Cogmind - Beta 15 @@@ ROGUE MODE // 2025.06.08 @ 13:15:04 Player: Chair Result: Destroyed by Fire Trap Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (229) 1145 Value Destroyed (7300) 7300 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (1753) 1753 TOTAL SCORE: 13858 Bonus ------- High Alert Combat Kills 1753 Cogmind --------- Core Integrity 0/850 Matter 99/300 Energy 97/100 System Corruption 15% Temperature Cool (0) Movement Hovering (50) Location -6/Lower Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- Cooled Aerolev Unit > --- UTILITY (6) ------ Machine Analyzer Enhanced Optical Array Advanced Sensor Array Advanced Signal Interpreter Improved Light Armor Plating > --- WEAPON (3) ------- Great Axe > --- INVENTORY (5) ---- Light Angular Momentum Engine Improved Reaction Control System Hypervelocity Gauss Rifle Hypervelocity Gauss Rifle Rocket Array Peak State ------------ > --- POWER ------------ Hybrid Deuterium Engine > --- PROPULSION ------- Light Treads Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Coolant Injector Huge Storage Unit Advanced Targeting Computer Hardened Heavy Armor Plating Improved Field Recycling Unit > --- WEAPON ----------- Mini Assault Cannon Mini Assault Cannon Mini Assault Cannon > --- INVENTORY -------- Hybrid Deuterium Engine Heavy Deuterium Engine Improved Titanium Leg Improved Titanium Leg Armored Leg Coolant Injector Large Matter Pod Large Matter Pod Advanced Signal Interpreter Hardened Heavy Armor Plating High-powered Tractor Beam Gatling Laser Gatling Laser Gatling Laser Gatling Laser Plasma Rifle Rocket Array Rocket Array Rocket Array [Rating: 64] Favorites ----------- Power Hybrid Deuterium Engine Engine Hybrid Deuterium Engine Propulsion Armored Treads Treads Armored Treads Leg Improved Titanium Leg Wheel Wheel Hover Unit Airjet Utility Machine Analyzer Device Improved Field Recycling Unit Storage Huge Storage Unit Processor Machine Analyzer Protection Hardened Medium Armor Plating Weapon Mini Assault Cannon Energy Gun Gatling Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Mini Assault Cannon Launcher Rocket Array Slashing Weapon Great Axe Build | -11 -10 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Low Slots Evolved 8 | . . . 2 2 2 2 . Power . | . . . . . . . . Propulsion 3 | . . . . 1 1 1 . Utility 4 | . . . 1 1 1 1 . Weapon 1 | . . . 1 . . . . Parts Attached 122 | 6 2 . 7 25 27 55 . Power 10 | 1 . . 1 4 . 4 . Engine 10 | 1 . . 1 4 . 4 . Core . | . . . . . . . . Reactor . | . . . . . . . . Propulsion 39 | 2 . . . 7 7 23 . Treads 17 | 2 . . . 7 6 2 . Leg 11 | . . . . . 1 10 . Wheel 6 | . . . . . . 6 . Hover 5 | . . . . . . 5 . Flight . | . . . . . . . . Utility 42 | 1 2 . 1 6 12 20 . Device 17 | . . . 1 1 4 11 . Storage 6 | 1 1 . . 1 1 2 . Processor 7 | . 1 . . . 2 4 . Hackware . | . . . . . . . . Protection 12 | . . . . 4 5 3 . Artifact . | . . . . . . . . Weapon 31 | 2 . . 5 8 8 8 . Energy Gun 4 | 1 . . . . . 3 . Energy Cannon 1 | . . . . 1 . . . Ballistic Gun 9 | 1 . . 5 2 . 1 . Ballistic Cannon 8 | . . . . 4 4 . . Launcher 6 | . . . . 1 4 1 . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 3 | . . . . . . 3 . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 6 | . . . 2 1 1 2 . Parts Lost 39 | . . . 1 9 2 25 2 Power 3 | . . . . 2 . 1 . Propulsion 20 | . . . . 3 1 15 1 Utility 10 | . . . . 2 . 7 1 Weapon 6 | . . . 1 2 1 2 . Highest Loss Streak 10 | . . . 1 4 1 10 2 To Critical Strikes 1 | . . . . . . . 1 Average Backups 16 | 1 4 7 8 13 19 19 7 Power 1 | . . . . 1 1 1 1 Propulsion 4 | . 2 3 4 3 4 4 . Utility 5 | . . 2 1 3 6 5 3 Weapon 6 | . 1 2 1 4 7 7 3 Tool/Special . | . . . . . . . . Unused Backups 28 | . 1 . 2 12 4 6 3 Power . | . . . . . . . . Propulsion 7 | . . . . 7 . . . Utility 7 | . 1 . . 1 2 2 1 Weapon 14 | . . . 2 4 2 4 2 Tool/Special . | . . . . . . . . Average Slot Usage (%) 93 | . 87 100 95 93 97 87 51 Engine 7 | . 14 14 11 8 7 5 3 Treads 24 | . 28 28 22 27 29 13 . Leg 1 | . . . . . . 6 . Hover 1 | . . . . . . 4 7 Device 4 | . . . 6 4 1 10 4 Storage 7 | . 14 14 11 9 7 6 3 Processor 14 | . 2 14 11 9 19 10 20 Protection 5 | . . . . 7 6 3 3 Energy Gun 2 | . 14 14 3 . . 8 . Ballistic Gun 4 | . 14 14 29 16 . . . Ballistic Cannon 14 | . . . . 10 22 6 . Peak Build Rating 64 | 6 9 9 20 44 53 64 55 Average Rating 44 | 4 6 9 15 30 50 56 34 On Entrance 24 | . 6 9 9 20 44 53 51 Naked Turns . | . . . . . . . . Heaviest Build 126 | 13 18 18 28 58 126 121 27 Greatest Support 104 | 40 40 40 40 84 104 100 29 Greatest Overweight (x) 10 | . . . . . 1 10 2 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 25 | 8 10 10 10 15 25 25 10 Average Capacity 18 | 7 9 10 10 14 20 21 7 Most Carried 25 | 3 7 8 10 15 25 25 10 Average Carried 17 | 1 4 7 8 13 20 20 6 Final Capacity 25 | 8 10 10 10 15 25 10 5 Final Carried 25 | 3 7 7 10 15 25 10 5 Class Distribution -------------------- 63% | Gunner 8% | Skirmisher 7% | Tank 6% | Mutant 5% | Scout 4% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Skirmisher | -9/Materials Tank | -8/Materials Gunner | -7/Factory Gunner | -6/Factory Scout | -6/Lower Caves Resources | -11 -10 -10 -9 -8 -7 -6 -6 ----------- Run | Yrd Mat Min Mat Mat Fac Fac Low Matter Collected 5956 | 200 94 104 330 654 2144 2392 38 Remotely 1101 | . . . . . 98 1003 . Salvage Created 7931 | 19 123 . 751 1047 2217 3736 38 Parts 375 | 1 10 . 41 59 110 150 4 Haulers Intercepted 11 | . 1 . 2 1 4 3 . Recyclers Shooed 16 | . . . 5 1 1 9 . Parts Field Recycled 51 | . . . . . 51 . . Retrieved Matter 786 | . . . . . 786 . . Parts Self-Destructed 2 | . . . . . . . 2 Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Low Combat Hostiles Destroyed 147 | . 3 . 10 19 50 62 3 Melee 2 | . . . . . . 1 1 Guns 43 | . 3 . 10 16 . 14 . Cannons 54 | . . . . . 37 17 . AOE 47 | . . . . 3 13 29 2 Classes Destroyed 19 | 1 3 . 4 3 6 2 . Worker 15 | 1 . . 1 3 1 9 . Builder 14 | . . . . 1 2 11 . Hauler 11 | . 1 . 2 1 4 3 . Recycler 29 | . . . 3 3 9 14 . Mechanic 6 | . 1 . . . 2 3 . Operator 2 | . . . . . 1 1 . Watcher 5 | . . . 2 2 . 1 . Swarmer 34 | . 3 . 3 7 8 10 3 Cutter 2 | . . . . . . 2 . Saboteur 1 | . . . . . . 1 . Grunt 49 | . . . 6 5 16 22 . Brawler 3 | . . . . 1 . 2 . Duelist 6 | . . . . . 1 5 . Protector 3 | . . . . . 1 2 . Sentry 14 | . . . 1 4 7 2 . Specialist 7 | . . . . 2 3 2 . Hunter 11 | . . . . . 3 8 . Programmer 15 | . . . . . 9 6 . Heavy 2 | . . . . . 2 . . Best Kill Streak 17 | 1 3 . 5 10 13 17 3 Combat Bots Only 11 | . 3 . 3 8 8 11 3 Max Kills in Single Turn 7 | 1 1 . 2 5 4 7 2 Gunslinging 1 | . . . . 1 . . . Exploded 4 | . . . . 3 4 4 2 Melee 1 | . . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -6 -------- Run | Yrd Mat Min Mat Mat Fac Fac Low Hostile Shots Fired 953 | . 11 . 35 133 304 457 13 Missed 302 | . 7 . 12 34 110 137 2 Hits 651 | . 4 . 23 99 194 320 11 Melee 5 | . . . . . 1 4 . Projectile 646 | . 4 . 23 99 193 316 11 Critical Strikes 21 | . . . 1 3 2 14 1 Damage Taken 10889 | 12 34 . 246 1289 3051 5989 268 Core 1149 | . 9 . 6 98 175 766 95 Absorbed by Shields . | . . . . . . . . Ignored by Resistances 34 | . . . . . 34 . . Regen/Repaired (Parts) 168 | . . . . 168 . . . Core Remaining (%) 90 | 100 . 96 98 82 75 . . Volleys Fired 404 | 1 15 . 50 63 132 141 2 Largest 3 | 2 2 . 3 3 3 3 1 Hottest 240 | 60 60 . 80 120 120 240 43 Shots Fired 1050 | 2 30 . 150 178 317 372 1 Gun 492 | 2 30 . 150 156 . 154 . Cannon 532 | . . . . 21 305 206 . Launcher 26 | . . . . 1 12 12 1 Special . | . . . . . . . . Kinetic 864 | 1 15 . 138 174 305 231 . Thermal 132 | . . . . 3 . 129 . Explosive 26 | . . . . 1 12 12 1 Electromagnetic 28 | 1 15 . 12 . . . . Robot Hit Streak 18 | 2 5 . 15 18 13 18 . Robot Miss Streak 8 | . 3 . 4 4 6 8 . Penetration Max 2 | . . . . . . 2 . Secondary Targets 8 | . . . . 5 . 3 . Max Gunslinging Chain 1 | . . . . 1 . 1 . Shots Hit Robots 678 | 2 18 . 96 126 184 250 2 Core Hits 514 | 1 6 . 31 45 134 294 3 Critical Kills 1 | . . . 1 . . . . Critical Parts Destroyed 4 | . . . 2 . . 2 . Critical Strikes 28 | . . . 3 1 13 11 . Destroy 5 | . . . 3 . . 2 . Blast 23 | . . . . 1 13 9 . Melee Attacks 44 | . . . . . . 40 4 Impact . | . . . . . . . . Slashing 44 | . . . . . . 40 4 Piercing . | . . . . . . . . Sneak Attacks 4 | . . . . . . 4 . Combat Hostiles . | . . . . . . . . Follow-up Attacks 1 | . . . . . . 1 . Damage Inflicted 23678 | 46 217 . 1092 2615 7124 12298 286 Guns 6229 | 15 196 . 1092 1812 . 3114 . Cannons 8627 | . . . . 365 4851 3411 . Explosions 8192 | 31 21 . . 425 2185 5315 215 Melee 424 | . . . . . . 353 71 Ramming 206 | . . . . 13 88 105 . Kinetic 11969 | . 80 . 989 2127 4851 3922 . Thermal 3011 | 31 21 . . 234 . 2725 . Explosive 7834 | . . . . 241 2185 5193 215 Electromagnetic 234 | 15 116 . 103 . . . . Impact . | . . . . . . . . Slashing 424 | . . . . . . 353 71 Piercing . | . . . . . . . . Highest Corruption 15 | . . . 2 . 3 15 15 Average Corruption 2 | . . . 2 . 2 3 15 Corruption Purged 9 | . . . . . 5 4 . Corruption Blocked . | . . . . . . . . Effects 58 | . . . 4 . 25 25 4 Message Errors 14 | . . . 2 . 8 4 . Matter Fused 13 | . . . 1 . 3 8 1 Heat Flow Errors 4 | . . . . . 4 . . Energy Discharges 8 | . . . 1 . 4 2 1 Parts Rejected 1 | . . . . . . 1 . Parts Fused 2 | . . . . . . 2 . Data Loss (minor) 7 | . . . . . 2 4 1 Misfires 2 | . . . . . 2 . . Alerts 3 | . . . . . 2 1 . Misdirections 1 | . . . . . . 1 . Weapon Failures 3 | . . . . . . 2 1 Overload Shots . | . . . . . . . . Overflow Damage 675 | . . . . 107 94 449 25 Projectiles 208 | . . . . 18 94 96 . Explosions 246 | . . . . 89 . 146 11 Melee 221 | . . . . . . 207 14 Knockbacks 68 | . . . . . 27 41 . Impact 1 | . . . . . . 1 . Kinetic 60 | . . . . . 25 35 . Secondary 7 | . . . . . 2 5 . Self-Inflicted Damage 404 | 12 . . . . . 349 43 Shots 13 | 1 . . . . . 11 1 Rammed 16 | . . . . 1 8 7 . Targets Rammed 22 | . . . . 2 10 10 . Kicked . | . . . . . . . . Crushed 6 | . . . . 1 2 3 . Highest Temperature 348 | 32 40 . 100 133 315 348 . Average Temperature 83 | 22 16 . 24 48 84 114 . Received Heat Transfer 2044 | . . . 111 378 429 1126 . Effects 3 | . . . . . 2 1 . Energy Bleed 3 | . . . . . 2 1 . Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted 1 | . . . . . . 1 . Combat Hostiles . | . . . . . . . . Parts Fried 4 | . . . . . . 4 . Impact Corruptions 1 | . . . . . . 1 . Robots Melted 1 | . . . . . . 1 . Combat Hostiles . | . . . . . . . . Parts Melted 24 | . . . . . . 24 . Heat Transferred 6199 | 50 50 . . 174 . 5925 . Parts Sabotaged 2 | . . . . . . 2 . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 2 | 1 1 . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Low Maximum Alert Level 4 | . . . . 1 3 4 . Low Security (%) 37 | 100 100 100 100 96 24 . . Level 1 10 | . . . . 3 15 10 . Level 2 30 | . . . . . 41 40 . Level 3 11 | . . . . . 18 12 . Level 4 9 | . . . . . . 36 . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 1570 | 5 72 5 112 210 949 1570 . Initial 456 | . . 5 . 35 18 456 . Average 447 | . 27 1 72 89 432 857 . Influence Increases 4895 | 5 94 . 313 643 1638 2132 70 Destroy 0b10 Robot/C 2880 | . 60 . 200 380 980 1200 60 Destroy 0b10 Robot/NC 425 | 5 10 . 40 50 100 220 . Destroy Leader 640 | . 12 . 38 96 248 236 10 Successful Hack 118 | . 12 . 4 20 70 12 . Select Force Hacks 80 | . . . . 30 . 50 . Disable Machine 180 | . . . . 30 45 105 . Destroy Structure 362 | . . . 1 22 120 219 . Lose Combat Pursuer 210 | . . . 30 15 75 90 . Influence Decreases 3886 | 5 80 14 228 687 747 1494 631 Entered New Map 1139 | . . 9 . 50 23 476 581 Time Decay 1926 | 5 80 5 218 416 554 618 30 Lost Part 390 | . . . 10 90 20 250 20 Purge Threat 431 | . . . . 131 150 150 . Squads Dispatched 37 | . . . 1 3 15 18 . Investigation 9 | . . . 1 2 2 4 . Extermination 10 | . . . . . 6 4 . Reinforcement 12 | . . . . 1 4 7 . Assault 3 | . . . . . . 3 . Garrison 3 | . . . . . 3 . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 3 | . . . . . . 3 . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts 2 | . . . . . 1 1 . Stealth | -11 -10 -10 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Min Mat Mat Fac Fac Low Distress Signals 7 | . . . 1 2 1 3 . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 221 | . 9 . 16 23 64 106 3 Peak Tracking Total 12 | . 3 . 4 4 11 12 3 Tactical Retreats 9 | . . . 1 1 3 4 . Traps | -11 -10 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Low Traps Triggered 5 | . . . 1 . 2 1 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 -6 ---------- Run | Yrd Mat Min Mat Mat Fac Fac Low Machines Disabled 12 | . . . . 2 3 7 . Max in Single Turn 2 | . . . . 2 1 2 . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills 5 | . . . . . . 5 . Hacking | -11 -10 -10 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Min Mat Mat Fac Fac Low Machines Accessed 37 | . 2 . 5 7 16 7 . Terminals 24 | . 2 . 5 4 9 4 . Fabricators 5 | . . . . . 3 2 . Repair Stations 2 | . . . . 1 . 1 . Recycling Units 3 | . . . . 1 2 . . Scanalyzers 3 | . . . . 1 2 . . Garrison Access . | . . . . . . . . Total Hacks 100 | . 6 . 16 23 37 18 . Successful 43 | . 3 . 4 14 17 5 . Failed 57 | . 3 . 12 9 20 13 . Catastrophic 12 | . 1 . 1 1 5 4 . Database Lockouts . | . . . . . . . . Manual 36 | . 5 . 11 10 4 6 . Terminals 69 | . 6 . 16 16 24 7 . Fabricators 13 | . . . . . 5 8 . Repair Stations 6 | . . . . 3 . 3 . Recycling Units 6 | . . . . 2 4 . . Scanalyzers 6 | . . . . 2 4 . . Garrison Access . | . . . . . . . . Terminal Hacks 21 | . 2 . 3 6 9 1 . Part Schematic 1 | . . . . . 1 . . Robot Schematic 1 | . . . . . 1 . . Robot Analysis 4 | . 1 . 2 1 . . . Prototype ID Bank 3 | . . . 1 2 . . . Branch Access Points 1 | . . . . . 1 . . Terminal Index 1 | . . . . 1 . . . Alert Level 1 | . . . . . 1 . . Unreport Threat 3 | . . . . 1 1 1 . Locate Traps 3 | . . . . 1 2 . . Patrol Status 1 | . . . . . 1 . . Registered Components 2 | . 1 . . . 1 . . Fabricator Hacks 3 | . . . . . 1 2 . Network Status 2 | . . . . . 1 1 . Load Schematic 1 | . . . . . . 1 . Repair Station Hacks 4 | . . . . 3 . 1 . Scan Component 3 | . . . . 2 . 1 . Repair 1 | . . . . 1 . . . Recycling Unit Hacks 2 | . . . . 1 1 . . Retrieve Components 2 | . . . . 1 1 . . Scanalyzer 6 | . . . . 2 4 . . Insert Component 3 | . . . . 1 2 . . Analyze 3 | . . . . 1 2 . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 7 | . 1 . 1 2 2 1 . Terminals 5 | . 1 . 1 1 2 . . Botnet 4 | . 1 . 1 1 1 . . Operators 1 | . . . . . 1 . . Fabricators 1 | . . . . . . 1 . Overload 1 | . . . . . . 1 . Repair Stations . | . . . . . . . . Recycling Units 1 | . . . . 1 . . . Tunnel 1 | . . . . 1 . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 33 | . 2 . 5 5 14 7 . Full Trace Events 10 | . 2 . 2 1 2 3 . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired 1 | . . . . . 1 . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 4 | . . . . 1 3 . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 1 | . . . . 1 . . . Time 38 | . . . . 38 . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 3 | . . . . 3 . . . Parts Scanalyzed 3 | . . . . 1 2 . . Part Schematics Acquired 3 | . . . . 1 2 . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -6 ------------ Run | Yrd Mat Min Mat Mat Fac Fac Low Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -6 -------- Run | Yrd Mat Min Mat Mat Fac Fac Low Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Low Active Infowar (turns) 5477 | . 43 88 502 1161 2982 631 70 Optics 425 | . . . . . . 355 70 Sensors 660 | . . . . . . 620 40 Terrain 121 | . . . . . . 121 . Structural 849 | . . . 324 525 . . . Machine Analysis 5256 | . 43 88 502 1161 2982 410 70 Robot Analysis Total 4 | . 1 . 2 1 . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 -6 ------------- Run | Yrd Mat Min Mat Mat Fac Fac Low Turns Passed 8236 | 121 232 88 502 1161 3988 2074 70 Spaces Moved 3398 | 70 113 55 201 504 1485 888 82 Core 5 | 5 . . . . . . . Treads 2700 | 65 113 55 201 504 1485 277 . Legs 23 | . . . . . . 23 . Wheels 164 | . . . . . . 164 . Hover 506 | . . . . . . 424 82 Flight . | . . . . . . . . Fastest Speed 45 | 50 160 160 160 160 162 45 50 Average Speed 169 | 152 160 160 160 160 205 129 56 Slowest Speed 480 | 160 160 160 160 160 250 480 150 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins 1 | . . . . . . 1 . Cave-ins Triggered 1 | . . . . . . 1 . Exploration Rate (%) 25 | 5 28 24 26 41 39 25 15 Regions Visited 7 Branch Regions 2 Pre-discovered Areas 1 | . . . . 1 . . . Known Exits Taken 1 | . . . . . . 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . Scrap Searched . | . . . . . . . . Spaces Dug 91 | . . . . 1 19 54 17 Terrain Destroyed 470 | . . . . 26 181 246 17 Melee 28 | . . . . . . 28 . Projectile 105 | . . . . 9 56 40 . AOE 337 | . . . . 17 125 178 17 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Min Mat Mat Fac Fac Low Total 4970 | 80 138 56 288 732 2155 1422 99 Wait 652 | 1 1 . 17 67 391 175 . Move 3391 | 69 112 54 200 503 1484 887 82 Hop . | . . . . . . . . Pick Up 120 | 3 5 1 6 36 38 28 3 Fast Attach 55 | 6 2 . 2 8 13 24 . Attach 73 | . . . 4 10 21 35 3 Detach 43 | . 1 . 3 5 11 22 1 Swap 60 | . . . 2 10 20 28 . Drop 113 | . 2 1 4 28 35 39 4 Fire 404 | 1 15 . 50 63 132 141 2 Melee 37 | . . . . . . 33 4 Ram 2 | . . . . . . 2 . Kick . | . . . . . . . . Crush 20 | . . . . 2 10 8 . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: *Mat / [*Sto]) -8/Materials -7/Factory (discovered 4 exits: *Fac x2 / *Low x2) -6/Factory -6/Lower Caves History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 122 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 329 | -10/Materials | Discovered new exit (range 10) 354 | -10/Materials | Entered Mines 428 | -10/Mines | Discovered new exit (range 10) 442 | -10/Mines | Entered Materials 442 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 739 | -9/Materials | Build established: Skirmisher 884 | -9/Materials | Discovered new exit (range 9) 932 | -9/Materials | Discovered new exit (range 8) 944 | -9/Materials | Entered another Materials area 944 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1268 | -8/Materials | Lost 3 parts (1p1n1u) 1304 | -8/Materials | Destroyed 8 combat bots 1418 | -8/Materials | Lost 4 parts (1p2n1u) 1501 | -8/Materials | Repaired Hvy. Armor Plating 1565 | -8/Materials | Build established: Scavenger-Tank 1945 | -8/Materials | Build established: Tank 2054 | -8/Materials | Discovered new exit (range 16) 2105 | -8/Materials | Entered Factory 2105 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2194 | -7/Factory | Discovered new exit (range 11) 2411 | -7/Factory | Build established: Gunner 2604 | -7/Factory | Identified exit to Lower Caves 3070 | -7/Factory | Cargo convoy interrupted 3076 | -7/Factory | Garrison activated, responded to threat 3131 | -7/Factory | Destroyed 8 combat bots 5023 | -7/Factory | Found Prototype Launcher 5023 | -7/Factory | Identified Rocket Array 5034 | -7/Factory | Found Rocket Array 5207 | -7/Factory | Found Rocket Array 5496 | -7/Factory | Discovered new exit (range 15) 6093 | -7/Factory | Entered another Factory area 6093 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6443 | -6/Factory | First assault squad dispatched 7129 | -6/Factory | Destroyed 8 combat bots 7133 | -6/Factory | Cargo convoy interrupted 7139 | -6/Factory | Lost 4 parts (4n) 7196 | -6/Factory | Destroyed 9 combat bots 7264 | -6/Factory | Destroyed 11 combat bots 7268 | -6/Factory | Lost 10 parts (1p5n3u1w) 7558 | -6/Factory | Core integrity fell below 50% 7605 | -6/Factory | Lost 6 parts (3n2u1w) 8018 | -6/Factory | Crushed by falling debris 8018 | -6/Factory | System corruption reached 10% 8049 | -6/Factory | Lost 3 parts (3n) 8062 | -6/Factory | Build established: Scout 8132 | -6/Factory | Core integrity fell below 20% 8144 | -6/Factory | Discovered new exit (range 12) 8167 | -6/Factory | Identified exit to Lower Caves 8167 | -6/Factory | Entered Lower Caves 8237 | -6/Lower Caves | Destroyed by Fire Trap Last Messages --------------- 08174_ Destroyed VTOL Module. 08175_ Autogun fries itself beyond repair. 08175_ Critical hit (Destroy). 08175_ Gravmag Array destroyed. 08178_ Lgt. Nuclear Core fries itself beyond repair. 08183_ S-27 Virus destroyed. 08185_ Acquired 15 matter. 08187_ Acquired 10 matter. 08188_ Acquired 13 matter. 08193_ Dropped Huge Storage Unit. 08193_ Acquired Lrn. Missile Launcher. 08194_ Dropped Angular Momentum Engine. 08196_ Dropped Med. Storage Unit. 08197_ System corrupted: Matter fused (-5). 08200_ Acquired Lgt. Angular Momentum Engine. 08201_ Acquired Hyp. Gauss Rifle. 08217_ System corrupted: Component data lost. 08237_ System corruption misinterpreted. 08237_ Triggered Fire Trap. 08237_ Burning plasma bursts from the floor. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????###?????????????????????? | | ????????????????????????## ??????????????#####??# | | ????????????????????????# ????###??????# ##?# | | ??????????????????##???## ##### ##???#### ### | | ?????????????????## #?## ??# # #?### ## ## | | ?????????????????? ## ??# #### | | ??????????????????# ??# | | ??????????????????# #?# ! | | ??????????????????# ?# ]! ### ## | | ??????????????????# ## * ! #?###### | | ??????????????????# ??##! #??????# | | ???????????????? ????## ##??????# | | ????????????????#?# ?????####???###?## ## | | ??????????????????# ## ???????????? #??##### | | ??????????????????# ??# ##?????????? ##?????# | | ?????????????????# ?????# ##?????????# #####?# | | ???????????????? ??????# ###?????### ??# | | ??????????????? ?????????# ##???## ????## | | ??????????????????????????# #??## #??????# | | ??????????????????????????# #### #??????# | | ??????????????????????????# ## #?###### | | ???????????????????######## ### | | ???????????????????? # #### ## | | ???????????????????????# @ #??## | | ????????????????????# # #???# | | ???????????????????# ?## #???# ## | | ???????????????????# ??? ##???# ###### | | ???????????????????# ??? # #???# ##????## ## | | ?????????????????? ???? ???# ##??????####### | | ????????????????? ???? ? ???# #?????????????## | | ???????????????? ?????######??# ??????????????? | | ??????????????? ??????????????# ??????????????? | | ????????????? #???????????????# ??????????????? | | ???????????? #?????????????????## ??????????????? | | ???????????#????????????????????# ??????????????? | | ????????????????????????????????## ??????????????? | | ??????????????????????????????????#??????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 70 Coolant Potential 65 Energy Generation 18 Energy Capacity 800 Matter Stores 372 Matter Capacity 450 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 10 Armor Coverage 600 Resistance: KI 20 Evasion (%) 56 Targeting Accuracy 8 Armor Integrity Analysis 30 Recoil Reduction 4 Item Schematics ----------------- Arm. Treads | -8/Materials | Scanalyzed Adv. Sensor Array | -7/Factory | Hacked Hrd. Heavy Armor Plating | -7/Factory | Scanalyzed Imp. Titanium Leg | -7/Factory | Scanalyzed Robot Schematics ------------------ G-47 Trooper | -7/Factory | Hacked Fabricated ------------ Nothing Repaired ---------- Hvy. Armor Plating | 44% | -8/Materials Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed InterceptGrapheneCoupler Manual? 0 Play Time 02:04:51 Cumulative 224.6 hours Start 2025.06.08 @ 10:46:42 End 2025.06.08 @ 13:15:04 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 165 Rogue 165 Adventurer 0 Explorer 0 Win Type - Total 11 Types 11/0/0/0/0/0/0/0/0/0 Lore% 66 Gallery% 68 Achievement% 61 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 36/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4e322175-abf0-42cf-9ed5-c21e5e38210a