Cogmind - Beta 16 @@@ ROGUE MODE // 2025.12.13 @ 15:09:31 Player: PE-P51 Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (198) 990 Value Destroyed (5797) 5797 Prototype IDs (18) 360 Alien Tech Used (0) 0 Bonus (361) 361 TOTAL SCORE: 11508 Bonus ------- High Alert Combat Kills 197 Follower Combat Kills 164 Cogmind --------- Core Integrity 339/850 Matter 260/300 Energy 99/100 System Corruption 14% Temperature Cool (0) Movement Core (50) Location -6/Waste Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Hardened Medium Armor Plating Authchip [Propulsion] High-powered Tractor Beam Proton Missile Launcher CPS Tube (2) Peak State ------------ > --- POWER ------------ Neutrino Core > --- PROPULSION ------- Medium Treads Centrium Heavy Treads Carbon-fiber Leg > --- UTILITY ---------- High-capacity Storage Unit High-capacity Matter Pod Improved Terrain Scanner Improved Terrain Scan Processor Advanced Targeting Computer Target Analyzer Armor Integrity Analyzer > --- WEAPON ----------- Enhanced Autogun Enhanced Autogun Enhanced Autogun > --- INVENTORY -------- Cooled Ion Engine Cooled Ion Engine Light Fission Core Light Fission Core Flexi-carbon Leg Armored Leg Armored Wheel Improved Sensor Array Recoil Stabilizer Hardened Medium Armor Plating Improved Light Armor Plating Authchip [Propulsion] High-powered Tractor Beam Field Recycling Unit Enhanced Autogun Proton Missile Launcher Plasma Cutter CPS Tube CPS Tube Power Sword [Rating: 68] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Armored Wheel Hover Unit Combat Airjet Utility High-capacity Storage Unit Device Improved Terrain Scanner Storage High-capacity Storage Unit Processor Advanced Targeting Computer Protection Hardened Medium Armor Plating Weapon Enhanced Autogun Energy Gun EM Pulse Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Advanced Assault Cannon Launcher Grenade Launcher Slashing Weapon Scythe Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -8 -8 -8 -8 -6 -6 ------- Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Fac Was Slots Evolved 8 | . . . 2 . 2 . . . 4 . Power . | . . . . . . . . . . . Propulsion 2 | . . . 2 . . . . . . . Utility 5 | . . . . . 2 . . . 3 . Weapon 1 | . . . . . . . . . 1 . Parts Attached 132 | 8 17 1 27 2 39 12 4 . 20 2 Power 19 | 1 3 . 3 . 3 2 1 . 5 1 Engine 12 | 1 2 . 3 . 1 2 1 . 2 . Core 7 | . 1 . . . 2 . . . 3 1 Reactor . | . . . . . . . . . . . Propulsion 50 | 2 8 . 13 . 13 4 3 . 6 1 Treads 34 | . 2 . 11 . 9 4 3 . 4 1 Leg 10 | 2 5 . 2 . . . . . 1 . Wheel 5 | . . . . . 4 . . . 1 . Hover 1 | . 1 . . . . . . . . . Flight . | . . . . . . . . . . . Utility 27 | 2 3 1 2 1 9 2 . . 7 . Device 7 | 1 1 . . . 2 . . . 3 . Storage 7 | 1 2 1 1 . 1 1 . . . . Processor 7 | . . . 1 . 3 . . . 3 . Hackware . | . . . . . . . . . . . Protection 6 | . . . . 1 3 1 . . 1 . Artifact . | . . . . . . . . . . . Weapon 36 | 3 3 . 9 1 14 4 . . 2 . Energy Gun 9 | 2 2 . 1 . 4 . . . . . Energy Cannon 4 | . . . 2 . 2 . . . . . Ballistic Gun 10 | 1 . . 4 . 1 2 . . 2 . Ballistic Cannon 5 | . . . . . 4 1 . . . . Launcher 5 | . 1 . . 1 2 1 . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon 2 | . . . 1 . 1 . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon 1 | . . . 1 . . . . . . . Unidentified Prototypes 9 | . . . 4 . 3 1 . . . 1 Parts Lost 33 | 1 3 1 1 . 10 2 . . 5 10 Power 2 | . . 1 . . . . . . . 1 Propulsion 16 | . 1 . . . 8 1 . . 3 3 Utility 9 | . 1 . . . 1 1 . . 1 5 Weapon 6 | 1 1 . 1 . 1 . . . 1 1 Highest Loss Streak 9 | 1 1 1 1 . 2 1 . . 3 9 To Critical Strikes 1 | . . . . . . . . . . 1 Average Backups 15 | 1 9 14 18 19 19 19 20 20 19 18 Power 2 | . 1 2 2 2 2 2 2 2 2 3 Propulsion 2 | . 2 3 3 5 2 1 1 2 3 2 Utility 5 | . 1 3 5 6 7 10 8 8 6 6 Weapon 4 | . 2 5 5 5 5 4 6 5 3 2 Tool/Special . | . . . . . . . . . . . Unused Backups 43 | . 1 . 14 . 8 3 1 . 1 15 Power 9 | . . . 5 . . . 1 . . 3 Propulsion 9 | . . . 4 . 2 . . . 1 2 Utility 13 | . 1 . 2 . 3 2 . . . 5 Weapon 9 | . . . 3 . 3 1 . . . 2 Tool/Special 3 | . . . . . . . . . . 3 Average Slot Usage (%) 98 | . 97 100 99 100 95 95 100 100 99 77 Engine 6 | . 7 . 10 11 2 9 9 9 2 . Core 2 | . 6 14 . . 6 . . . 3 5 Treads 32 | . 14 28 41 44 29 32 36 36 25 11 Leg 1 | . 13 . 1 . . . . . . 3 Device 2 | . 13 4 . . . . . . 9 4 Storage 15 | . 14 23 14 11 18 18 18 18 13 11 Processor 8 | . . . 7 . 8 9 9 9 17 23 Protection 5 | . . . . 10 7 7 9 9 3 . Energy Gun 1 | . 14 14 . . . . . . . . Energy Cannon 1 | . . . 4 . 1 . . . . . Ballistic Gun 12 | . 4 . 13 20 5 . 18 18 19 15 Ballistic Cannon 2 | . . . . . 8 12 . . . . Launcher 1 | . 7 14 2 2 . 1 . . . . Peak Build Rating 68 | 7 12 12 26 27 32 29 29 29 51 68 Average Rating 23 | 5 9 11 19 26 28 26 28 28 44 50 On Entrance 22 | . 7 12 8 26 27 28 29 28 29 51 Avg Prop Armor Cover (%) 10 | . 9 . 10 . 12 . . . 5 4 Naked Turns 14 | . . . . . . . . . . 14 Heaviest Build 74 | 12 30 33 58 61 72 73 66 66 74 68 Greatest Support 108 | 20 40 40 88 88 89 80 80 80 88 108 Greatest Overweight (x) 13 | . 1 . . . 5 1 . . 1 13 Average Overweight (x) . | . . . . . 1 . . . . . Largest Inventory Capacity 20 | 8 15 15 20 20 20 20 20 20 20 20 Average Capacity 17 | 7 11 15 19 20 20 20 20 20 20 18 Most Carried 20 | 2 14 14 20 20 20 20 20 20 20 20 Average Carried 15 | 1 9 14 18 19 19 19 20 19 19 18 Final Capacity 20 | 8 15 15 20 20 20 20 20 20 20 5 Final Carried 20 | 2 14 14 20 20 20 20 20 20 20 5 Class Distribution -------------------- 50% | Mutant 21% | Scavenger-Mutant 16% | Commander-Mutant 9% | Scavenger-Gunner Dominant Class ---------------- Scavenger-Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Scavenger-Mutant | -8/Storage Commander-Mutant | -8/Recycling Commander-Mutant | -8/Scraptown Scavenger-Gunner | -6/Factory Mutant | -6/Waste Resources | -11 -10 -10 -9 -9 -8 -8 -8 -8 -6 -6 ----------- Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Fac Was Matter Collected 5408 | 292 238 94 1048 185 1803 677 141 . 930 . Remotely . | . . . . . . . . . . . Salvage Created 7584 | 80 477 184 1858 371 2139 1106 245 . 1124 . Parts 385 | . 24 9 101 24 113 45 12 . 57 . Haulers Intercepted 16 | . 2 . 6 . 5 2 . . 1 . Recyclers Shooed 9 | . 1 2 1 . 3 . 1 . 1 . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 -8 -8 -6 -6 ------- Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Fac Was Combat Hostiles Destroyed 146 | 4 11 7 30 10 46 19 4 . 15 . Melee 2 | . . . . . 1 1 . . . . Guns 66 | 4 6 . 19 6 12 . 4 . 15 . Cannons 38 | . . . 8 . 22 8 . . . . AOE 38 | . 5 7 3 4 10 9 . . . . Classes Destroyed 17 | 1 5 2 3 1 3 . 1 . 1 . Worker 13 | . 1 1 1 3 6 1 . . . . Builder 3 | . . 1 2 . . . . . . . Tunneler 1 | . . . 1 . . . . . . . Hauler 16 | . 2 . 6 . 5 2 . . 1 . Recycler 14 | . . 1 5 . . 6 1 . 1 . Operator 1 | . . . . . . . . . 1 . Watcher 8 | . 2 . 1 . 5 . . . . . Swarmer 33 | . 3 3 10 4 7 6 . . . . Grunt 72 | . 8 4 12 5 24 9 1 . 9 . Brawler 4 | . . . 2 . 2 . . . . . Duelist 1 | . . . . 1 . . . . . . Sentry 23 | . . . 6 . 9 4 2 . 2 . Specialist 2 | . . . . . 2 . . . . . Hunter 3 | . . . . . 1 . . . 2 . Programmer 3 | . . . . . . . 1 . 2 . Heavy 1 | . . . . . 1 . . . . . Assembled 4 | 4 . . . . . . . . . . Best Kill Streak 9 | 3 7 7 8 4 8 9 1 . 4 . Combat Bots Only 8 | 3 5 3 7 4 7 8 1 . 4 . Max Kills in Single Turn 4 | 1 3 3 2 2 4 3 1 . 2 . Gunslinging 1 | . . . . . . . . . 1 . Exploded 3 | . 2 2 1 2 3 2 . . . . Melee 1 | . . . . . 1 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -8 -8 -6 -6 -------- Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Fac Was Hostile Shots Fired 711 | 26 55 20 120 27 234 107 8 . 106 8 Missed 187 | 5 12 6 33 5 75 30 . . 21 . Hits 524 | 21 43 14 87 22 159 77 8 . 85 8 Melee 15 | 4 . . 1 1 1 . . . . 8 Projectile 509 | 17 43 14 86 21 158 77 8 . 85 . AOE 5 | . . 5 . . . . . . . . Critical Strikes 24 | . . . 3 2 11 . . . 3 5 Damage Taken 8175 | 299 504 292 974 218 2777 1052 115 . 1545 399 Core 1392 | 53 86 95 100 25 358 164 . . 261 250 Absorbed by Shields . | . . . . . . . . . . . Regen/Repaired (Parts) 102 | . . . 102 . . . . . . . Core Remaining (%) 39 | 78 . 6 . 68 . . . 5 . . Volleys Fired 473 | 17 58 10 99 21 148 43 12 . 65 . Largest 3 | 2 2 2 2 2 2 2 2 . 3 . Hottest 103 | 60 80 70 91 46 103 80 50 . 75 . Shots Fired 911 | 33 79 12 192 39 266 71 24 . 195 . Gun 598 | 33 75 2 141 33 94 1 24 . 195 . Cannon 260 | . . . 44 . 159 57 . . . . Launcher 53 | . 4 10 7 6 13 13 . . . . Special . | . . . . . . . . . . . Kinetic 748 | 17 42 . 135 33 244 58 24 . 195 . Thermal 78 | . 29 2 44 . 3 . . . . . Explosive 34 | . 4 10 7 6 7 . . . . . Electromagnetic 51 | 16 4 . 6 . 12 13 . . . . Robot Hit Streak 31 | 10 18 3 15 12 29 31 9 . 18 . Robot Miss Streak 4 | 2 3 2 4 1 3 2 2 . 3 . Penetration Max . | . . . . . . . . . . . Secondary Targets 7 | . . . 2 3 1 . . . 1 . Max Gunslinging Chain 1 | . . . 1 1 1 . . . 1 . Shots Hit Robots 654 | 24 49 6 133 22 193 64 18 . 145 . Core Hits 320 | 12 27 18 57 19 98 28 8 . 53 . Critical Kills 3 | . 1 . . . 1 . . . 1 . Critical Parts Destroyed 3 | . . . 2 . . . . . 1 . Critical Strikes 14 | 1 1 . 2 . 6 2 . . 2 . Destroy 6 | . 1 . 2 . 1 . . . 2 . Blast 5 | . . . . . 3 2 . . . . Corrupt 1 | 1 . . . . . . . . . . Sever 2 | . . . . . 2 . . . . . Melee Attacks 27 | . . . 4 . 8 15 . . . . Impact . | . . . . . . . . . . . Slashing 27 | . . . 4 . 8 15 . . . . Piercing . | . . . . . . . . . . . Sneak Attacks 13 | . . . 4 . 4 5 . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 15732 | 232 853 688 2770 444 5325 2516 376 . 2528 . Guns 6547 | 232 465 10 1563 321 1169 20 351 . 2416 . Cannons 4871 | . . . 600 . 3014 1257 . . . . Explosions 3191 | . 388 673 398 104 721 797 . . 110 . Melee 1019 | . . . 194 . 387 438 . . . . Ramming 104 | . . 5 15 19 34 4 25 . 2 . Kinetic 10227 | 99 244 . 1479 321 4040 1277 351 . 2416 . Thermal 1057 | . 197 10 637 . 103 . . . 110 . Explosive 1922 | . 388 673 361 104 266 130 . . . . Electromagnetic 1403 | 133 24 . 84 . 495 667 . . . . Impact . | . . . . . . . . . . . Slashing 1019 | . . . 194 . 387 438 . . . . Piercing . | . . . . . . . . . . . Highest Corruption 14 | . 1 1 2 2 . . . . . 14 Average Corruption 2 | . 1 1 2 2 . . . . . 8 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 32 | . . . 14 14 . . . . . 4 Message Errors 7 | . . . 4 3 . . . . . . Matter Fused 4 | . . . 2 2 . . . . . . Heat Flow Errors 3 | . . . . 3 . . . . . . Energy Discharges 3 | . . . 1 . . . . . . 2 Parts Fused 1 | . . . 1 . . . . . . . Data Loss (minor) 3 | . . . 2 1 . . . . . . Data Loss (major) 5 | . . . 2 1 . . . . . 2 Misfires 4 | . . . 1 3 . . . . . . Alerts 2 | . . . 1 1 . . . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 316 | . 5 . 31 . 67 124 . . 89 . Projectiles 72 | . . . 6 . 39 27 . . . . Explosions 129 | . 5 . 2 . 24 9 . . 89 . Melee 115 | . . . 23 . 4 88 . . . . Knockbacks 27 | . . . . . 24 3 . . . . Impact . | . . . . . . . . . . . Kinetic 27 | . . . . . 24 3 . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 309 | . . . . . 79 52 . . 178 . Shots 11 | . . . . . 7 2 . . 2 . Rammed 11 | . . 1 3 1 3 1 1 . 1 . Targets Rammed 13 | . . 1 4 1 3 1 2 . 1 . Kicked . | . . . . . . . . . . . Crushed 2 | . . . 1 . . . 1 . . . Highest Temperature 324 | 40 108 6 198 276 324 166 48 . 226 . Average Temperature 54 | 20 28 6 48 79 61 49 17 . 60 . Received Heat Transfer 2613 | . 258 42 312 72 1242 351 36 . 300 . Effects 3 | . . . . . 3 . . . . . Shutdowns 1 | . . . . . 1 . . . . . Interference 2 | . . . . . 2 . . . . . Siege Activations . | . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Robots Corrupted 3 | . . . . . 2 1 . . . . Combat Hostiles 2 | . . . . . 1 1 . . . . Parts Fried 6 | . . . . . 2 4 . . . . Impact Corruptions 1 | . . . . . 1 . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 5 | . 1 . 3 . . . . . 1 . Heat Transferred 1748 | . 450 25 1086 . 137 . . . 50 . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 3 | . . . 1 . 2 . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 -8 -8 -6 -6 ------- Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Fac Was Maximum Alert Level 2 | . 1 1 2 1 2 2 . . 1 . Low Security (%) 64 | 100 97 33 41 91 27 7 100 . 69 100 Level 1 26 | . 2 66 49 8 42 74 . . 30 . Level 2 8 | . . . 9 . 30 17 . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Peak Influence 689 | . 209 282 472 234 689 432 146 . 285 68 Initial 289 | . . 37 90 147 . 289 126 . . 68 Average 163 | . 97 215 242 109 310 345 37 . 170 28 Influence Increases 5113 | . 366 275 1089 252 1404 599 300 . 828 . Destroy 0b10 Robot/C 2920 | . 220 140 600 200 920 380 120 . 340 . Destroy 0b10 Robot/NC 280 | . 25 15 80 15 80 45 5 . 15 . Destroy Leader 688 | . 58 30 164 30 230 94 . . 82 . Allied During Kill 27 | . . . . . . . 17 . 10 . Successful Hack 112 | . 10 . 15 . 23 . 37 . 27 . Select Force Hacks 150 | . 30 . . . . . 120 . . . Disable Machine 270 | . . 60 45 . 30 45 . . 90 . Anti-Garrison Action 200 | . . . . . . . . . 200 . Destroy Structure 226 | . 23 30 35 7 76 20 1 . 34 . Partial Spotted 30 | . . . . . . . . . 30 . Lose Combat Pursuer 210 | . . . 150 . 45 15 . . . . Influence Decreases 5113 | . 268 141 942 631 718 959 626 . 632 196 Entered New Map 1160 | . . 61 142 232 . 397 200 . . 128 Time Decay 3298 | . 248 70 640 399 558 392 406 . 527 58 Lost Part 220 | . 20 10 10 . 100 20 . . 50 10 Lost Ally 75 | . . . . . . . 20 . 55 . Purge Threat 360 | . . . 150 . 60 150 . . . . Squads Dispatched 33 | . 7 . 6 . 6 4 . . 10 . Investigation 13 | . 5 . 4 . 1 . . . 3 . Extermination 4 | . . . . . . . . . 4 . Reinforcement 10 | . 2 . 1 . 4 1 . . 2 . Assault 2 | . . . 1 . 1 . . . . . Garrison 4 | . . . . . . 3 . . 1 . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 2 | . . . . . 1 1 . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 -8 -8 -6 -6 --------- Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Fac Was Distress Signals 13 | . 3 . 3 . 5 1 . . 1 . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 222 | 5 19 9 56 10 63 24 6 . 24 6 Peak Tracking Total 8 | 3 5 3 5 4 8 5 2 . 3 6 Tactical Retreats 14 | 1 . . 9 . 3 1 . . . . Traps | -11 -10 -10 -9 -9 -8 -8 -8 -8 -6 -6 ------- Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Fac Was Traps Triggered 10 | . 3 . 2 . 1 3 . . 1 . Indirectly . | . . . . . . . . . . . Trap Hack Attempts 20 | . . . 20 . . . . . . . Triggered . | . . . . . . . . . . . Disarmed 2 | . . . 2 . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -8 -8 -8 -6 -6 ---------- Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Fac Was Machines Disabled 18 | . . 4 3 . 2 3 . . 6 . Max in Single Turn 4 | . . 2 2 . 1 1 . . 4 . Garrison Access 1 | . . . . . . . . . 1 . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -8 -8 -6 -6 --------- Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Fac Was Machines Accessed 51 | . 6 . 8 . 10 7 9 1 10 . Terminals 31 | . 5 . 6 . 6 5 5 . 4 . Fabricators 1 | . . . . . . . . . 1 . Repair Stations 3 | . . . 1 . . . . . 2 . Recycling Units 11 | . 1 . 1 . 2 1 4 . 2 . Scanalyzers 1 | . . . . . 1 . . . . . Garrison Access 3 | . . . . . 1 1 . . 1 . Total Hacks 133 | . 16 . 24 . 27 13 27 8 18 . Successful 71 | . 8 . 12 . 13 5 17 8 8 . Failed 58 | . 7 . 11 . 13 8 9 . 10 . Catastrophic 13 | . 1 . 1 . 2 5 1 . 3 . Database Lockouts 4 | . 1 . 1 . 1 . 1 . . . Manual 46 | . 10 . 12 . 5 5 10 . 4 . Terminals 85 | . 14 . 19 . 17 10 18 . 7 . Fabricators 2 | . . . . . . . . . 2 . Repair Stations 7 | . . . 2 . . . . . 5 . Recycling Units 23 | . 2 . 3 . 5 1 9 . 3 . Scanalyzers 2 | . . . . . 2 . . . . . Garrison Access 6 | . . . . . 3 2 . . 1 . Terminal Hacks 51 | . 6 . 9 . 10 4 10 8 4 . Record 10 | . 1 . . . . . . 8 1 . Part Schematic 7 | . . . . . . . 6 . 1 . Robot Analysis 3 | . 2 . 1 . . . . . . . Prototype ID Bank 5 | . 1 . 1 . 1 . 1 . 1 . Open Door 1 | . . . . . . 1 . . . . Level Access Points 1 | . . . 1 . . . . . . . Branch Access Points 2 | . . . . . 1 . . . 1 . Emergency Access Points 2 | . . . . . 2 . . . . . Alert Level 7 | . . . 2 . 2 2 1 . . . Unreport Threat 3 | . . . 1 . 1 1 . . . . Locate Traps 3 | . . . 2 . 1 . . . . . Dispatch Records 1 | . . . . . 1 . . . . . Recall Reinforcements 1 | . . . . . 1 . . . . . Hauler Manifests 2 | . 1 . 1 . . . . . . . Registered Components 1 | . 1 . . . . . . . . . Zone Layout 2 | . . . . . . . 2 . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 4 | . . . 2 . . . . . 2 . Scan Component 3 | . . . 1 . . . . . 2 . Repair 1 | . . . 1 . . . . . . . Recycling Unit Hacks 8 | . 1 . 1 . 2 1 3 . . . Retrieve Components 8 | . 1 . 1 . 2 1 3 . . . Scanalyzer 1 | . . . . . 1 . . . . . Retrieve Study 1 | . . . . . 1 . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks 7 | . 1 . . . . . 4 . 2 . Terminals . | . . . . . . . . . . . Fabricators 1 | . . . . . . . . . 1 . Recompile 1 | . . . . . . . . . 1 . Repair Stations . | . . . . . . . . . . . Recycling Units 5 | . 1 . . . . . 4 . . . Tunnel 5 | . 1 . . . . . 4 . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . 1 . Jam 1 | . . . . . . . . . 1 . Data Cores Recovered 1 | . . . . . . . . . 1 . Used 1 | . . . . . . . . . 1 . Hacking Detections 40 | . 5 . 7 . 8 5 7 . 8 . Full Trace Events 12 | . 4 . 3 . 1 1 2 . 1 . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 7 | . . . . . . . 6 . 1 . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Part Studies Acquired 1 | . . . . . 1 . . . . . Parts Repaired 1 | . . . 1 . . . . . . . Time 32 | . . . 32 . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 47 | . 10 . 10 . 4 10 13 . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -8 -8 -6 -6 ------------ Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Fac Was Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired 10 | . . . . . . . 10 . . . Allies Hacked 1 | . . . . . . . 1 . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -8 -8 -6 -6 -------- Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Fac Was Total Allies 10 | . . . . . . . 10 . . . Largest Group 9 | . . . . . . . 9 8 8 . Highest-Rated Group 132 | . . . . . . . 132 111 111 . Highest-Rated Ally 34 | . . . . . . . 34 34 34 . Total Orders 1 | . . . . . . . . . 1 . STAY 1 | . . . . . . . . . 1 . Ally Attacks 16 | . . . . . . . 7 . 9 . Total Damage 357 | . . . . . . . 128 . 229 . Kills 4 | . . . . . . . 2 . 2 . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -8 -8 -6 -6 ------- Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Fac Was Active Infowar (turns) 4686 | 172 361 . 1639 60 563 . . . 1759 132 Optics 415 | . . . . . 415 . . . . . Sensors 148 | . . . . . 148 . . . . . Terrain 1891 | . . . . . . . . . 1759 132 Seismic 533 | 172 361 . . . . . . . . . T.N.C. 1699 | . . . 1639 60 . . . . . . Robot Analysis Total 3 | . 2 . 1 . . . . . . . Derelict Logs Recovered 1 | . . . . 1 . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 -8 -8 -6 -6 ------------- Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Fac Was Turns Passed 16043 | 3068 732 146 2289 982 2953 932 1463 1548 1760 170 Spaces Moved 6851 | 303 385 76 1126 634 1422 379 759 814 840 113 Core 35 | 9 . . . . . . . . . 26 Treads 5877 | . 224 76 1126 634 939 379 759 814 840 86 Legs 449 | 294 155 . . . . . . . . . Wheels 484 | . . . . . 483 . . . . 1 Hover 6 | . 6 . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 90 160 145 145 98 160 160 160 160 50 Average Speed 155 | 117 143 160 153 145 153 183 160 160 170 140 Slowest Speed 700 | 120 190 160 160 145 240 240 160 160 240 700 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 62 | 52 60 23 65 98 84 38 99 56 17 93 Regions Visited 10 Branch Regions 5 Pre-discovered Areas 6 | . 1 . . 1 . . 4 . . . Known Exits Taken 2 | . . . . 1 1 . . . . . Unknown Exits Taken 7 | 1 1 1 1 . . 1 1 1 . . Scrap Searched 4 | . . . . 1 . . . 3 . . Spaces Dug 2 | . . . . . 2 . . . . . Terrain Destroyed 220 | . 23 42 27 8 67 17 . . 36 . Melee . | . . . . . . . . . . . Projectile 47 | . . . . . 39 8 . . . . AOE 173 | . 23 42 27 8 28 9 . . 36 . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -8 -8 -6 -6 --------- Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Fac Was Total 11431 | 2980 494 87 1500 659 1905 521 997 1061 1102 125 Wait 3565 | 2650 13 . 148 . 211 42 103 244 154 . Move 6842 | 302 384 75 1125 633 1421 378 758 813 840 113 Hop . | . . . . . . . . . . . Pick Up 90 | 3 12 . 31 1 21 8 2 2 8 2 Fast Attach 28 | 7 3 . 1 . 7 5 . . 3 2 Attach 24 | 1 . . 4 . 7 2 . . 7 3 Detach 2 | . . . . . 2 . . . . . Swap 129 | . 15 1 30 3 47 14 4 . 14 1 Drop 108 | . 9 . 34 . 30 13 6 2 10 4 Fire 473 | 17 58 10 99 21 148 43 12 . 65 . Melee 27 | . . . 4 . 8 15 . . . . Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush 13 | . . 1 4 1 3 1 2 . 1 . Escape Stasis . | . . . . . . . . . . . Rewire 110 | . . . . . . . 110 . . . Trap 20 | . . . 20 . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Mines (discovered 4 exits: *Mat x2 / [*Exi] / [*Zio]) -8/Materials (discovered 3 exits: [*Fac x2] / *Sto) -8/Storage -8/Recycling (discovered 2 exits: *Fac / *Scr) -8/Scraptown -6/Factory (discovered 2 exits: Low x2) -6/Waste (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 82 | -11/Scrapyard | Discovered new exit (range 15) 2723 | -11/Scrapyard | Assembled infested the area 3069 | -11/Scrapyard | Entered Materials 3097 | -10/Materials | Build established: Mutant 3326 | -10/Materials | Core integrity fell below 50% 3526 | -10/Materials | Discovered new exit (range 8) 3610 | -10/Materials | Build established: Scavenger-Mutant 3755 | -10/Materials | Discovered new exit (range 16) 3790 | -10/Materials | Central database locked down 3801 | -10/Materials | Entered Mines 3853 | -10/Mines | Discovered new exit (range 8) 3915 | -10/Mines | Discovered new exit (range 11) 3940 | -10/Mines | Assembled infested the area 3947 | -10/Mines | Core integrity fell below 20% 3947 | -10/Mines | Entered Materials 3947 | -9/Materials | Evolved 2 slots: Propulsion x2 4086 | -9/Materials | Discovered new exit (range 13) 4299 | -9/Materials | Central database locked down 4369 | -9/Materials | Discovered new exit (range 16) 4699 | -9/Materials | Identified exit to Materials 5011 | -9/Materials | Destroyed 7 combat bots 5551 | -9/Materials | Build established: Mutant 5900 | -9/Materials | Repaired Rnf. Ion Engine 5947 | -9/Materials | First assault squad dispatched 6236 | -9/Materials | Entered Mines 6324 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 6325 | -9/Mines | Discovered new exit (range 5) 6584 | -9/Mines | Learned location of Storage (-8) 6589 | -9/Mines | Discovered exit to Materials (range 5) 6792 | -9/Mines | Discovered exit to Materials (range 7) 6794 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 7218 | -9/Mines | Entered Materials 7218 | -8/Materials | Evolved 2 slots: Utility x2 8110 | -8/Materials | Central database locked down 8214 | -8/Materials | Discovered new exit (range 9) 8338 | -8/Materials | Discovered new exit (range 14) 8938 | -8/Materials | Build established: Scavenger-Mutant 9156 | -8/Materials | Core integrity fell below 50% 9329 | -8/Materials | Destroyed 7 combat bots 9574 | -8/Materials | Build established: Mutant 9745 | -8/Materials | Discovered new exit (range 13) 10018 | -8/Materials | First assault squad dispatched 10075 | -8/Materials | Identified exit to Storage 10171 | -8/Materials | Entered Storage 10239 | -8/Storage | Garrison activated, responded to threat 10252 | -8/Storage | Build established: Scavenger-Mutant 10289 | -8/Storage | Destroyed 8 combat bots 10543 | -8/Storage | Core integrity fell below 20% 10930 | -8/Storage | Build established: Mutant 11006 | -8/Storage | Used back door to open Recycling access 11006 | -8/Storage | Discovered new exit (range 5) 11103 | -8/Storage | Entered Recycling 11237 | -8/Recycling | Build established: Scavenger-Mutant 11468 | -8/Recycling | Discovered new exit (range 16) 11721 | -8/Recycling | Build established: Commander-Mutant 11889 | -8/Recycling | Scanned before Scraplab entrance 12486 | -8/Recycling | Entered Scraplab 12505 | -8/Recycling | Discovered new exit (range 3) 12566 | -8/Recycling | Entered Scraptown 12566 | -8/Scraptown | Accompanied by 8 allies 12821 | -8/Scraptown | Heard Great Nut preacher, LISTEN AND RECITE! 12838 | -8/Scraptown | Visited Cave Peace 12896 | -8/Scraptown | Visited The Evicted 12996 | -8/Scraptown | Visited Assassins FH 13074 | -8/Scraptown | Visited TADAMA 13315 | -8/Scraptown | Visited CPS Storage 13378 | -8/Scraptown | Visited Comm Corps 13410 | -8/Scraptown | Visited Cyclists 13739 | -8/Scraptown | Discovered new exit (range 11) 14114 | -8/Scraptown | Entered Factory 14114 | -6/Factory | Accompanied by 8 allies 14114 | -6/Factory | Evolved 4 slots: Utility x3, Weapon x1 14219 | -6/Factory | Garrison activated, responded to threat 14278 | -6/Factory | Lost 7 allies 14527 | -6/Factory | Build established: Scavenger-Gunner 15098 | -6/Factory | Lost 3 parts (2n1u) 15788 | -6/Factory | Identified exit to Lower Caves 15874 | -6/Factory | Sucked down chute 15874 | -6/Factory | Entered Waste 15889 | -6/Waste | EMP discharged 15927 | -6/Waste | Spotted C-40 Crusher 15956 | -6/Waste | Spotted C-40 Crusher 15960 | -6/Waste | Spotted C-40 Crusher 15970 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 15988 | -6/Waste | Spotted C-40 Crusher 15989 | -6/Waste | EMP discharged 15989 | -6/Waste | System corruption reached 10% 16006 | -6/Waste | Crushed by Compactor (1 part destroyed) 16008 | -6/Waste | Spotted C-40 Crusher 16010 | -6/Waste | Spotted C-40 Crusher 16012 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 16017 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 16020 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 16023 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 16027 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 16028 | -6/Waste | Core integrity fell below 50% 16030 | -6/Waste | Crushed by Compactor (1 part destroyed) 16040 | -6/Waste | Discovered new exit (range 11) 16044 | -6/Waste | Self-destructed Last Messages --------------- 16020_ Lgt. Treads crushed. 16023_ Arm. Wheel crushed. 16023_ Hcp. Storage Unit crushed. 16023_ Armor Integrity Analyzer crushed. 16023_ Acquired Hcp. Storage Unit. 16026_ Lgt. Fission Core crushed. 16026_ Plasma Cutter crushed. 16026_ Imp. Sensor Array crushed. 16027_ Imp. Light Armor Plating crushed. 16027_ Lgt. Treads crushed. 16027_ Hcp. Storage Unit crushed. 16027_ Adv. Targeting Computer crushed. 16028_ Enh. Autogun crushed. 16030_ Imp. Terrain Scan Processor crushed. 16031_ CPS Tube crushed. 16033_ Enh. Autogun crushed. 16034_ Cld. Ion Engine crushed. 16037_ Recoil Stabilizer crushed. 16038_ Field Recycling Unit crushed. 16040_ EXIT=FOUND Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?#?#?????????????????????????????????????????????? | | #?#??????????????????????????????????????????????? | | ##???????????????????????????????????????????????? | | #?????#?#????????????????????????????????????????? | | ???##?#??????????????????????????????????????????? | | ###???????#??????????????????????????????????????? | | ??######?#???######??????????????????????????????? | | ??# #??#???# #?????????????????????????????? | | #?# #???#??# #??############???????????????? | | ??# #??#?### #??# #???????????????? | | ??# ##???#?# #??# #???????????????? | | ### #??#?### #### = #???????????????? | | #???#??# #???????????????? | | #??#???# #???????????????? | | #???##?# @ < #???????????????? | | #?##???# #???????????????? | | ### ##?#???# #### #???????????????? | | #?# ##?#?### #??# #???????????????? | | #?# ##??#??# #??# #???????????????? | | ### #???#?## #??############???????????????? | | ### #??##??# ###???????????????????????????? | | ??# ###??### #???????????????????????????? | | ??# #????#?# #???????????????????????????? | | ?## #?##???# #???????????????????????????? | | ??# #??????# #???????????????????????????? | | ### #??#???# ###???????????????????????????? | | ?## #??##??# #?????????????????????????????? | | ??# #??????# #?????????????????????????????? | | ??# #?????## #?????????????????????????????? | | ### ######## ###???????????????????????????? | | #???????????????????????????? | | #???????????????????????????? | | #???????????????????????????? | | #???????????????????????????? | | ### ########*/ ###???????????????????????????? | | ??# #??????#* #?????????????????????????????? | | ??# #??#???# #?????????????????????????????? | | ??# #?????## #?????????????????????????????? | | ??# ##?????# ! #?????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 39 Energy Generation 19 Energy Capacity 315 Matter Stores 500 Matter Capacity 500 Sight Range 20 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 110 Additional Mass Support 9 Armor Coverage 225 Evasion (%) 55 Targeting Accuracy 8 Target Analysis 5 Armor Integrity Analysis 30 Recoil Reduction 4 Kinecelleration 30 Authchip Count 1 Item Schematics ----------------- Hcp. Storage Unit | -8/Recycling | Hacked Core Analyzer | -8/Recycling | Hacked Coil Gun | -8/Recycling | Hacked Nuclear Core | -8/Recycling | Hacked Imp. EM Pulse Cannon | -8/Recycling | Hacked Drone Bay | -8/Recycling | Hacked Lgt. Fission Core | -6/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Rnf. Ion Engine | 27% | -9/Materials Studied --------- Hvy. Particle Cannon | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Bending The Rules Challenges ------------ None Game ------ Seed ReflexExperimentalWand Manual? 0 Play Time 01:15:56 Cumulative 171.5 hours Start 2025.12.13 @ 12:10:35 End 2025.12.13 @ 15:09:31 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 256 Rogue 256 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 60 Gallery% 58 Achievement% 49 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c26b97d5-54d4-4c4b-8676-51049109208a