Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.29 @ 21:08:20

Player: Figgis

Result: Destroyed by H-66 Slayer with Gauss Rifle

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (9)        1800
Robots Destroyed (89)      445
Value Destroyed (3383)     3383
Prototype IDs (7)          140
Alien Tech Used (0)        0
Bonus (850)                850
              TOTAL SCORE: 8618

 Bonus
-------
Follower Combat Kills      50
Registered with UFD        300
Met Optimus in HQ          500

 Cogmind 
---------
Core Integrity             0/850
Matter                     34/300
Energy                     23/100
System Corruption          17%
Temperature                Cool (0)
Movement                   Core (100) Ox1
Location                   -6/Factory

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (5) ---
               (None)
>          --- UTILITY (6) ------
  Advanced Gravity Neutralizer
           Armor Integrity Analyzer
           Hacking Suite
>          --- WEAPON (2) -------
     Heavy Machine Gun
>          --- INVENTORY (5) ----
           Hacking Suite
           Thermic Laser
           Magnetic Acceleration Cannon

 Peak State 
------------
>          --- POWER ------------
           Fission Core
           Antimatter Reactor
>          --- PROPULSION -------
           Flexi-carbon Leg
           Flexi-carbon Leg
   Armored Leg
>          --- UTILITY ----------
  Advanced Heat Sink
     Large Storage Unit
           Hacking Suite
           Hacking Suite
           System Shield
           System Shield
>          --- WEAPON -----------
     Heavy Plasma Cannon
           Molecular Scythe
>          --- INVENTORY --------
     Light Angular Momentum Engine
           Nuclear Pulse Thruster
           Scrap Suit
  Advanced Sensor Array
  Advanced Targeting Computer
  Improved Heavy Armor Plating
           Hacking Suite
           A0-MCA's Component Scanner
     Heavy Ion Cannon
           Gauss Rifle
    Guided EMP Blaster
           CPS Tube
[Rating: 65]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Fission Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Aluminum Leg
  Treads                   Medium Treads
  Leg                      Aluminum Leg
  Hover Unit               Backup Propulsion III
  Flight Unit              Nuclear Pulse Thruster
Utility                    Hacking Suite
  Device                   Terrain Scanner
  Storage                  Large Storage Unit
  Processor                Advanced Targeting Computer
  Hackware                 Hacking Suite
  Protection               Hardened Light Armor Plating
Weapon                     Minigun
  Energy Gun               Backup Laser III
  Energy Cannon            Heavy Ion Cannon
  Ballistic Gun            Minigun
  Ballistic Cannon         Magnetic Acceleration Cannon
  Slashing Weapon          Katana

 Build                          | -11 -10 -10 -9  -9  -9  -9  -6  -6  -6  
-------                    Run  | Yrd Mat Min Mat Sto Rec Scr Fac Was Fac 
Slots Evolved              8    | .   .   .   2   .   .   .   6   .   .   
  Power                    1    | .   .   .   .   .   .   .   1   .   .   
  Propulsion               3    | .   .   .   1   .   .   .   2   .   .   
  Utility                  4    | .   .   .   1   .   .   .   3   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   
Parts Attached             95   | 6   7   .   14  8   1   4   31  4   20  
  Power                    13   | 1   1   .   1   .   .   1   5   1   3   
    Engine                 7    | 1   1   .   1   .   .   .   2   .   2   
    Core                   3    | .   .   .   .   .   .   1   2   .   .   
    Reactor                3    | .   .   .   .   .   .   .   1   1   1   
  Propulsion               29   | 2   2   .   4   4   1   1   11  .   4   
    Treads                 1    | .   .   .   .   .   .   .   .   .   1   
    Leg                    27   | 2   2   .   4   4   1   1   10  .   3   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   
    Flight                 1    | .   .   .   .   .   .   .   1   .   .   
  Utility                  26   | 1   2   .   4   2   .   .   9   2   6   
    Device                 8    | .   1   .   .   .   .   .   4   .   3   
    Storage                3    | 1   1   .   1   .   .   .   .   .   .   
    Processor              4    | .   .   .   .   .   .   .   1   1   2   
    Hackware               8    | .   .   .   1   2   .   .   4   1   .   
    Protection             3    | .   .   .   2   .   .   .   .   .   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   
  Weapon                   27   | 2   2   .   5   2   .   2   6   1   7   
    Energy Gun             4    | 1   .   .   .   .   .   .   1   .   2   
    Energy Cannon          2    | .   .   .   .   .   .   .   2   .   .   
    Ballistic Gun          17   | 1   2   .   5   1   .   2   3   .   3   
    Ballistic Cannon       2    | .   .   .   .   .   .   .   .   .   2   
    Launcher               .    | .   .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        2    | .   .   .   .   1   .   .   .   1   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   .   1   .   .   .   .   1   1   
Parts Lost                 45   | .   .   .   .   2   1   .   15  5   22  
  Power                    8    | .   .   .   .   .   .   .   2   1   5   
  Propulsion               16   | .   .   .   .   .   1   .   7   2   6   
  Utility                  13   | .   .   .   .   1   .   .   3   2   7   
  Weapon                   8    | .   .   .   .   1   .   .   3   .   4   
  Highest Loss Streak      9    | .   .   .   .   1   1   .   7   5   9   
  To Critical Strikes      2    | .   .   .   .   .   .   .   1   1   .   
Average Backups            10   | 2   7   10  11  14  13  13  11  9   3   
  Power                    1    | 1   1   1   1   1   2   1   2   .   .   
  Propulsion               2    | .   2   4   3   3   3   2   .   .   .   
  Utility                  4    | .   .   2   3   5   5   6   6   4   1   
  Weapon                   2    | .   2   3   3   3   3   2   1   2   .   
  Tool/Special             .    | .   .   .   .   .   .   .   .   .   .   
Unused Backups             15   | .   1   .   4   .   .   4   .   4   2   
  Power                    3    | .   1   .   .   .   .   1   .   1   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   .   
  Utility                  6    | .   .   .   .   .   .   3   .   1   2   
  Weapon                   5    | .   .   .   4   .   .   .   .   1   .   
  Tool/Special             1    | .   .   .   .   .   .   .   .   1   .   
Average Slot Usage (%)     90   | .   97  100 98  96  87  93  87  71  73  
  Engine                   7    | .   14  14  11  11  11  4   2   2   6   
  Core                     2    | .   .   .   .   .   .   6   4   4   .   
  Leg                      27   | .   28  28  33  32  32  33  27  14  8   
  Device                   5    | .   11  14  6   .   .   .   7   4   6   
  Storage                  8    | .   14  14  11  11  11  11  6   4   .   
  Processor                1    | .   .   .   .   .   .   .   2   1   6   
  Hackware                 11   | .   .   .   4   17  11  11  20  26  16  
  Protection               3    | .   .   .   9   2   .   5   .   .   3   
  Ballistic Gun            17   | .   27  28  22  21  22  22  9   .   3   
Peak Build Rating          65   | 6   8   8   21  23  19  26  63  65  60  
  Average Rating           28   | 2   7   8   16  21  18  22  51  44  49  
  On Entrance              18   | .   6   8   8   21  19  18  24  59  17  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   
Heaviest Build             59   | 14  20  20  37  37  31  38  59  59  49  
  Greatest Support         85   | 20  20  20  33  36  36  33  85  56  51  
  Greatest Overweight (x)  3    | .   .   .   1   3   1   1   1   1   2   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   10  10  15  15  15  15  15  15  5   
  Average Capacity         12   | 5   9   10  11  15  15  15  15  11  5   
  Most Carried             15   | 5   10  10  15  15  14  15  15  15  5   
  Average Carried          11   | 3   7   9   11  14  13  14  14  11  4   
  Final Capacity           15   | 8   10  10  15  15  15  15  15  5   5   
  Final Carried            15   | 1   10  10  15  14  14  15  15  5   3   

 Class Distribution 
--------------------
 39% | Mutant
 34% | Hacker-Mutant
 25% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials
    Hacker-Mutant | -9/Storage
 Scavenger-Mutant | -9/Recycling
           Mutant | -9/Scraptown
    Hacker-Mutant | -6/Factory
    Hacker-Mutant | -6/Waste
    Hacker-Mutant | -6/Factory

 Resources                      | -11 -10 -10 -9  -9  -9  -9  -6  -6  -6  
-----------                Run  | Yrd Mat Min Mat Sto Rec Scr Fac Was Fac 
Matter Collected           2834 | 251 243 108 301 453 156 30  692 285 315 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   
Salvage Created            3360 | .   385 51  576 696 169 .   873 .   610 
  Parts                    186  | .   24  5   40  30  9   .   56  .   22  
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           4    | .   .   .   .   .   .   .   4   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -9  -9  -6  -6  -6  
-------                    Run  | Yrd Mat Min Mat Sto Rec Scr Fac Was Fac 
Combat Hostiles Destroyed  77   | .   10  3   14  13  3   .   19  .   15  
  Melee                    1    | .   .   .   .   .   .   .   1   .   .   
  Guns                     65   | .   10  3   14  13  3   .   17  .   5   
  Cannons                  6    | .   .   .   .   .   .   .   1   .   5   
  AOE                      5    | .   .   .   .   .   .   .   .   .   5   
Classes Destroyed          14   | .   4   .   6   1   .   .   2   .   1   
  Worker                   1    | .   .   .   1   .   .   .   .   .   .   
  Builder                  1    | .   .   .   1   .   .   .   .   .   .   
  Recycler                 1    | .   .   .   .   1   .   .   .   .   .   
  Mechanic                 1    | .   .   .   1   .   .   .   .   .   .   
  Operator                 3    | .   2   .   .   .   .   .   1   .   .   
  Watcher                  5    | .   3   .   1   .   .   .   1   .   .   
  Swarmer                  20   | .   5   3   4   .   .   .   7   .   1   
  Grunt                    29   | .   5   .   5   6   .   .   6   .   7   
  Brawler                  3    | .   .   .   1   1   .   .   .   .   1   
  Duelist                  2    | .   .   .   1   1   .   .   .   .   .   
  Sentry                   14   | .   .   .   3   5   3   .   1   .   2   
  Specialist               2    | .   .   .   .   .   .   .   .   .   2   
  Hunter                   3    | .   .   .   .   .   .   .   2   .   1   
  Programmer               4    | .   .   .   .   .   .   .   3   .   1   
Best Kill Streak           7    | .   3   2   5   7   2   .   4   .   6   
  Combat Bots Only         7    | .   3   2   4   7   2   .   4   .   6   
Max Kills in Single Turn   5    | .   1   1   1   1   1   .   1   .   5   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   
  Exploded                 5    | .   .   .   .   .   .   .   .   .   5   
  Melee                    1    | .   .   .   .   .   .   .   1   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -9   -9   -6   -6   -6   
--------                   Run  | Yrd  Mat  Min  Mat  Sto  Rec  Scr  Fac  Was  Fac  
Hostile Shots Fired        618  | .    47   16   33   38   12   .    218  4    250  
  Missed                   216  | .    16   6    15   11   1    .    77   .    90   
  Hits                     402  | .    31   10   18   27   11   .    141  4    160  
    Melee                  5    | .    .    .    .    1    .    .    .    4    .    
    Projectile             397  | .    31   10   18   26   11   .    141  .    160  
    AOE                    1    | .    .    .    .    .    .    .    .    .    1    
  Critical Strikes         8    | .    .    .    1    .    2    .    2    2    1    
Damage Taken               6166 | .    330  74   217  370  164  .    1921 213  2877 
  Core                     1022 | .    37   15   39   51   15   .    203  175  487  
  Absorbed by Shields      327  | .    .    .    .    .    .    .    203  .    124  
Core Remaining (%)         84   | 100  .    79   .    .    .    73   .    .    .    
Volleys Fired              291  | .    45   9    37   39   9    .    99   2    51   
  Largest                  2    | .    2    2    2    2    2    .    2    1    2    
  Hottest                  155  | .    40   40   58   58   50   .    155  90   115  
Shots Fired                549  | .    90   18   74   74   18   .    173  2    100  
  Gun                      492  | .    90   18   74   74   18   .    151  .    67   
  Cannon                   57   | .    .    .    .    .    .    .    22   2    33   
  Launcher                 .    | .    .    .    .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  481  | .    90   18   74   74   18   .    143  .    64   
  Thermal                  68   | .    .    .    .    .    .    .    30   2    36   
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         32   | .    13   5    12   14   6    .    13   7    32   
  Robot Miss Streak        8    | .    3    8    3    3    2    .    4    .    4    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        7    | .    2    .    .    1    1    .    1    .    2    
    Max Gunslinging Chain  1    | .    1    .    .    1    1    .    1    .    1    
Shots Hit Robots           354  | .    59   6    44   53   12   .    114  2    64   
  Core Hits                161  | .    24   3    21   19   5    .    55   .    34   
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 2    | .    .    .    1    .    1    .    .    .    .    
  Critical Strikes         7    | .    .    .    1    .    1    .    3    .    2    
    Destroy                2    | .    .    .    1    .    1    .    .    .    .    
    Blast                  2    | .    .    .    .    .    .    .    .    .    2    
    Sever                  3    | .    .    .    .    .    .    .    3    .    .    
Melee Attacks              6    | .    .    .    .    .    .    .    6    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Slashing                 6    | .    .    .    .    .    .    .    6    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           7951 | .    739  79   1011 1069 214  .    2361 65   2413 
  Guns                     5636 | .    739  79   1011 1069 214  .    1736 .    788  
  Cannons                  970  | .    .    .    .    .    .    .    389  65   516  
  Explosions               1171 | .    .    .    .    .    .    .    66   .    1105 
  Melee                    170  | .    .    .    .    .    .    .    170  .    .    
  Ramming                  4    | .    .    .    .    .    .    .    .    .    4    
  Kinetic                  5667 | .    739  79   1011 1069 214  .    1650 .    905  
  Thermal                  2044 | .    .    .    .    .    .    .    475  65   1504 
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          66   | .    .    .    .    .    .    .    66   .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Slashing                 170  | .    .    .    .    .    .    .    170  .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    
Highest Corruption         17   | .    .    .    .    .    .    .    1    15   17   
  Average Corruption       11   | .    .    .    .    .    .    .    1    7    15   
  Corruption Purged        1    | .    .    .    .    .    .    .    1    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    
  Effects                  49   | .    .    .    .    .    .    .    1    4    44   
    Message Errors         12   | .    .    .    .    .    .    .    1    .    11   
    Matter Fused           13   | .    .    .    .    .    .    .    .    .    13   
    Heat Flow Errors       3    | .    .    .    .    .    .    .    .    .    3    
    Energy Discharges      5    | .    .    .    .    .    .    .    .    1    4    
    Data Loss (minor)      10   | .    .    .    .    .    .    .    .    3    7    
    Data Loss (major)      1    | .    .    .    .    .    .    .    .    .    1    
    Misfires               1    | .    .    .    .    .    .    .    .    .    1    
    Misdirections          1    | .    .    .    .    .    .    .    .    .    1    
    Weapon Failures        3    | .    .    .    .    .    .    .    .    .    3    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    
Overflow Damage            331  | .    .    .    .    .    .    .    .    .    331  
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    
  Explosions               331  | .    .    .    .    .    .    .    .    .    331  
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    
Knockbacks                 2    | .    .    .    .    .    .    .    .    .    2    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  2    | .    .    .    .    .    .    .    .    .    2    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      592  | .    .    .    .    .    .    .    33   .    559  
  Shots                    8    | .    .    .    .    .    .    .    1    .    7    
  Rammed                   1    | .    .    .    .    .    .    .    .    .    1    
Targets Rammed             2    | .    .    .    .    .    .    .    .    .    2    
  Kicked                   1    | .    .    .    .    .    .    .    .    .    1    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    
Highest Temperature        544  | .    5    .    103  66   43   .    544  16   254  
  Average Temperature      75   | .    2    .    27   16   16   .    130  10   83   
  Received Heat Transfer   1300 | .    147  .    96   147  90   .    284  .    536  
  Effects                  6    | .    .    .    .    .    .    .    6    .    .    
    Shutdowns              4    | .    .    .    .    .    .    .    4    .    .    
    Matter Decay           2    | .    .    .    .    .    .    .    2    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    
Martial Activations        .    | .    .    .    .    .    .    .    .    .    .    
Shielding Activations      .    | .    .    .    .    .    .    .    .    .    .    
Robots Disrupted           .    | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    
  Parts Melted             4    | .    .    .    .    .    .    .    1    .    3    
  Heat Transferred         2595 | .    .    .    .    .    .    .    772  100  1723 
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  -9  -6  -6  -6  
-------                    Run  | Yrd Mat Min Mat Sto Rec Scr Fac Was Fac 
Maximum Alert Level        1    | .   .   .   .   .   .   .   .   .   1   
  Low Security (%)         95   | 100 100 100 100 100 100 .   100 100 72  
  Level 1                  4    | .   .   .   .   .   .   .   .   .   27  
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   
Peak Influence             234  | .   80  65  180 184 85  .   171 4   234 
  Initial                  65   | .   .   7   9   36  65  .   .   4   .   
  Average                  72   | .   36  25  82  76  42  .   70  .   127 
Influence Increases        2609 | .   329 85  511 382 60  .   647 .   595 
  Destroy 0b10 Robot/C     1580 | .   200 60  320 260 60  .   380 .   300 
  Destroy 0b10 Robot/NC    60   | .   25  .   20  5   .   .   10  .   .   
  Destroy Leader           360  | .   56  10  72  70  .   .   82  .   70  
  Allied During Kill       24   | .   .   .   24  .   .   .   .   .   .   
  Successful Hack          89   | .   17  .   26  .   .   .   36  .   10  
  Disable Machine          285  | .   15  .   15  15  .   .   105 .   135 
  Destroy Structure        46   | .   1   .   4   2   .   .   4   .   35  
  Partial Spotted          30   | .   .   .   15  .   .   .   .   .   15  
  Lose Combat Pursuer      135  | .   15  15  15  30  .   .   30  .   30  
Influence Decreases        2543 | .   310 79  449 301 228 .   634 13  529 
  Entered New Map          191  | .   .   12  16  51  103 .   .   9   .   
  Time Decay               1865 | .   310 67  393 230 115 .   422 4   324 
  Lost Part                365  | .   .   .   .   20  10  .   130 .   205 
  Lost Ally                40   | .   .   .   40  .   .   .   .   .   .   
  Purge Threat             82   | .   .   .   .   .   .   .   82  .   .   
Squads Dispatched          17   | .   2   .   .   .   .   .   10  .   5   
  Investigation            6    | .   .   .   .   .   .   .   3   .   3   
  Extermination            4    | .   .   .   .   .   .   .   3   .   1   
  Reinforcement            5    | .   2   .   .   .   .   .   2   .   1   
  Assault                  2    | .   .   .   .   .   .   .   2   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   .   .   .   1   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -9  -6  -6  -6  
---------                  Run  | Yrd Mat Min Mat Sto Rec Scr Fac Was Fac 
Distress Signals           3    | .   1   .   2   .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   
Times Spotted              126  | .   21  4   24  13  3   .   28  6   27  
  Peak Tracking Total      7    | .   3   3   3   4   1   .   4   5   7   
  Tactical Retreats        7    | .   1   1   1   2   .   .   1   .   1   

 Traps                          | -11 -10 -10 -9  -9  -9  -9  -6  -6  -6  
-------                    Run  | Yrd Mat Min Mat Sto Rec Scr Fac Was Fac 
Traps Triggered            6    | .   .   .   .   2   .   .   2   .   2   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -9  -6  -6  -6  
----------                 Run  | Yrd Mat Min Mat Sto Rec Scr Fac Was Fac 
Machines Disabled          19   | .   1   .   1   1   .   .   7   .   9   
  Max in Single Turn       7    | .   1   .   1   1   .   .   6   .   7   
  Garrison Access          2    | .   .   .   .   .   .   .   2   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -9  -6  -6  -6  
---------                  Run  | Yrd Mat Min Mat Sto Rec Scr Fac Was Fac 
Machines Accessed          40   | .   3   .   4   2   4   8   13  .   6   
  Terminals                18   | .   3   .   4   2   2   .   6   .   1   
  Fabricators              4    | .   .   .   .   .   .   .   3   .   1   
  Repair Stations          2    | .   .   .   .   .   .   .   .   .   2   
  Recycling Units          4    | .   .   .   .   .   .   .   2   .   2   
  Scanalyzers              1    | .   .   .   .   .   .   .   1   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   1   .   .   
Total Hacks                151  | .   11  .   13  4   29  53  30  .   11  
  Successful               108  | .   5   .   6   .   25  53  15  .   4   
  Failed                   43   | .   6   .   7   4   4   .   15  .   7   
    Catastrophic           9    | .   1   .   .   1   .   .   3   .   4   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   
  Manual                   39   | .   8   .   2   3   .   1   19  .   6   
  Terminals                57   | .   11  .   13  4   5   .   22  .   2   
  Fabricators              4    | .   .   .   .   .   .   .   3   .   1   
  Repair Stations          3    | .   .   .   .   .   .   .   .   .   3   
  Recycling Units          7    | .   .   .   .   .   .   .   2   .   5   
  Scanalyzers              2    | .   .   .   .   .   .   .   2   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   1   .   .   
Terminal Hacks             94   | .   4   .   6   .   25  53  6   .   .   
  Record                   72   | .   .   .   .   .   24  48  .   .   .   
  Robot Analysis           11   | .   4   .   2   .   .   5   .   .   .   
  Prototype ID Bank        1    | .   .   .   .   .   .   .   1   .   .   
  Branch Access Points     2    | .   .   .   1   .   .   .   1   .   .   
  Recycling Unit Index     1    | .   .   .   .   .   .   .   1   .   .   
  Alert Level              1    | .   .   .   .   .   1   .   .   .   .   
  Unreport Threat          2    | .   .   .   .   .   .   .   2   .   .   
  Locate Traps             1    | .   .   .   1   .   .   .   .   .   .   
  Recall Investigation     1    | .   .   .   .   .   .   .   1   .   .   
  Zone Layout              2    | .   .   .   2   .   .   .   .   .   .   
Fabricator Hacks           4    | .   .   .   .   .   .   .   3   .   1   
  Network Status           2    | .   .   .   .   .   .   .   2   .   .   
  Load Schematic           1    | .   .   .   .   .   .   .   1   .   .   
  Build                    1    | .   .   .   .   .   .   .   .   .   1   
Repair Station Hacks       1    | .   .   .   .   .   .   .   .   .   1   
  Refit                    1    | .   .   .   .   .   .   .   .   .   1   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 2    | .   .   .   .   .   .   .   2   .   .   
  Insert Component         1    | .   .   .   .   .   .   .   1   .   .   
  Analyze                  1    | .   .   .   .   .   .   .   1   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   1   .   .   
  Seal Access              1    | .   .   .   .   .   .   .   1   .   .   
Unauthorized Hacks         6    | .   1   .   .   .   .   .   3   .   2   
  Terminals                2    | .   1   .   .   .   .   .   1   .   .   
    Botnet                 1    | .   .   .   .   .   .   .   1   .   .   
    Operators              1    | .   1   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          4    | .   .   .   .   .   .   .   2   .   2   
    Fedlink                4    | .   .   .   .   .   .   .   2   .   2   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   .   1   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   
Hacking Detections         23   | .   3   .   3   3   2   .   8   .   4   
  Full Trace Events        1    | .   .   .   .   .   .   .   .   .   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   .   .   .   1   .   .   
  Parts Built              1    | .   .   .   .   .   .   .   .   .   1   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   93   | .   .   .   .   .   .   .   .   .   93  
  Total Part Build Rating  7    | .   .   .   .   .   .   .   .   .   7   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   .   .   1   .   .   
  Part Schematics Acquired 1    | .   .   .   .   .   .   .   1   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -9  -6  -6  -6  
------------               Run  | Yrd Mat Min Mat Sto Rec Scr Fac Was Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -9  -6  -6  -6  
--------                   Run  | Yrd Mat Min Mat Sto Rec Scr Fac Was Fac 
Total Allies               3    | .   .   2   .   .   .   .   .   1   .   
  Largest Group            2    | .   .   2   2   .   .   .   .   1   .   
  Highest-Rated Group      41   | .   .   41  41  .   .   .   .   31  .   
  Highest-Rated Ally       31   | .   .   31  31  .   .   .   .   31  .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   
Ally Attacks               29   | .   .   .   19  .   .   .   .   10  .   
  Total Damage             442  | .   .   .   276 .   .   .   .   166 .   
  Kills                    2    | .   .   .   2   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -9  -6  -6  -6  
-------                    Run  | Yrd Mat Min Mat Sto Rec Scr Fac Was Fac 
Active Infowar (turns)     2166 | .   651 258 741 .   .   .   516 .   .   
  Optics                   516  | .   .   .   .   .   .   .   516 .   .   
  Terrain                  1650 | .   651 258 741 .   .   .   .   .   .   
Robot Analysis Total       11   | .   4   .   2   .   .   5   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -9   -9   -6   -6   -6   
-------------              Run  | Yrd  Mat  Min  Mat  Sto  Rec  Scr  Fac  Was  Fac  
Turns Passed               7566 | 34   797  258  1201 497  282  1887 1499 140  971  
Spaces Moved               4802 | 39   523  185  679  260  213  1295 878  134  596  
  Core                     127  | 36   .    .    .    .    .    .    .    82   9    
  Treads                   6    | .    .    .    .    .    .    .    .    .    6    
  Legs                     4512 | 3    523  185  679  260  213  1295 878  52   424  
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    
  Hover                    157  | .    .    .    .    .    .    .    .    .    157  
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  120  120  120  120  120  50   50   
  Average Speed            128  | 55   120  120  138  130  120  144  123  90   112  
  Slowest Speed            330  | 120  120  120  190  330  190  190  190  190  270  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    
  Potential Cave-ins       2    | .    .    .    .    .    .    .    .    .    2    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       46   | 3    88   40   52   38   43   92   24   76   13   
  Regions Visited          9
    Branch Regions         4
  Pre-discovered Areas     2    | .    .    .    .    .    .    1    1    .    .    
  Known Exits Taken        1    | .    .    .    1    .    .    .    .    .    .    
  Unknown Exits Taken      6    | 1    1    1    .    1    1    1    .    .    .    
Scrap Searched             5    | .    .    1    .    .    .    4    .    .    .    
Spaces Dug                 7    | .    .    .    .    .    .    .    .    .    7    
Terrain Destroyed          40   | .    .    .    1    1    .    .    1    .    37   
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    
  Projectile               13   | .    .    .    1    1    .    .    1    .    10   
  AOE                      27   | .    .    .    .    .    .    .    .    .    27   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -9   -9   -6   -6   -6   
---------                  Run  | Yrd  Mat  Min  Mat  Sto  Rec  Scr  Fac  Was  Fac  
Total                      5714 | 51   604  203  876  348  223  1321 1141 150  797  
  Wait                     356  | 1    13   8    116  32   .    .    90   1    95   
  Move                     4794 | 38   522  184  678  259  212  1294 878  133  596  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    
  Pick Up                  79   | 6    11   1    13   2    1    8    17   3    17   
  Fast Attach              25   | 1    1    .    3    3    .    .    10   3    4    
  Attach                   47   | 5    .    .    2    3    1    2    15   2    17   
  Detach                   6    | .    .    .    .    .    .    2    1    1    2    
  Swap                     47   | .    6    .    10   8    .    5    10   2    6    
  Drop                     61   | .    6    1    17   2    .    10   15   3    7    
  Fire                     291  | .    45   9    37   39   9    .    99   2    51   
  Melee                    6    | .    .    .    .    .    .    .    6    .    .    
  Ram                      1    | .    .    .    .    .    .    .    .    .    1    
  Kick                     1    | .    .    .    .    .    .    .    .    .    1    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / [*Min] / [*Sub])
-10/Mines
-9/Materials (discovered 4 exits: *Min x2 / *Sto x2)
-9/Storage
-9/Recycling (discovered 2 exits: [*Fac] / *Scr)
-9/Scraptown (discovered 2 exits: *Fac x2)
-6/Factory (discovered 4 exits: *Low x2 / *Ext x2)
-6/Waste
-6/Factory

 History 
---------
 Turn | Location      | Event
   14 | -11/Scrapyard | Discovered new exit (range 15)
   35 | -11/Scrapyard | Entered Materials
   36 | -10/Materials | Met a group of wandering Federalists
  230 | -10/Materials | Discovered new exit (range 5)
  290 | -10/Materials | Discovered new exit (range 12)
  304 | -10/Materials | Discovered new exit (range 13)
  305 | -10/Materials | Build established: Mutant
  424 | -10/Materials | Discovered new exit (range 7)
  521 | -10/Materials | Discovered new exit (range 13)
  832 | -10/Materials | Entered Mines
  858 | -10/Mines     | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  883 | -10/Mines     | Met a Derelict bent on vengeance
  926 | -10/Mines     | Discovered new exit (range 9)
 1090 | -10/Mines     | Entered Materials
 1090 | -9/Materials  | Accompanied by 2 allies
 1090 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1091 | -9/Materials  | Identified exit to Storage
 1098 | -9/Materials  | Led the pair of lost Derelicts to an unsafe place
 1306 | -9/Materials  | Identified exit to Mines
 1397 | -9/Materials  | Build established: Scavenger-Mutant
 2112 | -9/Materials  | Build established: Mutant
 2291 | -9/Materials  | Entered Storage
 2688 | -9/Storage    | Build established: Hacker-Mutant
 2762 | -9/Storage    | Destroyed 7 combat bots
 2783 | -9/Storage    | Used back door to open Recycling access
 2783 | -9/Storage    | Discovered new exit (range 5)
 2788 | -9/Storage    | Entered Recycling
 3018 | -9/Recycling  | Discovered new exit (range 11)
 3037 | -9/Recycling  | Scanned before Scraplab entrance
 3055 | -9/Recycling  | Entered Scraplab
 3068 | -9/Recycling  | Discovered new exit (range 2)
 3070 | -9/Recycling  | Entered Scraptown
 3111 | -9/Scraptown  | Learned location of Extension (-6)
 3169 | -9/Scraptown  | Build established: Scavenger-Mutant
 3242 | -9/Scraptown  | Heard Great Nut preacher, LISTEN AND RECITE!
 3344 | -9/Scraptown  | Discovered new exit (range 5)
 3476 | -9/Scraptown  | Visited Assassins FH
 3498 | -9/Scraptown  | Visited SPCMW
 3524 | -9/Scraptown  | Visited Red Mages
 3542 | -9/Scraptown  | Found Relay Coupler [Proto]
 3550 | -9/Scraptown  | Found Relay Coupler [Proto]
 3577 | -9/Scraptown  | Visited Cave Peace
 3854 | -9/Scraptown  | Visited CPS Storage
 3878 | -9/Scraptown  | Visited UFD Registry
 3895 | -9/Scraptown  | Visited The Evicted
 3921 | -9/Scraptown  | Registered with UFD as "Fleximind"
 3956 | -9/Scraptown  | Visited Curators Association
 3986 | -9/Scraptown  | Visited Scrapoid Research Area
 4029 | -9/Scraptown  | Visited Scrap Suit Storage
 4042 | -9/Scraptown  | Found Scrap Suit
 4097 | -9/Scraptown  | Build established: Mutant
 4313 | -9/Scraptown  | Visited Chapter 10
 4370 | -9/Scraptown  | Visited Analyses Database
 4413 | -9/Scraptown  | Visited Abandonware Association
 4436 | -9/Scraptown  | Learned abandonware demo "SHUTEYE.EXE"
 4537 | -9/Scraptown  | Visited Supply Room
 4589 | -9/Scraptown  | Visited A0-MCA Data Center
 4601 | -9/Scraptown  | Given a B rating by A0-MCA
 4603 | -9/Scraptown  | Found A0-MCA's Component Scanner
 4644 | -9/Scraptown  | Visited Derelict Rescue Squad
 4658 | -9/Scraptown  | Found DRS Beacon
 4702 | -9/Scraptown  | Visited Science Testing Area
 4866 | -9/Scraptown  | Met Optimus
 4866 | -9/Scraptown  | Accepted into 0bPrime
 4955 | -9/Scraptown  | Discovered new exit (range 3)
 4957 | -9/Scraptown  | Entered Factory
 4957 | -6/Factory    | Evolved 6 slots: Power x1, Propulsion x2, Utility x3
 5078 | -6/Factory    | Identified exit to Lower Caves
 5078 | -6/Factory    | Identified exit to Extension
 5372 | -6/Factory    | Build established: Hacker-Mutant
 5398 | -6/Factory    | Loaded intel: 8 recycling unit locations
 5725 | -6/Factory    | Learned location of Protoforge (-2)
 5853 | -6/Factory    | Lost 7 parts (1p2n2u2w)
 6087 | -6/Factory    | Cargo convoy interrupted
 6098 | -6/Factory    | Lost 3 parts (2n1w)
 6456 | -6/Factory    | Sucked down chute
 6456 | -6/Factory    | Entered Waste
 6457 | -6/Waste      | Met a frightened Derelict
 6471 | -6/Waste      | EMP discharged
 6471 | -6/Waste      | Spotted C-40 Crusher
 6519 | -6/Waste      | Spotted C-40 Crusher
 6530 | -6/Waste      | Spotted C-40 Crusher
 6532 | -6/Waste      | Spotted C-40 Crusher
 6536 | -6/Waste      | Spotted C-40 Crusher
 6539 | -6/Waste      | Spotted C-40 Crusher
 6546 | -6/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 6550 | -6/Waste      | Crushed by Compactor (1 part destroyed, 2 dropped)
 6550 | -6/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 6553 | -6/Waste      | Crushed by Compactor (1 part destroyed, 2 dropped)
 6571 | -6/Waste      | EMP discharged
 6571 | -6/Waste      | System corruption reached 10%
 6584 | -6/Waste      | Lost 5 parts (1p2n2u)
 6590 | -6/Waste      | Discovered new exit (range 11)
 6596 | -6/Waste      | Entered Factory
 6672 | -6/Factory    | Loaded intel: 8 recycling unit locations
 6817 | -6/Factory    | Fabricated Adv. Gravity Neutralizer (x1)
 6819 | -6/Factory    | Core integrity fell below 50%
 6855 | -6/Factory    | Lost 3 parts (1p1n1u)
 6980 | -6/Factory    | Lost 8 parts (1p3n2u2w)
 7548 | -6/Factory    | Core integrity fell below 20%
 7567 | -6/Factory    | Destroyed by H-66 Slayer with Gauss Rifle

 Last Messages 
---------------
07550_ Penetrated by Slug.
07550_ Imp. Deuterium Engine destroyed.
07550_ Hvy. Machine Gun destroyed.
07553_ Slug penetrates Wall.
07553_ Slug penetrates G-50 Soldier.
07555_ Adv. Targeting Computer destroyed.
07555_ Core Analyzer destroyed.
07556_ Slug penetrates Wall.
07556_ Penetrated by Slug. <x2>
07558_ H-66 Slayer suffers critical hit (Burn).
07560_ Flexi-carbon Leg destroyed.
07560_ Penetrated by Slug.
07560_ M-28 Smith repairs H-66 Slayer.
07562_ Slug penetrates Wall.
07562_ Penetrated by Slug.
07562_ Hacking Suite destroyed.
07564_ Slammed into G-50 Soldier.
07564_ Penetrated by Slug. <x2>
07567_ Slug penetrates Wall.
[Achievement: I Think I Know What's Going On]

 Map 
-----
+----------------------------------------------------+
| ????????????????????????????????????????????###### |
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| ????????????????????????????????????????????#      |
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| ?????#####################+####         ##??????#  |
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| ????                                               |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           56
Energy Generation          34
Energy Capacity            535
Matter Stores              300
Matter Capacity            300
Sight Range                22
Terrain Scan Range         14
Terrain Scan Density       10
Additional Mass Support    16
Armor Coverage             600
Evasion (%)                65
Targeting Accuracy         8
Core Analysis              6
Armor Integrity Analysis   30
Recoil Reduction           1
Offensive Hacking          30
Defensive Hacking          20
Authchip Count             1

 Item Schematics 
-----------------
 Imp. Heavy Armor Plating | -6/Factory | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
 Adv. Gravity Neutralizer | x1 | -6/Factory | Preloaded

 Repaired
----------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
I Think I Know What's Going On

 Challenges 
------------
None

 Game 
------
Seed              DecoySapperJets
  Manual?         0
Play Time         00:56:17
  Cumulative      161.9 hours
  Start           2025.05.29 @ 20:02:34
  End             2025.05.29 @ 21:08:20
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          243
  Rogue           240
  Adventurer      3
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0/0
Lore%             50
Gallery%          56
Achievement%      45
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 5b2ab44c-4578-4059-8f48-0679af9895cc