Cogmind - Beta 14 @@@ ROGUE MODE // 2025.04.04 @ 17:17:28

Player: btrs

Result: Destroyed by Y-72 Warden with Railgun

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (17)       3400
Robots Destroyed (130)     650
Value Destroyed (4077)     4077
Prototype IDs (41)         820
Alien Tech Used (0)        0
Bonus (1266)               1266
              TOTAL SCORE: 12213

 Bonus
-------
High Alert Combat Kills    122
Follower Combat Kills      319
Aligned with FarCom        300
Met Data Miner             300
Met Imprinter              300
Friendly Fire              -75

 Cogmind 
---------
Core Integrity             0/850
Matter                     286/300
Energy                     98/100
System Corruption          34%
Temperature                Cool (9)
Movement                   Core (50)
Location                   -5/Proximity Caves

 Parts 
-------
>         --- POWER (2) --------
              (None)
>         --- PROPULSION (5) ---
              (None)
>         --- UTILITY (5) ------
              (None)
>         --- WEAPON (3) -------
              (None)
>         --- INVENTORY (5) ----
          Fission Core
          Fission Core
  Layered Medium Armor Plating
    Heavy Riot Gun
          Variable Charge Gun

 Peak State 
------------
>               --- POWER ------------
       Improved Deuterium Engine
                Fission Core
>               --- PROPULSION -------
          Light Treads
          Light Treads
          Light Treads
          Light Treads
          Light Treads
>               --- UTILITY ----------
       Improved Cryofiber Web
       Advanced Heat Sink
  High-capacity Storage Unit
       Advanced Targeting Computer
       Improved Light Armor Plating
>               --- WEAPON -----------
                Phase Cannon
                Flak Gun
       Improved Heavy Machine Gun
>               --- INVENTORY --------
          Light Ion Engine
                Nuclear Core
                Fission Core
                Fission Core
          Light Treads
          Light Treads
          Light Treads
          Light Treads
       Advanced Heat Sink
          Light Armor Plating
      Makeshift Hacking Suite
                Gatling Laser
                Plasma Rifle
                Thermic Laser
                Force Rifle
                Force Rifle
                Magnetic Acceleration Cannon
          Heavy Missile Launcher
                Phasing Sabre
                CR-A16's Pointy Stick
[Rating: 53]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Improved Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Makeshift Leg
Utility                    High-capacity Storage Unit
  Device                   Heat Sink
  Storage                  High-capacity Storage Unit
  Processor                Advanced Targeting Computer
  Protection               Medium Armor Plating
Weapon                     Autogun
  Energy Gun               Heavy Particle Gun
  Energy Cannon            Latent Energy Streamer
  Ballistic Gun            Autogun
  Launcher                 Heavy Missile Launcher
  Impact Weapon            Hammer
  Slashing Weapon          Phasing Sabre
  Piercing Weapon          CR-A16's Pointy Stick

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro 
Slots Evolved              8    | .   .   .   2   .   .   .   2   2   .   .   .   .   2   .   .   .   .   
  Power                    1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Propulsion               3    | .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Utility                  3    | .   .   .   .   .   .   .   1   .   .   .   .   .   2   .   .   .   .   
  Weapon                   1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Parts Attached             158  | 7   15  .   13  6   3   .   36  2   1   2   2   15  45  5   6   .   .   
  Power                    26   | 1   3   .   2   1   .   .   5   .   .   1   .   4   8   1   .   .   .   
    Engine                 11   | 1   1   .   2   1   .   .   2   .   .   .   .   2   2   .   .   .   .   
    Core                   15   | .   2   .   .   .   .   .   3   .   .   1   .   2   6   1   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               46   | 2   4   .   5   3   .   .   9   1   1   .   .   4   14  1   2   .   .   
    Treads                 42   | 2   4   .   4   3   .   .   9   1   1   .   .   4   14  .   .   .   .   
    Leg                    4    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   2   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  33   | 2   2   .   3   2   .   .   7   .   .   1   .   2   11  1   2   .   .   
    Device                 12   | 1   .   .   1   2   .   .   2   .   .   .   .   1   5   .   .   .   .   
    Storage                4    | 1   2   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
    Processor              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             15   | .   .   .   2   .   .   .   5   .   .   1   .   1   5   .   1   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   53   | 2   6   .   3   .   3   .   15  1   .   .   2   5   12  2   2   .   .   
    Energy Gun             22   | 1   2   .   1   .   .   .   9   .   .   .   .   .   6   1   2   .   .   
    Energy Cannon          13   | .   .   .   1   .   2   .   3   1   .   .   .   3   2   1   .   .   .   
    Ballistic Gun          12   | 1   4   .   1   .   1   .   2   .   .   .   .   2   1   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        2    | .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   
    Piercing Weapon        1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  7    | .   .   .   2   .   .   .   3   .   .   .   .   .   2   .   .   .   .   
  Corrupted Parts          2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
    System Corruption      4    | .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   
Parts Lost                 60   | .   3   .   3   .   .   .   8   .   .   1   .   5   31  5   4   .   .   
  Power                    7    | .   1   .   1   .   .   .   1   .   .   .   .   .   3   1   .   .   .   
  Propulsion               25   | .   1   .   1   .   .   .   4   .   .   .   .   3   11  3   2   .   .   
  Utility                  15   | .   .   .   1   .   .   .   3   .   .   1   .   1   7   .   2   .   .   
  Weapon                   13   | .   1   .   .   .   .   .   .   .   .   .   .   1   10  1   .   .   .   
  Highest Loss Streak      22   | .   3   .   2   .   .   .   3   .   .   1   .   4   22  3   4   .   .   
  To Critical Strikes      4    | .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   
Average Slot Usage (%)     90   | .   99  100 100 100 89  100 96  100 99  99  92  99  76  35  10  .   .   
  Engine                   4    | .   3   .   7   11  11  11  8   .   .   .   .   1   3   .   .   .   .   
  Core                     8    | .   10  14  3   .   .   .   7   15  15  15  15  12  4   6   .   .   .   
  Treads                   33   | .   27  28  44  44  44  44  35  38  37  38  38  37  27  9   .   .   .   
  Device                   8    | .   14  14  4   11  11  11  7   7   7   7   7   7   10  6   4   .   .   
  Storage                  8    | .   14  14  11  11  11  11  9   7   7   7   7   7   4   2   .   .   .   
  Protection               4    | .   .   .   6   .   .   .   9   7   7   6   7   7   7   2   .   .   .   
  Energy Gun               6    | .   11  14  11  11  6   .   10  7   7   7   .   .   .   3   .   .   .   
  Energy Cannon            2    | .   .   .   1   .   .   11  2   7   7   7   .   9   4   2   .   .   .   
  Ballistic Gun            7    | .   15  14  9   11  6   11  5   7   7   7   .   12  7   .   .   .   .   
Peak Build Rating          53   | 7   15  14  21  20  28  26  35  37  37  38  38  38  53  41  21  2   2   
  Average Rating           24   | 6   13  14  20  20  18  26  27  36  36  37  31  33  36  24  10  2   2   
  On Entrance              21   | .   7   14  14  20  20  26  26  27  37  37  38  31  38  40  7   2   2   
Naked Turns                160  | .   .   .   .   .   .   .   .   .   .   .   .   .   33  .   49  46  32  
Heaviest Build             89   | 14  52  52  61  54  61  61  75  76  76  76  76  76  89  50  1   .   .   
  Greatest Support         112  | 40  46  43  89  86  86  86  86  102 102 102 102 102 112 84  3   3   3   
  Greatest Overweight (x)  3    | 1   2   1   1   .   .   .   1   .   .   .   .   .   3   2   .   .   .   
  Average Overweight (x)   .    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 20   | 8   20  20  20  20  20  20  20  20  20  20  20  20  20  10  5   5   5   
  Average Capacity         17   | 7   18  20  20  20  20  20  20  20  20  20  20  20  15  6   5   5   5   
  Most Carried             20   | 1   20  20  20  20  20  18  20  19  18  19  20  20  20  6   5   5   5   
  Average Carried          16   | .   14  20  19  19  19  18  18  18  17  18  19  18  13  3   4   5   5   
  Final Capacity           20   | 8   20  20  20  20  20  20  20  20  20  20  20  20  5   5   5   5   5   
  Final Carried            20   | 1   20  20  20  20  18  18  20  18  18  19  20  20  1   5   5   5   5   

 Class Distribution 
--------------------
 55% | Mutant
 21% | Scavenger-Mutant
 18% | Scavenger-Tank

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Mines
               Mutant | -9/Materials
               Mutant | -9/Mines
               Mutant | -9/Exiles
               Mutant | -8/Mines
     Scavenger-Mutant | -8/Materials
 Scavenger-Skirmisher | -7/Factory
       Scavenger-Tank | -7/Lower Caves
       Scavenger-Tank | -7/Lower Caves
     Scavenger-Mutant | -7/Zion
       Scavenger-Tank | -6/Proximity Caves
       Scavenger-Tank | -6/Factory
               Mutant | -6/Lower Caves
               Mutant | -6/Lower Caves
               Mutant | -6/Data Miner
               Mutant | -5/Proximity Caves

 Resources                      | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   
-----------                Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  
Matter Collected           3056 | 293  395  .    196  173  .    15   627  .    54   88   35   282  494  331  73   .    .    
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            5089 | 109  792  .    603  446  .    245  1178 .    226  138  .    487  768  73   24   .    .    
  Parts                    281  | 14   50   .    39   21   .    12   64   .    14   9    .    16   36   3    3    .    .    
Haulers Intercepted        2    | .    .    .    .    .    .    .    1    .    .    .    .    .    1    .    .    .    .    
Recyclers Shooed           7    | 1    .    .    2    .    .    1    1    .    .    .    .    .    2    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      30   | .    .    .    .    .    .    .    .    .    10   3    .    11   .    3    3    .    .    
  Prevented                15   | .    .    .    .    .    .    .    .    .    4    6    .    4    .    1    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro 
Combat Hostiles Destroyed  106  | .   18  .   10  16  .   7   22  .   4   4   .   10  13  1   1   .   .   
  Guns                     75   | .   18  .   4   15  .   1   15  .   2   3   .   7   8   1   1   .   .   
  Cannons                  10   | .   .   .   5   .   .   .   .   .   1   1   .   .   3   .   .   .   .   
  AOE                      20   | .   .   .   1   1   .   6   7   .   1   .   .   2   2   .   .   .   .   
Classes Destroyed          16   | 2   3   .   3   3   .   .   3   .   .   .   .   1   1   .   .   .   .   
  Worker                   8    | 1   .   .   2   .   .   1   1   .   .   .   .   .   3   .   .   .   .   
  Builder                  2    | .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   
  Tunneler                 5    | 5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   2    | .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   
  Recycler                 2    | .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Mechanic                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Operator                 2    | .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Drone                    1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Watcher                  6    | .   3   .   2   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Swarmer                  24   | .   3   .   1   7   .   4   4   .   .   3   .   .   .   1   1   .   .   
  Grunt                    49   | .   15  .   7   3   .   2   8   .   3   .   .   6   5   .   .   .   .   
  Brawler                  5    | .   .   .   .   1   .   .   2   .   .   .   .   1   1   .   .   .   .   
  Duelist                  4    | .   .   .   .   1   .   1   .   .   1   .   .   1   .   .   .   .   .   
  Sentry                   15   | .   .   .   2   .   .   .   7   .   .   .   .   1   5   .   .   .   .   
  Hunter                   4    | .   .   .   .   .   .   .   1   .   .   1   .   .   2   .   .   .   .   
  Packrat                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Assembled                4    | .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           10   | 2   5   .   7   10  .   5   7   .   4   3   .   5   6   1   1   .   .   
  Combat Bots Only         10   | .   4   .   5   10  .   4   6   .   4   3   .   5   5   1   1   .   .   
Max Kills in Single Turn   5    | 1   2   .   2   2   .   5   3   .   1   2   .   2   3   1   1   .   .   
  Gunslinging              1    | .   1   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   .   .   1   1   .   4   2   .   1   .   .   2   1   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   
--------                   Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  
Hostile Shots Fired        854   | .    123  .    52   37   .    5    123  .    9    57   .    74   254  68   50   .    2    
  Missed                   266   | .    37   .    18   12   .    2    37   .    .    21   .    21   82   21   15   .    .    
Damage Taken               9500  | .    999  .    522  326  .    41   1643 .    181  499  .    884  3012 755  588  .    50   
  Core                     1529  | .    191  .    56   65   .    13   148  .    49   65   .    78   387  208  219  .    50   
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   66    | .    .    .    .    .    .    .    .    .    .    .    66   .    .    .    .    .    .    
Core Remaining (%)         66    | 100  .    23   .    .    .    66   73   .    .    .    .    72   .    .    .    .    .    
Volleys Fired              322   | 23   59   .    40   32   .    6    62   .    6    9    .    23   44   13   5    .    .    
  Largest                  3     | 2    2    .    2    2    .    2    2    .    3    3    .    3    3    2    1    .    .    
  Hottest                  245   | 70   88   .    113  68   .    83   100  .    140  140  .    164  245  138  75   .    .    
Shots Fired                652   | 46   118  .    66   65   .    8    113  .    14   25   .    60   115  18   4    .    .    
  Gun                      541   | 46   118  .    47   65   .    6    103  .    12   17   .    39   71   13   4    .    .    
  Cannon                   101   | .    .    .    19   .    .    2    10   .    2    8    .    21   34   5    .    .    .    
  Launcher                 10    | .    .    .    .    .    .    .    .    .    .    .    .    .    10   .    .    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  324   | 23   76   .    21   32   .    6    56   .    6    8    .    39   57   .    .    .    .    
  Thermal                  222   | 23   42   .    19   .    .    .    40   .    6    9    .    18   48   13   4    .    .    
  Explosive                10    | .    .    .    .    .    .    .    .    .    .    .    .    .    10   .    .    .    .    
  Electromagnetic          96    | .    .    .    26   33   .    2    17   .    2    8    .    3    .    5    .    .    .    
  Robot Hit Streak         13    | 7    9    .    7    11   .    3    9    .    9    12   .    8    13   5    1    .    .    
  Robot Miss Streak        6     | 3    4    .    3    6    .    2    3    .    2    2    .    4    4    1    3    .    .    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        9     | .    3    .    1    3    .    .    2    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    .    1    1    .    .    1    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           450   | 27   76   .    46   45   .    3    72   .    10   15   .    48   94   13   1    .    .    
  Core Hits                320   | 8    28   .    21   29   .    12   56   .    12   13   .    57   80   3    1    .    .    
  Critical Kills           1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  Critical Parts Destroyed .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         8     | 2    2    .    .    .    .    .    1    .    1    1    .    1    .    .    .    .    .    
    Burn                   7     | 2    2    .    .    .    .    .    1    .    1    1    .    .    .    .    .    .    .    
    Meltdown               1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
Melee Attacks              8     | .    .    .    .    .    .    .    7    .    .    .    .    .    1    .    .    .    .    
  Impact                   7     | .    .    .    .    .    .    .    7    .    .    .    .    .    .    .    .    .    .    
  Slashing                 1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           11218 | 285  1075 .    1021 666  .    630  2429 .    259  423  .    1181 2934 270  45   .    .    
  Guns                     6264  | 285  1069 .    568  626  .    15   1227 .    147  186  .    697  1227 172  45   .    .    
  Cannons                  1459  | .    .    .    265  .    .    9    43   .    17   35   .    282  710  98   .    .    .    
  Explosions               3425  | .    .    .    170  29   .    606  1125 .    95   202  .    202  996  .    .    .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  70    | .    6    .    18   11   .    .    34   .    .    .    .    .    1    .    .    .    .    
  Kinetic                  3702  | 122  695  .    169  270  .    15   563  .    45   106  .    697  1020 .    .    .    .    
  Thermal                  3374  | 163  374  .    435  29   .    98   694  .    102  80   .    265  917  172  45   .    .    
  Explosive                996   | .    .    .    .    .    .    .    .    .    .    .    .    .    996  .    .    .    .    
  Electromagnetic          3076  | .    .    .    399  356  .    517  1138 .    112  237  .    219  .    98   .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         34    | .    .    .    1    1    1    7    21   .    2    11   11   7    33   34   34   34   34   
  Average Corruption       11    | .    .    .    1    1    1    5    18   .    1    6    11   3    32   33   34   34   34   
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  172   | .    .    .    2    6    2    3    38   .    .    27   6    8    23   32   21   3    1    
    Message Errors         39    | .    .    .    1    2    2    .    7    .    .    5    2    1    6    9    3    1    .    
    Matter Fused           28    | .    .    .    .    .    .    1    5    .    .    8    .    1    2    6    3    2    .    
    Heat Flow Errors       17    | .    .    .    .    .    .    .    4    .    .    3    3    2    1    2    1    .    1    
    Energy Discharges      20    | .    .    .    .    2    .    1    6    .    .    3    .    1    2    3    2    .    .    
    Parts Rejected         3     | .    .    .    .    .    .    .    1    .    .    .    .    .    1    1    .    .    .    
    Parts Fused            1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
    Data Loss (minor)      22    | .    .    .    1    1    .    .    7    .    .    3    .    3    3    1    3    .    .    
    Data Loss (major)      10    | .    .    .    .    .    .    1    1    .    .    2    .    .    .    6    .    .    .    
    Misfires               7     | .    .    .    .    1    .    .    3    .    .    2    .    .    .    1    .    .    .    
    Alerts                 6     | .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    4    .    .    
    Misdirections          12    | .    .    .    .    .    .    .    .    .    .    .    .    .    6    2    4    .    .    
    Weapon Failures        7     | .    .    .    .    .    .    .    2    .    .    1    .    .    2    1    1    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            25    | .    .    .    8    .    .    12   3    .    .    .    .    .    2    .    .    .    .    
  Projectiles              8     | .    .    .    8    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               17    | .    .    .    .    .    .    12   3    .    .    .    .    .    2    .    .    .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      251   | .    .    .    58   .    .    .    167  .    .    .    .    26   .    .    .    .    .    
  Shots                    7     | .    .    .    2    .    .    .    3    .    .    .    .    2    .    .    .    .    .    
  Rammed                   11    | .    2    .    3    2    .    .    3    .    .    .    .    .    1    .    .    .    .    
Targets Rammed             12    | .    2    .    3    3    .    .    3    .    .    .    .    .    1    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  1     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        462   | 120  306  .    380  4    .    .    462  .    231  391  237  407  333  163  199  .    203  
  Average Temperature      97    | 41   93   .    104  3    .    .    104  .    146  118  97   175  45   49   83   .    110  
  Received Heat Transfer   2334  | .    501  .    213  54   .    27   486  .    63   48   .    351  447  99   36   .    9    
  Effects                  12    | .    .    .    3    .    .    .    3    .    .    1    .    4    1    .    .    .    .    
    Shutdowns              6     | .    .    .    1    .    .    .    1    .    .    1    .    2    1    .    .    .    .    
    Energy Bleed           3     | .    .    .    1    .    .    .    2    .    .    .    .    .    .    .    .    .    .    
    Interference           3     | .    .    .    1    .    .    .    .    .    .    .    .    2    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              4     | .    .    .    .    .    .    .    2    .    .    1    .    1    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  Combat Hostiles          1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  Parts Melted             8     | 1    4    .    .    .    .    .    2    .    .    .    .    1    .    .    .    .    .    
  Heat Transferred         6731  | 629  1110 .    781  50   .    100  1297 .    259  222  .    481  1358 370  74   .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      6     | .    .    .    3    1    .    .    2    .    .    .    .    .    .    .    .    .    .    
Latent Energy Used         1821  | .    .    .    .    .    .    287  1031 .    63   348  .    92   .    .    .    .    .    
  LE Corruption            40    | .    .    .    .    .    .    6    20   .    2    9    .    3    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro 
Peak Influence             724  | 30  212 49  355 262 .   210 724 276 .   .   .   .   431 .   .   .   .   
  Initial                  268  | .   .   49  18  69  .   .   81  268 .   .   .   .   150 .   .   .   .   
  Average                  172  | 16  63  49  190 125 .   127 309 271 .   .   .   .   274 .   .   .   .   
Maximum Alert Level        3    | .   1   .   1   1   .   1   3   1   .   .   .   .   2   .   .   .   .   
  Low Security (%)         70   | 100 99  100 49  98  .   64  52  .   .   .   .   .   19  .   .   .   .   
  Level 1                  16   | .   .   .   50  1   .   35  5   100 .   .   .   .   56  .   .   .   .   
  Level 2                  11   | .   .   .   .   .   .   .   34  .   .   .   .   .   24  .   .   .   .   
  Level 3                  1    | .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          24   | .   5   .   2   1   .   .   4   .   .   .   .   .   12  .   .   .   .   
  Investigation            9    | .   5   .   1   .   .   .   2   .   .   .   .   .   1   .   .   .   .   
  Extermination            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Reinforcement            7    | .   .   .   1   1   .   .   1   .   .   .   .   .   4   .   .   .   .   
  Assault                  1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Garrison                 6    | .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       2    | .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro 
Distress Signals           6    | .   1   .   3   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              191  | .   24  .   24  23  .   2   33  .   4   5   .   10  38  16  11  .   1   
  Peak Tracking Total      11   | .   5   .   4   4   .   4   7   .   4   3   .   4   11  7   4   .   .   
  Tactical Retreats        19   | .   .   .   1   1   .   .   3   .   .   .   .   .   6   5   3   .   .   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro 
Traps Triggered            4    | .   3   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                4    | .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   1   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  
----------                 Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro 
Machines Disabled          10   | .   .   .   .   2   .   1   5   .   .   .   .   .   2   .   .   .   .   
  Max in Single Turn       2    | .   .   .   .   1   .   1   2   .   .   .   .   .   1   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro 
Machines Accessed          19   | .   5   .   2   .   1   .   3   1   .   .   .   1   1   .   1   4   .   
  Terminals                12   | .   5   .   2   .   .   .   3   1   .   .   .   1   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Total Hacks                61   | .   9   .   5   .   1   .   6   3   .   .   .   1   3   .   1   32  .   
  Successful               40   | .   1   .   1   .   1   .   1   2   .   .   .   1   .   .   1   32  .   
  Failed                   21   | .   8   .   4   .   .   .   5   1   .   .   .   .   3   .   .   .   .   
    Catastrophic           12   | .   6   .   1   .   .   .   3   1   .   .   .   .   1   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   19   | .   6   .   5   .   1   .   4   2   .   .   .   .   1   .   .   .   .   
  Terminals                24   | .   9   .   5   .   .   .   6   3   .   .   .   1   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   
Terminal Hacks             40   | .   1   .   1   .   1   .   1   2   .   .   .   1   .   .   1   32  .   
  Record                   13   | .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   11  .   
  Part Schematic           12   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   12  .   
  Robot Schematic          6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   
  Prototype ID Bank        3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   
  Open Door                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Branch Access Points     4    | .   1   .   1   .   .   .   1   1   .   .   .   .   .   .   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       2    | .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Used                     1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         12   | .   5   .   2   .   .   .   3   1   .   .   .   .   1   .   .   .   .   
  Full Trace Events        8    | .   3   .   2   .   .   .   2   .   .   .   .   .   1   .   .   .   .   
  Feedback Events          1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Corruption             1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  9    | .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   6   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   27   | .   .   .   .   .   .   .   .   .   .   .   15  .   .   .   .   12  .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  
------------               Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             4    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   3   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  
--------                   Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro 
Total Allies               9    | .   .   3   .   1   .   .   .   .   .   .   .   .   2   3   .   .   .   
  Largest Group            3    | .   .   3   3   .   .   .   .   .   .   .   .   .   2   2   .   .   .   
  Highest-Rated Group      178  | .   .   40  40  .   .   .   .   .   .   .   .   .   178 62  .   .   .   
  Highest-Rated Ally       96   | .   .   16  16  .   .   .   .   .   .   .   .   .   96  31  .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               104  | .   .   .   68  2   .   .   .   .   .   .   .   .   21  13  .   .   .   
  Total Damage             1427 | .   .   .   691 21  .   .   .   .   .   .   .   .   507 208 .   .   .   
  Kills                    16   | .   .   .   9   .   .   .   .   .   .   .   .   .   6   1   .   .   .   
Allies Corrupted           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    8    | .   .   .   .   1   .   .   .   .   .   1   1   2   .   2   1   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   
-------------              Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  
Turns Passed               11877 | 418  1724 191  853  1126 342  99   1616 48   336  881  1635 801  878  534  317  46   32   
Spaces Moved               7092  | 214  623  79   436  623  211  53   784  30   203  529  1038 442  513  575  582  93   64   
  Core                     1461  | 7    .    .    .    .    .    .    .    .    .    .    .    .    283  432  582  93   64   
  Treads                   5631  | 207  623  79   436  623  211  53   784  30   203  529  1038 442  230  143  .    .    .    
  Legs                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   160  240  160  160  160  160  156  157  157  157  157  157  50   50   50   50   50   
  Average Speed            143   | 156  225  240  160  160  160  160  160  157  157  157  157  157  106  78   50   50   50   
  Slowest Speed            320   | 160  320  240  240  160  160  160  240  157  157  157  157  157  200  160  50   50   50   
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       48    | 10   88   22   34   98   61   11   58   1    42   64   86   48   18   80   76   74   10   
  Regions Visited          17
    Branch Regions         12
  Pre-discovered Areas     2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    
  Known Exits Taken        5     | .    1    .    1    .    .    .    .    1    .    .    .    1    .    1    .    .    .    
  Unknown Exits Taken      12    | 1    .    1    .    1    1    1    1    .    1    1    1    .    1    .    1    1    .    
Scrap Searched             15    | .    .    .    .    1    .    .    .    .    .    2    4    2    .    2    3    .    1    
Spaces Dug                 5     | .    .    .    .    .    .    .    4    .    .    .    .    .    1    .    .    .    .    
Terrain Destroyed          222   | .    .    .    9    3    .    32   116  .    .    .    .    .    62   .    .    .    .    
  Melee                    5     | .    .    .    .    .    .    .    4    .    .    .    .    .    1    .    .    .    .    
  Projectile               7     | .    .    .    .    .    .    .    1    .    .    .    .    .    6    .    .    .    .    
  AOE                      210   | .    .    .    9    3    .    32   111  .    .    .    .    .    55   .    .    .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   
---------                  Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  
Total                      8210 | 252  835  81   535  697  217  59   1038 31   210  563  1046 499  745  643  603  92   64   
  Wait                     472  | 8    116  3    18   18   .    1    123  .    .    22   .    11   120  26   6    .    .    
  Move                     7075 | 213  622  78   435  622  210  52   783  29   202  528  1037 441  512  574  581  92   64   
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  74   | 1    19   .    15   4    .    .    13   .    1    1    2    6    9    2    1    .    .    
  Fast Attach              27   | 7    2    .    .    .    .    .    2    .    .    .    1    .    9    3    3    .    .    
  Attach                   60   | .    3    .    5    .    2    .    10   2    1    1    .    7    24   2    3    .    .    
  Detach                   17   | .    .    .    .    .    2    .    1    .    .    .    2    .    3    6    3    .    .    
  Swap                     72   | .    10   .    8    6    1    .    24   .    .    1    1    8    13   .    .    .    .    
  Drop                     51   | .    2    .    11   8    2    .    10   .    .    .    3    3    8    3    1    .    .    
  Fire                     322  | 23   59   .    40   32   .    6    62   .    6    9    .    23   44   13   5    .    .    
  Melee                    8    | .    .    .    .    .    .    .    7    .    .    .    .    .    1    .    .    .    .    
  Ram                      2    | .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    11   | .    2    .    3    3    .    .    3    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   19   | .    .    .    .    4    .    .    .    .    .    1    .    .    .    14   .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / *Min)
-10/Mines
-9/Materials (discovered 2 exits: *Mat / *Min)
-9/Mines (discovered 3 exits: *Mat x2 / *Exi)
-9/Exiles
-8/Mines
-8/Materials
-7/Factory (discovered 3 exits: *Sto / *Low x2)
-7/Lower Caves
-7/Lower Caves
-7/Zion
-6/Proximity Caves
-6/Factory (discovered 2 exits: Fac / [*Low])
-6/Lower Caves
-6/Lower Caves (discovered 2 exits: *Fac / *Dat)
-6/Data Miner
-5/Proximity Caves

 History 
---------
  Turn | Location           | Event
    12 | -11/Scrapyard      | Discovered new exit (range 16)
   419 | -11/Scrapyard      | Entered Materials
   420 | -10/Materials      | Build established: Mutant
   691 | -10/Materials      | Discovered new exit (range 4)
   926 | -10/Materials      | Discovered new exit (range 15)
  1398 | -10/Materials      | Discovered new exit (range 4)
  1752 | -10/Materials      | Core integrity fell below 50%
  1773 | -10/Materials      | Lost 3 parts (1p1n1w)
  1978 | -10/Materials      | Identified exit to Mines
  2143 | -10/Materials      | Entered Mines
  2249 | -10/Mines          | Discovered new exit (range 5)
  2275 | -10/Mines          | Assisted by bots powering up and referring to "LRC-V3"
  2334 | -10/Mines          | Entered Materials
  2334 | -9/Materials       | Accompanied by 3 allies
  2334 | -9/Materials       | Evolved 2 slots: Propulsion x2
  2696 | -9/Materials       | Identified exit to Mines
  2808 | -9/Materials       | Discovered new exit (range 16)
  3187 | -9/Materials       | Entered Mines
  3275 | -9/Mines           | Assembled infested the area
  3280 | -9/Mines           | Assisted by a Guerilla fighting off Assembled
  3393 | -9/Mines           | Learned Materials terminal intel
  3633 | -9/Mines           | Destroyed 10 combat bots
  3740 | -9/Mines           | Discovered new exit (range 8)
  3770 | -9/Mines           | Discovered new exit (range 13)
  4278 | -9/Mines           | Found DCF Scrap (15 items)
  4303 | -9/Mines           | Deemed a non-threat by the Exiles lab entrance
  4305 | -9/Mines           | Discovered new exit (range 5)
  4313 | -9/Mines           | Entered Exiles
  4352 | -9/Exiles          | Met 8R-AWN
  4379 | -9/Exiles          | Met EX-HEX
  4425 | -9/Exiles          | Met EX-BIN
  4449 | -9/Exiles          | Aligned with FarCom system
  4451 | -9/Exiles          | Given EX-Vault access code
  4493 | -9/Exiles          | Opened EX-Vault
  4501 | -9/Exiles          | Found Latent Energy Streamer
  4538 | -9/Exiles          | Warned to stay clear of 0b10 Research branches
  4578 | -9/Exiles          | Met EX-DEC
  4634 | -9/Exiles          | Discovered new exit (range 14)
  4655 | -9/Exiles          | Left Exiles lab with Latent Energy Streamer
  4655 | -9/Exiles          | Entered Mines
  4738 | -8/Mines           | Discovered new exit (range 3)
  4754 | -8/Mines           | Entered Materials
  4754 | -8/Materials       | Evolved 2 slots: Power x1, Utility x1
  4755 | -8/Materials       | Loaded intel: 12 terminal locations
  5368 | -8/Materials       | Build established: Scavenger-Mutant
  5604 | -8/Materials       | System corruption reached 10%
  5710 | -8/Materials       | Lost 3 parts (2n1u)
  5849 | -8/Materials       | Build established: Mutant
  5856 | -8/Materials       | Discovered new exit (range 15)
  6183 | -8/Materials       | Build established: Scavenger-Mutant
  6354 | -8/Materials       | First assault squad dispatched
  6370 | -8/Materials       | Entered Factory
  6370 | -7/Factory         | Evolved 2 slots: Propulsion x1, Weapon x1
  6396 | -7/Factory         | Identified exit to Storage
  6396 | -7/Factory         | Identified exit to Lower Caves
  6418 | -7/Factory         | Entered Lower Caves
  6715 | -7/Lower Caves     | Build established: Scavenger-Tank
  6741 | -7/Lower Caves     | Discovered new exit (range 10)
  6754 | -7/Lower Caves     | Entered another Lower Caves area
  6890 | -7/Lower Caves     | Learned 4 Factory zone layouts
  7033 | -7/Lower Caves     | Spotted B-75 Beast
  7341 | -7/Lower Caves     | Encountered a Warlord checkpoint
  7388 | -7/Lower Caves     | System corruption reached 10%
  7618 | -7/Lower Caves     | Discovered new exit (range 9)
  7635 | -7/Lower Caves     | Entered Zion
  7666 | -7/Zion            | Found CR-A16's Pointy Stick
  7792 | -7/Zion            | System corruption cleaned by Quarantine Array
  7857 | -7/Zion            | Given A8's code to call for help
  7960 | -7/Zion            | Build established: Scavenger-Mutant
  8099 | -7/Zion            | Learned 8 Factory zone layouts
  8320 | -7/Zion            | Rebuked by Imprinter
  9258 | -7/Zion            | Discovered new exit (range 8)
  9270 | -7/Zion            | Entered Proximity Caves
  9575 | -6/Proximity Caves | Build established: Scavenger-Tank
  9641 | -6/Proximity Caves | Learned location of 1 exit from Lower Caves
  9730 | -6/Proximity Caves | Spotter reported a threat
  9752 | -6/Proximity Caves | Lost 4 parts (3n1u)
  9776 | -6/Proximity Caves | Identified exit to Factory
  9940 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 10071 | -6/Proximity Caves | Entered Factory
 10071 | -6/Factory         | Evolved 2 slots: Utility x2
 10072 | -6/Factory         | Identified exit to Factory
 10157 | -6/Factory         | Lost 5 parts (1p2n2u)
 10219 | -6/Factory         | Garrison activated, responded to threat
 10337 | -6/Factory         | Lost 3 parts (1u2w)
 10668 | -6/Factory         | System corruption reached 10%
 10680 | -6/Factory         | System corruption reached 30%
 10718 | -6/Factory         | Lost 22 parts (2p9n4u7w)
 10788 | -6/Factory         | Enhanced Grunt warped into view, answering call for help
 10791 | -6/Factory         | Enhanced Grunt warped into view, answering call for help
 10942 | -6/Factory         | Discovered new exit (range 4)
 10949 | -6/Factory         | Entered Lower Caves
 10950 | -6/Lower Caves     | Identified exit to Lower Caves
 10951 | -6/Lower Caves     | Build established: Mutant
 11190 | -6/Lower Caves     | Attracted the attention of an 0b10 base
 11209 | -6/Lower Caves     | Learned location of Extension (-4)
 11236 | -6/Lower Caves     | Lost 3 parts (3n)
 11240 | -6/Lower Caves     | Learned 4 Factory zone layouts
 11326 | -6/Lower Caves     | Core integrity fell below 50%
 11348 | -6/Lower Caves     | Attacked by a delusional Derelict stockpiling Unaware
 11458 | -6/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 11483 | -6/Lower Caves     | Entered another Lower Caves area
 11495 | -6/Lower Caves     | Discovered exit to Factory (range 12)
 11716 | -6/Lower Caves     | Spotted B-75 Beast
 11752 | -6/Lower Caves     | Core integrity fell below 20%
 11776 | -6/Lower Caves     | Lost 4 parts (2n2u)
 11794 | -6/Lower Caves     | Discovered new exit (range 12)
 11800 | -6/Lower Caves     | Entered Data Miner
 11800 | -6/Data Miner      | Discovered new exit (range 6)
 11810 | -6/Data Miner      | Met Data Miner
 11825 | -6/Data Miner      | Learned location of Section 7 (-2)
 11825 | -6/Data Miner      | Acquired the access code to Warlord's prototype stash
 11834 | -6/Data Miner      | Received God Mode back door access code from Data Miner
 11846 | -6/Data Miner      | Entered Proximity Caves
 11878 | -5/Proximity Caves | Destroyed by Y-72 Warden with Railgun

 Last Messages 
---------------
    Prc. Shock Rifle
>>Prototype ID Bank
Downloading prototype IDs...
    Cld. VTOL Module
    Imp. Heavy Laser
Data Miner: I've just received further instructions.
God Mode is nearly complete and we think you might be able to put it to
  better use than Warlord, so if you see an opportunity, hack it and enter
  \\J94N to gain control via the back door I've installed.
Now off with you.
11846_ System corrupted: Matter fused (-7).
LOCATION=UNKNOWN
GOAL=ESCAPE
11860_ Searching scrap...
11860_ Found Unknown Energy Gun.
11860_ Found Chainsword.
11860_ Found Mak. Medium Armor Plating.
11860_ Found Imp. Thermal Generator.
11860_ Found 39 Matter.
11863_ System corrupted: Heat flow error (+240).

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
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| ????????### ####?????????????????????????????????? |
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|  ##     #?#       ##      #????   "??????????????? |
| ??#     #?#           #####?????? "#?????????????? |
| ###     #?#  ##   ### #????????????#?????????????? |
| #       ###  ##   #?# #??????????????????????????? |
| #        ## !##  ##?# #??????????????????????????? |
| ##         [%!####??# #??????????????????????????? |
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|  #??????#         ???????????????????????????????? |
|  #??????  ###    ##??????????????????????????????? |
|   #?????  ???   ##???????????????????????????????? |
| ###????? #???  ##????????????????????????????????? |
| #???????#????  #?????????????????????????????????? |
| ????????????? ???????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           75
Energy Generation          31
Energy Capacity            520
Matter Stores              300
Matter Capacity            300
Sight Range                22
Terrain Scan Range         16
Terrain Scan Density       10
Base Temperature (-)       150
Armor Coverage             450
Evasion (%)                50
Targeting Accuracy         8
Recoil Reduction           5
Particle Charging          15

 Item Schematics 
-----------------
              Disruptor Cannon | -7/Zion       | Archive
                 Matter Filter | -7/Zion       | Archive
        Nuclear Pulse Thruster | -7/Zion       | Archive
               Remote Datajack | -7/Zion       | Archive
              Flexi-carbon Leg | -7/Zion       | Archive
                Microactuators | -7/Zion       | Archive
             Fusion Compressor | -7/Zion       | Archive
             Imp. Titanium Leg | -7/Zion       | Archive
            Enh. Optical Array | -7/Zion       | Archive
                 Plasma Cannon | -7/Zion       | Archive
      Lyr. Heavy Armor Plating | -7/Zion       | Archive
              Hyp. Gauss Rifle | -7/Zion       | Archive
                     Great Axe | -7/Zion       | Archive
                   Gauss Rifle | -7/Zion       | Archive
               Cloaking Device | -7/Zion       | Archive
              Combat Drone Bay | -6/Data Miner | Free
     Lgt. Regenerative Plating | -6/Data Miner | Free
              Enh. Armored Leg | -6/Data Miner | Free
            Prc. Matter Filter | -6/Data Miner | Free
            Imp. KE Penetrator | -6/Data Miner | Free
     Imp. Gyrokinetic Inverter | -6/Data Miner | Free
 Imp. Armor Integrity Analyzer | -6/Data Miner | Free
             Hvy. Gauss Cannon | -6/Data Miner | Free
                Linear Gravjet | -6/Data Miner | Free
            Imp. Force Booster | -6/Data Miner | Free
           Adv. Thermal Shield | -6/Data Miner | Free
         Lgt. Particle Reactor | -6/Data Miner | Free

 Robot Schematics 
------------------
     G-47 Trooper | -7/Zion       | Archive
 A-02 Transporter | -7/Zion       | Archive
        K-01 Serf | -7/Zion       | Archive
         E-15 Imp | -6/Data Miner | Free
     G-50 Soldier | -6/Data Miner | Free
   R-10 Processor | -6/Data Miner | Free
    Y-64 Sentinel | -6/Data Miner | Free
   M-22 Extractor | -6/Data Miner | Free
      C-35 Carver | -6/Data Miner | Free

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Help From High Places
Slippery One

 Challenges 
------------
None

 Game 
------
Seed              KineticDamperSheargun
  Manual?         0
Play Time         01:47:40
  Cumulative      46.6 hours
  Start           2025.04.04 @ 14:41:31
  End             2025.04.04 @ 17:17:28
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          15
  Rogue           9
  Adventurer      6
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             18
Gallery%          31
Achievement%      31
Wizard Run        0

 Options 
---------
Layout            0
ASCII             1
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 411a5911-5811-4081-bf41-ef9858da2a62