Cogmind - Beta 9.4 *** ADVENTURER MODE // 2020.02.23 @ 00:29:32 Player: Michael Result: Self-destructed Performance ------------- Evolutions (9) 4500 Regions Visited (10) 2000 Robots Destroyed (56) 280 Value Destroyed (1532) 1532 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 8372 Bonus ------- None Cogmind --------- Core Integrity 129/1600 Matter 300/300 Energy 58/100 System Corruption 1% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (8) --- (None) > --- UTILITY (13) ----- Enhanced Optical Array Advanced Signal Interpreter Advanced Targeting Computer > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Layered Light Armor Plating EM Pulse Cannon Hardcell Cannon Scythe Peak State ------------ > --- POWER ------------ Quantum Reactor Quantum Reactor > --- PROPULSION ------- Nuclear Pulse Array Nuclear Pulse Array Field Propulsion Array Q-thruster Electron Diverter > --- UTILITY ---------- High-capacity Storage Unit Energy Well Matter Compressor Advanced Weight Redist. System Enhanced Optical Array Long-range Sensor Array Advanced Signal Interpreter Advanced Targeting Computer Improved Kinecellerator Improved System Shield > --- WEAPON ----------- Hardcell Cannon > --- INVENTORY -------- Micro Fission Core Electron Diverter Impulse Thruster Array Medium Storage Unit High-capacity Storage Unit Compact Matter Pod Layered Light Armor Plating Layered Light Armor Plating EM Pulse Cannon Scythe [Rating: 124] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Reactor Quantum Reactor Propulsion Field Propulsion Array Flight Unit Field Propulsion Array Utility Advanced Targeting Computer Device Improved Maneuvering Thrusters Storage Energy Well Processor Advanced Targeting Computer Hackware Hacking Suite Protection Improved Propulsion Shielding Weapon Scythe Energy Cannon EM Pulse Cannon Ballistic Gun Heavy Machine Gun Ballistic Cannon Hardcell Cannon Slashing Weapon Scythe Build | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Slots Evolved 18 | . . 2 2 2 2 2 2 2 2 2 Power 1 | . . . . . 1 . . . . . Propulsion 6 | . . 2 . 1 1 . . 1 1 . Utility 11 | . . . 2 1 . 2 2 1 1 2 Weapon . | . . . . . . . . . . . Parts Attached 195 | . 5 8 7 10 23 20 33 35 24 30 Power 19 | . 1 . 2 1 3 . 3 3 . 6 Engine 1 | . 1 . . . . . . . . . Core 11 | . . . 2 1 3 . 3 2 . . Reactor 7 | . . . . . . . . 1 . 6 Propulsion 38 | . 2 3 . 2 8 4 4 6 4 5 Treads . | . . . . . . . . . . . Leg . | . . . . . . . . . . . Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight 38 | . 2 3 . 2 8 4 4 6 4 5 Utility 72 | . . 2 2 3 9 11 9 14 10 12 Device 34 | . . 1 . . 2 3 6 10 6 6 Storage 21 | . . 1 1 . 7 7 . . 3 2 Processor 5 | . . . 1 3 . 1 . . . . Hackware 2 | . . . . . . . . 1 . 1 Protection 10 | . . . . . . . 3 3 1 3 Artifact . | . . . . . . . . . . . Weapon 66 | . 2 3 3 4 3 5 17 12 10 7 Energy Gun . | . . . . . . . . . . . Energy Cannon 11 | . . . 1 1 . . 2 4 3 . Ballistic Gun 16 | . 2 2 2 1 2 1 3 2 1 . Ballistic Cannon 22 | . . 1 . 2 . 2 6 5 2 4 Launcher . | . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon 17 | . . . . . 1 2 6 1 4 3 Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 2 | . . . . 1 . . . 1 . . Parts Lost 31 | . . 1 1 . 1 1 . . 10 17 Power 3 | . . . . . . . . . 1 2 Propulsion 14 | . . 1 1 . 1 1 . . 2 8 Utility 13 | . . . . . . . . . 6 7 Weapon 1 | . . . . . . . . . 1 . Highest Loss Streak 16 | . . 1 1 . 1 1 . . 5 16 Average Slot Usage (%) 81 | . 53 87 92 88 94 87 78 80 79 61 Core 7 | . . . 7 7 10 11 10 9 7 1 Flight 23 | . 20 36 35 32 36 28 16 16 16 16 Device 9 | . . 7 9 7 1 11 14 13 11 6 Storage 10 | . . 10 15 15 11 10 10 9 13 10 Processor 13 | . . . 6 13 20 17 15 14 13 12 Hackware 1 | . . . . . . . . 3 4 4 Protection 1 | . . . . . . . 4 4 3 . Ballistic Gun 3 | . 22 14 9 1 6 1 . 2 . . Ballistic Cannon 2 | . . 7 8 6 . . 1 3 3 1 Slashing Weapon 2 | . . . . . 4 4 2 . 1 2 Naked Turns 16 | . 16 . . . . . . . . . Heaviest Build 94 | . 5 17 22 29 36 53 67 79 75 94 Greatest Support 103 | 3 8 18 22 31 40 57 66 77 98 103 Greatest Overweight (x) 1 | . . 1 . 1 . . 1 1 . . Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 20 | 4 4 8 8 8 12 12 12 12 20 12 Average Capacity 10 | 4 4 7 8 8 8 11 12 12 11 8 Most Carried 12 | 4 4 7 8 8 10 12 12 12 12 12 Average Carried 9 | 2 3 4 7 7 8 10 11 11 11 7 Final Capacity 12 | 4 4 8 8 8 10 12 12 12 8 4 Final Carried 12 | 4 4 7 8 8 10 11 12 12 6 4 Class Distribution -------------------- 21% | Hacker-Scout 16% | Scout 13% | Sprinter 11% | Mutant 7% | Scavenger-Sprinter 6% | Scavenger-Mutant 5% | Hacker-Mutant 4% | Hacker-Ninja 3% | Hacker-Assassin 3% | Hacker-Sprinter Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Sprinter | -8/Materials Mutant | -7/Factory Sprinter | -6/Factory Scout | -5/Factory Scout | -4/Factory Hacker-Scout | -3/Research Hacker-Scout | -2/Research Hacker-Scout | -1/Access Resources | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Matter Collected 3711 | 200 69 120 59 145 244 235 634 1056 634 315 Remotely . | . . . . . . . . . . . Salvage Created 3329 | . 87 154 59 119 424 159 678 853 518 278 Parts 132 | . 8 8 8 2 30 1 23 32 15 5 Haulers Intercepted 2 | . . . 1 . . . 1 . . . Recyclers Shooed 6 | . . 1 . . . . 2 2 . 1 Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Combat Hostiles Destroyed 30 | . 6 4 . . 9 . 4 5 2 . Melee 9 | . . . . . 9 . . . . . Guns 16 | . 6 3 . . . . 4 3 . . Cannons 4 | . . 1 . . . . . 1 2 . AOE 1 | . . . . . . . . 1 . . Classes Destroyed 10 | . 1 2 2 1 1 . 1 2 . . Builder 1 | . . . . . . . . 1 . . Tunneler 2 | . . . 2 . . . . . . . Hauler 2 | . . . 1 . . . 1 . . . Recycler 17 | . . . . 2 1 1 4 4 3 2 Operator 1 | . . . . . . . 1 . . . Watcher 3 | . . . . . 1 . . 1 1 . Swarmer 17 | . 6 . . . 7 . 4 . . . Grunt 5 | . . 3 . . 2 . . . . . Sentry 2 | . . 1 . . . . . 1 . . Programmer 6 | . . . . . . . . 4 2 . Best Kill Streak 5 | . 3 2 3 1 5 1 5 3 2 1 Combat Bots Only 4 | . 3 2 . . 4 . 4 2 2 . Max Kills in Single Turn 1 | . 1 1 1 1 1 1 1 1 1 1 Gunslinging . | . . . . . . . . . . . Exploded 1 | . . . . . . . . 1 . . Melee 1 | . . . . . 1 . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Damage Taken 6077 | 9 74 117 192 37 355 232 79 474 1067 3441 Core 1913 | 9 54 25 . 14 93 30 22 77 118 1471 Absorbed by Shields 16 | . . . . . . . . . . 16 Core Remaining (%) 93 | 96 74 93 100 98 89 97 98 94 91 . Volleys Fired 203 | . 15 15 7 7 . 1 25 85 37 11 Largest 2 | . 2 2 2 2 . 1 2 2 2 1 Hottest 128 | . 40 58 55 111 . 48 93 128 128 65 Shots Fired 284 | . 19 30 14 10 . 1 26 121 52 11 Gun 99 | . 19 22 7 . . . 9 32 10 . Cannon 185 | . . 8 7 10 . 1 17 89 42 11 Launcher . | . . . . . . . . . . . Special . | . . . . . . . . . . . Kinetic 245 | . 19 30 14 7 . 1 24 92 47 11 Thermal . | . . . . . . . . . . . Explosive . | . . . . . . . . . . . Electromagnetic 39 | . . . . 3 . . 2 29 5 . Robot Hit Streak 41 | . 8 8 6 12 . . 13 41 14 . Robot Miss Streak 2 | . 1 2 1 . . 1 1 2 1 . Penetration Max . | . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . Shots Hit Robots 221 | . 14 20 12 9 24 5 27 68 32 10 Core Hits 92 | 1 9 11 4 3 13 2 13 21 13 2 Critical Hits 7 | . 1 1 . . 1 . . 3 1 . Critical Kills 3 | . . . . . 1 . . 1 1 . Critical Parts Destroyed 3 | . 1 1 . . . . . 1 . . Melee Attacks 148 | . . . . . 37 30 30 2 37 12 Impact . | . . . . . . . . . . . Slashing 148 | . . . . . 37 30 30 2 37 12 Piercing . | . . . . . . . . . . . Sneak Attacks 14 | . . . . . 1 1 4 . 4 4 Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 6930 | 3 112 199 177 245 828 256 1133 1963 1411 603 Guns 1353 | . 112 130 49 . . . 181 706 175 . Cannons 2045 | . . 69 128 242 . 24 204 819 559 . Explosions 492 | . . . . . . . . 438 54 . Melee 3034 | . . . . . 828 232 748 . 623 603 Ramming 6 | 3 . . . 3 . . . . . . Kinetic 2717 | . 112 199 177 159 . 24 328 1156 562 . Thermal 492 | . . . . . . . . 438 54 . Explosive . | . . . . . . . . . . . Electromagnetic 681 | . . . . 83 . . 57 369 172 . Impact . | . . . . . . . . . . . Slashing 3034 | . . . . . 828 232 748 . 623 603 Piercing . | . . . . . . . . . . . Highest Corruption 3 | . . . . . . . . 1 3 1 Average Corruption 1 | . . . . . . . . 1 2 1 Corruption Purged . | . . . . . . . . . . . Effects 6 | . . . . . . . . 1 5 . Message Errors 1 | . . . . . . . . . 1 . Energy Discharges 1 | . . . . . . . . . 1 . Data Loss (minor) 1 | . . . . . . . . 1 . . Targeting Errors 3 | . . . . . . . . . 3 . Overload Shots . | . . . . . . . . . . . Overflow Damage 793 | . . . . 24 89 75 165 164 87 189 Projectiles 77 | . . . . 24 . . 6 44 3 . Explosions 120 | . . . . . . . . 120 . . Melee 596 | . . . . . 89 75 159 . 84 189 Knockbacks 12 | . . 1 . 1 . . 1 2 7 . Impact . | . . . . . . . . . . . Kinetic 11 | . . 1 . 1 . . 1 2 6 . Secondary 1 | . . . . . . . . . 1 . Self-Inflicted Damage 74 | 1 . . . 1 . . . 47 25 . Shots 2 | . . . . . . . . 1 1 . Rammed 2 | 1 . . . 1 . . . . . . Targets Rammed 2 | 1 . . . 1 . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 252 | . 8 23 28 96 252 . 60 198 252 72 Average Temperature 54 | . 4 10 9 33 85 . 23 66 56 22 Received Heat Transfer 561 | 6 . 78 108 18 63 . . 27 90 171 Effects 1 | . . . . . 1 . . . . . Energy Bleed 1 | . . . . . 1 . . . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 2 | . . . . . . . . 2 . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 2 | . . . . . . . . 1 1 . Heat Transferred 250 | . . . . . . . . 200 50 . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 4 | . . . . . . . . 3 1 . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Peak Influence 408 | . 172 246 215 196 408 223 233 283 212 237 Average Influence 124 | . 88 155 128 145 206 121 108 131 70 113 Maximum Alert Level 2 | . . 1 1 . 2 1 1 1 1 1 Low Security (%) 81 | 100 100 68 97 100 46 90 80 80 96 73 Level 1 18 | . . 31 2 . 50 9 19 19 3 26 Level 2 . | . . . . . 3 . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 20 | . . 1 . 1 2 1 2 7 3 3 Investigation . | . . . . . . . . . . . Extermination 7 | . . . . . 1 . 1 3 1 1 Reinforcement 10 | . . 1 . 1 1 1 1 1 2 2 Assault . | . . . . . . . . . . . Garrison 3 | . . . . . . . . 3 . . Intercept . | . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . 1 . Haulers Reinforced 1 | . . . . . . . . . . 1 Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Distress Signals 9 | . . 2 2 . 1 . . . 1 3 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 224 | 1 7 17 26 3 23 11 12 10 33 81 Peak Tracking Total 25 | 1 3 6 14 1 7 4 4 3 15 25 Tactical Retreats 36 | . . 4 4 1 3 2 1 . 7 14 Traps | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Traps Triggered 8 | . . . . . 3 . 1 1 1 2 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 1 | . . . . . . . . . 1 . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Machines Disabled 2 | . . . . . . . . . 2 . Max in Single Turn 1 | . . . . . . . . . 1 . Garrison Access 3 | . . . 1 . . 1 . . 1 . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Machines Accessed 66 | . 2 4 3 7 8 11 7 9 4 11 Terminals 37 | . 2 3 1 4 4 8 4 2 1 8 Fabricators 5 | . . . . 1 1 1 1 1 . . Repair Stations 2 | . . . . . . . 1 1 . . Recycling Units 4 | . . . 1 2 1 . . . . . Scanalyzers 10 | . . 1 . . 1 1 . 3 2 2 Garrison Access 8 | . . . 1 . 1 1 1 2 1 1 Total Hacks 146 | . 11 12 8 14 18 26 13 14 8 22 Successful 66 | . 5 7 4 6 10 12 6 7 5 4 Failed 80 | . 6 5 4 8 8 14 7 7 3 18 Catastrophic 15 | . 1 1 . . 2 3 1 2 1 4 Database Lockouts . | . . . . . . . . . . . Manual 49 | . 9 2 4 9 2 10 3 . 2 8 Terminals 89 | . 11 6 3 10 9 19 8 4 2 17 Fabricators 9 | . . . . 1 2 3 2 1 . . Repair Stations 4 | . . . . . . . 2 2 . . Recycling Units 7 | . . . 3 3 1 . . . . . Scanalyzers 25 | . . 6 . . 4 3 . 5 4 3 Garrison Access 12 | . . . 2 . 2 1 1 2 2 2 Terminal Hacks 18 | . 4 . . 1 4 5 1 1 . 2 Record 5 | . 3 . . . 1 1 . . . . Part Schematic 1 | . . . . 1 . . . . . . Robot Schematic 1 | . . . . . . . . . . 1 Level Access Points 1 | . . . . . 1 . . . . . Branch Access Points 2 | . 1 . . . 1 . . . . . Terminal Index 1 | . . . . . . 1 . . . . Fabricator Index 1 | . . . . . . . 1 . . . Locate Traps 2 | . . . . . . 2 . . . . Patrol Status 3 | . . . . . . 1 . 1 . 1 Hauler Manifests 1 | . . . . . 1 . . . . . Fabricator Hacks 5 | . . . . . 1 2 2 . . . Load Schematic 3 | . . . . . 1 1 1 . . . Build 2 | . . . . . . 1 1 . . . Repair Station Hacks 2 | . . . . . . . . 2 . . Scan Component 1 | . . . . . . . . 1 . . Repair 1 | . . . . . . . . 1 . . Recycling Unit Hacks 4 | . . . 2 2 . . . . . . Recycle Component 1 | . . . 1 . . . . . . . Retrieve Components 3 | . . . 1 2 . . . . . . Scanalyzer 21 | . . 6 . . 4 2 . 4 3 2 Insert Component 11 | . . 3 . . 2 1 . 2 2 1 Analyze 10 | . . 3 . . 2 1 . 2 1 1 Garrison Access Hacks 3 | . . . 1 . . 1 . . 1 . Seal Access 3 | . . . 1 . . 1 . . 1 . Unauthorized Hacks 34 | . 3 2 2 7 2 6 6 . 2 4 Terminals 13 | . 1 1 1 3 1 2 3 . 1 . Assimilate 1 | . . . . . . . 1 . . . Botnet 12 | . 1 1 1 3 1 2 2 . 1 . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . 1 . . . Used . | . . . . . . . . . . . Hacking Detections 60 | . 2 3 1 6 8 10 7 8 4 11 Full Trace Events . | . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 1 | . . . . . . . . . . 1 Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 10 | . . 3 . 1 2 . . 2 1 1 Parts Built 4 | . . . . . . 2 2 . . . Matter 336 | . . . . . . 168 168 . . . Time 84 | . . . . . . 42 42 . . . Total Part Build Rating 16 | . . . . . . 8 8 . . . Parts Repaired 1 | . . . . . . . . 1 . . Time 38 | . . . . . . . . 38 . . Parts Recycled 1 | . . . 1 . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 4 | . . . . 4 . . . . . . Parts Scanalyzed 11 | . . 3 . . 2 1 . 2 2 1 Part Schematics Acquired 9 | . . 3 . . 2 . . 2 1 1 Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Total Allies 1 | . . . . . . . 1 . . . Largest Group 1 | . . . . . . . 1 . . . Highest-Rated Group 26 | . . . . . . . 26 . . . Highest-Rated Ally 26 | . . . . . . . 26 . . . Total Orders 1 | . . . . . . . 1 . . . STAY 1 | . . . . . . . 1 . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Turns Passed 5227 | 29 139 313 241 350 624 624 678 827 896 506 Spaces Moved 8846 | 50 245 296 318 543 1107 1155 1188 1355 1330 1259 Core 125 | 50 30 . . . . . . . . 45 Treads . | . . . . . . . . . . . Legs . | . . . . . . . . . . . Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight 8721 | . 215 296 318 543 1107 1155 1188 1355 1330 1214 Fastest Speed 24 | 50 37 31 31 27 24 24 31 31 29 26 Average Speed 31 | 50 38 39 31 37 25 28 34 32 31 30 Slowest Speed 114 | 50 50 114 34 111 29 31 114 114 34 50 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped 65 | . 1 4 18 . 10 1 . 1 2 28 Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 31 | 5 47 37 41 19 42 31 28 32 24 45 Regions Visited 10 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 6 | . . . . 1 1 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . . . . Scrap Searched . | . . . . . . . . . . . Spaces Dug 152 | . . . . 1 8 25 23 40 48 7 Terrain Destroyed 176 | . . . . 1 8 25 23 58 54 7 Melee 79 | . . . . . 8 25 17 2 27 . Projectile 75 | . . . . 1 . . 6 39 22 7 AOE 22 | . . . . . . . . 17 5 . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Total 10675 | 54 272 459 428 678 1377 1400 1377 1605 1700 1325 Wait 1167 | . 1 140 105 107 197 174 65 112 257 9 Move 8715 | 50 242 287 283 543 1086 1152 1186 1352 1325 1209 Hop 57 | . 1 4 16 . 10 1 . 1 2 22 Pick Up 57 | 4 5 4 3 4 8 6 7 7 5 4 Fast Attach 51 | . 3 3 5 5 9 5 4 8 1 8 Attach 38 | . 2 3 . 1 2 4 4 4 9 9 Detach 32 | . . 1 2 2 3 7 3 1 2 11 Swap 106 | . . 2 2 4 12 11 25 23 14 13 Drop 73 | . 3 . 5 5 13 9 12 10 5 11 Fire 203 | . 15 15 7 7 . 1 25 85 37 11 Melee 148 | . . . . . 37 30 30 2 37 12 Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis 28 | . . . . . . . 16 . 6 6 Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / Min) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory (discovered 2 exits: *Fac x2) -6/Factory (discovered 6 exits: *Fac x4 / Low x2) -5/Factory -4/Factory -3/Research (discovered 2 exits: *Res / [*Qua]) -2/Research -1/Access History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 27 | -11/Scrapyard | Discovered new exit (range 8) 30 | -11/Scrapyard | Entered Materials 89 | -10/Materials | Discovered new exit (range 13) 147 | -10/Materials | Identified exit to Mines 169 | -10/Materials | Entered another Materials area 169 | -9/Materials | Evolved 2 slots: Propulsion x2 422 | -9/Materials | Discovered new exit (range 9) 477 | -9/Materials | Discovered new exit (range 15) 482 | -9/Materials | Entered another Materials area 482 | -8/Materials | Evolved 2 slots: Utility x2 721 | -8/Materials | Discovered new exit (range 6) 723 | -8/Materials | Entered Factory 723 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 937 | -7/Factory | Discovered new exit (range 21) 1071 | -7/Factory | Discovered new exit (range 2) 1072 | -7/Factory | Identified exit to Factory 1073 | -7/Factory | Entered another Factory area 1073 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 1552 | -6/Factory | Build established: Sprinter 1627 | -6/Factory | Identified exit to Lower Caves 1640 | -6/Factory | Identified exit to Factory 1697 | -6/Factory | Entered another Factory area 1697 | -5/Factory | Evolved 2 slots: Utility x2 2082 | -5/Factory | Discovered new exit (range 21) 2088 | -5/Factory | Fabricated Adv. Assault Cannon? 2091 | -5/Factory | Identified exit to Factory 2321 | -5/Factory | Entered another Factory area 2321 | -4/Factory | Evolved 2 slots: Utility x2 2739 | -4/Factory | Fabricated Adv. Assault Cannon? 2774 | -4/Factory | Spotted B-86 Titan 2805 | -4/Factory | Discovered new exit (range 9) 2843 | -4/Factory | Identified exit to Research 2999 | -4/Factory | Entered Research 2999 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 3431 | -3/Research | Repaired Scythe 3452 | -3/Research | Spotted B-86 Titan 3560 | -3/Research | Garrison activated, responded to threat 3735 | -3/Research | Discovered new exit (range 10) 3776 | -3/Research | Discovered new exit (range 22) 3776 | -3/Research | Spotted B-90 Cyclops 3820 | -3/Research | Identified exit to Research 3826 | -3/Research | Entered another Research area 3826 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 4034 | -2/Research | Discovered new exit (range 5) 4035 | -2/Research | Identified exit to Access 4138 | -2/Research | Spotted B-90 Cyclops 4607 | -2/Research | Lost 4 parts (4u) 4689 | -2/Research | Lost 5 parts (1p2n1u1w) 4722 | -2/Research | Entered Access 4722 | -1/Access | Evolved 2 slots: Utility x2 4941 | -1/Access | Spotted B-99 Colossus 5032 | -1/Access | Build established: Hacker-Scout 5201 | -1/Access | Core integrity fell below 50% 5226 | -1/Access | Core integrity fell below 20% 5228 | -1/Access | Self-destructed Last Messages --------------- 05187_ Quantum Reactor destroyed. 05191_ Connecting with Terminal... 05197_ Acquired Nuclear Pulse Array. 05200_ Electron Diverter destroyed. 05200_ Slug penetrates Terminal. 05203_ Penetrated by Slug. 05203_ Slug penetrates Wall. 05205_ Nuclear Pulse Array destroyed. 05206_ Slug penetrates Wall. 05221_ W-44 Eye distress signal alerts nearby ally. 05222_ ALERT: Rogue bot located, Programmers report to Access Zone 2Z. [Achievement: Hunted] 05223_ Slug penetrates Terminal. 05223_ Penetrated by Slug. 05225_ Acquired Xenon Bombardment Thruster. 05226_ K-01 Serf cleans the Terminal. 05226_ Electron Diverter destroyed. 05226_ Slug penetrates G-73 Enforcer. 05226_ Xenon Bombardment Thruster destroyed. 05228_ Penetrated by Slug. 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Storage Unit | -9/Materials | Scanalyzed Ion Engine | -9/Materials | Scanalyzed Lgt. Cannon | -9/Materials | Scanalyzed VTOL Module | -7/Factory | Hacked Adv. Assault Cannon | -6/Factory | Scanalyzed Adv. Sensor Array | -6/Factory | Scanalyzed Nuclear Pulse Array | -3/Research | Scanalyzed Field Propulsion Array | -3/Research | Scanalyzed Q-thruster | -2/Research | Scanalyzed EM Pulse Cannon | -1/Access | Scanalyzed Robot Schematics ------------------ T-07 Excavator | -1/Access | Hacked Fabricated ------------ Adv. Assault Cannon | x2 | -5/Factory Adv. Assault Cannon | x2 | -4/Factory Alien Tech Used ----------------- None Achievements -------------- Can't Catch Me Cya! Dangerous Findings Deadly Force Denied? Hey, That's Mine! Hunted I Spy Part-time Excavator Prolific Hacker Quantum Hacking Respectable Loadout Safety First Slippery One Challenges ------------ None Game ------ Seed FlyingBombMallet Manual? 0 Play Time 04:28:23 Cumulative 12.3 hours Start 2020.02.18 @ 18:12:47 End 2020.02.23 @ 00:29:32 Sessions 8 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 2 Rogue 0 Adventurer 2 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 1 Gallery% 10 Achievement% 12 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/X11Bold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 6cc9e4ea-f4cc-4c7f-9f06-ed9832c31b3c