Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.20 @ 20:27:15 Player: Piano Result: Destroyed by X-72 Disruptor with Improved Arc Projector Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (62) 310 Value Destroyed (1953) 1953 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (1475) 1475 TOTAL SCORE: 6958 Bonus ------- High Alert Combat Kills 153 Follower Combat Kills 746 Met Imprinter 300 Was Imprinted 300 Friendly Fire -24 Cogmind --------- Core Integrity 0/850 Matter 179/300 Energy 20/100 System Corruption 35% Temperature Cool (0) Movement Core (450) Ox8 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Advanced Heat Sink Large Storage Unit Machine Analyzer > --- WEAPON (4) ------- Phasing Sabre > --- INVENTORY (15) --- Small Storage Unit Improved Light Armor Plating Improved Light Armor Plating Improved Light Armor Plating Storm Laser Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine Light Angular Momentum Engine > --- PROPULSION ------- Light Treads Armored Treads Medium Treads Medium Treads > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Machine Analyzer Tactical Coordination Suite Tactical Coordination Suite > --- WEAPON ----------- Storm Laser > --- INVENTORY -------- Light Treads Light Treads Carbon-fiber Leg Carbon-fiber Leg Small Storage Unit Improved Light Armor Plating Improved Light Armor Plating Improved Light Armor Plating Improved EM Pulse Cannon Rocket Launcher Phasing Sabre [Rating: 65] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Medium Treads Leg Aluminum Leg Utility Machine Analyzer Device Tactical Coordination Suite Storage Small Storage Unit Processor Machine Analyzer Protection Light Armor Plating Weapon Heavy Beamcaster Energy Gun Heavy Beamcaster Energy Cannon Beam Cannon Ballistic Gun Autogun Launcher Grenade Launcher Slashing Weapon Phasing Sabre Build | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Slots Evolved 8 | . . 2 . . . 6 Power 1 | . . . . . . 1 Propulsion 2 | . . . . . . 2 Utility 3 | . . 1 . . . 2 Weapon 2 | . . 1 . . . 1 Parts Attached 89 | 7 16 17 3 7 3 36 Power 9 | 1 3 1 . . . 4 Engine 7 | 1 2 1 . . . 3 Core 2 | . 1 . . . . 1 Reactor . | . . . . . . . Propulsion 24 | 2 5 2 3 . 1 11 Treads 7 | . . . . . . 7 Leg 17 | 2 5 2 3 . 1 4 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 13 | 2 2 4 . 2 . 3 Device 8 | 1 2 1 . 1 . 3 Storage 2 | 1 . . . 1 . . Processor 1 | . . 1 . . . . Hackware . | . . . . . . . Protection 2 | . . 2 . . . . Artifact . | . . . . . . . Weapon 43 | 2 6 10 . 5 2 18 Energy Gun 24 | 1 1 6 . 5 . 11 Energy Cannon 3 | . 2 . . . . 1 Ballistic Gun 9 | 1 2 3 . . 1 2 Ballistic Cannon . | . . . . . . . Launcher 5 | . 1 1 . . 1 2 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 2 | . . . . . . 2 Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . . . . 1 Corrupted Parts 4 | . . . . . . 4 System Corruption 23 | . . . . . . 23 Parts Lost 23 | . 1 1 . . . 21 Power 5 | . 1 . . . . 4 Propulsion 9 | . . 1 . . . 8 Utility 2 | . . . . . . 2 Weapon 7 | . . . . . . 7 Highest Loss Streak 19 | . 1 1 . . . 19 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 97 | . 99 91 100 99 100 87 Engine 11 | . 13 11 11 11 11 8 Treads 1 | . . . . . . 19 Leg 20 | . 28 22 22 22 22 3 Device 10 | . 14 4 . 10 11 19 Storage 10 | . 14 11 11 11 11 6 Processor 9 | . . 11 11 11 11 6 Protection 1 | . . 6 11 . . . Energy Gun 23 | . 10 18 . 32 24 16 Energy Cannon 1 | . 7 1 . . . 1 Ballistic Gun 5 | . 10 3 33 . 8 2 Peak Build Rating 65 | 9 13 15 17 31 32 65 Average Rating 27 | 5 9 12 16 29 31 51 On Entrance 16 | . 9 11 15 17 31 32 Naked Turns . | . . . . . . . Heaviest Build 75 | 14 17 22 22 42 43 75 Greatest Support 96 | 20 20 20 25 25 25 96 Greatest Overweight (x) 15 | 3 . 1 1 1 1 15 Average Overweight (x) . | . . . . . 1 . Largest Inventory Capacity 15 | 8 8 8 8 15 15 15 Average Capacity 11 | 7 8 8 8 10 15 15 Most Carried 15 | 6 8 8 8 13 14 15 Average Carried 9 | 4 7 7 7 9 12 12 Final Capacity 15 | 8 8 8 8 15 15 15 Final Carried 13 | 6 8 8 8 12 13 8 Class Distribution -------------------- 71% | Scavenger-Gunner 11% | Mutant 9% | Scavenger-Mutant 7% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Tank | -9/Mines Scavenger-Gunner | -7/Zion Scavenger-Gunner | -6/Proximity Caves Scavenger-Gunner | -6/Factory Resources | -11 -10 -9 -9 -7 -6 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Matter Collected 1431 | 228 385 124 154 50 76 414 Remotely . | . . . . . . . Salvage Created 2161 | 72 559 504 145 . 153 728 Parts 129 | 7 29 26 11 . 4 52 Haulers Intercepted 1 | . . 1 . . . . Recyclers Shooed 3 | . . 1 2 . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 17 | . . . . 3 14 . Prevented 1 | . . . . . 1 . Kills | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Combat Hostiles Destroyed 43 | . 13 9 2 . 3 16 Guns 27 | . 6 8 2 . . 11 Cannons 4 | . 4 . . . . . AOE 10 | . 2 . . . 3 5 Classes Destroyed 11 | 1 6 2 . . . 2 Worker 3 | . 1 . . . . 2 Builder 6 | . . . . . . 6 Tunneler 3 | 3 . . . . . . Hauler 1 | . . 1 . . . . Recycler 2 | . 1 . 1 . . . Mechanic 1 | . 1 . . . . . Watcher 3 | . 1 2 . . . . Swarmer 9 | . 2 . . . . 7 Grunt 29 | . 11 5 2 . 3 8 Sentry 4 | . . 4 . . . . Heavy 1 | . . . . . . 1 Best Kill Streak 8 | 2 8 3 2 . 3 8 Combat Bots Only 6 | . 6 3 2 . 3 4 Max Kills in Single Turn 4 | 1 2 1 1 . 3 4 Gunslinging . | . . . . . . . Exploded 3 | . 1 . . . 3 2 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Mat Min Zio Pro Fac Hostile Shots Fired 371 | . 87 50 . . 9 225 Missed 74 | . 22 10 . . 4 38 Damage Taken 4800 | . 850 543 . . 97 3310 Core 1215 | . 240 105 . . 19 851 Absorbed by Shields . | . . . . . . . Core Remaining (%) 57 | 100 4 . . . 69 . Volleys Fired 167 | 10 68 35 4 . 4 46 Largest 4 | 2 2 3 3 . 3 4 Hottest 279 | 60 125 130 69 . 169 279 Shots Fired 339 | 20 131 73 12 . 8 95 Gun 286 | 20 99 68 12 . 6 81 Cannon 43 | . 30 5 . . . 8 Launcher 10 | . 2 . . . 2 6 Special . | . . . . . . . Kinetic 96 | 10 47 9 12 . 1 17 Thermal 199 | . 82 64 . . 4 49 Explosive 10 | . 2 . . . 2 6 Electromagnetic 34 | 10 . . . . 1 23 Robot Hit Streak 12 | 3 9 11 12 . 4 9 Robot Miss Streak 8 | 3 5 7 1 . 2 8 Penetration Max . | . . . . . . . Secondary Targets 1 | . 1 . . . . . Max Gunslinging Chain 1 | . 1 . . . . . Shots Hit Robots 196 | 11 68 49 6 . 6 56 Core Hits 106 | 4 22 23 5 . 6 46 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 8 | . 4 2 . . 1 1 Burn 7 | . 4 2 . . 1 . Sever 1 | . . . . . . 1 Melee Attacks 7 | . . . . . . 7 Impact . | . . . . . . . Slashing 7 | . . . . . . 7 Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 5100 | 132 1342 758 92 . 532 2244 Guns 2893 | 132 768 718 80 . 98 1097 Cannons 363 | . 277 34 . . . 52 Explosions 1699 | . 273 . . . 434 992 Melee 78 | . . . . . . 78 Ramming 67 | . 24 6 12 . . 25 Kinetic 762 | 23 345 137 80 . 15 162 Thermal 2331 | . 884 615 . . 70 762 Explosive 1515 | . 89 . . . 434 992 Electromagnetic 347 | 109 . . . . 13 225 Impact . | . . . . . . . Slashing 78 | . . . . . . 78 Piercing . | . . . . . . . Highest Corruption 34 | . . . . . . 34 Average Corruption 20 | . . . . . . 20 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 28 | . . . . . . 28 Message Errors 5 | . . . . . . 5 Matter Fused 11 | . . . . . . 11 Heat Flow Errors 1 | . . . . . . 1 Energy Discharges 4 | . . . . . . 4 Parts Rejected 1 | . . . . . . 1 Data Loss (minor) 2 | . . . . . . 2 Misfires 1 | . . . . . . 1 Alerts 1 | . . . . . . 1 Weapon Failures 2 | . . . . . . 2 Overload Shots . | . . . . . . . Overflow Damage 148 | . 65 1 . . 48 34 Projectiles 1 | . . 1 . . . . Explosions 147 | . 65 . . . 48 34 Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 184 | . 88 . . . . 96 Shots 6 | . 2 . . . . 4 Rammed 4 | . . . . . . 4 Targets Rammed 16 | . 7 2 2 . . 5 Kicked 11 | . 7 2 2 . . . Crushed 1 | . . . . . . 1 Highest Temperature 500 | 40 378 500 36 . 137 449 Average Temperature 139 | 19 134 138 18 . 61 179 Received Heat Transfer 1290 | . 408 243 . . 54 585 Effects 14 | . 4 2 . . . 8 Shutdowns 4 | . . 2 . . . 2 Energy Bleed 1 | . 1 . . . . . Interference 7 | . 3 . . . . 4 Matter Decay 1 | . . . . . . 1 Short Circuit 1 | . . . . . . 1 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted 2 | . 1 1 . . . . Combat Hostiles 2 | . 1 1 . . . . Parts Melted 6 | . 2 4 . . . . Heat Transferred 4948 | . 1950 1526 . . 185 1287 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Peak Influence 690 | 15 359 429 189 . . 690 Initial 151 | . 9 151 139 . . 109 Average 252 | 4 97 293 173 . . 496 Maximum Alert Level 2 | . 1 2 . . . 2 Low Security (%) 55 | 100 90 20 100 . . 12 Level 1 25 | . 9 77 . . . 15 Level 2 19 | . . 2 . . . 71 Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 11 | . 3 2 . . . 6 Investigation 2 | . 2 . . . . . Extermination . | . . . . . . . Reinforcement 6 | . 1 2 . . . 3 Assault . | . . . . . . . Garrison 3 | . . . . . . 3 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . . . 1 Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Distress Signals 3 | . . 3 . . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 78 | . 19 20 2 . 11 26 Peak Tracking Total 8 | . 5 7 1 . 8 6 Tactical Retreats 7 | . 3 2 . . 1 1 Traps | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Traps Triggered 1 | . 1 . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Machines Disabled 16 | . 2 1 1 . . 12 Max in Single Turn 2 | . 2 1 . . . 2 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Machines Accessed 8 | . 4 2 . 1 . 1 Terminals 6 | . 4 2 . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . . 1 Total Hacks 27 | . 14 5 . 6 . 2 Successful 13 | . 5 2 . 6 . . Failed 14 | . 9 3 . . . 2 Catastrophic 2 | . 1 1 . . . . Database Lockouts . | . . . . . . . Manual 28 | . 9 5 . 14 . . Terminals 19 | . 14 5 . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 2 | . . . . . . 2 Terminal Hacks 11 | . 4 1 . 6 . . Record 1 | . 1 . . . . . Part Schematic 6 | . . . . 6 . . Branch Access Points 1 | . . 1 . . . . Alert Level 1 | . 1 . . . . . Hauler Manifests 2 | . 2 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 2 | . 1 1 . . . . Terminals 2 | . 1 1 . . . . Assimilate 2 | . 1 1 . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 6 | . 4 1 . . . 1 Full Trace Events 3 | . 2 1 . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 6 | . . . . 6 . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired 2 | . . . . . 2 . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Mat Min Zio Pro Fac Total Allies 9 | . . . 1 6 2 . Largest Group 8 | . . . 1 6 8 8 Highest-Rated Group 411 | . . . 31 350 411 411 Highest-Rated Ally 96 | . . . 31 96 96 96 Total Orders . | . . . . . . . Ally Attacks 103 | . . . 4 . 61 38 Total Damage 3724 | . . . 43 . 1598 2083 Kills 24 | . . . . . 12 12 Allies Corrupted 1 | . . . . . . 1 Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 1 | . . . . . 1 . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -7 -6 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Turns Passed 6287 | 141 741 549 325 2664 1241 626 Spaces Moved 3157 | 82 371 278 213 1394 565 254 Core 10 | 8 . . . . . 2 Treads 185 | . . . . . . 185 Legs 2962 | 74 371 278 213 1394 565 67 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 120 190 120 Average Speed 167 | 118 120 129 140 188 190 158 Slowest Speed 800 | 200 120 190 190 190 190 800 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 40 | 6 48 30 43 90 62 6 Regions Visited 6 Branch Regions 3 Pre-discovered Areas 3 | . . . . 2 1 . Known Exits Taken 1 | . . 1 . . . . Unknown Exits Taken 5 | 1 1 . 1 1 1 . Scrap Searched 7 | . . . 1 3 3 . Spaces Dug . | . . . . . . . Terrain Destroyed 78 | . 56 . . . 11 11 Melee . | . . . . . . . Projectile . | . . . . . . . AOE 78 | . 56 . . . 11 11 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Total 3818 | 104 538 400 236 1438 725 377 Wait 249 | . 50 51 4 24 115 5 Move 3151 | 81 370 277 212 1393 564 254 Hop . | . . . . . . . Pick Up 43 | 6 11 5 4 6 1 10 Fast Attach 25 | 7 1 5 . 1 . 11 Attach 23 | . 2 5 . 1 . 15 Detach 6 | . . 2 . 1 . 3 Swap 41 | . 13 7 3 5 3 10 Drop 53 | . 16 11 7 7 1 11 Fire 167 | 10 68 35 4 . 4 46 Melee 7 | . . . . . . 7 Ram 1 | . . . . . . 1 Kick 11 | . 7 2 2 . . . Crush 4 | . . . . . . 4 Escape Stasis . | . . . . . . . Rewire 37 | . . . . . 37 . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines (discovered 2 exits: [*Mat] / *Zio) -7/Zion -6/Proximity Caves -6/Factory History --------- Turn | Location | Event 40 | -11/Scrapyard | Discovered new exit (range 15) 142 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 549 | -10/Materials | Discovered new exit (range 11) 783 | -10/Materials | Core integrity fell below 50% 843 | -10/Materials | Core integrity fell below 20% 883 | -10/Materials | Entered another Materials area 883 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1206 | -9/Materials | Identified exit to Mines 1278 | -9/Materials | Build established: Scavenger-Mutant 1432 | -9/Materials | Entered Mines 1435 | -9/Mines | Received a Mining Laser from a helpful Derelict 1596 | -9/Mines | Discovered new exit (range 12) 1673 | -9/Mines | Build established: Scavenger-Tank 1754 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1757 | -9/Mines | Entered Zion 1931 | -7/Zion | Discovered new exit (range 15) 2091 | -7/Zion | Build established: Scavenger-Gunner 2289 | -7/Zion | Learned location of Data Miner (-6) 2336 | -7/Zion | Learned location of Recycling (-7) 2594 | -7/Zion | Found CR-A16's Pointy Stick 2730 | -7/Zion | Received a hallucinogenic algorithm 3054 | -7/Zion | Given A8's code to call for help 3370 | -7/Zion | Found Prototype Energy Gun 3630 | -7/Zion | Met Imprinter 3746 | -7/Zion | Imprinted 3748 | -7/Zion | Declared Zion's savior 4074 | -7/Zion | Enhanced Grunt warped into view, answering call for help 4082 | -7/Zion | Enhanced Grunt warped into view, answering call for help 4421 | -7/Zion | Entered Proximity Caves 4421 | -6/Proximity Caves | Accompanied by 6 allies 4427 | -6/Proximity Caves | Learned location of Extension (-5) 4720 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 5087 | -6/Proximity Caves | Discovered new exit (range 15) 5351 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 5662 | -6/Proximity Caves | Entered Factory 5662 | -6/Factory | Accompanied by 8 allies 5662 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x2, Utility x2, Weapon x1 5729 | -6/Factory | Garrison activated, responded to threat 5744 | -6/Factory | System corruption reached 10% 5869 | -6/Factory | Lost 5 allies 5968 | -6/Factory | Identified Storm Laser 6248 | -6/Factory | Core integrity fell below 50% 6258 | -6/Factory | System corruption reached 30% 6274 | -6/Factory | Core integrity fell below 20% 6286 | -6/Factory | Lost 19 parts (3p8n2u6w) 6288 | -6/Factory | Destroyed by X-72 Disruptor with Improved Arc Projector Last Messages --------------- 06255_ Tactical Coordination Suite destroyed. 06255_ K-01 Serf collects debris. 06255_ Lgt. Treads destroyed. 06259_ U-05 Engineer lays Concrete. 06261_ G-50 Soldier destroyed. 06261_ U-05 Engineer lays Concrete. 06264_ System corrupted: FCS attempts to trigger Storm Laser. 06264_ U-05 Engineer lays Concrete. 06265_ Slammed into X-72 Disruptor. 06266_ Acquired 40 matter. 06266_ U-05 Engineer builds a Wall. 06266_ U-05 Engineer lays Concrete. 06269_ U-05 Engineer destroyed. 06278_ K-01 Serf collects debris. 06281_ System corrupted: Component data lost. 06282_ X-72 Disruptor Insulated Plating severed. 06282_ K-01 Serf collects debris. 06287_ U-05 Engineer builds a Door. 06288_ C-30 ARC bursts open, deploying its payload. 06288_ H-66 Slayer unfolds itself. 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""" " ! =#u #???????# | | ???????"""?# """ "" = # #???????# | | ???????"""?# "" #| #???????# | | ???????"""?# [ # #???????# | | ???????????########### ##! #???????# | | ?????????????????????####hR #???????# | | ????????????????????????# #???????# | | ????????""??""??""??""??? #???????############ | | ????????""??""??""??""??? #??????????????????? | | ????????"""?"""?"""?"""?? #??????????????????? | | ????????"""?"""?"""?"""?? #??????????????????? | | ????????"""?"""?"""?"""?? #??????????????????? | | ????????????????????????? ???????????????????? | | ????????????????????????? ?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 29 Energy Capacity 440 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 55 Recoil Reduction 4 Item Schematics ----------------- Battle Cannon | -7/Zion | Free Beamcaster | -7/Zion | Free Slug Cannon | -7/Zion | Free Enh. Flamer | -7/Zion | Free Ripper | -7/Zion | Free Hvy. Beamcaster | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CryofiberMasterSpecial Manual? 0 Play Time 01:11:55 Cumulative 23.5 hours Start 2025.01.20 @ 06:26:06 End 2025.01.20 @ 20:27:15 Sessions 4 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 27 Rogue 27 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 25 Achievement% 24 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8e8e6563-7e53-469a-8bd0-ee0a7700f5d6