Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.11.03 @ 22:39:56 Player: Michael Result: Self-destructed Performance ------------- Evolutions (9) 4500 Regions Visited (17) 3400 Robots Destroyed (135) 675 Value Destroyed (3872) 3872 Prototype IDs (16) 320 Alien Tech Used (0) 0 Bonus (471) 471 TOTAL SCORE: 13238 Bonus ------- High Alert Combat Kills 214 Follower Combat Kills 57 Met Data Miner 300 Friendly Fire -100 Cogmind --------- Core Integrity 133/1600 Matter 6/300 Energy 89/100 System Corruption 4% Temperature Cool (153) Movement Flying (35) Location -1/Access Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (7) --- Improved Q-thruster > --- UTILITY (12) ----- Enhanced Optical Array Advanced Signal Interpreter Advanced System Shield > --- WEAPON (3) ------- Hardcell Cannon > --- INVENTORY (4) ---- Medium Matter Pod (100) Long-range Sensor Array Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Light Particle Reactor Compact Particle Reactor > --- PROPULSION ------- Impulse Thruster Field Propulsion Array Field Propulsion Array Field Propulsion Array > --- UTILITY ---------- Power Amplifier Medium Storage Unit Medium Storage Unit Enhanced Optical Array Long-range Sensor Array Advanced Signal Interpreter Recoil Nullifier Advanced Transmission Jammer Improved Maneuvering Thrusters Hacking Suite Hacking Suite System Shield > --- WEAPON ----------- Precision Assault Rifle Hardcell Cannon Great Axe > --- INVENTORY -------- Impulse Thruster Field Propulsion Array Improved Q-thruster Medium Matter Pod Improved Sensor Array Layered Light Armor Plating Layered Medium Armor Plating Linear Accelerator Smartbomb Launcher [Rating: 140] Favorites ----------- Power Micro Nuclear Core Engine Cooled Ion Engine Power Core Micro Nuclear Core Reactor Compact Particle Reactor Propulsion Armored Wheel Wheel Armored Wheel Flight Unit Field Propulsion Array Utility Large Storage Unit Device Long-range Sensor Array Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Improved Weapon Shielding Weapon Great Axe Energy Gun EM Pulse Gun Energy Cannon Improved EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Mini Assault Cannon Launcher Heavy Missile Launcher Slashing Weapon Great Axe Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Sto Mat Fac Was Fac Low Low Dat Pro Fac Fac Fac Res Res Acc Slots Evolved 18 | . . 2 . 2 2 . . . . . . 2 2 2 2 2 2 Power 2 | . . . . . . . . . . . . . 1 . . . 1 Propulsion 5 | . . . . . . . . . . . . 1 1 2 . . 1 Utility 10 | . . 1 . 2 2 . . . . . . 1 . . 2 2 . Weapon 1 | . . 1 . . . . . . . . . . . . . . . Parts Attached 286 | 6 5 4 37 37 14 . 24 5 8 . 23 52 9 9 13 13 27 Power 32 | 1 . 1 5 6 . . 3 1 1 . . 3 . 1 3 1 6 Engine 11 | 1 . 1 5 3 . . 1 . . . . . . . . . . Core 11 | . . . . 3 . . 2 1 1 . . 3 . 1 . . . Reactor 10 | . . . . . . . . . . . . . . . 3 1 6 Propulsion 44 | 2 . . 12 3 1 . . . 1 . . 6 2 3 3 3 8 Treads . | . . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . Wheel 25 | 2 . . 12 3 1 . . . 1 . . 6 . . . . . Hover . | . . . . . . . . . . . . . . . . . . Flight 19 | . . . . . . . . . . . . . 2 3 3 3 8 Utility 106 | 1 1 1 2 17 8 . 10 . 3 . 11 22 5 5 6 7 7 Device 55 | . . . . 9 2 . 5 . 2 . 7 10 5 2 4 3 6 Storage 9 | 1 1 . . 2 1 . . . . . . 1 . 2 . 1 . Processor 9 | . . 1 1 2 . . 1 . . . . 3 . 1 . . . Hackware 6 | . . . . . 1 . . . . . . 2 . . . 2 1 Protection 27 | . . . 1 4 4 . 4 . 1 . 4 6 . . 2 1 . Artifact . | . . . . . . . . . . . . . . . . . . Weapon 104 | 2 4 2 18 11 5 . 11 4 3 . 12 21 2 . 1 2 6 Energy Gun 5 | 1 1 . 1 1 . . 1 . . . . . . . . . . Energy Cannon 5 | . . . . . 1 . 3 1 . . . . . . . . . Ballistic Gun 26 | 1 3 2 11 7 . . . . . . . 1 . . . 1 . Ballistic Cannon 23 | . . . 4 . . . 3 . 1 . 3 5 . . 1 1 5 Launcher 21 | . . . 2 3 2 . . 2 1 . 5 5 . . . . 1 Special Weapon . | . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . Slashing Weapon 24 | . . . . . 2 . 4 1 1 . 4 10 2 . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . Unidentified Prototypes 6 | . . . 1 . . . 2 . . . . 1 . . 1 . 1 Parts Lost 58 | . . 1 3 4 4 . 1 . 2 . . 14 . 2 3 1 23 Power 8 | . . 1 . 1 . . . . . . . 2 . . . . 4 Propulsion 18 | . . . 1 1 . . . . . . . 5 . . 3 . 8 Utility 22 | . . . 1 1 2 . . . 1 . . 5 . 2 . 1 9 Weapon 10 | . . . 1 1 2 . 1 . 1 . . 2 . . . . 2 Highest Loss Streak 13 | . . 1 3 2 3 . 1 . 2 . . 11 . 1 2 1 13 Average Slot Usage (%) 89 | . 96 98 98 98 93 100 99 99 98 76 92 85 54 66 84 77 75 Engine 2 | . 14 9 11 2 . . . . . . . . . . . . . Core 3 | . . . . 6 7 7 7 6 7 7 7 5 . 3 2 . . Reactor 1 | . . . . . . . . . . . . . . . 5 7 10 Wheel 11 | . 28 22 21 18 15 15 15 15 14 7 7 11 . . . . . Flight 4 | . . . . . . . . . . . . . 8 17 23 13 14 Device 9 | . . . . 7 11 . 6 7 6 7 12 14 17 15 18 16 18 Storage 13 | . 24 22 22 17 7 15 15 15 15 15 15 11 . 6 9 5 7 Processor 12 | . . 11 4 18 15 15 15 15 15 15 15 17 17 11 9 8 8 Hackware 5 | . . . . . 3 7 7 7 7 7 7 6 5 5 4 13 9 Protection 3 | . . . 5 . 10 15 7 7 7 7 1 . . . 4 1 . Energy Gun 1 | . 6 . . 2 7 7 2 . . . . . . . . . . Energy Cannon 1 | . . . . . 3 7 4 6 6 . . . . . . . . Ballistic Gun 7 | . 21 33 28 23 3 . . . . . . . . . . 3 1 Ballistic Cannon 4 | . . . 3 . . . 7 7 8 . 14 8 . . . 3 3 Slashing Weapon 3 | . . . . . 4 7 5 6 6 7 5 7 3 5 4 4 2 Naked Turns . | . . . . . . . . . . . . . . . . . . Heaviest Build 79 | 13 19 22 32 33 54 54 57 59 60 52 74 63 9 31 60 66 79 Greatest Support 86 | 20 20 20 24 24 24 24 24 24 28 28 28 40 9 40 60 69 86 Greatest Overweight (x) 3 | . . 1 2 1 2 2 2 2 2 1 2 3 . . 2 1 1 Average Overweight (x) . | . . . . . 1 2 1 2 2 1 1 . . . . . . Largest Inventory Capacity 16 | 6 8 8 8 12 16 16 16 16 16 16 16 16 4 12 12 12 12 Average Capacity 11 | 5 7 8 8 8 10 16 16 16 16 16 16 14 4 8 12 9 11 Most Carried 16 | 5 8 8 8 10 11 11 16 15 15 16 16 16 4 8 12 12 12 Average Carried 10 | 2 6 7 7 7 9 11 15 14 13 15 14 13 3 4 8 9 10 Final Capacity 16 | 6 8 8 8 10 16 16 16 16 16 16 16 4 4 12 12 12 4 Final Carried 16 | 5 8 8 8 10 11 11 15 14 14 16 15 3 4 7 12 12 2 Class Distribution -------------------- 50% | Mutant 14% | Skirmisher 8% | Scout 5% | Hacker-Ninja 5% | Tank 5% | Gunner 3% | Generator-Ninja 3% | Generator-Scout Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Tank | -9/Storage Skirmisher | -8/Materials Mutant | -7/Factory Mutant | -7/Waste Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Data Miner Mutant | -6/Proximity Caves Mutant | -6/Factory Scout | -5/Factory Scout | -4/Factory Scout | -3/Research Hacker-Ninja | -2/Research Generator-Scout | -1/Access Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -1 ----------- Run | Scr Mat Mat Sto Mat Fac Was Fac Low Low Dat Pro Fac Fac Fac Res Res Acc Matter Collected 6008 | 260 170 97 1289 936 145 . 340 304 86 139 543 787 . 417 97 311 87 Remotely . | . . . . . . . . . . . . . . . . . . Salvage Created 4380 | . 177 342 1196 733 165 . 168 46 53 . 362 425 . 287 97 329 . Parts 251 | . 23 9 78 43 7 . 8 6 2 . 14 33 . 9 4 15 . Haulers Intercepted 5 | . . . 2 2 . . . . . . . . . . 1 . . Recyclers Shooed 2 | . . . . . . . . . . . . 1 . . . 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed 16 | . . . . . . . . 4 . . 12 . . . . . . Prevented 5 | . . . . . . . . 5 . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Sto Mat Fac Was Fac Low Low Dat Pro Fac Fac Fac Res Res Acc Combat Hostiles Destroyed 92 | . 9 3 24 18 3 . 4 4 3 . 11 12 . . . 1 . Melee 5 | . . . . . . . 2 . . . . 2 . . . 1 . Guns 41 | . 9 3 18 11 . . . . . . . . . . . . . Cannons 16 | . . . . . 1 . 2 . 2 . 5 6 . . . . . AOE 29 | . . . 6 7 1 . . 4 1 . 6 4 . . . . . Classes Destroyed 14 | . 3 3 5 1 1 . 1 . . . . . . . . . . Worker 13 | . 2 . 3 2 . . . . . . . 2 . 3 . 1 . Builder 7 | . . . 5 . . . . . . . . 2 . . . . . Tunneler 2 | . . . 1 . . . . . . . . 1 . . . . . Hauler 5 | . . . 2 2 . . . . . . . . . . 1 . . Recycler 8 | . . 2 2 . . . . . . . . . . 2 . 2 . Operator 5 | . . . 2 2 . . . . . . . . . . 1 . . Watcher 3 | . 1 . . 1 . . . . . . . . . . . 1 . Swarmer 34 | . 9 . 6 3 . . . 4 2 . 6 3 . . . 1 . Grunt 31 | . . 1 9 10 2 . 2 . . . 4 3 . . . . . Brawler 1 | . . . . . 1 . . . . . . . . . . . . Duelist 1 | . . . 1 . . . . . . . . . . . . . . Sentry 18 | . . 2 8 3 . . 1 . 1 . 1 2 . . . . . Hunter 4 | . . . . 2 . . . . . . . 2 . . . . . Programmer 3 | . . . . . . . 1 . . . . 2 . . . . . Best Kill Streak 12 | . 4 4 12 6 2 . 2 4 2 . 4 5 . 2 2 3 . Combat Bots Only 7 | . 3 2 7 3 2 . 2 4 2 . 4 4 . . . 1 . Max Kills in Single Turn 4 | . 2 1 4 2 2 . 1 4 2 . 3 3 . 1 1 1 . Gunslinging . | . . . . . . . . . . . . . . . . . . Exploded 4 | . . . 3 2 1 . . 4 1 . 2 2 . . . . . Melee 1 | . . . . . . . 1 . . . . 1 . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -1 -------- Run | Scr Mat Mat Sto Mat Fac Was Fac Low Low Dat Pro Fac Fac Fac Res Res Acc Damage Taken 10703 | . 217 104 1269 1048 167 . 356 31 410 . 567 2095 2 282 274 490 3391 Core 2972 | . 40 16 231 115 22 . 82 . 91 . 52 643 . 59 45 109 1467 Absorbed by Shields 176 | . . . . . . . . . 18 . . 152 . . . . 6 Core Remaining (%) 77 | 100 84 . 38 79 . . . . . . 64 24 100 94 96 92 . Volleys Fired 263 | . 20 8 91 47 7 . 7 5 7 . 14 17 . . . 16 24 Largest 3 | . 2 3 3 3 3 . 3 3 3 . 3 3 . . . 2 1 Hottest 165 | . 46 69 83 86 145 . 165 126 165 . 135 144 . . . 93 66 Shots Fired 649 | . 40 24 267 134 11 1 21 9 18 . 37 45 . . . 18 24 Gun 430 | . 40 24 232 125 3 1 3 . . . . . . . . 2 . Cannon 184 | . . . 29 . 7 . 18 7 17 . 30 37 . . . 16 23 Launcher 35 | . . . 6 9 1 . . 2 1 . 7 8 . . . . 1 Special . | . . . . . . . . . . . . . . . . . . Kinetic 573 | . 40 24 259 109 . . 14 5 14 . 30 37 . . . 18 23 Thermal . | . . . . . . . . . . . . . . . . . . Explosive 35 | . . . 6 9 1 . . 2 1 . 7 8 . . . . 1 Electromagnetic 41 | . . . 2 16 10 1 7 2 3 . . . . . . . . Robot Hit Streak 30 | . 5 5 13 11 5 . 5 5 6 . 7 30 . . . 1 4 Robot Miss Streak 5 | . 2 3 4 5 2 1 1 1 3 . 3 1 . . . 4 . Penetration Max . | . . . . . . . . . . . . . . . . . . Secondary Targets 4 | . 3 . . 1 . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . 1 . . . . . . . . . . . . . Shots Hit Robots 413 | . 23 14 148 96 8 . 21 8 9 . 23 41 . 8 3 7 4 Core Hits 234 | . 12 8 60 63 4 . 7 6 5 . 21 33 . 5 1 6 3 Critical Hits 3 | . . . . 1 . . 1 . 1 . . . . . . . . Critical Kills 1 | . . . . 1 . . . . . . . . . . . . . Critical Parts Destroyed 2 | . . . . . . . 1 . 1 . . . . . . . . Melee Attacks 140 | . . . . . 2 . 16 3 . . 5 25 11 27 14 18 19 Impact . | . . . . . . . . . . . . . . . . . . Slashing 140 | . . . . . 2 . 16 3 . . 5 25 11 27 14 18 19 Piercing . | . . . . . . . . . . . . . . . . . . Sneak Attacks 15 | . . . . . . . . . . . . 4 . 6 3 2 . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . Damage Inflicted 13470 | . 337 222 2646 2323 278 1 738 492 392 . 1390 2542 4 890 461 471 283 Guns 3605 | . 337 222 1858 1158 23 1 6 . . . . . . . . . . Cannons 2512 | . . . 179 . 154 . 361 105 290 . 430 756 . . . 74 163 Explosions 4264 | . . . 609 1165 101 . 126 296 102 . 701 1053 . . . . 111 Melee 3076 | . . . . . . . 245 91 . . 259 733 . 890 461 397 . Ramming 13 | . . . . . . . . . . . . . 4 . . . 9 Kinetic 5563 | . 337 222 2015 978 . . 267 80 241 . 430 756 . . . 74 163 Thermal 469 | . . . . 49 . . 126 . . . . 294 . . . . . Explosive 3795 | . . . 609 1116 101 . . 296 102 . 701 759 . . . . 111 Electromagnetic 554 | . . . 22 180 177 1 100 25 49 . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . Slashing 3076 | . . . . . . . 245 91 . . 259 733 . 890 461 397 . Piercing . | . . . . . . . . . . . . . . . . . . Highest Corruption 11 | . . . 4 . 1 11 11 11 11 11 11 2 . 4 . . 4 Average Corruption 8 | . . . 3 . 1 9 11 11 11 11 11 1 . 2 . . 2 Corruption Purged . | . . . . . . . . . . . . . . . . . . Effects 175 | . . . 9 . 1 3 45 37 28 3 42 1 . 4 . . 2 Message Errors 30 | . . . 1 . . . 7 7 6 . 7 1 . 1 . . . Matter Fused 34 | . . . 5 . . . 10 5 6 1 7 . . . . . . Heat Flow Errors 18 | . . . . . . 1 4 7 2 2 1 . . . . . 1 Energy Discharges 19 | . . . . . . . 4 5 4 . 5 . . 1 . . . Data Loss (minor) 11 | . . . . . . 1 5 2 1 . 1 . . . . . 1 Data Loss (major) 5 | . . . . . . . 3 1 . . 1 . . . . . . Misfires 8 | . . . . . . 1 1 1 2 . 3 . . . . . . Alerts 4 | . . . . . . . 4 . . . . . . . . . . Misdirections 27 | . . . . . . . 2 8 5 . 12 . . . . . . Targeting Errors 18 | . . . 3 . 1 . 4 1 2 . 5 . . 2 . . . Weapon Failures 1 | . . . . . . . 1 . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . Overflow Damage 1171 | . . . . 130 . . 37 39 . . 116 264 . 284 186 88 27 Projectiles 69 | . . . . . . . 16 20 . . 5 1 . . . . 27 Explosions 160 | . . . . 130 . . 21 . . . 1 8 . . . . . Melee 942 | . . . . . . . . 19 . . 110 255 . 284 186 88 . Knockbacks 12 | . . . 2 . . . 1 . . . 1 3 . . . 1 4 Impact . | . . . . . . . . . . . . . . . . . . Kinetic 12 | . . . 2 . . . 1 . . . 1 3 . . . 1 4 Secondary . | . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 124 | . . . 37 . . . . . 28 . 53 . 2 . . . 4 Shots 8 | . . . 4 . . . . . 1 . 3 . . . . . . Rammed 4 | . . . . . . . . . . . . . 1 . . . 3 Targets Rammed 4 | . . . . . . . . . . . . . 1 . . . 3 Kicked . | . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . Highest Temperature 414 | . . 8 168 87 117 272 330 271 224 187 309 126 . . 109 118 414 Average Temperature 81 | . . 7 30 17 55 245 121 93 109 86 124 45 . . 46 41 123 Received Heat Transfer 2081 | . . 30 366 351 36 . 123 . 98 . 96 774 . . 63 45 99 Effects 12 | . . . . . . . . 1 . . 5 . . . . . 6 Shutdowns 1 | . . . . . . . . . . . . . . . . . 1 Energy Bleed 4 | . . . . . . . . 1 . . 2 . . . . . 1 Interference 6 | . . . . . . . . . . . 3 . . . . . 3 Damage (minor) 1 | . . . . . . . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . 1 . . . . . . . . . . . . Combat Hostiles 1 | . . . . . 1 . . . . . . . . . . . . Parts Fried 1 | . . . . . . . 1 . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . . Heat Transferred 400 | . . . . 150 . . 100 . . . . 150 . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . Parts Stolen 1 | . . . . . . . . 1 . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . 1 . . 1 . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Sto Mat Fac Was Fac Low Low Dat Pro Fac Fac Fac Res Res Acc Peak Influence 1010 | . 262 256 601 639 315 55 183 . . . . 369 146 174 220 270 1010 Initial 253 | . . 110 107 253 241 40 38 . . . . 110 127 71 28 58 112 Average 231 | . 142 185 393 406 231 51 73 . . . . 176 32 100 72 131 362 Maximum Alert Level 3 | . 1 1 2 2 1 . . . . . . 1 . . 1 1 3 Low Security (%) 51 | 100 69 73 8 . 8 100 100 . . . . 56 100 100 99 85 34 Level 1 30 | . 30 26 39 48 91 . . . . . . 43 . . . 14 33 Level 2 16 | . . . 52 51 . . . . . . . . . . . . 18 Level 3 1 | . . . . . . . . . . . . . . . . . 13 Level 4 . | . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . Squads Dispatched 22 | . . . 5 1 . . . . . . . 4 1 2 3 3 3 Investigation . | . . . . . . . . . . . . . . . . . . Extermination 5 | . . . . . . . . . . . . 2 . 1 1 . 1 Reinforcement 15 | . . . 4 1 . . . . . . . 2 1 1 2 3 1 Assault 2 | . . . 1 . . . . . . . . . . . . . 1 Garrison . | . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . 2 . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . 1 . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Sto Mat Fac Was Fac Low Low Dat Pro Fac Fac Fac Res Res Acc Distress Signals 20 | . 3 1 5 2 . . 1 . . . . 3 . 2 . 1 2 Communications Jammed 31 | . . . . . . . . . . . . . . . . 18 13 Distress Signals 31 | . . . . . . . . . . . . . . . . 18 13 Times Spotted 306 | . 11 6 46 34 4 3 7 4 3 . 16 33 6 14 17 24 78 Peak Tracking Total 15 | . 5 2 7 5 3 3 3 4 3 . 4 7 3 9 8 7 15 Tactical Retreats 48 | . . . 6 5 1 . 1 . . . 2 2 1 3 3 6 18 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Sto Mat Fac Was Fac Low Low Dat Pro Fac Fac Fac Res Res Acc Traps Triggered 15 | . . . 3 . 3 . 2 . . . . 2 1 . . 1 3 Indirectly . | . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -1 ---------- Run | Scr Mat Mat Sto Mat Fac Was Fac Low Low Dat Pro Fac Fac Fac Res Res Acc Machines Disabled 17 | . . . 5 6 . . 1 . . . . 3 . . . . 2 Max in Single Turn 2 | . . . 2 2 . . 1 . . . . 2 . . . . 1 Garrison Access 6 | . . . 1 1 . . 1 . . . . 1 1 1 . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Sto Mat Fac Was Fac Low Low Dat Pro Fac Fac Fac Res Res Acc Machines Accessed 100 | . 4 4 13 8 3 . 7 . 1 1 . 8 3 6 6 9 27 Terminals 62 | . 3 3 9 5 1 . 3 . . . . 5 2 3 5 7 16 Fabricators 6 | . . . . . . . 2 . . . . . . . . . 4 Repair Stations 6 | . . . 2 . 1 . . . . . . 1 . . . . 2 Recycling Units 9 | . 1 1 1 . 1 . . . . . . . . 1 1 2 1 Scanalyzers 5 | . . . . 2 . . . . . . . . . 1 . . 2 Garrison Access 10 | . . . 1 1 . . 2 . . . . 2 1 1 . . 2 Total Hacks 242 | . 8 18 30 28 10 . 16 . 1 9 . 17 6 13 15 20 51 Successful 130 | . 6 12 17 22 4 . 8 . 1 9 . 8 3 8 7 11 14 Failed 112 | . 2 6 13 6 6 . 8 . . . . 9 3 5 8 9 37 Catastrophic 18 | . . . . 1 2 . 2 . . . . . . . 2 2 9 Database Lockouts . | . . . . . . . . . . . . . . . . . . Manual 67 | . 4 10 3 3 4 . 6 . . . . 5 . 4 7 6 15 Terminals 157 | . 7 17 20 15 5 . 7 . . . . 12 5 7 14 18 30 Fabricators 13 | . . . . . . . 6 . . . . . . . . . 7 Repair Stations 12 | . . . 5 . 2 . . . . . . 2 . . . . 3 Recycling Units 14 | . 1 1 4 . 3 . . . . . . . . 1 1 2 1 Scanalyzers 22 | . . . . 12 . . . . . . . . . 2 . . 8 Garrison Access 14 | . . . 1 1 . . 3 . . . . 3 1 3 . . 2 Terminal Hacks 77 | . 4 10 10 8 2 . 6 . 1 9 . 3 2 3 5 8 6 Part Schematic 8 | . . 2 . . . . . . . 6 . . . . . . . Prototype ID Bank 3 | . . . . . . . . . . 3 . . . . . . . Open Door 4 | . . . 3 . . . . . 1 . . . . . . . . Level Access Points 4 | . . . . . . . 1 . . . . . . 1 1 1 . Branch Access Points 4 | . 1 1 . . . . 1 . . . . 1 . . . . . Emergency Access Points 5 | . . . . 1 . . 1 . . . . . . . 1 2 . Machine Index 1 | . . . . . . . . . . . . . 1 . . . . Terminal Index 9 | . 1 1 . 1 1 . 1 . . . . . . 1 1 1 1 Fabricator Index 1 | . . . . . . . . . . . . 1 . . . . . Scanalyzer Index 1 | . . . 1 . . . . . . . . . . . . . . Unreport Threat 6 | . . . 1 1 . . . . . . . 1 1 . 1 1 . Locate Traps 11 | . 1 2 1 1 . . 2 . . . . . . . . 3 1 Patrol Status 3 | . . 1 . . . . . . . . . . . . . . 2 Recall Reinforcements 1 | . . . 1 . . . . . . . . . . . . . . Recall Assault 2 | . . . . 1 . . . . . . . . . . . . 1 Hauler Manifests 2 | . . . 1 1 . . . . . . . . . . . . . Registered Components 6 | . . 1 1 1 1 . . . . . . . . 1 . . 1 Zone Layout 6 | . 1 2 1 1 . . . . . . . . . . 1 . . Fabricator Hacks 1 | . . . . . . . 1 . . . . . . . . . . Load Schematic 1 | . . . . . . . 1 . . . . . . . . . . Repair Station Hacks 9 | . . . 4 . 1 . . . . . . 2 . . . . 2 Scan Component 6 | . . . 2 . 1 . . . . . . 1 . . . . 2 Repair 3 | . . . 2 . . . . . . . . 1 . . . . . Recycling Unit Hacks 8 | . 1 1 1 . . . . . . . . . . 1 1 2 1 Process 1 | . . . . . . . . . . . . . . . 1 . . Retrieve Components 7 | . 1 1 1 . . . . . . . . . . 1 . 2 1 Scanalyzer 19 | . . . . 12 . . . . . . . . . 2 . . 5 Insert Component 10 | . . . . 6 . . . . . . . . . 1 . . 3 Analyze 9 | . . . . 6 . . . . . . . . . 1 . . 2 Garrison Access Hacks 6 | . . . 1 1 . . 1 . . . . 1 1 1 . . . Seal Access 6 | . . . 1 1 . . 1 . . . . 1 1 1 . . . Unauthorized Hacks 10 | . 1 1 1 1 1 . . . . . . 2 . 1 1 1 . Terminals 10 | . 1 1 1 1 1 . . . . . . 2 . 1 1 1 . Botnet 10 | . 1 1 1 1 1 . . . . . . 2 . 1 1 1 . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Data Cores Recovered 3 | . . . . 2 . . . . . . . . . . 1 . . Used 1 | . . . . 1 . . . . . . . . . . . . . Hacking Detections 77 | . 3 1 8 7 3 . 6 . . . . 6 2 4 5 6 26 Full Trace Events . | . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired 17 | . . 2 . 6 . . . . . 6 . . . 1 . . 2 Parts Built . | . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . Parts Repaired 3 | . . . 2 . . . . . . . . 1 . . . . . Time 90 | . . . 52 . . . . . . . . 38 . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components 20 | . 10 3 . . . . . . . . . . . 1 . 3 3 Parts Scanalyzed 10 | . . . . 6 . . . . . . . . . 1 . . 3 Part Schematics Acquired 9 | . . . . 6 . . . . . . . . . 1 . . 2 Parts Damaged 1 | . . . . 1 . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -1 ------------ Run | Scr Mat Mat Sto Mat Fac Was Fac Low Low Dat Pro Fac Fac Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -1 -------- Run | Scr Mat Mat Sto Mat Fac Was Fac Low Low Dat Pro Fac Fac Fac Res Res Acc Total Allies 1 | . . . . . . . . . . . 1 . . . . . . Largest Group 1 | . . . . . . . . . . . 1 . . . . . . Highest-Rated Group 94 | . . . . . . . . . . . 94 . . . . . . Highest-Rated Ally 94 | . . . . . . . . . . . 94 . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . Ally Attacks 10 | . . . . . . . . . . . 10 . . . . . . Total Damage 325 | . . . . . . . . . . . 325 . . . . . . Kills 2 | . . . . . . . . . . . 2 . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Sto Mat Fac Was Fac Low Low Dat Pro Fac Fac Fac Res Res Acc Robot Analysis Total . | . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 6 | . . . . . . . . 1 2 . 3 . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -1 ------------- Run | Scr Mat Mat Sto Mat Fac Was Fac Low Low Dat Pro Fac Fac Fac Res Res Acc Turns Passed 9778 | 46 275 164 1146 926 437 81 911 784 613 87 608 1158 282 464 308 496 992 Spaces Moved 10997 | 45 244 128 692 651 352 74 669 688 522 77 446 919 371 937 713 916 2553 Core 402 | 13 . . . . . . . . . . . 233 99 . . . 57 Treads . | . . . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . Wheels 5261 | 32 244 128 692 651 352 74 669 688 522 77 446 686 . . . . . Hover . | . . . . . . . . . . . . . . . . . . Flight 5334 | . . . . . . . . . . . . . 272 937 713 916 2496 Fastest Speed 26 | 50 80 80 90 85 100 110 100 110 110 110 110 50 40 34 28 31 26 Average Speed 67 | 71 80 89 92 98 100 110 109 110 110 110 113 90 42 35 30 39 31 Slowest Speed 194 | 80 80 90 100 100 110 110 110 110 120 110 120 120 50 40 194 117 92 Overloaded Moves . | . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped 53 | . . . . . . . . . . . . . 1 3 11 19 19 Cave-ins Triggered 1 | . . . . . . . . . . . . . . 1 . . . Exploration Rate (%) 45 | 3 48 22 94 54 8 75 21 87 69 68 74 28 11 26 23 41 74 Regions Visited 17 Branch Regions 5 Pre-discovered Areas 1 | . . . . . . . . . . . 1 . . . . . . Known Exits Taken 12 | . . 1 . 1 . . 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 3 | 1 1 . 1 . . . . . . . . . . . . . . Scrap Searched 7 | . . . . . . . . 2 2 . 3 . . . . . . Spaces Dug 113 | . . . . . 2 . 9 . . . 2 11 11 16 11 22 29 Terrain Destroyed 464 | . . . 74 36 8 . 18 30 16 . 83 105 11 16 11 27 29 Melee 93 | . . . . . 2 . 9 . . . 2 11 11 16 11 13 18 Projectile 41 | . . . . . . . 4 1 . . 6 5 . . . 14 11 AOE 330 | . . . 74 36 6 . 5 29 16 . 75 89 . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Sto Mat Fac Was Fac Low Low Dat Pro Fac Fac Fac Res Res Acc Total 12506 | 56 286 159 992 828 420 73 797 700 542 80 497 1164 472 1016 770 985 2669 Wait 619 | . 4 15 149 65 38 . 52 . 3 . 7 122 78 38 25 14 9 Move 10883 | 44 243 127 691 650 352 73 668 687 521 76 445 918 369 930 694 879 2516 Hop 46 | . . . . . . . . . . . . . 1 3 7 17 18 Pick Up 89 | 6 8 3 7 12 3 . 8 . 1 1 2 7 1 6 10 10 4 Fast Attach 61 | 5 1 2 3 7 5 . 7 . . . . 6 6 4 3 4 8 Attach 74 | 1 . 1 3 7 3 . 3 1 3 . 2 14 3 3 7 8 15 Detach 50 | . . . 1 4 2 . 5 . 2 2 . 9 3 2 4 6 10 Swap 151 | . 4 1 31 23 6 . 14 4 5 . 21 32 . 2 3 1 4 Drop 96 | . 6 2 16 13 2 . 9 . . 1 1 18 . 1 3 12 12 Fire 263 | . 20 8 91 47 7 . 7 5 7 . 14 17 . . . 16 24 Melee 136 | . . . . . 2 . 16 3 . . 5 21 11 27 14 18 19 Ram 3 | . . . . . . . . . . . . . . . . . 3 Kick . | . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . Escape Stasis 35 | . . . . . . . 8 . . . . . . . . . 27 Rewire . | . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / Min) -9/Materials (discovered 3 exits: Min / *Sto x2) -9/Storage -8/Materials -7/Factory -7/Waste -7/Factory (discovered 6 exits: Fac x4 / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 4 exits: *Fac x2 / *Low x2) -5/Factory (discovered 2 exits: *Fac / [*Ext]) -4/Factory (discovered 5 exits: *Res x4 / *Upp) -3/Research (discovered 5 exits: *Res x3 / *Tes x2) -2/Research (discovered 3 exits: *Acc x3) -1/Access History --------- Turn | Location | Event 31 | -11/Scrapyard | Discovered new exit (range 14) 47 | -11/Scrapyard | Entered Materials 119 | -10/Materials | Identified exit to Mines 310 | -10/Materials | Discovered new exit (range 7) 318 | -10/Materials | Build established: Mutant 322 | -10/Materials | Entered another Materials area 322 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 339 | -9/Materials | Identified exit to Mines 339 | -9/Materials | Identified exit to Storage 486 | -9/Materials | Entered Storage 615 | -9/Storage | Repaired Wheel 645 | -9/Storage | Build established: Skirmisher 708 | -9/Storage | Destroyed 7 combat bots 1043 | -9/Storage | Repaired Wheel 1071 | -9/Storage | Discovered new exit (range 16) 1161 | -9/Storage | Build established: Tank 1262 | -9/Storage | Core integrity fell below 50% 1286 | -9/Storage | First assault squad dispatched 1455 | -9/Storage | Lost 3 parts (1n1u1w) 1632 | -9/Storage | Entered Materials 1632 | -8/Materials | Evolved 2 slots: Utility x2 2416 | -8/Materials | Discovered new exit (range 16) 2469 | -8/Materials | Identified exit to Factory 2558 | -8/Materials | Entered Factory 2558 | -7/Factory | Evolved 2 slots: Utility x2 2717 | -7/Factory | Lost 3 parts (1u2w) 2969 | -7/Factory | Build established: Mutant 2995 | -7/Factory | Sucked down chute 2995 | -7/Factory | Entered Waste 3005 | -7/Waste | Spotted C-40 Crusher 3008 | -7/Waste | Spotted C-40 Crusher 3009 | -7/Waste | Spotted C-40 Crusher 3010 | -7/Waste | EMP discharged 3010 | -7/Waste | System corruption reached 10% 3016 | -7/Waste | Spotted C-40 Crusher 3019 | -7/Waste | Spotted C-40 Crusher 3064 | -7/Waste | Discovered new exit (range 12) 3075 | -7/Waste | Identified exit to Factory 3076 | -7/Waste | Entered Factory 3786 | -7/Factory | Identified exit to Lower Caves 3786 | -7/Factory | Identified exit to Factory 3987 | -7/Factory | Entered Lower Caves 4002 | -7/Lower Caves | Encountered a Warlord checkpoint 4015 | -7/Lower Caves | Mic. Nuclear Core stolen by Master Thief 4241 | -7/Lower Caves | Learned location of 1 exit from Factory 4767 | -7/Lower Caves | Discovered new exit (range 5) 4770 | -7/Lower Caves | Identified exit to Lower Caves 4771 | -7/Lower Caves | Entered another Lower Caves area 4881 | -7/Lower Caves | Encountered a Warlord checkpoint 5045 | -7/Lower Caves | Learned 4 Factory zone layouts 5294 | -7/Lower Caves | Discovered new exit (range 13) 5295 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 5333 | -7/Lower Caves | Identified exit to Data Miner 5384 | -7/Lower Caves | Entered Data Miner 5387 | -7/Data Miner | Discovered new exit (range 6) 5408 | -7/Data Miner | Met Data Miner 5444 | -7/Data Miner | Received God Mode back door access code from Data Miner 5469 | -7/Data Miner | Identified exit to Proximity Caves 5471 | -7/Data Miner | Entered Proximity Caves 5574 | -6/Proximity Caves | Escorted by Enhanced Grunt 5743 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 5934 | -6/Proximity Caves | Learned Factory terminal intel 5966 | -6/Proximity Caves | Learned location of Zion (-6) 5988 | -6/Proximity Caves | Spotted B-75 Beast 6079 | -6/Proximity Caves | Entered Factory 6079 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6080 | -6/Factory | Identified exit to Factory 6082 | -6/Factory | Loaded intel: 20 terminal locations 6546 | -6/Factory | Repaired Imp. Propulsion Shielding? 6797 | -6/Factory | Discovered new exit (range 13) 6811 | -6/Factory | Identified exit to Lower Caves 7105 | -6/Factory | Core integrity fell below 50% 7129 | -6/Factory | Lost 11 parts (2p5n3u1w) 7230 | -6/Factory | Discovered exit to Factory (range 14) 7237 | -6/Factory | Entered another Factory area 7237 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 7500 | -5/Factory | Discovered new exit (range 17) 7506 | -5/Factory | Discovered new exit (range 14) 7518 | -5/Factory | Identified exit to Factory 7519 | -5/Factory | Entered another Factory area 7519 | -4/Factory | Evolved 2 slots: Propulsion x2 7537 | -4/Factory | Discovered new exit (range 13) 7544 | -4/Factory | Identified exit to Upper Caves 7595 | -4/Factory | Spotted B-86 Titan 7639 | -4/Factory | Crushed by falling debris 7882 | -4/Factory | Spotted B-86 Titan 7973 | -4/Factory | Discovered new exit (range 15) 7976 | -4/Factory | Identified exit to Research 7983 | -4/Factory | Entered Research 7983 | -3/Research | Evolved 2 slots: Utility x2 8145 | -3/Research | Discovered new exit (range 15) 8164 | -3/Research | Discovered new exit (range 20) 8165 | -3/Research | Identified exit to Testing 8194 | -3/Research | Spotted B-86 Titan 8257 | -3/Research | Identified exit to Research 8258 | -3/Research | Spotted B-86 Titan 8291 | -3/Research | Entered another Research area 8291 | -2/Research | Evolved 2 slots: Utility x2 8536 | -2/Research | Spotted B-90 Cyclops 8693 | -2/Research | Build established: Hacker-Ninja 8777 | -2/Research | Identified exit to Access 8787 | -2/Research | Entered Access 8787 | -1/Access | Evolved 2 slots: Power x1, Propulsion x1 8901 | -1/Access | Spotted B-99 Colossus 9069 | -1/Access | Build established: Generator-Ninja 9151 | -1/Access | Spotted B-99 Colossus 9537 | -1/Access | First assault squad dispatched 9553 | -1/Access | Incoming assault squad redirected 9567 | -1/Access | Build established: Generator-Scout 9649 | -1/Access | Spotted B-99 Colossus 9682 | -1/Access | Spotted B-99 Colossus 9682 | -1/Access | Spotted B-99 Colossus 9686 | -1/Access | Lost 13 parts (2p5n6u) 9736 | -1/Access | Core integrity fell below 50% 9741 | -1/Access | Lost 4 parts (2p2n) 9769 | -1/Access | Core integrity fell below 20% 9779 | -1/Access | Self-destructed Last Messages --------------- 09688_ Com. Particle Reactor destroyed. 09688_ Door malfunctions. 09689_ Dropped Smartbomb Launcher. 09691_ Lgt. Quantum Reactor destroyed. 09700_ Triggered Shock Trap. 09700_ The floor emits a surge of raw power. 09700_ System corrupted (+1). 09710_ Imp. Q-thruster destroyed. 09717_ Connecting with Terminal... 09734_ Dropped Lyr. Light Armor Plating. 09742_ Anti-Orbital Battery disabled. 09742_ Med. Storage Unit destroyed. 09742_ Adv. Transmission Jammer destroyed. 09749_ Dropped Lrn. Sensor Array. 09764_ System corrupted: Component data lost. 09768_ Slammed into S-43 Plague. 09772_ Destabilizing: System interference. 09772_ Adv. Signal Interpreter temporarily disabled. 09773_ Slammed into S-43 Plague. 09779_ System corrupted: Heat flow error (+153). 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"""#?????? | | ???????????????????????????????# # = S"#?????? | | ????????????????????????######## + """#?????? | | ????????????????????????# != # # """#?????? | | ????????????????????????# ! # #?? #?????? | | ????????????????????????# # #???? #?????? | | ????????????????????????# # ###########????? | | ##########??????????????# s # + #?? | | #?????????????## p # # #?? | | ###???????????#;@ p + #?? #?? | | !" #???????????## ss# #???? #?? | | ! ###????????????# # #?????? ! #?? | | #??????????????# # #?????? #?? | | """"" #?""""""""""""?# # #???? #?? | | """"""""#?#"" #?# # #?? #?? | | """"""""#?#"" #?# # # #?? | | """" #?#"" #?# # + #?? | | #?#T! #?######## # #?? | | #?#"" #????????# #?? #?? | | #?#"" #???????## ##???#########?? | | ######+#####"" ######### #?????????????? | | [ #?????????????? | | #?????????????? | | ######+######################## #?????????????? | | ??????????????????????????????######?????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 74 Energy Capacity 375 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 20 Terrain Scan Range 24 Terrain Scan Density 210 Jamming Range 16 Power Amplification 60 Armor Coverage 225 Resistance: KI 30 Power Shielding 66 Propulsion Shielding 66 Weapon Shielding 66 Phase Shifting 10 Evasion (%) 83 Targeting Accuracy 16 Recoil Reduction 6 Offensive Hacking 22 Defensive Hacking 14 Item Schematics ----------------- Hcp. Storage Unit | -9/Materials | Hacked Arm. Wheel | -9/Materials | Hacked Rocket Launcher | -8/Materials | Scanalyzed Hacking Suite | -8/Materials | Scanalyzed Imp. Terrain Scanner | -8/Materials | Scanalyzed EM Pulse Gun | -8/Materials | Scanalyzed Cld. Ion Engine | -8/Materials | Scanalyzed Nuclear Core | -8/Materials | Scanalyzed Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Exp. Flexi-carbon Leg | -7/Data Miner | Free Cmb. Gravmag System | -7/Data Miner | Free Exp. Terrain Scanner | -7/Data Miner | Free Exp. Transmission Jammer | -7/Data Miner | Free Impulse Thruster | -4/Factory | Scanalyzed Field Propulsion Array | -1/Access | Scanalyzed Power Amplifier | -1/Access | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MassMachineShifter Manual? 1 Play Time 03:32:06 Cumulative 243.5 hours Start 2020.11.02 @ 18:53:05 End 2020.11.03 @ 22:39:56 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 92 Rogue 56 Adventurer 36 Explorer 0 Win Type - Total 9 Types 9/0/0/0/0/0/0/0/0 Lore% 47 Gallery% 55 Achievement% 41 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: a07de6dc-3fcb-432a-934a-9c5f8e06ec1d