Cogmind - Beta 16 @@@ ROGUE MODE // 2025.10.26 @ 22:44:39 Player: elysium Result: Destroyed by B-75 Beast with Heavy Machine Gun Performance ------------- Evolutions (4) 2000 Regions Visited (11) 2200 Robots Destroyed (135) 675 Value Destroyed (4109) 4109 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (1053) 1053 TOTAL SCORE: 10117 Bonus ------- High Alert Combat Kills 44 Follower Combat Kills 409 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/850 Matter 50/300 Energy 88/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Hacking Suite Wave Gun Heavy Particle Cannon Heavy Particle Cannon Minigun Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Light Treads Armored Treads Armored Treads Medium Treads > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit Advanced Visual Processing Unit Improved Sensor Array Hardened Medium Armor Plating Hacking Suite Makeshift Hacking Suite > --- WEAPON ----------- Gatling Laser Heavy Rocket Launcher Heavy Rocket Launcher > --- INVENTORY -------- Improved Ion Engine Light Fission Core Light Treads Light Treads Armored Treads Advanced Treads Carbon-fiber Leg Carbon-fiber Leg Advanced Terrain Scanner Hacking Suite Phasing AFG Heavy Particle Gun Heavy Particle Gun Wave Gun Light EM Pulse Cannon Heavy Particle Cannon Heavy Particle Cannon Minigun Heavy Mace [Rating: 56] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Advanced Visual Processing Unit Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Heavy Assault Rifle Energy Gun Gatling Laser Energy Cannon Light EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Launcher Heavy Rocket Launcher Impact Weapon Hammer Build | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Mat Sto Fac Low Low Zio Pro Fac Slots Evolved 8 | . . . 2 2 . 2 . . . . 2 Power . | . . . . . . . . . . . . Propulsion 2 | . . . 2 . . . . . . . . Utility 5 | . . . . 2 . 1 . . . . 2 Weapon 1 | . . . . . . 1 . . . . . Parts Attached 103 | 8 5 4 25 6 30 7 . 2 2 7 7 Power 16 | 1 1 1 4 . 6 1 . . 1 . 1 Engine 15 | 1 1 1 4 . 5 1 . . 1 . 1 Core 1 | . . . . . 1 . . . . . . Reactor . | . . . . . . . . . . . . Propulsion 33 | 2 2 1 8 2 12 1 . 1 . 3 1 Treads 14 | . . . . . 8 1 . 1 . 3 1 Leg 19 | 2 2 1 8 2 4 . . . . . . Wheel . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 25 | 3 1 . 4 2 6 2 . . 1 2 4 Device 14 | 2 1 . 3 1 2 1 . . 1 1 2 Storage 2 | 1 . . 1 . . . . . . . . Processor 4 | . . . . 1 1 1 . . . . 1 Hackware 2 | . . . . . 1 . . . . 1 . Protection 3 | . . . . . 2 . . . . . 1 Artifact . | . . . . . . . . . . . . Weapon 29 | 2 1 2 9 2 6 3 . 1 . 2 1 Energy Gun 9 | . 1 . . 2 2 3 . 1 . . . Energy Cannon 6 | . . . 5 . 1 . . . . . . Ballistic Gun 8 | 2 . 2 3 . 1 . . . . . . Ballistic Cannon . | . . . . . . . . . . . . Launcher 4 | . . . . . 2 . . . . 2 . Special Weapon . | . . . . . . . . . . . . Impact Weapon 2 | . . . 1 . . . . . . . 1 Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 4 | . . . 1 . 1 1 . . 1 . . Parts Lost 40 | . 1 1 6 2 15 . 1 . . 2 12 Power 5 | . . . . . 4 . . . . . 1 Propulsion 12 | . . . 4 . 3 . . . . 1 4 Utility 13 | . . . 1 2 5 . 1 . . . 4 Weapon 10 | . 1 1 1 . 3 . . . . 1 3 Highest Loss Streak 7 | . 1 1 2 1 6 . 1 . . 1 7 To Critical Strikes . | . . . . . . . . . . . . Average Backups 17 | 4 7 8 18 19 18 18 20 20 19 18 18 Power 1 | . 1 1 1 1 . 1 1 1 1 1 1 Propulsion 6 | 1 2 2 4 7 6 8 8 8 8 7 7 Utility 3 | . 2 4 6 3 2 1 2 2 2 2 2 Weapon 7 | 1 1 . 5 7 8 8 9 9 8 7 7 Tool/Special . | . . . . . . . . . . . . Unused Backups 34 | . 4 . 6 . 6 . . . 1 1 16 Power 4 | . . . 2 . 1 . . . . . 1 Propulsion 13 | . 2 . . . 1 . . . . 1 9 Utility 9 | . 1 . 3 . 3 . . . . . 2 Weapon 8 | . 1 . 1 . 1 . . . 1 . 4 Tool/Special . | . . . . . . . . . . . . Average Slot Usage (%) 96 | . 100 98 99 98 92 99 94 92 95 98 93 Engine 8 | . 14 14 11 9 7 1 7 7 7 7 5 Treads 17 | . . . . . 19 30 30 30 30 29 25 Leg 16 | . 28 28 43 36 14 . . . . . . Device 10 | . 14 14 10 17 8 6 7 7 10 13 11 Storage 8 | . 14 14 11 9 9 7 7 7 7 7 5 Processor 4 | . . . . 8 5 7 7 7 7 7 6 Hackware 4 | . . . . . 2 7 7 7 7 8 10 Protection 2 | . . . . . 6 7 2 . . . 5 Energy Gun 4 | . 6 . . 4 4 8 7 7 7 7 5 Energy Cannon 5 | . . . 13 10 7 . . . . . . Ballistic Gun 6 | . 21 25 7 2 2 7 7 7 7 5 . Launcher 1 | . . . . . 2 . . . . 1 8 Impact Weapon 3 | . . . . . 1 5 7 7 7 5 2 Peak Build Rating 56 | 9 8 8 20 27 36 36 35 35 48 48 56 Average Rating 29 | 6 7 7 15 25 26 34 32 33 40 45 48 On Entrance 24 | . 8 8 8 19 26 28 35 32 35 48 46 Avg Prop Armor Cover (%) . | . . . . . . . . . . . . Naked Turns 11 | . . . . . . . . . . . 11 Heaviest Build 82 | 14 14 11 60 59 71 67 67 60 80 82 78 Greatest Support 90 | 20 20 20 40 45 89 82 82 90 90 90 88 Greatest Overweight (x) 3 | 3 . . 1 1 1 . . . . 2 1 Average Overweight (x) . | . . . . 1 . . . . . . . Largest Inventory Capacity 20 | 8 8 8 20 20 20 20 20 20 20 20 20 Average Capacity 19 | 7 8 8 19 20 20 20 20 20 20 20 19 Most Carried 20 | 7 8 8 20 20 20 20 20 20 20 20 20 Average Carried 17 | 4 7 7 18 19 18 18 20 20 19 18 18 Final Capacity 20 | 8 8 8 20 20 20 20 20 20 20 20 5 Final Carried 20 | 7 8 8 20 20 20 20 20 20 19 19 5 Class Distribution -------------------- 71% | Scavenger-Mutant 20% | Mutant 6% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Storage Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Scavenger-Skirmisher | -6/Factory Resources | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 ----------- Run | Yrd Mat Min Mat Mat Sto Fac Low Low Zio Pro Fac Matter Collected 1860 | 343 61 97 381 112 457 153 3 . 40 139 74 Remotely . | . . . . . . . . . . . . Salvage Created 5156 | 223 265 39 1666 382 1777 170 . . . 227 407 Parts 293 | 21 20 6 105 26 95 3 . . . 3 14 Haulers Intercepted 1 | . . . . . 1 . . . . . . Recyclers Shooed 5 | . . . 4 . 1 . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 18 | . . . . . . . . . 3 15 . Prevented 8 | . . . . . . . . . . 8 . Parts Restored . | . . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Mat Sto Fac Low Low Zio Pro Fac Combat Hostiles Destroyed 99 | . 7 3 33 11 27 3 . . . 5 10 Melee 3 | . . . . . 2 . . . . . 1 Guns 36 | . 6 3 5 5 11 2 . . . 2 2 Cannons 38 | . . . 27 5 6 . . . . . . AOE 14 | . 1 . . . 6 . . . . 2 5 Classes Destroyed 15 | 3 4 . 2 . 5 . . . . . 1 Worker 8 | 2 . . 2 . 3 . . . . . 1 Builder 4 | . 1 . . . 2 . . . . . 1 Tunneler 6 | 5 . . . . . . . . . . 1 Hauler 1 | . . . . . 1 . . . . . . Recycler 6 | 1 . . 3 . 2 . . . . . . Mechanic 3 | . 1 . 1 . 1 . . . . . . Operator 2 | . . . . . 2 . . . . . . Watcher 6 | . . . 4 1 1 . . . . . . Swarmer 24 | . 3 3 10 6 1 . . . . 1 . Grunt 47 | . 4 . 15 3 12 2 . . . 3 8 Brawler 4 | . . . . . 4 . . . . . . Duelist 4 | . . . . . 2 . . . . 1 1 Protector 1 | . . . . . 1 . . . . . . Sentry 18 | . . . 8 2 7 1 . . . . . Heavy 1 | . . . . . . . . . . . 1 Best Kill Streak 8 | 5 4 3 8 7 7 1 . . . 4 4 Combat Bots Only 6 | . 3 3 5 6 5 1 . . . 4 4 Max Kills in Single Turn 3 | 1 1 1 1 1 3 1 . . . 1 2 Gunslinging . | . . . . . . . . . . . . Exploded 1 | . 1 . . . 1 . . . . 1 1 Melee 1 | . . . . . 1 . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Min Mat Mat Sto Fac Low Low Zio Pro Fac Hostile Shots Fired 682 | . 50 16 122 67 124 70 45 . . 34 154 Missed 208 | . 11 4 32 21 32 22 19 . . 15 52 Hits 474 | . 39 12 90 46 92 48 26 . . 19 102 Melee 31 | . . . . . 27 . . . . 4 . Projectile 443 | . 39 12 90 46 65 48 26 . . 15 102 Critical Strikes 19 | . 2 . 3 . 6 . . . . 2 6 Damage Taken 7421 | . 492 98 1029 608 1861 482 271 . . 392 2188 Core 1531 | . 80 9 134 53 223 65 24 . . 91 852 Absorbed by Shields . | . . . . . . . . . . . . Regen/Repaired (Parts) 78 | . . . . . 78 . . . . . . Core Remaining (%) 70 | 100 . 64 66 . 49 . . . . 74 . Volleys Fired 289 | 17 23 9 93 25 75 22 . . . 13 12 Largest 3 | 2 2 2 2 2 2 3 . . . 2 3 Hottest 161 | 40 60 60 150 144 131 161 . . . 119 158 Shots Fired 564 | 34 46 12 185 50 142 40 . . . 25 30 Gun 339 | 34 46 12 68 25 83 40 . . . 22 9 Cannon 191 | . . . 117 25 49 . . . . . . Launcher 34 | . . . . . 10 . . . . 3 21 Special . | . . . . . . . . . . . . Kinetic 204 | 34 36 11 68 9 14 22 . . . 10 . Thermal 160 | . . . 21 41 59 18 . . . 12 9 Explosive 24 | . . . . . . . . . . 3 21 Electromagnetic 176 | . 10 1 96 . 69 . . . . . . Robot Hit Streak 30 | 7 8 3 30 15 15 18 . . . 8 17 Robot Miss Streak 5 | 1 2 4 4 3 3 1 . . . 5 5 Penetration Max . | . . . . . . . . . . . . Secondary Targets 3 | . 3 . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . Shots Hit Robots 432 | 22 32 5 128 37 116 39 . . . 20 33 Core Hits 218 | 12 16 3 57 18 60 8 . . . 16 28 Critical Kills 3 | . . . . . 2 . . . . . 1 Critical Parts Destroyed 8 | . . . 1 . 3 2 . . . . 2 Critical Strikes 16 | . . . 2 1 7 3 . . . . 3 Burn 4 | . . . . 1 2 1 . . . . . Destroy 3 | . . . 1 . . 2 . . . . . Corrupt 1 | . . . 1 . . . . . . . . Smash 8 | . . . . . 5 . . . . . 3 Melee Attacks 68 | . . . 2 . 36 6 3 . . . 21 Impact 68 | . . . 2 . 36 6 3 . . . 21 Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks 2 | . . . . . 1 . . . . . 1 Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 10450 | 243 475 43 2499 778 2991 672 . . . 716 2033 Guns 3531 | 243 366 43 381 378 1063 543 . . . 350 164 Cannons 3333 | . . . 2076 400 857 . . . . . . Explosions 2438 | . 109 . 36 . 605 . . . . 366 1322 Melee 1084 | . . . . . 408 129 . . . . 547 Ramming 64 | . . . 6 . 58 . . . . . . Kinetic 1571 | 243 264 43 381 110 130 292 . . . 108 . Thermal 2904 | . 109 . 486 668 984 251 . . . 242 164 Explosive 1782 | . . . . . 94 . . . . 366 1322 Electromagnetic 3045 | . 102 . 1626 . 1317 . . . . . . Impact 1084 | . . . . . 408 129 . . . . 547 Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 15 | . . . 3 . 15 . . . . . . Average Corruption 10 | . . . 3 . 12 . . . . . . Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 39 | . . . 3 . 36 . . . . . . Message Errors 7 | . . . . . 7 . . . . . . Matter Fused 5 | . . . . . 5 . . . . . . Heat Flow Errors 5 | . . . . . 5 . . . . . . Energy Discharges 8 | . . . 3 . 5 . . . . . . Data Loss (minor) 4 | . . . . . 4 . . . . . . Data Loss (major) 1 | . . . . . 1 . . . . . . Misfires 1 | . . . . . 1 . . . . . . Alerts 3 | . . . . . 3 . . . . . . Misdirections 3 | . . . . . 3 . . . . . . Weapon Failures 2 | . . . . . 2 . . . . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 311 | . . . 38 . 128 12 . . . . 133 Projectiles 56 | . . . 38 . 18 . . . . . . Explosions 67 | . . . . . 32 . . . . . 35 Melee 188 | . . . . . 78 12 . . . . 98 Knockbacks 2 | . . . . . 1 . . . . . 1 Impact 2 | . . . . . 1 . . . . . 1 Kinetic . | . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 186 | . . . . . 105 . . . . 23 58 Shots 12 | . . . . . 5 . . . . 1 6 Rammed 5 | . . . . . 5 . . . . . . Targets Rammed 14 | . . . 1 . 13 . . . . . . Kicked 9 | . . . 1 . 8 . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 442 | . 103 20 231 180 442 273 . . . 20 61 Average Temperature 70 | . 48 15 68 51 79 126 . . . 10 29 Received Heat Transfer 2283 | . 264 . 393 117 504 204 24 . . 93 684 Effects 1 | . . . . . 1 . . . . . . Shutdowns 1 | . . . . . 1 . . . . . . Siege Activations . | . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Robots Corrupted 8 | . . . 2 . 2 1 . . . . 3 Combat Hostiles 6 | . . . 1 . 2 1 . . . . 2 Parts Fried 23 | . . . 8 . 8 1 . . . . 6 Impact Corruptions 11 | . . . . . 4 1 . . . . 6 Robots Melted 2 | . . . . 1 . . . . . 1 . Combat Hostiles 2 | . . . . 1 . . . . . 1 . Parts Melted 8 | . . . 2 2 . . . . . 4 . Heat Transferred 5311 | . 150 . 766 1184 1694 592 . . . 550 375 Parts Sabotaged 4 | . . . . . . . . . . 4 . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 6 | . 2 . 1 . 3 . . . . . . Alert | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Mat Sto Fac Low Low Zio Pro Fac Maximum Alert Level 2 | . . . 1 . 2 . . . . . 1 Low Security (%) 65 | 100 100 100 54 100 44 100 . . . . 66 Level 1 33 | . . . 45 . 52 . . . . . 33 Level 2 . | . . . . . 3 . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Peak Influence 551 | 15 138 105 273 171 551 198 . . . . 260 Initial 178 | . 6 45 5 96 . 178 . . . . 46 Average 135 | 3 53 59 150 75 179 150 . . . . 118 Influence Increases 3623 | 40 188 70 955 291 1071 115 15 . . 341 537 Destroy 0b10 Robot/C 2200 | . 140 60 660 220 520 60 . . . 260 280 Destroy 0b10 Robot/NC 200 | 40 10 . 50 5 65 . . . . 10 20 Destroy Leader 506 | . 30 10 188 52 134 10 . . . 20 62 Allied During Kill 78 | . . . . . . . . . . 51 27 Successful Hack 10 | . . . 2 6 2 . . . . . . Disable Machine 195 | . . . 30 . 120 . . . . . 45 Anti-Garrison Action 150 | . . . . . 150 . . . . . . Destroy Structure 179 | . 8 . 10 8 65 . . . . . 88 Lose Combat Pursuer 105 | . . . 15 . 15 45 15 . . . 15 Influence Decreases 3497 | 30 80 173 742 519 678 405 118 . . 266 486 Entered New Map 502 | . 4 73 10 132 . 215 39 . . . 29 Time Decay 2105 | 30 66 90 532 217 408 190 79 . . 196 297 Lost Part 340 | . 10 10 50 20 120 . . . . 10 120 Lost Ally 100 | . . . . . . . . . . 60 40 Purge Threat 450 | . . . 150 150 150 . . . . . . Squads Dispatched 23 | . 2 . 4 . 8 2 . . . 1 6 Investigation 8 | . 1 . 3 . 2 1 . . . . 1 Extermination 2 | . . . . . . 1 . . . . 1 Reinforcement 5 | . 1 . 1 . 1 . . . . . 2 Assault 5 | . . . . . 2 . . . . 1 2 Garrison 3 | . . . . . 3 . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Min Mat Mat Sto Fac Low Low Zio Pro Fac Distress Signals 10 | . 1 . 3 2 2 . . . . . 2 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 174 | . 11 6 42 13 53 7 1 . . 17 24 Peak Tracking Total 10 | . 4 3 4 6 10 4 1 . . 5 8 Tactical Retreats 6 | . . . 1 . 1 2 1 . . . 1 Traps | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Mat Sto Fac Low Low Zio Pro Fac Traps Triggered 9 | . 1 . 1 . 6 1 . . . . . Indirectly 1 | . . . . . 1 . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 ---------- Run | Yrd Mat Min Mat Mat Sto Fac Low Low Zio Pro Fac Machines Disabled 15 | . . . 2 . 9 . . . . 1 3 Max in Single Turn 2 | . . . 1 . 2 . . . . 1 1 Garrison Access 3 | . . . . 1 1 . . . . . 1 Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Min Mat Mat Sto Fac Low Low Zio Pro Fac Machines Accessed 25 | . 2 . 8 5 7 2 . . . . 1 Terminals 19 | . 1 . 7 4 6 1 . . . . . Fabricators 2 | . . . . . . 1 . . . . 1 Repair Stations 1 | . . . . . 1 . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . Scanalyzers 1 | . . . 1 . . . . . . . . Garrison Access 1 | . . . . 1 . . . . . . . Total Hacks 58 | . 7 . 15 12 16 2 . . . . 6 Successful 28 | . 5 . 5 7 9 1 . . . . 1 Failed 30 | . 2 . 10 5 7 1 . . . . 5 Catastrophic 6 | . . . 2 1 2 . . . . . 1 Database Lockouts . | . . . . . . . . . . . . Manual 29 | . 1 . 7 5 5 . . . . . 11 Terminals 39 | . 2 . 12 11 13 1 . . . . . Fabricators 7 | . . . . . . 1 . . . . 6 Repair Stations 3 | . . . . . 3 . . . . . . Recycling Units 5 | . 5 . . . . . . . . . . Scanalyzers 3 | . . . 3 . . . . . . . . Garrison Access 1 | . . . . 1 . . . . . . . Terminal Hacks 15 | . 1 . 2 5 7 . . . . . . Record 5 | . . . . 3 2 . . . . . . Open Door 2 | . . . . . 2 . . . . . . Unreport Threat 3 | . . . 1 1 1 . . . . . . Dispatch Records 1 | . 1 . . . . . . . . . . Zone Layout 4 | . . . 1 1 2 . . . . . . Fabricator Hacks 2 | . . . . . . 1 . . . . 1 Network Status 1 | . . . . . . 1 . . . . . Load Schematic 1 | . . . . . . . . . . . 1 Repair Station Hacks 2 | . . . . . 2 . . . . . . Scan Component 1 | . . . . . 1 . . . . . . Repair 1 | . . . . . 1 . . . . . . Recycling Unit Hacks 4 | . 4 . . . . . . . . . . Recycle Component 1 | . 1 . . . . . . . . . . Process 2 | . 2 . . . . . . . . . . Retrieve Components 1 | . 1 . . . . . . . . . . Scanalyzer 3 | . . . 3 . . . . . . . . Retrieve Study 3 | . . . 3 . . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . . . . . Seal Access 1 | . . . . 1 . . . . . . . Unauthorized Hacks 1 | . . . . 1 . . . . . . . Terminals 1 | . . . . 1 . . . . . . . Assimilate 1 | . . . . 1 . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . . . . . Used 1 | . . . . . 1 . . . . . . Hacking Detections 13 | . 1 . 7 1 3 . . . . . 1 Full Trace Events 5 | . . . 2 . 2 . . . . . 1 Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . . 3 . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 15 | . . . . . . . . . 15 . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Part Studies Acquired 3 | . . . 3 . . . . . . . . Parts Repaired 1 | . . . . . 1 . . . . . . Time 26 | . . . . . 26 . . . . . . Parts Recycled 1 | . 1 . . . . . . . . . . Recycled Matter 11 | . 11 . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 ------------ Run | Yrd Mat Min Mat Mat Sto Fac Low Low Zio Pro Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released 2 | . . . . . 1 . . . . . 1 Machine Destruction 2 | . . . . . 1 . . . . . 1 Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Min Mat Mat Sto Fac Low Low Zio Pro Fac Total Allies 6 | . . . . . . . . . 4 . 2 Largest Group 4 | . . . . . . . . . 4 4 2 Highest-Rated Group 170 | . . . . . . . . . 148 148 170 Highest-Rated Ally 85 | . . . . . . . . . 39 39 85 Zionite Dispatches 2 | . . . . . . . . . . . 2 Heavy 1 | . . . . . . . . . . . 1 Recon 1 | . . . . . . . . . . . 1 Total Orders . | . . . . . . . . . . . . Ally Attacks 44 | . . . . . . . . . . 34 10 Total Damage 957 | . . . . . . . . . . 572 385 Kills 15 | . . . . . . . . . . 10 5 Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Mat Sto Fac Low Low Zio Pro Fac Active Infowar (turns) 7059 | 78 215 187 1402 514 767 384 494 342 1026 855 795 Optics 5176 | . . . . 513 767 384 494 342 1026 855 795 Sensors 2826 | . 178 187 1320 346 . . . . . . 795 Terrain 46 | 46 . . . . . . . . . . . Seismic 915 | 32 37 . 82 122 642 . . . . . . Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 2 | . . 1 . . . . . 1 . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Zionite Intel Received 1 | . . . . . . . . . . . 1 Component Stockpiles 1 | . . . . . . . . . . . 1 Exploration | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 ------------- Run | Yrd Mat Min Mat Mat Sto Fac Low Low Zio Pro Fac Turns Passed 8448 | 159 215 187 2015 514 1440 384 494 342 1026 855 817 Spaces Moved 4220 | 71 113 134 881 213 567 174 312 179 650 482 444 Core 48 | 9 . . . . . . . . . . 39 Treads 2537 | . . . . . 335 174 312 179 650 482 405 Legs 1635 | 62 113 134 881 213 232 . . . . . . Wheels . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 175 148 156 156 156 156 156 50 Average Speed 160 | 125 120 120 175 176 165 156 156 156 156 160 155 Slowest Speed 320 | 200 120 120 190 178 232 156 156 156 156 320 246 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 45 | 6 29 43 66 21 77 5 68 44 84 75 26 Regions Visited 11 Branch Regions 6 Pre-discovered Areas . | . . . . . . . . . . . . Known Exits Taken . | . . . . . . . . . . . . Unknown Exits Taken 11 | 1 1 1 1 1 1 1 1 1 1 1 . Scrap Searched 9 | . . 2 . . . . 4 . 2 1 . Spaces Dug 4 | . . . 2 . . . 2 . . . . Terrain Destroyed 258 | . 6 . 9 7 66 . 2 . . 44 124 Melee 4 | . . . 2 . . . 2 . . . . Projectile 18 | . . . 2 7 9 . . . . . . AOE 236 | . 6 . 5 . 57 . . . . 44 124 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Min Mat Mat Sto Fac Low Low Zio Pro Fac Total 5239 | 109 154 150 1168 302 853 242 314 242 663 534 508 Wait 351 | . 2 . 108 44 80 16 . 61 9 23 8 Move 4209 | 70 112 133 880 212 566 173 311 178 649 481 444 Hop . | . . . . . . . . . . . . Pick Up 115 | 14 6 1 33 7 33 8 . . 1 6 6 Fast Attach 14 | . . 2 3 1 3 1 . . . 2 2 Attach 64 | 7 1 . 8 6 26 4 . . 1 6 5 Detach 1 | . . . . . . . . . . 1 . Swap 46 | 1 4 2 20 2 9 4 . 2 1 . 1 Drop 68 | . 6 3 20 5 12 8 . 1 2 2 9 Fire 289 | 17 23 9 93 25 75 22 . . . 13 12 Melee 68 | . . . 2 . 36 6 3 . . . 21 Ram . | . . . . . . . . . . . . Kick 9 | . . . 1 . 8 . . . . . . Crush 5 | . . . . . 5 . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -8/Storage -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 16) 160 | -11/Scrapyard | Entered Materials 321 | -10/Materials | Build established: Mutant 347 | -10/Materials | Discovered new exit (range 16) 375 | -10/Materials | Entered Mines 413 | -10/Mines | Met a Derelict bent on vengeance 417 | -10/Mines | Learned Materials terminal intel 523 | -10/Mines | Discovered new exit (range 7) 538 | -10/Mines | Assembled infested the area 562 | -10/Mines | Entered Materials 562 | -9/Materials | Evolved 2 slots: Propulsion x2 563 | -9/Materials | Loaded intel: 9 terminal locations 1768 | -9/Materials | Discovered new exit (range 10) 1867 | -9/Materials | Build established: Scavenger-Mutant 2577 | -9/Materials | Entered another Materials area 2577 | -8/Materials | Evolved 2 slots: Utility x2 2836 | -8/Materials | Discovered new exit (range 9) 3091 | -8/Materials | Entered Storage 3140 | -8/Storage | Allied Derelicts emerged from ambush trap array 3304 | -8/Storage | Repaired Aluminum Leg+ 3425 | -8/Storage | Garrison activated, responded to threat 3726 | -8/Storage | Garrison activated, responded to threat 3875 | -8/Storage | System corruption reached 10% 3924 | -8/Storage | Lost 6 parts (1p1n3u1w) 4483 | -8/Storage | Discovered new exit (range 14) 4488 | -8/Storage | Core integrity fell below 50% 4531 | -8/Storage | Entered Factory 4531 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 4907 | -7/Factory | Discovered new exit (range 4) 4915 | -7/Factory | Entered Lower Caves 4924 | -7/Lower Caves | Encountered a Warlord checkpoint 4971 | -7/Lower Caves | Spotted B-75 Beast 5403 | -7/Lower Caves | Discovered new exit (range 4) 5409 | -7/Lower Caves | Entered another Lower Caves area 5711 | -7/Lower Caves | Discovered new exit (range 10) 5737 | -7/Lower Caves | Learned Factory garrison access intel 5751 | -7/Lower Caves | Entered Zion 6123 | -7/Zion | Met Imprinter 6152 | -7/Zion | Imprinted 6154 | -7/Zion | Declared Zion's savior 6374 | -7/Zion | Found Prototype Device 6375 | -7/Zion | Identified Phasing AFG 6754 | -7/Zion | Discovered new exit (range 9) 6777 | -7/Zion | Entered Proximity Caves 6777 | -6/Proximity Caves | Accompanied by 4 allies 6871 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 7440 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 7605 | -6/Proximity Caves | Discovered new exit (range 16) 7632 | -6/Proximity Caves | Entered Factory 7632 | -6/Factory | Evolved 2 slots: Utility x2 7633 | -6/Factory | Loaded intel: 3 garrison access locations 7732 | -6/Factory | Zion Recon squad teleported in 7754 | -6/Factory | Zion Heavy squad teleported in 7863 | -6/Factory | Build established: Scavenger-Skirmisher 7984 | -6/Factory | Retrieved Zion intel report: Component Stockpiles 8225 | -6/Factory | Lost 5 parts (1p1n2u1w) 8404 | -6/Factory | Spotted B-75 Beast 8436 | -6/Factory | Core integrity fell below 50% 8447 | -6/Factory | Core integrity fell below 20% 8449 | -6/Factory | Destroyed by B-75 Beast with Heavy Machine Gun Last Messages --------------- 08426_ Dropped Adv. Heat Sink. 08426_ Dropped Hcp. Storage Unit. 08427_ Dropped Imp. Sensor Array. 08427_ K-01 Serf collects debris. 08427_ R-10 Processor collects Imp. Ion Engine. 08427_ Discarded Adv. Visual Processing Unit. 08428_ Discarded System Guard. 08428_ Dropped Hvy. Mace. 08429_ Dropped Lgt. Treads. 08430_ K-01 Serf collects debris. 08434_ R-10 Processor collects Hvy. Mace. 08436_ Slug penetrates Wall. 08437_ K-01 Serf collects debris. 08437_ R-10 Processor collects Carbon-fiber Leg. 08438_ Megafabricator disabled. 08438_ Hacking Suite destroyed. 08439_ Penetrated by Slug. 08439_ B-75 Beast suffers critical hit (Destroy). 08442_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ??????????????# !=!= % | | ??????????????+ *!!! 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" ????????????? =!] #???????? | | ????????????????? ????????????????? !! #???????? | | ?????????????????????????????????????!] ????????? | | ??????????????????????????????????????? ????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????*???? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 18 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 Corruption Containment 8 Armor Coverage 375 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 4 Offensive Hacking 21 Item Schematics ----------------- Shock Absorption System | -7/Zion | Archive Imp. Hardlight Generator | -7/Zion | Archive Imp. Medium Armor Plating | -7/Zion | Archive Adv. Heat Sink | -7/Zion | Archive Remote Datajack | -7/Zion | Archive Power Sword | -7/Zion | Archive Arc Projector | -7/Zion | Archive Imp. Corruption Screen | -7/Zion | Archive Arm. Medium Treads | -7/Zion | Archive Greatsword | -7/Zion | Archive Lrn. Missile Launcher | -7/Zion | Archive Thermic Laser | -7/Zion | Archive Gauss Rifle | -7/Zion | Archive Imp. Deuterium Engine | -7/Zion | Archive Plasma Rifle | -7/Zion | Archive Robot Schematics ------------------ G-47 Trooper | -7/Zion | Archive O-24 Administrator | -7/Zion | Archive P-60 Hacker | -7/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Aluminum Leg | 13% | -8/Storage Studied --------- Lgt. EM Pulse Cannon | -9/Materials | Hacked Aluminum Leg | -9/Materials | Hacked Hvy. Assault Rifle | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Ghost 'Em I Survived The Infestation Challenges ------------ None Game ------ Seed BiometalLightpackShredder Manual? 0 Play Time 01:45:19 Cumulative 25.4 hours Start 2025.10.26 @ 21:00:06 End 2025.10.26 @ 22:44:39 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 12 Rogue 1 Adventurer 11 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 21 Achievement% 18 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 1 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 955fb8cf-84a9-4065-9a4e-293a4e19fe73