Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.06 @ 15:20:40

Player: Mylar

Result: Destroyed by as-82240 with Assembled Rifle

 Performance 
-------------
Evolutions (0)             0
Regions Visited (2)        400
Robots Destroyed (36)      180
Value Destroyed (558)      558
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1138

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     300/300
Energy                     239/250
System Corruption          3%
Temperature                Warm (130)
Movement                   Rolling (110) Ox2
Location                   -10/Mines

 Parts 
-------
>               --- POWER (1) --------
                Ion Engine
>               --- PROPULSION (2) ---
                Wheel
>               --- UTILITY (2) ------
          Large Storage Unit
                Seismic Detector
>               --- WEAPON (2) -------
         Medium Laser
>               --- INVENTORY (15) ---
                Ion Engine
                Wheel
                Wheel
                Wheel
                Heat Sink
  High-capacity Battery (250)
                Sensor Array
                Terrain Scanner
                Terrain Scan Processor
                ECM Suite
         Medium Laser
          Light Cannon
                Grenade Launcher
                Rocket Launcher
                Mining Laser

 Peak State 
------------
>               --- POWER ------------
                Ion Engine
>               --- PROPULSION -------
                Wheel
                Wheel
>               --- UTILITY ----------
         Medium Storage Unit
                Seismic Detector
>               --- WEAPON -----------
         Medium Laser
         Medium Laser
>               --- INVENTORY --------
                Ion Engine
                Wheel
          Small Storage Unit
          Large Storage Unit
  High-capacity Battery
          Small Matter Pod
                Sensor Array
         Medium Laser
         Medium Laser
          Light Assault Rifle
[Rating: 8]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Wheel
  Treads                   Light Treads
  Wheel                    Wheel
Utility                    Seismic Detector
  Device                   Seismic Detector
  Storage                  Small Storage Unit
Weapon                     Medium Laser
  Energy Gun               Medium Laser
  Launcher                 Grenade Launcher
  Special Weapon           Mining Laser

 Build                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Slots Evolved              .    | .   .   .   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             27   | 8   19  .   
  Power                    3    | 1   2   .   
    Engine                 3    | 1   2   .   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               10   | 3   7   .   
    Treads                 2    | 2   .   .   
    Leg                    .    | .   .   .   
    Wheel                  8    | 1   7   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  4    | 2   2   .   
    Device                 1    | 1   .   .   
    Storage                3    | 1   2   .   
    Processor              .    | .   .   .   
    Hackware               .    | .   .   .   
    Protection             .    | .   .   .   
    Artifact               .    | .   .   .   
  Weapon                   10   | 2   8   .   
    Energy Gun             7    | 1   6   .   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          .    | .   .   .   
    Ballistic Cannon       .    | .   .   .   
    Launcher               1    | .   1   .   
    Special Weapon         2    | 1   1   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 5    | .   3   2   
  Power                    .    | .   .   .   
  Propulsion               3    | .   2   1   
  Utility                  .    | .   .   .   
  Weapon                   2    | .   1   1   
  Highest Loss Streak      2    | .   1   2   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     97   | .   97  100 
  Engine                   14   | .   14  14  
  Treads                   6    | .   6   .   
  Wheel                    20   | .   19  28  
  Device                   14   | .   14  14  
  Storage                  14   | .   14  14  
  Energy Gun               26   | .   26  28  
Naked Turns                .    | .   .   .   
Heaviest Build             30   | 14  30  30  
  Greatest Support         40   | 40  40  20  
  Greatest Overweight (x)  2    | .   2   1   
  Average Overweight (x)   .    | .   .   1   
Largest Inventory Capacity 15   | 8   15  15  
  Average Capacity         10   | 7   10  15  
  Most Carried             15   | 6   15  15  
  Average Carried          8    | 3   9   14  
  Final Capacity           15   | 8   15  15  
  Final Carried            15   | 5   15  15  

 Class Distribution 
--------------------
 96% | Mutant
  3% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines

 Resources                      | -11 -10 -10 
-----------                Run  | Yrd Mat Min 
Matter Collected           490  | 280 210 .   
  Remotely                 .    | .   .   .   
Salvage Created            1031 | 126 863 42  
  Parts                    52   | 6   46  .   
Haulers Intercepted        2    | .   2   .   
Recyclers Shooed           .    | .   .   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Combat Hostiles Destroyed  23   | .   20  3   
  Guns                     20   | .   17  3   
  AOE                      2    | .   2   .   
Classes Destroyed          9    | 2   6   1   
  Worker                   7    | .   7   .   
  Builder                  1    | .   1   .   
  Tunneler                 2    | 2   .   .   
  Hauler                   2    | .   2   .   
  Recycler                 1    | 1   .   .   
  Watcher                  3    | .   3   .   
  Swarmer                  9    | .   9   .   
  Grunt                    11   | .   11  .   
  Assembled                3    | .   .   3   
Best Kill Streak           4    | 1   4   3   
  Combat Bots Only         4    | .   4   3   
Max Kills in Single Turn   2    | 1   2   1   
  Gunslinging              .    | .   .   .   
  Exploded                 2    | .   2   .   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -10  
--------                   Run  | Yrd  Mat  Min  
Hostile Shots Fired        113  | .    94   19   
  Missed                   25   | .    24   1    
Damage Taken               1010 | .    682  328  
  Core                     256  | .    137  119  
  Absorbed by Shields      .    | .    .    .    
Core Remaining (%)         100  | 100  .    .    
Volleys Fired              122  | 19   99   4    
  Largest                  2    | 1    2    2    
  Hottest                  100  | 40   100  100  
Shots Fired                174  | 19   147  8    
  Gun                      173  | 19   146  8    
  Cannon                   .    | .    .    .    
  Launcher                 1    | .    1    .    
  Special                  .    | .    .    .    
  Kinetic                  .    | .    .    .    
  Thermal                  153  | .    145  8    
  Explosive                1    | .    1    .    
  Electromagnetic          20   | 19   1    .    
  Robot Hit Streak         8    | 2    8    8    
  Robot Miss Streak        6    | 3    6    1    
  Penetration Max          .    | .    .    .    
  Secondary Targets        2    | .    .    2    
    Max Gunslinging Chain  1    | .    .    1    
Shots Hit Robots           96   | 8    81   7    
  Core Hits                52   | 3    43   6    
  Critical Kills           .    | .    .    .    
  Critical Parts Destroyed .    | .    .    .    
  Critical Strikes         15   | 1    14   .    
    Burn                   14   | .    14   .    
    Corrupt                1    | 1    .    .    
Melee Attacks              .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
  Sneak Attacks            .    | .    .    .    
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        .    | .    .    .    
Damage Inflicted           1325 | 108  1131 86   
  Guns                     1209 | 108  1015 86   
  Cannons                  .    | .    .    .    
  Explosions               116  | .    116  .    
  Melee                    .    | .    .    .    
  Ramming                  .    | .    .    .    
  Kinetic                  .    | .    .    .    
  Thermal                  1101 | .    1015 86   
  Explosive                116  | .    116  .    
  Electromagnetic          108  | 108  .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
Highest Corruption         3    | .    3    3    
  Average Corruption       2    | .    2    3    
  Corruption Purged        .    | .    .    .    
  Corruption Blocked       .    | .    .    .    
  Effects                  10   | .    10   .    
    Message Errors         1    | .    1    .    
    Matter Fused           2    | .    2    .    
    Heat Flow Errors       1    | .    1    .    
    Energy Discharges      4    | .    4    .    
    Data Loss (minor)      1    | .    1    .    
    Weapon Failures        1    | .    1    .    
Overload Shots             .    | .    .    .    
Overflow Damage            .    | .    .    .    
  Projectiles              .    | .    .    .    
  Explosions               .    | .    .    .    
  Melee                    .    | .    .    .    
Knockbacks                 .    | .    .    .    
  Impact                   .    | .    .    .    
  Kinetic                  .    | .    .    .    
  Secondary                .    | .    .    .    
Self-Inflicted Damage      .    | .    .    .    
  Shots                    .    | .    .    .    
  Rammed                   .    | .    .    .    
Targets Rammed             .    | .    .    .    
  Kicked                   .    | .    .    .    
  Crushed                  .    | .    .    .    
Highest Temperature        345  | .    345  130  
  Average Temperature      73   | .    73   71   
  Received Heat Transfer   222  | .    222  .    
  Effects                  2    | .    2    .    
    Energy Bleed           1    | .    1    .    
    Interference           1    | .    1    .    
Siege Activations          .    | .    .    .    
Robots Corrupted           .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Fried              3    | 3    .    .    
  Impact Corruptions       .    | .    .    .    
Robots Melted              1    | .    1    .    
  Combat Hostiles          1    | .    1    .    
  Parts Melted             18   | .    18   .    
  Heat Transferred         4292 | .    4033 259  
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      .    | .    .    .    

 Alert                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Peak Influence             340  | 15  340 77  
  Initial                  62   | .   9   62  
  Average                  153  | 7   176 64  
Maximum Alert Level        1    | .   1   .   
  Low Security (%)         63   | 100 56  100 
  Level 1                  36   | .   43  .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          5    | .   5   .   
  Investigation            2    | .   2   .   
  Extermination            .    | .   .   .   
  Reinforcement            3    | .   3   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -10 
---------                  Run  | Yrd Mat Min 
Distress Signals           .    | .   .   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              34   | .   28  6   
  Peak Tracking Total      6    | .   3   6   
  Tactical Retreats        3    | .   3   .   

 Traps                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Traps Triggered            2    | .   2   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -10 
----------                 Run  | Yrd Mat Min 
Machines Disabled          1    | .   1   .   
  Max in Single Turn       1    | .   1   .   
Machines Repaired          .    | .   .   .   
Machines Dismantled        .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -10 
---------                  Run  | Yrd Mat Min 
Machines Accessed          7    | .   7   .   
  Terminals                5    | .   5   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          2    | .   2   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                21   | .   21  .   
  Successful               12   | .   12  .   
  Failed                   9    | .   9   .   
    Catastrophic           .    | .   .   .   
  Database Lockouts        .    | .   .   .   
  Manual                   20   | .   20  .   
  Terminals                12   | .   12  .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          9    | .   9   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             2    | .   2   .   
  Branch Access Points     1    | .   1   .   
  Unreport Threat          1    | .   1   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       1    | .   1   .   
  Report Inventory         1    | .   1   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         9    | .   9   .   
  Terminals                4    | .   4   .   
    Botnet                 4    | .   4   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          5    | .   5   .   
    Monitor                1    | .   1   .   
    Reject                 2    | .   2   .   
    Recyclers              1    | .   1   .   
    Mask                   1    | .   1   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         6    | .   6   .   
  Full Trace Events        3    | .   3   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -10 
------------               Run  | Yrd Mat Min 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -10 
--------                   Run  | Yrd Mat Min 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11  -10  -10  
-------------              Run  | Yrd  Mat  Min  
Turns Passed               1575 | 172  1343 60   
Spaces Moved               1043 | 80   922  41   
  Core                     6    | 6    .    .    
  Treads                   212  | 66   146  .    
  Legs                     .    | .    .    .    
  Wheels                   825  | 8    776  41   
  Hover                    .    | .    .    .    
  Flight                   .    | .    .    .    
  Fastest Speed            50   | 50   80   95   
  Average Speed            102  | 145  99   95   
  Slowest Speed            160  | 160  160  95   
  Overloaded Moves         .    | .    .    .    
  Propulsion Burnouts      .    | .    .    .    
  Robots Hopped            .    | .    .    .    
  Cave-ins Triggered       .    | .    .    .    
Exploration Rate (%)       36   | 5    95   10   
  Regions Visited          2
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    
  Known Exits Taken        1    | .    1    .    
  Unknown Exits Taken      1    | 1    .    .    
Scrap Searched             .    | .    .    .    
Spaces Dug                 .    | .    .    .    
Terrain Destroyed          .    | .    .    .    
  Melee                    .    | .    .    .    
  Projectile               .    | .    .    .    
  AOE                      .    | .    .    .    
Terrain Rammed             .    | .    .    .    
  Walls Destroyed          .    | .    .    .    
  Machines Disabled        .    | .    .    .    

 Actions                        | -11  -10  -10  
---------                  Run  | Yrd  Mat  Min  
Total                      1383 | 113  1214 56   
  Wait                     106  | .    97   9    
  Move                     1041 | 79   921  41   
  Hop                      .    | .    .    .    
  Pick Up                  49   | 6    42   1    
  Fast Attach              11   | 7    4    .    
  Attach                   6    | 1    5    .    
  Detach                   .    | .    .    .    
  Swap                     10   | .    10   .    
  Drop                     38   | 1    36   1    
  Fire                     122  | 19   99   4    
  Melee                    .    | .    .    .    
  Ram                      .    | .    .    .    
  Kick                     .    | .    .    .    
  Crush                    .    | .    .    .    
  Escape Stasis            .    | .    .    .    
  Rewire                   .    | .    .    .    
  Trap                     .    | .    .    .    
  Miscellaneous            .    | .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: [*Mat x3] / *Min x2)
-10/Mines

 History 
---------
 Turn | Location      | Event
    3 | -11/Scrapyard | Discovered new exit (range 15)
  173 | -11/Scrapyard | Entered Materials
  301 | -10/Materials | Build established: Mutant
  490 | -10/Materials | Discovered new exit (range 8)
  877 | -10/Materials | Discovered new exit (range 3)
 1211 | -10/Materials | Discovered new exit (range 5)
 1246 | -10/Materials | Identified exit to Mines
 1266 | -10/Materials | Core integrity fell below 50%
 1465 | -10/Materials | Discovered new exit (range 16)
 1516 | -10/Materials | Entered Mines
 1523 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
 1551 | -10/Mines     | Assembled infested the area
 1574 | -10/Mines     | Core integrity fell below 20%
 1576 | -10/Mines     | Destroyed by as-82240 with Assembled Rifle

 Last Messages 
---------------
01521_ DN-WP7(g): "Need to get rid of a swarm?
  Done. Need a big hole in the wall? Done."
01522_ DN-WP7(g): "Need a small hole in the
  wall? Leave that to the mining laser wimps, I
  say!"
01523_ DN-WP7(g): "Would you like a rocket
  launcher? I know I would if I were you, so I'm
  going to lend you mine."
01523_ DN-WP7(g) slips back into the shadows.
01526_ Dropped Grenade Launcher.
01528_ Acquired Rocket Launcher.
01551_ ALERT: Infestation in the mines,
  dispatching Demolisher response squad.
01566_ as-55011 destroyed.
01572_ as-89132 destroyed.
01572_ Switching to secondary target: as-53952.
01574_ Wheel destroyed.
01575_ as-53952 destroyed.
01575_ Switching to secondary target: as-24540.
01576_ Med. Laser destroyed.

 Map 
-----
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                44
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              FlyingNovaRigger
  Manual?         0
Play Time         00:28:50
  Cumulative      109.6 hours
  Start           2024.05.05 @ 12:10:47
  End             2024.05.06 @ 15:20:40
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          25
  Rogue           25
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             18
Gallery%          22
Achievement%      18
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 11c4af92-ee4c-41e4-84db-a54d57435aad