Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.02 @ 16:07:46

Player: Perdix

Result: Destroyed by S-27 Virus with Autogun

 Performance 
-------------
Evolutions (1)             500
Regions Visited (5)        1000
Robots Destroyed (28)      140
Value Destroyed (465)      465
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (600)                600
              TOTAL SCORE: 2785

 Bonus
-------
Met Imprinter              300
Was Imprinted              300

 Cogmind 
---------
Core Integrity             0/400
Matter                     300/300
Energy                     65/100
System Corruption          0%
Temperature                Cool (15)
Movement                   Rolling (95) Ox1
Location                   -6/Proximity Caves

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (2) ---
           Wheel
>          --- UTILITY (4) ------
    Medium Storage Unit
           Weight Redist. System
           Machine Analyzer
           Recalibrator
>          --- WEAPON (2) -------
           Ion Cannon
>          --- INVENTORY (10) ---
     Large Storage Unit
           Signal Interpreter
  Advanced Targeting Computer
           Hacking Suite
           Hacking Drone Bay
           Riot Gun
           Beamcaster
     Heavy Beamcaster
           Ion Cannon
           Flamer

 Peak State 
------------
>          --- POWER ------------
     Light Ion Engine
>          --- PROPULSION -------
           Wheel
           Wheel
>          --- UTILITY ----------
    Medium Storage Unit
           Weight Redist. System
           Machine Analyzer
           Recalibrator
>          --- WEAPON -----------
  Enhanced Autogun
  Enhanced Autogun
>          --- INVENTORY --------
     Large Storage Unit
           Signal Interpreter
           Terrain Scan Processor
           Hacking Suite
           Ion Cannon
           Ion Cannon
           Ion Cannon
  Enhanced Autogun
[Rating: 23]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Wheel
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Hover Unit               Improved Hover Unit
  Flight Unit              Flight Unit
Utility                    Medium Storage Unit
  Device                   Weight Redist. System
  Storage                  Medium Storage Unit
  Processor                Machine Analyzer
  Protection               Light Armor Plating
Weapon                     Ion Cannon
  Energy Gun               Medium Laser
  Energy Cannon            Ion Cannon
  Ballistic Gun            Enhanced Autogun
  Special Weapon           Mining Laser

 Build                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro 
Slots Evolved              2    | .   .   2   .   .   .   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   
  Utility                  2    | .   .   2   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             58   | 14  2   41  1   .   .   
  Power                    5    | 2   .   3   .   .   .   
    Engine                 5    | 2   .   3   .   .   .   
    Core                   .    | .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               17   | 5   1   11  .   .   .   
    Treads                 1    | .   .   1   .   .   .   
    Leg                    3    | 3   .   .   .   .   .   
    Wheel                  7    | 2   .   5   .   .   .   
    Hover                  1    | .   .   1   .   .   .   
    Flight                 5    | .   1   4   .   .   .   
  Utility                  16   | 4   1   11  .   .   .   
    Device                 6    | 3   .   3   .   .   .   
    Storage                4    | 1   .   3   .   .   .   
    Processor              3    | .   1   2   .   .   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             3    | .   .   3   .   .   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   20   | 3   .   16  1   .   .   
    Energy Gun             2    | 2   .   .   .   .   .   
    Energy Cannon          6    | .   .   5   1   .   .   
    Ballistic Gun          11   | 1   .   10  .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   
    Special Weapon         1    | .   .   1   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  4    | .   .   4   .   .   .   
Parts Lost                 9    | .   .   7   2   .   .   
  Power                    2    | .   .   1   1   .   .   
  Propulsion               3    | .   .   2   1   .   .   
  Utility                  1    | .   .   1   .   .   .   
  Weapon                   3    | .   .   3   .   .   .   
  Highest Loss Streak      6    | .   .   6   2   .   .   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     72   | .   96  74  84  67  66  
  Engine                   4    | .   13  9   3   .   .   
  Treads                   1    | .   .   5   .   .   .   
  Leg                      2    | .   24  .   .   .   .   
  Wheel                    8    | .   .   5   14  11  11  
  Flight                   1    | .   1   3   .   .   .   
  Device                   17   | .   27  4   22  22  22  
  Storage                  9    | .   .   10  11  11  11  
  Processor                10   | .   .   12  11  11  11  
  Protection               1    | .   .   6   .   .   .   
  Energy Gun               1    | .   13  .   .   .   .   
  Energy Cannon            7    | .   .   3   11  11  11  
  Ballistic Gun            5    | .   13  11  11  1   .   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             42   | 14  11  42  20  20  17  
  Greatest Support         26   | 20  20  26  26  16  16  
  Greatest Overweight (x)  2    | 2   2   2   1   1   1   
  Average Overweight (x)   .    | .   .   .   .   1   1   
Largest Inventory Capacity 15   | 8   5   15  10  10  10  
  Average Capacity         9    | 7   5   9   10  10  10  
  Most Carried             15   | 8   5   15  8   10  10  
  Average Carried          8    | 6   4   8   8   9   9   
  Final Capacity           10   | 5   5   10  10  10  10  
  Final Carried            10   | 4   5   8   8   10  10  

 Class Distribution 
--------------------
 79% | Scavenger-Mutant
 20% | Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
 Scavenger-Mutant | -7/Zion
 Scavenger-Mutant | -6/Proximity Caves

 Resources                      | -11 -10 -9  -9  -7  -6  
-----------                Run  | Yrd Mat Mat Min Zio Pro 
Matter Collected           1068 | 340 .   585 46  97  .   
  Remotely                 70   | .   .   70  .   .   .   
Salvage Created            929  | 155 .   728 46  .   .   
  Parts                    74   | 14  .   60  .   .   .   
Haulers Intercepted        2    | .   .   2   .   .   .   
Recyclers Shooed           1    | .   .   1   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      7    | .   .   .   .   4   3   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro 
Combat Hostiles Destroyed  14   | .   .   13  1   .   .   
  Guns                     12   | .   .   11  1   .   .   
  Cannons                  2    | .   .   2   .   .   .   
Classes Destroyed          10   | 2   .   8   .   .   .   
  Worker                   2    | .   .   2   .   .   .   
  Tunneler                 4    | 4   .   .   .   .   .   
  Hauler                   2    | .   .   2   .   .   .   
  Recycler                 2    | 1   .   1   .   .   .   
  Mechanic                 1    | .   .   1   .   .   .   
  Operator                 1    | .   .   1   .   .   .   
  Watcher                  2    | .   .   2   .   .   .   
  Swarmer                  8    | .   .   8   .   .   .   
  Grunt                    2    | .   .   1   1   .   .   
  Sentry                   4    | .   .   4   .   .   .   
Best Kill Streak           6    | 3   .   6   1   .   .   
  Combat Bots Only         6    | .   .   6   1   .   .   
Max Kills in Single Turn   2    | 1   .   2   1   .   .   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -7   -6   
--------                   Run  | Yrd  Mat  Mat  Min  Zio  Pro  
Hostile Shots Fired        148  | .    .    116  26   .    6    
  Missed                   43   | .    .    36   6    .    1    
Damage Taken               1343 | .    .    990  260  .    93   
  Core                     409  | .    .    279  76   .    54   
  Absorbed by Shields      .    | .    .    .    .    .    .    
Core Remaining (%)         100  | 100  100  .    .    .    .    
Volleys Fired              100  | 14   .    81   3    .    2    
  Largest                  2    | 2    .    2    2    .    1    
  Hottest                  120  | 90   .    120  85   .    60   
Shots Fired                147  | 28   .    111  6    .    2    
  Gun                      119  | 28   .    88   3    .    .    
  Cannon                   24   | .    .    19   3    .    2    
  Launcher                 .    | .    .    .    .    .    .    
  Special                  4    | .    .    4    .    .    .    
  Kinetic                  91   | .    .    88   3    .    .    
  Thermal                  56   | 28   .    23   3    .    2    
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    
  Robot Hit Streak         17   | 6    .    17   3    .    4    
  Robot Miss Streak        3    | 1    .    3    2    .    1    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        1    | .    .    1    .    .    .    
    Max Gunslinging Chain  1    | .    .    1    .    .    .    
Shots Hit Robots           96   | 17   .    75   3    .    1    
  Core Hits                36   | 6    .    28   2    .    .    
  Critical Kills           .    | .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    
  Critical Strikes         .    | .    .    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           1636 | 212  .    1284 92   .    48   
  Guns                     1241 | 212  .    981  48   .    .    
  Cannons                  395  | .    .    303  44   .    48   
  Explosions               .    | .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    .    
  Kinetic                  1029 | .    .    981  48   .    .    
  Thermal                  607  | 212  .    303  44   .    48   
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            7    | .    .    7    .    .    .    
  Projectiles              7    | .    .    7    .    .    .    
  Explosions               .    | .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        195  | 110  .    195  181  .    15   
  Average Temperature      39   | 36   .    35   95   .    10   
  Received Heat Transfer   444  | .    .    273  162  .    9    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             1    | .    .    1    .    .    .    
  Heat Transferred         1175 | 546  .    481  74   .    74   
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro 
Peak Influence             271  | 25  16  271 125 .   .   
  Initial                  105  | .   16  13  105 .   .   
  Average                  86   | 8   16  133 107 .   .   
Maximum Alert Level        1    | .   .   1   .   .   .   
  Low Security (%)         81   | 100 100 68  100 .   .   
  Level 1                  18   | .   .   31  .   .   .   
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          3    | .   1   2   .   .   .   
  Investigation            1    | .   .   1   .   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            2    | .   1   1   .   .   .   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -7  -6  
---------                  Run  | Yrd Mat Mat Min Zio Pro 
Distress Signals           2    | .   .   2   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              42   | .   2   31  3   .   6   
  Peak Tracking Total      11   | .   1   9   3   .   11  
  Tactical Retreats        4    | .   .   4   .   .   .   

 Traps                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro 
Traps Triggered            .    | .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -7  -6  
----------                 Run  | Yrd Mat Mat Min Zio Pro 
Machines Disabled          3    | .   .   3   .   .   .   
  Max in Single Turn       1    | .   .   1   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -7  -6  
---------                  Run  | Yrd Mat Mat Min Zio Pro 
Machines Accessed          2    | .   .   2   .   .   .   
  Terminals                2    | .   .   2   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                5    | .   .   5   .   .   .   
  Successful               4    | .   .   4   .   .   .   
  Failed                   1    | .   .   1   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   
  Terminals                5    | .   .   5   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             4    | .   .   4   .   .   .   
  Record                   3    | .   .   3   .   .   .   
  Hauler Manifests         1    | .   .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         2    | .   .   2   .   .   .   
  Full Trace Events        1    | .   .   1   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  3    | .   .   .   .   3   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   15   | .   .   .   .   15  .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -7  -6  
------------               Run  | Yrd Mat Mat Min Zio Pro 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -7  -6  
--------                   Run  | Yrd Mat Mat Min Zio Pro 
Total Allies               4    | .   .   .   .   4   .   
  Largest Group            4    | .   .   .   .   4   4   
  Highest-Rated Group      156  | .   .   .   .   156 156 
  Highest-Rated Ally       40   | .   .   .   .   40  40  
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   .   .   2   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -7   -6   
-------------              Run  | Yrd  Mat  Mat  Min  Zio  Pro  
Turns Passed               3591 | 282  327  943  36   1773 230  
Spaces Moved               2594 | 122  269  655  29   1357 162  
  Core                     99   | 70   .    29   .    .    .    
  Treads                   179  | .    .    179  .    .    .    
  Legs                     261  | 27   234  .    .    .    .    
  Wheels                   1770 | 25   .    197  29   1357 162  
  Hover                    5    | .    .    5    .    .    .    
  Flight                   280  | .    35   245  .    .    .    
  Fastest Speed            37   | 50   40   37   80   95   95   
  Average Speed            99   | 111  114  101  92   95   95   
  Slowest Speed            240  | 150  200  240  95   95   95   
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            2    | .    .    2    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       30   | 6    34   28   13   85   18   
  Regions Visited          5
    Branch Regions         3
  Pre-discovered Areas     1    | .    .    .    .    1    .    
  Known Exits Taken        .    | .    .    .    .    .    .    
  Unknown Exits Taken      5    | 1    1    1    1    1    .    
Scrap Searched             5    | .    .    .    .    2    3    
Spaces Dug                 .    | .    .    .    .    .    .    
Terrain Destroyed          1    | .    .    1    .    .    .    
  Melee                    .    | .    .    .    .    .    .    
  Projectile               1    | .    .    1    .    .    .    
  AOE                      .    | .    .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -7   -6   
---------                  Run  | Yrd  Mat  Mat  Min  Zio  Pro  
Total                      3483 | 236  292  844  32   1842 237  
  Wait                     631  | 71   8    4    .    477  71   
  Move                     2585 | 121  268  650  28   1356 162  
  Hop                      2    | .    .    2    .    .    .    
  Pick Up                  52   | 11   4    31   .    5    1    
  Fast Attach              17   | 5    1    11   .    .    .    
  Attach                   24   | 3    1    20   .    .    .    
  Detach                   8    | .    2    6    .    .    .    
  Swap                     18   | 6    .    11   1    .    .    
  Drop                     46   | 5    8    28   .    4    1    
  Fire                     100  | 14   .    81   3    .    2    
  Melee                    .    | .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Mines
-7/Zion
-6/Proximity Caves

 History 
---------
 Turn | Location           | Event
    2 | -11/Scrapyard      | Met Revision 17
    7 | -11/Scrapyard      | Discovered new exit (range 15)
  283 | -11/Scrapyard      | Entered Materials
  303 | -10/Materials      | Build established: Mutant
  470 | -10/Materials      | Discovered new exit (range 5)
  610 | -10/Materials      | Entered another Materials area
  610 | -9/Materials       | Evolved 2 slots: Utility x2
  749 | -9/Materials       | Lost 6 parts (1p2n1u2w)
 1043 | -9/Materials       | Build established: Scavenger-Mutant
 1384 | -9/Materials       | Core integrity fell below 50%
 1544 | -9/Materials       | Discovered new exit (range 8)
 1553 | -9/Materials       | Entered Mines
 1560 | -9/Mines           | Core integrity fell below 20%
 1577 | -9/Mines           | A Derelict revealed a hidden shortcut to a safe place
 1589 | -9/Mines           | Entered Zion
 1665 | -7/Zion            | Discovered new exit (range 16)
 1670 | -7/Zion            | Given the Hacking Drone Bay
 1672 | -7/Zion            | Found Prototype Device
 2027 | -7/Zion            | Learned Factory terminal intel
 2084 | -7/Zion            | Learned location of Extension (-6)
 2835 | -7/Zion            | Imprinted
 2837 | -7/Zion            | Declared Zion's savior
 3362 | -7/Zion            | Entered Proximity Caves
 3362 | -6/Proximity Caves | Accompanied by 4 allies
 3592 | -6/Proximity Caves | Destroyed by S-27 Virus with Autogun

 Last Messages 
---------------
Found Adv. Targeting Computer.
Found Imp. Particle Charger.
Found Mak. Hover Unit.
Found Humpback.
Found 30 Matter.
Dropped Terrain Scan Processor.
Acquired Adv. Targeting Computer.
Searching scrap...
Found Kinecellerator.
Found Gauss Cannon.
Found Hcp. Matter Pod.
Found Authchip [R/Combat].
Found 11 Matter.
Searching scrap...
Found Mak. Light Armor Plating.
Found Mak. Axe.
Found Mak. Hammer.
Found 28 Matter.
S-27 Virus springs to life.
Penetrated by Slug.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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|    ??????????????????????????????????????????????? |
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|  ??????   ???????????????????????????????????????? |
| ???????#  ???????????????????????????????????????? |
| ???????#  ?????????????######????????????????????? |
| ???????#  ?????????????#    ?????????????????????? |
| ???????#  ???????????###   ??????????????????????? |
| #??????#  ?????????###    #??????????????????????? |
| #????###  #???????##      #??????????????????????? |
| #?????    #??????##       #??????????????????????? |
| #??????   #??????#        #??????????????????????? |
| #???????  ##???###        #?????"""??????????????? |
| ????????#  #???#          #??#  """"  #??????????? |
| ????????#  #####          #  gg      ????????????? |
| ????????#  ##            @Y  #???????????????????? |
| #########                 /  #???????????????????? |
|            M              #ss#???????????????????? |
|                           # s#???????????????????? |
| ###########  ###          #?   ??????????????????? |
| ??????????####?##         #??   ?????????????????? |
| ????????????????##   ###  #???"  ????????????????? |
| ?????????????????#####?#  #???""  ???????????????? |
| ???????????????????????#  #????#+++??????????????? |
| ???????????????????????#   ??????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       85
Additional Mass Support    6
Armor Coverage             150
Evasion (%)                62
Recoil Reduction           1

 Item Schematics 
-----------------
                     Chainsword | -7/Zion | Archive
              Lgt. Fission Core | -7/Zion | Archive
       Component Analysis Suite | -7/Zion | Archive
                Mak. Hover Unit | -7/Zion | Archive
                 Microactuators | -7/Zion | Archive
           Imp. EM Pulse Cannon | -7/Zion | Archive
 0b10 Decoder Chip [Skirmisher] | -7/Zion | Archive
             Imp. Weapon Cycler | -7/Zion | Archive
                   Plasma Rifle | -7/Zion | Archive
          Imp. Deuterium Engine | -7/Zion | Archive
        Angular Momentum Engine | -7/Zion | Archive
                  Plasma Cannon | -7/Zion | Archive
                  Remote Shield | -7/Zion | Archive
                  Energy Filter | -7/Zion | Archive
       Hvy. Shock Bomb Launcher | -7/Zion | Archive

 Robot Schematics 
------------------
 L-41 Fighter | -7/Zion | Archive
    K-01 Serf | -7/Zion | Archive
   I-36 Angel | -7/Zion | Archive

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Risk Taker
Robot Respite
Shopping List
The One
Tourist
Universal Adapter

 Challenges 
------------
None

 Game 
------
Seed              Perdix
  Manual?         1
Play Time         01:19:08
  Cumulative      4.4 hours
  Start           2024.04.01 @ 17:54:01
  End             2024.04.02 @ 16:07:46
Sessions          7
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          3
  Rogue           3
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             2
Gallery%          6
Achievement%      7
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 159aeaee-1017-466e-ad72-b602e5de7153