Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.13 @ 22:01:18 Player: w0rldd3str0y3r Result: Destroyed by H-61 Shepherd with Heavy Assault Cannon Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (79) 395 Value Destroyed (2030) 2030 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (66) 66 TOTAL SCORE: 4331 Bonus ------- High Alert Combat Kills 66 Cogmind --------- Core Integrity 0/550 Matter 60/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (1400) Ox27 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ Huge Storage Unit Improved Targeting Computer > --- WEAPON (3) ------- Improved Assault Rifle > --- INVENTORY (25) --- Light Nuclear Core Heat Sink Improved Heat Sink Compact Battery (200) High-capacity Matter Pod (0) Advanced Weight Redist. System Structural Scanner Improved Targeting Computer Improved Targeting Computer Improved Targeting Computer Improved Targeting Computer Improved Targeting Computer Improved Targeting Computer Improved Targeting Computer Advanced Targeting Computer Advanced Targeting Computer Light Armor Plating Hardened Light Armor Plating Mining Claw Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads > --- UTILITY ---------- Huge Storage Unit Improved Signal Interpreter Improved Targeting Computer Hardened Medium Armor Plating > --- WEAPON ----------- Assault Cannon Assault Cannon Improved Grenade Launcher > --- INVENTORY -------- Heavy Ion Engine Light Nuclear Core Heat Sink Improved Heat Sink Compact Battery High-capacity Matter Pod Advanced Weight Redist. System Structural Scanner Improved Targeting Computer Improved Targeting Computer Improved Targeting Computer Improved Targeting Computer Improved Targeting Computer Improved Targeting Computer Improved Targeting Computer Advanced Targeting Computer Advanced Targeting Computer Light Armor Plating Hardened Light Armor Plating Pulse Rifle Improved Assault Rifle Gauss Rifle Improved Grenade Launcher Improved Grenade Launcher Mining Claw [Rating: 29] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility High-capacity Battery Device Disposable Heat Sink Storage High-capacity Battery Processor Improved Targeting Computer Protection Light Armor Plating Weapon Assault Cannon Energy Gun EM Pulse Gun Ballistic Gun Improved Assault Rifle Ballistic Cannon Assault Cannon Launcher EMP Blaster Impact Weapon Heavy Flail Slashing Weapon Mining Claw Build | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Slots Evolved 4 | . . . 2 2 Power . | . . . . . Propulsion 1 | . . . . 1 Utility 2 | . . . 2 . Weapon 1 | . . . . 1 Parts Attached 88 | 6 12 4 46 20 Power 8 | 1 1 1 4 1 Engine 8 | 1 1 1 4 1 Core . | . . . . . Reactor . | . . . . . Propulsion 21 | 2 6 2 10 1 Treads 9 | . 2 . 6 1 Leg 4 | . . 2 2 . Wheel 8 | 2 4 . 2 . Hover . | . . . . . Flight . | . . . . . Utility 15 | 1 2 . 6 6 Device 5 | . 1 . 2 2 Storage 5 | 1 1 . 3 . Processor 2 | . . . . 2 Hackware . | . . . . . Protection 3 | . . . 1 2 Artifact . | . . . . . Weapon 44 | 2 3 1 26 12 Energy Gun 18 | 2 2 . 10 4 Energy Cannon . | . . . . . Ballistic Gun 6 | . . . 4 2 Ballistic Cannon 2 | . . . . 2 Launcher 11 | . 1 1 6 3 Special Weapon . | . . . . . Impact Weapon 5 | . . . 4 1 Slashing Weapon 2 | . . . 2 . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 2 | . . . 2 . Corrupted Parts 1 | . . . 1 . System Corruption 6 | . . . 6 . Parts Lost 28 | . . 3 11 14 Power 4 | . . . 2 2 Propulsion 8 | . . 2 3 3 Utility 3 | . . . 1 2 Weapon 13 | . . 1 5 7 Highest Loss Streak 10 | . . 2 5 10 To Critical Strikes . | . . . . . Average Slot Usage (%) 91 | . 97 87 92 88 Engine 10 | . 14 14 10 8 Treads 12 | . 1 . 11 21 Leg 3 | . . 25 4 . Wheel 6 | . 26 1 5 . Device 5 | . . . 9 6 Storage 21 | . 25 28 26 15 Processor 2 | . . . . 6 Protection 3 | . . . 4 5 Energy Gun 10 | . 27 8 7 5 Ballistic Gun 2 | . . . 4 1 Ballistic Cannon 5 | . . . . 13 Launcher 4 | . . 9 6 2 Impact Weapon 1 | . . . 2 1 Peak Build Rating 29 | 6 7 7 16 29 Average Rating 14 | 4 6 6 13 21 On Entrance 7 | . 6 7 6 16 Naked Turns . | . . . . . Heaviest Build 112 | 12 17 19 101 112 Greatest Support 60 | 26 40 20 40 60 Greatest Overweight (x) 31 | . . 5 10 31 Average Overweight (x) 1 | . . . 2 1 Largest Inventory Capacity 25 | 8 8 8 25 25 Average Capacity 15 | 7 8 8 11 25 Most Carried 25 | 3 8 8 10 25 Average Carried 11 | 2 4 8 8 18 Final Capacity 25 | 8 8 8 25 25 Final Carried 19 | 3 8 8 10 19 Class Distribution -------------------- 65% | Mutant 18% | Scavenger-Gunner 5% | Scavenger-Mutant 4% | Scavenger-Tank 4% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Gunner | -8/Materials Resources | -11 -10 -10 -9 -8 ----------- Run | Yrd Mat Min Mat Mat Matter Collected 1631 | 66 302 51 683 529 Remotely . | . . . . . Salvage Created 2351 | . 329 122 1052 848 Parts 138 | . 17 11 67 43 Haulers Intercepted 4 | . 1 . 2 1 Recyclers Shooed 1 | . . . 1 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Combat Hostiles Destroyed 47 | . 6 5 21 15 Melee 1 | . . . 1 . Guns 7 | . 3 2 2 . Cannons 8 | . . . . 8 AOE 27 | . 3 3 14 7 Classes Destroyed 13 | . 3 1 6 3 Worker 6 | . . . 4 2 Builder 8 | . 1 . 4 3 Hauler 4 | . 1 . 2 1 Recycler 4 | . . . 1 3 Mechanic 1 | . . . . 1 Operator 1 | . . . 1 . Watcher 8 | . . . 3 5 Swarmer 12 | . . 3 9 . Grunt 21 | . 6 2 6 7 Duelist 1 | . . . 1 . Sentry 8 | . . . 5 3 Specialist 2 | . . . . 2 Hunter 3 | . . . . 3 Best Kill Streak 9 | . 4 3 9 7 Combat Bots Only 4 | . 3 3 4 3 Max Kills in Single Turn 5 | . 2 2 4 5 Gunslinging . | . . . . . Exploded 3 | . 2 2 3 3 Melee 1 | . . . 1 . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Hostile Shots Fired 292 | . 30 16 121 125 Missed 90 | . 8 6 41 35 Damage Taken 4130 | . 285 145 1255 2445 Core 901 | . 79 12 218 592 Absorbed by Shields . | . . . . . Core Remaining (%) 69 | 100 . 63 45 . Volleys Fired 158 | . 21 9 63 65 Largest 3 | . 2 2 2 3 Hottest 151 | . 80 80 90 151 Shots Fired 273 | . 40 16 89 128 Gun 144 | . 38 14 56 36 Cannon 78 | . . . . 78 Launcher 51 | . 2 2 33 14 Special . | . . . . . Kinetic 100 | . . . 10 90 Thermal 21 | . . . 12 9 Explosive 22 | . 2 2 4 14 Electromagnetic 130 | . 38 14 63 15 Robot Hit Streak 13 | . 10 9 6 13 Robot Miss Streak 4 | . 3 1 3 4 Penetration Max 1 | . . . . 1 Secondary Targets . | . . . . . Shots Hit Robots 170 | . 26 11 53 80 Core Hits 120 | . 14 8 43 55 Critical Kills . | . . . . . Critical Parts Destroyed 2 | . . . 1 1 Critical Strikes 7 | . . . 4 3 Burn 2 | . . . 2 . Destroy 1 | . . . 1 . Blast 2 | . . . . 2 Corrupt 1 | . . . 1 . Smash 1 | . . . . 1 Melee Attacks 20 | . . . 19 1 Impact 18 | . . . 17 1 Slashing 2 | . . . 2 . Piercing . | . . . . . Sneak Attacks 2 | . . . 1 1 Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 6305 | . 502 304 2331 3168 Guns 1395 | . 318 142 439 496 Cannons 1008 | . . . . 1008 Explosions 3422 | . 178 162 1512 1570 Melee 444 | . . . 380 64 Ramming 36 | . 6 . . 30 Kinetic 1302 | . . . 101 1201 Thermal 574 | . . 31 393 150 Explosive 2278 | . 178 131 399 1570 Electromagnetic 1671 | . 318 142 1058 153 Impact 444 | . . . 380 64 Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 8 | . 1 1 8 . Average Corruption 2 | . 1 1 3 . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 19 | . 2 . 17 . Message Errors 3 | . . . 3 . Matter Fused 2 | . . . 2 . Heat Flow Errors 5 | . . . 5 . Energy Discharges 1 | . . . 1 . Parts Rejected 1 | . 1 . . . Data Loss (minor) 3 | . 1 . 2 . Data Loss (major) 2 | . . . 2 . Misfires 1 | . . . 1 . Alerts 1 | . . . 1 . Overload Shots . | . . . . . Overflow Damage 298 | . . . 217 81 Projectiles . | . . . . . Explosions 131 | . . . 114 17 Melee 167 | . . . 103 64 Knockbacks 14 | . . . 3 11 Impact 3 | . . . 3 . Kinetic 11 | . . . . 11 Secondary . | . . . . . Self-Inflicted Damage 295 | . 3 . 267 25 Shots 13 | . . . 12 1 Rammed 4 | . 1 . . 3 Targets Rammed 5 | . 1 . . 4 Kicked . | . . . . . Crushed 1 | . . . . 1 Highest Temperature 310 | . 187 201 293 310 Average Temperature 78 | . 70 105 64 89 Received Heat Transfer 804 | . 174 75 177 378 Effects 3 | . . . 2 1 Energy Bleed 3 | . . . 2 1 Siege Activations . | . . . . . Robots Corrupted 6 | . . . 5 1 Combat Hostiles 4 | . . . 4 . Parts Fried 14 | . 1 1 8 4 Impact Corruptions 9 | . . . 7 2 Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 1153 | . . 50 770 333 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 7 | . . 1 6 . Alert | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Peak Influence 638 | . 185 206 638 353 Initial 236 | . . 72 79 236 Average 237 | . 90 181 389 199 Maximum Alert Level 2 | . . 1 2 1 Low Security (%) 43 | 100 100 30 16 42 Level 1 41 | . . 69 36 57 Level 2 15 | . . . 47 . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 9 | . 1 . 2 6 Investigation 2 | . . . . 2 Extermination . | . . . . . Reinforcement 7 | . 1 . 2 4 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 2 | . . . . 2 Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Distress Signals 4 | . 2 . 1 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 80 | . 11 5 39 25 Peak Tracking Total 7 | . 5 3 7 4 Tactical Retreats 9 | . 4 . 5 . Traps | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Traps Triggered 2 | . . . 2 . Indirectly 2 | . . . 2 . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered 1 | . . . . 1 Machines | -11 -10 -10 -9 -8 ---------- Run | Yrd Mat Min Mat Mat Machines Disabled 9 | . . 2 6 1 Max in Single Turn 2 | . . 1 2 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Machines Accessed 7 | . 3 . 3 1 Terminals 5 | . 2 . 3 . Fabricators . | . . . . . Repair Stations 1 | . 1 . . . Recycling Units . | . . . . . Scanalyzers 1 | . . . . 1 Garrison Access . | . . . . . Total Hacks 11 | . 5 . 4 2 Successful 7 | . 2 . 3 2 Failed 4 | . 3 . 1 . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual 1 | . 1 . . . Terminals 6 | . 2 . 4 . Fabricators . | . . . . . Repair Stations 3 | . 3 . . . Recycling Units . | . . . . . Scanalyzers 2 | . . . . 2 Garrison Access . | . . . . . Terminal Hacks 4 | . 1 . 3 . Dispatch Records 2 | . . . 2 . Transport Status 1 | . 1 . . . Zone Layout 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks 1 | . 1 . . . Scan Component 1 | . 1 . . . Recycling Unit Hacks . | . . . . . Scanalyzer 2 | . . . . 2 Insert Component 1 | . . . . 1 Analyze 1 | . . . . 1 Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 2 | . . . 1 1 Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 1 | . . . . 1 Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 1 | . . . . 1 Part Schematics Acquired 1 | . . . . 1 Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -8 ------------ Run | Yrd Mat Min Mat Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered 1 | . . 1 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -8 ------------- Run | Yrd Mat Min Mat Mat Turns Passed 4073 | 65 703 363 1319 1623 Spaces Moved 2006 | 48 582 257 652 467 Core 24 | 7 . 6 2 9 Treads 616 | . 8 . 150 458 Legs 377 | . . 251 126 . Wheels 989 | 41 574 . 374 . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 90 120 110 240 Average Speed 159 | 84 90 124 150 285 Slowest Speed 1600 | 90 160 300 550 1600 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 42 | 5 47 80 51 31 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 165 | . 17 15 43 90 Melee . | . . . . . Projectile 15 | . . . . 15 AOE 150 | . 17 15 43 75 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Total 2575 | 69 712 284 865 645 Wait 210 | 13 84 14 55 44 Move 2002 | 47 581 256 651 467 Hop . | . . . . . Pick Up 60 | 3 8 . 19 30 Fast Attach 20 | 6 3 2 8 1 Attach 25 | . 1 . 14 10 Detach 3 | . . . 2 1 Swap 43 | . 8 2 24 9 Drop 31 | . 5 1 12 13 Fire 158 | . 21 9 63 65 Melee 18 | . . . 17 1 Ram 1 | . 1 . . . Kick . | . . . . . Crush 4 | . . . . 4 Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 66 | -11/Scrapyard | Entered Materials 315 | -10/Materials | Build established: Mutant 467 | -10/Materials | Discovered new exit (range 10) 769 | -10/Materials | Entered Mines 907 | -10/Mines | Learned Materials security intel 1106 | -10/Mines | Discovered new exit (range 7) 1132 | -10/Mines | Entered Materials 1132 | -9/Materials | Evolved 2 slots: Utility x2 1441 | -9/Materials | Lost 5 parts (1p2n2w) 2244 | -9/Materials | Discovered new exit (range 14) 2327 | -9/Materials | Core integrity fell below 50% 2451 | -9/Materials | Entered another Materials area 2451 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 3452 | -8/Materials | Build established: Scavenger-Gunner 3961 | -8/Materials | Lost 10 parts (1p3n2u4w) 3989 | -8/Materials | Core integrity fell below 50% 4059 | -8/Materials | Core integrity fell below 20% 4074 | -8/Materials | Destroyed by H-61 Shepherd with Heavy Assault Cannon Last Messages --------------- K-01 Serf system corrupted by crushing effect. Acquired 12 matter. K-01 Serf system terminally corrupted. Acquired 29 matter. Slug penetrates Wall. Acquired 19 matter. Penetrated by Slug. Knocked back. Acquired 6 matter. U-05 Engineer builds a Wall. Knocked back. K-01 Serf collects debris. U-05 Engineer builds a Wall. Knocked back. K-01 Serf collects debris. U-05 Engineer builds a Wall. K-01 Serf collects debris. Knocked back. U-05 Engineer builds a Wall. K-01 Serf collects debris. 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""" # # ## ## ######## | | ???????????????? # # # # ########?## | | ???????????????#### ## # #####????## | | ????????????????? # ##????????## | | ???????????????? % # ###??????????? | | ???????????????#### # ## #####?????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 530 Matter Stores 400 Matter Capacity 400 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 55 Targeting Accuracy 6 Recoil Reduction 3 Item Schematics ----------------- Adv. Targeting Computer | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Please Form A Line Challenges ------------ None Game ------ Seed RainbowNeutronFlamer Manual? 0 Play Time 00:56:24 Cumulative 10.0 hours Start 2025.02.13 @ 21:07:57 End 2025.02.13 @ 22:01:18 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 21 Rogue 21 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 13 Achievement% 12 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 330afc22-38d1-4807-945e-cbb0783a9ab8