Cogmind - Beta 15 X1 @@@ ROGUE MODE // 2025.01.20 @ 00:03:47 Player: cptwinky Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (9) 4500 Regions Visited (10) 2000 Robots Destroyed (136) 680 Value Destroyed (5243) 5243 Prototype IDs (16) 320 Alien Tech Used (0) 0 Bonus (76) 76 TOTAL SCORE: 12819 Bonus ------- High Alert Combat Kills 76 Cogmind --------- Core Integrity 0/1600 Matter 290/300 Energy 13/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (7) --- (None) > --- UTILITY (13) ----- Advanced Terrain Scan Processor Advanced Target Analyzer Improved System Guard > --- WEAPON (2) ------- Lance > --- INVENTORY (5) ---- Light Antimatter Reactor Advanced Heat Sink Medium Storage Unit Quantum Capacitor Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Micro Antimatter Reactor Light Quantum Reactor > --- PROPULSION ------- Myomer Leg Myomer Leg Myomer Leg Centrium Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Advanced Terrain Scan Processor Advanced Target Analyzer Quantum Capacitor Experimental Thermal Shield Improved Component Analysis Suite Improved System Guard > --- WEAPON ----------- Enhanced Quantum Rifle Enhanced Nova Cannon > --- INVENTORY -------- Light Antimatter Reactor Medium Storage Unit Quantum Capacitor Lance [Rating: 151] Favorites ----------- Power Neutrino Core Engine Heavy Ion Engine Power Core Neutrino Core Reactor Light Antimatter Reactor Propulsion Armored Leg Leg Armored Leg Wheel Wheel Utility Hacking Suite Device Triangulator Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Improved Powered Armor Weapon Beam Cannon Energy Gun Improved EM Shotgun Energy Cannon Beam Cannon Ballistic Gun Hypervelocity Coil Gun Launcher Rocket Launcher Special Weapon Advanced Remote Datajack Impact Weapon Heavy Flail Piercing Weapon Force Lance Special Melee Weapon Advanced Datajack Build | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Slots Evolved 18 | . . 2 2 2 2 2 2 2 2 2 Power 2 | . . . . . 1 . . . 1 . Propulsion 5 | . . 1 . 1 1 1 . . 1 . Utility 11 | . . 1 2 1 . 1 2 2 . 2 Weapon . | . . . . . . . . . . . Parts Attached 150 | 6 3 21 10 6 12 12 15 18 15 32 Power 19 | 1 . 3 . 1 2 1 3 2 2 4 Engine 5 | 1 . 3 . 1 . . . . . . Core 6 | . . . . . 2 1 3 . . . Reactor 8 | . . . . . . . . 2 2 4 Propulsion 42 | 2 . 6 1 3 6 4 3 5 6 6 Treads . | . . . . . . . . . . . Leg 41 | 2 . 6 1 3 6 4 3 5 5 6 Wheel 1 | . . . . . . . . . 1 . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 55 | 1 1 4 4 2 3 4 4 8 6 18 Device 22 | . . 1 . 1 . . 2 4 1 13 Storage 6 | 1 1 1 . . . . . . 1 2 Processor 10 | . . 1 1 1 2 . . 1 1 3 Hackware 8 | . . . 1 . 1 1 . 3 2 . Protection 9 | . . 1 2 . . 3 2 . 1 . Artifact . | . . . . . . . . . . . Weapon 34 | 2 2 8 5 . 1 3 5 3 1 4 Energy Gun 13 | 1 . 4 1 . . 3 1 1 . 2 Energy Cannon 8 | . 2 2 2 . . . 1 . . 1 Ballistic Gun 3 | 1 . . . . . . 2 . . . Ballistic Cannon . | . . . . . . . . . . . Launcher 1 | . . 1 . . . . . . . . Special Weapon 1 | . . . . . . . . 1 . . Impact Weapon 2 | . . . 1 . 1 . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon 3 | . . . . . . . 1 . 1 1 Special Melee Weapon 3 | . . 1 1 . . . . 1 . . Unidentified Prototypes 5 | . . 3 . . . . 1 . 1 . Parts Lost 78 | . . 2 3 1 3 . 4 21 16 28 Power 10 | . . 1 . . . . . 4 2 3 Propulsion 22 | . . . . . 2 . 2 7 4 7 Utility 34 | . . 1 1 1 . . 1 8 8 14 Weapon 12 | . . . 2 . 1 . 1 2 2 4 Highest Loss Streak 16 | . . 1 3 1 2 . 2 11 14 16 To Critical Strikes . | . . . . . . . . . . . Average Backups 11 | 2 6 11 14 14 14 14 14 13 3 3 Power . | . 1 . . . . . . 1 . . Propulsion . | . 1 . 1 . . . . 1 . . Utility 4 | . 1 3 4 4 4 6 7 5 1 2 Weapon 4 | . 3 5 7 8 8 6 4 4 1 1 Tool/Special . | . . . . . . . . . . . Unused Backups 29 | . 6 4 1 1 2 8 7 . . . Power . | . . . . . . . . . . . Propulsion 2 | . . 2 . . . . . . . . Utility 6 | . . . . . 1 2 3 . . . Weapon 20 | . 6 2 1 1 1 6 3 . . . Tool/Special 1 | . . . . . . . 1 . . . Average Slot Usage (%) 84 | . 89 91 97 97 87 96 93 92 44 40 Engine 3 | . 14 11 9 7 1 . . . . . Core 3 | . . . . . 5 11 10 5 . . Reactor 1 | . . . . . . . . 2 2 3 Leg 23 | . 28 26 26 29 26 33 25 22 5 7 Device 5 | . . 2 1 . . 1 6 11 8 14 Storage 6 | . 14 11 9 7 6 5 5 3 1 . Processor 13 | . . 10 17 22 21 17 15 13 5 7 Hackware 9 | . . . 8 7 11 11 15 17 15 1 Protection 3 | . 4 6 7 4 . 3 3 2 1 . Energy Gun 4 | . 12 7 11 . . 4 3 1 . 1 Energy Cannon 4 | . 3 14 4 14 11 . . . . 2 Piercing Weapon 1 | . . . . . . . 1 3 1 . Peak Build Rating 151 | 6 8 22 31 39 54 70 99 115 109 151 Average Rating 58 | 5 6 14 28 35 44 64 88 108 57 71 On Entrance 36 | . 6 8 22 31 36 51 69 99 41 34 Naked Turns 20 | . . . . . . . . . . 20 Heaviest Build 80 | 11 21 35 38 43 52 59 72 80 57 68 Greatest Support 122 | 20 20 42 38 55 79 101 113 122 105 105 Greatest Overweight (x) 4 | . 1 1 1 . 1 . . 1 1 4 Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 15 | 8 10 15 15 15 15 15 15 15 10 5 Average Capacity 12 | 7 9 12 15 15 15 15 15 14 6 5 Most Carried 15 | 5 10 15 15 15 15 15 15 15 5 5 Average Carried 11 | 2 6 11 14 14 14 14 14 13 3 4 Final Capacity 15 | 8 10 15 15 15 15 15 15 5 5 5 Final Carried 15 | 5 10 15 15 15 15 15 15 5 4 5 Class Distribution -------------------- 39% | Mutant 37% | Hacker-Mutant 23% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Scavenger-Mutant | -6/Factory Scavenger-Mutant | -5/Factory Hacker-Mutant | -4/Factory Hacker-Mutant | -3/Research Hacker-Mutant | -2/Research Scavenger-Mutant | -1/Access Resources | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Matter Collected 2635 | 260 87 292 155 125 184 155 556 260 171 390 Remotely . | . . . . . . . . . . . Salvage Created 6342 | 53 194 957 685 167 461 506 1003 989 551 776 Parts 347 | 6 11 56 49 5 15 14 56 56 32 47 Haulers Intercepted 11 | . 2 6 2 . . 1 . . . . Recyclers Shooed 2 | 1 . 1 . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Combat Hostiles Destroyed 97 | . 3 13 15 3 8 8 17 12 6 12 Melee 22 | . . . 2 . . . 7 10 2 1 Guns 22 | . 3 1 7 . . 6 3 2 . . Cannons 32 | . . 10 . 3 4 . . . 4 11 AOE 16 | . . 1 5 . 3 . 7 . . . Classes Destroyed 16 | 1 4 4 2 1 2 . 1 . 1 . Worker 5 | . . 1 . . . 3 . . 1 . Builder 7 | . . . . . 1 . 2 3 1 . Tunneler 2 | 2 . . . . . . . . . . Hauler 11 | . 2 6 2 . . 1 . . . . Recycler 4 | . . . 1 . . . 2 . 1 . Mechanic 3 | . . 1 1 . . . . 1 . . Operator 4 | . 1 2 . . . . . . . 1 Watcher 3 | . . . 1 . 1 . . . . 1 Swarmer 26 | . 2 . 6 . . 4 9 . . 5 Grunt 32 | . 1 7 3 . 6 2 . 8 2 3 Brawler 1 | . . . . . 1 . . . . . Duelist 2 | . . 2 . . . . . . . . Sentry 15 | . . 4 6 1 1 2 1 . . . Hunter 3 | . . . . 2 . . . 1 . . Programmer 16 | . . . . . . . 6 3 3 4 Heavy 1 | . . . . . . . . . 1 . Thug 1 | . . . . . . . 1 . . . Best Kill Streak 8 | 2 2 4 6 2 4 7 8 4 5 6 Combat Bots Only 6 | . 2 2 5 2 4 5 5 4 2 6 Max Kills in Single Turn 3 | 1 1 1 3 1 2 1 3 1 1 1 Gunslinging . | . . . . . . . . . . . Exploded 3 | . . 1 3 . 2 . 3 . . . Melee 1 | . . . 1 . . . 1 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Hostile Shots Fired 1158 | . 11 65 52 60 49 22 119 263 247 270 Missed 378 | . 1 14 13 23 21 5 38 75 91 97 Deflected 15 | . . . . . . . 2 13 . . Damage Taken 16256 | . 86 706 614 410 618 541 1558 3922 3461 4340 Core 3944 | . 10 101 108 65 146 58 99 676 1069 1612 Absorbed by Shields 86 | . . . . . . . . 86 . . Redirected to Shielding 69 | . . . 18 51 . . . . . . Ignored by Resistances 34 | . . 34 . . . . . . . . Regen/Repaired (Parts) 652 | . . 81 30 72 . . 62 407 . . Core Remaining (%) 78 | 100 96 74 80 90 82 94 91 48 26 . Volleys Fired 314 | 8 15 51 22 12 23 10 32 60 24 57 Largest 2 | 2 2 2 2 2 2 2 2 1 1 1 Hottest 160 | 70 120 120 124 136 136 160 160 105 105 120 Shots Fired 469 | 16 30 98 42 24 42 20 55 62 23 57 Gun 200 | 16 28 29 38 . . 20 50 18 . 1 Cannon 256 | . 2 67 2 24 38 . 1 44 22 56 Launcher 13 | . . 2 2 . 4 . 4 . 1 . Special . | . . . . . . . . . . . Kinetic 67 | 8 14 . . . . . 45 . . . Thermal 310 | 8 16 67 4 24 38 20 6 48 22 57 Explosive 13 | . . 2 2 . 4 . 4 . 1 . Electromagnetic 79 | . . 29 36 . . . . 14 . . Robot Hit Streak 28 | 6 4 11 28 7 16 12 12 10 8 15 Robot Miss Streak 5 | 1 2 4 3 2 3 1 3 1 5 2 Penetration Max 1 | . . . . . . . 1 . . . Secondary Targets 1 | . . . . . . . 1 . . . Max Gunslinging Chain 1 | . . . . . . . 1 . . . Capacitor 43 | . . . . . . . . . . 43 Shots Hit Robots 421 | 11 19 74 49 15 34 26 62 72 26 33 Core Hits 225 | 4 9 35 30 7 21 27 33 30 14 15 Critical Kills 5 | . . . . . 1 . 3 . . 1 Critical Parts Destroyed 16 | . . . 1 . . 4 11 . . . Critical Strikes 35 | . 2 . 1 . 1 4 17 8 1 1 Burn 3 | . 2 . . . . . . 1 . . Meltdown 2 | . . . . . 1 . . . . 1 Destroy 14 | . . . . . . . 14 . . . Smash 5 | . . . 1 . . 4 . . . . Impale 11 | . . . . . . . 3 7 1 . Melee Attacks 191 | . . . 17 . 7 24 31 78 20 14 Impact 52 | . . . 17 . 7 24 4 . . . Slashing . | . . . . . . . . . . . Piercing 138 | . . . . . . . 27 77 20 14 Sneak Attacks 20 | . . . 1 . . 3 3 9 3 1 Combat Hostiles 5 | . . . . . . . . 5 . . Follow-up Attacks . | . . . . . . . . . . . Martial Strikes 13 | . . . . . . . 4 9 . . Damage Inflicted 13572 | 127 212 1446 1518 321 1111 980 2104 2848 1295 1610 Guns 2502 | 126 193 386 612 . . 440 480 265 . . Cannons 4130 | . 18 892 21 321 572 . . 351 634 1321 Explosions 1566 | . . 159 337 . 443 . 548 . 79 . Melee 5280 | . . . 535 . 76 526 1076 2223 559 285 Ramming 94 | 1 1 9 13 . 20 14 . 9 23 4 Kinetic 472 | 39 77 . . . . . 356 . . . Thermal 5059 | 87 134 892 96 321 572 440 124 438 634 1321 Explosive 1527 | . . 159 298 . 443 . 548 . 79 . Electromagnetic 1140 | . . 386 576 . . . . 178 . . Impact 1272 | . . . 535 . 76 526 135 . . . Slashing . | . . . . . . . . . . . Piercing 4008 | . . . . . . . 941 2223 559 285 Highest Corruption 29 | . 1 . . . . . 9 29 15 4 Average Corruption 8 | . 1 . . . . . 7 10 13 2 Corruption Purged 4 | . . . . . . . . . . 4 Corruption Blocked . | . . . . . . . . . . . Effects 62 | . . . . . . . 11 26 20 5 Message Errors 12 | . . . . . . . 2 8 2 . Matter Fused 11 | . . . . . . . 2 4 4 1 Heat Flow Errors 5 | . . . . . . . . 4 1 . Energy Discharges 9 | . . . . . . . 2 4 1 2 Parts Rejected 4 | . . . . . . . . . 4 . Data Loss (minor) 8 | . . . . . . . 3 3 2 . Data Loss (major) 3 | . . . . . . . 1 . . 2 Misfires 2 | . . . . . . . . 2 . . Misdirections 6 | . . . . . . . . 1 5 . Weapon Failures 2 | . . . . . . . 1 . 1 . Overload Shots . | . . . . . . . . . . . Overflow Damage 978 | . . . 157 . 29 249 81 344 65 53 Projectiles 55 | . . . . . . . . 32 17 6 Explosions 30 | . . . 1 . 29 . . . . . Melee 893 | . . . 156 . . 249 81 312 48 47 Knockbacks 10 | . . . 4 . . 5 . . 1 . Impact 10 | . . . 4 . . 5 . . 1 . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 7 | . . . . . . . . . 7 . Shots . | . . . . . . . . . . . Rammed 4 | . . . . . . . . 1 3 . Targets Rammed 20 | 1 2 3 1 . 1 2 . 3 4 3 Kicked 16 | 1 2 3 1 . 1 2 . 2 1 3 Crushed . | . . . . . . . . . . . Highest Temperature 440 | 80 95 347 126 256 324 195 60 440 370 207 Average Temperature 86 | 35 32 100 43 113 117 86 18 94 159 28 Received Heat Transfer 2059 | . 24 282 270 24 225 90 162 388 333 261 Effects 5 | . . . . . . . . . 5 . Energy Bleed 2 | . . . . . . . . . 2 . Interference 3 | . . . . . . . . . 3 . Siege Activations . | . . . . . . . . . . . Martial Activations 10 | . . . . . . . 3 7 . . Total Turns 582 | . . . . . . . 82 500 . . Longest Duration 245 | . . . . . . . 46 245 . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted 1 | . . . . . . . . 1 . . Combat Hostiles 1 | . . . . . . . . 1 . . Robots Corrupted 6 | . . 1 2 . . 3 . . . . Combat Hostiles 3 | . . 1 1 . . 1 . . . . Parts Fried 8 | . . . 5 . . 2 . 1 . . Impact Corruptions 13 | . . . 6 . . 7 . . . . Robots Melted 3 | . . . . . 1 1 . . . 1 Combat Hostiles 2 | . . . . . 1 1 . . . . Parts Melted 23 | . 1 3 . 2 7 3 . . . 7 Heat Transferred 7787 | 259 518 1887 161 555 1036 1025 237 481 555 1073 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 1 | . . . 1 . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Maximum Alert Level 2 | . . 1 1 . . . 1 . 1 2 Low Security (%) 77 | 100 100 61 38 100 100 100 97 100 75 11 Level 1 21 | . . 38 61 . . . 2 . 24 73 Level 2 1 | . . . . . . . . . . 15 Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Peak Influence 454 | 10 65 250 355 110 89 127 273 86 369 454 Initial 209 | . . 16 90 110 11 30 25 . . 209 Average 103 | 1 17 112 221 46 39 54 94 20 87 330 Influence Increases 4378 | 10 120 566 534 122 230 281 669 433 714 699 Destroy 0b10 Robot/C 1940 | . 60 260 300 60 160 160 340 240 120 240 Destroy 0b10 Robot/NC 195 | 10 15 50 25 . 10 20 20 20 15 10 Destroy Leader 448 | . 24 92 96 20 32 32 60 40 20 32 Allied During Kill 13 | . . . . . . . . . 13 . Trap Triggered on 0b10 30 | . . 10 . 20 . . . . . . Successful Hack 278 | . 6 52 36 22 . 28 29 60 45 . Disable Machine 120 | . . 30 . . . . 45 15 . 30 Destroy Structure 334 | . . 12 17 . 13 26 100 58 51 57 Partial Spotted 15 | . . . . . . . . . 15 . Lose Combat Pursuer 1005 | . 15 60 60 . 15 15 75 . 435 330 Influence Decreases 3594 | 10 80 368 380 208 177 258 694 433 364 622 Time Decay 2680 | 10 80 348 350 198 147 258 393 347 207 342 Lost Part 583 | . . 20 30 10 30 . 40 86 87 280 Lost Ally 70 | . . . . . . . . . 70 . Purge Threat 261 | . . . . . . . 261 . . . Squads Dispatched 29 | . 1 2 1 1 3 . 3 3 7 8 Investigation 7 | . . 1 . 1 2 . . 1 2 . Extermination 6 | . . . . . . . 2 2 1 1 Reinforcement 15 | . 1 1 . . 1 . 1 . 4 7 Assault . | . . . . . . . . . . . Garrison 1 | . . . 1 . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . 1 Haulers Reinforced 1 | . . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Distress Signals 16 | . . 2 2 . . 2 2 1 5 2 Communications Jammed 34 | . . . . . . . . 34 . . Distress Signals 33 | . . . . . . . . 33 . . Times Spotted 231 | . 9 25 25 4 14 10 22 24 50 48 Peak Tracking Total 23 | . 5 6 8 3 3 5 8 4 23 15 Tactical Retreats 29 | . 1 3 2 . 1 1 3 . 10 8 Traps | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Traps Triggered 13 | . 3 . . 1 1 2 1 3 1 1 Indirectly . | . . . . . . . . . . . Trap Hack Attempts 38 | . . 15 3 19 . 1 . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed 7 | . . 1 1 4 . 1 . . . . Reused 3 | . . 1 . 2 . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 3 | . . 1 . 2 . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Machines Disabled 8 | . . 2 . . . . 3 1 . 2 Max in Single Turn 2 | . . 1 . . . . 2 1 . 1 Garrison Access 4 | . . . . . 1 . 1 1 . 1 Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Machines Accessed 54 | . 2 7 8 2 6 8 8 4 6 3 Terminals 30 | . 1 6 5 . 3 5 4 2 4 . Fabricators 5 | . . . . 1 . . 2 . 1 1 Repair Stations 8 | . 1 1 1 1 . 1 1 1 . 1 Recycling Units 6 | . . . 1 . 2 2 . . 1 . Scanalyzers 1 | . . . 1 . . . . . . . Garrison Access 4 | . . . . . 1 . 1 1 . 1 Total Hacks 155 | . 4 28 30 8 13 16 21 11 19 5 Successful 64 | . 3 15 13 4 3 7 9 6 3 1 Failed 90 | . . 13 17 4 10 9 12 5 16 4 Catastrophic 14 | . . . 1 . 3 2 1 2 5 . Database Lockouts 1 | . 1 . . . . . . . . . Manual 43 | . 2 13 6 . 1 6 10 2 3 . Terminals 93 | . 3 22 16 . 7 12 13 6 14 . Fabricators 11 | . . . . 3 . . 4 . 2 2 Repair Stations 26 | . 1 6 5 5 . 1 2 4 . 2 Recycling Units 13 | . . . 4 . 3 3 . . 3 . Scanalyzers 5 | . . . 5 . . . . . . . Garrison Access 7 | . . . . . 3 . 2 1 . 1 Terminal Hacks 30 | . 2 11 5 . . 5 4 1 2 . Robot Analysis 7 | . 1 3 2 . . 1 . . . . Prototype ID Bank 6 | . . 5 1 . . . . . . . Level Access Points 2 | . . . . . . 1 1 . . . Branch Access Points 2 | . . 1 . . . . . . 1 . Machine Index 1 | . . . . . . . 1 . . . Terminal Index 1 | . . . . . . . . 1 . . Repair Station Index 1 | . . . . . . 1 . . . . Unreport Threat 2 | . . . . . . . 2 . . . Locate Traps 4 | . 1 1 1 . . 1 . . . . Zone Layout 4 | . . 1 1 . . 1 . . 1 . Fabricator Hacks 5 | . . . . 2 . . 2 . 1 . Network Status 2 | . . . . 1 . . 1 . . . Build 3 | . . . . 1 . . 1 . 1 . Repair Station Hacks 16 | . 1 4 3 2 . . 2 4 . . Scan Component 8 | . . 2 2 1 . . 1 2 . . Repair 7 | . . 2 1 1 . . 1 2 . . Refit 1 | . 1 . . . . . . . . . Recycling Unit Hacks 5 | . . . 1 . 2 2 . . . . Retrieve Components 5 | . . . 1 . 2 2 . . . . Scanalyzer 4 | . . . 4 . . . . . . . Insert Component 2 | . . . 2 . . . . . . . Analyze 2 | . . . 2 . . . . . . . Garrison Access Hacks 4 | . . . . . 1 . 1 1 . 1 Seal Access 4 | . . . . . 1 . 1 1 . 1 Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . . 1 . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 47 | . 2 7 6 2 4 7 8 3 6 2 Full Trace Events 8 | . . 2 . 1 2 . . 1 2 . Feedback Events 1 | . . . . . . . . . 1 . Hackware Fried 1 | . . . . . . . . . 1 . Feedback Blocked 1 | . . . . . . . . . 1 . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built 3 | . . . . . . . . . 3 . Authchips . | . . . . . . . . . . . Time 155 | . . . . . . . 81 . 74 . Total Robot Build Rating 27 | . . . . . . . . . 27 . Part Schematics Acquired 2 | . . . 2 . . . . . . . Parts Built 2 | . . . . 2 . . . . . . Authchips . | . . . . . . . . . . . Time 95 | . . . . 95 . . . . . . Total Part Build Rating 10 | . . . . 10 . . . . . . Parts Repaired 7 | . . 2 1 1 . . 1 2 . . Time 161 | . . 52 26 19 . . 22 42 . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 7 | . . . 3 . 3 1 . . . . Parts Scanalyzed 2 | . . . 2 . . . . . . . Part Schematics Acquired 2 | . . . 2 . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired 1 | . . . . . . . . 1 . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Total Allies 4 | . . . . . . . . 1 3 . Largest Group 3 | . . . . . . . . 1 3 . Highest-Rated Group 174 | . . . . . . . . 56 174 . Highest-Rated Ally 58 | . . . . . . . . 56 58 . Total Orders 3 | . . . . . . . . . 3 . EXPLORE 3 | . . . . . . . . . 3 . Ally Attacks 13 | . . . . . . . . 2 11 . Total Damage 431 | . . . . . . . . 20 411 . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Active Infowar (turns) 4358 | . . . . 34 420 780 1094 1588 442 . Traps 612 | . . . . 34 . 189 271 118 . . Seismic 186 | . . . . . . . . 186 . . Machine Analysis 3702 | . . . . . 420 780 1094 1408 . . Triangulation 1964 | . . . . . . . 1093 429 442 . Jamming 1479 | . . . . . . . . 1270 209 . Robot Analysis Total 7 | . 1 3 2 . . 1 . . . . Derelict Logs Recovered . | . . . . . . . . . . . Drone Launches 3 | . . . . . . . . . 3 . Drone Recoveries 1 | . . . . . . . . . 1 . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Turns Passed 8500 | 107 333 1513 794 427 420 780 1094 1588 678 766 Spaces Moved 4936 | 58 208 622 490 268 260 487 564 647 707 625 Core 923 | 2 . . . . . . . 25 554 342 Treads . | . . . . . . . . . . . Legs 4013 | 56 208 622 490 268 260 487 564 622 153 283 Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 120 120 110 112 110 123 117 50 50 50 Average Speed 113 | 117 121 162 115 112 114 123 122 123 66 85 Slowest Speed 250 | 120 190 190 190 112 186 124 236 236 190 250 Overloaded Moves 53 | . . . . . . . 13 40 . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . 1 . . Exploration Rate (%) 24 | 5 41 57 48 7 10 14 20 16 28 22 Regions Visited 10 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 5 | . . . . 1 1 1 1 1 . . Unknown Exits Taken 5 | 1 1 1 1 . . . . . 1 . Scrap Searched . | . . . . . . . . . . . Spaces Dug 90 | . . 6 8 . 4 13 7 31 4 17 Terrain Destroyed 194 | . . 10 19 . 13 13 51 45 19 24 Melee 39 | . . . . . 4 13 6 10 4 2 Projectile 65 | . . . . . . . 1 35 7 22 AOE 88 | . . 10 19 . 9 . 42 . 8 . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Total 7086 | 79 261 1022 641 369 327 609 851 1262 855 810 Wait 1185 | 2 8 269 77 51 10 38 171 439 62 58 Move 4929 | 58 207 621 489 267 259 486 563 647 707 625 Hop . | . . . . . . . . . . . Pick Up 83 | 5 11 14 7 3 4 13 15 5 3 3 Fast Attach 97 | 6 8 11 5 3 7 3 5 6 17 26 Attach 46 | . . 1 5 2 2 1 4 13 8 10 Detach 26 | . 1 3 4 . 1 . 1 3 7 6 Swap 82 | . . 16 5 7 7 14 16 12 1 4 Drop 91 | . 9 18 6 5 6 17 17 6 3 4 Fire 314 | 8 15 51 22 12 23 10 32 60 24 57 Melee 178 | . . . 17 . 7 24 27 69 20 14 Ram 2 | . . . . . . . . . 2 . Kick 15 | . 2 3 1 . 1 2 . 2 1 3 Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap 38 | . . 15 3 19 . 1 . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials -7/Factory -6/Factory -5/Factory (discovered 4 exits: *Fac x4) -4/Factory (discovered 4 exits: *Res x4) -3/Research -2/Research (discovered 3 exits: *Acc / *Tes x2) -1/Access History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 108 | -11/Scrapyard | Entered Materials 177 | -10/Materials | Central database locked down 316 | -10/Materials | Build established: Mutant 381 | -10/Materials | Discovered new exit (range 3) 441 | -10/Materials | Entered another Materials area 441 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1051 | -9/Materials | Repaired Aluminum Leg 1078 | -9/Materials | Repaired Aluminum Leg 1378 | -9/Materials | Identified exit to Mines 1892 | -9/Materials | Discovered new exit (range 15) 1954 | -9/Materials | Entered another Materials area 1954 | -8/Materials | Evolved 2 slots: Utility x2 2097 | -8/Materials | Repaired Lgt. Armor Plating 2262 | -8/Materials | Garrison activated, responded to threat 2433 | -8/Materials | Lost 3 parts (1u2w) 2490 | -8/Materials | Discovered new exit (range 16) 2748 | -8/Materials | Entered Factory 2748 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2876 | -7/Factory | Repaired VSS Leg 2923 | -7/Factory | Fabricated Imp. Trap Scanner (x2) 2990 | -7/Factory | Discovered new exit (range 16) 3153 | -7/Factory | Identified exit to Factory 3175 | -7/Factory | Entered another Factory area 3175 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 3588 | -6/Factory | Discovered new exit (range 6) 3593 | -6/Factory | Identified exit to Factory 3595 | -6/Factory | Entered another Factory area 3595 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3791 | -5/Factory | Build established: Scavenger-Mutant 3791 | -5/Factory | Identified exit to Factory 4375 | -5/Factory | Entered another Factory area 4375 | -4/Factory | Evolved 2 slots: Utility x2 4397 | -4/Factory | Found Quantum Capacitor 4699 | -4/Factory | Build established: Hacker-Mutant 4710 | -4/Factory | Repaired Imp. Medium Armor Plating 5009 | -4/Factory | Found Imp. Powered Armor 5027 | -4/Factory | Allied Derelicts emerged from ambush trap array 5062 | -4/Factory | P-70 Sage assimilated allied L5-ZZC(g) 5422 | -4/Factory | Spotted B-86 Titan 5430 | -4/Factory | Build established: Scavenger-Mutant 5438 | -4/Factory | Identified exit to Research 5469 | -4/Factory | Entered Research 5469 | -3/Research | Evolved 2 slots: Utility x2 5696 | -3/Research | Spotted B-86 Titan 5857 | -3/Research | Build established: Hacker-Mutant 6029 | -3/Research | Repaired Arm. Leg 6056 | -3/Research | Repaired Multireflex Exoskeleton 6726 | -3/Research | Lost 7 parts (1p2n3u1w) 6877 | -3/Research | Crushed by falling debris 6877 | -3/Research | System corruption reached 10% 6941 | -3/Research | Spotted B-86 Titan 7049 | -3/Research | Discovered new exit (range 15) 7055 | -3/Research | Core integrity fell below 50% 7057 | -3/Research | Identified exit to Research 7057 | -3/Research | Entered another Research area 7057 | -2/Research | Evolved 2 slots: Power x1, Propulsion x1 7080 | -2/Research | Lost 11 parts (2p5n3u1w) 7080 | -2/Research | Identified exit to Testing 7384 | -2/Research | Hacking Suite fried by hacking feedback 7447 | -2/Research | System corruption reached 10% 7466 | -2/Research | Fabricated G-73 Enforcer? 7520 | -2/Research | Lost 3 allies 7548 | -2/Research | Core integrity fell below 50% 7557 | -2/Research | Spotted B-90 Cyclops 7560 | -2/Research | Lost 14 parts (2p4n6u2w) 7629 | -2/Research | Spotted B-90 Cyclops 7733 | -2/Research | Discovered new exit (range 5) 7735 | -2/Research | Entered Access 7735 | -1/Access | Evolved 2 slots: Utility x2 7929 | -1/Access | Lost 5 parts (2n3u) 8028 | -1/Access | Found Quantum Capacitor 8070 | -1/Access | Core integrity fell below 50% 8109 | -1/Access | Found Quantum Capacitor 8120 | -1/Access | Lost 3 parts (2u1w) 8288 | -1/Access | Found Prototype Device 8322 | -1/Access | Identified Exp. Thermal Shield 8442 | -1/Access | Build established: Scavenger-Mutant 8475 | -1/Access | Core integrity fell below 20% 8501 | -1/Access | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 08471_ Adv. Heat Sink destroyed. 08472_ K-01 Serf collects debris. 08473_ Exp. Thermal Shield destroyed. 08474_ Penetrated by Slug. 08475_ P-80 Master resets P-80 Master, system corruption cleaned. 08475_ Penetrated by Slug. 08476_ Myomer Leg destroyed. 08477_ P-80 Master resets K-01 Serf, system corruption cleaned. 08477_ Penetrated by Slug. 08477_ Enh. Quantum Rifle destroyed. 08481_ Quantum Capacitor destroyed. 08483_ Slug penetrates Wall. 08483_ Myomer Leg destroyed. 08485_ Adv. Heat Sink destroyed. 08488_ Centrium Leg destroyed. 08490_ Adv. Heat Sink destroyed. 08496_ R-10 Processor collects Gamma Rifle. 08497_ Dropped Imp. Component Analysis Suite. Map ----- +----------------------------------------------------+ | # ?????????????????????????????????????? | | # ??????????????????????????????????? | | # ??????????????????????????????????? | | #? ???????????????????????????????????? | | #?? ?????????????????????????????????# | | # ??????????????????????????????????# | | + ???????????????????????????????????# | | # ???????????????????????????????? | | # " ????????????????????????????????# | | #? ""???????? ????????????????????# | | #?? ""???????# #??????????????????? | | #????????????# #??????????????????? | | #????????????# #???????????????????? | | *##???????????# #????????????????????? | | !%##???????????# #????????????????????? | | !!#????????????# #????????????????????? | | [%############## #????????????????????? | | =[ #????????????????????? | | *% #????????????????????? | | = #????????????????????? | | #????????????????????? | | #????????????????????? | | #????????????????????? | | ? ??????????????????????? | | ######+###/#######!#####+#######?????????????????? | | ?????# # p @ +?????????????????? | | ?????# # k #?????????????????? | | ?????# # " #?????????????????? | | ?????# ! # [ """ #?????????????????? | | ?????# """""# G #?????????????????? | | ?????# """""# """ #?????????????????? | | ?????# ! """""# " #?????????????????? | | ?????# """""# #?????????????????? | | ?????# """""# ! #?????????????????? | | ?????# ! """??# #?????????????????? | | ?????# ???# #?????????????????? | | ?????# ???# #?????????????????? | | ?????##########???#####k#######??????????????????? | | ??????????????????????#k#????????????????????????? | | ??????????????????????# #????????????????????????? | | ??????????????????????? ?????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 166 Energy Generation 55 Energy Capacity 530 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 210 Jamming Range 16 Additional Mass Support 6 Corruption Containment 12 Armor Coverage 400 Resistance: TH 10 Propulsion Shielding 66 Melee Speed Boost 20 Evasion (%) 60 Targeting Accuracy 14 Melee Accuracy 6 Target Analysis 8 Offensive Hacking 34 Defensive Hacking 20 Item Schematics ----------------- Hacking Suite | -8/Materials | Scanalyzed Imp. Aluminum Leg | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Imp. Trap Scanner | x2 | -7/Factory | Preloaded G-73 Enforcer | x3 | -2/Research | Preloaded Repaired ---------- Aluminum Leg | 51% | -9/Materials Aluminum Leg | 58% | -9/Materials Lgt. Armor Plating | 66% | -8/Materials VSS Leg | 20% | -7/Factory Imp. Medium Armor Plating | 74% | -4/Factory Arm. Leg | 13% | -3/Research Multireflex Exoskeleton | 59% | -3/Research Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed NavigationHellfireSplitter Manual? 0 Play Time 01:13:42 Cumulative 1808.6 hours Start 2025.01.19 @ 22:50:25 End 2025.01.20 @ 00:03:47 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1211 Rogue 1207 Adventurer 4 Explorer 0 Win Type - Total 230 Types 171/11/19/9/3/1/4/8/4 Lore% 98 Gallery% 98 Achievement% 98 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 0 Font 24/Terminus Map View 59x48 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 989a1328-2516-4c5e-bbfa-ae299159cdea