Cogmind - Beta 17 *** ADVENTURER MODE // 2026.07.02 @ 16:59:52 Player: POPESNHOES Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (2) 400 Robots Destroyed (9) 45 Value Destroyed (227) 227 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1172 Bonus ------- None Cogmind --------- Core Integrity 363/400 Matter 245/300 Energy 32/265 System Corruption 0% Temperature Hot (276) Movement Walking (120) Location -9/Materials Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (2) --- Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY (3) ------ Heat Sink Small Storage Unit Seismic Detector > --- WEAPON (3) ------- Shock Rifle Shock Rifle Shock Rifle > --- INVENTORY (8) ---- Improved Ion Engine Carbon-fiber Leg Carbon-fiber Leg Weight Redist. System Heavy EM Pulse Gun Shock Rifle Assault Rifle Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Small Storage Unit Seismic Detector Shield Generator > --- WEAPON ----------- Shock Rifle Shock Rifle Shock Rifle > --- INVENTORY -------- Improved Ion Engine Carbon-fiber Leg Carbon-fiber Leg Heat Sink Weight Redist. System Heavy EM Pulse Gun Medium Laser Assault Rifle [Rating: 22] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Small Storage Unit Device Seismic Detector Storage Small Storage Unit Processor Targeting Computer Weapon Heavy EM Pulse Gun Energy Gun Heavy EM Pulse Gun Ballistic Gun Assault Rifle Build | -11 -10 -9 ------- Run | Yrd Mat Mat Slots Evolved 2 | . . 2 Power . | . . . Propulsion . | . . . Utility 1 | . . 1 Weapon 1 | . . 1 Parts Attached 19 | 7 4 8 Power 3 | 2 1 . Engine 3 | 2 1 . Core . | . . . Reactor . | . . . Propulsion 4 | 2 . 2 Treads . | . . . Leg 4 | 2 . 2 Wheel . | . . . Hover . | . . . Flight . | . . . Utility 5 | 1 2 2 Device 3 | . 1 2 Storage 1 | 1 . . Processor 1 | . 1 . Hackware . | . . . Protection . | . . . Artifact . | . . . Weapon 7 | 2 1 4 Energy Gun 6 | 1 1 4 Energy Cannon . | . . . Ballistic Gun 1 | 1 . . Ballistic Cannon . | . . . Launcher . | . . . Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes . | . . . Parts Lost 1 | . . 1 Power . | . . . Propulsion . | . . . Utility 1 | . . 1 Weapon . | . . . Highest Loss Streak 1 | . . 1 To Critical Strikes . | . . . Average Backups 5 | 2 6 7 Power 1 | . 1 1 Propulsion . | . . . Utility 1 | . 1 2 Weapon 2 | 1 2 2 Tool/Special . | . . . Unused Backups 6 | . . 6 Power 2 | . . 2 Propulsion 2 | . . 2 Utility 1 | . . 1 Weapon 1 | . . 1 Tool/Special . | . . . Average Slot Usage (%) 98 | . 98 97 Engine 12 | . 14 11 Leg 25 | . 28 22 Device 8 | . 3 17 Storage 12 | . 14 11 Processor 6 | . 9 2 Energy Gun 27 | . 25 33 Ballistic Gun 1 | . 3 . Peak Build Rating 22 | 6 10 22 Average Rating 10 | 3 9 15 On Entrance 5 | . 6 10 Avg Prop Armor Cover (%) . | . . . Naked Turns . | . . . Heaviest Build 24 | 12 18 24 Greatest Support 30 | 20 20 30 Greatest Overweight (x) 1 | . . 1 Average Overweight (x) . | . . . Largest Inventory Capacity 8 | 8 8 8 Average Capacity 7 | 6 8 8 Most Carried 8 | 5 8 8 Average Carried 6 | 2 6 7 Final Capacity 8 | 8 8 8 Final Carried 8 | 2 8 7 Class Distribution -------------------- 78% | Mutant 16% | Tank 5% | Gunner Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Resources | -11 -10 -9 ----------- Run | Yrd Mat Mat Matter Collected 350 | 198 87 65 Remotely . | . . . Salvage Created 375 | . 87 288 Parts 21 | . 6 15 Haulers Intercepted . | . . . Recyclers Shooed . | . . . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Parts Restored . | . . . Kills | -11 -10 -9 ------- Run | Yrd Mat Mat Combat Hostiles Destroyed 8 | . 2 6 Guns 6 | . 2 4 AOE 1 | . . 1 Classes Destroyed 4 | . 1 3 Recycler 1 | . . 1 Swarmer 3 | . . 3 Grunt 4 | . 2 2 Sentry 1 | . . 1 Best Kill Streak 5 | . 2 5 Combat Bots Only 4 | . 2 4 Max Kills in Single Turn 4 | . 1 4 Gunslinging 1 | . . 1 Exploded 1 | . . 1 Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -9 -------- Run | Yrd Mat Mat Hostile Shots Fired 27 | . 6 21 Missed 7 | . 3 4 Hits 20 | . 3 17 Projectile 20 | . 3 17 Damage Taken 146 | . 25 121 Core 37 | . . 37 Absorbed by Shields 30 | . . 30 Ignored by Resistances 56 | . 8 48 Core Remaining (%) 100 | 100 100 . Volleys Fired 15 | . 7 8 Largest 3 | . 2 3 Hottest 150 | . 85 150 Shots Fired 38 | . 14 24 Gun 38 | . 14 24 Cannon . | . . . Launcher . | . . . Special . | . . . Kinetic . | . . . Thermal . | . . . Explosive . | . . . Electromagnetic 38 | . 14 24 Robot Hit Streak 9 | . 9 8 Robot Miss Streak 4 | . 4 3 Penetration Max . | . . . Secondary Targets 2 | . . 2 Max Gunslinging Chain 2 | . . 2 Shots Hit Robots 27 | . 9 18 Core Hits 11 | . 3 8 Critical Kills . | . . . Critical Parts Destroyed . | . . . Critical Strikes . | . . . Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 497 | . 124 373 Guns 412 | . 124 288 Cannons . | . . . Explosions 85 | . . 85 Melee . | . . . Ramming . | . . . Kinetic . | . . . Thermal 85 | . . 85 Explosive . | . . . Electromagnetic 412 | . 124 288 Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption . | . . . Average Corruption . | . . . Corruption Purged . | . . . Corruption Blocked . | . . . Overload Shots . | . . . Overflow Damage 2 | . . 2 Projectiles . | . . . Explosions 2 | . . 2 Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage 28 | . . 28 Shots 1 | . . 1 Rammed . | . . . Targets Rammed . | . . . Kicked . | . . . Crushed . | . . . Highest Temperature 276 | . 153 276 Average Temperature 94 | . 62 120 Received Heat Transfer 44 | . 18 26 Siege Activations . | . . . Martial Activations . | . . . Shielding Activations . | . . . Robots Disrupted . | . . . Combat Hostiles . | . . . Robots Corrupted 1 | . . 1 Combat Hostiles 1 | . . 1 Parts Fried 1 | . . 1 Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted . | . . . Heat Transferred 150 | . . 150 Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions 1 | . . 1 Alert | -11 -10 -9 ------- Run | Yrd Mat Mat Maximum Alert Level . | . . . Low Security (%) 100 | 100 100 100 Level 1 . | . . . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Peak Influence 97 | . 40 97 Initial . | . . . Average 11 | . 9 18 Influence Increases 206 | . 59 147 Destroy 0b10 Robot/C 160 | . 40 120 Destroy 0b10 Robot/NC 5 | . . 5 Destroy Leader 30 | . 10 20 Disable Machine 9 | . 9 . Destroy Structure 2 | . . 2 Influence Decreases 119 | . 59 60 Time Decay 109 | . 59 50 Lost Part 10 | . . 10 Squads Dispatched 2 | . 1 1 Investigation 1 | . 1 . Extermination . | . . . Reinforcement 1 | . . 1 Assault . | . . . Garrison . | . . . Intercept . | . . . Searches Triggered . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Active Scanning Responses . | . . . Cargo Convoy Interrupts . | . . . Stealth | -11 -10 -9 --------- Run | Yrd Mat Mat Distress Signals 3 | . 2 1 Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 11 | . 3 8 Peak Tracking Total 6 | . 2 6 Tactical Retreats . | . . . Traps | -11 -10 -9 ------- Run | Yrd Mat Mat Traps Triggered 1 | . 1 . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -9 ---------- Run | Yrd Mat Mat Machines Disabled 1 | . 1 . Max in Single Turn 1 | . 1 . Machines Repaired . | . . . Machines Dismantled . | . . . Machines Sabotaged . | . . . Overloaded Fab Kills . | . . . Hacking | -11 -10 -9 --------- Run | Yrd Mat Mat Machines Accessed . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks . | . . . Successful . | . . . Failed . | . . . Catastrophic . | . . . Database Lockouts . | . . . Manual . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks . | . . . Fabricator Hacks . | . . . Repair Station Hacks . | . . . Recycling Unit Hacks . | . . . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections . | . . . Full Trace Events . | . . . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Authchips . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Authchips . | . . . Time . | . . . Total Part Build Rating . | . . . Part Studies Acquired . | . . . Parts Repaired . | . . . Time . | . . . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -9 ------------ Run | Yrd Mat Mat Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Fabnet Peak Effective % . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -9 -------- Run | Yrd Mat Mat Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -9 ------- Run | Yrd Mat Mat Active Infowar (turns) 183 | . 68 115 Seismic 183 | . 68 115 Robot Analysis Total . | . . . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -9 ------------- Run | Yrd Mat Mat Turns Passed 451 | 46 263 142 Spaces Moved 235 | 34 146 55 Core 11 | 11 . . Treads . | . . . Legs 224 | 23 146 55 Wheels . | . . . Hover . | . . . Flight . | . . . Fastest Speed 50 | 50 120 120 Average Speed 123 | 97 120 150 Slowest Speed 190 | 120 120 190 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Potential Cave-ins . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 14 | 4 33 7 Regions Visited 2 Branch Regions . Pre-discovered Areas . | . . . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed 2 | . . 2 Melee . | . . . Projectile . | . . . AOE 2 | . . 2 Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -9 --------- Run | Yrd Mat Mat Total 363 | 45 219 99 Wait 65 | . 51 14 Move 233 | 33 145 55 Hop . | . . . Pick Up 20 | 5 9 6 Fast Attach 3 | 3 . . Attach 7 | 3 1 3 Detach . | . . . Swap 11 | 1 4 6 Drop 9 | . 2 7 Fire 15 | . 7 8 Melee . | . . . Ram . | . . . Kick . | . . . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials -9/Materials History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 47 | -11/Scrapyard | Entered Materials 48 | -10/Materials | Met a group of wandering Federalists 271 | -10/Materials | Discovered new exit (range 11) 309 | -10/Materials | Build established: Mutant 310 | -10/Materials | Entered another Materials area 310 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 452 | -9/Materials | Self-destructed Last Messages --------------- 00441_ Switching to secondary target: G-34 Mercenary. 00441_ G-34 Mercenary destroyed. 00441_ Switching to secondary target: S-10 Pest. 00441_ Chain reaction triggered in Lgt. Ion Engine. 00441_ S-10 Pest destroyed. 00441_ R-06 Scavenger destroyed. 00441_ Shield Generator destroyed. 00441_ Destroyed Shield Generator. 00443_ U-05 Engineer lays Concrete. 00444_ S-10 Pest destroyed. 00446_ U-05 Engineer lays Concrete. 00448_ R-06 Scavenger collects Lgt. Assault Rifle. 00448_ U-05 Engineer lays Concrete. 00449_ Destroyed Lgt. Ion Engine. 00449_ U-05 Engineer lays Concrete. 00451_ R-06 Scavenger collects Flight Unit. 00451_ U-05 Engineer lays Concrete. Map ----- +----------------------------------------------------+ | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????? ??????????????????????? | | ???????????????????????? ??????????????????????? | | ???????????????????????? ??????????????????????? | | ???????????????????????? [?????????????????????? | | ???????????????????????? /?????????????????????? | | ???????????????????????? ?????????????????????? | | ?????????????????????###+##????????????????????? | | ????????????????????## !%=#????????????????????? | | ????????????????????? = #????????????????????? | | ????????????????????? ########?????????????? | | ?????????????????????? # #?????????????? | | ??????????????????##### ## #?????????????? | | ??????????????????#== ## #?????????????? | | ???????????????#??#= ## ][= #?????????????? | | ???????????????# ?#== g ## #?????????????? | | ???????????????# ?#== s!%*/% #?????????????? | | ???????????????# ?#[[ u%=## #?????????????? | | ???????????????# ?#[ % u## #?????????????? | | ???????????????# ?###;r@ ## #?????????????? | | ???????????????# ###### ## ] #?????????????? | | ???????????????# #??# ## #?????????????? | | ???????????????# #??# ## #?????????????? | | ???????????????# #??# ## #?????????????? | | ???????????????# #### ###+######????????????? | | ???????????????# [ #????????????? | | ???????????????# #????????????? | | ???????????????# #????????????? | | ???????????????# ############ #????????????? | | ???????????????# #??????????? #????????????? | | ???????????????# #???????????? ???????????? | | ???????????????# #???????????? ?????????? | | ???????????????# #????????????? ????????? | | ???????????????# #??????????????## #???????? | | ???????????##### #???????????????? #???????? | | ???????????# #????????????????? #???????? | | ???????????# #???????????????????????????? | | ???????????# #???????????????????????????? | | ???????????#########???????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Targeting Accuracy 5 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LightpackRelayRailgun Manual? 0 Play Time 00:09:25 Cumulative 28.8 hours Start 2026.07.02 @ 16:51:49 End 2026.07.02 @ 16:59:52 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 44 Rogue 0 Adventurer 44 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 17 Achievement% 12 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/X11 Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 989eb16e-7524-43d8-aab7-654379114d49