Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.05.01 @ 10:48:17 Player: leek.801 Result: Destroyed by G-67 Veteran with Field Laser Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (131) 655 Value Destroyed (4102) 4102 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (52) 52 TOTAL SCORE: 8109 Bonus ------- High Alert Combat Kills 78 Friendly Fire -26 Cogmind --------- Core Integrity 0/850 Matter 65/300 Energy 99/100 System Corruption 9% Temperature Cool (0) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Heavy Deuterium Engine > --- PROPULSION ------- Armored Treads Armored Treads Armored Treads Medium Treads > --- UTILITY ---------- Improved Heat Sink Improved Heat Sink Medium Storage Unit Advanced Targeting Computer System Restoration Module > --- WEAPON ----------- Improved EM Pulse Cannon Improved EM Pulse Cannon Powered Hammer > --- INVENTORY -------- Improved Deuterium Engine Aluminum Leg Titanium Leg Improved Titanium Leg Wheel Compact Wheel Advanced ECM Suite Pulse Rifle Gauss Cannon Shock Bomb Launcher [Rating: 46] Favorites ----------- Power Heavy Deuterium Engine Engine Heavy Deuterium Engine Power Core Light Fission Core Propulsion Titanium Leg Treads Armored Treads Leg Titanium Leg Wheel Wheel Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Processor Advanced Targeting Computer Protection Improved Utility Shielding Weapon Pulse Rifle Energy Gun Pulse Rifle Energy Cannon Plasma Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Assault Cannon Launcher Rocket Launcher Impact Weapon Mace Slashing Weapon Blade Saw Build | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Slots Evolved 8 | . . 2 . 2 2 2 Power . | . . . . . . . Propulsion 3 | . . . . 1 1 1 Utility 4 | . . 1 . 1 1 1 Weapon 1 | . . 1 . . . . Parts Attached 119 | 6 11 40 6 17 26 13 Power 9 | 1 1 4 . . 2 1 Engine 8 | 1 1 4 . . 2 . Core 1 | . . . . . . 1 Reactor . | . . . . . . . Propulsion 39 | 2 4 17 2 4 8 2 Treads 14 | . . 9 . 2 3 . Leg 7 | . . 2 2 2 1 . Wheel 18 | 2 4 6 . . 4 2 Hover . | . . . . . . . Flight . | . . . . . . . Utility 31 | 1 2 7 3 5 7 6 Device 15 | . . 3 2 1 4 5 Storage 3 | 1 . 1 . . . 1 Processor 4 | . . . . 3 1 . Hackware . | . . . . . . . Protection 9 | . 2 3 1 1 2 . Artifact . | . . . . . . . Weapon 40 | 2 4 12 1 8 9 4 Energy Gun 13 | . 1 6 . 3 1 2 Energy Cannon 5 | . . 1 . 1 3 . Ballistic Gun 8 | 2 3 3 . . . . Ballistic Cannon 7 | . . 1 1 2 2 1 Launcher 4 | . . . . 1 2 1 Special Weapon . | . . . . . . . Impact Weapon 2 | . . 1 . . 1 . Slashing Weapon 1 | . . . . 1 . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 3 | . . 1 . 1 1 . Parts Lost 41 | . . 3 . 7 10 21 Power 2 | . . . . . . 2 Propulsion 11 | . . 1 . 1 3 6 Utility 15 | . . 1 . 3 5 6 Weapon 13 | . . 1 . 3 2 7 Highest Loss Streak 13 | . . 1 . 2 9 13 To Critical Strikes . | . . . . . . . Average Backups 8 | 2 7 9 10 8 9 3 Power . | . 1 1 1 1 . . Propulsion 3 | 1 2 2 3 2 4 . Utility 1 | . . 2 3 2 1 . Weapon 2 | . 3 3 2 2 2 2 Tool/Special . | . . . . . . . Unused Backups 8 | . 2 2 . . 4 . Power 4 | . 1 1 . . 2 . Propulsion 1 | . . . . . 1 . Utility 2 | . . 1 . . 1 . Weapon 1 | . 1 . . . . . Tool/Special . | . . . . . . . Average Slot Usage (%) 95 | . 98 98 100 98 96 71 Engine 8 | . 14 11 11 8 7 5 Treads 6 | . . 9 4 7 7 4 Leg 13 | . . 7 17 19 19 . Wheel 5 | . 28 5 . . . 22 Device 11 | . . 7 21 10 15 7 Storage 8 | . 14 11 11 9 6 5 Processor 4 | . . . . 7 7 6 Protection 7 | . 12 14 . 8 5 . Energy Gun 7 | . . 13 . 6 7 8 Energy Cannon 5 | . . 1 10 7 6 . Ballistic Gun 5 | . 27 13 8 . . . Ballistic Cannon 6 | . . 2 12 11 6 6 Peak Build Rating 46 | 6 9 22 24 30 46 46 Average Rating 27 | 4 8 16 21 28 39 33 On Entrance 15 | . 6 8 21 24 28 22 Avg Prop Armor Cover (%) 8 | . . . . 4 6 10 Naked Turns 3 | . . . . . . 3 Heaviest Build 46 | 13 18 35 38 40 46 39 Greatest Support 88 | 32 32 43 40 60 88 56 Greatest Overweight (x) 7 | . . 1 1 1 1 7 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 10 | 8 8 10 10 10 10 5 Average Capacity 9 | 6 8 9 10 10 9 5 Most Carried 10 | 4 8 10 10 10 10 5 Average Carried 8 | 2 7 9 9 8 9 3 Final Capacity 10 | 8 8 10 10 10 5 5 Final Carried 10 | 4 8 10 10 10 3 . Class Distribution -------------------- 54% | Gunner 12% | Tank 8% | Mutant 8% | Scavenger-Gunner 6% | Scavenger-Tank 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Gunner | -9/Mines Gunner | -8/Materials Gunner | -7/Factory Scavenger-Gunner | -6/Factory Resources | -11 -10 -9 -9 -8 -7 -6 ----------- Run | Yrd Mat Mat Min Mat Fac Fac Matter Collected 3474 | 176 382 975 209 1059 502 171 Remotely . | . . . . . . . Salvage Created 4300 | . 481 1525 154 1110 782 248 Parts 262 | . 39 110 6 56 33 18 Haulers Intercepted 1 | . . 1 . . . . Recyclers Shooed 5 | . 1 2 . 1 . 1 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Combat Hostiles Destroyed 98 | . 11 31 4 27 20 5 Melee 1 | . . . . . 1 . Guns 47 | . 11 27 1 1 7 . Cannons 35 | . . 4 2 20 7 2 AOE 10 | . . . 1 4 3 2 Classes Destroyed 16 | . 6 5 . 3 1 1 Worker 8 | . 2 2 . 1 2 1 Builder 9 | . 1 6 . . 1 1 Tunneler 2 | . . 1 . . . 1 Hauler 1 | . . 1 . . . . Recycler 6 | . 1 2 . 3 . . Operator 1 | . . . . . . 1 Watcher 6 | . 1 2 . 1 2 . Swarmer 18 | . 6 9 . 3 . . Cutter 2 | . . . . 2 . . Grunt 49 | . 5 13 4 15 9 3 Brawler 1 | . . 1 . . . . Duelist 2 | . . 1 . 1 . . Sentry 17 | . . 7 . 4 6 . Hunter 1 | . . . . 1 . . Programmer 7 | . . . . . 5 2 Heavy 1 | . . . . 1 . . Best Kill Streak 7 | . 5 7 2 4 6 3 Combat Bots Only 5 | . 4 5 2 4 5 2 Max Kills in Single Turn 3 | . 1 2 1 2 3 1 Gunslinging . | . . . . . . . Exploded 2 | . . . 1 1 2 1 Melee 1 | . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Min Mat Fac Fac Hostile Shots Fired 873 | . 60 136 22 136 344 175 Missed 272 | . 15 34 5 54 118 46 Hits 601 | . 45 102 17 82 226 129 Melee 9 | . . . . 4 . 5 Projectile 592 | . 45 102 17 78 226 124 AOE 2 | . . . . 2 . . Critical Strikes 24 | . . 1 1 6 9 7 Actively Blocked 2 | . . . . 1 1 . Part Disruptions 3 | . . . . . 2 1 Damage Taken 8615 | . 413 1191 287 1783 2623 2318 Core 1778 | . 102 129 56 285 355 851 Absorbed by Shields 12 | . . . . . . 12 Redirected to Shielding 230 | . 9 80 19 95 27 . Regen/Repaired (Parts) 36 | . . . . 36 . . Core Remaining (%) 61 | 100 59 . 53 48 49 . Volleys Fired 297 | . 56 93 10 68 59 11 Largest 3 | . 2 3 3 3 3 3 Hottest 212 | . 40 132 135 169 212 164 Shots Fired 767 | . 112 274 31 188 146 16 Gun 483 | . 112 263 14 28 60 6 Cannon 270 | . . 11 17 156 79 7 Launcher 14 | . . . . 4 7 3 Special . | . . . . . . . Kinetic 403 | . 112 127 17 94 46 7 Thermal 251 | . . 125 4 42 77 3 Explosive 14 | . . . . 4 7 3 Electromagnetic 99 | . . 22 10 48 16 3 Robot Hit Streak 16 | . 14 11 11 10 16 7 Robot Miss Streak 11 | . 7 7 4 11 4 2 Penetration Max . | . . . . . . . Secondary Targets 4 | . . 4 . . . . Max Gunslinging Chain 1 | . . 1 . . . . Shots Hit Robots 520 | . 61 155 21 138 129 16 Core Hits 307 | . 28 77 11 94 77 20 Critical Kills . | . . . . . . . Critical Parts Destroyed 2 | . . . . 1 1 . Critical Strikes 7 | . . 1 . 3 2 1 Burn 2 | . . 1 . . 1 . Blast 2 | . . . . 1 . 1 Smash 2 | . . . . 1 1 . Sever 1 | . . . . 1 . . Melee Attacks 50 | . . 12 2 6 15 15 Impact 48 | . . 12 2 4 15 15 Slashing 2 | . . . . 2 . . Piercing . | . . . . . . . Sneak Attacks 1 | . . . . 1 . . Combat Hostiles . | . . . . . . . Follow-up Attacks 1 | . . . . 1 . . Damage Inflicted 10917 | . 572 2035 432 3281 3604 993 Guns 4105 | . 572 1852 114 369 1072 126 Cannons 4046 | . . 144 264 2194 1358 86 Explosions 2086 | . . 26 54 661 770 575 Melee 666 | . . . . 57 403 206 Ramming 14 | . . 13 . . 1 . Kinetic 3954 | . 572 958 153 1297 888 86 Thermal 3676 | . . 878 113 1022 1589 74 Explosive 1395 | . . . . 250 570 575 Electromagnetic 1212 | . . 186 166 655 153 52 Impact 636 | . . . . 27 403 206 Slashing 30 | . . . . 30 . . Piercing . | . . . . . . . Highest Corruption 9 | . . 1 1 . 2 9 Average Corruption 1 | . . 1 1 . 1 2 Corruption Purged 7 | . . . . . 4 3 Corruption Blocked . | . . . . . . . Effects 30 | . . 15 5 . 6 4 Message Errors 8 | . . 4 1 . 1 2 Matter Fused 4 | . . 2 . . 2 . Heat Flow Errors 6 | . . 3 1 . 1 1 Energy Discharges 4 | . . 2 2 . . . Parts Rejected 2 | . . 1 . . 1 . Data Loss (minor) 1 | . . . . . . 1 Data Loss (major) 2 | . . 2 . . . . Misfires 3 | . . 1 1 . 1 . Overload Shots . | . . . . . . . Overflow Damage 271 | . . . . 69 180 22 Projectiles 18 | . . . . 18 . . Explosions 96 | . . . . 24 62 10 Melee 157 | . . . . 27 118 12 Knockbacks 47 | . . 3 1 33 9 1 Impact 2 | . . . . . 1 1 Kinetic 42 | . . 3 1 30 8 . Secondary 3 | . . . . 3 . . Self-Inflicted Damage 354 | . . 28 56 205 65 . Shots 8 | . . 1 1 5 1 . Rammed 2 | . . 1 . . 1 . Targets Rammed 2 | . . 1 . . 1 . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 359 | . 33 278 287 243 359 312 Average Temperature 80 | . 11 81 107 64 115 107 Received Heat Transfer 2731 | . 132 468 156 504 681 790 Effects 6 | . . 1 . . 5 . Energy Bleed 3 | . . 1 . . 2 . Interference 3 | . . . . . 3 . Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted 4 | . . . . 2 1 1 Combat Hostiles 4 | . . . . 2 1 1 Parts Fried 3 | . . 1 . 1 1 . Impact Corruptions 9 | . . . . 1 7 1 Robots Melted 1 | . . . . . 1 . Combat Hostiles 1 | . . . . . 1 . Parts Melted 7 | . . 2 . 2 2 1 Heat Transferred 7273 | . . 2183 198 1584 3158 150 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 7 | . . 1 1 5 . . Alert | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Maximum Alert Level 2 | . . 2 . 1 2 1 Low Security (%) 67 | 100 100 33 100 42 79 95 Level 1 25 | . . 40 . 57 17 4 Level 2 6 | . . 26 . . 2 . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 481 | . 150 481 187 393 441 210 Initial 210 | . . 48 139 . 170 210 Average 143 | . 91 274 41 213 86 78 Influence Increases 3328 | . 352 942 109 966 697 262 Destroy 0b10 Robot/C 1960 | . 220 620 80 540 400 100 Destroy 0b10 Robot/NC 165 | . 25 70 . 25 25 20 Destroy Leader 514 | . 42 156 20 142 124 30 Successful Hack 114 | . 5 20 . 38 46 5 Disable Machine 90 | . . 15 . 30 30 15 Destroy Structure 155 | . . 16 9 56 42 32 Partial Spotted 15 | . . . . . 15 . Lose Combat Pursuer 315 | . 60 45 . 135 15 60 Influence Decreases 3328 | . 236 701 466 592 642 691 Entered New Map 709 | . . 68 218 . 204 219 Time Decay 2301 | . 236 603 248 522 338 354 Lost Part 318 | . . 30 . 70 100 118 Squads Dispatched 28 | . 2 2 1 6 11 6 Investigation 5 | . . 2 1 . 2 . Extermination 7 | . . . . . 5 2 Reinforcement 8 | . 2 . . 3 1 2 Assault 3 | . . . . . 1 2 Garrison 5 | . . . . 3 2 . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 2 | . . . . 1 . 1 Haulers Reinforced 1 | . . . . . 1 . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac Fac Distress Signals 13 | . 2 4 . 4 3 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 155 | . 19 45 4 41 28 18 Peak Tracking Total 7 | . 4 7 2 5 7 7 Tactical Retreats 16 | . 3 2 . 7 1 3 Traps | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Traps Triggered 5 | . 1 1 . . 1 2 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 ---------- Run | Yrd Mat Mat Min Mat Fac Fac Machines Disabled 6 | . . 1 . 2 2 1 Max in Single Turn 2 | . . 1 . 1 2 1 Garrison Access 1 | . . . . . . 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac Fac Machines Accessed 27 | . 4 7 1 5 9 1 Terminals 22 | . 4 7 . 3 7 1 Fabricators . | . . . . . . . Repair Stations 1 | . . . . 1 . . Recycling Units 3 | . . . . 1 2 . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 62 | . 9 18 1 16 16 2 Successful 34 | . 1 8 1 14 9 1 Failed 28 | . 8 10 . 2 7 1 Catastrophic 6 | . . 3 . . 3 . Database Lockouts . | . . . . . . . Manual 45 | . 8 14 . 9 12 2 Terminals 53 | . 9 18 . 11 13 2 Fabricators . | . . . . . . . Repair Stations 3 | . . . . 3 . . Recycling Units 5 | . . . . 2 3 . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 12 | . . 3 1 5 3 . Record 1 | . . . . . 1 . Robot Analysis 2 | . . . . 2 . . Prototype ID Bank 1 | . . 1 . . . . Open Door 1 | . . . 1 . . . Level Access Points 1 | . . . . . 1 . Branch Access Points 2 | . . . . 1 1 . Terminal Index 1 | . . . . 1 . . Alert Level 1 | . . 1 . . . . Locate Traps 1 | . . . . 1 . . Zone Layout 1 | . . 1 . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 2 | . . . . 2 . . Scan Component 1 | . . . . 1 . . Repair 1 | . . . . 1 . . Recycling Unit Hacks 3 | . . . . 2 1 . Report Inventory 2 | . . . . 1 1 . Retrieve Matter 1 | . . . . 1 . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 17 | . 1 5 . 5 5 1 Terminals 17 | . 1 5 . 5 5 1 Botnet 7 | . 1 2 . 2 1 1 Skim 10 | . . 3 . 3 4 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . . . . 1 Used . | . . . . . . . Hacking Detections 18 | . 4 5 . 1 8 . Full Trace Events 4 | . 1 2 . . 1 . Feedback Events 1 | . . 1 . . . . Corruption 1 | . . 1 . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired . | . . . . . . . Parts Repaired 1 | . . . . 1 . . Time 32 | . . . . 32 . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter 101 | . . . . 101 . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 ------------ Run | Yrd Mat Mat Min Mat Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 3 | . . . . . . 3 Machine Destruction 3 | . . . . . . 3 Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Min Mat Fac Fac Total Allies 1 | . . . 1 . . . Largest Group 1 | . . . 1 . . . Highest-Rated Group 31 | . . . 31 . . . Highest-Rated Ally 31 | . . . 31 . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Active Infowar (turns) 4466 | . . 772 971 239 2484 . Sensors 2824 | . . 340 . . 2484 . Seismic 1642 | . . 432 971 239 . . Robot Analysis Total 2 | . . . . 2 . . Derelict Logs Recovered 1 | . . . 1 . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 ------------- Run | Yrd Mat Mat Min Mat Fac Fac Turns Passed 9578 | 59 629 2065 1018 1700 3238 869 Spaces Moved 5066 | 47 454 895 482 844 1585 759 Core 18 | 1 . . . . . 17 Treads 1098 | . . 351 101 238 367 41 Legs 2400 | . . 210 381 606 1203 . Wheels 1550 | 46 454 334 . . 15 701 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 80 80 130 126 86 50 Average Speed 132 | 98 90 134 192 147 135 95 Slowest Speed 400 | 100 100 200 200 200 250 400 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins 2 | . . . . . 1 1 Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 36 | 4 58 56 50 44 30 12 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . . . . 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . Scrap Searched 1 | . . . 1 . . . Spaces Dug 22 | . . 9 2 3 2 6 Terrain Destroyed 159 | . . 14 12 47 47 39 Melee 22 | . . 9 2 3 2 6 Projectile 8 | . . . . 5 3 . AOE 129 | . . 5 10 39 42 33 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac Fac Total 7218 | 56 577 1536 545 1135 2512 857 Wait 1469 | . 38 418 31 156 781 45 Move 5060 | 46 453 894 481 843 1584 759 Hop . | . . . . . . . Pick Up 50 | 4 6 20 1 7 8 4 Fast Attach 62 | 6 5 10 2 15 16 8 Attach 27 | . . 6 1 8 5 7 Detach 7 | . . . 1 4 1 1 Swap 115 | . 8 50 12 18 22 5 Drop 80 | . 11 32 4 11 20 2 Fire 297 | . 56 93 10 68 59 11 Melee 49 | . . 12 2 5 15 15 Ram 2 | . . 1 . . 1 . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Mines -8/Materials -7/Factory (discovered 6 exits: *Fac x4 / *Low x2) -6/Factory (discovered 1 exit: [*Low]) History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 60 | -11/Scrapyard | Entered Materials 271 | -10/Materials | Discovered new exit (range 13) 316 | -10/Materials | Build established: Mutant 443 | -10/Materials | Discovered new exit (range 6) 615 | -10/Materials | Discovered new exit (range 11) 671 | -10/Materials | Build established: Scavenger-Mutant 689 | -10/Materials | Entered another Materials area 689 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1364 | -9/Materials | Discovered new exit (range 15) 1481 | -9/Materials | Build established: Scavenger-Tank 1965 | -9/Materials | Discovered new exit (range 16) 2037 | -9/Materials | Build established: Tank 2055 | -9/Materials | Discovered new exit (range 16) 2754 | -9/Materials | Entered Mines 2851 | -9/Mines | Discovered new exit (range 12) 2852 | -9/Mines | Received a Mining Laser from a helpful Derelict 3037 | -9/Mines | Build established: Gunner 3351 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 3417 | -9/Mines | Learned Materials garrison access intel 3576 | -9/Mines | Met a Derelict shopkeep closing up shop 3772 | -9/Mines | Entered Materials 3772 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3773 | -8/Materials | Loaded intel: 1 garrison access location 3814 | -8/Materials | Repaired Rnf. Ion Engine 3856 | -8/Materials | Garrison activated, responded to threat 4934 | -8/Materials | Discovered new exit (range 8) 5386 | -8/Materials | Build established: Scavenger-Gunner 5400 | -8/Materials | Core integrity fell below 50% 5472 | -8/Materials | Entered Factory 5472 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5746 | -7/Factory | Build established: Gunner 6272 | -7/Factory | Discovered new exit (range 16) 7869 | -7/Factory | Discovered new exit (range 16) 8128 | -7/Factory | Identified exit to Lower Caves 8190 | -7/Factory | Identified exit to Factory 8498 | -7/Factory | Garrison activated, responded to threat 8628 | -7/Factory | Garrison activated, responded to threat 8672 | -7/Factory | First assault squad dispatched 8700 | -7/Factory | Core integrity fell below 50% 8710 | -7/Factory | Entered another Factory area 8710 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8718 | -6/Factory | Lost 9 parts (3n4u2w) 8922 | -6/Factory | Discovered new exit (range 15) 9072 | -6/Factory | Spotted B-75 Beast 9437 | -6/Factory | Lost 6 parts (3n1u2w) 9550 | -6/Factory | Core integrity fell below 50% 9574 | -6/Factory | Core integrity fell below 20% 9576 | -6/Factory | Released all parts (1) 9579 | -6/Factory | Destroyed by G-67 Veteran with Field Laser Last Messages --------------- 09557_ K-01 Serf collects debris. 09561_ Slug penetrates Wall. 09563_ K-01 Serf collects debris. 09564_ Slug penetrates Wall. 09567_ K-01 Serf collects debris. 09569_ Slug penetrates Wall. 09570_ K-01 Serf collects debris. 09570_ Adv. Targeting Computer destroyed. 09570_ Powered Hammer destroyed. 09570_ System corrupted by crushing effect (+5). 09570_ System corrupted by crushing effect (+4). 09571_ Slug penetrates Wall. 09573_ K-01 Serf collects debris. 09573_ Knocked back. 09574_ MG9R& >C8CAV&BFE5%XLMGRMRDV ISRZ 09574_ Slug penetrates Wall. 09576_ Wall collapses. 09576_ Released Energy Well. 09579_ Slug penetrates Wall. 09579_ Slug penetrates M-28 Smith. Map ----- +----------------------------------------------------+ | ??????????????????????? #################+### | | ??????????????????????? # | | ??????????????????????? < # | | ??????????????????????? # | | ??????????????????????? ##/#########/###### # | | ?????????????????????????????# ## ## # | | ?????????????????????????????# ! 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""" """ """ #? | | ???# ###+####### k %"" """ """ #? | | ???# # k %= """ """ #? | | ???# # " #? | | ???# + "%" """ """ """ #? | | ???# # " "%" """ """ #? | | ???# # """ """ """ #? | | ???# # """ """ """ ## | | ???####### # | | ?????????# " " # | | ?????????## "Y" # | | ???#####"## """ + | | ???# = ############## # | | ???# !! = #????????????# # | | ???# ! "G"" ]! ##########???# # | | ???# " " # #???# ## | | ?? ??# """ #???# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 78 Energy Generation 18 Energy Capacity 660 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 225 Core Shielding 20 Utility Shielding 66 Weapon Shielding 66 Evasion (%) 55 Targeting Accuracy 10 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Rnf. Ion Engine | 74% | -8/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MobileInsulationBeam Manual? 0 Play Time 04:08:05 Cumulative 146.1 hours Start 2026.04.27 @ 14:22:32 End 2026.05.01 @ 10:48:17 Sessions 26 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 137 Rogue 137 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 16 Gallery% 26 Achievement% 17 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e2e00772-4c12-4a50-ac7c-bbc289949432