Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.14 @ 02:46:18

Player: purzer

Result: Core destroyed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (3)        600
Robots Destroyed (42)      210
Value Destroyed (1174)     1174
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 3004

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/550
Matter                     81/300
Energy                     280/280
System Corruption          0%
Temperature                Critical (506)
Movement                   Treading (320) Ox2
Location                   -8/Materials

 Parts 
-------
>          --- POWER (2) --------
     Light Deuterium Engine
           Nuclear Core
>          --- PROPULSION (2) ---
     Light Treads
     Light Treads
>          --- UTILITY (4) ------
  Improved Signal Interpreter
  Hardened Medium Armor Plating
  Hardened Heavy Armor Plating
>          --- WEAPON (3) -------
  Improved Light Cannon
     Heavy Assault Cannon
>          --- INVENTORY (5) ----
           Deuterium Engine
           Hardlight Generator

 Peak State 
------------
>          --- POWER ------------
     Light Deuterium Engine
           Nuclear Core
>          --- PROPULSION -------
     Light Treads
     Light Treads
>          --- UTILITY ----------
  Improved Signal Interpreter
  Hardened Medium Armor Plating
  Hardened Heavy Armor Plating
>          --- WEAPON -----------
  Improved Light Cannon
     Heavy Assault Cannon
>          --- INVENTORY --------
           Deuterium Engine
           Hardlight Generator
[Rating: 30]

 Favorites 
-----------
Power                      Light Deuterium Engine
  Engine                   Light Deuterium Engine
  Power Core               Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
Utility                    Medium Storage Unit
  Device                   Terrain Scanner
  Storage                  Medium Storage Unit
  Processor                Improved Signal Interpreter
  Protection               Improved Light Armor Plating
Weapon                     Heavy Particle Cannon
  Energy Gun               Beam Rifle
  Energy Cannon            Heavy Particle Cannon
  Ballistic Gun            Autogun
  Ballistic Cannon         Improved Light Cannon

 Build                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Slots Evolved              4    | .   .   2   2   
  Power                    1    | .   .   .   1   
  Propulsion               .    | .   .   .   .   
  Utility                  2    | .   .   2   .   
  Weapon                   1    | .   .   .   1   
Parts Attached             44   | 7   3   16  18  
  Power                    7    | 1   .   2   4   
    Engine                 6    | 1   .   2   3   
    Core                   1    | .   .   .   1   
    Reactor                .    | .   .   .   .   
  Propulsion               7    | 2   .   2   3   
    Treads                 7    | 2   .   2   3   
    Leg                    .    | .   .   .   .   
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  15   | 1   2   7   5   
    Device                 6    | .   1   3   2   
    Storage                5    | 1   1   3   .   
    Processor              1    | .   .   1   .   
    Hackware               .    | .   .   .   .   
    Protection             3    | .   .   .   3   
    Artifact               .    | .   .   .   .   
  Weapon                   15   | 3   1   5   6   
    Energy Gun             3    | 2   .   1   .   
    Energy Cannon          5    | .   .   3   2   
    Ballistic Gun          3    | 1   .   1   1   
    Ballistic Cannon       4    | .   1   .   3   
    Launcher               .    | .   .   .   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   1   
Parts Lost                 12   | .   .   3   9   
  Power                    2    | .   .   .   2   
  Propulsion               4    | .   .   2   2   
  Utility                  4    | .   .   1   3   
  Weapon                   2    | .   .   .   2   
  Highest Loss Streak      4    | .   .   2   4   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     95   | .   93  98  92  
  Engine                   13   | .   14  11  16  
  Treads                   21   | .   28  20  16  
  Device                   10   | .   7   15  6   
  Storage                  14   | .   14  17  10  
  Processor                7    | .   .   10  9   
  Protection               2    | .   .   .   6   
  Energy Gun               3    | .   2   3   6   
  Energy Cannon            7    | .   .   13  4   
  Ballistic Gun            7    | .   14  5   5   
  Ballistic Cannon         5    | .   11  .   9   
Naked Turns                .    | .   .   .   .   
Heaviest Build             45   | 12  19  31  45  
  Greatest Support         43   | 40  40  43  43  
  Greatest Overweight (x)  9    | 2   .   1   9   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 25   | 8   10  25  10  
  Average Capacity         9    | 7   9   10  9   
  Most Carried             10   | 5   7   10  10  
  Average Carried          7    | 2   4   8   8   
  Final Capacity           10   | 8   10  10  5   
  Final Carried            9    | 2   7   9   2   

 Class Distribution 
--------------------
 83% | Mutant
 11% | Tank
  5% | Skirmisher

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -8/Materials

 Resources                      | -11 -10 -9  -8  
-----------                Run  | Yrd Mat Mat Mat 
Matter Collected           1279 | 198 162 539 380 
  Remotely                 205  | .   .   205 .   
Salvage Created            1371 | .   216 610 545 
  Parts                    94   | .   16  44  34  
Haulers Intercepted        .    | .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Combat Hostiles Destroyed  32   | .   5   13  14  
  Guns                     6    | .   3   3   .   
  Cannons                  26   | .   2   10  14  
Classes Destroyed          9    | .   4   2   3   
  Worker                   3    | .   .   2   1   
  Builder                  1    | .   .   .   1   
  Recycler                 1    | .   1   .   .   
  Watcher                  5    | .   2   3   .   
  Swarmer                  9    | .   3   3   3   
  Grunt                    16   | .   2   8   6   
  Sentry                   4    | .   .   2   2   
  Specialist               2    | .   .   .   2   
  Heavy                    1    | .   .   .   1   
Best Kill Streak           4    | .   4   4   3   
  Combat Bots Only         4    | .   2   4   3   
Max Kills in Single Turn   2    | .   2   2   1   
  Gunslinging              .    | .   .   .   .   
  Exploded                 .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -9   -8   
--------                   Run  | Yrd  Mat  Mat  Mat  
Hostile Shots Fired        251  | .    29   88   134  
  Missed                   59   | .    10   14   35   
Damage Taken               2871 | .    187  952  1732 
  Core                     927  | .    11   297  619  
  Absorbed by Shields      76   | .    .    .    76   
Core Remaining (%)         73   | 100  95   25   .    
Volleys Fired              112  | .    19   39   54   
  Largest                  3    | .    2    2    3    
  Hottest                  163  | .    55   150  163  
Shots Fired                220  | .    38   76   106  
  Gun                      75   | .    19   27   29   
  Cannon                   145  | .    19   49   77   
  Launcher                 .    | .    .    .    .    
  Special                  .    | .    .    .    .    
  Kinetic                  112  | .    38   21   53   
  Thermal                  108  | .    .    55   53   
  Explosive                .    | .    .    .    .    
  Electromagnetic          .    | .    .    .    .    
  Robot Hit Streak         7    | .    4    6    7    
  Robot Miss Streak        5    | .    4    4    5    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        1    | .    .    1    .    
    Max Gunslinging Chain  1    | .    .    1    .    
Shots Hit Robots           123  | .    18   42   63   
  Core Hits                58   | .    9    22   27   
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    
  Critical Strikes         5    | .    .    .    5    
    Burn                   3    | .    .    .    3    
    Blast                  2    | .    .    .    2    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           2735 | .    295  1006 1434 
  Guns                     551  | .    126  206  219  
  Cannons                  2184 | .    169  800  1215 
  Explosions               .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
  Ramming                  .    | .    .    .    .    
  Kinetic                  1257 | .    295  117  845  
  Thermal                  1478 | .    .    889  589  
  Explosive                .    | .    .    .    .    
  Electromagnetic          .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         5    | .    5    .    .    
  Average Corruption       4    | .    4    .    .    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
  Effects                  4    | .    4    .    .    
    Message Errors         1    | .    1    .    .    
    Heat Flow Errors       2    | .    2    .    .    
    Data Loss (minor)      1    | .    1    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            53   | .    8    10   35   
  Projectiles              53   | .    8    10   35   
  Explosions               .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
Knockbacks                 14   | .    1    .    13   
  Impact                   .    | .    .    .    .    
  Kinetic                  12   | .    1    .    11   
  Secondary                2    | .    .    .    2    
Self-Inflicted Damage      .    | .    .    .    .    
  Shots                    .    | .    .    .    .    
  Rammed                   .    | .    .    .    .    
Targets Rammed             .    | .    .    .    .    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        864  | .    309  864  631  
  Average Temperature      236  | .    124  248  250  
  Received Heat Transfer   1021 | .    72   408  541  
  Effects                  84   | .    1    38   45   
    Shutdowns              22   | .    .    9    13   
    Energy Bleed           5    | .    1    2    2    
    Interference           14   | .    .    6    8    
    Matter Decay           14   | .    .    7    7    
    Short Circuit          8    | .    .    2    6    
    Damage (minor)         3    | .    .    1    2    
    Damage (major)         12   | .    .    10   2    
    Damage (core)          6    | .    .    1    5    
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             2    | .    .    .    2    
  Heat Transferred         2664 | .    .    1406 1258 
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    

 Alert                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Peak Influence             206  | .   148 122 206 
  Initial                  33   | .   .   3   33  
  Average                  58   | .   49  42  93  
Maximum Alert Level        1    | .   .   .   1   
  Low Security (%)         99   | 100 100 100 97  
  Level 1                  .    | .   .   .   2   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          6    | .   .   3   3   
  Investigation            2    | .   .   1   1   
  Extermination            .    | .   .   .   .   
  Reinforcement            4    | .   .   2   2   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       1    | .   .   1   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Distress Signals           6    | .   2   2   2   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              54   | .   10  19  25  
  Peak Tracking Total      7    | .   4   7   5   
  Tactical Retreats        2    | .   1   1   .   

 Traps                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Traps Triggered            4    | .   3   .   1   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -8  
----------                 Run  | Yrd Mat Mat Mat 
Machines Disabled          .    | .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Machines Accessed          12   | .   3   6   3   
  Terminals                11   | .   2   6   3   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          1    | .   1   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                31   | .   5   20  6   
  Successful               17   | .   3   8   6   
  Failed                   14   | .   2   12  .   
    Catastrophic           1    | .   1   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   .    | .   .   .   .   
  Terminals                30   | .   4   20  6   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          1    | .   1   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             16   | .   2   8   6   
  Record                   1    | .   1   .   .   
  Level Access Points      1    | .   1   .   .   
  Emergency Access Points  1    | .   .   1   .   
  Alert Level              2    | .   .   1   1   
  Unreport Threat          1    | .   .   1   .   
  Locate Traps             2    | .   .   1   1   
  Maintenance Status       1    | .   .   .   1   
  Patrol Status            1    | .   .   .   1   
  Investigation Status     1    | .   .   .   1   
  Hauler Manifests         1    | .   .   1   .   
  Zone Layout              4    | .   .   3   1   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       1    | .   1   .   .   
  Process                  1    | .   1   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         7    | .   2   2   3   
  Full Trace Events        1    | .   .   1   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          9    | .   9   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  
------------               Run  | Yrd Mat Mat Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -8  
--------                   Run  | Yrd Mat Mat Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -9  -8  
-------------              Run  | Yrd Mat Mat Mat 
Turns Passed               2214 | 69  508 967 670 
Spaces Moved               996  | 43  263 446 244 
  Core                     19   | 18  .   .   1   
  Treads                   977  | 25  263 446 243 
  Legs                     .    | .   .   .   .   
  Wheels                   .    | .   .   .   .   
  Hover                    .    | .   .   .   .   
  Flight                   .    | .   .   .   .   
  Fastest Speed            50   | 50  160 160 160 
  Average Speed            163  | 122 160 164 173 
  Slowest Speed            500  | 160 160 240 500 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            .    | .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       23   | 4   36  34  20  
  Regions Visited          3
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   .   
  Known Exits Taken        2    | .   1   1   .   
  Unknown Exits Taken      1    | 1   .   .   .   
Scrap Searched             .    | .   .   .   .   
Spaces Dug                 2    | .   .   2   .   
Terrain Destroyed          22   | .   .   14  8   
  Melee                    .    | .   .   .   .   
  Projectile               22   | .   .   14  8   
  AOE                      .    | .   .   .   .   
Terrain Rammed             .    | .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   
  Machines Disabled        .    | .   .   .   .   

 Actions                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Total                      1377 | 58  312 610 397 
  Wait                     158  | 4   20  75  59  
  Move                     993  | 42  262 445 244 
  Hop                      .    | .   .   .   .   
  Pick Up                  46   | 5   7   21  13  
  Fast Attach              3    | 3   .   .   .   
  Attach                   22   | 3   1   7   11  
  Detach                   1    | .   .   .   1   
  Swap                     19   | 1   2   9   7   
  Drop                     23   | .   1   14  8   
  Fire                     112  | .   19  39  54  
  Melee                    .    | .   .   .   .   
  Ram                      .    | .   .   .   .   
  Kick                     .    | .   .   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x3)
-9/Materials
-8/Materials

 History 
---------
 Turn | Location      | Event
   11 | -11/Scrapyard | Discovered new exit (range 15)
   70 | -11/Scrapyard | Entered Materials
  307 | -10/Materials | Build established: Mutant
  542 | -10/Materials | Discovered new exit (range 11)
  555 | -10/Materials | Identified exit to Materials
  578 | -10/Materials | Entered another Materials area
  578 | -9/Materials  | Evolved 2 slots: Utility x2
 1072 | -9/Materials  | Core integrity fell below 50%
 1305 | -9/Materials  | Discovered new exit (range 8)
 1543 | -9/Materials  | Identified exit to Materials
 1545 | -9/Materials  | Entered another Materials area
 1545 | -8/Materials  | Evolved 2 slots: Power x1, Weapon x1
 2134 | -8/Materials  | Core integrity fell below 50%
 2174 | -8/Materials  | Lost 4 parts (1p1n1u1w)
 2211 | -8/Materials  | Core integrity fell below 20%
 2216 | -8/Materials  | Core destroyed

 Last Messages 
---------------
M-13 Machinist repairs Particle Gun.
K-01 Serf collects debris.
Overheating: Hrd. Medium Armor Plating damaged
  (-43).
Power failure, Lgt. Deuterium Engine shutdown.
Overheating: Matter decay (-25).
K-01 Serf collects debris.
Overheating: Core damaged (-55).
U-05 Engineer builds a Wall.
Destroyed Lgt. Nuclear Core.
G-47 Trooper suffers critical hit (Blast).
Destroyed Particle Gun.
G-47 Trooper knocked back.
Lgt. Treads broken.
Overheating: Short circuit.
Power failure, Nuclear Core shutdown.
Overheating: Core damaged (-110).
Overheating: Matter decay (-10).
Overheating: Broken Lgt. Treads damaged (-64).
Overheating: Core damaged (-104).

 Map 
-----
+----------------------------------------------------+
|           ###   """""   #????????????????????????? |
|           T##    """    #????????????????????????? |
|           ###           #????????????????????????? |
|           ########+######????????????????????????? |
| #+###     #????#     #???????????????????????????? |
|     ###+########     ##??????????????????????????? |
|     #         ##     #???????????????????????????? |
|     #         ##     #???????????????????????????? |
|     #     !!! ##     #???????????????????????????? |
|     # """ !!  #### ###???????????????????????????? |
|   ""# """ !!  ##?# #?#???????????????????????????? |
|   T"# """     #??# #?????????????????????????????? |
|   ""#      !  #??# #?????? ??????????????????????? |
|     #         #??# ##?#??????????????????????????? |
| #########+#####??# #?????????????????????????????? |
| ######### #??????# #?????????????????????????????? |
| #       # #??????# #??###? ??????????????????????? |
| ????????# ######## #??########???????????????????? |
| ????????+          #??#      #???????????????????? |
| ????"?"?#     %###+####      #???????????????????? |
| ? ????  #   !% #      #!=]   ##??????????????????? |
| ??????#?#   | %+      #!=    ##??????????????????? |
| ???? ?? #    ###%%    #!=    #???????????????????? |
| #???????#    #?#      # ]!=! #???????????????????? |
| ??????"?#    #?#  %   #]! [%%#???????????????????? |
| ????????#    #?#      #]!@*u%#?? ????????????????? |
| ????????#    ######+######k######+???????????????? |
| ?????"??#         % %  ==!%%u            ????????? |
| ?????"" +  %    %   !  *%%               ????????? |
| ?????"" #    %    %                      ????????? |
| ??????? ###########+#################   ?????????? |
| ??????"???????###%     #?????????????????????????? |
| ???????????????##      #?????????????????????????? |
| ????????????????#    * #?????????????????????????? |
| ????????????????# **  !#?????????????????????????? |
| ????????????????# *    #?????????????????????????? |
| ????????????????#       #????????????????????????? |
| ????????????????#########????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          23
Energy Capacity            315
Matter Stores              288
Matter Capacity            450
Sight Range                16
Robot Scan Range           14
Terrain Scan Range         14
Terrain Scan Density       10
Armor Coverage             225
Evasion (%)                50
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Everything Is Under Control
Use The Force

 Challenges 
------------
None

 Game 
------
Seed              VisualGaussLink
  Manual?         0
Play Time         00:30:07
  Cumulative      4.0 hours
  Start           2024.07.14 @ 02:17:44
  End             2024.07.14 @ 02:46:18
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          7
  Rogue           7
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             13
Gallery%          12
Achievement%      14
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 06878f1a-d960-48ad-b110-4211c63ec3a5