Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.06.23 @ 15:57:51 Player: Mares Result: Destroyed by H-88 Terminator with KE Penetrator Performance ------------- Evolutions (9) 4500 Regions Visited (32) 6400 Robots Destroyed (512) 2560 Value Destroyed (23907) 23907 Prototype IDs (64) 1280 Alien Tech Used (9) 1800 Bonus (13331) 13331 TOTAL SCORE: 53778 Bonus ------- Triggered High Security 500 High Alert Combat Kills 6751 Follower Combat Kills 540 Met Data Miner 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kill 828 Used Core Reset Matrix 3000 Met Warlord at Research 2000 Friendly Fire -1588 Cogmind --------- Core Integrity 0/1600 Matter 93/300 Energy 99/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -1/Command Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (14) ----- 2N-1CE's Frost Array Advanced Visual Processing Unit Advanced Core Analyzer > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Improved Utility Shielding Compact HERF Cannon Vortex Driver Hardcell Cannon Peak State ------------ > --- POWER ------------ Vortex Chain Reactor > --- PROPULSION ------- Combat Gravmag System Combat Gravmag System Combat Antigrav System Combat Antigrav System Combat Linear Gravjet > --- UTILITY ---------- 2N-1CE's Frost Array Advanced Coolant Injector High-capacity Storage Unit Experimental Energy Well Advanced Visual Processing Unit Advanced Signal Interpreter Improved Targeting Computer Advanced Target Analyzer Precision Matter Filter Advanced Transmission Jammer Heavy Regenerative Plating Advanced Force Field Improved System Shield > --- WEAPON ----------- Heavy Quantum Rifle Hypervelocity Railgun Hypervelocity Railgun Helical Railgun > --- INVENTORY -------- Quantum Reactor Improved Quantum Reactor Cooled Antigrav System Combat Antigrav System Reaction Control System Phase Armor High-powered Transdimensional Reconstructor Heavy Disruptor Cannon Vortex Driver Gamma Bomb Array [Rating: 191] Favorites ----------- Power Vortex Chain Reactor Engine Improved Ion Engine Power Core Micro Fission Core Reactor Vortex Chain Reactor Propulsion Combat Gravmag System Treads Heavy Treads Leg Flexi-carbon Leg Wheel Wheel Hover Unit Combat Gravmag System Utility High-capacity Storage Unit Device Long-range Sensor Array Storage High-capacity Storage Unit Processor Advanced Signal Interpreter Hackware Advanced Hacking Suite Protection Layered Medium Armor Plating Artifact Phase Armor Weapon Enhanced Coil Gun Energy Gun Heavy Quantum Rifle Energy Cannon Enhanced Nova Cannon Ballistic Gun Enhanced Coil Gun Ballistic Cannon Advanced Assault Cannon Launcher Mini Smartbomb Launcher Impact Weapon Powered Hammer Slashing Weapon Katana Piercing Weapon Heavy Pick Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Arm Lab Res Tes Res Qua Sec Acc Com Slots Evolved 18 | . . . 2 . . . 2 2 . . . . 2 . . . . 2 . . . . 2 . . 2 . 2 . . 2 . Power 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Propulsion 3 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . 1 . . . . . . Utility 12 | . . . 1 . . . . 2 . . . . 2 . . . . 2 . . . . 2 . . . . 1 . . 2 . Weapon 2 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Parts Attached 698 | 6 16 2 3 15 1 . 37 27 6 14 19 5 43 6 5 11 11 51 4 13 12 5 27 49 . 60 39 39 31 35 36 70 Power 34 | 1 1 1 . 1 . . 4 1 . 1 1 . 3 . . . 1 4 . 1 . . 3 4 . 1 . . . . . 6 Engine 14 | 1 1 1 . 1 . . 4 1 . 1 1 . 1 . . . . . . 1 . . . . . . . . . . . 1 Core 6 | . . . . . . . . . . . . . . . . . . 4 . . . . . 1 . . . . . . . 1 Reactor 14 | . . . . . . . . . . . . . 2 . . . 1 . . . . . 3 3 . 1 . . . . . 4 Propulsion 97 | 2 3 1 . 4 . . 13 3 1 6 1 1 8 1 4 3 3 4 . 4 2 2 2 7 . 7 3 3 6 2 . 1 Treads 34 | . . . . 4 . . 13 . . 2 . . . . . . . 4 . . 2 1 2 6 . . . . . . . . Leg 16 | . . . . . . . . 2 . . 1 . 8 1 4 . . . . . . . . . . . . . . . . . Wheel 13 | 2 3 1 . . . . . 1 1 4 . 1 . . . . . . . . . . . . . . . . . . . . Hover 34 | . . . . . . . . . . . . . . . . 3 3 . . 4 . 1 . 1 . 7 3 3 6 2 . 1 Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 367 | 1 5 . 1 2 1 . 4 15 1 4 10 2 21 4 . 4 3 33 2 7 7 3 15 16 . 37 31 25 21 28 30 34 Device 240 | . 1 . . 1 . . . 7 1 2 6 2 18 3 . 3 2 20 . 7 3 2 11 7 . 21 21 20 13 22 24 23 Storage 31 | 1 3 . . . 1 . . 1 . . 2 . 2 . . 1 . 5 2 . 2 . . . . . 3 2 . 1 3 2 Processor 23 | . . . . . . . 1 . . . . . 1 1 . . . 1 . . 1 . . 2 . 5 2 1 1 3 1 3 Hackware 8 | . . . . . . . . 1 . . . . . . . . . 2 . . 1 . 1 . . . . . . 1 2 . Protection 64 | . 1 . 1 1 . . 3 6 . 2 2 . . . . . 1 5 . . . 1 3 7 . 11 5 2 7 1 . 5 Artifact 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Weapon 200 | 2 7 . 2 8 . . 16 8 4 3 7 2 11 1 1 4 4 10 2 1 3 . 7 22 . 15 5 11 4 5 6 29 Energy Gun 29 | 1 1 . 1 3 . . 4 2 1 . . 1 3 . . . . 1 . . . . . 3 . 1 1 . 1 . . 5 Energy Cannon 47 | . . . . . . . 7 . 1 . 1 1 3 1 1 3 1 . . . . . . 8 . 4 2 1 1 . 1 11 Ballistic Gun 62 | 1 2 . . 1 . . . . 1 . 1 . 4 . . 1 1 8 1 . 1 . 4 6 . 8 1 8 2 4 3 4 Ballistic Cannon 20 | . 3 . . 1 . . . 4 1 1 1 . . . . . 2 1 . . . . 2 2 . . . . . . . 2 Launcher 30 | . 1 . 1 3 . . 1 1 . 1 2 . . . . . . . 1 1 1 . 1 3 . 2 . 1 . 1 2 7 Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 2 | . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . Slashing Weapon 8 | . . . . . . . 4 1 . 1 1 . . . . . . . . . . . . . . . 1 . . . . . Piercing Weapon 2 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 47 | . . . . 1 . . . 1 . . 3 . 3 . . . . 2 . . 4 1 . 4 . 2 7 7 2 8 . 2 Parts Lost 138 | . 3 . . 17 . . 6 11 . 3 11 . 8 . . 13 . 6 . . . . 8 11 . 3 2 1 1 5 2 27 Power 11 | . . . . 2 . . 1 . . 1 . . . . . 1 . 1 . . . . 2 1 . . . . . . . 2 Propulsion 33 | . . . . 4 . . 2 6 . 1 4 . 1 . . 5 . 1 . . . . 2 1 . . . . . . . 6 Utility 55 | . 1 . . 2 . . . 3 . . 3 . 4 . . 3 . 3 . . . . 3 9 . 2 2 . 1 4 2 13 Weapon 39 | . 2 . . 9 . . 3 2 . 1 4 . 3 . . 4 . 1 . . . . 1 . . 1 . 1 . 1 . 6 Highest Loss Streak 15 | . 2 . . 11 . . 3 4 . 2 10 . 3 . . 13 . 3 . . . . 3 9 . 1 1 1 1 3 2 15 Average Slot Usage (%) 87 | . 98 99 98 51 49 55 97 95 77 82 88 68 94 99 100 81 89 87 88 88 89 87 86 82 78 90 94 94 93 90 90 90 Engine 3 | . 14 13 11 1 . . 8 7 7 2 6 7 3 . . . . . . . 5 5 1 . . . . . . . . . Reactor 1 | . . . . . . . . . . . . . 2 6 6 5 5 . . . . . 3 3 5 4 4 4 4 4 4 5 Treads 9 | . . . . 20 22 22 35 26 . 4 6 . . . . . . 10 11 10 . 11 9 10 10 . . . . . . . Leg 2 | . . . . . . . . . . . . 7 22 25 26 23 . . . . . . . . . . . . . . . . Wheel 3 | . 27 28 22 1 . . . . 9 12 20 6 . . . . . . . . . . . . . . . . . . . . Hover 5 | . . . . . . . . . . . . . . . . . 18 . . 1 21 . . . . 22 23 20 21 21 20 19 Device 12 | . 6 . . . . . . 8 15 14 11 10 29 19 20 17 11 16 14 11 24 8 13 15 15 19 18 16 22 20 19 14 Storage 14 | . 18 28 22 22 27 33 18 15 15 15 13 15 14 13 13 13 13 14 19 22 11 17 15 15 15 4 5 8 8 8 8 8 Processor 6 | . . . . . . . . . . . . . . 13 13 13 13 6 5 5 7 11 10 9 10 11 12 13 8 11 16 17 Hackware 2 | . . . . . . . . 6 7 7 5 . . . . . . 4 5 5 7 11 9 6 . . . . . . 3 1 Protection 4 | . 1 . 10 1 . . 8 5 . . . . . . . . 5 5 5 4 . 1 4 3 5 10 14 12 9 4 4 8 Energy Gun 2 | . 7 . 10 1 . . 4 1 . 4 . 5 7 . . . . . . . . . . . . . . 4 3 4 4 2 Energy Cannon 3 | . . . . . . . 14 3 . . . 5 4 6 7 6 4 1 . . . . . 2 5 2 5 2 . . . 5 Ballistic Gun 7 | . 7 . . . . . . . 1 7 5 7 5 13 11 . 5 13 16 14 2 5 12 7 10 9 7 9 12 12 11 6 Ballistic Cannon 2 | . 11 28 20 . . . . 4 13 2 5 . . . . . 7 . . . . . . 1 . . . . . . . . Slashing Weapon 1 | . . . . . . . 5 7 6 1 6 . . . . . . . . . . . . . . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 157 | 13 77 77 83 83 66 66 95 104 105 107 118 104 145 102 104 111 76 129 154 154 119 123 146 150 150 150 137 134 131 132 152 157 Greatest Support 150 | 26 26 32 32 46 46 46 89 83 26 40 30 17 80 80 78 70 75 149 140 149 140 140 145 150 145 145 132 132 132 142 142 147 Greatest Overweight (x) 31 | . 2 2 2 2 1 1 1 31 10 10 10 6 7 1 1 2 2 . 1 1 . . 2 2 1 1 1 1 1 . 1 1 Average Overweight (x) 1 | . . 2 2 1 1 1 . 1 7 6 2 5 1 1 1 1 . . . . . . . . 1 . . . . . . . Largest Inventory Capacity 34 | 6 20 20 20 20 20 20 20 20 20 20 20 20 28 20 20 20 12 30 34 34 28 28 28 28 28 28 12 12 12 12 18 12 Average Capacity 20 | 5 13 20 20 20 20 20 20 20 20 20 18 20 21 20 20 18 12 20 29 33 20 28 28 28 28 13 12 12 12 12 12 11 Most Carried 34 | 6 20 20 20 20 19 19 20 20 20 20 20 20 20 20 20 20 12 22 34 34 23 24 28 28 27 27 12 12 12 12 12 12 Average Carried 18 | 4 10 19 19 13 15 19 19 18 19 19 17 16 18 19 19 17 10 19 27 32 19 23 26 27 27 12 11 11 11 11 11 11 Final Capacity 34 | 6 20 20 20 20 20 20 20 20 20 20 20 20 28 20 20 12 12 26 34 20 28 28 28 28 28 12 12 12 12 12 12 4 Final Carried 34 | 6 20 20 20 15 19 19 20 20 20 20 14 20 20 20 20 12 12 21 34 20 23 24 28 27 27 12 12 12 12 11 12 4 Class Distribution -------------------- 30% | Hauler-Mutant 24% | Scavenger-Mutant 7% | Hauler-Skirmisher 6% | Hacker-Mutant 3% | Scavenger-Gunner 3% | Scavenger-Tank 3% | Scavenger-Scout Dominant Class ---------------- Mutant | -10/Materials Hauler-Mutant | -10/Mines Hauler-Tank | -9/Materials Hauler-Mutant | -9/Mines Hauler-Mutant | -9/Exiles Hauler-Mutant | -8/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Hauler-Mutant | -7/Lower Caves Hauler-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Zion Hauler-Mutant | -6/Proximity Caves Scavenger-Gunner | -6/Factory Scavenger-Skirmisher | -6/Lower Caves Hauler-Mutant | -6/Lower Caves Hauler-Mutant | -6/Data Miner Derelict-Mutant | -5/Proximity Caves Hauler-Skirmisher | -5/Factory Hauler-Skirmisher | -5/Upper Caves Hauler-Skirmisher | -5/Upper Caves Hauler-Mutant | -5/Warlord Hacker-Mutant | -4/Proximity Caves Hacker-Skirmisher | -4/Factory Hacker-Mutant | -4/Armory Hauler-Mutant | -4/Lab Infiltrator-Mutant | -3/Research Scavenger-Mutant | -3/Testing Scavenger-Mutant | -2/Research Scavenger-Mutant | -2/Quarantine Scavenger-Scout | -2/Section 7 Scavenger-Scout | -1/Access Scavenger-Mutant | -1/Command Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Arm Lab Res Tes Res Qua Sec Acc Com Matter Collected 17330 | 182 346 124 247 295 . . 431 282 257 278 49 232 938 68 118 . 373 1325 247 276 377 241 1157 2941 . 954 929 467 743 1200 837 1416 Remotely 564 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 253 311 Salvage Created 25664 | 64 312 314 348 276 . . 1493 795 571 527 80 173 1285 . . . 430 2456 238 179 244 267 1676 3720 . 801 1093 184 961 1790 1555 3832 Parts 1195 | 3 24 21 15 8 . . 86 52 4 16 3 6 48 . . . 9 118 8 12 10 10 64 156 . 57 57 8 53 96 81 170 Haulers Intercepted 8 | . . . . . . . . . . . . . 1 . . . . 1 . . . . 1 . . 1 1 . 1 1 1 . Recyclers Shooed 13 | . 1 . . . . . 1 . . . . 1 1 . . . . 2 . . . . 5 . . . . . . 1 . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 80 | . . . . . . . . . . 5 6 3 . . . . 3 . 8 12 35 8 . . . . . . . . . . Prevented 8 | . . . . . . . . . . . . . . 4 . . . . . . 4 . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Arm Lab Res Tes Res Qua Sec Acc Com Combat Hostiles Destroyed 386 | . 10 7 9 19 . . 24 16 . 8 3 . 14 . . . 4 36 6 9 8 4 25 70 . 8 13 2 8 20 14 49 Melee 11 | . . . . 3 . . 3 4 . . . . . . . . . . . . . . . 1 . . . . . . . . Guns 167 | . 3 . . 2 . . 3 . . 2 1 . 8 . . . 2 31 2 5 . 1 16 31 . 4 8 . 8 17 7 16 Cannons 76 | . 3 4 3 . . . 14 6 . . . . 6 . . . 2 3 . . . . . 15 . 1 5 2 . . . 12 AOE 121 | . 4 3 6 14 . . 3 5 . 6 2 . . . . . . 2 4 4 8 3 9 23 . 3 . . . 3 5 14 Classes Destroyed 27 | 1 4 2 2 2 . . 3 1 2 1 2 . 1 . . . . . . . . . . 4 . . 1 . . . . 1 Worker 20 | . . 1 . . . . 2 1 . . . . 1 . . . . 2 . . . . 3 . . . 2 . 3 2 1 2 Builder 21 | . . . 1 . . . 2 1 . . . . 3 . . . . 4 . . . . 2 . . 2 3 . 2 . 1 . Tunneler 4 | . . 1 . 1 . . 1 . . . . . . . . . . . . . . . . . . 1 . . . . . . Hauler 8 | . . . . . . . . . . . . . 1 . . . . 1 . . . . 1 . . 1 1 . 1 1 1 . Recycler 25 | 1 . 1 2 3 . . 1 1 . . . . 2 . . . . 3 . . . . 2 . . 1 . . 2 2 2 2 Minesweeper 5 | . . . . . . . . . 1 1 . 2 . . . . . . 1 . . . . . . . . . . . . . Mechanic 7 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . 1 . 1 . 1 2 Operator 11 | . 1 . . . . . 2 3 . . . . 1 . . . . . . . . . . . . 2 . . . . 1 1 Drone 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Watcher 34 | . 2 . . . . . 3 2 . . . . . . . . . 5 . . . . 4 4 . 1 1 2 . 4 3 3 Swarmer 101 | . 3 3 5 . . . . . . 2 . . . . . . . 14 5 8 2 . 5 14 . 3 3 1 5 11 5 12 Saboteur 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 Grunt 123 | . 7 5 3 . . . 14 8 . 5 . . 9 . . . 3 11 . . 4 4 5 23 . . 6 . 1 . . 15 Brawler 7 | . . . . . . . 1 . . . . . . . . . . 1 . . . . . 4 . . . . . . . 1 Duelist 9 | . . . . . . . 1 1 . . . . . . . . . . . . . . . 5 . . . . . . . 2 Protector 3 | . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . Sentry 38 | . . . 2 . . . 7 4 . . . . . . . . . 3 . . . . 6 4 . 3 . . . 2 2 5 Demolisher 3 | . . . . 1 . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . Specialist 4 | . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . Hunter 30 | . . . . . . . 1 1 . . . . 2 . . . . 1 . . 2 1 6 5 . . 1 1 . 2 3 4 Programmer 45 | . . . . . . . . 2 . . . . 3 . . . 1 6 1 1 . . 3 6 . 2 2 . 2 4 4 8 Behemoth 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . S7 Guard 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Striker 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Zionite 4 | . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . Decomposer 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Packrat 8 | . . . . . . . . . 6 . . 2 . . . . . . . . . . . . . . . . . . . . Samaritan 7 | . . . . . . . . . 2 1 . . . . . . 4 . . . . . . . . . . . . . . . Assembled 18 | . . . . 18 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wizard 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Marauder 2 | . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . Mutant 2 | . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Best Kill Streak 12 | 1 6 3 7 7 . . 5 4 1 3 7 1 3 . . . 3 10 6 4 8 4 12 12 . 5 5 2 10 7 8 11 Combat Bots Only 11 | . 5 3 6 6 . . 3 4 . 3 3 . 3 . . . 3 10 6 4 8 4 9 11 . 3 4 1 6 3 6 9 Max Kills in Single Turn 5 | 1 4 4 3 2 . . 2 3 1 2 3 1 1 . . . 1 4 2 3 4 2 5 3 . 2 2 1 3 2 2 4 Gunslinging 1 | . . . . . . . . . . . . . . . . . . 1 . 1 . . . 1 . 1 . . . 1 . . Exploded 5 | . 3 3 3 2 . . 1 3 . 2 2 . . . . . . 2 2 3 4 2 5 3 . 2 . . . 2 2 4 Melee 1 | . . . . 1 . . 1 1 . . . . . . . . . . . . . . . 1 . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Arm Lab Res Tes Res Qua Sec Acc Com Damage Taken 37014 | . 371 212 199 1821 . . 1558 1643 . 329 2671 . 1324 . . 2197 485 2377 62 369 44 243 3086 5068 . 957 974 127 756 2032 945 7164 Core 4787 | . 116 66 25 253 . . 171 126 . 20 517 . 204 . . 460 121 129 20 . 26 53 260 337 . 26 87 36 65 130 59 1480 Absorbed by Shields 4308 | . . . . . . . . . . . . . 147 . . . . . . . . . . 860 . 246 188 . 148 349 984 1386 Reduced by Siege Mode 799 | . . . . . . . . . . . . . . . . . . 191 11 12 . 6 146 433 . . . . . . . . Redirected to Core 381 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 381 Core Remaining (%) 52 | 100 . 27 . . . 30 68 . . . . 5 . . . . 7 . . . . 77 . . 48 . 91 . . 69 . . Volleys Fired 1350 | 2 32 10 24 37 . . 72 29 . 30 9 38 71 3 17 3 44 100 15 10 5 9 88 184 . 53 88 19 74 92 56 136 Largest 4 | 2 2 2 3 2 . . 3 2 . 3 2 2 3 3 1 3 3 3 3 3 1 1 3 3 . 3 3 4 4 4 4 4 Hottest 372 | 70 78 78 123 124 . . 189 96 . 147 78 153 222 135 90 245 158 150 90 90 80 80 121 189 . 200 240 218 218 218 218 372 Shots Fired 2781 | 4 61 20 49 43 . . 123 44 . 56 12 49 180 7 16 10 72 235 40 23 5 9 209 348 1 88 152 52 122 252 154 345 Gun 1883 | 4 45 . 6 21 . . 35 8 . 45 5 20 127 5 . 2 24 195 38 19 . 7 193 243 . 50 57 40 122 249 143 180 Cannon 770 | . 13 20 38 2 . . 85 28 . 3 1 29 53 2 16 8 48 40 . . . . 13 84 1 36 95 12 . . 1 142 Launcher 128 | . 3 . 5 20 . . 3 8 . 8 6 . . . . . . . 2 4 5 2 3 21 . 2 . . . 3 10 23 Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 1655 | 2 36 20 38 6 . . . 28 . 27 5 8 77 5 . 2 47 197 38 19 . 7 206 271 . 49 48 21 69 186 104 139 Thermal 871 | 2 22 . . 8 . . 55 . . 21 1 41 100 2 16 8 25 38 . . . . . 41 1 37 104 31 53 63 39 163 Explosive 96 | . 3 . 5 20 . . 3 8 . 8 6 . . . . . . . 2 4 5 2 3 20 . 2 . . . . . 5 Electromagnetic 152 | . . . 6 9 . . 65 8 . . . . 3 . . . . . . . . . . 10 . . . . . 3 10 38 Entropic 7 | . . . . . . . . . . . . . . . . . . . . . . . . 6 . . . . . . 1 . Robot Hit Streak 37 | 2 8 7 6 3 . . 16 11 . 10 9 6 37 2 . 6 19 26 13 22 24 27 35 37 . 9 20 9 10 36 15 17 Robot Miss Streak 7 | 1 4 2 3 3 . . 4 2 . 4 1 2 3 1 . 1 2 2 3 . . . 2 5 . 2 4 6 2 4 7 4 Penetration Max 2 | . . . . . . . . . . . . . 1 . . . . 2 . . . . 1 1 . . 1 . 2 1 1 2 Secondary Targets 34 | . 1 . . . . . . . . . . . . . . . . 13 . 1 . . 2 7 . 1 . . . 6 2 1 Max Gunslinging Chain 2 | . 1 . . . . . . . . . . . . . . . . 2 . 1 . . 1 2 . 1 . . . 1 1 1 Shots Hit Robots 1689 | 2 30 11 21 23 . . 91 59 16 47 11 20 121 2 . 7 56 159 23 14 2 3 135 255 . 42 75 24 43 127 89 181 Core Hits 1130 | 2 18 12 23 59 . . 50 37 8 29 12 8 44 1 . 3 20 77 11 12 18 12 76 189 . 21 33 9 25 70 63 188 Critical Hits 230 | . 1 . . . . . . 2 . 2 . . 1 . . . 1 14 1 1 . . 26 63 . 15 9 2 12 38 21 21 Critical Kills 94 | . 1 . . . . . . 1 . . . . 1 . . . . 4 . . . . 12 24 . 7 4 2 8 11 6 13 Critical Parts Destroyed 117 | . . . . . . . . . . 2 . . . . . . 1 9 1 1 . . 12 37 . 6 5 . 4 19 13 7 Melee Attacks 115 | . . . . . . . 25 33 18 14 25 . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 115 | . . . . . . . 25 33 18 14 25 . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 19 | . . . . . . . . 5 13 1 . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 69406 | 38 681 491 1080 1450 . . 2492 2718 1591 2847 1115 475 3111 52 . 178 1650 5590 1371 1165 1964 605 6644 10962 . 1154 2541 776 1023 2634 3182 9826 Guns 26019 | 38 272 . 113 207 . . 523 91 . 534 115 197 1911 21 . 49 505 4289 684 423 . 90 3702 3406 . 205 704 405 1023 2229 2066 2217 Cannons 14514 | . 136 255 403 . . . 1064 566 . 80 25 278 1125 31 . 129 1145 663 . . . . 292 2444 . 548 1837 371 . . . 3122 Explosions 24041 | . 273 236 564 1181 . . 523 848 . 885 874 . 57 . . . . 560 687 742 1964 515 2635 5112 . 401 . . . 381 1116 4487 Melee 4563 | . . . . . . . 382 1213 1591 1348 29 . . . . . . . . . . . . . . . . . . . . . Ramming 269 | . . . . 62 . . . . . . 72 . 18 . . . . 78 . . . . 15 . . . . . . 24 . . Kinetic 23061 | 25 234 255 403 47 . . . 566 . 390 115 78 1135 21 . 49 996 4315 684 423 . 90 3994 4032 . 205 546 168 403 1251 1135 1501 Thermal 16994 | 13 174 236 11 75 . . 688 66 . 224 25 397 1913 31 . 129 654 1197 . . . . 59 1302 . 548 1995 608 620 1060 1176 3793 Explosive 18716 | . 273 . 553 1181 . . 363 782 . 885 874 . . . . . . . 687 742 1964 515 2576 4764 . 401 . . . . 83 2073 Electromagnetic 5269 | . . . 113 85 . . 1059 91 . . . . 45 . . . . . . . . . . 330 . . . . . 299 788 2459 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 4563 | . . . . . . . 382 1213 1591 1348 29 . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Entropic 534 | . . . . . . . . . . . . . . . . . . . . . . . . 534 . . . . . . . . Highest Corruption 22 | . . . . 5 5 5 . 1 1 1 10 10 9 9 9 9 12 5 5 7 7 . 2 22 22 7 9 . 5 5 . . Average Corruption 6 | . . . . 4 5 5 . 1 1 1 5 10 4 9 9 9 9 2 5 6 7 . 1 10 22 6 7 . 5 5 . . Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 538 | . . . . 25 10 . . 1 1 7 16 44 36 17 17 7 24 22 17 32 2 . 13 122 64 5 36 . 20 . . . Message Errors 109 | . . . . 7 4 . . 1 1 4 . 8 7 2 6 2 4 6 2 8 1 . 1 23 12 1 5 . 4 . . . Matter Fused 107 | . . . . 9 3 . . . . . 5 8 9 4 4 . 4 3 6 9 . . . 8 17 1 11 . 6 . . . Heat Flow Errors 47 | . . . . 1 . . . . . . 1 8 4 3 . . 4 1 3 1 . . 3 6 8 . 4 . . . . . Energy Discharges 47 | . . . . 1 . . . . . 2 1 3 2 1 2 . 1 3 1 5 1 . 4 8 9 1 1 . 1 . . . Parts Rejected 3 | . . . . . . . . . . . 1 . . . . . . . . . . . . 1 . 1 . . . . . . Data Loss (minor) 65 | . . . . 4 3 . . . . 1 1 3 7 5 1 3 3 3 1 4 . . 2 11 10 . 2 . 1 . . . Data Loss (major) 21 | . . . . 3 . . . . . . 1 1 . . . 1 2 . . 4 . . . 1 4 . 2 . 2 . . . Misfires 10 | . . . . . . . . . . . 1 2 . . . 1 1 . 1 1 . . . 2 1 . . . . . . . Alerts 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . Misdirections 8 | . . . . . . . . . . . 1 4 . . . . . . . . . . . 3 . . . . . . . . Targeting Errors 90 | . . . . . . . . . . . 3 5 4 . 3 . 4 4 3 . . . 2 47 . 1 11 . 3 . . . Weapon Failures 28 | . . . . . . . . . . . 1 2 3 2 1 . 1 2 . . . . 1 12 . . . . 3 . . . Overload Shots 17 | . . . . . . . . . . . . . . . . . . . . . . . . 7 . . 10 . . . . . Effects 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Short Circuit 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Overflow Damage 3104 | . 4 15 18 16 . . 61 291 652 477 57 8 24 . . . 90 121 86 148 69 . 95 319 . 14 192 5 . . . 342 Projectiles 682 | . 4 1 1 . . . 7 . . . . 8 20 . . . 90 33 . . . . . 118 . 14 192 5 . . . 189 Explosions 1012 | . . 14 17 16 . . 38 29 . 1 57 . . . . . . 88 86 148 69 . 95 201 . . . . . . . 153 Melee 1410 | . . . . . . . 16 262 652 476 . . 4 . . . . . . . . . . . . . . . . . . . Knockbacks 36 | . 2 3 3 . . . . 1 . . . . . . . . 3 . . . . . 5 19 . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 35 | . 2 2 3 . . . . 1 . . . . . . . . 3 . . . . . 5 19 . . . . . . . . Secondary 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 1085 | . . 79 25 114 . . 117 24 . . 72 . 52 . . . . . . . . 27 10 218 . . . . . 17 86 244 Shots 35 | . . 2 1 4 . . 3 2 . . . . 1 . . . . . . . . 1 1 5 . . . . . 2 3 10 Rammed 27 | . . . . 21 . . . . . . . . . . . . . 4 . . . . 1 . . . . . . 1 . . Targets Rammed 31 | . . . . 22 . . . . . . . . 2 . . . . 5 . . . . 1 . . . . . . 1 . . Kicked 2 | . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . Crushed 2 | . . . . 1 . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Highest Temperature 450 | 18 150 90 171 182 . . 325 30 . 33 121 349 363 236 . 220 352 291 191 198 42 52 239 430 209 450 370 . . . . 1 Average Temperature 96 | 10 47 32 68 46 . . 99 16 . 26 48 91 82 75 . 98 94 74 49 40 22 29 56 156 87 139 123 . . . . 1 Received Heat Transfer 4519 | . 138 57 9 120 . . 657 381 . 81 121 . 234 . . 282 159 342 . . 9 87 336 572 . 107 70 . 33 120 16 588 Effects 32 | . . . . . . . 1 . . . . 1 1 . . . 3 . . . . . . 20 . 1 5 . . . . . Shutdowns 5 | . . . . . . . . . . . . 1 . . . . . . . . . . . 4 . . . . . . . . Energy Bleed 4 | . . . . . . . 1 . . . . . . . . . 1 . . . . . . 2 . . . . . . . . Interference 17 | . . . . . . . . . . . . . . . . . 2 . . . . . . 10 . . 5 . . . . . Matter Decay 3 | . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . Short Circuit 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Damage (minor) 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . . . Siege Activations 41 | . . . . . . . . . . . . . . . . . . 9 1 3 . 1 10 17 . . . . . . . . Total Turns 583 | . . . . . . . . . . . . . . . . . . 130 12 19 . 6 132 284 . . . . . . . . Longest Duration 34 | . . . . . . . . . . . . . . . . . . 27 12 9 . 6 25 34 . . . . . . . . Robots Corrupted 12 | . . . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . 2 8 Combat Hostiles 11 | . . . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . 2 7 Parts Fried 41 | . . . . . . . 10 2 . . . . 4 . . . . . . . . . . 1 . . . . . 1 8 15 Impact Corruptions 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 27 | . 2 . . . . . 1 . . . 1 . 7 . . . . . . . . . . 2 . . 5 2 . 1 1 5 Heat Transferred 18826 | 37 518 350 100 148 . . 1099 50 . 500 37 592 3092 50 . 137 950 1250 . . . . 50 1300 . 481 1621 564 555 1049 964 3332 Parts Sabotaged 4 | . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . Parts Stolen 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 9 | . . . 1 . . . 3 1 . . . . 1 . . . . . . . . . . . . . . . . 1 1 1 Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Arm Lab Res Tes Res Qua Sec Acc Com Peak Influence 2298 | 5 208 209 456 182 . . 499 492 . . . . 220 . . . . 847 . . . . 782 2236 . 314 690 494 329 802 1016 2298 Initial 592 | . 3 81 61 177 . . . 149 . . . . . . . . . 18 . . . . . 368 . . 153 348 67 59 480 592 Average 372 | 2 69 129 163 28 . . 299 272 . . . . 53 . . . . 288 . . . . 386 1067 . 151 310 283 124 387 670 1134 Maximum Alert Level 5 | . 1 1 2 . . . 2 2 . . . . 1 . . . . 3 . . . . 3 5 . 1 2 2 1 3 3 5 Low Security (%) 42 | 100 88 59 74 100 . 100 27 25 . . . . 96 . . . . 61 . . . . 30 . . 63 15 27 81 36 . . Level 1 23 | . 11 40 14 . . . 45 47 . . . . 3 . . . . 3 . . . . 18 11 . 36 64 61 18 20 . . Level 2 16 | . . . 10 . . . 26 27 . . . . . . . . . 5 . . . . 33 23 . . 20 10 . 24 65 9 Level 3 11 | . . . . . . . . . . . . . . . . . . 29 . . . . 17 26 . . . . . 18 34 44 Level 4 2 | . . . . . . . . . . . . . . . . . . . . . . . . 15 . . . . . . . 25 Level 5 2 | . . . . . . . . . . . . . . . . . . . . . . . . 22 . . . . . . . 9 High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11 Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 81 | . 3 . 1 . . . 5 8 . . . . 6 . . . . 5 . . . . 7 12 . 7 4 . 8 4 3 8 Investigation 18 | . 2 . . . . . 4 3 . . . . 1 . . . . 2 . . . . . 1 . 2 1 . . . 2 . Extermination 24 | . . . . . . . . 3 . . . . 2 . . . . 3 . . . . 2 3 . 2 1 . 2 3 1 2 Reinforcement 17 | . 1 . 1 . . . 1 2 . . . . 3 . . . . . . . . . 2 . . . 2 . 3 1 . 1 Assault 13 | . . . . . . . . . . . . . . . . . . . . . . . . 8 . . . . . . . 5 Garrison 9 | . . . . . . . . . . . . . . . . . . . . . . . 3 . . 3 . . 3 . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 3 | . . . . . . . . . . . . . 2 . . . . . . . . . 1 . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Arm Lab Res Tes Res Qua Sec Acc Com Distress Signals 20 | . . . 2 . . . . 1 . . . . . . . . . 1 . . . . 1 5 . . 1 4 1 2 1 1 Communications Jammed 259 | . . . . . . . . . . . . . . . . . . . . . . . 3 67 . 9 40 1 . 100 24 15 Distress Signals 259 | . . . . . . . . . . . . . . . . . . . . . . . 3 67 . 9 40 1 . 100 24 15 Times Spotted 801 | . 16 7 18 20 . . 44 29 . 13 15 . 22 1 . 8 4 46 2 7 6 4 39 101 . 21 34 12 21 33 28 250 Peak Tracking Total 180 | . 7 3 9 6 . . 5 6 . 3 12 . 5 1 . 4 3 10 3 4 10 4 10 10 . 4 6 6 7 6 5 180 Tactical Retreats 55 | . 1 . 1 2 . . 5 1 . 5 4 . 3 . . . . 1 . . . . . 6 . 4 4 2 5 5 3 3 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Arm Lab Res Tes Res Qua Sec Acc Com Traps Triggered 46 | . 6 . . . . . 5 2 . . . . 4 . . . . 3 . . . . . 2 . . 2 . 2 4 4 12 Indirectly 13 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 10 Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 12 | . . . . . . . . . . . . . . 1 . . . . . . 8 . . . . . . . . . . 3 Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Arm Lab Res Tes Res Qua Sec Acc Com Machines Disabled 128 | . 1 5 1 . . . 2 11 1 1 . . 3 . . 1 . 6 . . . . 41 19 . 1 5 . 7 11 4 8 Max in Single Turn 10 | . 1 3 1 . . . 1 4 1 1 . . 1 . . 1 . 2 . . . . 10 3 . 1 1 . 1 1 1 2 Garrison Access 4 | . . . . . . . 1 . . . . . . . . . . 2 . . . . 1 . . . . . . . . . Phase Generator 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Energy Cycler 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Arm Lab Res Tes Res Qua Sec Acc Com Machines Accessed 116 | . 5 . 3 2 . . 10 5 2 . . 1 5 1 . 4 . 9 . . 5 . 3 7 . 10 9 2 11 6 8 8 Terminals 66 | . 5 . 3 . . . 6 1 . . . 1 4 . . . . 3 . . . . 2 3 . 5 6 . 9 4 8 6 Fabricators 12 | . . . . . . . . 3 . . . . . . . . . 2 . . . . . 4 . 2 1 . . . . . Repair Stations 8 | . . . . . . . 1 . . . . . 1 . . . . 1 . . . . . . . 1 2 . . 1 . 1 Recycling Units 4 | . . . . . . . 2 1 . . . . . . . . . . . . . . . . . . . . . . . 1 Scanalyzers 4 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 . . 1 1 . . Garrison Access 8 | . . . . . . . 1 . . . . . . . . . . 2 . . . . 1 . . 1 . 2 1 . . . Total Hacks 307 | . 13 . 9 2 . . 25 12 2 . . 1 13 1 . 30 . 23 . . 15 . 8 31 . 25 26 2 22 10 25 12 Successful 168 | . 8 . 4 2 . . 18 10 2 . . 1 7 1 . 30 . 7 . . 15 . 6 17 . 7 10 . 9 3 7 4 Failed 139 | . 5 . 5 . . . 7 2 . . . . 6 . . . . 16 . . . . 2 14 . 18 16 2 13 7 18 8 Catastrophic 39 | . 1 . . . . . 2 . . . . . 2 . . . . 2 . . . . . 6 . 3 6 1 3 2 8 3 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 90 | . 9 . 6 . . . 5 4 . . . . 4 . . . . 2 . . 1 . 6 15 1 8 7 . 12 3 7 . Terminals 167 | . 13 . 9 . . . 17 4 . . . 1 11 . . . . 5 . . . . 7 12 . 15 16 . 17 7 25 8 Fabricators 42 | . . . . . . . . 7 . . . . . . . . . 8 . . . . . 19 . 6 2 . . . . . Repair Stations 24 | . . . . . . . 5 . . . . . 2 . . . . 3 . . . . . . . 1 8 . . 2 . 3 Recycling Units 4 | . . . . . . . 2 1 . . . . . . . . . . . . . . . . . . . . . . . 1 Scanalyzers 10 | . . . . . . . . . . . . . . . . . . 3 . . . . . . . 2 . . 4 1 . . Garrison Access 10 | . . . . . . . 1 . . . . . . . . . . 4 . . . . 1 . . 1 . 2 1 . . . Terminal Hacks 113 | . 7 . 2 2 . . 11 3 2 . . 1 4 1 . 30 . . . . 15 . 4 5 . 3 5 . 7 2 7 2 Record 27 | . . . . . . . 1 . 1 . . 1 . . . 11 . . . . 9 . . . . . . . 1 . 2 1 Part Schematic 11 | . 1 . . . . . . 1 . . . . . . . 9 . . . . . . . . . . . . . . . . Robot Schematic 7 | . . . . . . . . . . . . . . . . 7 . . . . . . . . . . . . . . . . Robot Analysis 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Prototype ID Bank 10 | . . . . . . . 1 . . . . . 1 . . 3 . . . . 5 . . . . . . . . . . . Open Door 7 | . . . . 2 . . . . 1 . . . . 1 . . . . . . 1 . . . . . . . . . 2 . Level Access Points 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Branch Access Points 7 | . 1 . 1 . . . 1 1 . . . . 1 . . . . . . . . . . . . 1 . . . . 1 . Terminal Index 3 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . 1 . 1 . . . Fabricator Index 2 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 . . Scanalyzer Index 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Alert Level 13 | . . . . . . . 1 . . . . . . . . . . . . . . . 1 2 . 2 2 . 2 1 1 1 Unreport Threat 9 | . . . 1 . . . . . . . . . . . . . . . . . . . 3 2 . . . . 2 . 1 . Assault Status 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Hauler Manifests 4 | . 1 . . . . . 1 . . . . . 1 . . . . . . . . . . . . . 1 . . . . . Zone Layout 9 | . 3 . . . . . 5 . . . . . . . . . . . . . . . . . . . . . 1 . . . Fabricator Hacks 17 | . . . . . . . . 5 . . . . . . . . . 2 . . . . . 8 . 1 1 . . . . . Load Schematic 11 | . . . . . . . . 3 . . . . . . . . . 2 . . . . . 4 . 1 1 . . . . . Build 6 | . . . . . . . . 2 . . . . . . . . . . . . . . . 4 . . . . . . . . Repair Station Hacks 11 | . . . . . . . 3 . . . . . 2 . . . . 1 . . . . . . . . 3 . . 1 . 1 Scan Component 9 | . . . . . . . 2 . . . . . 1 . . . . 1 . . . . . . . . 3 . . 1 . 1 Repair 2 | . . . . . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Retrieve Components 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Scanalyzer 6 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . 2 . . 2 . . . Insert Component 4 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 . . 2 . . . Analyze 2 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 . . . . . . Garrison Access Hacks 4 | . . . . . . . 1 . . . . . . . . . . 2 . . . . 1 . . . . . . . . . Seal Access 4 | . . . . . . . 1 . . . . . . . . . . 2 . . . . 1 . . . . . . . . . Unauthorized Hacks 16 | . 1 . 2 . . . 3 2 . . . . 1 . . . . . . . . . 1 4 . 1 1 . . . . . Terminals 9 | . 1 . 2 . . . 1 1 . . . . 1 . . . . . . . . . 1 . . 1 1 . . . . . Assimilate 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Botnet 5 | . . . . . . . . 1 . . . . 1 . . . . . . . . . 1 . . 1 1 . . . . . Operators 3 | . 1 . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 4 | . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . Prioritize 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . Siphon 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 3 | . . . . . . . 2 1 . . . . . . . . . . . . . . . . . . . . . . . . Tunnel 3 | . . . . . . . 2 1 . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 4 | . . . 1 . . . 1 . . . . . . . . . . . . . . . . . . 1 . . . . 1 . Used 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . Hacking Detections 85 | . 5 . 3 . . . 5 3 . . . . 4 . . . . 7 . . . . 2 6 . 10 8 2 9 6 8 7 Full Trace Events 11 | . . . . . . . 1 1 . . . . 1 . . . . 2 . . . . . 1 . 2 1 . . . 2 . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . . . . . . . . . . 7 . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 12 | . 1 . . . . . . 1 . . . . . . . 9 . 1 . . . . . . . . . . . . . . Parts Built 7 | . . . . . . . . 2 . . . . . . . . . . . . . . . 5 . . . . . . . . Matter 994 | . . . . . . . . 270 . . . . . . . . . . . . . . . 724 . . . . . . . . Time 473 | . . . . . . . . 135 . . . . . . . . . . . . . . . 338 . . . . . . . . Total Part Build Rating 33 | . . . . . . . . 5 . . . . . . . . . . . . . . . 28 . . . . . . . . Parts Repaired 2 | . . . . . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . Time 70 | . . . . . . . 44 . . . . . 26 . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Parts Scanalyzed 2 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 . . . . . . Part Schematics Acquired 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Arm Lab Res Tes Res Qua Sec Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . Programmers 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . Robots Rewired 21 | . . . . . . . . . . 4 . . . . . . . . . . 1 . . 16 . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Arm Lab Res Tes Res Qua Sec Acc Com Total Allies 29 | . . 3 . . . . . . . 4 5 . . . . . . . . . 1 . . 16 . . . . . . . . Largest Group 14 | . . 3 2 . . . . . . 4 9 . . . . . . . . . 1 . . 14 . . . . . . . . Highest-Rated Group 599 | . . 40 32 . . . . . . 118 264 . . . . . . . . . 41 . . 599 . . . . . . . . Highest-Rated Ally 60 | . . 16 16 . . . . . . 31 42 . . . . . . . . . 41 . . 60 . . . . . . . . Total Orders 13 | . . . . . . . . 4 . 2 1 . 3 . . . . 3 . . . . . . . . . . . . . . FOLLOW 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . RETURN 12 | . . . . . . . . 3 . 2 1 . 3 . . . . 3 . . . . . . . . . . . . . . Ally Attacks 131 | . . 1 38 . . . . . . . 14 . . . . . . . . . 1 1 . 76 . . . . . . . . Total Damage 3878 | . . 10 341 . . . . . . . 208 . . . . . . . . . 60 55 . 3204 . . . . . . . . Kills 21 | . . . 11 . . . . . . . . . . . . . . . . . . . . 10 . . . . . . . . Allies Corrupted 2 | . . . . . . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Arm Lab Res Tes Res Qua Sec Acc Com Robot Analysis Total 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 18 | . . 1 . 2 . . . . . 1 3 3 . 2 2 . . . 1 1 . 2 . . . . . . . . . . Drone Launches 20 | . . . . . . . . 7 1 2 . 1 6 . . . . 3 . . . . . . . . . . . . . . Drone Recoveries 17 | . . . . . . . . 7 . 2 1 . 4 . . . . 3 . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Arm Lab Res Tes Res Qua Sec Acc Com Turns Passed 33565 | 74 594 765 275 1359 319 53 3578 1350 763 1155 1503 965 1462 597 497 252 612 2635 730 969 668 660 1490 2015 1322 937 834 1271 862 1021 701 1277 Spaces Moved 20120 | 58 425 603 158 666 176 29 656 562 428 658 1230 457 668 381 296 145 353 1299 386 421 801 375 681 736 16 1068 823 1807 1025 958 701 1074 Core 168 | 4 . . . . . . . 3 . . 155 . . . . . . . . . . . . . . . . . . . . 6 Treads 5820 | . . . . 613 176 29 656 552 . . 3 . . . . . . 1186 386 400 9 375 681 736 16 2 . . . . . . Legs 1460 | . . . . . . . . 4 . . 39 20 582 381 296 138 . . . . . . . . . . . . . . . . Wheels 3938 | 54 425 603 158 53 . . . 3 428 658 1033 437 86 . . . . . . . . . . . . . . . . . . . Hover 8734 | . . . . . . . . . . . . . . . . 7 353 113 . 21 792 . . . . 1066 823 1807 1025 958 701 1068 Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 90 110 120 120 180 180 160 160 120 100 50 150 150 150 150 72 72 92 160 68 68 160 160 145 172 54 54 54 50 54 60 50 Average Speed 113 | 87 98 114 120 175 180 180 175 186 161 143 107 163 155 150 150 148 131 154 168 174 69 160 161 158 172 57 57 56 54 58 61 68 Slowest Speed 1600 | 100 110 120 120 180 180 180 180 1600 180 180 310 280 310 150 150 180 220 160 180 180 160 160 200 200 172 172 127 145 120 60 136 140 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 4 | . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . 1 . 1 . Exploration Rate (%) 50 | 3 80 98 20 99 55 9 54 18 55 69 81 55 13 55 65 72 56 31 68 56 81 49 26 53 5 24 78 55 88 39 15 40 Regions Visited 32 Branch Regions 22 Pre-discovered Areas 5 | . . . . . . . 2 1 . . . . . . . 1 . . . . . 1 . . . . . . . . . . Known Exits Taken 25 | . 1 . 1 . . . . 1 1 1 . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 7 | 1 . 1 . 1 1 1 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . Scrap Searched 27 | . . 1 . 1 . . . . 2 2 3 2 . 2 9 . 1 . 2 1 . 1 . . . . . . . . . . Spaces Dug 243 | . . . . . . . 8 2 . . 1 10 6 . 15 . 1 35 . 6 . 3 30 2 . 15 31 8 31 20 3 16 Terrain Destroyed 1880 | . 21 6 39 122 . . 66 128 . 94 35 20 19 . 16 1 12 161 49 58 51 35 196 236 1 45 54 15 47 72 43 238 Melee 10 | . . . . . . . 7 2 . . 1 . . . . . . . . . . . . . . . . . . . . . Projectile 721 | . . . 3 3 . . 4 2 . 1 . 20 15 . 16 1 12 124 24 21 . 7 128 30 1 22 54 15 47 60 26 85 AOE 1149 | . 21 6 36 119 . . 55 124 . 93 34 . 4 . . . . 37 25 37 51 28 68 206 . 23 . . . 12 17 153 Terrain Rammed 4 | . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Arm Lab Res Tes Res Qua Sec Acc Com Total 28559 | 75 536 658 198 798 178 30 2925 763 473 783 1365 624 954 401 333 176 442 1751 434 645 917 426 926 1364 1311 1319 1047 2031 1224 1229 858 1365 Wait 5229 | . 41 37 10 50 . 2 2086 91 14 51 28 113 123 2 1 1 27 207 12 179 21 33 100 227 1296 78 68 114 61 103 32 21 Move 20083 | 57 424 602 157 665 175 28 655 559 427 657 1229 456 666 380 295 144 352 1298 385 420 800 374 679 735 15 1067 822 1806 1023 957 700 1074 Hop 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 314 | 8 18 3 2 7 2 . 28 10 2 2 18 10 21 4 5 4 5 37 15 4 14 1 14 27 . 10 6 8 7 8 5 9 Fast Attach 401 | 6 8 1 2 . 1 . 17 9 5 7 11 3 19 3 3 5 4 28 . . 10 3 7 33 . 32 22 37 20 31 28 46 Attach 156 | . 3 1 . 14 . . 13 8 1 1 9 2 13 . . 3 6 10 . 8 4 1 7 8 . 12 3 1 6 6 2 14 Detach 43 | . . . . 2 . . 1 2 . . 3 . 5 . . . 1 6 . 1 4 1 . 4 . 4 2 2 1 . . 4 Swap 157 | . 5 . 1 1 . . 7 10 . 6 . . 11 3 2 3 1 14 4 5 . 1 13 8 . 16 14 2 6 7 6 11 Drop 524 | 2 5 4 2 . . . 21 11 6 4 29 2 22 6 10 13 2 46 3 18 19 3 16 41 . 47 22 42 25 24 29 50 Fire 1350 | 2 32 10 24 37 . . 72 29 . 30 9 38 71 3 17 3 44 100 15 10 5 9 88 184 . 53 88 19 74 92 56 136 Melee 115 | . . . . . . . 25 33 18 14 25 . . . . . . . . . . . . . . . . . . . . . Ram 5 | . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . 1 . . Kick 2 | . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . Crush 28 | . . . . 22 . . . . . . . . . . . . . 5 . . . . 1 . . . . . . . . . Escape Stasis 3 | . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . 1 . . . Rewire 148 | . . . . . . . . . . 11 . . . . . . . . . . 40 . . 97 . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Min x2 / *Sto x2) -9/Mines (discovered 3 exits: *Mat x2 / [*Exi]) -9/Exiles -8/Mines -8/Materials -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion (discovered 2 exits: Dee / *Pro) -6/Proximity Caves -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 2 exits: *Fac / *Upp) -5/Upper Caves -5/Upper Caves -5/Warlord -4/Proximity Caves -4/Factory (discovered 4 exits: *Res / *Ext x2 / *Arm) -4/Armory -4/Lab -3/Research (discovered 2 exits: *Tes x2) -3/Testing -2/Research (discovered 3 exits: *Acc x2 / *Qua) -2/Quarantine -2/Section 7 -1/Access -1/Command History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 16) 75 | -11/Scrapyard | Entered Materials 198 | -10/Materials | Discovered new exit (range 13) 299 | -10/Materials | Identified exit to Mines 308 | -10/Materials | Build established: Mutant 552 | -10/Materials | Discovered new exit (range 15) 669 | -10/Materials | Entered Mines 672 | -10/Mines | Core integrity fell below 50% 676 | -10/Mines | Met a Derelict bent on vengeance 719 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 760 | -10/Mines | Build established: Hauler-Mutant 855 | -10/Mines | Discovered new exit (range 8) 1051 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1066 | -10/Mines | Discovered new exit (range 7) 1070 | -10/Mines | Learned Materials emergency access door positions 1434 | -10/Mines | Entered Materials 1434 | -9/Materials | Accompanied by 2 allies 1434 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1512 | -9/Materials | Discovered new exit (range 12) 1553 | -9/Materials | Identified exit to Mines 1553 | -9/Materials | Identified exit to Storage 1709 | -9/Materials | Entered Mines 1757 | -9/Mines | Assembled infested the area 1772 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1810 | -9/Mines | Core integrity fell below 50% 1849 | -9/Mines | Lost 11 parts (1p3n1u6w) 1987 | -9/Mines | Lost 4 parts (1n1u2w) 2075 | -9/Mines | Discovered new exit (range 3) 2158 | -9/Mines | Learned Materials machine intel 2297 | -9/Mines | Discovered new exit (range 10) 2345 | -9/Mines | Learned 2 Materials zone layouts 2455 | -9/Mines | Found the Drone Emporium 2466 | -9/Mines | Found Prototype Device 2478 | -9/Mines | Identified Sensor Drone Bay 2936 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3061 | -9/Mines | Discovered new exit (range 5) 3068 | -9/Mines | Entered Exiles 3112 | -9/Exiles | Met 8R-AWN 3140 | -9/Exiles | Met EX-HEX 3243 | -9/Exiles | Met EX-DEC 3367 | -9/Exiles | Discovered new exit (range 14) 3387 | -9/Exiles | Entered Mines 3425 | -8/Mines | Discovered new exit (range 5) 3440 | -8/Mines | Entered Materials 3440 | -8/Materials | Evolved 2 slots: Propulsion x2 3443 | -8/Materials | Loaded intel: 69 machine locations 3678 | -8/Materials | Repaired Broken Imp. Sensor Array 4464 | -8/Materials | Lost 3 parts (1p2w) 4531 | -8/Materials | Discovered new exit (range 5) 5446 | -8/Materials | Build established: Scavenger-Mutant 7018 | -8/Materials | Entered Factory 7018 | -7/Factory | Evolved 2 slots: Utility x2 7099 | -7/Factory | Identified exit to Lower Caves 7834 | -7/Factory | Fabricated Lrn. Sensor Array (x1) 7955 | -7/Factory | Fabricated Hcp. Storage Unit (x1) 8248 | -7/Factory | Lost 3 parts (3n) 8320 | -7/Factory | Lost 4 parts (3n1u) 8368 | -7/Factory | Entered Lower Caves 8499 | -7/Lower Caves | Encountered a Warlord checkpoint 8579 | -7/Lower Caves | Build established: Hauler-Mutant 8794 | -7/Lower Caves | Found Alien Artifact 9004 | -7/Lower Caves | Discovered new exit (range 10) 9041 | -7/Lower Caves | Identified exit to Lower Caves 9131 | -7/Lower Caves | Entered another Lower Caves area 9131 | -7/Lower Caves | Accompanied by 1 ally 9275 | -7/Lower Caves | Discovered new exit (range 5) 9283 | -7/Lower Caves | Identified exit to Factory 9875 | -7/Lower Caves | Attacked by a delusional Derelict stockpiling Unaware 10199 | -7/Lower Caves | Build established: Scavenger-Mutant 10238 | -7/Lower Caves | Discovered new exit (range 10) 10250 | -7/Lower Caves | Encountered a Warlord checkpoint 10255 | -7/Lower Caves | Identified exit to Zion 10286 | -7/Lower Caves | Entered Zion 10286 | -7/Zion | Accompanied by 5 allies 10362 | -7/Zion | Discovered new exit (range 16) 10413 | -7/Zion | System corruption cleaned by Quarantine Array 10487 | -7/Zion | Given the Hacking Drone Bay 10489 | -7/Zion | Found Prototype Device 10578 | -7/Zion | Gained Derelict followers 10686 | -7/Zion | Received a hallucinogenic algorithm 10686 | -7/Zion | Identified exit to Deep Caves 10783 | -7/Zion | Learned location of 1 exit from Proximity Caves 10905 | -7/Zion | Found Prototype Device 10905 | -7/Zion | Identified Bomb Factory No. 2 11503 | -7/Zion | Identified Hacking Drone Bay 11633 | -7/Zion | Attacked by Zionites 11639 | -7/Zion | Spotted UG-ZB6(B) 11649 | -7/Zion | Spotted 6Y-5J9(B) 11665 | -7/Zion | Core integrity fell below 50% 11666 | -7/Zion | System corruption reached 10% 11671 | -7/Zion | Identified Dimensional Node Initializer 11671 | -7/Zion | Initialized slip node 11690 | -7/Zion | Core integrity fell below 20% 11692 | -7/Zion | Destroyed 6Y-5J9(B) 11707 | -7/Zion | Destroyed UG-ZB6(B) 11729 | -7/Zion | Lost 10 parts (4n2u4w) 11789 | -7/Zion | Entered Proximity Caves 11964 | -6/Proximity Caves | Build established: Hauler-Mutant 11977 | -6/Proximity Caves | Learned Factory terminal intel 12582 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 12623 | -6/Proximity Caves | Learned Factory stockpile data 12754 | -6/Proximity Caves | Entered Factory 12754 | -6/Factory | Accompanied by 1 ally 12754 | -6/Factory | Evolved 2 slots: Utility x2 12755 | -6/Factory | Identified exit to Lower Caves 12757 | -6/Factory | Loaded intel: 20 terminal locations 13047 | -6/Factory | Lost 3 parts (1u2w) 13500 | -6/Factory | Build established: Scavenger-Gunner 13532 | -6/Factory | Crushed by falling debris 13582 | -6/Factory | Repaired Hcp. Storage Unit 14216 | -6/Factory | Entered Lower Caves 14237 | -6/Lower Caves | Encountered a Warlord checkpoint 14248 | -6/Lower Caves | Learned Factory emergency access door positions 14321 | -6/Lower Caves | Flexi-carbon Leg stolen by Master Thief 14520 | -6/Lower Caves | Learned 4 Factory zone layouts 14640 | -6/Lower Caves | Build established: Scavenger-Skirmisher 14791 | -6/Lower Caves | Discovered new exit (range 15) 14810 | -6/Lower Caves | Identified exit to Lower Caves 14813 | -6/Lower Caves | Entered another Lower Caves area 14914 | -6/Lower Caves | Encountered a Warlord checkpoint 14928 | -6/Lower Caves | Learned Factory security intel 14961 | -6/Lower Caves | Spotted B-75 Beast 15183 | -6/Lower Caves | Build established: Hauler-Mutant 15259 | -6/Lower Caves | Discovered new exit (range 10) 15273 | -6/Lower Caves | Identified exit to Data Miner 15282 | -6/Lower Caves | Learned Factory security intel 15310 | -6/Lower Caves | Entered Data Miner 15310 | -6/Data Miner | Discovered new exit (range 6) 15316 | -6/Data Miner | Identified exit to Proximity Caves 15340 | -6/Data Miner | Met Data Miner 15366 | -6/Data Miner | Learned location of Section 7 (-2) 15366 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 15396 | -6/Data Miner | Received God Mode back door access code from Data Miner 15517 | -6/Data Miner | Data Conduit disabled 15548 | -6/Data Miner | Core integrity fell below 50% 15562 | -6/Data Miner | Entered Proximity Caves 15564 | -5/Proximity Caves | Core integrity fell below 20% 15592 | -5/Proximity Caves | Lost 13 parts (1p5n3u4w) 15989 | -5/Proximity Caves | Build established: Derelict-Mutant 16127 | -5/Proximity Caves | System corruption reached 10% 16169 | -5/Proximity Caves | Discovered new exit (range 6) 16173 | -5/Proximity Caves | Identified exit to Factory 16174 | -5/Proximity Caves | Entered Factory 16174 | -5/Factory | Evolved 2 slots: Utility x2 16175 | -5/Factory | Identified exit to Factory 16372 | -5/Factory | Discovered new exit (range 15) 17505 | -5/Factory | Build established: Hauler-Skirmisher 17817 | -5/Factory | Destroyed 9 combat bots 18006 | -5/Factory | Destroyed 10 combat bots 18216 | -5/Factory | Found Powered Armor 18495 | -5/Factory | Lost 3 parts (1p1n1w) 18617 | -5/Factory | Found Mni. Smartbomb Launcher 18800 | -5/Factory | Identified exit to Upper Caves 18809 | -5/Factory | Entered Upper Caves 19072 | -5/Upper Caves | Learned location of 2 exits from Factory 19525 | -5/Upper Caves | Discovered new exit (range 9) 19538 | -5/Upper Caves | Identified exit to Upper Caves 19539 | -5/Upper Caves | Entered another Upper Caves area 20110 | -5/Upper Caves | Learned Factory terminal intel 20351 | -5/Upper Caves | Build established: Hauler-Mutant 20416 | -5/Upper Caves | Discovered new exit (range 6) 20424 | -5/Upper Caves | Identified exit to Warlord 20508 | -5/Upper Caves | Entered Warlord 20525 | -5/Warlord | Discovered new exit (range 14) 20532 | -5/Warlord | Identified exit to Proximity Caves 20556 | -5/Warlord | System corruption cleaned by Quarantine Array 20878 | -5/Warlord | Warlord's base attacked by MAIN.C 20900 | -5/Warlord | Met Warlord 20907 | -5/Warlord | Opened Warlord's prototype stash 20910 | -5/Warlord | Found Prototype Reactor 20917 | -5/Warlord | Found Prototype Processor 20917 | -5/Warlord | Identified Exp. Target Analyzer 20920 | -5/Warlord | Found Prototype Hackware 20920 | -5/Warlord | Identified System Mapper 20940 | -5/Warlord | Found Exp. Targeting Computer 20982 | -5/Warlord | Found Prototype Energy Cannon 20984 | -5/Warlord | Found Prototype Energy Cannon 21087 | -5/Warlord | Warlord forces counterattacked 21132 | -5/Warlord | Destroyed 8 combat bots 21176 | -5/Warlord | Entered Proximity Caves 21176 | -4/Proximity Caves | Accompanied by 1 ally 21216 | -4/Proximity Caves | Build established: Hacker-Mutant 21419 | -4/Proximity Caves | Learned location of Testing (-3) 21470 | -4/Proximity Caves | Learned Research security intel 21612 | -4/Proximity Caves | Spotted B-86 Titan 21814 | -4/Proximity Caves | Discovered exit to Factory (range 6) 21836 | -4/Proximity Caves | Entered Factory 21836 | -4/Factory | Evolved 2 slots: Utility x2 21837 | -4/Factory | Identified exit to Extension 21838 | -4/Factory | Identified exit to Armory 21840 | -4/Factory | Loaded intel: 22 terminal locations 22700 | -4/Factory | Discovered new exit (range 14) 22719 | -4/Factory | Identified exit to Research 22751 | -4/Factory | Crushed by falling debris 23169 | -4/Factory | Destroyed 9 combat bots 23326 | -4/Factory | Entered Armory 23356 | -4/Armory | Lost 3 parts (1n1u1w) 23449 | -4/Armory | Fabricated Cmb. Gravmag System? 23555 | -4/Armory | Fabricated Cmb. Gravmag System (x2) 23576 | -4/Armory | First assault squad dispatched 23822 | -4/Armory | Energy Cycler disabled 23869 | -4/Armory | Spotted B-86 Titan 23896 | -4/Armory | Destroyed B-86 Titan 24264 | -4/Armory | Found Unknown Launcher 24264 | -4/Armory | Identified Gamma Bomb Array 24268 | -4/Armory | Found Gamma Bomb Array 24502 | -4/Armory | Fabricated Lrn. Sensor Array (x1) 24636 | -4/Armory | System corruption reached 10% 24724 | -4/Armory | Identified Vortex Driver (x2) 24754 | -4/Armory | Destroyed 11 combat bots 24794 | -4/Armory | Lost 9 parts (1p8u) 24946 | -4/Armory | Found Unknown Device 24946 | -4/Armory | Identified Antimissile System 24967 | -4/Armory | Build established: Hauler-Mutant 25284 | -4/Armory | Core integrity fell below 50% 25286 | -4/Armory | Build established: Hauler-Gunner 25332 | -4/Armory | Destroyed 11 combat bots 25336 | -4/Armory | Discovered new exit (range 3) 25339 | -4/Armory | Identified exit to Lab 25341 | -4/Armory | Entered Lab 25341 | -4/Lab | Discovered exit to Research (range 9) 25622 | -4/Lab | Build established: Hauler-Mutant 26045 | -4/Lab | Unable to decrypt terminal 26663 | -4/Lab | Entered Research 26663 | -3/Research | Evolved 2 slots: Power x1, Propulsion x1 26721 | -3/Research | Identified Vortex Chain Reactor 26908 | -3/Research | Identified exit to Testing 27268 | -3/Research | Found Prototype Launcher 27268 | -3/Research | Identified Tactical Quantum Warhead 27600 | -3/Research | Entered Testing 27712 | -3/Testing | Identified exit to Research 27812 | -3/Testing | Found Prototype Slashing Weapon 27812 | -3/Testing | Identified Nanosword 28306 | -3/Testing | Spotted Striker 28309 | -3/Testing | Spotted PG-BDW0D61VZ5 28434 | -3/Testing | Entered Research 28434 | -2/Research | Warlord forces began assault on 0b10 28434 | -2/Research | Evolved 2 slots: Utility x1, Weapon x1 28463 | -2/Research | Met up with Warlord 28506 | -2/Research | Found Unknown Device 28506 | -2/Research | Identified Launcher Loader 28544 | -2/Research | Research machine network offline 28678 | -2/Research | Build established: Infiltrator-Tank 28896 | -2/Research | Borebot progress halted 29064 | -2/Research | Discovered new exit (range 15) 29073 | -2/Research | Identified exit to Access 29111 | -2/Research | Borebot progress halted 29156 | -2/Research | Spotted B-90 Cyclops 29193 | -2/Research | Borebot progress halted 29247 | -2/Research | Build established: Scavenger-Mutant 29279 | -2/Research | Discovered exit to Access (range 4) 29536 | -2/Research | Discovered new exit (range 16) 29546 | -2/Research | Identified exit to Quarantine 29604 | -2/Research | Spotted Striker 29642 | -2/Research | Found Gamma Bomb Array 29705 | -2/Research | Entered Quarantine 29719 | -2/Quarantine | Found Alien Artifact 29739 | -2/Quarantine | Spotted Alpha 7 29777 | -2/Quarantine | Garrison activated, responded to threat 29831 | -2/Quarantine | Crushed by falling debris 30061 | -2/Quarantine | Cryocooling Duct disabled 30076 | -2/Quarantine | Ambient heat levels rising (+20) 30076 | -2/Quarantine | Non-combat units ordered to evacuate 30159 | -2/Quarantine | Found Alien Artifact 30159 | -2/Quarantine | Identified Subatomic Replicator 30324 | -2/Quarantine | Found Alien Artifact 30363 | -2/Quarantine | Identified Hpw. Transdimensional Reconstructor 30363 | -2/Quarantine | Identified Terrabomb 30389 | -2/Quarantine | Found Alien Artifact 30487 | -2/Quarantine | Spotted Fortress 30543 | -2/Quarantine | Discovered new exit (range 6) 30545 | -2/Quarantine | Identified exit to Section 7 30567 | -2/Quarantine | Entered Section 7 30582 | -2/Section 7 | Found Alien Artifact 30582 | -2/Section 7 | Identified Core Reset Matrix 30582 | -2/Section 7 | Identified Phase Armor 30582 | -2/Section 7 | Used Core Reset Matrix 30586 | -2/Section 7 | Sensed 20 artifacts in vicinity 30590 | -2/Section 7 | Spotted S7 Guard 30624 | -2/Section 7 | Destroyed S7 Guard 30642 | -2/Section 7 | Found Core Membrane 30642 | -2/Section 7 | Installed Core Membrane, gained immunity to corruption 30651 | -2/Section 7 | Found Prototype Protection 30651 | -2/Section 7 | Identified Hvy. Regenerative Plating 30703 | -2/Section 7 | Spotted B-90 Cyclops 30722 | -2/Section 7 | Found Integrity Redistributor 30826 | -2/Section 7 | Found Integrated Reactor 30826 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 30884 | -2/Section 7 | Found Integrated Dissipator 30884 | -2/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 31160 | -2/Section 7 | Lost 3 parts (2u1w) 31200 | -2/Section 7 | Spotted B-90 Cyclops 31345 | -2/Section 7 | Used Integrity Redistributor, redistributed integrity from core (-213) 31409 | -2/Section 7 | Used Subatomic Replicator to replicate Integrated Reactor 31410 | -2/Section 7 | Found Integrated Reactor 31410 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 31412 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 31421 | -2/Section 7 | Discovered exit to Access (range 13) 31440 | -2/Section 7 | Spotted S7 Guard 31588 | -2/Section 7 | Entered Access 31588 | -1/Access | Evolved 2 slots: Utility x2 31745 | -1/Access | Identified exit to Command 31765 | -1/Access | Build established: Scavenger-Scout 32068 | -1/Access | Crushed by falling debris 32289 | -1/Access | Entered Command 32605 | -1/Command | Found Unknown Launcher 32605 | -1/Command | Identified Fusion Bomb Launcher 33024 | -1/Command | Destroyed 7 combat bots 33223 | -1/Command | Phase Generator disabled 33319 | -1/Command | First assault squad dispatched 33424 | -1/Command | High security lockdown imminent 33441 | -1/Command | Spotted Alpha 7 33443 | -1/Command | Spotted Striker 33446 | -1/Command | Spotted Executioner 33448 | -1/Command | Spotted Alpha 7 33450 | -1/Command | Destroyed Striker 33450 | -1/Command | Spotted Striker 33473 | -1/Command | Failed to warp due to unstable space 33504 | -1/Command | High security lockdown engaged 33518 | -1/Command | Lost 8 parts (1p1n4u2w) 33544 | -1/Command | Core integrity fell below 50% 33562 | -1/Command | Emitted hypermatrix ping 33564 | -1/Command | Core integrity fell below 20% 33566 | -1/Command | Destroyed by H-88 Terminator with KE Penetrator Last Messages --------------- 33563_ Slug penetrates Wall. 33563_ Cmb. Antigrav System destroyed. 33563_ L-61 Swordsman springs to life. 33563_ Penetrated by Slug. 33563_ H-88 Terminator suffers critical hit. 33563_ H-88 Terminator destroyed. 33563_ Slug penetrates Wall. 33563_ L-61 Swordsman springs to life. 33563_ Slug penetrates G-73 Enforcer. 33563_ Slug penetrates P-80 Master. 33563_ Slug penetrates G-73 Enforcer. 33564_ P-80 Master resets P-80 Master, system corruption cleaned. 33564_ P-80 Master springs to life. 33564_ P-80 Master resets I-47 Archangel, system corruption cleaned. 33564_ P-80 Master springs to life. 33565_ Slug penetrates Wall. 33565_ Penetrated by Slug. 33566_ C-30 ARC bursts open, deploying its payload. 33566_ H-88 Terminator unfolds itself. 33566_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????? ??? ??????????????? | | ??????????????????????### ?### ### ###? ##???????? | | ??????????????????????#xdC?# # #? #??????? | | ??????????????????????#xd ?# # # #??????? | | ???????????????????????xd ?? # # #??????? | | ???????????????????????xdd?? # # #??????? | | ???????????????????????x d?? ? # #??????? | | ???????????????????????x ?? ? ? #??????? | | ???????????????????????# ??# #?# ### #??????? | | ???????????????????????# ??# #?# ## ##?????? | | ???????????????????????# #?# #?# ## #?????? | | ???????????????????????# #?# #?# # #???### | | ???????????????????????# #?# ### #s s #???# | | ???????????????????????# #?# ## h s ##### | | ???????????????????????# #?#lb## gh[h # ## | | ??????????????????????## ### b# hh*% # | | ??????????????????????# l ss=%=!= [ | | ??????????????????????# %!=%[% | | ??????????????????????# [ %[%= | | ??????????????????????# e ! ===% | | ??????????????????????## @### # ## | | ???????????????????????#ee#?# # # # | | ???????????????????????#eC#?# # ### # ## | | ???????????????????????# C#?# ### #?# ## # ## | | ???????????????????????#hC#?# #?# #?# #???##### | | ???????????????????????# %#?# #?# #?# #???????? | | ???????????????????????#eC#?# #?# #?# #???????? | | ???????????????????????#he#?# #?# #?# #???????? | | ???????????????????????e CC? ? ? ???????? | | ???????????????????????eeCC? ? ? ???????? | | ???????????????????????e C? ? # #??????? | | ??????????????????????? CC? # # #??????? | | ??????????????????????#e ? # # #??????? | | ??????????????????????#e ? # # #??????? | | ??????????????????????#####################??????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 191 Coolant Potential 80 Energy Generation 85 Energy Capacity 1700 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 20 Terrain Scan Density 10 ECM Strength 3 Jamming Range 16 Cloak Strength 4 Additional Mass Support 9 Armor Coverage 1200 Resistance: TH 30 Resistance: EX 50 Resistance: EM 20 Core Shielding 30 Power Shielding 33 Utility Shielding 66 Point Defense Rating 240 Reclamation Efficiency 20 Weapon Cycling 25 Phase Shifting 15 Evasion (%) 84 Targeting Accuracy 20 Melee Accuracy 8 Target Analysis 12 Core Analysis 10 Recoil Reduction 4 Matter Filtering 50 Energy Filtering 30 Particle Charging 20 Kinecelleration 40 Salvage Targeting 3 Offensive Hacking 34 Defensive Hacking 14 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Lrn. Sensor Array | x1 | -7/Factory Hcp. Storage Unit | x1 | -7/Factory Cmb. Gravmag System | x2 | -4/Armory Cmb. Gravmag System | x2 | -4/Armory Lrn. Sensor Array | x1 | -4/Armory Alien Tech Used ----------------- Dimensional Node Initializer Subatomic Replicator Core Reset Matrix Core Membrane Integrated Reactor Integrated Dissipator Integrity Redistributor Phase Armor High-powered Transdimensional Reconstructor Achievements -------------- Charge!!! Exterminator Origins Challenges ------------ None Game ------ Seed MiniGlidesysShredder Manual? 0 Play Time 08:41:57 Cumulative 130.5 hours Start 2021.06.22 @ 08:36:10 End 2021.06.23 @ 15:57:51 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 42 Rogue 42 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 62 Gallery% 70 Achievement% 55 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8602d93c-5180-46be-b935-8d9f1800657a