Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.09 @ 21:49:37 Player: nnnnsk Result: Destroyed by P-70 Sage with Tesla Rifle Performance ------------- Evolutions (6) 3000 Regions Visited (17) 3400 Robots Destroyed (173) 865 Value Destroyed (5792) 5792 Prototype IDs (34) 680 Alien Tech Used (2) 400 Bonus (637) 637 TOTAL SCORE: 14774 Bonus ------- Follower Combat Kills 37 Met Data Miner 300 Met Zhirov 300 Cogmind --------- Core Integrity 0/1150 Matter 205/300 Energy 93/100 System Corruption 12% Temperature Cool (0) Movement Core (50) Location -4/Armory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (9) ------ Experimental Sensor Array > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Micro Fission Core Advanced VSS Leg Plasma Rifle Enhanced Nova Cannon Peak State ------------ > --- POWER ------------ Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Advanced Heavy Siege Treads Centrium Leg Heavy Shield Leg > --- UTILITY ---------- Improved Targeting Computer Improved Target Analyzer Improved Target Analyzer Improved Weapon Cycler Advanced Thermal Shield Advanced System Shield > --- WEAPON ----------- High-powered Shock Rifle Tesla Rifle Enhanced Hardcell Cannon > --- INVENTORY -------- Micro Fission Core Experimental Sensor Array Authchip [Propulsion] Plasma Rifle Enhanced Nova Cannon [Rating: 117] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Micro Fission Core Reactor Light Antimatter Reactor Propulsion Improved Treads Treads Improved Treads Leg Advanced Myomer Leg Wheel Centrium Wheel Flight Unit Nuclear Pulse Thruster Utility High-capacity Storage Unit Device Experimental Sensor Array Storage High-capacity Storage Unit Processor Improved Target Analyzer Hackware Advanced System Shield Protection Medium Reactive Plating Weapon High-powered Shotgun Energy Gun Heavy Particle Gun Energy Cannon Advanced Plasma Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Bore Cannon Launcher Rocket Launcher Special Weapon Improved Remote Datajack Impact Weapon Heavy Flail Piercing Weapon Lance Build | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Slots Evolved 12 | . . . 2 . 2 2 2 . . . 2 . . . . 2 . Power 1 | . . . . . . . . . . . 1 . . . . . . Propulsion 3 | . . . 2 . . . . . . . . . . . . 1 . Utility 7 | . . . . . 2 2 1 . . . 1 . . . . 1 . Weapon 1 | . . . . . . . 1 . . . . . . . . . . Parts Attached 142 | 7 9 1 12 4 12 9 3 . . 2 10 9 8 9 . 9 38 Power 18 | 1 . . 3 . 1 . . . . . 3 . 1 . . 2 7 Engine 9 | 1 . . 3 . 1 . . . . . 2 . . . . 2 . Core 3 | . . . . . . . . . . . 1 . 1 . . . 1 Reactor 6 | . . . . . . . . . . . . . . . . . 6 Propulsion 39 | 2 4 1 2 2 4 . 1 . . 1 1 2 3 4 . 1 11 Treads 24 | 2 2 1 2 2 4 . 1 . . 1 1 2 3 1 . 1 1 Leg 13 | . 2 . . . . . . . . . . . . 3 . . 8 Wheel 1 | . . . . . . . . . . . . . . . . . 1 Hover . | . . . . . . . . . . . . . . . . . . Flight 1 | . . . . . . . . . . . . . . . . . 1 Utility 48 | 2 2 . 2 2 4 4 2 . . 1 5 1 3 5 . 5 10 Device 22 | 1 1 . 1 1 . . . . . 1 3 1 2 1 . 4 6 Storage 3 | 1 1 . . . . . . . . . . . . 1 . . . Processor 9 | . . . . 1 2 1 1 . . . 1 . . 1 . . 2 Hackware 4 | . . . . . . 2 . . . . . . . 1 . 1 . Protection 10 | . . . 1 . 2 1 1 . . . 1 . 1 1 . . 2 Artifact . | . . . . . . . . . . . . . . . . . . Weapon 37 | 2 3 . 5 . 3 5 . . . . 1 6 1 . . 1 10 Energy Gun 14 | 2 . . 1 . 3 . . . . . . 2 1 . . . 5 Energy Cannon 1 | . . . . . . . . . . . . 1 . . . . . Ballistic Gun 11 | . 2 . 2 . . 3 . . . . 1 . . . . . 3 Ballistic Cannon 4 | . . . . . . 1 . . . . . 1 . . . 1 1 Launcher 1 | . . . 1 . . . . . . . . . . . . . . Special Weapon 3 | . 1 . . . . . . . . . . 1 . . . . 1 Impact Weapon 2 | . . . 1 . . 1 . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . . . . 1 . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . Unidentified Prototypes 12 | . 1 . 1 1 2 . . . . . 1 . . 6 . . . Corrupted Parts 2 | . . . . . . . . . . . . . 2 . . . . System Corruption 15 | . . . . . . . . . . . . . 15 . . . . Parts Lost 70 | . . . 1 2 3 . . . . 3 4 1 18 . . 14 24 Power 10 | . . . . . 1 . . . . . . . 3 . . 2 4 Propulsion 22 | . . . 1 2 2 . . . . 1 1 1 3 . . 5 6 Utility 26 | . . . . . . . . . . 1 3 . 8 . . 6 8 Weapon 12 | . . . . . . . . . . 1 . . 4 . . 1 6 Highest Loss Streak 17 | . . . 1 1 2 . . . . 3 3 1 16 . . 13 17 To Critical Strikes 1 | . . . . . . . . . . . . . 1 . . . . Average Backups 16 | 3 13 19 19 19 19 19 18 20 20 17 18 19 19 4 2 4 4 Power 1 | . 1 1 1 1 . 1 1 1 1 1 . 1 . . . . . Propulsion 1 | 2 2 2 1 1 1 2 2 3 3 2 2 1 2 . . 1 . Utility 8 | . 4 10 10 11 10 10 9 11 11 10 8 9 8 1 1 2 2 Weapon 4 | . 3 5 5 5 5 5 5 5 5 4 5 6 5 . . . 1 Tool/Special . | . . . . . . . . . . . . . . . . . . Unused Backups 49 | . 13 3 8 1 7 . 1 . . . 1 3 6 . . 1 5 Power 4 | . 1 2 1 . . . . . . . . . . . . . . Propulsion 18 | . 10 1 3 . 2 . . . . . . . . . . 1 1 Utility 17 | . 1 . 1 1 5 . 1 . . . 1 2 4 . . . 1 Weapon 8 | . 1 . 3 . . . . . . . . . 1 . . . 3 Tool/Special 2 | . . . . . . . . . . . . 1 1 . . . . Average Slot Usage (%) 93 | . 99 100 99 99 99 99 99 100 100 99 96 98 94 32 64 77 62 Engine 7 | . 14 14 11 11 9 7 6 6 6 6 8 5 . . . 5 . Core 1 | . . . . . . . . . . . 1 5 10 . . . . Treads 26 | . 21 28 43 43 35 30 26 26 26 25 23 22 22 3 5 8 1 Leg 2 | . 6 . . . . . . . . . . . . 9 17 14 9 Device 11 | . 13 14 7 . 7 13 11 13 13 11 15 16 15 6 11 17 12 Storage 7 | . 14 14 11 11 9 7 6 6 6 6 5 5 4 2 5 5 . Processor 10 | . . . . 5 14 22 23 26 26 26 19 17 16 3 5 5 10 Hackware 1 | . . . . . . . 2 . . . . . . 1 5 8 5 Protection 3 | . . . 3 4 5 . . . . 1 2 5 5 1 5 4 2 Energy Gun 5 | . 14 . 5 . 11 4 . . . 5 5 2 10 . . . 5 Ballistic Gun 10 | . 13 28 16 19 6 3 19 20 20 13 7 3 . . . . 5 Ballistic Cannon 1 | . . . . . . 1 . . . . 1 3 . . 5 4 1 Peak Build Rating 117 | 9 15 17 30 30 41 46 58 58 58 58 82 94 91 73 75 99 117 Average Rating 50 | 6 11 16 26 24 34 44 55 58 58 56 73 88 85 39 73 86 81 On Entrance 41 | . 9 15 17 25 24 41 40 58 58 58 58 82 87 2 73 75 19 Avg Prop Armor Cover (%) 17 | . 12 . . . . . . . . . . . . 26 21 16 11 Naked Turns 72 | . . . . . . . . . . . . . 17 55 . . . Heaviest Build 105 | 13 50 50 59 60 81 67 61 59 59 61 102 105 105 17 17 36 64 Greatest Support 112 | 40 46 46 89 89 87 87 97 97 97 97 103 112 110 90 30 90 110 Greatest Overweight (x) 2 | . 2 1 . . . . . . . . . 1 . . . . 2 Average Overweight (x) . | . . 1 . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 20 20 20 20 20 20 5 5 5 5 Average Capacity 17 | 7 14 20 20 20 20 20 20 20 20 20 20 20 19 5 5 5 5 Most Carried 20 | 8 19 20 20 20 20 20 20 20 20 20 20 20 20 5 4 5 5 Average Carried 16 | 3 13 19 19 19 19 18 18 20 20 17 18 19 19 3 2 4 4 Final Capacity 20 | 8 20 20 20 20 20 20 20 20 20 20 20 20 5 5 5 5 5 Final Carried 20 | 8 19 20 20 19 20 20 20 20 20 17 20 20 5 1 4 5 4 Class Distribution -------------------- 48% | Mutant 12% | Scavenger-Mutant 11% | Gunner 7% | Skirmisher 6% | Scavenger-Gunner 5% | Derelict-Mutant 3% | Derelict-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -8/Materials Assassin | -7/Factory Skirmisher | -6/Factory Skirmisher | -6/Lower Caves Skirmisher | -6/Data Miner Gunner | -5/Proximity Caves Gunner | -5/Factory Derelict-Mutant | -5/Upper Caves Scavenger-Mutant | -5/Upper Caves Mutant | -5/Zhirov Mutant | -4/Proximity Caves Scavenger-Mutant | -4/Factory Scavenger-Gunner | -4/Armory Resources | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 ----------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Matter Collected 5202 | 270 132 108 609 317 511 251 248 53 . 165 167 768 90 . 157 222 1134 Remotely 306 | . 132 108 66 . . . . . . . . . . . . . . Salvage Created 6206 | 87 293 45 1333 250 711 419 286 . . 200 189 467 474 . . 65 1387 Parts 315 | 3 17 5 69 15 47 19 9 . . 6 12 17 29 . . 11 56 Haulers Intercepted 13 | . 2 . 5 . 5 1 . . . . . . . . . . . Recyclers Shooed 3 | . . . . . 1 . 1 . . . . . . . . 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed 36 | . . . . . . . . . . 6 . 14 13 . 3 . . Prevented 17 | . . . . . . . . . . . . . 17 . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Combat Hostiles Destroyed 133 | . 5 3 27 16 15 6 6 . . 6 3 12 10 . . . 24 Melee 1 | . . . . . . . . . . . . . . . . . 1 Guns 79 | . 5 3 23 9 9 1 5 . . 2 . 1 6 . . . 15 Cannons 15 | . . . . . . 4 . . . . 2 4 . . . . 5 AOE 30 | . . . 4 7 6 1 1 . . 4 . 6 1 . . . . Classes Destroyed 21 | 2 5 . 3 2 . . 2 . . 1 . 1 1 . . 1 3 Worker 9 | . 1 . 1 2 3 . . . . . . . . . . 2 . Builder 4 | . . . . . . . . . . . . . . . . 4 . Tunneler 1 | 1 . . . . . . . . . . . . . . . . . Hauler 13 | . 2 . 5 . 5 1 . . . . . . . . . . . Recycler 4 | 1 . . . 1 . 2 . . . . . . . . . . . Mechanic 3 | . . . 1 . . 1 1 . . . . . . . . . . Operator 1 | . . . . . . . . . . . . . . . . . 1 Watcher 12 | . 3 . 4 . 3 . 1 . . . 1 . . . . . . Swarmer 42 | . 3 3 3 7 7 . . . . 5 . 4 6 . . . 4 Saboteur 1 | . . . . . . . . . . . . . . . . . 1 Grunt 36 | . 2 . 14 . 3 5 3 . . . . 3 . . . . 6 Brawler 4 | . . . 1 . . . . . . . . 2 1 . . . . Duelist 3 | . . . . . . . 1 . . . . 1 . . . . 1 Sentry 22 | . . . 9 . 5 1 1 . . 1 1 1 1 . . . 2 Demolisher 2 | . . . . 2 . . . . . . . . . . . . . Specialist 4 | . . . . . . . . . . . . . . . . . 4 Hunter 6 | . . . . . . . . . . . . . 2 . . . 4 Programmer 5 | . . . . . . . 1 . . . 2 . . . . . 2 Samaritan 5 | . . . . . . . . . . 2 . 3 . . . . . Assembled 7 | . . . . 7 . . . . . . . . . . . . . Mutant 1 | . . . . . . . . . . . . 1 . . . . . Best Kill Streak 9 | 1 3 3 9 6 6 5 4 . . 6 2 6 3 . . 2 4 Combat Bots Only 7 | . 3 3 7 4 4 3 4 . . 6 2 6 3 . . . 4 Max Kills in Single Turn 5 | 1 1 1 3 3 3 5 1 . . 3 2 2 1 . . 1 2 Gunslinging 1 | . . . . 1 . . . . . . . . . . . . 1 Exploded 3 | . . . 2 3 2 1 1 . . 3 . 2 1 . . . . Melee 1 | . . . . . . . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Hostile Shots Fired 1381 | . 30 8 102 67 60 25 48 . . 33 23 66 151 . . 166 602 Missed 467 | . 8 5 33 20 15 9 17 . . 11 6 15 37 . . 69 222 Hits 914 | . 22 3 69 47 45 16 31 . . 22 17 51 114 . . 97 380 Melee 25 | . . . . 2 . . . . . . . . 22 . . . 1 Projectile 889 | . 22 3 69 45 45 16 31 . . 22 17 51 92 . . 97 379 AOE 14 | . . . . 11 . . . . . . . . . . . 2 1 Critical Strikes 38 | . . . 3 1 1 . . . . 3 1 3 7 . . 4 15 Damage Taken 13929 | . 213 22 937 944 522 464 334 . . 458 503 703 2295 . . 2061 4473 Core 2044 | . 42 . 91 192 44 113 23 . . 62 22 43 258 . . 651 503 Absorbed by Shields 958 | . . . . . . . . . . . . . . . . . 958 Redirected to Shielding 161 | . . . . . . . . . . . . . . . . 161 . Ignored by Resistances 997 | . . . . . 51 . . . . . . 316 372 . . 81 177 Regen/Repaired (Parts) 267 | . . . 267 . . . . . . . . . . . . . . Core Remaining (%) 76 | 100 . 83 . 29 92 83 . . . 90 . . . . 61 . . Volleys Fired 468 | 8 31 5 83 28 43 19 13 . . 20 10 68 29 . . 20 91 Largest 3 | 2 2 2 2 2 2 2 3 . . 3 3 2 3 . . 2 3 Hottest 206 | 100 100 46 98 50 110 53 78 . . 105 131 125 206 . . 94 120 Shots Fired 839 | 16 59 10 164 50 81 25 35 . . 32 26 72 58 . 1 26 184 Gun 677 | 16 56 10 162 44 76 12 33 . . 30 23 8 52 . . . 155 Cannon 130 | . . . . . . 13 . . . . 3 55 6 . 1 26 26 Launcher 25 | . . . 2 6 5 . 2 . . 2 . 8 . . . . . Special 7 | . 3 . . . . . . . . . . 1 . . . . 3 Kinetic 528 | . 4 10 108 44 40 25 33 . . 14 18 40 6 . 1 26 159 Thermal 212 | 16 55 . 54 . 36 . . . . 16 8 15 9 . . . 3 Explosive 25 | . . . 2 6 5 . 2 . . 2 . 8 . . . . . Electromagnetic 73 | . . . . . . . . . . . . 8 43 . . . 22 Robot Hit Streak 20 | 12 16 7 20 7 10 14 8 . . 10 10 11 9 . 4 7 12 Robot Miss Streak 8 | 2 5 1 4 8 2 2 7 . . 4 2 5 5 . . 3 5 Penetration Max 2 | . . . . . . 2 . . . . 1 1 . . . . 1 Secondary Targets 13 | . 1 . 2 1 . . 1 . . 1 . . 3 . . . 4 Max Gunslinging Chain 1 | . 1 . 1 1 . . 1 . . 1 . . 1 . . . 1 Shots Hit Robots 554 | 13 33 7 116 30 60 21 27 . . 26 21 35 38 . 1 11 115 Core Hits 333 | 3 15 3 56 30 40 17 31 . . 18 8 37 18 . . 7 50 Critical Kills 13 | . . . 1 . . 4 . . . . 3 2 . . . . 3 Critical Parts Destroyed 16 | . . . 1 . . 4 . . . . 1 4 2 . . . 4 Critical Strikes 56 | 1 5 . 8 . 2 8 . . . . 4 10 7 . . 2 9 Burn 15 | 1 5 . 6 . 2 . . . . . . . 1 . . . . Destroy 30 | . . . 2 . . 8 . . . . 4 6 3 . . . 7 Blast 6 | . . . . . . . . . . . . 3 . . . 2 1 Corrupt 5 | . . . . . . . . . . . . 1 3 . . . 1 Melee Attacks 10 | . . . 2 . . 2 . . . . 3 3 . . . . . Impact 7 | . . . 2 . . 2 . . . . 3 . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . Piercing 3 | . . . . . . . . . . . . 3 . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . Damage Inflicted 15935 | 163 421 107 2577 1055 1671 907 790 . . 807 468 1763 1137 . . 590 3479 Guns 9768 | 163 421 107 2132 550 1159 271 498 . . 500 356 184 823 . . . 2604 Cannons 2365 | . . . . . . 223 . . . . 112 714 137 . . 353 826 Explosions 3785 | . . . 445 503 512 413 292 . . 307 . 865 162 . . 237 49 Melee . | . . . . . . . . . . . . . . . . . . Ramming 17 | . . . . 2 . . . . . . . . 15 . . . . Kinetic 8488 | . 62 107 1267 550 685 494 498 . . 261 334 714 137 . . 353 3026 Thermal 3130 | 163 359 . 993 . 474 413 . . . 239 134 . 355 . . . . Explosive 3033 | . . . 317 503 512 . 292 . . 307 . 865 . . . 237 . Electromagnetic 1267 | . . . . . . . . . . . . 184 630 . . . 453 Impact . | . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . Highest Corruption 39 | . . . . 1 . . . . . . . . 39 39 39 1 12 Average Corruption 13 | . . . . 1 . . . . . . . . 25 39 39 1 4 Corruption Purged . | . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . Effects 66 | . . . . 3 . . . . . . . . 6 11 23 . 23 Message Errors 20 | . . . . 2 . . . . . . . . 2 2 7 . 7 Matter Fused 15 | . . . . 1 . . . . . . . . . 4 7 . 3 Heat Flow Errors 14 | . . . . . . . . . . . . . . 2 6 . 6 Energy Discharges 6 | . . . . . . . . . . . . . . 2 1 . 3 Parts Rejected 2 | . . . . . . . . . . . . . 1 . . . 1 Data Loss (minor) 3 | . . . . . . . . . . . . . . 1 . . 2 Data Loss (major) 2 | . . . . . . . . . . . . . . . 1 . 1 Misfires 1 | . . . . . . . . . . . . . . . 1 . . Weapon Failures 3 | . . . . . . . . . . . . . 3 . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . Overflow Damage 189 | . . . 5 11 21 48 . . . . . 88 . . . 16 . Projectiles 99 | . . . . . . . . . . . . 83 . . . 16 . Explosions 90 | . . . 5 11 21 48 . . . . . 5 . . . . . Melee . | . . . . . . . . . . . . . . . . . . Knockbacks 20 | . . . . . . 3 . . . . 1 5 . . . 4 7 Impact . | . . . . . . . . . . . . . . . . . . Kinetic 18 | . . . . . . 3 . . . . 1 5 . . . 4 5 Secondary 2 | . . . . . . . . . . . . . . . . . 2 Self-Inflicted Damage 565 | . . . . 77 . 319 11 . . 24 . . 33 . . 66 35 Shots 11 | . . . . 2 . 4 1 . . 1 . . 1 . . 1 1 Rammed 4 | . . . . 1 . . . . . . . . 3 . . . . Targets Rammed 4 | . . . . 1 . . . . . . . . 3 . . . . Kicked . | . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . Highest Temperature 436 | 156 372 . 216 28 39 58 12 . . 162 276 320 436 214 187 28 300 Average Temperature 89 | 64 102 . 18 15 15 14 7 . . 56 106 85 194 116 81 17 84 Received Heat Transfer 2083 | . 60 . 402 80 180 57 93 . . 72 45 126 261 . . 147 560 Effects 9 | . 2 . . . . . . . . . . . 7 . . . . Shutdowns 5 | . . . . . . . . . . . . . 5 . . . . Interference 2 | . 2 . . . . . . . . . . . . . . . . Damage (minor) 1 | . . . . . . . . . . . . . 1 . . . . Damage (major) 1 | . . . . . . . . . . . . . 1 . . . . Siege Activations 1 | . . . . . . . . . . . . . . . . . 1 Total Turns 12 | . . . . . . . . . . . . . . . . . 12 Longest Duration 12 | . . . . . . . . . . . . . . . . . 12 Martial Activations . | . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . Robots Disrupted 1 | . . . . . . . . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . . . . . . . . 1 Robots Corrupted 7 | . . . . . . . . . . . . 1 3 . . . 3 Combat Hostiles 7 | . . . . . . . . . . . . 1 3 . . . 3 Parts Fried 11 | . . . . . . . . . . . . 2 5 . . . 4 Impact Corruptions . | . . . . . . . . . . . . . . . . . . Robots Melted 1 | . . . . . . . . . . . 1 . . . . . . Combat Hostiles 1 | . . . . . . . . . . . 1 . . . . . . Parts Melted 16 | 2 4 . 4 . 4 . . . . . 2 . . . . . . Heat Transferred 6705 | 555 1443 . 2061 . 1036 400 . . . 481 259 . 470 . . . . Parts Sabotaged 2 | . . . . . . . . . . . . . . . . . 2 Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . . . . . . . 1 . . . 1 Alert | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Maximum Alert Level 1 | . . . 1 . 1 1 . . . . . . . . . . 1 Low Security (%) 91 | 100 100 100 76 100 91 68 100 . . . 100 . . . . 100 99 Level 1 8 | . . . 23 . 8 31 . . . . . . . . . . . Level 2 . | . . . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . Peak Influence 382 | 5 71 70 382 146 224 255 105 . . . 65 . . . . 147 202 Initial 93 | . . 6 . 74 50 65 93 . . . . . . . . . . Average 61 | . 9 7 116 38 121 93 31 . . . 7 . . . . 51 46 Influence Increases 4192 | 10 249 70 879 300 594 312 171 . . 130 125 286 220 . . 211 635 Destroy 0b10 Robot/C 2520 | . 100 60 540 180 300 120 120 . . 120 60 240 200 . . . 480 Destroy 0b10 Robot/NC 240 | 10 30 . 55 15 55 20 10 . . . 5 . . . . 30 10 Destroy Leader 532 | . 30 10 158 30 96 32 32 . . 10 22 . 20 . . . 92 Allied During Kill 17 | . . . . . . . . . . . . 1 . . . . 16 Successful Hack 93 | . 25 . 27 . 7 12 . . . . . . . . . 22 . Select Force Hacks 30 | . 30 . . . . . . . . . . . . . . . . Disable Machine 270 | . . . 30 30 15 90 . . . . . . . . . 105 . Destroy Structure 250 | . 4 . 24 45 46 38 9 . . . 8 . . . . 54 22 Partial Spotted 60 | . . . 15 . 30 . . . . . . . . . . . 15 Lose Combat Pursuer 180 | . 30 . 30 . 45 . . . . . 30 45 . . . . . Influence Decreases 4156 | 10 231 88 687 362 579 267 287 74 . 130 125 188 318 . . 211 599 Entered New Map 435 | . . 12 . 118 80 80 97 29 . . . . 19 . . . . Time Decay 3059 | 10 231 76 527 224 492 187 190 45 . 110 125 138 231 . . 170 303 Lost Part 416 | . . . 10 20 7 . . . . 20 . 10 68 . . 41 240 Lost Ally 96 | . . . . . . . . . . . . 40 . . . . 56 Purge Threat 150 | . . . 150 . . . . . . . . . . . . . . Squads Dispatched 22 | . 1 . 1 1 . 3 4 . . . 2 . 1 . . 2 7 Investigation 3 | . 1 . . . . . 1 . . . . . . . . . 1 Extermination 6 | . . . . . . 1 1 . . . 1 . . . . 1 2 Reinforcement 12 | . . . 1 1 . 2 2 . . . 1 . . . . 1 4 Assault 1 | . . . . . . . . . . . . . 1 . . . . Garrison . | . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . 1 . . . . . . . . . . . 1 . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Distress Signals 10 | . 1 . 3 . 1 1 . . . . . . . . . . 4 Communications Jammed . | . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . Times Spotted 235 | . 15 3 41 29 26 12 8 . . 6 6 15 20 . . 18 36 Peak Tracking Total 14 | . 3 3 5 14 4 6 4 . . 6 3 7 9 . . 13 8 Tactical Retreats 10 | . 1 . 1 2 2 . . . . . 2 2 . . . . . Traps | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Traps Triggered 4 | . . . 1 . . . 1 . . . . . . . . 1 1 Indirectly . | . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed 1 | . . . . . . . . . . . . . 1 . . . . Triggered . | . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 ---------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Machines Disabled 19 | . . . 2 2 1 6 . . . . . 1 . . . 7 . Max in Single Turn 6 | . . . 2 2 1 6 . . . . . 1 . . . 4 . Machines Repaired . | . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Machines Accessed 46 | . 9 1 10 . 6 1 2 . 4 . . . . 9 . 3 1 Terminals 27 | . 8 . 8 . 6 1 1 . . . . . . . . 2 1 Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations 1 | . . . 1 . . . . . . . . . . . . . . Recycling Units 3 | . 1 . . . . . 1 . . . . . . . . 1 . Scanalyzers 1 | . . . 1 . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Total Hacks 160 | . 20 1 33 . 12 2 4 . 25 . . . . 48 . 12 3 Successful 121 | . 12 1 21 . 6 1 1 . 25 . . . . 48 . 6 . Failed 38 | . 7 . 12 . 6 1 3 . . . . . . . . 6 3 Catastrophic 3 | . . . . . . . 1 . . . . . . . . 2 . Database Lockouts 1 | . 1 . . . . . . . . . . . . . . . . Manual 56 | . 19 . 16 . 10 1 4 . . . . . . . . 6 . Terminals 72 | . 19 . 23 . 12 2 3 . . . . . . . . 10 3 Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations 7 | . . . 7 . . . . . . . . . . . . . . Recycling Units 4 | . 1 . . . . . 1 . . . . . . . . 2 . Scanalyzers 3 | . . . 3 . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Terminal Hacks 90 | . 4 1 7 . 3 1 . . 25 . . . . 48 . 1 . Record 47 | . . . . . . . . . 11 . . . . 36 . . . Part Schematic 12 | . . . . . . . . . 8 . . . . 4 . . . Robot Schematic 3 | . . . . . . . . . 3 . . . . . . . . Robot Analysis 6 | . 1 . 1 . . . . . . . . . . 4 . . . Prototype ID Bank 10 | . 1 . 1 . . 1 . . 3 . . . . 4 . . . Open Door 1 | . . 1 . . . . . . . . . . . . . . . Branch Access Points 1 | . . . . . 1 . . . . . . . . . . . . Terminal Index 4 | . 1 . 1 . 1 . . . . . . . . . . 1 . Unreport Threat 1 | . . . 1 . . . . . . . . . . . . . . Locate Traps 1 | . . . 1 . . . . . . . . . . . . . . Dispatch Records 1 | . . . . . 1 . . . . . . . . . . . . Hauler Manifests 2 | . 1 . 1 . . . . . . . . . . . . . . Zone Layout 1 | . . . 1 . . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . Repair Station Hacks 5 | . . . 5 . . . . . . . . . . . . . . Scan Component 3 | . . . 3 . . . . . . . . . . . . . . Repair 2 | . . . 2 . . . . . . . . . . . . . . Recycling Unit Hacks 2 | . . . . . . . . . . . . . . . . 2 . Report Inventory 1 | . . . . . . . . . . . . . . . . 1 . Retrieve Components 1 | . . . . . . . . . . . . . . . . 1 . Scanalyzer 2 | . . . 2 . . . . . . . . . . . . . . Retrieve Study 2 | . . . 2 . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . Unauthorized Hacks 22 | . 8 . 7 . 3 . 1 . . . . . . . . 3 . Terminals 20 | . 7 . 7 . 3 . . . . . . . . . . 3 . Botnet 9 | . 2 . 2 . 3 . . . . . . . . . . 2 . Skim 11 | . 5 . 5 . . . . . . . . . . . . 1 . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units 2 | . 1 . . . . . 1 . . . . . . . . . . Reject 1 | . . . . . . . 1 . . . . . . . . . . Tunnel 1 | . 1 . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . Hacking Detections 27 | . 6 . 10 . 6 1 1 . . . . . . . . 2 1 Full Trace Events . | . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . . 3 . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired 12 | . . . . . . . . . 8 . . . . 4 . . . Parts Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . Part Studies Acquired 2 | . . . 2 . . . . . . . . . . . . . . Parts Repaired 2 | . . . 2 . . . . . . . . . . . . . . Time 83 | . . . 83 . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components 3 | . . . . . . . . . . . . . . . . 3 . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 ------------ Run | Yrd Mat Min Mat Min Mat Fac Fac Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Used RIF Installer . | . . . . . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . . . 1 . . . . . Non-combat 1 | . . . . . . . . . . . . 1 . . . . . Combat . | . . . . . . . . . . . . . . . . . . Robot Hacks Applied 1 | . . . . . . . . . . . . 1 . . . . . parse_system 1 | . . . . . . . . . . . . 1 . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . Robots Rewired 8 | . . . . . . . . . . . . 2 . . . . 6 Allies Hacked 1 | . . . . . . . . . . . . . . . . . 1 Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Total Allies 8 | . . . . . . . . . . . . 2 . . . . 6 Largest Group 4 | . . . . . . . . . . . . 2 . . . . 4 Highest-Rated Group 256 | . . . . . . . . . . . . 58 . . . . 256 Highest-Rated Ally 64 | . . . . . . . . . . . . 29 . . . . 64 Total Orders 3 | . . . . . . . . . . . . . . . . . 3 EXPLORE 3 | . . . . . . . . . . . . . . . . . 3 Ally Attacks 14 | . . . . . . . . . . . . 10 . . . . 4 Total Damage 205 | . . . . . . . . . . . . 151 . . . . 54 Kills 2 | . . . . . . . . . . . . 1 . . . . 1 Allies Corrupted . | . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Active Infowar (turns) 9008 | 56 240 . 441 51 953 689 834 291 156 293 863 1786 779 196 440 549 391 Sensors 7911 | . . . . 24 926 597 739 291 156 281 846 1786 779 196 440 459 391 Terrain 2905 | 56 240 . 441 27 175 688 817 291 156 14 . . . . . . . Structural 298 | . . . . . . . . . . . . . . . . 298 . Traps 164 | . . . . . . . . . . . 164 . . . . . . Robot Analysis Total 6 | . 1 . 1 . . . . . . . . . . 4 . . . Derelict Logs Recovered 8 | . . 2 . . . . . . . 1 . 2 1 . 2 . . Drone Launches 3 | . . . . . . . . . . . . . . . . . 3 Drone Recoveries 1 | . . . . . . . . . . . . . . . . . 1 Exploration | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 ------------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Turns Passed 15921 | 146 1523 877 2416 748 1506 714 839 291 156 350 893 2047 1032 271 440 578 1094 Spaces Moved 7837 | 68 642 323 837 394 699 378 465 192 103 191 465 1095 553 234 365 363 470 Core 143 | 5 . . . . . . . . . . . . 28 108 . 1 1 Treads 6347 | 63 414 323 837 394 699 378 465 192 103 191 465 1095 525 37 . 88 78 Legs 1166 | . 228 . . . . . . . . . . . . 89 365 274 210 Wheels 71 | . . . . . . . . . . . . . . . . . 71 Hover . | . . . . . . . . . . . . . . . . . . Flight 110 | . . . . . . . . . . . . . . . . . 110 Fastest Speed 40 | 50 120 240 162 162 152 152 152 152 152 150 152 156 50 50 120 50 40 Average Speed 155 | 151 176 244 162 162 159 152 152 152 152 151 154 162 158 94 120 129 118 Slowest Speed 320 | 160 320 245 162 162 162 152 152 152 152 152 156 246 166 160 120 160 190 Overloaded Moves . | . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped 8 | . . . . . . . . . . . . . . . . . 8 Potential Cave-ins . | . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . 1 . . . Exploration Rate (%) 46 | 4 92 55 80 81 52 16 14 38 74 34 8 87 58 62 57 11 21 Regions Visited 17 Branch Regions 10 Pre-discovered Areas 9 | . 1 . . . . . . . 1 1 . 1 . 3 2 . . Known Exits Taken 13 | . 1 1 1 1 1 1 1 1 1 1 1 1 . . 1 . . Unknown Exits Taken 4 | 1 . . . . . . . . . . . . 1 1 . 1 . Scrap Searched 12 | . . 1 . 1 . . . 1 . . . 5 2 . 2 . . Spaces Dug 34 | . 3 . 1 . . 2 . . . . 3 19 . . . 5 1 Terrain Destroyed 329 | . 3 . 20 59 43 52 7 . . 18 3 73 7 . 1 28 15 Melee 8 | . . . 1 . . 2 . . . . 3 2 . . . . . Projectile 79 | . 3 . . . . 1 . . . . . 44 . . 1 16 14 AOE 241 | . . . 19 59 43 49 7 . . 18 . 27 7 . . 12 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Total 10755 | 91 971 405 1733 449 1012 485 565 191 102 227 617 1291 649 281 367 444 875 Wait 1942 | 1 248 67 757 12 207 69 68 . . 10 106 62 35 33 . 38 229 Move 7808 | 67 641 322 836 393 698 377 464 191 102 190 464 1094 552 233 364 362 458 Hop 4 | . . . . . . . . . . . . . . . . . 4 Pick Up 127 | 8 23 5 18 3 19 3 4 . . . 10 11 4 2 3 8 6 Fast Attach 71 | 7 4 . 2 . 2 1 . . . . 3 3 2 7 . 7 33 Attach 55 | . . . 5 2 5 3 2 . . 3 6 1 10 6 . 4 8 Detach 6 | . 1 . . . . . . . . . . 1 . . . . 4 Swap 117 | . 6 1 14 9 21 9 13 . . 4 8 19 8 . . 1 4 Drop 98 | . 17 5 16 1 17 2 1 . . . 7 14 5 . . 4 9 Fire 468 | 8 31 5 83 28 43 19 13 . . 20 10 68 29 . . 20 91 Melee 10 | . . . 2 . . 2 . . . . 3 3 . . . . . Ram 3 | . . . . . . . . . . . . . 3 . . . . Kick . | . . . . . . . . . . . . . . . . . . Crush 1 | . . . . 1 . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . Rewire 44 | . . . . . . . . . . . . 15 . . . . 29 Trap 1 | . . . . . . . . . . . . . 1 . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / *Min x2 / Sub) -10/Mines -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Mines (discovered 2 exits: *Mat / *Zio) -8/Materials -7/Factory (discovered 2 exits: *Fac / Sto) -6/Factory (discovered 2 exits: *Fac / *Low) -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory -5/Upper Caves -5/Upper Caves (discovered 2 exits: Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory (discovered 2 exits: Res / *Arm) -4/Armory History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 147 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 607 | -10/Materials | Discovered new exit (range 14) 686 | -10/Materials | Discovered new exit (range 16) 796 | -10/Materials | Discovered new exit (range 3) 864 | -10/Materials | Learned 4 Recycling zone layouts 928 | -10/Materials | Identified exit to Materials 928 | -10/Materials | Identified exit to Mines 928 | -10/Materials | Identified exit to Subcaves 984 | -10/Materials | Learned location of 2 exits from Subcaves 1032 | -10/Materials | Learned location of 1 exit from Recycling 1070 | -10/Materials | Learned Storage trap positions 1117 | -10/Materials | Learned location of 2 exits from Materials 1172 | -10/Materials | Learned Storage emergency access door positions 1201 | -10/Materials | Central database locked down 1670 | -10/Materials | Entered Mines 1694 | -10/Mines | Learned location of 1 exit from Materials 1735 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 2101 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 2135 | -10/Mines | Discovered exit to Materials (range 15) 2547 | -10/Mines | Entered Materials 2547 | -9/Materials | Evolved 2 slots: Propulsion x2 2548 | -9/Materials | Identified exit to Mines 2549 | -9/Materials | Identified exit to Materials 3806 | -9/Materials | Repaired Imp. Treads+ 3859 | -9/Materials | Repaired Imp. Assault Rifle 4387 | -9/Materials | Destroyed 7 combat bots 4631 | -9/Materials | Learned Storage stockpile data 4697 | -9/Materials | Learned 4 Recycling zone layouts 4799 | -9/Materials | Learned Storage trap positions 4835 | -9/Materials | Learned location of 1 exit from Recycling 4963 | -9/Materials | Entered Mines 4964 | -9/Mines | Assembled infested the area 5050 | -9/Mines | Core integrity fell below 50% 5071 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 5101 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 5128 | -9/Mines | Identified exit to Zion 5512 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 5516 | -9/Mines | Found Prototype Device 5517 | -9/Mines | Identified Exp. Sensor Array 5691 | -9/Mines | Discovered exit to Materials (range 9) 5711 | -9/Mines | Entered Materials 5711 | -8/Materials | Evolved 2 slots: Utility x2 6198 | -8/Materials | Discovered new exit (range 16) 6304 | -8/Materials | Identified exit to Factory 6403 | -8/Materials | Build established: Scavenger-Mutant 7217 | -8/Materials | Entered Factory 7217 | -7/Factory | Evolved 2 slots: Utility x2 7218 | -7/Factory | Identified exit to Storage 7598 | -7/Factory | Build established: Assassin 7859 | -7/Factory | Discovered new exit (range 16) 7880 | -7/Factory | Identified exit to Factory 7931 | -7/Factory | Entered another Factory area 7931 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 7955 | -6/Factory | Discovered new exit (range 4) 7959 | -6/Factory | Identified exit to Factory 8350 | -6/Factory | Build established: Skirmisher 8751 | -6/Factory | Discovered new exit (range 10) 8768 | -6/Factory | Identified exit to Lower Caves 8770 | -6/Factory | Entered Lower Caves 9050 | -6/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 9059 | -6/Lower Caves | Identified exit to Data Miner 9061 | -6/Lower Caves | Entered Data Miner 9061 | -6/Data Miner | Discovered new exit (range 6) 9074 | -6/Data Miner | Identified exit to Proximity Caves 9096 | -6/Data Miner | Met Data Miner 9125 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 9125 | -6/Data Miner | Learned location of Section 7 (-2) 9156 | -6/Data Miner | Received God Mode back door access code from Data Miner 9217 | -6/Data Miner | Entered Proximity Caves 9226 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 9265 | -5/Proximity Caves | Learned location of Armory (-4) 9276 | -5/Proximity Caves | Lost 3 parts (1n1u1w) 9518 | -5/Proximity Caves | Build established: Gunner 9532 | -5/Proximity Caves | Discovered exit to Factory (range 12) 9567 | -5/Proximity Caves | Entered Factory 9567 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 9864 | -5/Factory | Lost 3 parts (1n2u) 10127 | -5/Factory | Discovered new exit (range 16) 10225 | -5/Factory | Identified exit to Upper Caves 10460 | -5/Factory | Entered Upper Caves 10951 | -5/Upper Caves | Found DCF Scrap (14 items) 11248 | -5/Upper Caves | Build established: Derelict-Gunner 11737 | -5/Upper Caves | Build established: Derelict-Mutant 11774 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 11886 | -5/Upper Caves | Learned location of 1 exit from Factory 12250 | -5/Upper Caves | Attacked by a delusional Derelict stockpiling parts 12443 | -5/Upper Caves | Encountered a Warlord checkpoint 12449 | -5/Upper Caves | Discovered new exit (range 8) 12463 | -5/Upper Caves | Identified exit to Upper Caves 12507 | -5/Upper Caves | Entered another Upper Caves area 12596 | -5/Upper Caves | Entered a destroyed Warlord outpost 12629 | -5/Upper Caves | Found DCF Scrap (13 items) 12649 | -5/Upper Caves | Identified exit to Factory 12807 | -5/Upper Caves | Build established: Scavenger-Gunner 12857 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 13237 | -5/Upper Caves | Build established: Scavenger-Mutant 13472 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 13489 | -5/Upper Caves | System corruption reached 10% 13515 | -5/Upper Caves | System corruption reached 30% 13522 | -5/Upper Caves | Released all parts (6) 13534 | -5/Upper Caves | Discovered new exit (range 7) 13539 | -5/Upper Caves | Entered Zhirov 13539 | -5/Zhirov | Discovered new exit (range 3) 13549 | -5/Zhirov | Met Zhirov 13550 | -5/Zhirov | Lost 16 parts (3p3n7u3w) 13560 | -5/Zhirov | Learned location of Quarantine (-3) 13560 | -5/Zhirov | Learned location of Testing (-2) 13560 | -5/Zhirov | Learned location of Command (-1) 13571 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 13595 | -5/Zhirov | Found Alien Artifact 13618 | -5/Zhirov | Found Alien Artifact 13765 | -5/Zhirov | Identified Transdimensional Reconstructor 13765 | -5/Zhirov | Warped through subspace 13789 | -5/Zhirov | Identified Integrated Reactor 13789 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 13810 | -5/Zhirov | Entered Proximity Caves 13824 | -4/Proximity Caves | Build established: Mutant 14232 | -4/Proximity Caves | Discovered exit to Factory (range 10) 14250 | -4/Proximity Caves | Entered Factory 14250 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 14251 | -4/Factory | Identified exit to Research 14762 | -4/Factory | Spotted B-86 Titan 14816 | -4/Factory | Discovered new exit (range 11) 14828 | -4/Factory | Entered Armory 14829 | -4/Armory | Core integrity fell below 50% 14858 | -4/Armory | Lost 13 parts (2p5n6u) 15373 | -4/Armory | Lost 3 allies 15434 | -4/Armory | Lost 17 parts (3p5n5u4w) 15719 | -4/Armory | Build established: Scavenger-Gunner 15877 | -4/Armory | Core integrity fell below 20% 15914 | -4/Armory | System corruption reached 10% 15921 | -4/Armory | Released all parts (8) 15922 | -4/Armory | Destroyed by P-70 Sage with Tesla Rifle Last Messages --------------- 15903_ System corrupted: Recoil Stabilizer rejected. 15904_ Slug penetrates Wall. 15904_ Penetrated by Slug. 15905_ Wall collapses. 15913_ Hvy. Shield Leg destroyed. 15916_ Emergency Access malfunctions. 15917_ Imp. Target Analyzer destroyed. 15917_ Slug penetrates Reinforced Shell. 15919_ P-70 Sage knocked back. 15921_ Released Enh. Hardcell Cannon. 15921_ Released Imp. Targeting Computer. 15921_ Released Imp. Target Analyzer. 15921_ Released Adv. System Shield. 15921_ Released Imp. Weapon Cycler. 15921_ Released Centrium Leg. 15921_ Released Adv. Heavy Siege Treads. 15921_ Released Quantum Reactor. 15922_ :L9PEX&QBZRP7F7C8YPLS<=T1T 15922_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????#???????????????????????? | | ????????????????????????? ???????????????????????? | | ????????????????????????? ???????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# #??????????????????????? | | ?????????????????????##?# #??????????????????????? | | ?????????????????????#;##/#######????????????????? | | ??????????????????????# = #????????????????? | | ??????????????????????# !@= #????????????????? | | ??????????????????????# * #????????????????? | | ??????????????????????# #????????????????? | | ??????????????????????# #????????????????? | | ??????????????????????# p #????????????????? | | ??????????????????????# p #????????????????? | | ??????????????????????# """"h #????????????????? | | ??????????????????????# ???"xxh#????????????????? | | ??????????????????????# ???" #????????????????? | | ??????????????????????# ???" #????????????????? | | ??????????????????????# """" ! #????????????????? | | ????????????????????H + #????????????????? | | ??????????????????????# #????????????????? | | ??????????????????????# #????????????????? | | ??????????????????????# #????????????????? | | ??????????????????# ######"#""################### | | ???????????????? ^ | | ???????????????? ^ | | ???????????????? ^ | | ????????????????? = ^ | | ?????????????????##############+######## ### | | ??????????????????????????????????????# ! #? | | ??????????????????????????????????????## #? | | ??????????????????????????????????????# ! #? | | ??????????????????????????????????????## #? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 100 Energy Generation 55 Energy Capacity 650 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 16 Terrain Scan Density 110 Armor Coverage 600 Resistance: KI 30 Resistance: TH 30 Utility Shielding 90 Weapon Cycling 20 Evasion (%) 62 Targeting Accuracy 14 Target Analysis 9 Recoil Reduction 6 Kinecelleration 40 Offensive Hacking 11 Defensive Hacking 14 Authchip Count 1 Item Schematics ----------------- Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Cld. Gravmag System | -6/Data Miner | Free Enh. Coil Gun | -6/Data Miner | Free Imp. Energy Well | -6/Data Miner | Free Centrium Wheel | -6/Data Miner | Free Imp. Force Booster | -6/Data Miner | Free Hvy. Disruptor Cannon | -6/Data Miner | Free Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Robot Schematics ------------------ H-66 Slayer | -6/Data Miner | Free Y-64 Sentinel | -6/Data Miner | Free B-60 Warrior | -6/Data Miner | Free Fabricated ------------ Nothing Repaired ---------- Imp. Treads | 14% | -9/Materials Imp. Assault Rifle | 4% | -9/Materials Studied --------- Imp. Treads | -9/Materials | Hacked Rocket Launcher | -9/Materials | Hacked Alien Tech Used ----------------- Transdimensional Reconstructor Integrated Reactor Achievements -------------- Subspace Traveler The Science Guy Challenges ------------ None Game ------ Seed ElectronFortressCalibrator Manual? 0 Play Time 02:27:31 Cumulative 107.4 hours Start 2026.07.08 @ 20:31:15 End 2026.07.09 @ 21:49:37 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 112 Rogue 105 Adventurer 0 Explorer 7 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 35 Gallery% 41 Achievement% 34 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7881fcb8-73be-4cd8-a171-bcfa980a94ee