Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.17 @ 14:11:42 Player: Fusha Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (11) 2200 Robots Destroyed (188) 940 Value Destroyed (8784) 8784 Prototype IDs (35) 700 Alien Tech Used (0) 0 Bonus (1935) 1935 TOTAL SCORE: 18059 Bonus ------- High Alert Combat Kills 1480 Follower Combat Kills 200 Aligned with FarCom 300 Friendly Fire -45 Cogmind --------- Core Integrity 0/1300 Matter 292/300 Energy 100/100 System Corruption 18% Temperature Cool (0) Movement Core (50) Location -3/Research Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (9) ------ Core Analyzer Graphene Brace Hacking Suite > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Light Antimatter Reactor Micro Antimatter Reactor > --- PROPULSION ------- Medium Treads Biometal Medium Treads Improved Heavy Siege Treads Improved Heavy Siege Treads > --- UTILITY ---------- Advanced Cryofiber Web Advanced Heat Sink Large Storage Unit Compact Battery Weapon Mount Core Analyzer Weapon Cycler Advanced Transmission Jammer Graphene Brace > --- WEAPON ----------- Railgun Railgun Railgun > --- INVENTORY -------- Micro Antimatter Reactor Light Quantum Reactor Improved Heavy Siege Treads Gamma Rifle Gamma Rifle Heavy Dispersion Rifle Heavy Disruptor Cannon [Rating: 137] Favorites ----------- Power Micro Fission Core Engine Improved Ion Engine Power Core Micro Fission Core Reactor Light Antimatter Reactor Propulsion Potential Leg Treads Improved Heavy Siege Treads Leg Potential Leg Wheel Compact Wheel Hover Unit Antigrav Array Utility Weapon Cycler Device Weapon Cycler Storage Small Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Gauss Cannon Energy Gun Small Laser Energy Cannon Heavy Plasma Cannon Ballistic Gun Hypervelocity Coil Gun Ballistic Cannon Gauss Cannon Launcher Missile Launcher Special Weapon Improved Remote Datajack Slashing Weapon Segregator Special Melee Weapon Improved Datajack Build | -11 -10 -10 -10 -9 -8 -8 -8 -6 -5 -4 -3 ------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Fac Fac Res Slots Evolved 14 | . . . . . 4 . . 4 2 2 2 Power 2 | . . . . . 1 . . . . 1 . Propulsion 4 | . . . . . . . . . 2 . 2 Utility 7 | . . . . . 2 . . 4 . 1 . Weapon 1 | . . . . . 1 . . . . . . Parts Attached 232 | 6 3 . 4 7 14 3 3 56 27 48 61 Power 43 | 1 1 . 1 . 2 2 1 7 3 8 17 Engine 17 | 1 1 . 1 . 2 2 1 5 . 1 3 Core 6 | . . . . . . . . . 3 3 . Reactor 20 | . . . . . . . . 2 . 4 14 Propulsion 34 | 2 . . 2 . 3 . . 9 3 4 11 Treads 12 | . . . . . . . . 4 . . 8 Leg 17 | . . . 2 . 3 . . 5 3 4 . Wheel 2 | 2 . . . . . . . . . . . Hover 3 | . . . . . . . . . . . 3 Flight . | . . . . . . . . . . . . Utility 71 | 1 1 . . 2 4 . 2 23 9 14 15 Device 43 | . 1 . . 2 1 . 1 15 6 9 8 Storage 9 | 1 . . . . . . 1 3 . 2 2 Processor 4 | . . . . . 1 . . . 2 . 1 Hackware 1 | . . . . . . . . . . . 1 Protection 14 | . . . . . 2 . . 5 1 3 3 Artifact . | . . . . . . . . . . . . Weapon 84 | 2 1 . 1 5 5 1 . 17 12 22 18 Energy Gun 28 | 2 1 . 1 3 3 . . . 2 8 8 Energy Cannon 11 | . . . . . . . . 2 3 4 2 Ballistic Gun 22 | . . . . . 1 . . 4 2 8 7 Ballistic Cannon 11 | . . . . 1 . 1 . 7 1 1 . Launcher 3 | . . . . 1 1 . . 1 . . . Special Weapon 5 | . . . . . . . . 3 1 1 . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . . 1 Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon 3 | . . . . . . . . . 3 . . Unidentified Prototypes 4 | . . . . . 1 . . 2 . . 1 Parts Lost 60 | . . . . . . 1 . 12 1 9 37 Power 12 | . . . . . . 1 . 2 . 2 7 Propulsion 7 | . . . . . . . . . . . 7 Utility 22 | . . . . . . . . 8 1 3 10 Weapon 19 | . . . . . . . . 2 . 4 13 Highest Loss Streak 12 | . . . . . . 1 . 5 1 4 12 To Critical Strikes . | . . . . . . . . . . . . Average Slot Usage (%) 87 | . 92 100 100 100 97 99 92 91 87 84 71 Engine 6 | . 14 14 14 14 17 17 18 8 3 2 . Core 2 | . . . . . . . . . 7 7 . Reactor 3 | . . . . . . . . 3 . 4 10 Treads 2 | . . . . . . . . 3 . . 10 Leg 10 | . . . 15 28 18 18 18 9 11 10 1 Device 22 | . 7 14 14 14 10 9 9 20 32 29 25 Storage 6 | . 14 14 14 14 9 9 9 10 . 2 3 Processor 4 | . . . . . 7 9 9 3 6 4 1 Protection 4 | . . . . . 7 9 2 8 4 5 1 Energy Gun 4 | . 28 28 28 16 15 . . . 1 4 2 Energy Cannon 2 | . . . . . . . . 2 4 4 . Ballistic Gun 5 | . . . . . 1 9 9 5 4 3 8 Ballistic Cannon 5 | . . . . 10 9 17 18 10 3 1 . Naked Turns . | . . . . . . . . . . . . Heaviest Build 100 | 10 13 13 15 25 47 42 38 65 57 100 97 Greatest Support 150 | 26 26 26 60 60 60 60 60 69 66 70 150 Greatest Overweight (x) 2 | . . . . . . . . 2 . 1 1 Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 8 8 8 8 8 8 8 8 8 10 15 Average Capacity 8 | 6 8 8 8 8 8 8 8 8 5 7 11 Most Carried 11 | 5 5 6 8 8 7 8 8 8 7 9 11 Average Carried 5 | 2 3 5 5 6 5 6 7 5 4 5 6 Final Capacity 10 | 8 8 8 8 8 8 8 8 8 5 10 5 Final Carried 8 | 3 5 6 5 8 5 7 8 7 5 7 . Scrap Engine Consumption 41 | . . . . . . . 33 8 . . . Constructs Created 1 | . . . . . . . . 1 . . . Class Distribution -------------------- 38% | Scavenger-Gunner 19% | Scavenger-Skirmisher 12% | Mutant 8% | Skirmisher 8% | Scavenger-Tank 6% | Scavenger-Mutant 4% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Skirmisher | -8/Materials Scavenger-Skirmisher | -8/Storage Scavenger-Skirmisher | -8/Recycling Scavenger-Tank | -6/Factory Scavenger-Gunner | -5/Factory Scavenger-Gunner | -4/Factory Scavenger-Gunner | -3/Research Resources | -11 -10 -10 -10 -9 -8 -8 -8 -6 -5 -4 -3 ----------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Fac Fac Res Matter Collected 6366 | 220 70 . . 156 323 286 173 1731 582 1008 1817 Remotely 299 | . . . . . . . . 299 . . . Salvage Created 10271 | . 172 47 . 179 483 166 342 1850 824 1676 4532 Parts 466 | . 7 2 . 11 29 10 16 70 45 70 206 Haulers Intercepted 4 | . . . . . . 2 . 1 . . 1 Recyclers Shooed 14 | . . . . . . . 1 2 3 1 7 Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -8 -6 -5 -4 -3 ------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Fac Fac Res Combat Hostiles Destroyed 128 | . 4 1 . 7 9 2 2 23 11 23 46 Melee 1 | . . . . . . . . . . . 1 Guns 73 | . 4 1 . 3 4 . . 4 1 16 40 Cannons 41 | . . . . 1 5 2 2 15 9 7 . AOE 7 | . . . . 3 . . . 3 . . 1 Classes Destroyed 16 | . 1 . . 2 5 2 1 4 . . 1 Worker 16 | . . . . . . . . 5 . 1 10 Builder 5 | . . . . . 1 . . 3 . . 1 Tunneler 1 | . . . . . . . . 1 . . . Hauler 4 | . . . . . . 2 . 1 . . 1 Recycler 18 | . . . . . . . 4 6 1 2 5 Mechanic 3 | . . . . . 1 . . 1 . 1 . Operator 1 | . . . . . . 1 . . . . . Watcher 12 | . . . . . 3 . . 1 4 1 3 Swarmer 11 | . . . . 4 . . . . 1 1 5 Saboteur 1 | . . . . . . . . . . . 1 Grunt 55 | . 4 1 . 2 5 1 . 12 . 6 24 Brawler 7 | . . . . 1 . . . . . 2 4 Duelist 3 | . . . . . 1 . . 2 . . . Sentry 11 | . . . . . 3 1 2 2 2 . 1 Hunter 6 | . . . . . . . . 3 . 2 1 Programmer 34 | . . . . . . . . 4 8 12 10 Best Kill Streak 11 | . 4 1 . 4 5 3 4 9 3 3 11 Combat Bots Only 5 | . 4 1 . 4 3 1 1 4 2 3 5 Max Kills in Single Turn 8 | . 1 1 . 2 1 1 1 8 1 2 2 Gunslinging 1 | . . . . . . . . . . . 1 Exploded 2 | . . . . 2 . . . 1 . . 1 Melee 1 | . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -8 -6 -5 -4 -3 -------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Fac Fac Res Hostile Shots Fired 1142 | . 12 9 . 24 33 8 6 190 67 210 583 Missed 340 | . 5 3 . 10 8 3 3 57 21 62 168 Damage Taken 16280 | . 75 72 . 147 415 112 41 3199 946 2825 8448 Core 1981 | . 20 . . 67 . 15 . 308 112 144 1315 Absorbed by Shields 386 | . . . . . . . . 199 . 187 . Reduced by Siege Mode 631 | . . . . . . . . . . . 631 Redirected to Shielding 19 | . . . . . . . . 19 . . . Regen/Repaired (Parts) 200 | . . . . . 31 . . 11 13 133 12 Core Remaining (%) 83 | 100 . . . 65 . . 97 63 88 87 . Volleys Fired 504 | 1 12 4 . 19 49 13 11 110 48 86 151 Largest 3 | 2 2 2 . 2 3 3 3 3 3 3 3 Hottest 251 | 80 80 80 . 105 153 110 110 176 236 251 185 Shots Fired 1204 | 2 24 8 . 34 115 39 33 301 112 166 370 Gun 756 | 2 24 8 . 26 73 13 11 86 40 121 352 Cannon 427 | . . . . 6 39 26 22 205 66 45 18 Launcher 9 | . . . . 2 3 . . 4 . . . Special 12 | . . . . . . . . 6 6 . . Kinetic 728 | . . . . 6 46 39 33 230 45 82 247 Thermal 327 | 2 24 8 . 26 66 . . 32 34 54 81 Explosive 4 | . . . . . . . . 4 . . . Electromagnetic 133 | . . . . 2 3 . . 29 27 30 42 Robot Hit Streak 53 | . 6 2 . 8 8 5 4 11 21 23 53 Robot Miss Streak 7 | . 2 3 . 3 5 2 3 5 4 4 7 Penetration Max 2 | . . . . . 1 . . . . 1 2 Secondary Targets 13 | . 1 . . . . . . . . 3 9 Max Gunslinging Chain 1 | . 1 . . . . . . . . 1 1 Shots Hit Robots 745 | . 15 3 . 10 49 21 18 150 88 124 267 Core Hits 383 | . 9 3 . 9 25 7 8 71 42 65 144 Critical Kills 34 | . . . . . . . . 1 2 1 30 Critical Parts Destroyed 30 | . . . . . . 1 . . . 7 22 Critical Strikes 82 | . . . . . 3 1 . 9 2 8 59 Burn 3 | . . . . . . . . . . . 3 Meltdown 2 | . . . . . . . . . 2 . . Destroy 66 | . . . . . . 1 . 1 . 8 56 Blast 11 | . . . . . 3 . . 8 . . . Melee Attacks 6 | . . . . . . . . . 3 . 3 Thermal 3 | . . . . . . . . . . . 3 Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks 2 | . . . . . . . . . 2 . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 19637 | 11 159 47 . 305 1296 447 360 5043 2118 3720 6131 Guns 10151 | 11 159 47 . 96 449 118 90 921 551 2492 5217 Cannons 7572 | . . . . 85 591 329 270 2961 1567 1165 604 Explosions 1884 | . . . . 124 256 . . 1161 . 63 280 Melee . | . . . . . . . . . . . . Ramming 30 | . . . . . . . . . . . 30 Kinetic 10390 | . . . . 85 685 447 360 3157 856 1685 3115 Thermal 6762 | 11 159 47 . 96 355 . . 1596 1008 1572 1918 Explosive 55 | . . . . . . . . 55 . . . Electromagnetic 2400 | . . . . 124 256 . . 235 254 463 1068 Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 18 | . . . . . . . . 17 4 16 18 Average Corruption 8 | . . . . . . . . 9 2 9 6 Corruption Purged 13 | . . . . . . . . . 4 4 5 Corruption Blocked 15 | . . . . . . . . . . . 15 Effects 233 | . . . . . . . . 71 13 79 70 Message Errors 46 | . . . . . . . . 15 5 11 15 Matter Fused 53 | . . . . . . . . 16 3 20 14 Heat Flow Errors 24 | . . . . . . . . 7 1 8 8 Energy Discharges 24 | . . . . . . . . 7 1 11 5 Parts Rejected 1 | . . . . . . . . . . . 1 Parts Fused 2 | . . . . . . . . 2 . . . Data Loss (minor) 40 | . . . . . . . . 12 1 16 11 Data Loss (major) 6 | . . . . . . . . . . 2 4 Misfires 9 | . . . . . . . . 3 . 3 3 Alerts 5 | . . . . . . . . 1 1 2 1 Misdirections 6 | . . . . . . . . . . 1 5 Weapon Failures 17 | . . . . . . . . 8 1 5 3 Overload Shots . | . . . . . . . . . . . . Overflow Damage 547 | . . . . 24 . . 23 385 17 69 29 Projectiles 209 | . . . . 17 . . 23 90 17 62 . Explosions 338 | . . . . 7 . . . 295 . 7 29 Melee . | . . . . . . . . . . . . Knockbacks 50 | . . . . . 4 1 3 26 12 2 2 Impact 1 | . . . . . . . . . . . 1 Kinetic 45 | . . . . . 4 1 3 23 12 2 . Secondary 4 | . . . . . . . . 3 . . 1 Self-Inflicted Damage 419 | . . . . . . . . 297 . 100 22 Shots 6 | . . . . . . . . 4 . 1 1 Rammed 6 | . . . . . . . . . . . 6 Targets Rammed 6 | . . . . . . . . . . . 6 Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 423 | 18 156 18 . 105 389 66 245 350 47 246 423 Average Temperature 97 | 12 58 9 . 38 99 25 95 87 23 84 141 Received Heat Transfer 2365 | . 42 42 . 24 216 27 18 478 45 162 1311 Effects 4 | . . . . . 1 . . . . . 3 Shutdowns 1 | . . . . . 1 . . . . . . Energy Bleed 2 | . . . . . . . . . . . 2 Interference 1 | . . . . . . . . . . . 1 Siege Activations 11 | . . . . . . . . . . . 11 Total Turns 451 | . . . . . . . . . . . 451 Longest Duration 88 | . . . . . . . . . . . 88 Robots Corrupted 4 | . . . . . . . . 1 . . 3 Combat Hostiles 4 | . . . . . . . . 1 . . 3 Parts Fried 16 | . . . . . 1 . . 1 . 2 12 Impact Corruptions 2 | . . . . . . . . 2 . . . Robots Melted 3 | . . . . . . . . . 2 . 1 Combat Hostiles 2 | . . . . . . . . . 1 . 1 Parts Melted 20 | . . . . . 1 . . 1 12 2 4 Heat Transferred 9465 | 25 375 100 . 223 805 . . 1550 1400 1765 3222 Parts Sabotaged 5 | . . . . . . . . . . . 5 Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 3 | . . . . . 1 . . 1 . . 1 Alert | -11 -10 -10 -10 -9 -8 -8 -8 -6 -5 -4 -3 ------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Fac Fac Res Peak Influence 1030 | . 115 64 . 179 253 467 120 1030 552 388 972 Initial 491 | . . 44 . . . 61 100 32 491 161 185 Average 372 | . 83 57 . 75 147 298 62 574 389 167 623 Maximum Alert Level 3 | . . . . . 1 2 . 3 2 1 3 Low Security (%) 39 | 100 100 100 . 100 72 19 100 31 . 61 7 Level 1 22 | . . . . . 27 59 . . 61 38 10 Level 2 13 | . . . . . . 21 . 2 38 . 37 Level 3 24 | . . . . . . . . 66 . . 44 Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 45 | . 2 . . 1 1 . . 14 4 6 17 Investigation 3 | . 1 . . 1 . . . 1 . . . Extermination 19 | . . . . . . . . 5 3 6 5 Reinforcement 12 | . 1 . . . 1 . . 6 1 . 3 Assault 9 | . . . . . . . . 2 . . 7 Garrison 2 | . . . . . . . . . . . 2 Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 5 | . . . . . . . . 2 1 . 2 Haulers Reinforced 2 | . . . . . . . . 2 . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . 1 Stealth | -11 -10 -10 -10 -9 -8 -8 -8 -6 -5 -4 -3 --------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Fac Fac Res Distress Signals 12 | . . . . . 5 1 . 2 . 1 3 Communications Jammed 10 | . . . . . . . . . . 3 7 Distress Signals 6 | . . . . . . . . . . 3 3 Times Spotted 230 | . 6 4 . 7 24 11 3 35 23 31 86 Peak Tracking Total 7 | . 3 2 . 4 5 5 1 6 5 5 7 Tactical Retreats 23 | . . . . . . . . 9 3 1 10 Traps | -11 -10 -10 -10 -9 -8 -8 -8 -6 -5 -4 -3 ------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Fac Fac Res Traps Triggered 7 | . . . . . . 1 . 3 . 3 . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . . 1 Machines | -11 -10 -10 -10 -9 -8 -8 -8 -6 -5 -4 -3 ---------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Fac Fac Res Machines Disabled 43 | . . . . . 1 1 1 34 1 4 1 Max in Single Turn 21 | . . . . . 1 1 1 21 1 2 1 Garrison Access 1 | . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -8 -6 -5 -4 -3 --------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Fac Fac Res Machines Accessed 55 | . . . 1 2 8 6 12 8 4 6 8 Terminals 24 | . . . . . 5 5 6 4 1 1 2 Fabricators 3 | . . . . . . . . 1 . 1 1 Repair Stations 8 | . . . . . 1 1 . 1 1 3 1 Recycling Units 13 | . . . . . . . 6 2 2 . 3 Scanalyzers 4 | . . . . . 2 . . . . 1 1 Garrison Access . | . . . . . . . . . . . . Total Hacks 116 | . . . 1 2 21 12 26 19 11 13 11 Successful 58 | . . . 1 2 10 2 17 7 5 8 6 Failed 58 | . . . . . 11 10 9 12 6 5 5 Catastrophic 12 | . . . . . . 1 3 2 2 . 4 Database Lockouts . | . . . . . . . . . . . . Manual 8 | . . . 1 . 2 . 1 . 1 1 2 Terminals 54 | . . . . . 13 10 14 10 2 2 3 Fabricators 5 | . . . . . . . . 2 . 2 1 Repair Stations 18 | . . . . . 2 2 . 2 3 7 2 Recycling Units 26 | . . . . . . . 12 5 6 . 3 Scanalyzers 10 | . . . . . 6 . . . . 2 2 Garrison Access . | . . . . . . . . . . . . Terminal Hacks 22 | . . . 1 2 4 1 10 2 1 . 1 Record 1 | . . . . . . . 1 . . . . Part Schematic 1 | . . . . . . . 1 . . . . Prototype ID Bank 2 | . . . . . 1 . 1 . . . . Open Door 2 | . . . . 2 . . . . . . . Open DSF 1 | . . . . . . . . 1 . . . Alert Level 5 | . . . . . 1 1 . 1 1 . 1 Locate Traps 1 | . . . . . . . 1 . . . . Security Status 1 | . . . . . . . 1 . . . . Investigation Status 1 | . . . . . 1 . . . . . . Hauler Manifests 1 | . . . . . . . 1 . . . . Registered Prototypes 1 | . . . . . . . 1 . . . . Zone Layout 4 | . . . . . 1 . 3 . . . . Derelict Proto ID Bank 1 | . . . 1 . . . . . . . . Fabricator Hacks 2 | . . . . . . . . 1 . 1 . Load Schematic 1 | . . . . . . . . 1 . . . Build 1 | . . . . . . . . . . 1 . Repair Station Hacks 13 | . . . . . 2 1 . 1 2 5 2 Scan Component 8 | . . . . . 1 1 . 1 1 3 1 Repair 5 | . . . . . 1 . . . 1 2 1 Recycling Unit Hacks 14 | . . . . . . . 7 3 2 . 2 Report Inventory 4 | . . . . . . . 4 . . . . Retrieve Matter 2 | . . . . . . . 1 1 . . . Retrieve Components 8 | . . . . . . . 2 2 2 . 2 Scanalyzer 7 | . . . . . 4 . . . . 2 1 Insert Component 4 | . . . . . 2 . . . . 1 1 Analyze 3 | . . . . . 2 . . . . 1 . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . 1 . . . . . Used . | . . . . . . . . . . . . Hacking Detections 43 | . . . . . 8 6 8 6 3 4 8 Full Trace Events 1 | . . . . . 1 . . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 3 | . . . . . 1 . 1 . . 1 . Parts Built 2 | . . . . . . . . . . 2 . Authchips . | . . . . . . . . . . . . Time 42 | . . . . . . . . . . 42 . Total Part Build Rating 16 | . . . . . . . . . . 16 . Parts Repaired 5 | . . . . . 1 . . . 1 2 1 Time 170 | . . . . . 38 . . . 22 88 22 Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components 41 | . . . . . . . 9 10 10 . 12 Parts Scanalyzed 3 | . . . . . 1 . . . . 1 1 Part Schematics Acquired 2 | . . . . . 1 . . . . 1 . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -8 -6 -5 -4 -3 ------------ Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Fac Fac Res Used RIF Installer . | . . . . . . . . . . . . Robots Hacked 10 | . . . . . . . . 4 6 . . Non-combat 9 | . . . . . . . . 4 5 . . Combat 1 | . . . . . . . . . 1 . . Robot Hacks Applied 14 | . . . . . . . . 6 8 . . parse_system 3 | . . . . . . . . 1 2 . . no_distress 10 | . . . . . . . . 5 5 . . find_station 1 | . . . . . . . . . 1 . . Relay Couplers Released 2 | . . . . . . . . . . . 2 Machine Destruction 2 | . . . . . . . . . . . 2 Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -8 -6 -5 -4 -3 -------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Fac Fac Res Total Allies 2 | . . . . . . 2 . . . . . Largest Group 2 | . . . . . . 2 1 . . . . Highest-Rated Group 115 | . . . . . . 115 15 . . . . Highest-Rated Ally 100 | . . . . . . 100 15 . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks 22 | . . . . . . 21 1 . . . . Total Damage 893 | . . . . . . 864 29 . . . . Kills 8 | . . . . . . 8 . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -8 -6 -5 -4 -3 ------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Fac Fac Res Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 2 | . . . . 2 . . . . . . . Drone Launches 16 | . . . . . 16 . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -8 -6 -5 -4 -3 ------------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Fac Fac Res Turns Passed 13421 | 58 158 128 344 570 720 481 745 3263 1749 2820 2385 Spaces Moved 8317 | 52 116 101 372 539 435 434 752 1876 973 1446 1221 Core 60 | 20 . . . . . . . . . . 40 Treads 1052 | . . . . . . . . 378 . . 674 Legs 6308 | . . . 210 539 435 434 752 1498 973 1446 21 Wheels 411 | 32 116 101 162 . . . . . . . . Hover 486 | . . . . . . . . . . . 486 Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 90 90 90 90 90 90 90 90 120 115 50 Average Speed 117 | 74 90 90 90 90 90 90 90 128 129 146 121 Slowest Speed 260 | 90 90 90 90 90 90 90 90 260 130 220 215 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered 2 | . . . . . . . . 2 . . . Exploration Rate (%) 41 | 3 19 35 68 90 38 50 95 32 23 23 22 Regions Visited 11 Branch Regions 5 Pre-discovered Areas 2 | . . . . 1 . 1 . . . . . Known Exits Taken 1 | . . . . . 1 . . . . . . Unknown Exits Taken 10 | 1 1 1 1 1 . 1 1 1 1 1 . Scrap Searched 1 | . . . . 1 . . . . . . . Spaces Dug 36 | . . . . . 2 . . 32 1 1 . Terrain Destroyed 379 | . . . . 5 25 7 9 270 5 38 20 Melee . | . . . . . . . . . . . . Projectile 115 | . . . . 5 23 7 7 44 5 16 8 AOE 256 | . . . . . 2 . 2 226 . 22 4 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -8 -6 -5 -4 -3 --------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Fac Fac Res Total 11112 | 69 144 129 380 591 669 495 797 2524 1400 2042 1872 Wait 1724 | 2 9 24 . 9 153 39 22 402 308 405 351 Move 8306 | 51 115 100 371 538 434 433 751 1875 972 1445 1221 Hop . | . . . . . . . . . . . . Pick Up 183 | 9 4 1 2 9 10 5 4 44 17 30 48 Fast Attach 22 | . . . . . . . . 5 6 8 3 Attach 117 | 6 1 . . 2 10 1 1 26 9 19 42 Detach 16 | . . . . 2 3 . 2 3 2 2 2 Swap 93 | . 2 . 4 5 4 2 2 25 12 21 16 Drop 130 | . 1 . 3 7 6 2 4 29 23 26 29 Fire 504 | 1 12 4 . 19 49 13 11 110 48 86 151 Melee 6 | . . . . . . . . . 3 . 3 Ram . | . . . . . . . . . . . . Kick . | . . . . . . . . . . . . Crush 6 | . . . . . . . . . . . 6 Escape Stasis 5 | . . . . . . . . 5 . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -10/Exiles -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 4 exits: Fac x2 / *Sto x2) -8/Storage -8/Recycling -6/Factory -5/Factory -4/Factory -3/Research History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 14) 59 | -11/Scrapyard | Entered Materials 72 | -10/Materials | Discovered new exit (range 5) 182 | -10/Materials | Met 8R-AWN 217 | -10/Materials | Entered Mines 218 | -10/Mines | Followed 8R-AWN into the Mines 236 | -10/Mines | Met a Derelict bent on vengeance 312 | -10/Mines | Build established: Mutant 340 | -10/Mines | Discovered new exit (range 5) 345 | -10/Mines | Entered Exiles 363 | -10/Exiles | Discovered new exit (range 14) 378 | -10/Exiles | Welcomed by 8R-AWN 395 | -10/Exiles | Met EX-HEX 427 | -10/Exiles | Met EX-BIN 437 | -10/Exiles | Aligned with FarCom system 438 | -10/Exiles | Given EX-Vault access code 461 | -10/Exiles | Opened EX-Vault 490 | -10/Exiles | Found Potential Leg 492 | -10/Exiles | Found Potential Leg 522 | -10/Exiles | Warned to stay clear of 0b10 Research branches 547 | -10/Exiles | Met EX-DEC 575 | -10/Exiles | Visited The Gauntlet 653 | -10/Exiles | Learned about 8R-AWN's background 689 | -10/Exiles | Left Exiles lab with Potential Leg 689 | -10/Exiles | Entered Mines 766 | -9/Mines | Learned 8 Materials zone layouts 796 | -9/Mines | Met a Derelict shopkeep closing up shop 1013 | -9/Mines | Discovered new exit (range 5) 1094 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 1096 | -9/Mines | Found Prototype Device 1113 | -9/Mines | Discovered new exit (range 15) 1133 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1173 | -9/Mines | Found the Drone Emporium 1177 | -9/Mines | Found Prototype Device 1259 | -9/Mines | Entered Materials 1259 | -8/Materials | Evolved 4 slots: Power x1, Utility x2, Weapon x1 1259 | -8/Materials | Identified Decoy Drone Bay 1260 | -8/Materials | Identified exit to Factory 1260 | -8/Materials | Identified exit to Storage 1344 | -8/Materials | Lost 13 allies 1540 | -8/Materials | Identified Exp. Sensor Array 1561 | -8/Materials | Build established: Scavenger-Skirmisher 1626 | -8/Materials | Repaired Hrd. Medium Armor Plating 1979 | -8/Materials | Entered Storage 1985 | -8/Storage | Met 01-MTF 2054 | -8/Storage | Learned location of Armory (-3) 2442 | -8/Storage | Discovered new exit (range 4) 2460 | -8/Storage | Entered Recycling 2460 | -8/Recycling | Accompanied by 2 allies (01-MTF) 2465 | -8/Recycling | 01-MTF left 2466 | -8/Recycling | Found Scrap Engine 3184 | -8/Recycling | Discovered new exit (range 16) 3205 | -8/Recycling | Entered Factory 3205 | -6/Factory | Evolved 4 slots: Utility x4 3212 | -6/Factory | Identified exit to DSF 3810 | -6/Factory | Build established: Scavenger-Tank 4150 | -6/Factory | Build established: Tank 4299 | -6/Factory | Spotted B-75 Beast 4605 | -6/Factory | First assault squad dispatched 4726 | -6/Factory | Build established: Skirmisher 5187 | -6/Factory | Crushed by falling debris 5192 | -6/Factory | Crushed by falling debris 5192 | -6/Factory | System corruption reached 10% 5223 | -6/Factory | Lost 5 parts (5u) 5685 | -6/Factory | Build established: Scavenger-Tank 6407 | -6/Factory | Discovered new exit (range 15) 6413 | -6/Factory | Build established: Scavenger-Skirmisher 6468 | -6/Factory | Entered another Factory area 6468 | -5/Factory | Evolved 2 slots: Propulsion x2 7147 | -5/Factory | Build established: Scavenger-Gunner 7374 | -5/Factory | Repaired System Restoration Module 8173 | -5/Factory | Discovered new exit (range 15) 8217 | -5/Factory | Entered another Factory area 8217 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 8360 | -4/Factory | Fabricated Adv. Force Field (x2) 8696 | -4/Factory | Repaired Imp. Medium Armor Plating 9485 | -4/Factory | System corruption reached 10% 9982 | -4/Factory | Repaired System Restoration Module 10343 | -4/Factory | Lost 4 parts (1p2u1w) 10794 | -4/Factory | Build established: Scavenger-Mutant 11028 | -4/Factory | Discovered new exit (range 5) 11037 | -4/Factory | Entered Research 11037 | -3/Research | Evolved 2 slots: Propulsion x2 11241 | -3/Research | Build established: Scavenger-Gunner 11625 | -3/Research | Cargo convoy interrupted 12114 | -3/Research | Repaired System Restoration Module 12287 | -3/Research | First assault squad dispatched 12741 | -3/Research | Lost 4 parts (1n1u2w) 12742 | -3/Research | System corruption reached 10% 13008 | -3/Research | Lost 12 parts (3p3n3u3w) 13237 | -3/Research | Garrison activated, responded to threat 13284 | -3/Research | Core integrity fell below 50% 13404 | -3/Research | Core integrity fell below 20% 13422 | -3/Research | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- 13378_ E-15 Imp destroyed. 13378_ Acquired Segregator. 13379_ R-10 Processor collects Adv. Remote Datajack. 13380_ System corrupted: Energy discharge (-32). 13382_ Gamma Rifle destroyed. 13388_ Segregator destroyed. 13391_ Acquired Mic. Antimatter Reactor. 13391_ Adv. Heat Sink destroyed. 13394_ Antigrav Array destroyed. 13396_ System corrupted: Heat flow error (+219). 13402_ Mic. Antimatter Reactor destroyed. 13406_ Antigrav Array destroyed. 13407_ Acquired Biometal Medium Treads. 13410_ Adv. Heat Sink destroyed. 13411_ Slammed into G-67 Veteran. 13412_ Acquired 18 matter. 13412_ Slammed into G-67 Veteran. 13415_ Dropped Biometal Medium Treads. 13422_ System corrupted: Matter fused (-8). [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????# """ | | ?????????????????????????????????????????# """* | | ?????????????????????????????????????????# %= | | ????????????????#????????????????????????# =[ | | ????????????????# ############################### | | ????????????????# %% % %%"% !^%=!!%=[ "% | | ?????????????##+# ######%########/%= " | | ?????????????# #????#"##?????# * | | ?????????????# T #????# #??????# | | ?????????????# ###### #????# #??????# | | ?????????????##???????# #????#+######## | | ??????????????????????# #????# # | | ??????????????????????# #????# # #### | | ??????????????????????# #????# # #??? | | ??????????????????????# #????# # #??? | | ??????????????????????# #????# !! + #??? | | ??????????????????????# #????# !! # #??? | | ??????????????????????# #????# # #??? | | ??????????????????????# ###### # #??? | | ????????????????# ????# # ## # #??? | | ????????????????# ????# # ########### #??? | | ????????????????# ????# # ! #???# ????# #??? | | ????????????????# ????# # ! #???# ????# #??? | | ????????????????# ????# # #####+##### #??? | | ????????????????# ????# # ## # #??? | | ????????????????# ##### @ # ## # #??? | | ????????????????# ##+### "" # #??? | | ????????????????# # """ # #??? | | ????????????? /m o + "T # #### | | ?????????? ! # # """ # | | ??????????? ??# = # "" # | | ?????????######## % #### # # % % | | ?????????# # % #??# #= + [ !% | | ?????????# ! g#gg #??#%#############+#### | | ?????????# !%p g ####+####????# %*! # | | ?????????# =% #%g # % % ###### = # | | ?????????# *# ^ # + + # | | ?????????# # %+ % ! ###### """ !# | | ?????????######## # ! #????# "R # | | ????????????????# ## !! #????# """ # | | ????????????????# ############### "" # | | ?????????????#### # ## # | | ?????????????# # ## # | | ?????????????# ^ # """ "" ########### | | ?????????????# # """ "" #?????????? | | ?????????????# # """ S" #?????????? | | ?????????????+ # """ #?????????? | | ?????????????# + """ =#?????????? | | ?????????????# # """ """ #?????????? | | ?????????????# # """ #?????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 90 Energy Generation 55 Energy Capacity 780 Matter Stores 300 Matter Capacity 550 Sight Range 16 Terrain Scan Density 10 ECM Strength 1 Jamming Range 16 Power Amplification 30 Additional Mass Support 9 Base Temperature (-) 200 Armor Coverage 1200 Resistance: TH 25 Core Shielding 20 Weapon Cycling 15 Evasion (%) 57 Targeting Accuracy 34 Core Analysis 6 Recoil Reduction 4 Energy Filtering 30 Offensive Hacking 10 Item Schematics ----------------- Hvy. Particle Gun | -8/Materials | Scanalyzed Plasma Cannon | -8/Recycling | Hacked System Restoration Module | -4/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Adv. Force Field | x2 | -4/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- 10k Club Dangerous Findings It Was An Accident, I Swear Leap Before You Look Release The Drones! Respectable Loadout Unlikely Earthworm \\IAMDERELICT Challenges ------------ None Game ------ Seed RainbowMeleePod Manual? 0 Play Time 04:27:14 Cumulative 23.1 hours Start 2024.03.17 @ 09:30:34 End 2024.03.17 @ 14:11:42 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 10 Rogue 10 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 16 Gallery% 20 Achievement% 17 Wizard Run 0 Options --------- Layout 0 ASCII 1 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e0190b34-46ed-4e0d-adb3-d14dc8b77089