Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.05 @ 19:19:20 Player: Nika Jay Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (7) 1400 Robots Destroyed (84) 420 Value Destroyed (1791) 1791 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (6) 6 TOTAL SCORE: 6757 Bonus ------- High Alert Combat Kills 19 Friendly Fire -13 Cogmind --------- Core Integrity 1105/1150 Matter 252/300 Energy 220/220 System Corruption 1% Temperature Cool (0) Movement Flying (23) Location -4/Factory Parts ------- > --- POWER (2) -------- Light Nuclear Core Light Nuclear Core > --- PROPULSION (6) --- Improved Flight Unit Improved Flight Unit Improved Flight Unit Cesium-ion Thruster Improved VTOL Module Xenon Bombardment Thruster > --- UTILITY (9) ------ Improved Thermal Generator Medium Storage Unit Gravity Neutralizer Improved Sensor Array Advanced Signal Interpreter Core Analyzer Layered Light Armor Plating Hacking Suite Improved Hacking Suite > --- WEAPON (2) ------- Gauss Rifle Coil Gun > --- INVENTORY (10) --- Field Propulsion Drive ECM Suite Improved Weapon Shielding Layered Light Armor Plating Gauss Rifle Coil Gun KE Penetrator Missile Launcher Improved Plasma Cutter Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Nuclear Core > --- PROPULSION ------- Improved Flight Unit Improved Flight Unit Improved Flight Unit Cesium-ion Thruster Improved VTOL Module Xenon Bombardment Thruster > --- UTILITY ---------- Improved Thermal Generator Medium Storage Unit Gravity Neutralizer Improved Sensor Array Advanced Signal Interpreter Core Analyzer Layered Light Armor Plating Hacking Suite Improved Hacking Suite > --- WEAPON ----------- Gauss Rifle Coil Gun > --- INVENTORY -------- Field Propulsion Drive ECM Suite Improved Weapon Shielding Layered Light Armor Plating Gauss Rifle Coil Gun KE Penetrator Missile Launcher Improved Plasma Cutter [Rating: 74] Favorites ----------- Power Light Nuclear Core Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Flight Unit Improved Flight Unit Utility Large Storage Unit Device Improved Sensor Array Storage Large Storage Unit Processor Improved Signal Interpreter Hackware Improved Hacking Suite Protection Light Armor Plating Weapon Improved Assault Rifle Energy Gun Medium Laser Ballistic Gun Improved Assault Rifle Launcher Grenade Launcher Build | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Slots Evolved 12 | . . 2 2 2 2 2 2 Power 1 | . . . . . . 1 . Propulsion 4 | . . 2 . 1 1 . . Utility 7 | . . . 2 1 1 1 2 Weapon . | . . . . . . . . Parts Attached 93 | 7 7 35 27 5 4 4 4 Power 7 | 1 . 1 4 . . 1 . Engine 4 | 1 . 1 2 . . . . Core 3 | . . . 2 . . 1 . Reactor . | . . . . . . . . Propulsion 24 | 2 1 12 7 1 1 . . Treads 1 | . . 1 . . . . . Leg 17 | 2 1 11 3 . . . . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight 6 | . . . 4 1 1 . . Utility 46 | 2 3 17 12 3 3 2 4 Device 28 | 1 2 14 8 1 . 1 1 Storage 4 | 1 1 . 1 . 1 . . Processor 6 | . . 1 2 . 1 . 2 Hackware 2 | . . . . . 1 . 1 Protection 6 | . . 2 1 2 . 1 . Artifact . | . . . . . . . . Weapon 16 | 2 3 5 4 1 . 1 . Energy Gun 2 | 1 . . 1 . . . . Energy Cannon . | . . . . . . . . Ballistic Gun 13 | 1 2 5 3 1 . 1 . Ballistic Cannon . | . . . . . . . . Launcher 1 | . 1 . . . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 7 | . . 2 4 . . 1 . Parts Lost 4 | . 1 2 1 . . . . Power . | . . . . . . . . Propulsion 2 | . 1 1 . . . . . Utility 2 | . . 1 1 . . . . Weapon . | . . . . . . . . Highest Loss Streak 1 | . 1 1 1 . . . . To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 97 | . 97 98 97 94 100 98 99 Engine 7 | . 14 11 4 . . . . Core 2 | . . . 4 7 6 11 10 Leg 27 | . 28 43 32 . . . . Flight 8 | . . . 3 32 40 35 31 Device 10 | . 11 6 13 15 11 9 14 Storage 9 | . 14 11 8 . 6 5 5 Processor 4 | . . . 7 9 11 11 13 Protection 4 | . . 3 5 12 7 5 5 Energy Gun 2 | . 11 . . . . . . Ballistic Gun 17 | . 16 21 18 15 13 11 10 Peak Build Rating 74 | 7 8 20 32 39 50 65 74 Average Rating 22 | 6 7 14 25 34 45 61 71 On Entrance 27 | . 7 8 20 30 39 49 65 Naked Turns . | . . . . . . . . Heaviest Build 43 | 13 28 37 40 20 30 34 43 Greatest Support 54 | 20 20 54 54 26 31 43 43 Greatest Overweight (x) 1 | . 1 1 1 . . . . Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 5 10 10 10 Average Capacity 12 | 7 14 15 14 5 9 10 10 Most Carried 15 | 5 15 15 15 5 10 10 9 Average Carried 11 | 2 11 14 13 4 7 9 9 Final Capacity 15 | 8 15 15 5 5 10 10 10 Final Carried 15 | 5 15 15 5 5 10 10 9 Class Distribution -------------------- 38% | Scavenger-Mutant 37% | Mutant 18% | Sprinter 5% | Scout Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Sprinter | -7/Factory Sprinter | -6/Factory Sprinter | -5/Factory Hacker-Sprinter | -4/Factory Resources | -11 -10 -9 -8 -7 -6 -5 -4 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Matter Collected 2270 | 306 174 730 689 106 173 92 . Remotely . | . . . . . . . . Salvage Created 3069 | 230 372 952 1098 122 120 175 . Parts 209 | 25 37 79 47 10 7 4 . Haulers Intercepted 5 | . . 1 2 1 . 1 . Recyclers Shooed 9 | . 2 3 4 . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Combat Hostiles Destroyed 44 | . 11 22 9 1 . 1 . Guns 40 | . 7 22 9 1 . 1 . AOE 4 | . 4 . . . . . . Classes Destroyed 11 | 2 5 2 1 1 . . . Worker 4 | . . . 3 1 . . . Builder 1 | . 1 . . . . . . Tunneler 10 | 9 . . . . 1 . . Hauler 5 | . . 1 2 1 . 1 . Recycler 10 | 1 . 3 5 . 1 . . Operator 2 | . 1 1 . . . . . Watcher 8 | . 2 2 3 1 . . . Swarmer 14 | . 3 11 . . . . . Grunt 22 | . 8 7 7 . . . . Sentry 7 | . . 4 2 . . 1 . Programmer 1 | . . . . 1 . . . Best Kill Streak 6 | 6 4 5 6 2 2 1 . Combat Bots Only 5 | . 4 5 4 1 . 1 . Max Kills in Single Turn 2 | 1 2 2 1 1 2 1 . Gunslinging 1 | . . 1 . . . . . Exploded 2 | . 2 . . . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Hostile Shots Fired 206 | . 48 81 27 13 3 14 20 Missed 63 | . 8 25 8 4 1 5 12 Damage Taken 1947 | . 524 652 300 136 30 205 100 Core 411 | . 207 19 36 32 . 72 45 Absorbed by Shields 22 | . . . . . . . 22 Redirected to Shielding 18 | . . . . 18 . . . Regen/Repaired (Parts) 78 | . . 59 19 . . . . Core Remaining (%) 84 | 100 17 95 93 95 100 92 . Volleys Fired 214 | 12 39 66 62 19 8 7 1 Largest 2 | 2 2 2 2 2 2 2 2 Hottest 70 | 70 70 46 48 51 51 58 58 Shots Fired 422 | 24 74 131 123 38 16 14 2 Gun 420 | 24 72 131 123 38 16 14 2 Cannon . | . . . . . . . . Launcher 2 | . 2 . . . . . . Special . | . . . . . . . . Kinetic 376 | 12 40 131 123 38 16 14 2 Thermal 44 | 12 32 . . . . . . Explosive 2 | . 2 . . . . . . Electromagnetic . | . . . . . . . . Robot Hit Streak 12 | 6 6 10 12 12 6 9 1 Robot Miss Streak 5 | 1 5 4 5 5 1 1 1 Penetration Max 1 | . . . . . 1 . . Secondary Targets 5 | . 1 3 1 . . . . Max Gunslinging Chain 1 | . 1 1 1 . . . . Shots Hit Robots 281 | 17 35 93 85 27 12 11 1 Core Hits 141 | 11 23 46 43 7 6 5 . Critical Kills 3 | . . 2 . . . 1 . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 4 | . 1 2 . . . 1 . Burn 1 | . 1 . . . . . . Destroy 3 | . . 2 . . . 1 . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 4495 | 220 622 1239 1396 568 210 222 18 Guns 4264 | 220 422 1222 1382 568 210 222 18 Cannons . | . . . . . . . . Explosions 185 | . 185 . . . . . . Melee . | . . . . . . . . Ramming 46 | . 15 17 14 . . . . Kinetic 4002 | 132 248 1222 1382 568 210 222 18 Thermal 262 | 88 174 . . . . . . Explosive 185 | . 185 . . . . . . Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 1 | . . . . 1 . . 1 Average Corruption 1 | . . . . 1 . . 1 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Overload Shots . | . . . . . . . . Overflow Damage . | . . . . . . . . Projectiles . | . . . . . . . . Explosions . | . . . . . . . . Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 84 | . 84 . . . . . . Shots 1 | . 1 . . . . . . Rammed . | . . . . . . . . Targets Rammed 17 | . 7 6 4 . . . . Kicked 17 | . 7 6 4 . . . . Crushed . | . . . . . . . . Highest Temperature 244 | 45 157 8 25 22 158 244 178 Average Temperature 60 | 16 44 5 16 9 55 93 81 Received Heat Transfer 531 | . 165 159 153 . . 54 . Effects 1 | . . . . . . 1 . Energy Bleed 1 | . . . . . . 1 . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 2 | . 2 . . . . . . Heat Transferred 851 | 259 592 . . . . . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Peak Influence 446 | 50 236 446 376 413 244 227 347 Initial 152 | . 32 59 152 102 111 114 110 Average 198 | 23 94 228 266 288 149 125 173 Maximum Alert Level 2 | . 1 2 1 2 1 1 1 Low Security (%) 53 | 100 93 46 19 24 79 92 72 Level 1 43 | . 6 45 80 72 20 7 27 Level 2 2 | . . 8 . 3 . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 14 | . 3 4 1 3 1 1 1 Investigation 4 | . 1 1 . 2 . . . Extermination 2 | . . . . 1 1 . . Reinforcement 8 | . 2 3 1 . . 1 1 Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced 1 | . . . . . . 1 . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Distress Signals 11 | . 2 2 4 1 . . 2 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 128 | . 20 42 22 9 5 14 16 Peak Tracking Total 13 | . 4 5 5 3 3 11 13 Tactical Retreats 19 | . 2 5 5 3 . 3 1 Traps | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Traps Triggered 1 | . . . . . . . 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Machines Disabled 3 | . 1 . 2 . . . . Max in Single Turn 1 | . 1 . 1 . . . . Garrison Access 1 | . . . . 1 . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Machines Accessed 45 | . 7 7 5 9 7 5 5 Terminals 30 | . 5 5 2 4 7 3 4 Fabricators 3 | . . . . 1 . 1 1 Repair Stations 2 | . . 1 1 . . . . Recycling Units 6 | . 2 . 1 2 . 1 . Scanalyzers 3 | . . 1 1 1 . . . Garrison Access 1 | . . . . 1 . . . Total Hacks 104 | . 20 15 15 17 14 14 9 Successful 55 | . 11 8 10 7 7 7 5 Failed 49 | . 9 7 5 10 7 7 4 Catastrophic 9 | . 1 3 . 3 1 1 . Database Lockouts . | . . . . . . . . Manual 55 | . 16 4 5 12 6 7 5 Terminals 68 | . 12 11 4 8 14 11 8 Fabricators 4 | . . . . 1 . 2 1 Repair Stations 5 | . . 2 3 . . . . Recycling Units 17 | . 8 . 3 5 . 1 . Scanalyzers 8 | . . 2 5 1 . . . Garrison Access 2 | . . . . 2 . . . Terminal Hacks 17 | . 4 3 . . 5 4 1 Record 4 | . . . . . 2 2 . Robot Analysis 1 | . . 1 . . . . . Terminal Index 1 | . . . . . 1 . . Unreport Threat 1 | . . . . . . 1 . Locate Traps 2 | . 1 1 . . . . . Recall Reinforcements 2 | . 1 . . . . . 1 Hauler Manifests 1 | . 1 . . . . . . Registered Prototypes 1 | . . . . . 1 . . Zone Layout 4 | . 1 1 . . 1 1 . Fabricator Hacks 3 | . . . . 1 . 1 1 Network Status 3 | . . . . 1 . 1 1 Repair Station Hacks 4 | . . 2 2 . . . . Scan Component 2 | . . 1 1 . . . . Repair 2 | . . 1 1 . . . . Recycling Unit Hacks 1 | . 1 . . . . . . Report Inventory 1 | . 1 . . . . . . Scanalyzer 6 | . . 2 4 . . . . Insert Component 3 | . . 1 2 . . . . Analyze 3 | . . 1 2 . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 24 | . 6 1 4 6 2 2 3 Terminals 12 | . 1 1 1 2 2 2 3 Assimilate 4 | . . . 1 1 1 1 . Botnet 8 | . 1 1 . 1 1 1 3 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 11 | . 5 . 3 3 . . . Monitor 1 | . 1 . . . . . . Reject 4 | . 2 . 1 1 . . . Recyclers 3 | . 1 . 1 1 . . . Mask 3 | . 1 . 1 1 . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . 1 . . . Jam 1 | . . . . 1 . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 41 | . 7 7 4 8 7 4 4 Full Trace Events 3 | . 1 1 . 1 . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 3 | . . 1 2 . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 2 | . . 1 1 . . . . Time 42 | . . 16 26 . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 3 | . . 1 2 . . . . Part Schematics Acquired 3 | . . 1 2 . . . . Parts Damaged 1 | . . . 1 . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Total Allies 4 | . . . 1 1 1 1 . Largest Group 2 | . . . 1 2 1 1 . Highest-Rated Group 26 | . . . 10 20 26 26 . Highest-Rated Ally 26 | . . . 10 10 26 26 . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Robot Analysis Total 1 | . . 1 . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Turns Passed 5158 | 241 914 1639 1248 440 291 275 110 Spaces Moved 4779 | 84 382 783 776 1056 784 594 320 Core 1 | 1 . . . . . . . Treads . | . . . . . . . . Legs 1872 | 83 382 783 624 . . . . Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight 2906 | . . . 152 1056 784 594 320 Fastest Speed 23 | 50 120 120 29 27 23 23 23 Average Speed 68 | 119 182 123 106 28 23 23 23 Slowest Speed 200 | 120 190 190 200 29 27 23 23 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped 41 | . . . 1 4 14 12 10 Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 28 | 4 57 61 32 32 16 16 12 Regions Visited 7 Branch Regions . Pre-discovered Areas . | . . . . . . . . Known Exits Taken 5 | . . 1 1 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 27 | . 27 . . . . . . Melee . | . . . . . . . . Projectile . | . . . . . . . . AOE 27 | . 27 . . . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Total 6204 | 197 522 1337 1079 1156 861 710 342 Wait 997 | 90 67 405 177 68 65 105 20 Move 4691 | 83 381 782 773 1047 756 569 300 Hop 40 | . . . 1 4 13 12 10 Pick Up 66 | 5 15 13 12 6 9 6 . Fast Attach 29 | 7 . 10 5 3 2 1 1 Attach 15 | . 4 3 3 1 2 1 1 Detach 10 | . 1 3 3 1 2 . . Swap 49 | . 3 22 19 1 . 2 2 Drop 69 | . 5 27 20 6 4 7 . Fire 214 | 12 39 66 62 19 8 7 1 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick 17 | . 7 6 4 . . . . Crush . | . . . . . . . . Escape Stasis 7 | . . . . . . . 7 Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -8/Materials -7/Factory -6/Factory -5/Factory -4/Factory History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 15) 242 | -11/Scrapyard | Entered Materials 320 | -10/Materials | Build established: Mutant 464 | -10/Materials | Discovered new exit (range 14) 974 | -10/Materials | Core integrity fell below 50% 1042 | -10/Materials | Core integrity fell below 20% 1156 | -10/Materials | Entered another Materials area 1156 | -9/Materials | Evolved 2 slots: Propulsion x2 2051 | -9/Materials | Discovered new exit (range 10) 2077 | -9/Materials | Identified exit to Materials 2317 | -9/Materials | Build established: Scavenger-Mutant 2571 | -9/Materials | Discovered exit to Materials (range 16) 2608 | -9/Materials | Repaired Hvy. Assault Rifle 2717 | -9/Materials | Discovered new exit (range 13) 2795 | -9/Materials | Entered another Materials area 2795 | -8/Materials | Evolved 2 slots: Utility x2 3198 | -8/Materials | Repaired Seismic Detector 3868 | -8/Materials | Discovered new exit (range 4) 3871 | -8/Materials | Identified exit to Factory 3885 | -8/Materials | Build established: Mutant 4043 | -8/Materials | Entered Factory 4043 | -7/Factory | Accompanied by 1 ally 4043 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4458 | -7/Factory | Discovered new exit (range 15) 4463 | -7/Factory | Identified exit to Factory 4473 | -7/Factory | Build established: Sprinter 4483 | -7/Factory | Entered another Factory area 4483 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4568 | -6/Factory | Discovered new exit (range 11) 4570 | -6/Factory | Identified exit to Factory 4774 | -6/Factory | Entered another Factory area 4774 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 5004 | -5/Factory | Discovered new exit (range 16) 5047 | -5/Factory | Identified exit to Factory 5049 | -5/Factory | Entered another Factory area 5049 | -4/Factory | Evolved 2 slots: Utility x2 5159 | -4/Factory | Self-destructed Last Messages --------------- Trojan loaded successfully. Testing... Terminal linked with 1 system. Awaiting botnet instructions. 05149_ ALERT: Security rotation in progress. 05150_ W-44 Eye sends out distress signal. 05150_ Connecting with Terminal... 05151_ Triggered Stasis Trap. 05151_ A bubble of rippling energy engulfs the area. 05151_ Field strength at 95. 05152_ Field strength at 90. 05153_ Field strength at 85. 05154_ Field strength at 80. 05155_ Field strength at 75. 05156_ Field strength at 70. 05157_ Field strength at 65. 05157_ Slug penetrates K-01 Serf. 05157_ K-01 Serf destroyed. 05158_ Field strength at 43. 05158_ K-01 Serf destroyed. 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""" """ ## | | ???????????????????????# " " ## | | ???????????????????????? "T" ## = | | ???????????????????????? """ / | | ????????????????????????? ###+############ | | ????????????????????????????????????????????###### | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 43 Energy Generation 23 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 ECM Strength 1 Additional Mass Support 12 Armor Coverage 150 Weapon Shielding 66 Evasion (%) 65 Targeting Accuracy 6 Core Analysis 6 Recoil Reduction 1 Offensive Hacking 22 Item Schematics ----------------- ECM Suite | -9/Materials | Scanalyzed Seismic Detector | -8/Materials | Scanalyzed Imp. Signal Interpreter | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MachineNeutronTearclaws Manual? 0 Play Time 01:39:47 Cumulative 133.4 hours Start 2025.02.28 @ 22:12:31 End 2025.03.05 @ 19:19:20 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 64 Rogue 60 Adventurer 2 Explorer 2 Win Type - Total 2 Types 1/0/1/0/0/0/0/0/0 Lore% 58 Gallery% 65 Achievement% 51 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 41151b0b-c5dc-4c27-9090-cecd9423744c