Cogmind - Beta 9.2 @@@ ROGUE MODE // 2019.11.13 @ 19:00:37

Player: Demise

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (7)        1400
Robots Destroyed (33)      165
Value Destroyed (830)      830
Prototype IDs (26)         520
Alien Tech Used (0)        0
Bonus (366)                366
              TOTAL SCORE: 4281

 Bonus
-------
Follower Combat Kills      66
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/550
Matter                     163/300
Energy                     51/100
System Corruption          24%
Temperature                Cool (57)
Movement                   Core (2750) Ox54
Location                   -8/Materials

 Parts 
-------
>       --- POWER (1) --------
            (None)
>       --- PROPULSION (2) ---
            (None)
>       --- UTILITY (6) ------
        Humpback
        Humpback
        Terrain Scan Processor
>       --- WEAPON (2) -------
  Heavy Laser
>       --- INVENTORY (44) ---
            (None)

 Peak State 
------------
>               --- POWER ------------
       Improved Ion Engine
>               --- PROPULSION -------
                Wheel
                Wheel
>               --- UTILITY ----------
                Coolant Injector
                Humpback
                Terrain Scan Processor
                Modified TNC
       Hardened Medium Armor Plating
>               --- WEAPON -----------
                Pulse Rifle
                Flak Gun
>               --- INVENTORY --------
                Titanium Leg
       Improved Carbon-fiber Leg
                Wheel
                Wheel
  High-capacity Storage Unit
  High-capacity Storage Unit
                Humpback
                Humpback
                Humpback
          Large Battery
       Improved Sensor Array
                Signal Interpreter
       Improved Terrain Scanner
       Improved Targeting Computer
                Particle Charger
                Transmission Jammer
       Hardened Medium Armor Plating
                Shield Generator
                Missile Launcher
       Improved Datajack
                Mining Laser
[Rating: 32]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
Propulsion                 Wheel
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    Hardened Light Armor Plating
  Device                   Improved Terrain Scanner
  Storage                  Humpback
  Processor                Terrain Scan Processor
  Protection               Hardened Light Armor Plating
Weapon                     Heavy Assault Rifle
  Energy Gun               Gatling Laser
  Ballistic Gun            Heavy Assault Rifle
  Special Weapon           Mining Laser

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat 
Slots Evolved              4    | .   .   .   2   .   .   .   2   
  Power                    .    | .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   
  Utility                  4    | .   .   .   2   .   .   .   2   
  Weapon                   .    | .   .   .   .   .   .   .   .   
Parts Attached             92   | 4   7   5   27  7   8   4   30  
  Power                    4    | .   .   1   3   .   .   .   .   
    Engine                 4    | .   .   1   3   .   .   .   .   
    Core                   .    | .   .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               23   | 4   .   1   9   1   1   4   3   
    Treads                 1    | .   .   .   1   .   .   .   .   
    Leg                    11   | .   .   1   8   1   .   1   .   
    Wheel                  11   | 4   .   .   .   .   1   3   3   
    Hover                  .    | .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   
  Utility                  31   | .   3   .   8   3   5   .   12  
    Device                 13   | .   1   .   5   2   .   .   5   
    Storage                8    | .   1   .   1   .   4   .   2   
    Processor              3    | .   1   .   .   1   .   .   1   
    Hackware               .    | .   .   .   .   .   .   .   .   
    Protection             7    | .   .   .   2   .   1   .   4   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   34   | .   4   3   7   3   2   .   15  
    Energy Gun             14   | .   2   .   2   2   1   .   7   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   
    Ballistic Gun          15   | .   1   3   3   1   1   .   6   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   .   
    Special Weapon         5    | .   1   .   2   .   .   .   2   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  4    | .   .   .   1   .   .   .   3   
Parts Lost                 19   | .   .   1   1   .   .   .   17  
  Power                    1    | .   .   .   .   .   .   .   1   
  Propulsion               6    | .   .   1   1   .   .   .   4   
  Utility                  8    | .   .   .   .   .   .   .   8   
  Weapon                   4    | .   .   .   .   .   .   .   4   
  Highest Loss Streak      14   | .   .   1   1   .   .   .   14  
Average Slot Usage (%)     91   | .   100 99  98  99  77  88  85  
  Engine                   10   | .   14  14  11  11  11  11  8   
  Leg                      9    | .   .   11  20  22  14  4   .   
  Wheel                    10   | .   28  15  .   .   7   17  16  
  Device                   8    | .   7   .   5   14  12  .   14  
  Storage                  11   | .   6   14  11  11  17  11  9   
  Processor                12   | .   14  14  11  11  11  11  15  
  Protection               7    | .   .   .   16  7   .   11  3   
  Energy Gun               5    | .   1   .   2   18  1   11  7   
  Ballistic Gun            10   | .   26  28  15  3   1   11  3   
  Special Weapon           2    | .   .   .   3   .   .   .   5   
Naked Turns                .    | .   .   .   .   .   .   .   .   
Heaviest Build             160  | 12  13  17  36  37  100 100 160 
  Greatest Support         32   | 32  20  20  26  31  31  20  32  
  Greatest Overweight (x)  53   | .   .   1   2   1   9   9   53  
  Average Overweight (x)   2    | .   .   .   .   1   4   5   3   
Largest Inventory Capacity 44   | 6   6   6   10  10  24  24  44  
  Average Capacity         14   | 6   4   6   6   10  18  24  24  
  Most Carried             24   | 6   6   6   10  10  23  24  24  
  Average Carried          13   | 3   4   6   5   8   14  22  22  
  Final Capacity           44   | 6   6   6   10  10  24  24  44  
  Final Carried            24   | 6   6   6   8   10  21  24  .   

 Class Distribution 
--------------------
 53% | Scavenger-Mutant
 19% | Hauler-Mutant
 17% | Mutant
  6% | Scavenger-Skirmisher
  3% | Skirmisher

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials
           Mutant | -9/Mines
    Hauler-Mutant | -9/Exiles
    Hauler-Mutant | -8/Mines
 Scavenger-Mutant | -8/Materials

 Resources                      | -11 -10 -10 -9  -9  -9  -8  -8  
-----------                Run  | Scr Mat Min Mat Min Exi Min Mat 
Matter Collected           1545 | 386 50  95  505 8   115 39  347 
  Remotely                 .    | .   .   .   .   .   .   .   .   
Salvage Created            1223 | 228 .   82  615 25  .   8   265 
  Parts                    77   | 15  .   7   37  3   .   3   12  
Haulers Intercepted        1    | .   .   .   .   .   .   .   1   
Recyclers Shooed           4    | 1   .   .   1   .   .   .   2   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat 
Combat Hostiles Destroyed  21   | .   .   2   15  .   .   .   4   
  Guns                     21   | .   .   2   15  .   .   .   4   
Classes Destroyed          9    | 3   .   1   3   1   .   .   1   
  Worker                   3    | 2   .   .   .   .   .   .   1   
  Builder                  1    | .   .   .   .   1   .   .   .   
  Tunneler                 6    | 5   .   .   .   .   .   1   .   
  Hauler                   1    | .   .   .   .   .   .   .   1   
  Recycler                 1    | 1   .   .   .   .   .   .   .   
  Swarmer                  3    | .   .   .   3   .   .   .   .   
  Grunt                    13   | .   .   2   8   .   .   .   3   
  Brawler                  1    | .   .   .   1   .   .   .   .   
  Sentry                   4    | .   .   .   3   .   .   .   1   
Best Kill Streak           4    | 4   .   2   3   1   .   1   1   
  Combat Bots Only         3    | .   .   2   3   .   .   .   1   
Max Kills in Single Turn   2    | 1   .   1   2   1   .   1   1   
  Gunslinging              1    | .   .   .   1   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -9   -8   -8   
--------                   Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  
Damage Taken               3295 | .    52   94   699  10   .    .    2440 
  Core                     670  | .    .    31   72   3    .    .    564  
  Absorbed by Shields      134  | .    .    .    130  4    .    .    .    
Core Remaining (%)         89   | 100  .    87   .    .    .    81   .    
Volleys Fired              151  | 26   .    5    55   1    .    .    64   
  Largest                  2    | 2    .    2    2    2    .    .    2    
  Hottest                  180  | 40   .    40   126  126  .    .    180  
Shots Fired                246  | 52   .    10   99   2    1    1    81   
  Gun                      224  | 52   .    10   88   2    1    1    70   
  Cannon                   .    | .    .    .    .    .    .    .    .    
  Launcher                 .    | .    .    .    .    .    .    .    .    
  Special                  22   | .    .    .    11   .    .    .    11   
  Kinetic                  179  | 52   .    10   80   .    1    .    36   
  Thermal                  66   | .    .    .    19   2    .    1    44   
  Explosive                .    | .    .    .    .    .    .    .    .    
  Electromagnetic          1    | .    .    .    .    .    .    .    1    
  Robot Hit Streak         21   | 10   .    11   16   6    .    8    21   
  Robot Miss Streak        5    | 2    .    1    2    .    .    1    5    
  Penetration Max          .    | .    .    .    .    .    .    .    .    
  Secondary Targets        1    | .    .    .    1    .    .    .    .    
    Max Gunslinging Chain  1    | .    .    .    1    .    .    .    .    
Shots Hit Robots           167  | 34   .    8    62   2    .    1    60   
  Core Hits                57   | 10   .    4    25   1    .    1    16   
  Critical Hits            .    | .    .    .    .    .    .    .    .    
  Critical Kills           .    | .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    
Damage Inflicted           2513 | 353  .    102  978  40   .    23   1017 
  Guns                     2485 | 353  .    102  978  36   .    23   993  
  Cannons                  .    | .    .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    
  Ramming                  4    | .    .    .    .    4    .    .    .    
  Kinetic                  1907 | 353  .    102  893  .    .    .    559  
  Thermal                  585  | .    .    .    85   36   .    23   441  
  Explosive                .    | .    .    .    .    .    .    .    .    
  Electromagnetic          17   | .    .    .    .    .    .    .    17   
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
Highest Corruption         24   | .    .    .    5    5    5    5    24   
  Average Corruption       5    | .    .    .    5    5    5    5    7    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    
  Effects                  40   | .    .    .    1    5    9    9    16   
    Message Errors         10   | .    .    .    1    2    4    1    2    
    Matter Fused           7    | .    .    .    .    1    .    3    3    
    Heat Flow Errors       3    | .    .    .    .    .    .    3    .    
    Energy Discharges      4    | .    .    .    .    .    2    1    1    
    Parts Rejected         1    | .    .    .    .    .    .    .    1    
    Data Loss (minor)      2    | .    .    .    .    1    .    .    1    
    Data Loss (major)      3    | .    .    .    .    1    2    .    .    
    Misfires               2    | .    .    .    .    .    1    1    .    
    Targeting Errors       6    | .    .    .    .    .    .    .    6    
    Weapon Failures        2    | .    .    .    .    .    .    .    2    
Overload Shots             .    | .    .    .    .    .    .    .    .    
Overflow Damage            .    | .    .    .    .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    
Self-Inflicted Damage      2    | .    .    .    .    2    .    .    .    
  Shots                    .    | .    .    .    .    .    .    .    .    
  Rammed                   1    | .    .    .    .    1    .    .    .    
Targets Rammed             1    | .    .    .    .    1    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    
Highest Temperature        475  | .    .    2    229  75   .    168  475  
  Average Temperature      88   | .    .    2    50   41   .    68   145  
  Received Heat Transfer   1113 | .    27   54   276  .    .    .    756  
  Effects                  10   | .    .    .    2    .    .    .    8    
    Shutdowns              2    | .    .    .    .    .    .    .    2    
    Energy Bleed           1    | .    .    .    .    .    .    .    1    
    Interference           2    | .    .    .    2    .    .    .    .    
    Short Circuit          1    | .    .    .    .    .    .    .    1    
    Damage (minor)         1    | .    .    .    .    .    .    .    1    
    Damage (major)         3    | .    .    .    .    .    .    .    3    
Siege Activations          .    | .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    
  Heat Transferred         1247 | .    .    .    185  74   .    50   938  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  -8  -8  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat 
Peak Influence             211  | 40  52  103 211 84  .   5   75  
  Average Influence        60   | 19  40  69  119 82  .   2   28  
Maximum Alert Level        1    | .   .   .   1   .   .   .   .   
  Low Security (%)         99   | 100 100 100 98  100 .   100 100 
  Level 1                  .    | .   .   .   1   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          3    | .   .   .   3   .   .   .   .   
  Investigation            2    | .   .   .   2   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   .   
  Reinforcement            1    | .   .   .   1   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat 
Distress Signals           3    | .   .   .   2   .   .   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              49   | .   4   3   26  .   .   .   16  
  Peak Tracking Total      5    | .   4   2   4   .   .   .   5   
  Tactical Retreats        3    | .   .   .   1   .   .   .   2   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat 
Traps Triggered            .    | .   .   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  
----------                 Run  | Scr Mat Min Mat Min Exi Min Mat 
Machines Disabled          .    | .   .   .   .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat 
Machines Accessed          19   | .   5   .   9   1   1   .   3   
  Terminals                15   | .   5   .   8   .   .   .   2   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   1   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   1   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Total Hacks                60   | .   21  .   29  1   1   .   8   
  Successful               26   | .   8   .   11  1   1   .   5   
  Failed                   34   | .   13  .   18  .   .   .   3   
    Catastrophic           7    | .   3   .   2   .   .   .   2   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   53   | .   21  .   25  .   2   .   5   
  Terminals                52   | .   21  .   26  .   .   .   5   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          3    | .   .   .   3   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              3    | .   .   .   .   .   .   .   3   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Terminal Hacks             9    | .   2   .   4   1   1   .   1   
  Part Schematic           4    | .   1   .   2   .   .   .   1   
  Open Door                1    | .   .   .   .   1   .   .   .   
  Branch Access Points     2    | .   1   .   1   .   .   .   .   
  Hauler Manifests         1    | .   .   .   1   .   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   
Repair Station Hacks       1    | .   .   .   1   .   .   .   .   
  Scan Component           1    | .   .   .   1   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   
Scanalyzer                 2    | .   .   .   .   .   .   .   2   
  Insert Component         1    | .   .   .   .   .   .   .   1   
  Analyze                  1    | .   .   .   .   .   .   .   1   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   
Unauthorized Hacks         35   | .   13  .   18  .   .   .   4   
  Terminals                14   | .   6   .   6   .   .   .   2   
    Assimilate             1    | .   1   .   .   .   .   .   .   
    Botnet                 13   | .   5   .   6   .   .   .   2   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         17   | .   5   .   9   .   .   .   3   
  Full Trace Events        5    | .   .   .   4   .   .   .   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   5    | .   1   .   2   .   .   .   2   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   .   .   1   
  Part Schematics Acquired 1    | .   .   .   .   .   .   .   1   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  
------------               Run  | Scr Mat Min Mat Min Exi Min Mat 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  
--------                   Run  | Scr Mat Min Mat Min Exi Min Mat 
Total Allies               2    | .   .   2   .   .   .   .   .   
  Largest Group            2    | .   .   2   1   .   .   .   .   
  Highest-Rated Group      41   | .   .   41  31  .   .   .   .   
  Highest-Rated Ally       31   | .   .   31  31  .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               4    | .   .   2   2   .   .   .   .   
  Total Damage             65   | .   .   44  21  .   .   .   .   
  Kills                    2    | .   .   2   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   
Derelict Logs Recovered    4    | .   .   3   .   1   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -9   -8   -8   
-------------              Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  
Turns Passed               3651 | 150  240  259  987  182  462  346  1025 
Spaces Moved               2123 | 73   276  219  426  98   310  246  475  
  Core                     1    | .    .    .    .    .    .    .    1    
  Treads                   .    | .    .    .    .    .    .    .    .    
  Legs                     571  | .    .    .    392  98   81   .    .    
  Wheels                   1551 | 73   276  219  34   .    229  246  474  
  Hover                    .    | .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    
  Fastest Speed            80   | 80   80   80   100  150  110  120  120  
  Average Speed            122  | 84   80   89   142  150  137  137  127  
  Slowest Speed            2700 | 100  80   90   180  150  170  170  2700 
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    
  Cave-ins Triggered       3    | .    .    .    .    .    .    .    3    
Exploration Rate (%)       39   | 4    41   51   47   20   69   55   31   
  Regions Visited          7
    Branch Regions         4
  Pre-discovered Areas     1    | .    .    .    .    1    .    .    .    
  Known Exits Taken        3    | .    1    1    1    .    .    .    .    
  Unknown Exits Taken      4    | 1    .    .    .    1    1    1    .    
Scrap Searched             1    | .    .    .    .    .    .    1    .    
Spaces Dug                 21   | .    .    .    11   .    .    .    10   
Terrain Destroyed          21   | .    .    .    11   .    .    .    10   
  Melee                    .    | .    .    .    .    .    .    .    .    
  Projectile               21   | .    .    .    11   .    .    .    10   
  AOE                      .    | .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -9  -9  -9  -8  -8  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat 
Total                      2884 | 116 296 273 686 130 345 253 785 
  Wait                     409  | .   2   41  156 17  .   .   193 
  Move                     2116 | 72  275 218 425 97  309 245 475 
  Hop                      .    | .   .   .   .   .   .   .   .   
  Pick Up                  49   | 5   6   .   5   2   23  2   6   
  Fast Attach              29   | 2   1   2   7   3   .   1   13  
  Attach                   13   | .   1   .   3   .   3   .   6   
  Detach                   10   | 2   .   .   3   1   2   1   1   
  Swap                     52   | 2   5   3   17  4   5   3   13  
  Drop                     54   | 7   6   4   15  4   3   1   14  
  Fire                     151  | 26  .   5   55  1   .   .   64  
  Melee                    .    | .   .   .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   .   .   
  Kick                     1    | .   .   .   .   1   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Min x2)
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 2 exits: *Mat / *Min)
-9/Mines (discovered 2 exits: *Mat / *Exi)
-9/Exiles
-8/Mines
-8/Materials

 History 
---------
 Turn | Location      | Event
   29 | -11/Scrapyard | Discovered new exit (range 3)
  151 | -11/Scrapyard | Entered Materials
  171 | -10/Materials | Identified exit to Mines
  391 | -10/Materials | Entered Mines
  396 | -10/Mines     | Learned Materials terminal intel
  400 | -10/Mines     | Learned Materials terminal intel
  404 | -10/Mines     | Identified exit to Materials
  609 | -10/Mines     | Discovered exit to Materials (range 16)
  650 | -10/Mines     | Entered Materials
  650 | -9/Materials  | Accompanied by 1 ally
  650 | -9/Materials  | Evolved 2 slots: Utility x2
  651 | -9/Materials  | Loaded intel: 12 terminal locations
  655 | -9/Materials  | Led the pair of lost Derelicts to an unsafe place
  821 | -9/Materials  | Build established: Scavenger-Mutant
 1158 | -9/Materials  | Discovered new exit (range 4)
 1204 | -9/Materials  | Identified exit to Mines
 1637 | -9/Materials  | Entered Mines
 1663 | -9/Mines      | Discovered new exit (range 6)
 1665 | -9/Mines      | Learned location of Storage (-7)
 1738 | -9/Mines      | Learned Materials emergency access door positions
 1750 | -9/Mines      | Met a Derelict who couldn't figure out how to use a Trap Extractor
 1773 | -9/Mines      | Discovered new exit (range 16)
 1813 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
 1819 | -9/Mines      | Entered Exiles
 1855 | -9/Exiles     | Met 8R-AWN
 1885 | -9/Exiles     | Met EX-HEX
 1925 | -9/Exiles     | Met EX-BIN
 1942 | -9/Exiles     | Aligned with FarCom system
 1943 | -9/Exiles     | Given EX-Vault access code
 1970 | -9/Exiles     | Opened EX-Vault
 1980 | -9/Exiles     | Found Modified TNC
 2003 | -9/Exiles     | Warned to stay clear of 0b10 Research branches
 2036 | -9/Exiles     | Met EX-DEC
 2263 | -9/Exiles     | Discovered new exit (range 11)
 2281 | -9/Exiles     | Left Exiles lab with Modified TNC
 2281 | -9/Exiles     | Entered Mines
 2361 | -8/Mines      | Build established: Hauler-Mutant
 2617 | -8/Mines      | Discovered new exit (range 9)
 2627 | -8/Mines      | Entered Materials
 2627 | -8/Materials  | Evolved 2 slots: Utility x2
 2629 | -8/Materials  | Loaded intel: 12 terminal locations
 3576 | -8/Materials  | Crushed by falling debris
 3579 | -8/Materials  | Crushed by falling debris
 3579 | -8/Materials  | System corruption reached 10%
 3583 | -8/Materials  | Crushed by falling debris
 3583 | -8/Materials  | Core integrity fell below 50%
 3623 | -8/Materials  | Core integrity fell below 20%
 3649 | -8/Materials  | Lost 14 parts (1p3n8u2w)
 3652 | -8/Materials  | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
03584_ Acquired 68 matter.
03590_ System corrupted: Matter fused (-5).
03590_ System corrupted: Imp. Assault Rifle targeting data glitched.
03594_ Hrd. Medium Armor Plating destroyed. <x2>
03598_ System corrupted: Imp. Assault Rifle jammed.
03600_ System corrupted: Imp. Assault Rifle targeting data glitched.
03600_ Destroyed Particle Gun.
03602_ Imp. Ion Engine destroyed.
03604_ System corrupted: Imp. Assault Rifle jammed.
03606_ Destroyed Lgt. Nuclear Core.
03608_ QWXDBM4RIEX7K>MQQVO<JH%R6:KCTET5X&C22Q
03608_ G-47 Trooper destroyed.
03614_ R-06 Scavenger collects Missile Launcher.
03618_ Imp. Assault Rifle destroyed.
03619_ R-06 Scavenger collects Coolant Injector.
03623_ R-06 Scavenger collects Signal Interpreter.
03627_ System corrupted: Matter fused (-8).
03646_ System corrupted: Component data lost.
03647_ Acquired Hvy. Laser.
03650_ System corrupted: Hvy. Laser targeting data glitched. <x2>

 Map 
-----
+----------------------------------------------------+
| ######?#   #      ##?## ?      #???? ??????T"????? |
| ##?#####   # !    #####?    ????#??????????""????? |
| ########   ###+#####??? ?? ??? ????? ????????????? |
|             ## ######## ?   ? ??"  ? ??????""????? |
|             ##=####?###        #T??  ??????T"????? |
|             ##+######## ?   ? ??"     ?????""????? |
| #######     #        ##   ??   ## /? ????????????? |
| #?#####     #        #######+####   ? ?R?????????? |
| ?############ %"    [#    #       ?????"?????????? |
| ?#####?#?#### "     [#?#  +      ?  ? ???  #?????? |
| ####?##?#####      [ #    #      o    ? ?????????? |
| ##??##?###?## """""  # ?  #   ##?## ##?#?????????? |
| ??########### """""  #    #   ##??#???  ? ???????? |
| ?#??######?## """""  ######   ####?????   ???????? |
| #####?##?####        ######   #####?#g ?  ?? ????? |
|      ##########/##########!    ##?#?# ? ? ???????? |
|              !         !  [=   #??#??      ??????? |
|              !=        [! !    #?## # "?????? ???? |
|                *         [     ##?#?# ""?????????? |
|      ##########/##########     ##???? """?? ?????? |
| #   ####?######       ############? ###?#???##???? |
| #  ??###?#?#### """"" ######?##"### ## ??   ?#???? |
| # ??####?###### """"" ########    g  #? ??  ???#?? |
| # ? ##??##?#### """"" +              #   ? ????#?? |
| ? ??#?##?###### """"" ########+####  +   ?  ?##??? |
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| #???#?? ??? ? # """"" ##!!  g    ##  #  ?  ??#???? |
| ????# ? ?   ? # """"? ##!!!      +   #?##?##?????? |
| ????????? ?   #  ?    ?#!!|      ##  ###?#?###???? |
| ??? ???????  ?#   ? ??##/        ## ?#?##?#?#?  ?? |
| ????+ ???? ? ??  ??? ?##         ##  ##???##?????? |
| ???????  ?  ? ?##?#?Y###       %=##  #?? ??? ????? |
| ?????????????????#######         +   #??"?? ?????? |
| ???????????? ???#???##?############  ## "R?? ????? |
| ?????????????????#?#######?###???#?? #???????????? |
| ??????????????#??#???#?##?#?##?????? #?? ?? ?????? |
| ????????????????#?????#?##?##?#?#??????? ? ??????? |
| ?????????????????????########?#??# ? ?#??#??#????? |
| ???????????????????#?????#####?###?Y?? ? ??#?????? |
| ????????????????????#??#????#??##? ? ?? ?????????? |
| ???????????????????????#???????#?? ????????#?????? |
| ???????????????????????????#????#????????????????? |
| ????????????????????????#??#??????? ?????????????? |
| ?????????????????????????????? ??????"???"???????? |
| ?????????????????????????????? ??????????T???????? |
| ?????????????????????????????????????????"???????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Coolant Potential          65
Energy Generation          12
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           10
Terrain Scan Range         16
Terrain Scan Density       85
Jamming Range              8
Armor Coverage             450
Evasion (%)                44

 Item Schematics 
-----------------
 Hcp. Storage Unit | -10/Materials | Hacked
   Hcp. Matter Pod | -9/Materials  | Hacked
      Hcp. Battery | -9/Materials  | Hacked
          Humpback | -8/Materials  | Scanalyzed
 Adv. Sensor Array | -8/Materials  | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              InsulationFlyingCoupler
  Manual?         0
Play Time         00:43:41
  Cumulative      118.3 hours
  Start           2019.11.13 @ 17:43:34
  End             2019.11.13 @ 19:00:37
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          159
  Rogue           148
  Adventurer      11
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             43
Gallery%          54
Achievement%      37
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              12/Terminus
Map View          83x54
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 1369c3ff-528d-4e5a-b0fe-27d8c3bc7180