Cogmind - Beta 12 X1 @@@ ROGUE MODE // 2022.08.09 @ 13:42:20

Player: btmk16

Result: Destroyed by Y-54 Guardian with Gatling Laser

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (14)       2800
Robots Destroyed (203)     1015
Value Destroyed (9524)     9524
Prototype IDs (7)          140
Alien Tech Used (0)        0
Bonus (6281)               6281
              TOTAL SCORE: 21760

 Bonus
-------
High Alert Combat Kills    2574
Follower Combat Kills      980
Entered Garrisons          1000
Used RIF Installer         2000
Friendly Fire              -273

 Cogmind 
---------
Core Integrity             0/850
Matter                     273/300
Energy                     10/100
System Corruption          1%
Temperature                Cool (18)
Movement                   Walking (120)
Location                   -6/Garrison

 Parts 
-------
>   --- POWER (1) --------
        (None)
>   --- PROPULSION (4) ---
    Carbon-fiber Leg
    Carbon-fiber Leg
>   --- UTILITY (7) ------
    Microactuators
    Graphene Brace
>   --- WEAPON (3) -------
        (None)
>   --- INVENTORY (5) ----
    Carbon-fiber Leg
    Carbon-fiber Leg
    Wheel
    EM Disruption Field
    Relay Coupler [NC] (23)

 Peak State 
------------
>              --- POWER ------------
         Heavy Deuterium Engine
>              --- PROPULSION -------
       Armored Treads
       Armored Medium Treads
       Armored Heavy Treads
>              --- UTILITY ----------
               Cooling System
               Huge Storage Unit
      Improved Heavy Armor Plating
      Improved Shield Generator
>              --- WEAPON -----------
               Wave Gun
    Long-range Proton Cannon
      Enhanced Gauss Cannon
>              --- INVENTORY --------
         Micro Nuclear Core
      Improved Heavy Treads
               Heat Sink
      Improved Heat Sink
  Experimental Sensor Array
      Improved Transmission Jammer
      Improved Heavy Armor Plating
               Graphene Brace
      Improved Shock Absorption System
      Advanced Shield Generator
               Authchip [R/Combat]
               Authchip [R/Combat]
               Authchip [R/Combat]
               Relay Coupler [NC]
               Relay Coupler [Swarmer]
               Relay Coupler [Grunt]
               Relay Coupler [Grunt]
               Relay Coupler [Grunt]
               Grenade Launcher
               Smartbomb Launcher
      Improved Remote Datajack
               Lance
[Rating: 76]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Neutrino Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Flexi-carbon Leg
  Wheel                    Wheel
Utility                    Cooling System
  Device                   Cooling System
  Storage                  Huge Storage Unit
  Processor                Targeting Computer
  Hackware                 Relay Coupler [Grunt]
  Protection               Improved Heavy Armor Plating
Weapon                     Improved Medium Laser
  Energy Gun               Improved Medium Laser
  Energy Cannon            Long-range Proton Cannon
  Ballistic Gun            KE Penetrator
  Ballistic Cannon         Enhanced Gauss Cannon
  Launcher                 Smartbomb Launcher
  Special Weapon           Improved Remote Datajack
  Slashing Weapon          Chainsword
  Piercing Weapon          Lance

 Build                          | -11 -10 -10 -9  -9  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  
-------                    Run  | Scr Mat Min Mat Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar 
Slots Evolved              8    | .   .   .   2   .   2   .   .   .   2   .   .   .   2   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   
  Utility                  5    | .   .   .   1   .   1   .   .   .   1   .   .   .   2   .   
  Weapon                   1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             205  | 7   9   .   26  1   8   7   14  33  9   28  8   17  16  22  
  Power                    17   | 1   .   .   5   .   .   3   1   .   2   1   .   1   1   2   
    Engine                 13   | 1   .   .   5   .   .   1   1   .   1   1   .   1   .   2   
    Core                   4    | .   .   .   .   .   .   2   .   .   1   .   .   .   1   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               53   | 2   2   .   7   .   3   1   8   6   1   5   1   3   4   10  
    Treads                 29   | 2   2   .   7   .   3   1   3   4   1   5   1   .   .   .   
    Leg                    15   | .   .   .   .   .   .   .   .   .   .   .   .   3   2   10  
    Wheel                  9    | .   .   .   .   .   .   .   5   2   .   .   .   .   2   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  69   | 2   3   .   7   .   1   .   5   16  3   9   5   7   7   4   
    Device                 29   | 1   1   .   2   .   1   .   .   4   3   3   4   4   4   2   
    Storage                7    | 1   2   .   2   .   .   .   1   .   .   .   .   .   1   .   
    Processor              2    | .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   
    Hackware               8    | .   .   .   .   .   .   .   .   2   .   4   .   1   .   1   
    Protection             23   | .   .   .   3   .   .   .   4   9   .   2   1   2   1   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   66   | 2   4   .   7   1   4   3   .   11  3   13  2   6   4   6   
    Energy Gun             27   | 1   .   .   5   1   4   1   .   2   1   3   2   5   .   2   
    Energy Cannon          3    | .   .   .   .   .   .   .   .   2   .   1   .   .   .   .   
    Ballistic Gun          14   | 1   4   .   1   .   .   2   .   .   .   2   .   .   3   1   
    Ballistic Cannon       6    | .   .   .   .   .   .   .   .   4   1   1   .   .   .   .   
    Launcher               7    | .   .   .   1   .   .   .   .   1   1   1   .   .   1   2   
    Special Weapon         7    | .   .   .   .   .   .   .   .   2   .   4   .   1   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Piercing Weapon        1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  5    | .   1   .   2   .   .   .   .   1   1   .   .   .   .   .   
Parts Lost                 63   | .   .   .   1   .   .   .   4   7   1   15  1   12  4   18  
  Power                    8    | .   .   .   1   .   .   .   1   .   1   1   .   1   1   2   
  Propulsion               21   | .   .   .   .   .   .   .   2   2   .   4   1   4   1   7   
  Utility                  18   | .   .   .   .   .   .   .   1   3   .   5   .   4   .   5   
  Weapon                   16   | .   .   .   .   .   .   .   .   2   .   5   .   3   2   4   
  Highest Loss Streak      16   | .   .   .   1   .   .   .   1   5   1   9   1   4   3   16  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     91   | .   99  100 97  100 97  99  99  86  83  76  79  72  89  79  
  Engine                   7    | .   14  14  11  11  9   2   .   9   6   6   7   7   .   1   
  Core                     1    | .   .   .   .   .   .   6   8   .   .   .   .   .   5   2   
  Treads                   19   | .   27  28  21  22  25  27  13  14  22  22  19  4   .   .   
  Leg                      1    | .   .   .   .   .   .   .   .   .   .   .   .   6   13  23  
  Wheel                    2    | .   .   .   .   .   .   .   13  6   .   .   .   .   9   .   
  Device                   13   | .   14  14  11  11  16  18  17  6   14  8   14  17  20  17  
  Storage                  9    | .   14  14  11  11  9   9   9   9   7   7   7   3   2   5   
  Hackware                 1    | .   .   .   .   .   .   .   .   2   .   3   .   5   3   4   
  Protection               7    | .   .   .   9   11  9   9   9   11  7   5   7   4   6   6   
  Energy Gun               11   | .   3   .   21  32  27  14  9   8   6   2   14  17  6   .   
  Energy Cannon            1    | .   .   .   .   .   .   .   .   6   7   3   .   .   .   .   
  Ballistic Gun            9    | .   24  28  10  .   .   12  18  3   .   2   7   1   10  1   
  Ballistic Cannon         1    | .   .   .   .   .   .   .   .   5   6   5   .   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             135  | 15  32  32  44  44  49  61  124 129 135 135 122 122 43  47  
  Greatest Support         115  | 40  40  40  40  40  63  71  71  87  107 115 115 95  50  70  
  Greatest Overweight (x)  35   | .   1   .   2   1   1   .   7   12  1   1   1   35  2   1   
  Average Overweight (x)   1    | .   .   .   .   1   .   .   3   2   1   .   1   1   1   .   
Largest Inventory Capacity 25   | 8   15  15  25  15  15  15  25  25  25  25  25  25  5   5   
  Average Capacity         17   | 7   10  15  15  15  15  15  22  25  25  25  25  14  5   5   
  Most Carried             25   | 8   15  15  15  15  15  15  20  25  25  25  25  25  5   5   
  Average Carried          16   | 4   9   14  14  14  14  14  17  23  24  23  21  14  4   4   
  Final Capacity           25   | 8   15  15  15  15  15  15  25  25  25  25  25  5   5   5   
  Final Carried            25   | 8   15  15  15  15  15  15  20  25  25  20  25  4   5   5   

 Class Distribution 
--------------------
 28% | Tank
 22% | Mutant
 11% | Bothacker-Mutant
 11% | Commander-Tank
  8% | Scavenger-Mutant
  8% | Scavenger-Tank
  6% | Bothacker-Tank

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
             Tank | -9/Materials
             Tank | -9/Mines
             Tank | -8/Materials
             Tank | -8/Garrison
   Commander-Tank | -8/Materials
 Bothacker-Mutant | -8/Garrison
   Bothacker-Tank | -7/Factory
           Mutant | -7/Garrison
   Scavenger-Tank | -7/Factory
             Tank | -7/Garrison
   Scavenger-Tank | -6/Factory
 Scavenger-Mutant | -6/Garrison

 Resources                      | -11  -10  -10  -9   -9   -8   -8   -8   -8   -7   -7   -7   -7   -6   -6   
-----------                Run  | Scr  Mat  Min  Mat  Min  Mat  Gar  Mat  Gar  Fac  Gar  Fac  Gar  Fac  Gar  
Matter Collected           5123 | 294  550  13   417  40   80   70   660  744  272  934  191  258  171  429  
  Remotely                 203  | 194  9    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            7544 | 155  533  .    931  250  322  87   1290 774  674  711  298  539  346  634  
  Parts                    432  | 13   41   .    64   11   13   6    79   44   39   42   17   18   24   21   
Haulers Intercepted        10   | .    2    .    4    .    .    .    3    .    1    .    .    .    .    .    
Recyclers Shooed           3    | .    .    .    1    .    1    .    .    .    .    .    .    .    1    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  
-------                    Run  | Scr Mat Min Mat Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar 
Combat Hostiles Destroyed  156  | .   11  .   19  6   6   1   18  16  16  15  11  13  6   18  
  Melee                    11   | .   .   .   .   .   .   .   .   .   .   5   .   .   .   6   
  Guns                     100  | .   11  .   19  6   4   .   18  7   3   3   11  13  4   1   
  Cannons                  22   | .   .   .   .   .   .   .   .   7   9   6   .   .   .   .   
  AOE                      20   | .   .   .   .   .   .   1   .   2   4   1   .   .   1   11  
Classes Destroyed          17   | 2   6   .   2   .   1   1   3   2   .   .   .   .   .   .   
  Worker                   10   | .   3   .   1   .   .   .   2   .   3   .   .   .   1   .   
  Builder                  9    | .   2   .   .   .   .   .   4   .   1   .   .   .   2   .   
  Tunneler                 3    | 3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   10   | .   2   .   4   .   .   .   3   .   1   .   .   .   .   .   
  Recycler                 6    | 1   .   .   1   .   .   .   1   .   2   .   .   .   1   .   
  Operator                 3    | .   .   .   1   .   .   .   2   .   .   .   .   .   .   .   
  Watcher                  5    | .   1   .   3   .   .   .   1   .   .   .   .   .   .   .   
  Swarmer                  41   | .   6   .   11  .   .   .   3   2   5   .   8   .   3   3   
  Grunt                    63   | .   5   .   4   6   2   .   5   9   7   5   .   8   .   12  
  Brawler                  3    | .   .   .   .   .   1   .   .   .   .   1   .   .   .   1   
  Duelist                  5    | .   .   .   .   .   .   .   2   .   .   1   .   1   .   1   
  Protector                1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Sentry                   21   | .   .   .   4   .   3   1   5   1   .   3   2   2   .   .   
  Demolisher               1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Specialist               3    | .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   
  Hunter                   11   | .   .   .   .   .   .   1   1   .   3   2   1   1   2   .   
  Programmer               8    | .   .   .   .   .   .   .   .   1   1   3   .   1   1   1   
Best Kill Streak           7    | 3   7   .   5   3   2   1   5   5   4   3   4   4   6   6   
  Combat Bots Only         6    | .   5   .   5   3   2   1   4   5   3   3   4   4   4   6   
Max Kills in Single Turn   3    | 1   1   .   2   1   1   1   2   2   2   1   1   1   3   3   
  Gunslinging              1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   .   .   .   1   .   1   1   1   .   .   1   3   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -8   -8   -8   -8   -7   -7   -7   -7   -6   -6   
--------                   Run   | Scr  Mat  Min  Mat  Min  Mat  Gar  Mat  Gar  Fac  Gar  Fac  Gar  Fac  Gar  
Damage Taken               13415 | .    418  .    597  74   253  .    977  1391 985  3233 586  1502 581  2818 
  Core                     1833  | .    57   .    92   15   28   .    98   152  29   310  57   141  110  744  
  Absorbed by Shields      271   | .    .    .    .    .    .    .    196  .    46   29   .    .    .    .    
  Redirected to Shielding  32    | .    .    .    .    .    .    .    .    .    .    32   .    .    .    .    
  Regen/Repaired (Parts)   132   | .    .    .    .    .    .    .    .    .    132  .    .    .    .    .    
Core Remaining (%)         64    | 100  .    77   .    73   .    .    .    49   .    .    .    23   .    .    
Volleys Fired              503   | 8    50   .    48   7    18   15   63   95   44   54   18   41   18   24   
  Largest                  3     | 2    2    .    3    3    3    3    3    3    3    3    3    3    3    2    
  Hottest                  240   | 70   70   .    168  168  189  189  147  223  219  219  188  240  160  138  
Shots Fired                1105  | 16   96   .    139  21   54   39   173  170  89   102  53   95   31   27   
  Gun                      906   | 16   96   .    139  21   54   39   173  112  32   37   53   93   30   11   
  Cannon                   151   | .    .    .    .    .    .    .    .    49   52   50   .    .    .    .    
  Launcher                 25    | .    .    .    .    .    .    .    .    3    5    .    .    .    1    16   
  Special                  23    | .    .    .    .    .    .    .    .    6    .    15   .    2    .    .    
  Kinetic                  490   | 8    91   .    64   .    .    20   119  60   39   48   18   9    12   2    
  Thermal                  516   | 8    5    .    75   21   54   19   54   82   32   21   35   83   18   9    
  Explosive                25    | .    .    .    .    .    .    .    .    3    5    .    .    .    1    16   
  Electromagnetic          51    | .    .    .    .    .    .    .    .    19   13   18   .    1    .    .    
  Robot Hit Streak         41    | 6    11   .    9    5    9    10   15   41   5    9    13   18   5    4    
  Robot Miss Streak        8     | 3    3    .    3    2    2    3    4    3    4    8    5    6    3    1    
  Penetration Max          1     | .    .    .    .    .    .    1    1    1    .    .    .    .    1    .    
  Secondary Targets        9     | .    1    .    3    1    .    .    1    1    .    .    1    1    .    .    
    Max Gunslinging Chain  1     | .    1    .    1    1    .    .    1    1    .    .    1    1    .    .    
Shots Hit Robots           698   | 9    60   .    77   9    39   8    104  91   44   81   45   74   26   31   
  Core Hits                367   | 5    26   .    36   8    9    6    42   32   25   35   37   52   17   37   
  Critical Kills           8     | .    .    .    .    .    .    .    3    5    .    .    .    .    .    .    
  Critical Parts Destroyed 11    | .    1    .    .    .    .    .    5    5    .    .    .    .    .    .    
  Critical Strikes         47    | .    1    .    4    1    4    1    10   15   4    4    .    .    .    3    
    Burn                   14    | .    .    .    4    1    4    1    2    2    .    .    .    .    .    .    
    Destroy                22    | .    1    .    .    .    .    .    8    13   .    .    .    .    .    .    
    Blast                  5     | .    .    .    .    .    .    .    .    .    4    1    .    .    .    .    
    Sever                  3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
    Impale                 3     | .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    
Melee Attacks              63    | .    .    .    .    .    .    .    .    .    .    29   .    .    .    34   
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 34    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    34   
  Piercing                 29    | .    .    .    .    .    .    .    .    .    .    29   .    .    .    .    
  Sneak Attacks            1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Combat Hostiles        1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           19073 | 122  954  .    1258 156  656  327  2709 2256 1988 2217 813  1677 674  3266 
  Guns                     11521 | 122  954  .    1258 156  656  194  2670 1490 347  534  813  1677 538  112  
  Cannons                  2490  | .    .    .    .    .    .    .    .    519  1095 876  .    .    .    .    
  Explosions               3570  | .    .    .    .    .    .    133  39   247  546  97   .    .    136  2372 
  Melee                    1492  | .    .    .    .    .    .    .    .    .    .    710  .    .    .    782  
  Ramming                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  6421  | 61   916  .    612  .    .    141  1833 766  879  678  226  110  199  .    
  Thermal                  7069  | 61   38   .    646  156  656  53   837  1029 537  451  587  1567 339  112  
  Explosive                3283  | .    .    .    .    .    .    133  39   247  356  .    .    .    136  2372 
  Electromagnetic          808   | .    .    .    .    .    .    .    .    214  216  378  .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 782   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    782  
  Piercing                 710   | .    .    .    .    .    .    .    .    .    .    710  .    .    .    .    
Highest Corruption         16    | .    .    .    .    .    .    .    .    2    3    16   16   16   1    1    
  Average Corruption       5     | .    .    .    .    .    .    .    .    1    1    5    16   16   1    1    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  153   | .    .    .    .    .    .    .    .    26   11   48   27   37   2    2    
    Message Errors         38    | .    .    .    .    .    .    .    .    5    1    15   10   7    .    .    
    Matter Fused           31    | .    .    .    .    .    .    .    .    2    4    10   3    11   1    .    
    Heat Flow Errors       21    | .    .    .    .    .    .    .    .    9    2    3    5    2    .    .    
    Energy Discharges      15    | .    .    .    .    .    .    .    .    1    .    6    4    3    .    1    
    Parts Rejected         2     | .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    
    Data Loss (minor)      17    | .    .    .    .    .    .    .    .    4    3    3    2    3    1    1    
    Data Loss (major)      4     | .    .    .    .    .    .    .    .    1    .    1    .    2    .    .    
    Misfires               11    | .    .    .    .    .    .    .    .    1    1    6    1    2    .    .    
    Alerts                 4     | .    .    .    .    .    .    .    .    1    .    2    .    1    .    .    
    Misdirections          1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
    Weapon Failures        9     | .    .    .    .    .    .    .    .    2    .    2    2    3    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            251   | .    .    .    .    .    .    2    .    28   97   35   .    .    .    89   
  Projectiles              102   | .    .    .    .    .    .    .    .    .    89   13   .    .    .    .    
  Explosions               116   | .    .    .    .    .    .    2    .    28   8    .    .    .    .    78   
  Melee                    33    | .    .    .    .    .    .    .    .    .    .    22   .    .    .    11   
Knockbacks                 15    | .    .    .    .    .    .    .    .    5    7    3    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  15    | .    .    .    .    .    .    .    .    5    7    3    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      141   | .    .    .    .    .    .    .    .    .    .    46   .    .    .    95   
  Shots                    3     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    2    
  Rammed                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        668   | 38   27   .    211  198  234  83   182  334  216  668  247  468  18   228  
  Average Temperature      79    | 16   6    .    84   71   95   22   47   88   58   140  67   114  9    124  
  Received Heat Transfer   3848  | .    132  .    108  63   108  .    262  342  154  927  42   618  30   1062 
  Effects                  10    | .    .    .    .    .    .    .    .    1    .    9    .    .    .    .    
    Shutdowns              1     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
    Energy Bleed           3     | .    .    .    .    .    .    .    .    1    .    2    .    .    .    .    
    Interference           3     | .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    
    Matter Decay           2     | .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    
    Damage (major)         1     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              3     | .    .    .    .    .    2    .    .    .    .    .    .    .    1    .    
  Combat Hostiles          3     | .    .    .    .    .    2    .    .    .    .    .    .    .    1    .    
  Parts Melted             38    | .    .    .    9    .    4    .    4    .    2    2    5    8    4    .    
  Heat Transferred         14230 | 185  111  .    1702 407  1739 185  1443 1682 668  644  1300 3167 775  222  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -9   -9   -8   -8   -8   -8   -7   -7   -7   -7   -6   -6   
-------                    Run  | Scr  Mat  Min  Mat  Min  Mat  Gar  Mat  Gar  Fac  Gar  Fac  Gar  Fac  Gar  
Peak Influence             1832 | 20   171  22   325  110  175  1134 1109 1832 1268 1504 963  907  572  827  
  Initial                  961  | .    13   22   .    25   .    31   552  720  961  887  773  621  476  347  
  Average                  618  | 6    110  8    170  47   81   476  883  1267 987  1200 824  796  524  673  
Maximum Alert Level        5    | .    .    .    1    .    .    4    4    5    4    4    3    3    2    3    
  Low Security (%)         34   | 100  100  100  63   100  100  27   .    .    .    .    .    .    .    .    
  Level 1                  6    | .    .    .    36   .    .    23   .    .    .    .    .    .    .    4    
  Level 2                  8    | .    .    .    .    .    .    23   10   .    .    .    .    18   99   34   
  Level 3                  32   | .    .    .    .    .    .    18   87   26   84   41   100  81   .    61   
  Level 4                  16   | .    .    .    .    .    .    7    1    67   15   58   .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    5    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          24   | .    3    .    1    .    1    .    5    .    7    .    3    .    4    .    
  Investigation            5    | .    1    .    .    .    .    .    .    .    2    .    1    .    1    .    
  Extermination            2    | .    .    .    .    .    .    .    .    .    1    .    .    .    1    .    
  Reinforcement            10   | .    2    .    1    .    1    .    3    .    1    .    .    .    2    .    
  Assault                  1    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
  Garrison                 6    | .    .    .    .    .    .    .    1    .    3    .    2    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Haulers Reinforced         1    | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Alert ID Control Effect    11   | .    .    .    .    .    .    .    .    4    .    6    .    .    .    1    

 Stealth                        | -11 -10 -10 -9  -9  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  
---------                  Run  | Scr Mat Min Mat Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar 
Distress Signals           4    | .   .   .   3   .   .   .   .   .   1   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              255  | .   26  .   29  7   7   .   31  33  23  39  12  16  10  22  
  Peak Tracking Total      10   | .   3   .   6   3   3   .   6   8   4   4   3   5   5   10  
  Tactical Retreats        17   | .   1   .   3   1   .   .   2   1   1   4   1   2   1   .   

 Traps                          | -11 -10 -10 -9  -9  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  
-------                    Run  | Scr Mat Min Mat Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar 
Traps Triggered            19   | .   2   .   .   .   .   .   .   4   4   6   1   2   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  
----------                 Run  | Scr Mat Min Mat Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar 
Machines Disabled          33   | .   .   .   1   .   1   5   6   7   3   5   .   1   1   3   
  Max in Single Turn       2    | .   .   .   1   .   1   1   1   1   2   1   .   1   1   1   
  Garrison Relay           13   | .   .   .   .   .   .   4   .   3   .   3   .   1   .   2   
  Phase Generator          1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  
---------                  Run  | Scr Mat Min Mat Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar 
Machines Accessed          35   | .   .   .   5   1   3   4   8   3   5   1   1   1   3   .   
  Terminals                27   | .   .   .   5   1   2   4   6   3   2   1   .   1   2   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Repair Stations          2    | .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          5    | .   .   .   .   .   1   .   1   .   1   .   1   .   1   .   
Total Hacks                80   | .   .   .   16  3   5   8   14  11  13  2   1   1   6   .   
  Successful               36   | .   .   .   8   2   2   4   5   2   8   1   1   1   2   .   
  Failed                   44   | .   .   .   8   1   3   4   9   9   5   1   .   .   4   .   
    Catastrophic           7    | .   .   .   .   .   .   1   4   .   1   .   .   .   1   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   27   | .   .   .   10  .   2   .   10  .   5   .   .   .   .   .   
  Terminals                67   | .   .   .   16  3   4   8   12  11  5   2   .   1   5   .   
  Fabricators              2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Repair Stations          6    | .   .   .   .   .   .   .   1   .   5   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          5    | .   .   .   .   .   1   .   1   .   1   .   1   .   1   .   
Terminal Hacks             18   | .   .   .   5   2   .   4   1   2   1   1   .   1   1   .   
  Robot Analysis           1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Open Door                1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Open DSF                 1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Level Access Points      1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Branch Access Points     1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Emergency Access Points  3    | .   .   .   .   .   .   1   .   1   .   .   .   .   1   .   
  Alert Level              2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Dispatch Records         1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Garrison Registry        2    | .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   
  Patrol Navigation        2    | .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   
  Security Stations        1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Network Status           1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Repair Station Hacks       4    | .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   
  Scan Component           2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Repair                   2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      5    | .   .   .   .   .   1   .   1   .   1   .   1   .   1   .   
  Unlock Access            5    | .   .   .   .   .   1   .   1   .   1   .   1   .   1   .   
Unauthorized Hacks         8    | .   .   .   3   .   1   .   3   .   1   .   .   .   .   .   
  Terminals                6    | .   .   .   3   .   1   .   2   .   .   .   .   .   .   .   
    Track                  2    | .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   
    Assimilate             1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
    Botnet                 3    | .   .   .   2   .   .   .   1   .   .   .   .   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
    Fabnet                 1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
    Mechanics              1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         29   | .   .   .   5   1   3   3   6   3   2   1   1   1   3   .   
  Full Trace Events        7    | .   .   .   .   .   .   1   .   3   2   .   .   .   1   .   
  Feedback Events          2    | .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   
    Corruption             2    | .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Time                     44   | .   .   .   .   .   .   .   .   .   44  .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  
------------               Run  | Scr Mat Min Mat Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar 
Used RIF Installer         4    | .   .   .   .   .   .   1   .   1   .   1   .   1   .   .   
  Zone Cloak               1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Alert ID Control         1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Autooverride             1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Robots Hacked              18   | .   .   .   .   .   .   .   .   4   .   11  .   1   .   2   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   18   | .   .   .   .   .   .   .   .   4   .   11  .   1   .   2   
  Autooverrided            2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
Robot Hacks Applied        16   | .   .   .   .   .   .   .   .   4   .   11  .   1   .   .   
  amplify_resonance        2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  reboot_system            1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  go_dormant               2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  overwrite_iff            1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  formatsys_high           10   | .   .   .   .   .   .   .   .   3   .   6   .   1   .   .   
Relay Couplers Released    49   | .   .   .   .   .   .   14  .   12  .   13  .   3   .   7   
  Machine Destruction      49   | .   .   .   .   .   .   14  .   12  .   13  .   3   .   7   
  Attached                 8    | .   .   .   .   .   .   .   .   2   .   4   .   1   .   1   
Fabnet Peak Effective %    3    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   3   
Robots Rewired             15   | .   .   .   .   .   .   9   .   .   .   .   .   .   .   6   
Allies Hacked              1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  
--------                   Run  | Scr Mat Min Mat Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar 
Total Allies               29   | .   .   1   .   .   .   9   .   4   .   6   .   1   .   8   
  Largest Group            8    | .   .   1   .   .   .   8   8   4   2   3   .   1   .   4   
  Highest-Rated Group      154  | .   .   31  .   .   .   154 154 60  30  48  .   16  .   99  
  Highest-Rated Ally       31   | .   .   31  .   .   .   31  31  16  15  16  .   16  .   29  
Total Orders               7    | .   .   .   .   .   .   1   3   3   .   .   .   .   .   .   
  STAY                     5    | .   .   .   .   .   .   1   2   2   .   .   .   .   .   .   
  FOLLOW                   2    | .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   
Ally Attacks               194  | .   .   .   .   .   .   .   41  33  .   78  .   3   .   39  
  Total Damage             2959 | .   .   .   .   .   .   .   813 686 .   933 .   14  .   513 
  Kills                    33   | .   .   .   .   .   .   .   9   13  .   9   .   .   .   2   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   

 Intel                          | -11 -10 -10 -9  -9  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  
-------                    Run  | Scr Mat Min Mat Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar 
Robot Analysis Total       1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    4    | .   .   3   .   1   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -8   -8   -8   -8   -7   -7   -7   -7   -6   -6   
-------------              Run   | Scr  Mat  Min  Mat  Min  Mat  Gar  Mat  Gar  Fac  Gar  Fac  Gar  Fac  Gar  
Turns Passed               16169 | 115  1264 1055 1587 1285 475  1652 1516 1900 1051 1775 551  707  537  699  
Spaces Moved               7445  | 49   671  659  657  519  231  931  790  767  351  619  193  239  419  350  
  Core                     10    | 4    .    .    .    .    .    .    .    .    .    .    .    1    .    5    
  Treads                   5542  | 45   671  659  657  519  231  931  164  414  351  619  193  88   .    .    
  Legs                     603   | .    .    .    .    .    .    .    .    .    .    .    .    150  108  345  
  Wheels                   1290  | .    .    .    .    .    .    .    626  353  .    .    .    .    311  .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   160  160  160  240  160  160  130  150  250  160  240  190  80   50   
  Average Speed            185   | 151  160  160  204  240  167  160  161  206  250  244  240  226  108  120  
  Slowest Speed            1800  | 160  240  160  320  240  240  160  243  650  250  250  240  1800 260  190  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       50    | 5    85   99   49   99   17   97   62   93   10   65   6    28   11   28   
  Regions Visited          14
    Branch Regions         2
  Pre-discovered Areas     1     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        6     | .    .    .    .    1    1    .    1    .    1    .    1    .    1    .    
  Unknown Exits Taken      4     | 1    1    1    1    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             3     | .    .    1    .    2    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 6     | .    .    .    .    .    .    .    5    .    .    .    .    .    .    1    
Terrain Destroyed          367   | .    .    .    .    .    .    68   103  11   33   19   .    .    18   115  
  Melee                    1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Projectile               99    | .    .    .    .    .    .    1    71   2    13   12   .    .    .    .    
  AOE                      267   | .    .    .    .    .    .    67   32   9    20   7    .    .    18   114  
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -8   -8   -8   -8   -7   -7   -7   -7   -6   -6   
---------                  Run  | Scr  Mat  Min  Mat  Min  Mat  Gar  Mat  Gar  Fac  Gar  Fac  Gar  Fac  Gar  
Total                      8834 | 71   768  660  810  544  280  1076 907  962  448  755  233  304  469  547  
  Wait                     254  | .    15   .    35   16   17   .    33   13   35   5    .    2    5    78   
  Move                     7436 | 48   670  658  656  518  231  930  790  766  351  618  193  238  419  350  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  87   | 8    13   1    13   1    1    15   2    14   3    3    9    1    2    1    
  Fast Attach              100  | 7    4    .    7    .    .    4    4    14   5    11   2    14   13   15   
  Attach                   34   | .    .    .    3    .    2    1    2    7    2    8    3    2    1    3    
  Detach                   19   | .    .    .    1    .    .    3    2    5    1    2    .    .    2    3    
  Swap                     71   | .    5    .    16   1    6    2    8    12   2    9    3    1    2    4    
  Drop                     123  | .    11   1    31   1    5    21   3    22   3    2    5    2    7    9    
  Fire                     503  | 8    50   .    48   7    18   15   63   95   44   54   18   41   18   24   
  Melee                    63   | .    .    .    .    .    .    .    .    .    .    29   .    .    .    34   
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            32   | .    .    .    .    .    .    .    .    14   2    14   .    2    .    .    
  Rewire                   112  | .    .    .    .    .    .    85   .    .    .    .    .    1    .    26   
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x2 / [*Min x2])
-10/Mines (discovered 3 exits: *Mat x2 / [*Exi])
-9/Materials (discovered 3 exits: *Mat / *Min / *Sto)
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials
-8/Garrison (discovered 4 exits: *Mat x4)
-8/Materials (discovered 2 exits: *Fac / Gar)
-8/Garrison (discovered 4 exits: *Fac x3 / [*Mat])
-7/Factory (discovered 2 exits: *Fac / Gar)
-7/Garrison (discovered 3 exits: *Fac x3)
-7/Factory
-7/Garrison
-6/Factory (discovered 3 exits: [*Low x2] / Gar)
-6/Garrison

 History 
---------
  Turn | Location      | Event
    36 | -11/Scrapyard | Discovered new exit (range 16)
   116 | -11/Scrapyard | Entered Materials
   315 | -10/Materials | Build established: Mutant
   357 | -10/Materials | Discovered new exit (range 11)
   406 | -10/Materials | Discovered new exit (range 10)
   624 | -10/Materials | Discovered new exit (range 9)
  1088 | -10/Materials | Discovered new exit (range 3)
  1380 | -10/Materials | Entered Mines
  1410 | -10/Mines     | Met a Derelict bent on vengeance
  1422 | -10/Mines     | Discovered new exit (range 11)
  1451 | -10/Mines     | Learned 2 Materials zone layouts
  1523 | -10/Mines     | Discovered new exit (range 12)
  1561 | -10/Mines     | Received a Mining Laser from a helpful Derelict
  1814 | -10/Mines     | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  2003 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
  2003 | -10/Mines     | Discovered new exit (range 5)
  2094 | -10/Mines     | Learned location of Zion (-6)
  2185 | -10/Mines     | Learned Materials trap positions
  2435 | -10/Mines     | Entered Materials
  2435 | -9/Materials  | Evolved 2 slots: Utility x1, Weapon x1
  2436 | -9/Materials  | Identified exit to Storage
  2436 | -9/Materials  | Identified exit to Materials
  2437 | -9/Materials  | Loaded intel: 26 trap records
  2944 | -9/Materials  | Build established: Tank
  3992 | -9/Materials  | Discovered new exit (range 8)
  4022 | -9/Materials  | Entered Mines
  4037 | -9/Mines      | Learned 4 Materials zone layouts
  4094 | -9/Mines      | Found a damaged Exp. Sensor Array with a note attached
  4100 | -9/Mines      | Found Prototype Device
  4110 | -9/Mines      | Discovered exit to Materials (range 12)
  5307 | -9/Mines      | Entered Materials
  5307 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  5782 | -8/Materials  | Identified exit to Garrison
  5782 | -8/Materials  | Entered Garrison
  5782 | -8/Garrison   | Discovered recently destroyed garrison
  5983 | -8/Garrison   | Discovered new exit (range 6)
  6067 | -8/Garrison   | Garrison Relay disabled
  6250 | -8/Garrison   | Garrison Relay disabled
  6449 | -8/Garrison   | Discovered new exit (range 11)
  6477 | -8/Garrison   | Installed Relay Interface Framework
  6752 | -8/Garrison   | Discovered new exit (range 8)
  6991 | -8/Garrison   | Build established: Commander-Tank
  7027 | -8/Garrison   | Discovered new exit (range 11)
  7038 | -8/Garrison   | Discovered new exit (range 12)
  7038 | -8/Garrison   | Discovered new exit (range 90)
  7038 | -8/Garrison   | Discovered new exit (range 61)
  7038 | -8/Garrison   | Discovered new exit (range 82)
  7172 | -8/Garrison   | Garrison Relay disabled
  7306 | -8/Garrison   | Phase Generator disabled
  7434 | -8/Garrison   | Entered Materials
  7434 | -8/Materials  | Accompanied by 8 allies
  8162 | -8/Materials  | Discovered new exit (range 10)
  8234 | -8/Materials  | First assault squad dispatched
  8905 | -8/Materials  | Garrison activated, responded to threat
  8945 | -8/Materials  | Identified exit to Garrison
  8950 | -8/Materials  | Entered Garrison
  8950 | -8/Garrison   | Accompanied by 3 allies
  8982 | -8/Garrison   | Triggered checkpoint
  9009 | -8/Garrison   | Garrison Relay disabled
  9090 | -8/Garrison   | Triggered checkpoint
  9313 | -8/Garrison   | Build established: Scavenger-Mutant
  9344 | -8/Garrison   | Discovered new exit (range 5)
  9482 | -8/Garrison   | Lost 5 parts (1n3u1w)
  9562 | -8/Garrison   | Core integrity fell below 50%
  9620 | -8/Garrison   | Found Prototype Device
  9620 | -8/Garrison   | Identified Active Sensor Suite
  9770 | -8/Garrison   | Discovered new exit (range 11)
  9930 | -8/Garrison   | Triggered checkpoint
  9969 | -8/Garrison   | Garrison Relay disabled
 10146 | -8/Garrison   | Triggered checkpoint
 10224 | -8/Garrison   | Expanded RIF knowledge: Alert ID Control
 10439 | -8/Garrison   | Discovered new exit (range 9)
 10527 | -8/Garrison   | Garrison Relay disabled
 10755 | -8/Garrison   | Discovered new exit (range 10)
 10815 | -8/Garrison   | Discovered new exit (range 6)
 10815 | -8/Garrison   | Discovered new exit (range 50)
 10815 | -8/Garrison   | Discovered new exit (range 49)
 10815 | -8/Garrison   | Discovered new exit (range 64)
 10850 | -8/Garrison   | Entered Factory
 10850 | -7/Factory    | Accompanied by 2 allies
 10850 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 11144 | -7/Factory    | Build established: Bothacker-Tank
 11177 | -7/Factory    | Repaired Cooling System
 11207 | -7/Factory    | Repaired Wave Gun
 11338 | -7/Factory    | Discovered new exit (range 11)
 11520 | -7/Factory    | Garrison activated, responded to threat
 11901 | -7/Factory    | Identified exit to Garrison
 11901 | -7/Factory    | Entered Garrison
 11980 | -7/Garrison   | Triggered checkpoint
 12017 | -7/Garrison   | Garrison Relay disabled
 12058 | -7/Garrison   | Learned Factory security intel
 12177 | -7/Garrison   | Triggered checkpoint
 12200 | -7/Garrison   | Triggered checkpoint
 12303 | -7/Garrison   | Triggered checkpoint
 12378 | -7/Garrison   | Expanded RIF knowledge: Zone Cloak
 12400 | -7/Garrison   | Triggered checkpoint
 12506 | -7/Garrison   | Discovered new exit (range 13)
 12642 | -7/Garrison   | Build established: Mutant
 12643 | -7/Garrison   | Garrison Relay disabled
 12922 | -7/Garrison   | Triggered checkpoint
 12989 | -7/Garrison   | Garrison Relay disabled
 13066 | -7/Garrison   | Triggered checkpoint
 13078 | -7/Garrison   | Discovered new exit (range 12)
 13104 | -7/Garrison   | System corruption reached 10%
 13338 | -7/Garrison   | Triggered checkpoint
 13416 | -7/Garrison   | Lost 9 parts (1p3n3u2w)
 13536 | -7/Garrison   | Triggered checkpoint
 13607 | -7/Garrison   | Discovered new exit (range 15)
 13676 | -7/Garrison   | Entered Factory
 13698 | -7/Factory    | Lost 3 parts (1n1u1w)
 13709 | -7/Factory    | Build established: Scavenger-Mutant
 13898 | -7/Factory    | Core integrity fell below 50%
 14018 | -7/Factory    | Build established: Scavenger-Tank
 14227 | -7/Factory    | Identified exit to Garrison
 14227 | -7/Factory    | Entered Garrison
 14314 | -7/Garrison   | Triggered checkpoint
 14384 | -7/Garrison   | Garrison Relay disabled
 14567 | -7/Garrison   | Lost 3 parts (1n2w)
 14708 | -7/Garrison   | Triggered checkpoint
 14788 | -7/Garrison   | Lost 4 parts (1p1n2u)
 14834 | -7/Garrison   | Expanded RIF knowledge: Autooverride
 14889 | -7/Garrison   | Lost 3 parts (1n1u1w)
 14905 | -7/Garrison   | Discovered new exit (range 12)
 14934 | -7/Garrison   | Entered Factory
 14934 | -6/Factory    | Evolved 2 slots: Utility x2
 15005 | -6/Factory    | Lost 3 parts (1p2w)
 15134 | -6/Factory    | Discovered new exit (range 13)
 15135 | -6/Factory    | Discovered new exit (range 11)
 15471 | -6/Factory    | Identified exit to Garrison
 15471 | -6/Factory    | Entered Garrison
 15475 | -6/Garrison   | Triggered checkpoint
 15574 | -6/Garrison   | Triggered checkpoint
 15662 | -6/Garrison   | Garrison Relay disabled
 15712 | -6/Garrison   | Triggered checkpoint
 15761 | -6/Garrison   | Garrison Relay disabled
 16056 | -6/Garrison   | Triggered checkpoint
 16119 | -6/Garrison   | Core integrity fell below 50%
 16153 | -6/Garrison   | Core integrity fell below 20%
 16170 | -6/Garrison   | Destroyed by Y-54 Guardian with Gatling Laser

 Last Messages 
---------------
16127_ Chainsword destroyed.
16127_ Acquired Carbon-fiber Leg.
16130_ Acquired Hvy. Laser.
16130_ Adv. Heat Sink destroyed.
16134_ Acquired Hvy. Laser.
16136_ Carbon-fiber Leg destroyed.
16137_ Acquired Microactuators.
16143_ Carbon-fiber Leg destroyed.
16143_ Energy Well destroyed.
16144_ Destroyed Adv. Heat Sink.
16146_ Hvy. Laser destroyed.
16147_ G-50 Soldier destroyed.
16152_ Hvy. Laser destroyed.
16154_ Acquired Imp. Deuterium Engine.
16155_ Dropped Imp. Deuterium Engine.
16156_ Acquired 57 matter.
16158_ Acquired Carbon-fiber Leg.
16161_ G-67 Veteran heat short circuits Lgt. Antimatter Reactor.
16163_ Relay Coupler [Grunt] destroyed.
16163_ Acquired Carbon-fiber Leg.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????         ###??###???#!!!!!########### |
| ??????????????  =       ???                        |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           88
Coolant Potential          65
Energy Generation          19
Energy Capacity            640
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
Jamming Range              14
EM Shielding               2
Armor Coverage             750
Resistance: EM             25
Core Shielding             20
Melee Speed Boost          20
Evasion (%)                55
Targeting Accuracy         8
Recoil Reduction           4
Relay Coupler Types        1
Relay Coupler Value        35
Authchip Count             3

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              MasterTargetSystem
  Manual?         0
Play Time         01:25:31
  Cumulative      456.2 hours
  Start           2022.08.09 @ 11:30:53
  End             2022.08.09 @ 13:42:20
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          503
  Rogue           502
  Adventurer      0
  Explorer        1
Win Type          -
  Total           14
  Types           9/0/2/3/0/0/0/0/0
Lore%             78
Gallery%          88
Achievement%      69
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 21fd01b4-e61d-48b7-a084-8ad44a3a5a9a