Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.12.27 @ 19:52:35 Player: Destravous Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (17) 85 Value Destroyed (709) 709 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 4214 Bonus ------- Entered Garrisons 200 Cogmind --------- Core Integrity 0/700 Matter 2/300 Energy 100/100 System Corruption 7% Temperature Cool (18) Movement Core (150) Ox2 Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Visual Processing Unit Improved Sensor Array Advanced Terrain Scan Processor Maneuvering Thrusters System Backup Module > --- WEAPON (2) ------- Ion Cannon > --- INVENTORY (4) ---- Light Deuterium Engine Plasma Cutter Plasma Cutter Plasma Cutter Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Nuclear Core > --- PROPULSION ------- Improved Flight Unit Xenon Bombardment Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster > --- UTILITY ---------- Medium Storage Unit Advanced Weight Redist. System Visual Processing Unit Advanced Terrain Scanner Advanced Terrain Scan Processor > --- WEAPON ----------- Heavy Particle Cannon Plasma Cutter > --- INVENTORY -------- Improved Flight Unit Improved Flight Unit Improved Cooling System Sensor Array Weapon Cycler Maneuvering Thrusters Ion Cannon Plasma Cannon [Rating: 41] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Improved Flight Unit Leg Aluminum Leg Flight Unit Improved Flight Unit Utility Visual Processing Unit Device Sensor Array Storage Medium Storage Unit Processor Visual Processing Unit Weapon Heavy Particle Cannon Energy Gun Spread Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Light Assault Rifle Special Weapon Plasma Cutter Build | -11 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Fac Gar Fac Slots Evolved 6 | . . 2 2 2 . . . . Power 1 | . . . . 1 . . . . Propulsion 2 | . . . 2 . . . . . Utility 3 | . . 2 . 1 . . . . Weapon . | . . . . . . . . . Parts Attached 59 | . 3 6 15 27 1 1 1 5 Power 8 | . . 1 3 4 . . . . Engine 5 | . . 1 2 2 . . . . Core 3 | . . . 1 2 . . . . Reactor . | . . . . . . . . . Propulsion 10 | . . 2 3 5 . . . . Treads . | . . . . . . . . . Leg . | . . . . . . . . . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight 10 | . . 2 3 5 . . . . Utility 20 | . 2 2 4 8 . 1 . 3 Device 14 | . . 2 2 6 . 1 . 3 Storage 3 | . 1 . 2 . . . . . Processor 3 | . 1 . . 2 . . . . Hackware . | . . . . . . . . . Protection . | . . . . . . . . . Artifact . | . . . . . . . . . Weapon 21 | . 1 1 5 10 1 . 1 2 Energy Gun 6 | . . 1 1 1 1 . 1 1 Energy Cannon 13 | . 1 . 4 7 . . . 1 Ballistic Gun . | . . . . . . . . . Ballistic Cannon . | . . . . . . . . . Launcher . | . . . . . . . . . Special Weapon 2 | . . . . 2 . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 6 | . . 1 3 1 . . . 1 Parts Lost 18 | . . 3 . 11 1 1 2 . Power 4 | . . 1 . 3 . . . . Propulsion 5 | . . . . 4 . . 1 . Utility 4 | . . . . 2 1 . 1 . Weapon 5 | . . 2 . 2 . 1 . . Highest Loss Streak 4 | . . 3 . 4 1 2 2 . Average Slot Usage (%) 77 | . 97 94 93 81 35 34 28 37 Engine 5 | . 14 9 7 3 . . . . Core 2 | . . . 1 7 . . . . Leg 4 | . 28 . . . . . . . Flight 17 | . . 21 36 25 12 7 5 . Device 12 | . . 22 17 13 . 7 5 17 Storage 7 | . 14 11 9 7 4 . . . Processor 12 | . 11 11 9 15 15 15 15 15 Energy Gun 1 | . . 6 1 . 2 3 1 . Energy Cannon 7 | . 14 8 10 4 . . . 4 Ballistic Gun 2 | . 14 2 . . . . . . Naked Turns . | . . . . . . . . . Heaviest Build 34 | 11 17 21 30 34 8 4 4 9 Greatest Support 33 | 20 20 20 24 33 12 15 15 3 Greatest Overweight (x) 3 | . . 3 1 1 . . . 2 Average Overweight (x) . | . . . . . . . . 1 Largest Inventory Capacity 10 | 6 8 8 10 8 8 4 4 4 Average Capacity 7 | 6 6 8 8 8 7 4 4 4 Most Carried 10 | 6 8 8 10 8 7 4 4 4 Average Carried 6 | 6 6 7 7 7 6 3 3 2 Final Capacity 8 | 6 8 8 8 8 4 4 4 4 Final Carried 8 | 6 8 7 8 7 4 4 3 4 Class Distribution -------------------- 70% | Mutant 12% | Skirmisher 10% | Sprinter 7% | Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Skirmisher | -7/Factory Sprinter | -7/Waste Sprinter | -7/Factory Mutant | -7/Garrison Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -7 -7 ----------- Run | Scr Mat Mat Mat Fac Was Fac Gar Fac Matter Collected 468 | 200 51 23 102 70 . . . 22 Remotely . | . . . . . . . . . Salvage Created 693 | . 346 23 102 200 . . . 22 Parts 48 | . 19 2 8 16 . . . 3 Haulers Intercepted 1 | . . . . 1 . . . . Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Fac Gar Fac Combat Hostiles Destroyed 9 | . 5 . 2 2 . . . . Guns 2 | . 2 . . . . . . . Cannons 7 | . 3 . 2 2 . . . . Classes Destroyed 9 | . 4 . 2 3 . . . . Worker 1 | . 1 . . . . . . . Builder 1 | . . . . 1 . . . . Hauler 1 | . . . . 1 . . . . Recycler 1 | . 1 . . . . . . . Watcher 4 | . 1 1 . 1 . . . 1 Grunt 6 | . 5 . . 1 . . . . Sentry 1 | . . . 1 . . . . . Hunter 1 | . . . 1 . . . . . Programmer 1 | . . . . 1 . . . . Best Kill Streak 3 | . 3 1 1 2 . . . 1 Combat Bots Only 3 | . 3 . 1 1 . . . . Max Kills in Single Turn 1 | . 1 1 1 1 . . . 1 Gunslinging . | . . . . . . . . . Exploded . | . . . . . . . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -7 -------- Run | Scr Mat Mat Mat Fac Was Fac Gar Fac Damage Taken 2467 | . 245 330 325 928 43 . 487 109 Core 1047 | . 130 131 85 199 43 . 398 61 Absorbed by Shields 104 | . . . . . . . 104 . Core Remaining (%) 74 | 100 48 67 84 . . . . . Volleys Fired 68 | . 25 4 4 30 . . 1 4 Largest 2 | . 2 2 2 2 . . 1 1 Hottest 150 | . 80 125 150 150 . . 69 60 Shots Fired 113 | . 48 7 7 46 . . 1 4 Gun 27 | . 23 3 . . . . 1 . Cannon 73 | . 25 4 7 33 . . . 4 Launcher . | . . . . . . . . . Special 13 | . . . . 13 . . . . Kinetic 23 | . 23 . . . . . . . Thermal 90 | . 25 7 7 46 . . 1 4 Explosive . | . . . . . . . . . Electromagnetic . | . . . . . . . . . Robot Hit Streak 8 | . 6 1 6 8 . . . 2 Robot Miss Streak 7 | . 2 7 1 3 . . . 1 Penetration Max . | . . . . . . . . . Secondary Targets . | . . . . . . . . . Shots Hit Robots 55 | . 26 4 6 16 . . . 3 Core Hits 31 | . 14 5 3 8 . . . 1 Critical Hits 2 | . . . . 2 . . . . Critical Kills 1 | . . . . 1 . . . . Critical Parts Destroyed 1 | . . . . 1 . . . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 1164 | . 394 54 175 472 . . . 69 Guns 100 | . 86 14 . . . . . . Cannons 909 | . 298 34 175 333 . . . 69 Explosions 71 | . . . . 71 . . . . Melee . | . . . . . . . . . Ramming 16 | . 10 6 . . . . . . Kinetic 86 | . 86 . . . . . . . Thermal 1062 | . 298 48 175 472 . . . 69 Explosive . | . . . . . . . . . Electromagnetic . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 11 | . . . . 4 11 11 11 11 Average Corruption 6 | . . . . 3 7 11 11 9 Corruption Purged 4 | . . . . . . . . 4 Effects 21 | . . . . 7 2 2 5 5 Message Errors 5 | . . . . 3 1 . . 1 Matter Fused 6 | . . . . 2 1 1 1 1 Heat Flow Errors 5 | . . . . 1 . . 1 3 Energy Discharges 1 | . . . . 1 . . . . Parts Rejected 1 | . . . . . . . 1 . Data Loss (major) 1 | . . . . . . . 1 . Misdirections 2 | . . . . . . 1 1 . Overload Shots . | . . . . . . . . . Overflow Damage 94 | . . . . 94 . . . . Projectiles 15 | . . . . 15 . . . . Explosions 79 | . . . . 79 . . . . Melee . | . . . . . . . . . Knockbacks 1 | . 1 . . . . . . . Impact 1 | . 1 . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 111 | . . 2 . 109 . . . . Shots 1 | . . . . 1 . . . . Rammed 3 | . 1 2 . . . . . . Targets Rammed 4 | . 2 2 . . . . . . Kicked 1 | . 1 . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 326 | . 326 198 174 312 . . 149 202 Average Temperature 88 | . 114 96 58 76 . . 61 90 Received Heat Transfer 795 | . 141 120 45 315 . . 111 63 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 5 | . 1 1 . 3 . . . . Heat Transferred 1859 | . 629 94 259 766 . . . 111 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Fac Gar Fac Peak Influence 288 | . 206 138 288 283 123 84 148 153 Initial 130 | . . 86 45 130 93 79 58 77 Average 143 | . 121 95 181 182 107 80 95 112 Maximum Alert Level 1 | . 1 . 1 1 . . . . Low Security (%) 72 | 100 76 100 43 58 100 100 100 100 Level 1 27 | . 23 . 56 41 . . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 11 | . 2 . 1 7 . . . 1 Investigation 2 | . . . . 1 . . . 1 Extermination 1 | . . . . 1 . . . . Reinforcement 8 | . 2 . 1 5 . . . . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced 1 | . . . . 1 . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Was Fac Gar Fac Distress Signals 5 | . 1 1 1 1 . . . 1 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 86 | . 14 8 14 22 5 1 17 5 Peak Tracking Total 18 | . 4 6 8 6 5 1 18 4 Tactical Retreats 9 | . . . 3 5 . . 1 . Traps | -11 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Fac Gar Fac Traps Triggered 8 | . . . 1 3 . . 4 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -7 ---------- Run | Scr Mat Mat Mat Fac Was Fac Gar Fac Machines Disabled 2 | . . . . 1 . . 1 . Max in Single Turn 1 | . . . . 1 . . 1 . Garrison Relay 1 | . . . . . . . 1 . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Was Fac Gar Fac Machines Accessed 14 | . 1 . 6 5 . 1 . 1 Terminals 9 | . 1 . 4 4 . . . . Fabricators 1 | . . . . . . . . 1 Repair Stations 1 | . . . 1 . . . . . Recycling Units . | . . . . . . . . . Scanalyzers 2 | . . . 1 1 . . . . Garrison Access 1 | . . . . . . 1 . . Total Hacks 40 | . 2 . 20 13 . 1 . 4 Successful 27 | . 1 . 14 9 . 1 . 2 Failed 13 | . 1 . 6 4 . . . 2 Catastrophic 3 | . . . 2 . . . . 1 Database Lockouts . | . . . . . . . . . Manual 19 | . 2 . 11 6 . . . . Terminals 22 | . 2 . 11 9 . . . . Fabricators 4 | . . . . . . . . 4 Repair Stations 2 | . . . 2 . . . . . Recycling Units . | . . . . . . . . . Scanalyzers 11 | . . . 7 4 . . . . Garrison Access 1 | . . . . . . 1 . . Terminal Hacks 4 | . . . 3 1 . . . . Record 1 | . . . . 1 . . . . Level Access Points 1 | . . . 1 . . . . . Branch Access Points 1 | . . . 1 . . . . . Terminal Index 1 | . . . 1 . . . . . Fabricator Hacks 2 | . . . . . . . . 2 Load Schematic 1 | . . . . . . . . 1 Build 1 | . . . . . . . . 1 Repair Station Hacks 2 | . . . 2 . . . . . Scan Component 1 | . . . 1 . . . . . Repair 1 | . . . 1 . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 11 | . . . 7 4 . . . . Insert Component 5 | . . . 3 2 . . . . Analyze 6 | . . . 4 2 . . . . Garrison Access Hacks 1 | . . . . . . 1 . . Unlock Access 1 | . . . . . . 1 . . Unauthorized Hacks 7 | . 1 . 2 4 . . . . Terminals 7 | . 1 . 2 4 . . . . Botnet 7 | . 1 . 2 4 . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 12 | . 1 . 5 5 . . . 1 Full Trace Events 2 | . . . . 1 . . . 1 Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 5 | . . . 3 2 . . . . Parts Built 3 | . . . . . . . . 3 Matter 124 | . . . . . . . . 124 Time 20 | . . . . . . . . 20 Total Part Build Rating 6 | . . . . . . . . 6 Parts Repaired 1 | . . . 1 . . . . . Time 26 | . . . 26 . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 5 | . . . 3 2 . . . . Part Schematics Acquired 5 | . . . 3 2 . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -7 ------------ Run | Scr Mat Mat Mat Fac Was Fac Gar Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 5 | . . . . . . . 5 . Machine Destruction 5 | . . . . . . . 5 . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -7 -------- Run | Scr Mat Mat Mat Fac Was Fac Gar Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Fac Gar Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -7 ------------- Run | Scr Mat Mat Mat Fac Was Fac Gar Fac Turns Passed 2021 | 29 331 237 315 689 28 24 86 282 Spaces Moved 2180 | 25 206 181 425 858 82 63 137 203 Core 223 | . . . . . . . 20 203 Treads . | . . . . . . . . . Legs 236 | 25 206 5 . . . . . . Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight 1721 | . . 176 425 858 82 63 117 . Fastest Speed 26 | 120 120 32 26 26 32 35 35 50 Average Speed 64 | 120 120 83 53 53 32 35 37 101 Slowest Speed 255 | 120 120 255 102 106 35 35 50 150 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped 14 | . . 1 3 8 . . 2 . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 29 | 4 39 21 41 24 86 3 37 7 Regions Visited 8 Branch Regions . Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 2 | . . . 1 . . 1 . . Unknown Exits Taken 3 | 1 1 1 . . . . . . Scrap Searched . | . . . . . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 33 | . . . . 33 . . . . Melee . | . . . . . . . . . Projectile . | . . . . . . . . . AOE 33 | . . . . 33 . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Was Fac Gar Fac Total 2654 | 24 248 261 505 1026 82 64 168 276 Wait 257 | . . 55 41 96 . . 9 56 Move 2145 | 24 205 178 418 842 81 62 132 203 Hop 14 | . . 1 3 8 . . 2 . Pick Up 38 | . 7 8 9 8 . 1 . 5 Fast Attach 18 | . 1 1 7 6 1 . . 2 Attach 24 | . . 3 4 12 . 1 1 3 Detach 10 | . . . 3 6 . . . 1 Swap 17 | . 2 2 4 9 . . . . Drop 36 | . 6 7 12 9 . . . 2 Fire 68 | . 25 4 4 30 . . 1 4 Melee . | . . . . . . . . . Ram 2 | . . 2 . . . . . . Kick 2 | . 2 . . . . . . . Crush . | . . . . . . . . . Escape Stasis 23 | . . . . . . . 23 . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Materials -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Waste -7/Factory -7/Garrison -7/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 1) 30 | -11/Scrapyard | Entered Materials 94 | -10/Materials | Discovered new exit (range 17) 267 | -10/Materials | Discovered new exit (range 11) 338 | -10/Materials | Build established: Mutant 346 | -10/Materials | Core integrity fell below 50% 361 | -10/Materials | Entered another Materials area 361 | -9/Materials | Evolved 2 slots: Utility x2 578 | -9/Materials | Discovered new exit (range 17) 597 | -9/Materials | Lost 3 parts (1p2w) 598 | -9/Materials | Entered another Materials area 598 | -8/Materials | Evolved 2 slots: Propulsion x2 862 | -8/Materials | Discovered new exit (range 20) 867 | -8/Materials | Identified exit to Factory 901 | -8/Materials | Repaired Sensor Array 913 | -8/Materials | Entered Factory 913 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 1193 | -7/Factory | Discovered new exit (range 13) 1292 | -7/Factory | Lost 4 parts (3n1w) 1518 | -7/Factory | Lost 4 parts (2p1n1u) 1602 | -7/Factory | Sucked down chute 1602 | -7/Factory | Entered Waste 1603 | -7/Waste | Spotted C-40 Crusher 1613 | -7/Waste | Spotted C-40 Crusher 1617 | -7/Waste | EMP discharged 1617 | -7/Waste | System corruption reached 10% 1617 | -7/Waste | Spotted C-40 Crusher 1621 | -7/Waste | Spotted C-40 Crusher 1622 | -7/Waste | Discovered new exit (range 13) 1623 | -7/Waste | Spotted C-40 Crusher 1627 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 1630 | -7/Waste | Entered Factory 1652 | -7/Factory | Identified exit to Garrison 1654 | -7/Factory | Entered Garrison 1682 | -7/Garrison | Triggered checkpoint 1691 | -7/Garrison | Garrison Relay disabled 1708 | -7/Garrison | Triggered checkpoint 1720 | -7/Garrison | Core integrity fell below 50% 1731 | -7/Garrison | Core integrity fell below 20% 1736 | -7/Garrison | Discovered new exit (range 8) 1740 | -7/Garrison | Entered Factory 1985 | -7/Factory | Fabricated Plasma Cutter (x3) 2022 | -7/Factory | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- Uploading Plasma Cutter schematic... Loaded successfully: Plasma Cutter Rating: 2 Time: 20 Matter: 124 Initiate build sequence. >>Build Building Plasma Cutter... ETC: 20 01965_ ALERT: Suspicious activity at Fabricator F006. Dispatching Investigation squad. 01979_ System corrupted: Heat flow error (+162). 01985_ Fabricator completes Plasma Cutter. 01987_ Acquired Plasma Cutter. 01989_ Dropped Prc. Shock Rifle. 01990_ Dropped Hvy. Particle Cannon. 01991_ Acquired Plasma Cutter. 02004_ System Backup Module purges 1% of system corruption (7%). 02008_ W-25 Informer sends out distress signal. 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""" | | ????????????########## #### ### # """ | | ?????????????????????# # """ # ??? | | ???????????########### # """ ##?????# | | ????????? + """ #??????? | | ????????? ^ # #??????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 23 Energy Capacity 325 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 13 Terrain Scan Range 20 Terrain Scan Density 210 Additional Mass Support 9 Evasion (%) 64 Item Schematics ----------------- Imp. Flight Unit | -8/Materials | Scanalyzed Imp. Terrain Scan Processor | -8/Materials | Scanalyzed Adv. Weight Redist. System | -8/Materials | Scanalyzed Lgt. Nuclear Core | -7/Factory | Scanalyzed Plasma Cutter | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Plasma Cutter | x3 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GuidedReinforcedMace Manual? 0 Play Time 01:09:27 Cumulative 87.9 hours Start 2020.12.27 @ 18:43:34 End 2020.12.27 @ 19:52:35 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 60 Rogue 60 Adventurer 0 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 35 Gallery% 51 Achievement% 26 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 651b456c-bac1-461e-84c4-ebc34fb82964