Cogmind - Beta 10.2 --- EXPLORER MODE // 2020.11.14 @ 14:57:06 Player: LddStyx Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (90) 450 Value Destroyed (2923) 2923 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (11) 11 TOTAL SCORE: 6184 Bonus ------- High Alert Combat Kills 11 Cogmind --------- Core Integrity 0/700 Matter 275/300 Energy 76/350 System Corruption 3% Temperature Cool (81) Movement Treading (166) Location -7/Lower Caves Parts ------- > --- POWER (2) -------- Light Nuclear Core Reinforced Deuterium Engine > --- PROPULSION (4) --- Light Treads Armored Treads Armored Treads > --- UTILITY (4) ------ Advanced Heat Sink > --- WEAPON (4) ------- Wave Gun Heavy Flail > --- INVENTORY (4) ---- (None) Peak State ------------ > --- POWER ------------ Heavy Deuterium Engine Heavy Deuterium Engine > --- PROPULSION ------- Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Large Storage Unit Advanced Targeting Computer Weapon Cycler System Backup Module > --- WEAPON ----------- Flak Gun Gauss Cannon Gauss Cannon Gauss Cannon > --- INVENTORY -------- Heavy Deuterium Engine Titanium Leg Improved Heat Sink Improved Light Armor Plating Improved Light Armor Plating Improved Shield Generator Force Field Recalibrator Advanced Assault Cannon Missile Launcher [Rating: 57] Favorites ----------- Power Heavy Deuterium Engine Engine Heavy Deuterium Engine Power Core Nuclear Core Propulsion Improved Titanium Leg Treads Armored Treads Leg Improved Titanium Leg Wheel Wheel Flight Unit VTOL Module Utility Melee Analysis Suite Device Recalibrator Storage Large Storage Unit Processor Melee Analysis Suite Hackware Improved Hacking Suite Protection Light Armor Plating Weapon Heavy Flail Energy Gun Small Laser Ballistic Gun Minigun Ballistic Cannon Gauss Cannon Launcher Missile Launcher Special Weapon Mining Laser Impact Weapon Heavy Flail Slashing Weapon Makeshift Sword Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Low Slots Evolved 7 | . 1 2 2 2 . . Power 1 | . . . 1 . . . Propulsion 2 | . . . 1 1 . . Utility 2 | . . 1 . 1 . . Weapon 2 | . 1 1 . . . . Parts Attached 127 | 8 9 14 22 44 3 27 Power 16 | 1 . 1 2 6 1 5 Engine 9 | 1 . . 1 5 1 1 Core 7 | . . 1 1 1 . 4 Reactor . | . . . . . . . Propulsion 34 | 3 . 3 4 10 2 12 Treads 9 | . . . . . . 9 Leg 20 | 2 . 3 4 9 2 . Wheel 1 | 1 . . . . . . Hover . | . . . . . . . Flight 4 | . . . . 1 . 3 Utility 29 | 2 2 3 3 15 . 4 Device 11 | 1 . . . 9 . 1 Storage 3 | 1 1 1 . . . . Processor 8 | . . . . 5 . 3 Hackware 1 | . . . . 1 . . Protection 6 | . 1 2 3 . . . Artifact . | . . . . . . . Weapon 48 | 2 7 7 13 13 . 6 Energy Gun 12 | 2 2 . 5 2 . 1 Energy Cannon . | . . . . . . . Ballistic Gun 11 | . 2 1 7 1 . . Ballistic Cannon 4 | . . . . 4 . . Launcher 2 | . . . 1 1 . . Special Weapon 4 | . 3 . . 1 . . Impact Weapon 11 | . . 4 . 4 . 3 Slashing Weapon 2 | . . . . . . 2 Piercing Weapon . | . . . . . . . Special Melee Weapon 2 | . . 2 . . . . Unidentified Prototypes 5 | . . . 2 3 . . Parts Lost 22 | . . . . 5 2 15 Power 5 | . . . . 1 1 3 Propulsion 7 | . . . . 2 1 4 Utility 6 | . . . . . . 6 Weapon 4 | . . . . 2 . 2 Highest Loss Streak 9 | . . . . 4 1 9 Average Slot Usage (%) 98 | . 99 98 99 98 99 93 Engine 9 | . 12 . 5 13 13 7 Core 3 | . . 9 9 . . 6 Treads 2 | . . . . . . 13 Leg 23 | . 25 20 25 27 27 11 Device 3 | . 4 . . 11 . . Storage 7 | . 16 14 8 7 7 2 Processor 11 | . . . . 8 21 25 Protection 4 | . 2 15 16 1 . . Energy Gun 3 | . 21 4 7 1 . . Ballistic Gun 4 | . 10 5 17 4 . . Ballistic Cannon 4 | . . . . 13 . . Impact Weapon 14 | . . 26 5 7 28 19 Naked Turns . | . . . . . . . Heaviest Build 69 | 9 27 36 50 69 50 48 Greatest Support 83 | 20 20 30 60 80 74 83 Greatest Overweight (x) 1 | . 1 1 1 1 . 1 Average Overweight (x) . | . . 1 . . . . Largest Inventory Capacity 10 | 4 10 10 10 10 10 10 Average Capacity 8 | 4 7 10 10 10 10 5 Most Carried 10 | 4 9 10 10 10 10 10 Average Carried 8 | 1 5 9 9 9 9 5 Final Capacity 10 | 4 10 10 10 10 10 4 Final Carried 10 | 4 7 10 10 10 10 . Class Distribution -------------------- 48% | Hacker-Mutant 22% | Hacker-Gunner 15% | Hacker-Tank 7% | Scavenger-Gladiator 3% | Hacker-Skirmisher 3% | Scavenger-Mutant Dominant Class ---------------- Hacker-Skirmisher | -10/Materials Hacker-Mutant | -9/Materials Hacker-Tank | -8/Materials Hacker-Gunner | -7/Factory Hacker-Mutant | -7/Lower Caves Hacker-Mutant | -7/Lower Caves Resources | -11 -10 -9 -8 -7 -7 -7 ----------- Run | Scr Mat Mat Mat Fac Low Low Matter Collected 2635 | 362 71 166 444 1235 127 230 Remotely . | . . . . . . . Salvage Created 3622 | 53 84 182 809 1049 568 877 Parts 154 | 5 10 12 32 62 14 19 Haulers Intercepted 4 | . . . 2 2 . . Recyclers Shooed 2 | . . . . 2 . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Low Combat Hostiles Destroyed 68 | 1 4 3 16 21 11 12 Melee 18 | . . 1 3 1 8 5 Guns 21 | 1 2 2 12 3 . 1 Cannons 14 | . 1 . . 13 . . AOE 4 | . . . . 4 . . Classes Destroyed 14 | 2 2 2 3 3 . 2 Worker 7 | 1 . . . 6 . . Builder 1 | . . . 1 . . . Hauler 4 | . . . 2 2 . . Recycler 2 | . . . 1 1 . . Operator 1 | . . 1 . . . . Watcher 4 | . 1 1 . 2 . . Swarmer 21 | . 2 . 6 5 5 3 Grunt 29 | 1 2 1 8 8 6 3 Brawler 2 | . . . . . . 2 Duelist 1 | . . . . 1 . . Sentry 11 | . . 2 2 5 . 2 Hunter 1 | . . . . 1 . . Programmer 1 | . . . . 1 . . Decomposer 1 | . . . . . . 1 Savage 3 | . . . . . . 3 Mutant 2 | . . . . . . 2 Best Kill Streak 8 | 1 2 2 4 8 4 5 Combat Bots Only 5 | 1 2 1 3 4 4 5 Max Kills in Single Turn 3 | 1 1 1 3 2 1 1 Gunslinging . | . . . . . . . Exploded 1 | . . . . 1 . . Melee 1 | . . 1 1 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -------- Run | Scr Mat Mat Mat Fac Low Low Damage Taken 4542 | 13 217 16 653 1585 752 1306 Core 858 | . 22 . 129 340 156 211 Absorbed by Shields 21 | . . . . 21 . . Core Remaining (%) 91 | 100 91 100 76 . . . Volleys Fired 101 | 5 13 6 27 47 . 3 Largest 4 | 2 3 3 4 4 . 1 Hottest 206 | 80 200 83 175 206 . 81 Shots Fired 281 | 10 27 17 90 134 . 3 Gun 161 | 10 17 17 90 24 . 3 Cannon 107 | . . . . 107 . . Launcher 3 | . . . . 3 . . Special 10 | . 10 . . . . . Kinetic 205 | . 6 11 62 126 . . Thermal 57 | 5 15 6 28 . . 3 Explosive 3 | . . . . 3 . . Electromagnetic 16 | 5 6 . . 5 . . Robot Hit Streak 31 | 9 13 16 31 26 . 10 Robot Miss Streak 7 | 1 2 . 3 7 . 1 Penetration Max 1 | . . . . 1 . . Secondary Targets 1 | . 1 . . . . . Max Gunslinging Chain 1 | . 1 . . . . . Shots Hit Robots 372 | 9 16 22 117 99 44 65 Core Hits 136 | 3 6 6 36 63 10 12 Critical Hits 9 | . . 1 . 7 . 1 Critical Kills 4 | . . 1 . 3 . . Critical Parts Destroyed 5 | . . . . 4 . 1 Melee Attacks 194 | . . 14 52 8 50 70 Impact 166 | . . 10 52 8 50 46 Slashing 24 | . . . . . . 24 Piercing . | . . . . . . . Sneak Attacks 15 | . . 5 . . . 10 Combat Hostiles . | . . . . . . . Follow-up Attacks 51 | . . . 20 2 13 16 Damage Inflicted 9509 | 111 295 285 1865 2635 1580 2738 Guns 1759 | 111 103 146 988 338 . 73 Cannons 1562 | . . . . 1562 . . Explosions 490 | . . . . 490 . . Melee 5498 | . . 139 877 237 1580 2665 Ramming 8 | . . . . 8 . . Kinetic 2605 | . 14 88 657 1846 . . Thermal 733 | 57 214 58 331 . . 73 Explosive 442 | . . . . 442 . . Electromagnetic 223 | 54 67 . . 102 . . Impact 4469 | . . 139 877 237 1580 1636 Slashing 1029 | . . . . . . 1029 Piercing . | . . . . . . . Highest Corruption 4 | . . . 1 4 . 3 Average Corruption 1 | . . . 1 1 . 1 Corruption Purged 4 | . . . . 4 . . Effects 5 | . . . . 5 . . Message Errors 2 | . . . . 2 . . Matter Fused 1 | . . . . 1 . . Heat Flow Errors 1 | . . . . 1 . . Energy Discharges 1 | . . . . 1 . . Overload Shots . | . . . . . . . Overflow Damage 754 | . 22 54 14 87 260 317 Projectiles 31 | . 22 . . 9 . . Explosions 39 | . . . . 39 . . Melee 684 | . . 54 14 39 260 317 Knockbacks 20 | . . 1 2 13 4 . Impact 6 | . . 1 1 . 4 . Kinetic 12 | . . . . 12 . . Secondary 2 | . . . 1 1 . . Self-Inflicted Damage 110 | . . . . 110 . . Shots 4 | . . . . 4 . . Rammed 1 | . . . . 1 . . Targets Rammed 1 | . . . . 1 . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 806 | 84 428 81 609 806 7 72 Average Temperature 183 | 37 171 32 169 238 3 27 Received Heat Transfer 2103 | 12 126 6 459 567 369 564 Effects 56 | . 6 . 8 42 . . Shutdowns 14 | . 1 . 3 10 . . Energy Bleed 4 | . 1 . 1 2 . . Interference 15 | . 2 . 3 10 . . Matter Decay 5 | . . . . 5 . . Short Circuit 6 | . 1 . . 5 . . Damage (minor) 3 | . 1 . . 2 . . Damage (major) 7 | . . . . 7 . . Damage (core) 2 | . . . 1 1 . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 11 | . . . 2 . 3 6 Impact Corruptions 43 | . . 3 5 2 16 17 Robots Melted 1 | . 1 . . . . . Combat Hostiles 1 | . 1 . . . . . Parts Melted 1 | . . . 1 . . . Heat Transferred 1523 | 125 450 125 766 . . 57 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Low Peak Influence 436 | 25 167 82 300 436 . . Initial 12 | . 12 . 10 . . . Average 82 | 8 74 44 124 82 . . Maximum Alert Level 2 | . . . 1 2 . . Low Security (%) 87 | 100 100 100 64 89 . . Level 1 11 | . . . 35 8 . . Level 2 1 | . . . . 2 . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 10 | . . 1 2 6 . 1 Investigation 1 | . . . 1 . . . Extermination 2 | . . . . 2 . . Reinforcement 3 | . . 1 1 1 . . Assault 2 | . . . . 1 . 1 Garrison 2 | . . . . 2 . . Intercept . | . . . . . . . Construction Impeded 1 | . . . . 1 . . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Low Low Distress Signals 4 | . 1 1 1 1 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 110 | 1 12 7 19 33 15 23 Peak Tracking Total 6 | 1 3 3 5 5 4 6 Tactical Retreats 10 | . . . 1 2 3 4 Traps | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Low Traps Triggered 3 | . 1 . 1 1 . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed 1 | . . . . 1 . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 ---------- Run | Scr Mat Mat Mat Fac Low Low Machines Disabled 12 | . . . 1 9 . 2 Max in Single Turn 2 | . . . 1 2 . 1 Garrison Access 1 | . . . . 1 . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Low Low Machines Accessed 21 | . 3 3 6 9 . . Terminals 9 | . 2 1 3 3 . . Fabricators 1 | . . . . 1 . . Repair Stations 3 | . . 1 1 1 . . Recycling Units 4 | . 1 . 1 2 . . Scanalyzers 4 | . . 1 1 2 . . Garrison Access . | . . . . . . . Total Hacks 46 | . 6 6 13 21 . . Successful 42 | . 6 5 12 19 . . Failed 4 | . . 1 1 2 . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual 1 | . . . 1 . . . Terminals 23 | . 5 2 6 10 . . Fabricators 2 | . . . . 2 . . Repair Stations 6 | . . 2 2 2 . . Recycling Units 7 | . 1 . 3 3 . . Scanalyzers 8 | . . 2 2 4 . . Garrison Access . | . . . . . . . Terminal Hacks 20 | . 5 1 5 9 . . Record 13 | . 5 1 5 2 . . Branch Access Points 1 | . . . . 1 . . Locate Traps 1 | . . . . 1 . . Disarm Traps 1 | . . . . 1 . . Security Status 1 | . . . . 1 . . Recall Extermination 1 | . . . . 1 . . Hauler Manifests 1 | . . . . 1 . . Registered Components 1 | . . . . 1 . . Fabricator Hacks 1 | . . . . 1 . . Build 1 | . . . . 1 . . Repair Station Hacks 6 | . . 2 2 2 . . Scan Component 3 | . . 1 1 1 . . Repair 3 | . . 1 1 1 . . Recycling Unit Hacks 7 | . 1 . 3 3 . . Process 1 | . . . 1 . . . Report Inventory 4 | . 1 . 1 2 . . Retrieve Matter 1 | . . . 1 . . . Retrieve Components 1 | . . . . 1 . . Scanalyzer 8 | . . 2 2 4 . . Insert Component 4 | . . 1 1 2 . . Analyze 4 | . . 1 1 2 . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 14 | . 2 1 4 7 . . Full Trace Events 2 | . 1 . 1 . . . Feedback Events 1 | . . . 1 . . . Corruption 1 | . . . 1 . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built 1 | . . . . 1 . . Matter 219 | . . . . 219 . . Time 58 | . . . . 58 . . Total Robot Build Rating 3 | . . . . 3 . . Part Schematics Acquired 4 | . . 1 1 2 . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 3 | . . 1 1 1 . . Time 71 | . . 26 26 19 . . Parts Recycled . | . . . . . . . Recycled Matter 140 | . . . 140 . . . Retrieved Matter 198 | . . . 198 . . . Retrieved Components 2 | . . . . 2 . . Parts Scanalyzed 4 | . . 1 1 2 . . Part Schematics Acquired 4 | . . 1 1 2 . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 ------------ Run | Scr Mat Mat Mat Fac Low Low Used RIF Installer . | . . . . . . . Robots Hacked 2 | . . 2 . . . . Non-combat 1 | . . 1 . . . . Combat 1 | . . 1 . . . . Robot Hacks Applied 4 | . . 4 . . . . parse_system 2 | . . 2 . . . . no_distress 1 | . . 1 . . . . check_alert 1 | . . 1 . . . . Relay Couplers Released 1 | . . . . 1 . . Machine Destruction 1 | . . . . 1 . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -------- Run | Scr Mat Mat Mat Fac Low Low Total Allies 1 | . . . . 1 . . Largest Group 1 | . . . . 1 . . Highest-Rated Group 26 | . . . . 26 . . Highest-Rated Ally 26 | . . . . 26 . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Low Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 1 | . . . . . 1 . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 ------------- Run | Scr Mat Mat Mat Fac Low Low Turns Passed 6968 | 114 411 653 856 2259 1276 1399 Spaces Moved 3993 | 77 207 313 429 1343 826 798 Core 17 | 17 . . . . . . Treads 356 | . . . . . . 356 Legs 3576 | 60 207 313 429 1343 826 398 Wheels . | . . . . . . . Hover . | . . . . . . . Flight 44 | . . . . . . 44 Fastest Speed 50 | 50 120 150 120 126 130 54 Average Speed 134 | 104 135 150 134 131 130 141 Slowest Speed 190 | 120 150 150 150 160 130 190 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 38 | 7 43 17 37 24 74 69 Regions Visited 6 Branch Regions 2 Pre-discovered Areas 1 | . . . . . 1 . Known Exits Taken 6 | 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . Scrap Searched 5 | . . . . . 4 1 Spaces Dug 5 | . . 3 1 . . 1 Terrain Destroyed 24 | . 1 3 1 18 . 1 Melee 5 | . . 3 1 . . 1 Projectile 19 | . 1 . . 18 . . AOE . | . . . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Low Low Total 5116 | 100 293 472 612 1729 954 956 Wait 566 | . 54 102 60 214 92 44 Move 3987 | 76 206 312 428 1342 825 798 Hop . | . . . . . . . Pick Up 110 | 10 7 15 21 40 2 15 Fast Attach 15 | 2 1 2 2 3 . 5 Attach 42 | 6 4 5 2 8 2 15 Detach 4 | . . . . . . 4 Swap 70 | . 4 7 18 33 1 7 Drop 91 | 1 4 12 24 36 . 14 Fire 101 | 5 13 6 27 47 . 3 Melee 129 | . . 11 30 5 32 51 Ram . | . . . . . . . Kick 1 | . . . . 1 . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -9/Materials -8/Materials -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves (discovered 1 exit: *Zio) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 71 | -11/Scrapyard | Identified exit to Materials 71 | -11/Scrapyard | Discovered exit to Materials (range 8) 115 | -11/Scrapyard | Entered Materials 115 | -10/Materials | Evolved 1 slot: Weapon x1 266 | -10/Materials | Identified exit to Mines 266 | -10/Materials | Discovered exit to Mines (range 14) 509 | -10/Materials | Identified exit to Materials 509 | -10/Materials | Discovered exit to Materials (range 11) 526 | -10/Materials | Entered another Materials area 526 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 792 | -9/Materials | Repaired Lgt. Armor Plating 1042 | -9/Materials | Build established: Hacker-Mutant 1166 | -9/Materials | Identified exit to Materials 1166 | -9/Materials | Discovered exit to Materials (range 10) 1179 | -9/Materials | Entered another Materials area 1179 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 1228 | -8/Materials | Repaired Assault Rifle 1638 | -8/Materials | Build established: Hacker-Tank 1971 | -8/Materials | Identified exit to Factory 1971 | -8/Materials | Discovered exit to Factory (range 12) 2035 | -8/Materials | Entered Factory 2035 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2451 | -7/Factory | Build established: Hacker-Gunner 2624 | -7/Factory | Repaired Missile Launcher 2888 | -7/Factory | Garrison activated, responded to threat 2976 | -7/Factory | Fabricated O-24 Administrator (x1) 3112 | -7/Factory | Lost 4 parts (1p1n2w) 3592 | -7/Factory | Identified exit to Lower Caves 3961 | -7/Factory | Build established: Hacker-Mutant 4294 | -7/Factory | Entered Lower Caves 4298 | -7/Lower Caves | Encountered a Warlord checkpoint 4469 | -7/Lower Caves | Core integrity fell below 50% 4960 | -7/Lower Caves | Learned location of Extension (-4) 5133 | -7/Lower Caves | Identified exit to Lower Caves 5133 | -7/Lower Caves | Discovered exit to Lower Caves (range 7) 5443 | -7/Lower Caves | Attracted the attention of an 0b10 base 5570 | -7/Lower Caves | Entered another Lower Caves area 5697 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 6064 | -7/Lower Caves | Lost 3 parts (2n1u) 6165 | -7/Lower Caves | Attacked by a delusional Derelict stockpiling Unaware 6335 | -7/Lower Caves | Identified exit to Zion 6335 | -7/Lower Caves | Discovered exit to Zion (range 8) 6436 | -7/Lower Caves | Attacked by a delusional Derelict stockpiling parts 6439 | -7/Lower Caves | Core integrity fell below 20% 6760 | -7/Lower Caves | Build established: Scavenger-Gladiator 6797 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 6969 | -7/Lower Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 06925_ G-47 Trooper Aluminum Leg severed. 06931_ Hvy. Flail follow-up attack on B-48 Gladiator. 06936_ Lgt. Nuclear Core destroyed. 06944_ Imp. Melee Analysis Suite destroyed. 06949_ Imp. Treads destroyed. 06949_ Melee Analysis Suite destroyed. 06949_ System corrupted by crushing effect (+1). 06954_ Mak. Sword follow-up attack on B-48 Gladiator. 06956_ Lgt. Nuclear Core destroyed. 06957_ Hvy. Flail follow-up attack on B-48 Gladiator. 06957_ Mak. Sword follow-up attack on B-48 Gladiator. 06957_ B-48 Gladiator Lgt. Treads severed. 06958_ Greatsword destroyed. 06962_ Melee Analysis Suite destroyed. 06963_ Mak. Sword destroyed. 06967_ Melee Analysis Suite destroyed. 06967_ System corrupted by crushing effect (+2). 06968_ B-48 Gladiator destroyed. [Achievement: First Step to Greatness] [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ???????????????????# ## ###%## ###???# | | ???????????????????# !! ##### | | ????????????????????# | | ????????????????????# ### | | ????????????????????# ##?## #### | | ????????????????????## ## ###???###??##### | | ????????????## #?????##??## ###????????????# | | ???????????## ??????????## ###??????????# | | ?? ???????# #???????#### #??????????# # | | #??###?# ###?????# #########???#] ### | | ### ## ?????# #?# #???#%]#?? | | ??????# ##?# " " #?### !#?? | | ??????# ###??# " " ### #?? | | ?# #??##### ##????# " # ## | | ?# #??# #?????# "" | | #?# #### ##?#### | | ??# ### | | #???# ### | | #???## ######### | | ####?# #???######## ### | | # ## ### #??## ##??## ##??# | | ??# #??# #???## ###???? | | ??# #??# #????## ####?????? | | ?## #??# #?????### ##????????? | | ## #??#%= g##???######? ???????? | | # ####@b i#### ##?? ??????? | | ### ### g ## #??????? | | #?# #?### #???????? | | ##?# % #???## ## ## $????? | | ## # #??## ##????## ## #???? | | ?######## #???## ##?????## #????? | | ????????# #????# #??##### #????????? | | ????##### ###### #### % #????????? | | ????# ## "%" ## #???????? | | ????# ###+#### #?# " ####?? #??????? | | ????# #" # # ### #?????? ##??????? | | ????# #" # %[ ###### ####????????#???????? | | ????# #" + = #????######???????????????????? | | ????# #"//+ #####?????????????????????????????? | | ????# #"! # /#?????????????????????????????????? | | ????# #" %# #%#?????????????????????????????????? | | ????# ###+####!#?????????????????????????????????? | | ????# !=%[=%=%=#?????????????????????????????????? | | ????############?????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 31 Energy Capacity 520 Matter Stores 400 Matter Capacity 400 Sight Range 16 Terrain Scan Density 10 Armor Coverage 300 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Propulsion Shielding 33 Weapon Cycling 15 Evasion (%) 59 Targeting Accuracy 8 Melee Accuracy 21 Recoil Reduction 4 Offensive Hacking 20 Item Schematics ----------------- Hvy. Assault Rifle | -9/Materials | Scanalyzed Nuclear Core | -8/Materials | Scanalyzed Missile Launcher | -7/Factory | Scanalyzed Force Field | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ O-24 Administrator | x1 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- 5k Club Crack Shot First Step to Greatness It's Just You Let's See Who's Tougher Librarian Loot Pinata Made in Tau Ceti IV My Command Is Your Wish Novice Programmer One Hack Too Far Oops Part-time Mechanic Please Form A Line Risk Taker Serviceable Loadout Shopping List Storm Trooper Troublemaker Uninvited Guest Challenges ------------ None Game ------ Seed AccelerationMicroWheel Manual? 0 Play Time 02:17:27 Cumulative 4.5 hours Start 2020.11.12 @ 23:12:40 End 2020.11.14 @ 14:57:06 Sessions 3 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 1 Rogue 0 Adventurer 0 Explorer 1 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 6 Achievement% 7 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: c58ab8dc-fcb9-4d0e-9eb1-500f3a37a7a9