 . . . . . . . . . . . . Report Inventory 1 | . 1 . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . Garrison Access Hacks 4 | . . . 1 3 . . . . . . . . . Seal Access 4 | . . . 1 3 . . . . . . . . . Unauthorized Hacks 41 | . 3 2 10 13 3 10 . . . . . . . Terminals 41 | . 3 2 10 13 3 10 . . . . . . . Assimilate 15 | . 1 . 4 5 1 4 . . . . . . . Botnet 26 | . 2 2 6 8 2 6 . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered 2 | . . 1 . . 1 . . . . . . . . Used 2 | . . 1 . . 1 . . . . . . . . Hacking Detections 36 | . 2 3 7 10 5 8 . . 1 . . . . Full Trace Events 3 | . . . . . 2 1 . . . . . . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 ------------ Run | Scr Mat Mat Mat Fac Sto Fac Low Low Fac Upp Upp Zhi Pro Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released 1 | . . . . . . . . . 1 . . . . Machine Destruction 1 | . . . . . . . . . 1 . . . . Robots Rewired 4 | . . . . . . 1 1 . . 2 . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -------- Run | Scr Mat Mat Mat Fac Sto Fac Low Low Fac Upp Upp Zhi Pro Total Allies 17 | . . . . . 13 1 1 . . 2 . . . Largest Group 11 | . . . . . 11 2 1 1 1 2 2 . . Highest-Rated Group 272 | . . . . . 272 115 20 20 20 58 49 . . Highest-Rated Ally 99 | . . . . . 99 99 20 20 20 29 29 . . Total Orders . | . . . . . . . . . . . . . . Ally Attacks 117 | . . . . . 98 1 . . 4 12 2 . . Total Damage 2363 | . . . . . 2034 17 . . 82 192 38 . . Kills 21 | . . . . . 20 . . . . 1 . . . Allies Corrupted 1 | . . . . . 1 . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 ------- Run | Scr Mat Mat Mat Fac Sto Fac Low Low Fac Upp Upp Zhi Pro Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered 5 | . . . . . . . 2 . . 2 1 . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 ------------- Run | Scr Mat Mat Mat Fac Sto Fac Low Low Fac Upp Upp Zhi Pro Turns Passed 14999 | 88 750 1245 1761 2768 850 2229 725 165 662 1275 932 20 1529 Spaces Moved 7707 | 50 379 607 910 1546 472 1111 370 103 352 729 566 13 499 Core 408 | 2 . . . . . . . . . . . . 406 Treads 7299 | 48 379 607 910 1546 472 1111 370 103 352 729 566 13 93 Legs . | . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 156 156 159 160 161 161 160 160 160 160 50 Average Speed 168 | 155 165 160 159 157 160 161 161 161 160 160 160 160 292 Slowest Speed 1600 | 160 180 200 160 159 162 180 161 161 161 160 160 160 1600 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 47 | 4 55 56 80 44 82 33 70 19 11 74 77 7 52 Regions Visited 13 Branch Regions 7 Pre-discovered Areas 2 | . . . . . . . . . . 2 . . . Known Exits Taken 1 | . . . . 1 . . . . . . . . . Unknown Exits Taken 12 | 1 1 1 1 . 1 1 1 1 1 1 1 1 . Scrap Searched 7 | . . . . . . . 2 . . 3 1 . 1 Spaces Dug . | . . . . . . . . . . . . . . Terrain Destroyed 66 | . 2 . 15 . 6 9 11 . 9 11 1 . 2 Melee . | . . . . . . . . . . . . . . Projectile 49 | . . . . . 6 9 11 . 9 11 1 . 2 AOE 17 | . 2 . 15 . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 --------- Run | Scr Mat Mat Mat Fac Sto Fac Low Low Fac Upp Upp Zhi Pro Total 8856 | 57 439 775 1083 1743 530 1382 422 102 403 796 576 12 536 Wait 294 | . . 47 35 40 13 119 4 . 10 26 . . . Move 7694 | 49 378 606 909 1545 471 1110 369 102 351 728 565 12 499 Hop . | . . . . . . . . . . . . . . Pick Up 73 | 2 9 16 11 9 2 12 . . 8 1 2 . 1 Fast Attach 57 | 6 5 8 3 11 3 18 . . 2 1 . . . Attach 46 | . 3 2 3 3 . 10 5 . 2 5 1 . 12 Detach 11 | . 3 . 1 . . 2 . . . 3 . . 2 Swap 87 | . 4 10 20 23 7 11 1 . 4 4 3 . . Drop 120 | . 4 24 20 38 12 16 . . 5 1 . . . Fire 396 | . 32 55 74 61 16 74 31 . 15 13 5 . 20 Melee . | . . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . Crush 54 | . 1 7 7 13 6 7 . . 6 5 . . 2 Escape Stasis . | . . . . . . . . . . . . . . Rewire 24 | . . . . . . 3 12 . . 9 . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / *Min x2) -9/Materials (discovered 3 exits: *Mat / [*Min x2]) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 6 exits: *Fac x3 / *Sto / Low x2) -7/Storage -6/Factory (discovered 3 exits: *Fac / [*Low x2]) -6/Lower Caves -6/Lower Caves -5/Factory (discovered 2 exits: Fac / [*Upp]) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / [*Zhi]) -5/Zhirov -4/Proximity Caves History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 23 | -11/Scrapyard | Discovered new exit (range 16) 89 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 403 | -10/Materials | Discovered new exit (range 16) 759 | -10/Materials | Identified exit to Mines 766 | -10/Materials | Discovered new exit (range 16) 839 | -10/Materials | Entered another Materials area 839 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1572 | -9/Materials | Discovered new exit (range 10) 1648 | -9/Materials | Build established: Scavenger-Mutant 1740 | -9/Materials | Discovered new exit (range 8) 2060 | -9/Materials | Discovered new exit (range 15) 2084 | -9/Materials | Entered another Materials area 2084 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2712 | -8/Materials | Discovered new exit (range 8) 3296 | -8/Materials | Discovered new exit (range 7) 3618 | -8/Materials | Discovered new exit (range 3) 3807 | -8/Materials | Build established: Mutant 3845 | -8/Materials | Entered Factory 3845 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 4161 | -7/Factory | Build established: Scavenger-Gunner 4945 | -7/Factory | Discovered new exit (range 15) 5669 | -7/Factory | Garrison activated, responded to threat 5793 | -7/Factory | Discovered new exit (range 15) 5911 | -7/Factory | Identified exit to Storage 5911 | -7/Factory | Identified exit to Lower Caves 6252 | -7/Factory | Build established: Gunner 6335 | -7/Factory | Discovered new exit (range 13) 6613 | -7/Factory | Entered Storage 6644 | -7/Storage | Assisted by bots powering up and referring to "LRC-V3" 6691 | -7/Storage | Met 01-MTF 6936 | -7/Storage | Build established: Commander-Gunner 7379 | -7/Storage | Discovered new exit (range 16) 7463 | -7/Storage | Entered Factory 7463 | -6/Factory | Accompanied by 2 allies (01-MTF) 7463 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7468 | -6/Factory | 01-MTF left 7629 | -6/Factory | Discovered new exit (range 5) 7637 | -6/Factory | Build established: Gunner 7958 | -6/Factory | Garrison activated, responded to threat 8327 | -6/Factory | Discovered new exit (range 11) 8513 | -6/Factory | First assault squad dispatched 8851 | -6/Factory | Lost 4 parts (1p1n2w) 9674 | -6/Factory | Discovered new exit (range 6) 9676 | -6/Factory | Build established: Scavenger-Gunner 9692 | -6/Factory | Entered Lower Caves 9693 | -6/Lower Caves | Encountered a Warlord checkpoint 9852 | -6/Lower Caves | Learned 8 Factory zone layouts 9916 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 10043 | -6/Lower Caves | Learned location of 1 exit from Factory 10160 | -6/Lower Caves | Lost 3 parts (3w) 10305 | -6/Lower Caves | Discovered new exit (range 10) 10318 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 10417 | -6/Lower Caves | Entered another Lower Caves area 10417 | -6/Lower Caves | Accompanied by 1 ally 10559 | -6/Lower Caves | Discovered new exit (range 15) 10582 | -6/Lower Caves | Entered Factory 10582 | -5/Factory | Accompanied by 1 ally 10582 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 10583 | -5/Factory | Identified exit to Factory 10641 | -5/Factory | Build established: Gunner 11040 | -5/Factory | Build established: Scavenger-Gunner 11151 | -5/Factory | Discovered new exit (range 6) 11182 | -5/Factory | First assault squad dispatched 11244 | -5/Factory | Entered Upper Caves 11251 | -5/Upper Caves | Learned location of Armory (-3) 11537 | -5/Upper Caves | Spotted B-75 Beast 11845 | -5/Upper Caves | Destroyed B-75 Beast 12180 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 12271 | -5/Upper Caves | Destroyed 7 combat bots 12469 | -5/Upper Caves | Discovered new exit (range 13) 12519 | -5/Upper Caves | Entered another Upper Caves area 12519 | -5/Upper Caves | Accompanied by 2 allies 12519 | -5/Upper Caves | Discovered exit to Factory (range 7) 12648 | -5/Upper Caves | Learned location of 1 exit from Factory 13365 | -5/Upper Caves | Discovered new exit (range 10) 13398 | -5/Upper Caves | Spotted B-75 Beast 13451 | -5/Upper Caves | Entered Zhirov 13451 | -5/Zhirov | Discovered new exit (range 3) 13471 | -5/Zhirov | Entered Proximity Caves 13703 | -4/Proximity Caves | Lost 13 parts (1p5n3u4w) 13917 | -4/Proximity Caves | Build established: Hauler-Mutant 14711 | -4/Proximity Caves | Core integrity fell below 50% 14725 | -4/Proximity Caves | Lost 4 parts (1n2u1w) 14823 | -4/Proximity Caves | Core integrity fell below 20% 14876 | -4/Proximity Caves | Lost 8 parts (2p6u) 15000 | -4/Proximity Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- 14794_ Slug penetrates Wall. 14797_ Penetrated by Slug. 14800_ Humpback destroyed. 14801_ Slug penetrates Wall. 14803_ Penetrated by Slug. 14822_ Slug penetrates Wall. 14823_ Penetrated by Slug. 14823_ Adv. Heat Sink destroyed. 14823_ Slug penetrates Wall. 14828_ Penetrated by Slug. 14828_ Slug penetrates Wall. 14828_ Penetrated by Slug. 14829_ Adv. Heat Sink destroyed. 14834_ Penetrated by Slug. 14834_ Slug penetrates Wall. 14834_ Penetrated by Slug. 14834_ Slug penetrates Wall. 14845_ Penetrated by Slug. 14845_ Fission Core destroyed. 14936_ System corrupted: Component data lost. Map ----- +----------------------------------------------------+ | ??????????????#### ## ## #??## #?????# | | ?????????????????######## ##??## ##?????# | | ????????????????????????## ##??## ##????# | | ?????????????????????????## ##??## ##??## | | ??????????????????????????# ##??## #### | | ??????????????????????????# #???# | | ??????????????????????????## ##???# | | ???????????????????????????# ####????## ### # | | ???????????????????????????# #????????###?#### ## | | ???????????????????????????# #???????????????# #? | | ???????????????????????????# #???????????????# #? | | ???????????????????????????# #???????????????# #? | | ???????????????????????????# #???????????????# #? | | ???????????????????????????# #??????????????? ? | | ???????????????????????????# #??????????????? ? | | ???????????????????????????# #?????????????? ? | | ???????????????????????????# #?????????????? ## ? | | ???????????????????????????# #?????????????? ?? | | ???????????????????????????# #?????????????? ?? | | ???????????????????????????# #?????????????? ?? | | ???????????????????????????# #??????????????? ?? | | ????????????????????????#### #??????????????? ???? | | ????????????????????????# #???????????????????? | | ???????????????????????## ####???????????????????? | | ??????????????????????## ###### #??????????????? | | ??????????????????????# @ ????????? | | ??????????????????????# ss ????????? | | ??????????????????????# ##### s ????????? | | ??????????????????????# ??????? s?????????? | | ??????????????????????# ??????????? ?????????? | | ??????????????????????## ??????????????????????? | | ???????????????????????####??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 78 Energy Generation 21 Energy Capacity 310 Matter Stores 450 Matter Capacity 450 Sight Range 22 Terrain Scan Density 10 ECM Strength 1 Jamming Range 8 Armor Coverage 225 Evasion (%) 50 Targeting Accuracy 8 Recoil Reduction 6 Energy Filtering 30 Particle Charging 15 Salvage Targeting 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HardlightFrostSegregator Manual? 0 Play Time 02:05:24 Cumulative 42.1 hours Start 2021.03.22 @ 19:37:26 End 2021.03.22 @ 21:51:38 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 24 Rogue 24 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 31 Gallery% 36 Achievement% 33 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 18/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c5dedc99-2ea0-4947-a7ba-3de33d35c406