Cogmind - Beta 13 *** ADVENTURER MODE // 2024.06.01 @ 08:15:46 Player: Terra Result: Self-destructed Performance ------------- Evolutions (9) 4500 Regions Visited (16) 3200 Robots Destroyed (245) 1225 Value Destroyed (10784) 10784 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (1231) 1231 TOTAL SCORE: 21120 Bonus ------- High Alert Combat Kills 1633 Follower Combat Kills 120 Entered Garrisons 200 Used RIF Installer 500 Friendly Fire -1222 Cogmind --------- Core Integrity 1005/1600 Matter 285/300 Energy 180/600 System Corruption 11% Temperature Cool (0) Movement Core (700) Ox13 Location -1/Access Parts ------- > --- POWER (4) -------- Quantum Reactor Quantum Reactor > --- PROPULSION (6) --- (None) > --- UTILITY (9) ------ Improved Targeting Computer Improved Targeting Computer Advanced Targeting Computer Advanced Targeting Computer > --- WEAPON (6) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Multi-Antimatter Reactor > --- PROPULSION ------- Flying Antigrav-Antigrav Exoskeleton > --- UTILITY ---------- Armored Scrap Engine Advanced Heat Sink Advanced Targeting Computer Advanced Targeting Computer Advanced Targeting Computer Advanced Targeting Computer Experimental Thermal Shield Improved Force Field > --- WEAPON ----------- Hpw. Electro HERF Construct/C Hpw. Charged Gamma Construct/G Ballistic Gamma Construct/G Hpw. Charged Gamma Construct/G Hpw. EM Gamma Construct/G > --- INVENTORY -------- Advanced Heat Sink Improved Targeting Computer Advanced Targeting Computer Improved Force Field [Rating: 132] Favorites ----------- Power Constructs Engine Deuterium Engine Power Core Light Nuclear Core Reactor Constructs Propulsion Constructs Treads Light Treads Leg Aluminum Leg Wheel Armored Huge Wheel Flight Unit Constructs Utility Improved Heat Sink Device Improved Heat Sink Processor Advanced Targeting Computer Hackware Authchip [R/Combat] Protection Light Armor Plating Weapon Heavy Ion Cannon Energy Gun Constructs Energy Cannon Heavy Ion Cannon Ballistic Cannon Light Cannon Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 -5 -4 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Mat Gar Mat Fac Sto Rec Fac Fac Was Fac Res Res Acc Slots Evolved 18 | . . . 2 2 . . 2 . . 4 2 . . 2 2 2 Power 3 | . . . . . . . 1 . . 1 . . . . . 1 Propulsion 4 | . . . 1 . . . . . . 1 . . . 1 1 . Utility 7 | . . . 1 2 . . . . . 1 1 . . 1 . 1 Weapon 4 | . . . . . . . 1 . . 1 1 . . . 1 . Parts Attached 106 | 5 4 9 6 11 4 15 10 5 1 9 11 2 . 3 . 11 Power 19 | 1 . 2 . 2 2 2 4 3 . . 1 . . . . 2 Engine 10 | 1 . 2 . 1 1 1 3 1 . . . . . . . . Core 6 | . . . . 1 1 1 1 2 . . . . . . . . Reactor 3 | . . . . . . . . . . . 1 . . . . 2 Propulsion 24 | 2 . 4 5 3 2 6 2 . . . . . . . . . Treads 4 | 2 . 2 . . . . . . . . . . . . . . Leg 17 | . . 2 5 3 2 4 1 . . . . . . . . . Wheel 3 | . . . . . . 2 1 . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . Utility 50 | . 1 1 1 4 . 5 3 1 1 9 10 2 . 3 . 9 Device 36 | . 1 1 1 4 . 3 2 1 1 9 7 1 . 1 . 4 Storage . | . . . . . . . . . . . . . . . . . Processor 12 | . . . . . . . 1 . . . 3 1 . 2 . 5 Hackware 1 | . . . . . . 1 . . . . . . . . . . Protection 1 | . . . . . . 1 . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . . . Weapon 13 | 2 3 2 . 2 . 2 1 1 . . . . . . . . Energy Gun 4 | 2 1 1 . . . . . . . . . . . . . . Energy Cannon 6 | . 1 . . 2 . 1 1 1 . . . . . . . . Ballistic Gun . | . . . . . . . . . . . . . . . . . Ballistic Cannon 2 | . 1 1 . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . 1 . . . . . . . . . . Unidentified Prototypes 2 | . . . . . . . . 1 . . . . . . . 1 Parts Lost 49 | . 1 2 . 4 7 2 . 1 . . 3 . . 2 . 27 Power 5 | . . . . . 1 . . . . . . . . . . 4 Propulsion 12 | . . 2 . 2 2 1 . . . . . . . . . 5 Utility 19 | . . . . 2 4 1 . . . . 2 . . 1 . 9 Weapon 13 | . 1 . . . . . . 1 . . 1 . . 1 . 9 Highest Loss Streak 13 | . 1 2 . 2 5 2 . 1 . . 3 . . 1 . 13 To Critical Strikes . | . . . . . . . . . . . . . . . . . Average Slot Usage (%) 72 | . 75 95 94 87 84 73 97 91 64 61 68 72 69 65 60 48 Engine 4 | . 14 14 11 7 . 6 9 11 4 3 . . . . . . Core 2 | . . . . 1 8 2 5 2 6 1 5 3 . . . . Reactor 1 | . . . . . . . . . . . 1 6 6 4 4 3 Treads 3 | . 28 21 6 . . . . . 4 2 . . . 3 1 . Leg 6 | . . 5 24 25 26 11 17 7 . 1 . 5 5 . . 2 Device 23 | . 5 24 30 35 31 15 23 23 23 26 23 22 26 22 17 9 Processor 5 | . . . . . . . 5 7 7 2 7 7 5 9 13 18 Energy Gun 5 | . 14 14 11 5 . . . . 1 5 6 10 7 6 13 5 Energy Cannon 7 | . 5 . . 6 18 18 23 23 11 7 . . . 4 4 5 Ballistic Gun 4 | . . . . . . . . . . 3 13 15 16 11 4 1 Ballistic Cannon 2 | . 7 14 11 5 . . . . . 2 4 . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . Heaviest Build 89 | 9 11 15 16 28 26 27 45 45 36 50 70 71 89 89 69 74 Greatest Support 150 | 40 40 40 40 45 45 37 45 28 45 100 112 112 112 112 143 150 Greatest Overweight (x) 8 | . . 3 1 1 1 2 1 1 8 . . . . . . 4 Average Overweight (x) . | . . . . . . . . 1 . . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | 5 4 5 5 5 5 5 5 5 5 5 5 5 4 3 4 5 Average Carried 4 | 1 3 4 5 4 4 4 4 4 4 4 4 3 3 2 3 2 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | 2 4 5 5 5 4 5 5 5 4 4 5 3 4 3 4 . Scrap Engine Consumption 285 | . . . . . . . . . 48 52 72 3 20 60 2 28 Constructs Created 16 | . . . . . . . . . 4 2 2 . . 2 . 6 Constructs Modified 82 | . . . . . . . . . 16 13 13 4 8 20 3 5 Class Distribution -------------------- 48% | Construct 22% | Scavenger-Mutant 18% | Mutant 3% | Gunner 3% | Generator-Construct Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Scavenger-Mutant | -8/Materials Scavenger-Gunner | -7/Factory Gunner | -7/Storage Mutant | -7/Recycling Construct | -5/Factory Construct | -4/Factory Construct | -4/Waste Construct | -4/Factory Construct | -3/Research Construct | -2/Research Generator-Construct | -1/Access Resources | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 -5 -4 -4 -4 -3 -2 -1 ----------- Run | Yrd Mat Min Mat Mat Gar Mat Fac Sto Rec Fac Fac Was Fac Res Res Acc Matter Collected 4075 | 226 97 114 184 219 20 135 . 120 53 311 1104 170 195 955 . 172 Remotely . | . . . . . . . . . . . . . . . . . Salvage Created 13091 | . 211 209 307 663 540 683 . 491 963 1454 1978 611 739 3534 . 708 Parts 609 | . 12 17 19 43 25 29 . 31 33 86 80 5 30 164 . 35 Haulers Intercepted 2 | . . . . . . . . . . . . . . 2 . . Recyclers Shooed 17 | . 1 . 1 . . . . . 5 6 . . 1 3 . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 -5 -4 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Mat Gar Mat Fac Sto Rec Fac Fac Was Fac Res Res Acc Combat Hostiles Destroyed 173 | . 5 8 6 15 12 9 . 8 4 19 26 2 12 36 . 11 Guns 92 | . 3 4 4 3 . . . . 1 9 21 2 10 30 . 5 Cannons 77 | . 2 4 2 12 11 9 . 8 3 10 5 . . 5 . 6 Classes Destroyed 18 | . 2 2 1 3 2 . . 2 . 1 . 1 . 4 . . Worker 9 | . . . . 1 . . . . . 4 . . 1 3 . . Builder 12 | . . . . . . . . . . 3 4 . . 5 . . Hauler 2 | . . . . . . . . . . . . . . 2 . . Recycler 22 | . . . 1 . . 2 . . 10 3 1 . . 5 . . Mechanic 2 | . . . . 1 . . . . . . 1 . . . . . Operator 3 | . . . . . . . . 1 . . . . 2 . . . Watcher 17 | . 2 . 1 1 . 2 . 1 . 3 3 . . 4 . . Swarmer 26 | . . 4 . 2 4 . . 2 . 7 1 . 3 . . 3 Saboteur 2 | . . . . . . . . . . . . . . 2 . . Grunt 66 | . 5 2 6 7 8 7 . . . 6 7 . 3 12 . 3 Brawler 2 | . . . . . 1 . . . . . . . . 1 . . Duelist 2 | . . . . . 1 . . . . . . . . 1 . . Protector 1 | . . . . . . . . . . . . . . 1 . . Sentry 26 | . . 2 . 4 1 2 . 5 4 2 2 . 2 2 . . Hunter 29 | . . . . 2 2 . . . . 1 12 . 2 10 . . Programmer 21 | . . . . . . . . 1 . 3 4 . 2 6 . 5 Heavy 1 | . . . . . . . . . . . . . . 1 . . Compactor 2 | . . . . . . . . . . . . 2 . . . . Best Kill Streak 10 | . 4 3 4 4 5 5 . 4 3 10 5 1 8 10 . 3 Combat Bots Only 8 | . 4 3 3 3 5 5 . 3 1 4 4 1 7 8 . 3 Max Kills in Single Turn 6 | . 1 1 1 2 4 1 . 1 1 6 2 1 2 2 . 1 Gunslinging 1 | . . . . . . . . . . . . . 1 1 . . Exploded . | . . . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 -5 -4 -4 -4 -3 -2 -1 -------- Run | Yrd Mat Min Mat Mat Gar Mat Fac Sto Rec Fac Fac Was Fac Res Res Acc Hostile Shots Fired 1633 | . 56 40 21 74 80 39 . 76 27 108 343 1 57 327 . 384 Missed 547 | . 7 6 9 16 16 8 . 34 14 23 133 . 30 115 . 136 Damage Taken 11411 | . 571 284 138 651 829 361 . 269 70 841 1568 37 158 1444 . 4190 Core 1418 | . 141 63 20 76 75 87 . 4 8 36 103 37 23 150 . 595 Absorbed by Shields 3706 | . . . . . . . . . . 291 1112 . 169 1538 . 596 Ignored by Resistances 5637 | . 157 88 41 188 235 106 . 87 25 418 1553 10 192 1243 . 1294 Regen/Repaired (Parts) 2529 | . . . . . . . . . 32 339 784 121 85 621 360 187 Core Remaining (%) 81 | 100 . 18 95 . . 56 . . 98 96 . . 85 88 100 . Volleys Fired 497 | . 24 16 22 50 39 26 . 18 28 41 75 11 27 87 1 32 Largest 5 | . 2 2 2 2 2 2 . 3 3 4 5 5 5 5 5 5 Hottest 288 | . 100 100 100 130 130 130 . 195 188 245 288 214 216 265 246 286 Shots Fired 1693 | . 44 32 41 100 78 45 . 54 41 155 358 54 130 435 5 121 Gun 1049 | . 24 16 19 31 . . . . 4 77 290 54 127 340 4 63 Cannon 644 | . 20 16 22 69 78 45 . 54 37 78 68 . 3 95 1 58 Launcher . | . . . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . Kinetic 684 | . 13 16 22 31 . . . . . 70 218 21 67 186 2 38 Thermal 862 | . 24 16 19 69 78 45 . 54 32 60 140 33 63 187 2 40 Explosive . | . . . . . . . . . . . . . . . . . Electromagnetic 147 | . 7 . . . . . . . 9 25 . . . 62 1 43 Robot Hit Streak 43 | . 22 28 15 18 14 18 . 14 22 23 31 27 21 36 8 43 Robot Miss Streak 4 | . 2 2 2 3 2 1 . 2 1 2 4 1 3 2 1 1 Penetration Max 1 | . . . . . . . . . . 1 1 1 1 1 . 1 Secondary Targets 10 | . . . . . . . . . . . 3 1 2 4 . . Max Gunslinging Chain 2 | . . . . . . . . . . . 1 1 1 2 . . Shots Hit Robots 1236 | . 36 24 31 79 49 35 . 39 33 96 251 48 78 333 5 99 Core Hits 524 | . 14 12 10 34 24 18 . 16 17 49 95 12 33 152 1 37 Critical Kills 11 | . . . . . 1 . . . . 1 4 1 1 3 . . Critical Parts Destroyed 12 | . . . . . . . . . . 2 4 . 2 2 . 2 Critical Strikes 46 | . 3 2 . 2 1 . . . 1 4 15 3 5 8 . 2 Burn 9 | . 3 1 . 2 . . . . . . 1 . 1 1 . . Meltdown 1 | . . . . . 1 . . . . . . . . . . . Destroy 25 | . . . . . . . . . . 3 8 3 3 6 . 2 Blast 9 | . . 1 . . . . . . . 1 6 . 1 . . . Corrupt 2 | . . . . . . . . . 1 . . . . 1 . . Melee Attacks 1 | . . . . . . 1 . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . Damage Inflicted 33988 | . 625 377 514 1693 2022 971 . 1057 861 3731 6828 1190 1996 9065 154 2904 Guns 19253 | . 277 182 237 390 . . . . 64 1338 4925 1190 1951 7030 138 1531 Cannons 12736 | . 248 193 277 1303 1355 971 . 1057 797 1640 1476 . 27 2035 16 1341 Explosions 1900 | . 100 . . . 667 . . . . 738 395 . . . . . Melee . | . . . . . . . . . . . . . . . . . Ramming 99 | . . 2 . . . . . . . 15 32 . 18 . . 32 Kinetic 13778 | . 213 193 277 493 . . . . . 1555 4040 454 1102 4279 65 1107 Thermal 16062 | . 335 182 237 1200 1355 971 . 1057 734 1057 2701 736 876 3548 41 1032 Explosive 1460 | . . . . . 667 . . . . 738 55 . . . . . Electromagnetic 2589 | . 77 . . . . . . . 127 366 . . . 1238 48 733 Impact . | . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . Highest Corruption 13 | . . . . . . . . 1 1 4 5 13 13 3 . 11 Average Corruption 3 | . . . . . . . . 1 1 3 2 9 13 2 . 8 Corruption Purged . | . . . . . . . . . . . . . . . . . Corruption Blocked 20 | . . . . . . . . . . . . . . 20 . . Effects 72 | . . . . . . . . . 9 11 18 6 12 6 . 10 Message Errors 19 | . . . . . . . . . 4 . 8 . 3 2 . 2 Matter Fused 19 | . . . . . . . . . 2 6 3 1 1 3 . 3 Heat Flow Errors 6 | . . . . . . . . . . 3 1 1 1 . . . Energy Discharges 7 | . . . . . . . . . 1 1 2 1 1 . . 1 Parts Fused 1 | . . . . . . . . . . . 1 . . . . . Data Loss (minor) 9 | . . . . . . . . . 1 1 2 1 3 1 . . Data Loss (major) 1 | . . . . . . . . . . . . . 1 . . . Alerts 3 | . . . . . . . . . 1 . . 1 1 . . . Misdirections 4 | . . . . . . . . . . . . . . . . 4 Weapon Failures 3 | . . . . . . . . . . . 1 1 1 . . . Overload Shots . | . . . . . . . . . . . . . . . . . Overflow Damage 655 | . 11 . . 8 38 59 . 17 46 304 116 . . 30 . 26 Projectiles 344 | . . . . 8 4 59 . 17 46 91 63 . . 30 . 26 Explosions 311 | . 11 . . . 34 . . . . 213 53 . . . . . Melee . | . . . . . . . . . . . . . . . . . Knockbacks 38 | . 4 1 1 5 . . . . . 16 11 . . . . . Impact 2 | . . . . . . . . . . 1 1 . . . . . Kinetic 33 | . 4 1 1 4 . . . . . 13 10 . . . . . Secondary 3 | . . . . 1 . . . . . 2 . . . . . . Self-Inflicted Damage 285 | . . . . . 124 . . . . 88 73 . . . . . Shots 5 | . . . . . 1 . . . . 2 2 . . . . . Rammed 5 | . 1 1 . . . . . . . 3 . . . . . . Targets Rammed 27 | . 1 1 . . . . . . . 3 1 . 1 . . 20 Kicked 22 | . . . . . . . . . . . 1 . 1 . . 20 Crushed . | . . . . . . . . . . . . . . . . . Highest Temperature 587 | . 587 12 . . . 376 . 69 42 192 480 431 173 399 51 570 Average Temperature 122 | . 323 6 . . . 130 . 16 23 54 123 202 21 94 34 211 Received Heat Transfer 2879 | . 477 111 99 297 297 297 . 108 24 127 132 . 35 208 . 667 Effects 42 | . 14 . . . . 1 . . . . 6 7 . 3 . 11 Shutdowns 13 | . 5 . . . . . . . . . 1 3 . 1 . 3 Energy Bleed 5 | . 3 . . . . . . . . . 1 1 . . . . Interference 16 | . 2 . . . . 1 . . . . 3 2 . 2 . 6 Short Circuit 1 | . . . . . . . . . . . . 1 . . . . Damage (minor) 5 | . 2 . . . . . . . . . 1 . . . . 2 Damage (major) 1 | . 1 . . . . . . . . . . . . . . . Damage (core) 1 | . 1 . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . . . . . 1 . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Fried 5 | . . . . . . . . . . . . . . 1 . 4 Impact Corruptions . | . . . . . . . . . . . . . . . . . Robots Melted 4 | . . . . . 1 . . . . . . . 2 1 . . Combat Hostiles 4 | . . . . . 1 . . . . . . . 2 1 . . Parts Melted 74 | . . 2 . 2 2 6 . 4 1 2 17 1 5 31 . 1 Heat Transferred 28809 | . 988 555 555 2220 1793 1332 . 1443 1012 1493 4849 1536 2047 7543 74 1369 Parts Sabotaged . | . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . 1 . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 -5 -4 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Mat Gar Mat Fac Sto Rec Fac Fac Was Fac Res Res Acc Peak Influence 1105 | . 165 269 200 299 674 563 226 394 190 511 885 200 594 1105 494 545 Initial 494 | . . 54 22 72 170 261 219 87 129 11 215 200 111 270 494 258 Average 292 | . 65 173 102 100 413 395 223 235 64 161 430 190 310 705 494 398 Maximum Alert Level 4 | . . 1 1 1 2 2 1 1 . 2 3 1 2 4 2 2 Low Security (%) 43 | 100 100 58 93 91 21 . . 37 100 73 2 49 29 . . . Level 1 29 | . . 41 6 8 23 59 100 62 . 20 50 50 41 14 . 48 Level 2 20 | . . . . . 55 40 . . . 6 35 . 28 33 100 51 Level 3 7 | . . . . . . . . . . . 11 . . 49 . . Level 4 . | . . . . . . . . . . . . . . 2 . . Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Squads Dispatched 45 | . 1 . 1 3 . 3 . 1 . 5 5 . 10 7 . 9 Investigation 10 | . 1 . . 1 . 2 . . . 2 1 . 2 . . 1 Extermination 8 | . . . . . . . . . . 1 3 . . 3 . 1 Reinforcement 13 | . . . 1 1 . 1 . 1 . 2 1 . 2 2 . 2 Assault 5 | . . . . . . . . . . . . . 1 2 . 2 Garrison 9 | . . . . 1 . . . . . . . . 5 . . 3 Intercept . | . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . 1 . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . . . 1 . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . . 1 . . Stealth | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 -5 -4 -4 -4 -3 -2 -1 --------- Run | Yrd Mat Min Mat Mat Gar Mat Fac Sto Rec Fac Fac Was Fac Res Res Acc Distress Signals 11 | . . . . 1 . . . 2 . . 1 . 1 3 . 3 Communications Jammed . | . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . Times Spotted 285 | . 7 8 9 17 21 13 . 11 3 28 41 6 23 49 1 48 Peak Tracking Total 16 | . 4 4 3 4 6 5 . 3 1 6 6 4 7 7 1 16 Tactical Retreats 26 | . . 1 . 1 1 . . . . 3 4 1 3 2 . 10 Traps | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 -5 -4 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Mat Gar Mat Fac Sto Rec Fac Fac Was Fac Res Res Acc Traps Triggered 8 | . 1 . . . . . . 1 . 1 4 . . . . 1 Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered 3 | . . . . . . . . . . . . . . 3 . . Machines | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 -5 -4 -4 -4 -3 -2 -1 ---------- Run | Yrd Mat Min Mat Mat Gar Mat Fac Sto Rec Fac Fac Was Fac Res Res Acc Machines Disabled 21 | . 1 . . . 2 1 . 1 1 4 8 . 1 2 . . Max in Single Turn 2 | . 1 . . . 2 1 . 1 1 1 2 . 1 1 . . Garrison Access 1 | . . . . . . . 1 . . . . . . . . . Garrison Relay 1 | . . . . . 1 . . . . . . . . . . . Phase Generator 1 | . . . . . 1 . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 -5 -4 -4 -4 -3 -2 -1 --------- Run | Yrd Mat Min Mat Mat Gar Mat Fac Sto Rec Fac Fac Was Fac Res Res Acc Machines Accessed 27 | . 1 . 1 4 . 2 3 2 2 3 3 . 4 . . 2 Terminals 22 | . 1 . 1 3 . 2 1 2 1 2 3 . 4 . . 2 Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations 2 | . . . . . . . 1 . . 1 . . . . . . Recycling Units 1 | . . . . . . . . . 1 . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . 1 . . 1 . . . . . . . . . Total Hacks 54 | . 1 . 2 7 . 6 4 3 5 7 6 . 10 . . 3 Successful 18 | . 1 . . 4 . 2 2 2 2 2 . . 3 . . . Failed 36 | . . . 2 3 . 4 2 1 3 5 6 . 7 . . 3 Catastrophic 11 | . . . 2 1 . 2 . . . 1 1 . 2 . . 2 Database Lockouts . | . . . . . . . . . . . . . . . . . Manual 39 | . 1 . 2 6 . 5 2 2 3 4 6 . 5 . . 3 Terminals 47 | . 1 . 2 6 . 6 2 3 3 5 6 . 10 . . 3 Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations 3 | . . . . . . . 1 . . 2 . . . . . . Recycling Units 2 | . . . . . . . . . 2 . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . 1 . . 1 . . . . . . . . . Terminal Hacks 13 | . 1 . . 2 . 2 1 2 1 1 . . 3 . . . Record 3 | . . . . . . 1 . . . . . . 2 . . . Open Door 1 | . . . . . . . . 1 . . . . . . . . Open DSF 1 | . . . . . . . . . . 1 . . . . . . Level Access Points 2 | . 1 . . . . . . . . . . . 1 . . . Branch Access Points 4 | . . . . 1 . 1 1 1 . . . . . . . . Unreport Threat 1 | . . . . 1 . . . . . . . . . . . . Garrison Status 1 | . . . . . . . . . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . Repair Station Hacks 1 | . . . . . . . . . . 1 . . . . . . Scan Component 1 | . . . . . . . . . . 1 . . . . . . Recycling Unit Hacks 1 | . . . . . . . . . 1 . . . . . . . Retrieve Components 1 | . . . . . . . . . 1 . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . 1 . . 1 . . . . . . . . . Unlock Access 1 | . . . . 1 . . . . . . . . . . . . Seal Access 1 | . . . . . . . 1 . . . . . . . . . Unauthorized Hacks 1 | . . . . 1 . . . . . . . . . . . . Terminals 1 | . . . . 1 . . . . . . . . . . . . Botnet 1 | . . . . 1 . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . . . . 1 . . . . 1 . . . Used 1 | . . . . . . . . . . . . . 1 . . . Hacking Detections 23 | . 1 . 1 3 . 2 1 2 2 3 3 . 3 . . 2 Full Trace Events 9 | . . . 1 1 . 2 . . . 1 1 . 2 . . 1 Feedback Events . | . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components 2 | . . . . . . . . . 2 . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 -5 -4 -4 -4 -3 -2 -1 ------------ Run | Yrd Mat Min Mat Mat Gar Mat Fac Sto Rec Fac Fac Was Fac Res Res Acc Used RIF Installer 1 | . . . . . 1 . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . Relay Couplers Released 5 | . . . . . 5 . . . . . . . . . . . Machine Destruction 5 | . . . . . 5 . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . Robots Rewired 7 | . . . . . 7 . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 -5 -4 -4 -4 -3 -2 -1 -------- Run | Yrd Mat Min Mat Mat Gar Mat Fac Sto Rec Fac Fac Was Fac Res Res Acc Total Allies 8 | . . . . . 7 . . . . . . 1 . . . . Largest Group 5 | . . . . . 5 . . . . . . 1 . . . . Highest-Rated Group 89 | . . . . . 89 . . . . . . 46 . . . . Highest-Rated Ally 46 | . . . . . 21 . . . . . . 46 . . . . Total Orders . | . . . . . . . . . . . . . . . . . Ally Attacks 30 | . . . . . 20 . . . . . . 10 . . . . Total Damage 739 | . . . . . 431 . . . . . . 308 . . . . Kills 6 | . . . . . 6 . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 -5 -4 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Mat Gar Mat Fac Sto Rec Fac Fac Was Fac Res Res Acc Robot Analysis Total . | . . . . . . . . . . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 -5 -4 -4 -4 -3 -2 -1 ------------- Run | Yrd Mat Min Mat Mat Gar Mat Fac Sto Rec Fac Fac Was Fac Res Res Acc Turns Passed 8614 | 66 260 494 295 550 422 392 328 229 1174 1041 1224 136 342 967 147 547 Spaces Moved 5169 | 42 109 275 171 247 199 225 234 133 554 552 888 119 314 483 135 489 Core 20 | 11 . 2 . . . . . . 6 . . . . . . 1 Treads 1759 | 31 109 207 32 . . . . . 486 315 81 . . 466 32 . Legs 2002 | . . 66 139 247 199 99 131 . . 188 146 119 314 17 9 328 Wheels 445 | . . . . . . 126 103 133 62 . 21 . . . . . Hover 892 | . . . . . . . . . . 49 640 . . . 94 109 Flight 51 | . . . . . . . . . . . . . . . . 51 Fastest Speed 50 | 50 160 120 120 120 120 95 115 115 100 125 76 76 76 76 82 52 Average Speed 118 | 131 160 151 127 127 121 121 131 115 158 150 98 76 76 113 103 79 Slowest Speed 450 | 160 160 200 190 190 190 260 193 115 450 187 150 76 76 135 135 292 Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped 1 | . . . . . . . . . . . . . . . . 1 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . Exploration Rate (%) 29 | 4 23 57 22 28 41 24 7 33 98 17 23 79 11 13 6 16 Regions Visited 16 Branch Regions 3 Pre-discovered Areas 1 | . . 1 . . . . . . . . . . . . . . Known Exits Taken 5 | . . 1 . 1 . . 1 1 . . . . 1 . . . Unknown Exits Taken 8 | 1 1 . 1 . . 1 . . 1 1 . . . 1 1 . Scrap Searched 2 | . . 2 . . . . . . . . . . . . . . Spaces Dug 7 | . . . . . . . . . 2 3 . . 2 . . . Terrain Destroyed 254 | . 11 . . 8 53 7 . 8 3 42 84 . 6 26 . 6 Melee . | . . . . . . . . . . . . . . . . . Projectile 115 | . . . . 8 . 7 . 8 3 15 37 . 6 25 . 6 AOE 137 | . 11 . . . 53 . . . . 27 46 . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 -5 -4 -4 -4 -3 -2 -1 --------- Run | Yrd Mat Min Mat Mat Gar Mat Fac Sto Rec Fac Fac Was Fac Res Res Acc Total 6528 | 53 149 320 206 381 305 297 255 169 818 657 1045 136 348 676 139 574 Wait 577 | . 8 11 4 64 14 19 1 6 227 43 52 4 5 102 3 14 Move 5152 | 41 108 274 170 247 197 224 233 132 553 551 888 118 313 482 134 487 Hop 1 | . . . . . . . . . . . . . . . . 1 Pick Up 55 | 7 4 4 . 2 2 8 3 3 . 3 10 . 1 1 1 6 Fast Attach 28 | . . 3 4 8 . 4 2 2 1 3 1 . . . . . Attach 36 | 5 2 1 . . 1 6 2 1 . 2 3 2 . 2 . 9 Detach . | . . . . . . . . . . . . . . . . . Swap 42 | . 2 5 2 3 3 5 6 2 . 4 7 . . 1 . 2 Drop 67 | . . 5 4 7 5 4 8 5 9 7 8 1 1 1 . 2 Fire 497 | . 24 16 22 50 39 26 . 18 28 41 75 11 27 87 1 32 Melee 1 | . . . . . . 1 . . . . . . . . . . Ram 3 | . . . . . . . . . . 2 . . . . . 1 Kick 22 | . . . . . . . . . . . 1 . 1 . . 20 Crush 3 | . 1 1 . . . . . . . 1 . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . Rewire 44 | . . . . . 44 . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: Mat x3 / [*Min]) -10/Mines -9/Materials -8/Materials -8/Garrison -8/Materials -7/Factory (discovered 3 exits: *Sto / Low x2) -7/Storage -7/Recycling -5/Factory -4/Factory -4/Waste -4/Factory (discovered 4 exits: *Res x4) -3/Research -2/Research -1/Access History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 14) 67 | -11/Scrapyard | Entered Materials 124 | -10/Materials | Identified exit to Materials 208 | -10/Materials | Core integrity fell below 50% 303 | -10/Materials | Build established: Mutant 309 | -10/Materials | Discovered new exit (range 12) 327 | -10/Materials | Entered Mines 375 | -10/Mines | Met a Derelict bent on vengeance 524 | -10/Mines | Core integrity fell below 20% 622 | -10/Mines | Learned location of Recycling (-7) 732 | -10/Mines | Build established: Scavenger-Mutant 806 | -10/Mines | Discovered exit to Materials (range 8) 821 | -10/Mines | Entered Materials 821 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1104 | -9/Materials | Discovered new exit (range 11) 1116 | -9/Materials | Entered another Materials area 1116 | -8/Materials | Evolved 2 slots: Utility x2 1579 | -8/Materials | Garrison activated, responded to threat 1666 | -8/Materials | Identified exit to Garrison 1666 | -8/Materials | Entered Garrison 1834 | -8/Garrison | Triggered checkpoint 1930 | -8/Garrison | Triggered checkpoint 1964 | -8/Garrison | Garrison Relay disabled 1986 | -8/Garrison | Installed Relay Interface Framework 2048 | -8/Garrison | Phase Generator disabled 2048 | -8/Garrison | Discovered new exit (range 14) 2074 | -8/Garrison | Murdered 4 allies 2088 | -8/Garrison | Entered Materials 2113 | -8/Materials | Lost 5 parts (1p2n2u) 2413 | -8/Materials | Discovered new exit (range 13) 2480 | -8/Materials | Entered Factory 2480 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 2611 | -7/Factory | Identified exit to Storage 2611 | -7/Factory | Identified exit to Lower Caves 2808 | -7/Factory | Entered Storage 2821 | -7/Storage | Identified exit to Recycling 3020 | -7/Storage | Build established: Gunner 3033 | -7/Storage | Used back door to open Recycling access 3037 | -7/Storage | Entered Recycling 3038 | -7/Recycling | Found Scrap Engine 3334 | -7/Recycling | Build established: Mutant 4159 | -7/Recycling | Build established: Construct 4174 | -7/Recycling | Discovered new exit (range 16) 4211 | -7/Recycling | Entered Factory 4211 | -5/Factory | Evolved 4 slots: Power x1, Propulsion x1, Utility x1, Weapon x1 5230 | -5/Factory | Discovered new exit (range 16) 5252 | -5/Factory | Entered another Factory area 5252 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 5679 | -4/Factory | Lost 3 parts (2u1w) 6476 | -4/Factory | Sucked down chute 6476 | -4/Factory | Entered Waste 6477 | -4/Waste | Met a frightened Derelict 6486 | -4/Waste | Spotted C-40 Crusher 6491 | -4/Waste | EMP discharged 6509 | -4/Waste | Destroyed C-40 Crusher 6519 | -4/Waste | Spotted C-40 Crusher 6522 | -4/Waste | Spotted C-40 Crusher 6527 | -4/Waste | Spotted C-40 Crusher 6531 | -4/Waste | Destroyed C-40 Crusher 6532 | -4/Waste | Spotted C-40 Crusher 6540 | -4/Waste | Spotted C-40 Crusher 6545 | -4/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 6591 | -4/Waste | EMP discharged 6591 | -4/Waste | System corruption reached 10% 6600 | -4/Waste | Discovered new exit (range 10) 6612 | -4/Waste | Entered Factory 6692 | -4/Factory | Garrison activated, responded to threat 6804 | -4/Factory | Identified exit to Research 6844 | -4/Factory | Garrison activated, responded to threat 6862 | -4/Factory | First assault squad dispatched 6891 | -4/Factory | Destroyed 7 combat bots 6954 | -4/Factory | Entered Research 6954 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 7251 | -3/Research | First assault squad dispatched 7317 | -3/Research | Destroyed 8 combat bots 7543 | -3/Research | Cargo convoy interrupted 7879 | -3/Research | Discovered new exit (range 15) 7921 | -3/Research | Entered another Research area 7921 | -2/Research | Evolved 2 slots: Propulsion x1, Weapon x1 8062 | -2/Research | Discovered new exit (range 7) 8068 | -2/Research | Entered Access 8068 | -1/Access | Evolved 2 slots: Power x1, Utility x1 8081 | -1/Access | Found Prototype Device 8082 | -1/Access | Identified Exp. Thermal Shield 8265 | -1/Access | Garrison activated, responded to threat 8353 | -1/Access | Lost 4 parts (1p2u1w) 8368 | -1/Access | First assault squad dispatched 8455 | -1/Access | System corruption reached 10% 8456 | -1/Access | Lost 9 parts (2p1n2u4w) 8615 | -1/Access | Self-destructed Last Messages --------------- 08580_ Slug penetrates Wall. 08581_ Scrap Engine destroyed. 08583_ System corrupted: Matter fused (-8). 08583_ Acquired 8 matter. 08583_ Penetrated by Slug. 08583_ Multi-Antimatter Reactor destroyed. 08583_ Penetrated by Slug. 08584_ U-05 Engineer builds a Wall. 08600_ Connecting with Terminal... 08600_ ALERT: Suspicious activity at Terminal A018. Dispatching Investigation squad. 08608_ Acquired Quantum Reactor. 08610_ System corrupted: Energy discharge (-39). 08610_ Acquired Quantum Reactor. 08612_ Slug penetrates Wall. 08612_ Slug penetrates Terminal. 08613_ Penetrated by Slug. 08613_ Slug penetrates Wall. 08613_ Flying Antigrav-Antigrav Exoskeleton destroyed. [Achievement: 20k Club] Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????##???????????????????????????????? | | ???????????????? ???????????????????????????????? | | ????????????????# ???????????????????????????????? | | ??????????????### ###????????????????????????????? | | ??????????????# #????????????????????????????? | | ??????????????# "" ##???????????????????????????? | | ??????????????+ T ????????????????????????????? | | ??????????????# #????????????????????????????? | | ???????????????? #????????????????????????????? | | ??????????????####+########??????????????????????? | | ??????????????# #??????????????????????? | | ??????????????# ***#??????????????????????? | | ?############## @#??????????????????????? | | ?# # ***#??????????????????????? | | ?# # ! #??????????????????????? | | ?# # #??????????????????????? | | ?# # t ! #??????????????????????? | | ?# =!! #######h#####??????????????????????? | | ?# =!! #???# h #????????????????????????? | | ?# !!! ##### "" ####?????????????????????? | | ?# + T" ??????????????????? | | ## H ##### ## ??????????????????? | | / #???#* #?? ?????????????????????? | | ## #???### ###??? ????????????????????? | | ?# #?????# #?????? ???????????????????? | | ?#######/######?????# #??????? ?????????????????? | | ?????? ?????????? #???????? ????????????????? | | ?????# ##????????? ?????????? ????????????????? | | ###### #?????????? ???????????????????????????? | | / #????###???????????????????????????????? | | # %%#??? ??????????????????????????????? | | # #?? ?????????????????????????????? | | % # #? ] ?????????????????????????????? | | " # #? ?????????????????????????????? | | " # # ?????????????????????????????? | | # # ?????????????????????????????? | | %/ / " ???????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 101 Energy Generation 75 Energy Capacity 1994 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Resistance: KI 45 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 59 Targeting Accuracy 44 Recoil Reduction 4 Offensive Hacking 10 Authchip Count 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 20k Club Collateral Damage Perfect Aim Challenges ------------ None Game ------ Seed UltimateControlBuckler Manual? 0 Play Time 01:35:49 Cumulative 22.2 hours Start 2024.06.01 @ 06:46:23 End 2024.06.01 @ 08:15:46 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 32 Rogue 0 Adventurer 32 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 33 Achievement% 31 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 42/SmallcapsGlow Map View 56x38 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b7e6852f-2c70-46a8-93e2-b7edcd5dd38f