Cogmind - Beta 10.2 @@@ ROGUE MODE // 2022.01.16 @ 18:32:36 // Winter2019/RPGLIKE Player: FontPeg Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (40) 200 Value Destroyed (955) 955 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (-451) -451 TOTAL SCORE: 4264 Bonus ------- Follower Combat Kills 28 Met Imprinter 300 Friendly Fire -779 Cogmind --------- Core Integrity 157/1500 Matter 47/450 Energy 600/600 System Corruption 0% Temperature Cool (0) Movement Core (550) Ox10 Location -6/Factory Parts ------- > --- POWER (1) -------- F-cell Engine > --- PROPULSION (2) --- Makeshift Hover Unit > --- UTILITY (3) ------ Makeshift Hacking Suite Makeshift Hacking Suite Makeshift Hacking Suite > --- WEAPON (4) ------- Improved Assault Rifle Improved Assault Rifle Gauss Cannon Slug Cannon > --- INVENTORY (2) ---- (None) Peak State ------------ > --- POWER ------------ F-cell Engine > --- PROPULSION ------- Makeshift Hover Unit Makeshift Hover Unit > --- UTILITY ---------- Makeshift Hacking Suite Makeshift Hacking Suite Phasing AFG > --- WEAPON ----------- Improved Assault Rifle Improved Assault Rifle Gauss Cannon Slug Cannon > --- INVENTORY -------- Makeshift Hacking Suite [Rating: 51] Favorites ----------- Power Light Nuclear Core Engine F-cell Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Hover Unit Makeshift Hover Unit Utility Signal Interpreter Device Hacking Drone Bay Processor Signal Interpreter Hackware Makeshift Hacking Suite Protection Light Armor Plating Weapon Improved Assault Rifle Energy Gun Riot Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Slug Cannon Build | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Slots Evolved 6 | 3 . . 2 1 . . . Power . | . . . . . . . . Propulsion 1 | 1 . . . . . . . Utility 2 | 1 . . 1 . . . . Weapon 3 | 1 . . 1 1 . . . Parts Attached 34 | 5 3 1 7 1 15 2 . Power 3 | 1 1 . . . 1 . . Engine 2 | 1 . . . . 1 . . Core 1 | . 1 . . . . . . Reactor . | . . . . . . . . Propulsion 4 | 2 . . . . 2 . . Treads 2 | 2 . . . . . . . Leg . | . . . . . . . . Wheel . | . . . . . . . . Hover 2 | . . . . . 2 . . Flight . | . . . . . . . . Utility 13 | . 2 . 3 . 6 2 . Device 4 | . . . 1 . 2 1 . Storage . | . . . . . . . . Processor 4 | . 2 . 1 . 1 . . Hackware 4 | . . . . . 3 1 . Protection 1 | . . . 1 . . . . Artifact . | . . . . . . . . Weapon 14 | 2 . 1 4 1 6 . . Energy Gun 1 | . . . . . 1 . . Energy Cannon 1 | . . . 1 . . . . Ballistic Gun 8 | 2 . 1 3 1 1 . . Ballistic Cannon 4 | . . . . . 4 . . Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 5 | . . . 2 . 2 1 . Parts Lost 2 | . . . . . 1 . 1 Power 1 | . . . . . 1 . . Propulsion 1 | . . . . . . . 1 Utility . | . . . . . . . . Weapon . | . . . . . . . . Highest Loss Streak 1 | . . . . . 1 . 1 Average Slot Usage (%) 98 | . 95 100 96 100 99 99 98 Engine 2 | . 13 . . . 1 10 10 Core 8 | . . 14 11 10 8 . . Treads 18 | . 28 28 22 20 16 . . Hover 3 | . . . . . 3 20 18 Device 8 | . . . 1 10 17 . . Processor 13 | . 23 28 21 10 8 . . Hackware 4 | . . . . . 2 29 30 Protection 2 | . . . 5 10 . . . Energy Cannon 2 | . . . 3 10 2 . . Ballistic Gun 25 | . 28 28 30 29 22 20 20 Ballistic Cannon 8 | . . . . . 14 20 20 Naked Turns . | . . . . . . . . Heaviest Build 33 | 6 8 8 19 22 33 32 32 Greatest Support 40 | 20 3 3 40 40 40 34 34 Greatest Overweight (x) 10 | 1 2 2 4 . 7 . 10 Average Overweight (x) . | . 1 2 . . . . . Largest Inventory Capacity 2 | 2 2 2 2 2 2 2 2 Average Capacity 1 | 1 2 2 2 2 2 2 2 Most Carried 2 | 2 2 2 2 2 2 2 . Average Carried 1 | 1 2 2 1 1 1 . . Final Capacity 2 | 2 2 2 2 2 2 2 2 Final Carried 2 | 2 2 2 2 2 2 . . Class Distribution -------------------- 25% | Derelict-Gunner 23% | Mutant 21% | Gunner 16% | Hacker-Gunner 13% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Scavenger-Tank | -9/Mines Derelict-Gunner | -7/Zion Hacker-Gunner | -6/Proximity Caves Hacker-Gunner | -6/Factory Resources | -11 -10 -10 -9 -9 -7 -6 -6 ----------- Run | Scr Mat Min Mat Min Zio Pro Fac Matter Collected 1044 | 250 112 38 291 110 243 . . Remotely . | . . . . . . . . Salvage Created 895 | . 306 38 250 115 186 . . Parts 95 | . 24 8 27 6 30 . . Haulers Intercepted . | . . . . . . . . Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Combat Hostiles Destroyed 28 | . 8 5 7 4 4 . . Guns 22 | . 8 5 7 2 . . . Cannons 6 | . . . . 2 4 . . Classes Destroyed 9 | . 3 . 2 2 2 . . Tunneler 1 | . . . 1 . . . . Watcher 4 | . 2 . 2 . . . . Swarmer 12 | . 3 5 4 . . . . Grunt 9 | . 5 . 2 2 . . . Duelist 1 | . . . . 1 . . . Sentry 1 | . . . 1 . . . . Demolisher 1 | . . . . 1 . . . Zionite 6 | . . . . . 6 . . Mutant 4 | . . . . . 4 . . Best Kill Streak 4 | . 4 3 3 3 4 . . Combat Bots Only 4 | . 3 3 3 3 4 . . Max Kills in Single Turn 2 | . 1 1 2 1 1 . . Gunslinging . | . . . . . . . . Exploded . | . . . . . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed 1 | . . . . . 1 . . Imprinter (-7/Zion) Combat | -11 -10 -10 -9 -9 -7 -6 -6 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Damage Taken 2801 | . 269 180 353 152 1353 42 452 Core 2186 | . 219 146 268 104 1076 32 341 Absorbed by Shields . | . . . . . . . . Redirected to Core 1865 | . 159 101 249 89 902 32 333 Core Remaining (%) 74 | 100 . 89 . . . 33 . Volleys Fired 87 | . 23 13 22 4 25 . . Largest 4 | . 2 2 3 4 4 . . Hottest 142 | . 40 40 114 137 142 . . Shots Fired 251 | . 46 26 66 13 100 . . Gun 194 | . 46 26 63 9 50 . . Cannon 57 | . . . 3 4 50 . . Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 244 | . 46 26 63 9 100 . . Thermal 7 | . . . 3 4 . . . Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Robot Hit Streak 13 | . 7 5 13 4 9 . . Robot Miss Streak 5 | . 2 2 5 1 3 . . Penetration Max 1 | . . . . . 1 . . Secondary Targets 4 | . 1 1 2 . . . . Max Gunslinging Chain 1 | . 1 1 1 . . . . Shots Hit Robots 136 | . 30 14 35 5 52 . . Core Hits 67 | . 18 7 13 5 23 . 1 Critical Hits 6 | . 1 . 2 1 2 . . Critical Kills 2 | . . . 1 1 . . . Critical Parts Destroyed 3 | . 1 . 1 . 1 . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 2217 | . 322 117 374 138 1202 . 64 Guns 1410 | . 322 117 333 77 561 . . Cannons 679 | . . . 41 61 577 . . Explosions . | . . . . . . . . Melee . | . . . . . . . . Ramming 128 | . . . . . 64 . 64 Kinetic 1987 | . 322 117 333 77 1138 . . Thermal 102 | . . . 41 61 . . . Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 2 | . . . . . 2 2 . Average Corruption 1 | . . . . . 1 2 . Corruption Purged . | . . . . . . . . Effects 8 | . . . . . 5 3 . Message Errors 1 | . . . . . 1 . . Heat Flow Errors 2 | . . . . . 1 1 . Data Loss (minor) 3 | . . . . . 1 2 . Targeting Errors 2 | . . . . . 2 . . Overload Shots . | . . . . . . . . Overflow Damage 1 | . . . . . . . 1 Projectiles . | . . . . . . . . Explosions . | . . . . . . . . Melee 1 | . . . . . . . 1 Knockbacks 2 | . . . . . 2 . . Impact 1 | . . . . . 1 . . Kinetic 1 | . . . . . 1 . . Secondary . | . . . . . . . . Self-Inflicted Damage 61 | . . . . . 31 . 30 Shots . | . . . . . . . . Rammed 16 | . . . . . 4 . 12 Targets Rammed 16 | . . . . . 4 . 12 Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 386 | . . . 30 36 386 74 . Average Temperature 124 | . . . 15 17 147 46 . Received Heat Transfer 557 | . 105 . 63 46 334 9 . Effects 4 | . . . . . 4 . . Interference 2 | . . . . . 2 . . Matter Decay 2 | . . . . . 2 . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions 1 | . . . . . . . 1 Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred 185 | . . . 74 111 . . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Peak Influence 334 | . 248 240 334 163 . . 37 Initial 96 | . . 96 15 63 . . 37 Average 133 | . 100 110 192 152 . . 36 Maximum Alert Level 1 | . 1 1 1 . . . . Low Security (%) 85 | 100 84 96 64 100 . . 100 Level 1 14 | . 15 3 35 . . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 2 | . 2 . . . . . . Investigation . | . . . . . . . . Extermination . | . . . . . . . . Reinforcement 2 | . 2 . . . . . . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Distress Signals 1 | . 1 . . . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 93 | . 11 6 15 9 40 8 4 Peak Tracking Total 22 | . 4 3 6 4 22 4 4 Tactical Retreats 9 | . . . 2 1 4 2 . Traps | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Traps Triggered . | . . . . . . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 ---------- Run | Scr Mat Min Mat Min Zio Pro Fac Machines Disabled 3 | . . . . . 3 . . Max in Single Turn 1 | . . . . . 1 . . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Machines Accessed 9 | . 3 1 5 . . . . Terminals 9 | . 3 1 5 . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 27 | . 8 1 18 . . . . Successful 16 | . 6 1 9 . . . . Failed 11 | . 2 . 9 . . . . Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual 16 | . 3 1 10 . 2 . . Terminals 27 | . 8 1 18 . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 12 | . 5 1 6 . . . . Part Schematic 2 | . 1 . 1 . . . . Prototype ID Bank 2 | . 1 . 1 . . . . Branch Access Points 3 | . 1 1 1 . . . . Emergency Access Points 1 | . . . 1 . . . . Terminal Index 1 | . 1 . . . . . . Alert Level 1 | . . . 1 . . . . Patrol Status 1 | . . . 1 . . . . Registered Prototypes 1 | . 1 . . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 4 | . 1 . 3 . . . . Terminals 4 | . 1 . 3 . . . . Botnet 3 | . 1 . 2 . . . . Operators 1 | . . . 1 . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 8 | . 3 . 5 . . . . Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 2 | . 1 . 1 . . . . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 ------------ Run | Scr Mat Min Mat Min Zio Pro Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Total Allies 1 | . . 1 . . . . . Largest Group 1 | . . 1 1 . . . . Highest-Rated Group 31 | . . 31 31 . . . . Highest-Rated Ally 31 | . . 31 31 . . . . Total Orders . | . . . . . . . . Ally Attacks 25 | . . 7 18 . . . . Total Damage 253 | . . 64 189 . . . . Kills 5 | . . 1 4 . . . . Allies Corrupted . | . . . . . . . . Allies Melted 1 | . . . . 1 . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 4 | . . 1 . . 1 2 . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 ------------- Run | Scr Mat Min Mat Min Zio Pro Fac Turns Passed 3512 | 47 351 416 521 297 1522 273 85 Spaces Moved 2520 | 42 253 222 232 169 1032 479 91 Core 580 | 37 253 222 66 . 1 . 1 Treads 1092 | 5 . . 166 169 752 . . Legs . | . . . . . . . . Wheels . | . . . . . . . . Hover 848 | . . . . . 279 479 90 Flight . | . . . . . . . . Fastest Speed 50 | 50 100 150 150 160 56 56 56 Average Speed 119 | 88 103 150 177 160 132 56 65 Slowest Speed 550 | 160 150 150 250 160 400 56 550 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 43 | 4 35 63 25 55 89 71 3 Regions Visited 7 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 4 | . 1 1 1 1 . . . Unknown Exits Taken 3 | 1 . . . . 1 1 . Scrap Searched 4 | . . . . . 4 . . Spaces Dug . | . . . . . . . . Terrain Destroyed 3 | . . . . . 3 . . Melee . | . . . . . . . . Projectile 3 | . . . . . 3 . . AOE . | . . . . . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Total 2835 | 50 300 282 294 186 1126 483 114 Wait 113 | . 14 38 18 8 22 2 11 Move 2513 | 41 252 221 231 168 1031 478 91 Hop . | . . . . . . . . Pick Up 10 | 4 . . 2 1 3 . . Fast Attach 23 | 3 3 . 3 . 14 . . Attach 7 | 2 . . 2 1 . 2 . Detach . | . . . . . . . . Swap 4 | . . 1 2 . 1 . . Drop 23 | . 1 1 4 . 16 1 . Fire 87 | . 23 13 22 4 25 . . Melee . | . . . . . . . . Ram 16 | . . . . . 4 . 12 Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous 39 | . 7 8 10 4 10 . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat / *Min x2) -9/Mines -7/Zion (discovered 2 exits: [Dee] / [*Pro]) -6/Proximity Caves -6/Factory (discovered 1 exit: Low) History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 16) 14 | -11/Scrapyard | Upgraded with Propulsion slot (x1) 14 | -11/Scrapyard | Upgraded with Utility slot (x1) 14 | -11/Scrapyard | Upgraded with Weapon slot (x1) 48 | -11/Scrapyard | Entered Materials 258 | -10/Materials | Discovered new exit (range 14) 301 | -10/Materials | Build established: Mutant 308 | -10/Materials | Identified exit to Mines 399 | -10/Materials | Entered Mines 401 | -10/Mines | Reached level 2 455 | -10/Mines | Learned Materials interactive machine intel 612 | -10/Mines | Discovered new exit (range 5) 616 | -10/Mines | Identified exit to Materials 752 | -10/Mines | Escorted by a lone wolf Derelict 802 | -10/Mines | Discovered exit to Materials (range 5) 815 | -10/Mines | Entered Materials 815 | -9/Materials | Accompanied by 1 ally 816 | -9/Materials | Loaded intel: 18 interactive machine locations 817 | -9/Materials | Reached level 3 818 | -9/Materials | Upgraded with Weapon slot (x1) 895 | -9/Materials | Reached level 4 926 | -9/Materials | Upgraded with Utility slot (x1) 1123 | -9/Materials | Build established: Gunner 1165 | -9/Materials | Identified exit to Mines 1211 | -9/Materials | Discovered new exit (range 5) 1237 | -9/Materials | Identified exit to Materials 1336 | -9/Materials | Entered Mines 1340 | -9/Mines | Reached level 5 1357 | -9/Mines | Upgraded with Weapon slot (x1) 1421 | -9/Mines | Assembled infested the area 1426 | -9/Mines | Assisted by a Guerilla fighting off Assembled 1561 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1568 | -9/Mines | Build established: Scavenger-Tank 1605 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1629 | -9/Mines | Identified exit to Zion 1633 | -9/Mines | Entered Zion 1731 | -7/Zion | Given the Hacking Drone Bay 1739 | -7/Zion | Learned Factory trap positions 1754 | -7/Zion | Found Prototype Device 1754 | -7/Zion | Identified Hacking Drone Bay 1830 | -7/Zion | Discovered new exit (range 12) 2340 | -7/Zion | Build established: Derelict-Gunner 2588 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 2633 | -7/Zion | Discovered new exit (range 18) 2869 | -7/Zion | Destroyed Imprinter 2870 | -7/Zion | Attacked by Zionites 2879 | -7/Zion | Extracted access codes from Imprinter's data core 2903 | -7/Zion | Core integrity fell below 50% 3069 | -7/Zion | Found Prototype Device 3109 | -7/Zion | Core integrity fell below 20% 3124 | -7/Zion | Spotted NB-Z9R(B) 3128 | -7/Zion | Spotted 6R-XPW(B) 3155 | -7/Zion | Entered Proximity Caves 3157 | -6/Proximity Caves | Reached level 6 3164 | -6/Proximity Caves | Identified Phasing AFG 3195 | -6/Proximity Caves | Learned 4 Factory zone layouts 3244 | -6/Proximity Caves | Build established: Hacker-Gunner 3354 | -6/Proximity Caves | Spotted B-75 Beast 3397 | -6/Proximity Caves | Learned Factory non-interactive machine intel 3425 | -6/Proximity Caves | Discovered new exit (range 5) 3428 | -6/Proximity Caves | Entered Factory 3429 | -6/Factory | Identified exit to Lower Caves 3429 | -6/Factory | Core integrity fell below 50% 3430 | -6/Factory | Loaded intel: 88 trap records 3430 | -6/Factory | Reached level 7 3431 | -6/Factory | Loaded intel: 234 non-interactive machine locations 3504 | -6/Factory | Core integrity fell below 20% 3513 | -6/Factory | Self-destructed Last Messages --------------- 03352_ System corrupted: Component data lost. 03385_ System corrupted: Heat flow error (+102). 03397_ Acquired derelict log, extracted data. Data stored: Factory non-interactive machine intel. 03425_ EXIT=FOUND LOCATION=UNKNOWN GOAL=ESCAPE Loading 4 Factory zones... Loading Factory trap records (x88)... 03430_ Reached level 7. Loading Factory non-interactive machine intel (x234)... 03459_ Upgraded: Matter Storage (+50) 03487_ Slammed into S-27 Virus. 03494_ Mak. Hover Unit permanently disabled. 03494_ Destabilizing: Short circuit. 03495_ Slammed into S-27 Virus. 03498_ Destroyed VTOL Module. 03498_ S-27 Virus system corrupted by crushing effect. 03499_ Slammed into S-27 Virus. 03507_ Mak. Hover Unit destroyed. Map ----- +----------------------------------------------------+ | ???????????????????????????"""???? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ????????????????""???????????????? | | ????????????????""???????????????? | | ????????????????"""??????????????? | | ????????????????"""??????????????? | | ????"""""""""???"""??????????????? | | ?????????????????????????????????? | | ????"""""""""????????????"""?????? | | ?????????????????????????"""?????? | | ????"""""""""????????????"""?????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ????????????????????#??#####?????? | | ???????????????##### ???? | | ???????????????+ + """" """" #? | | ???????????????# # """" """" #? | | ???????##+###### # """" """" #? | | ??????? + """" """" #? | | ???????? # #? | | ?????????? + """" #? | | ??????????? # @"""" #? | | ???????????? #" !ss"""" #? | | ?????????????# #T s """" #? | | ??^??????????# #" #? | | """?"""?"""??# # s #? | | """?"""?"""??# ##+#####+#####? | | """?"""?"""??# #????? | | ?????????????# ##############? | | ????"""?"""??# # #? | | ????"""?"""??# # #? | | ????"""?"""??# # #? | | ?????????????# # #? | | ?????#?####### # #? | | ???? # # #? | | #? """ """ # + #? | | ? """ """ # # #? | | ? """ """ # # #? | | #? # # #? | | # """ """ # # #? | | # """ """ # # #? | | # """ """ # ##############? | | # + ##############? | | # # # #? | | # # # #? | | # # # #? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 43 Energy Generation 19 Energy Capacity 600 Matter Stores 400 Matter Capacity 450 Sight Range 17 Robot Scan Range 10 Terrain Scan Range 18 Terrain Scan Density 135 Armor Coverage 150 Resistance: KI 10 Resistance: TH 10 Resistance: EX 5 Evasion (%) 53 Targeting Accuracy 5 Recoil Reduction 2 Offensive Hacking 43 Defensive Hacking 11 Item Schematics ----------------- Beam Cannon | -10/Materials | Hacked Hcp. Battery | -9/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None RPGLIKE | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Levels Raised 6 | . . 1 2 1 . 1 1 XP Earned 12787 | 3000 1090 1223 3024 1000 650 1300 1500 XP Spent 10690 | 2960 . . 4530 1450 . 1500 250 Upgrades 44 | 10 . . 21 2 . 10 1 Propulsion Slot 1 | 1 . . . . . . . Utility Slot 2 | 1 . . 1 . . . . Weapon Slot 3 | 1 . . 1 1 . . . Core Integrity 18 | . . . 8 . . 10 . Heat Dissipation 3 | 3 . . . . . . . Energy Storage 2 | . . . 2 . . . . Matter Storage 3 | . . . 2 . . . 1 Inventory Capacity 2 | 2 . . . . . . . Sight Range 1 | 1 . . . . . . . Ranged Accuracy 1 | 1 . . . . . . . Hack Attack % 2 | . . . 2 . . . . KI Resistance % 2 | . . . 2 . . . . TH Resistance % 2 | . . . 1 1 . . . EX Resistance % 1 | . . . 1 . . . . KI Damage % 1 | . . . 1 . . . . Protomatter Created 286 | . 59 34 56 31 106 . . Integrity Restored 843 | . 168 132 225 93 225 . . Core 843 | . 168 132 225 93 225 . . Protomatter Decayed 98 | . . . 55 12 31 . . Game ------ Seed ShieldMicroFlail Manual? 0 Play Time 00:32:16 Cumulative 110.7 hours Start 2022.01.16 @ 17:22:48 End 2022.01.16 @ 18:32:36 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode Winter2019/RPGLIKE Game No. 156 Rogue 156 Adventurer 0 Explorer 0 Win Type - Total 2 Types 1/0/1/0/0/0/0/0/0 Lore% 51 Gallery% 61 Achievement% 48 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 683513e7-5085-4a0e-8406-c780e17952b0