Cogmind - Beta 9.1 @@@ ROGUE MODE // 2019.11.02 @ 21:21:57 Player: Nargorth Result: Core destroyed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (50) 250 Value Destroyed (1257) 1257 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (16) 16 TOTAL SCORE: 4183 Bonus ------- High Alert Combat Kills 16 Cogmind --------- Core Integrity 0/700 Matter 296/300 Energy 179/310 System Corruption 0% Temperature Cool (671) Location -7/Storage Parts ------- Power (1) Heavy Deuterium Engine Propulsion (3) Light Treads Armored Wheel Utility (5) Medium Storage Unit Visual Processing Unit Improved Medium Armor Plating Improved Medium Armor Plating Improved Field Recycling Unit Weapon (4) Enhanced Autogun Flak Gun Precision Assault Rifle Inventory (8) Targeting Computer Targeting Computer Weapon Shielding Light Armor Plating Shield Generator Recalibrator Assault Cannon Peak State ------------ Power Heavy Deuterium Engine Propulsion Light Treads Light Treads Armored Wheel Utility Medium Storage Unit Visual Processing Unit Improved Medium Armor Plating Improved Medium Armor Plating Improved Field Recycling Unit Weapon Enhanced Autogun Enhanced Autogun Flak Gun Precision Assault Rifle Inventory High-capacity Matter Pod Targeting Computer Targeting Computer Weapon Shielding Light Armor Plating Shield Generator Recalibrator Assault Cannon [Rating: 42] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Wheel Armored Wheel Utility Medium Storage Unit Device Improved Field Recycling Unit Storage Medium Storage Unit Processor Signal Interpreter Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Heavy Assault Rifle Energy Gun Heavy EM Shotgun Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Assault Cannon Launcher Grenade Launcher Build | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Sto Slots Evolved 6 | . . 2 2 2 . Power . | . . . . . . Propulsion 1 | . . . 1 . . Utility 3 | . . 1 . 2 . Weapon 2 | . . 1 1 . . Parts Attached 61 | 8 9 13 19 12 . Power 6 | 1 1 1 2 1 . Engine 6 | 1 1 1 2 1 . Core . | . . . . . . Reactor . | . . . . . . Propulsion 11 | 3 1 4 2 1 . Treads 7 | 1 . 3 2 1 . Leg . | . . . . . . Wheel 4 | 2 1 1 . . . Hover . | . . . . . . Flight . | . . . . . . Utility 21 | 2 7 3 1 8 . Device 8 | 1 3 1 1 2 . Storage 3 | . 3 . . . . Processor 4 | 1 1 1 . 1 . Hackware 1 | . . 1 . . . Protection 5 | . . . . 5 . Artifact . | . . . . . . Weapon 23 | 2 . 5 14 2 . Energy Gun 2 | . . . 2 . . Energy Cannon 2 | . . . 2 . . Ballistic Gun 16 | 2 . 4 8 2 . Ballistic Cannon 1 | . . . 1 . . Launcher 2 | . . 1 1 . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 8 | . . . 6 2 . Parts Lost 7 | . 1 2 1 1 2 Power . | . . . . . . Propulsion 2 | . . 1 . . 1 Utility 3 | . 1 1 . 1 . Weapon 2 | . . . 1 . 1 Highest Loss Streak 2 | . 1 2 1 1 1 Average Slot Usage (%) 98 | . 96 97 99 99 97 Engine 9 | . 14 11 8 7 7 Treads 15 | . 14 17 18 15 12 Wheel 7 | . 14 4 9 7 7 Device 7 | . 6 4 8 7 7 Storage 9 | . 16 11 9 7 7 Processor 8 | . 1 14 9 7 7 Protection 5 | . . . . 13 15 Ballistic Gun 25 | . 28 25 26 23 29 Ballistic Cannon 3 | . . . 4 6 . Launcher 2 | . . 7 1 . . Naked Turns . | . . . . . . Heaviest Build 60 | 9 18 24 38 60 59 Greatest Support 40 | 16 10 40 20 20 12 Greatest Overweight (x) 4 | . 1 2 3 4 4 Average Overweight (x) 2 | . . . 1 3 4 Largest Inventory Capacity 8 | 4 8 8 8 8 8 Average Capacity 7 | 4 5 8 8 8 8 Most Carried 8 | 2 8 8 8 8 7 Average Carried 7 | 1 5 7 7 7 7 Final Capacity 8 | 4 8 8 8 8 8 Final Carried 8 | 2 8 8 8 7 7 Class Distribution -------------------- 33% | Tank 28% | Scavenger-Tank 18% | Mutant 11% | Scavenger-Mutant 4% | Scavenger-Gunner 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Tank | -8/Materials Scavenger-Tank | -7/Factory Tank | -7/Storage Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Scr Mat Mat Mat Fac Sto Matter Collected 1380 | 210 137 379 517 102 35 Remotely . | . . . . . . Salvage Created 1537 | 75 192 381 491 47 351 Parts 129 | 7 14 35 42 5 26 Haulers Intercepted 5 | . 1 1 3 . . Recyclers Shooed 2 | 1 1 . . . . Parts Field Recycled 39 | . . . 17 11 11 Retrieved Matter 517 | . . . 115 169 233 Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Sto Combat Hostiles Destroyed 30 | . 2 12 8 2 6 Melee 1 | . . 1 . . . Guns 25 | . 2 9 7 1 6 Cannons 1 | . . . 1 . . AOE 3 | . . 2 . 1 . Classes Destroyed 11 | 1 3 4 2 1 . Worker 3 | . . 1 1 . 1 Builder 3 | . . . 2 . 1 Tunneler 3 | 3 . . . . . Hauler 5 | . 1 1 3 . . Operator 2 | . . 1 1 . . Watcher 4 | . 2 1 1 . . Swarmer 9 | . . 4 4 1 . Grunt 14 | . 2 7 1 . 4 Brawler 1 | . . 1 . . . Sentry 5 | . . . 3 . 2 Programmer 1 | . . . . 1 . Best Kill Streak 8 | 3 1 6 8 1 6 Combat Bots Only 5 | . 1 5 5 1 5 Max Kills in Single Turn 2 | 2 1 2 2 1 2 Gunslinging 1 | . . . . . 1 Exploded 1 | . . 1 . 1 . Melee 1 | . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac Sto Damage Taken 2548 | . 228 478 224 323 1295 Core 964 | . 32 63 53 42 774 Absorbed by Shields 123 | . . 46 77 . . Core Remaining (%) 90 | 100 87 84 90 . . Volleys Fired 125 | 9 28 35 21 12 20 Largest 4 | 2 2 3 4 4 4 Hottest 182 | 40 40 76 182 117 106 Shots Fired 351 | 18 56 80 84 48 65 Gun 309 | 18 56 74 60 36 65 Cannon 36 | . . . 24 12 . Launcher 6 | . . 6 . . . Special . | . . . . . . Kinetic 334 | 18 56 74 73 48 65 Thermal 10 | . . . 10 . . Explosive 6 | . . 6 . . . Electromagnetic 1 | . . . 1 . . Robot Hit Streak 18 | 6 9 6 12 5 18 Robot Miss Streak 4 | 1 3 4 4 2 4 Penetration Max . | . . . . . . Secondary Targets 3 | . . 1 . . 2 Max Gunslinging Chain 1 | . . 1 . . 1 Shots Hit Robots 198 | 13 38 44 43 11 49 Core Hits 99 | 5 12 28 24 4 26 Critical Hits 2 | . . . 2 . . Critical Kills . | . . . . . . Critical Parts Destroyed 2 | . . . 2 . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3457 | 126 342 819 928 447 795 Guns 2414 | 126 342 494 478 179 795 Cannons 251 | . . . 196 55 . Explosions 772 | . . 320 239 213 . Melee . | . . . . . . Ramming 20 | . . 5 15 . . Kinetic 2518 | 126 342 494 527 234 795 Thermal 367 | . . . 154 213 . Explosive 528 | . . 320 208 . . Electromagnetic 24 | . . . 24 . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 53 | . . . . 53 . Projectiles 3 | . . . . 3 . Explosions 50 | . . . . 50 . Melee . | . . . . . . Knockbacks 1 | . . . . 1 . Impact . | . . . . . . Kinetic 1 | . . . . 1 . Secondary . | . . . . . . Self-Inflicted Damage 203 | . . . 39 164 . Shots 3 | . . . 1 2 . Rammed 6 | . . 4 2 . . Targets Rammed 7 | . . 5 2 . . Kicked . | . . . . . . Crushed 1 | . . 1 . . . Highest Temperature 886 | . 18 67 389 334 886 Average Temperature 227 | . 9 28 140 149 545 Received Heat Transfer 665 | . 129 218 39 . 279 Effects 51 | . . . 6 3 42 Shutdowns 5 | . . . 1 . 4 Energy Bleed 6 | . . . 1 . 5 Interference 6 | . . . 3 2 1 Matter Decay 2 | . . . 1 . 1 Short Circuit 4 | . . . . 1 3 Damage (major) 21 | . . . . . 21 Damage (core) 7 | . . . . . 7 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 422 | . . . 272 150 . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . . . 1 . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Sto Peak Influence 436 | 15 120 436 417 266 186 Average Influence 173 | 3 58 294 228 125 82 Maximum Alert Level 2 | . . 2 2 1 . Low Security (%) 67 | . . . . . . Level 1 23 | . . . . . . Level 2 9 | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 4 | . . 2 . 1 1 Investigation . | . . . . . . Extermination 1 | . . . . 1 . Reinforcement 2 | . . 2 . . . Assault . | . . . . . . Garrison 1 | . . . . . 1 Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Sto Distress Signals 5 | . . 3 1 . 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 52 | . 6 16 15 5 10 Peak Tracking Total 9 | . 3 6 5 4 9 Tactical Retreats 2 | . . . . 1 1 Traps | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Sto Traps Triggered 1 | . . . . 1 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Scr Mat Mat Mat Fac Sto Machines Disabled 9 | . . 3 3 3 . Max in Single Turn 3 | . . 1 2 3 . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Sto Machines Accessed 11 | . 1 4 2 3 1 Terminals 9 | . 1 4 1 2 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 2 | . . . 1 1 . Garrison Access . | . . . . . . Total Hacks 26 | . 4 9 4 5 4 Successful 15 | . 2 7 3 2 1 Failed 11 | . 2 2 1 3 3 Catastrophic 1 | . . . . . 1 Database Lockouts . | . . . . . . Manual 18 | . 1 9 . 5 3 Terminals 23 | . 4 9 2 4 4 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 3 | . . . 2 1 . Garrison Access . | . . . . . . Terminal Hacks 10 | . 2 4 1 2 1 Record 1 | . . . . . 1 Branch Access Points 2 | . . 2 . . . Locate Traps 2 | . 1 . . 1 . Zone Layout 5 | . 1 2 1 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer 2 | . . . 2 . . Insert Component 1 | . . . 1 . . Analyze 1 | . . . 1 . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 7 | . . 7 . . . Terminals 3 | . . 3 . . . Assimilate 3 | . . 3 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . . 1 . . Used . | . . . . . . Hacking Detections 9 | . 1 2 1 4 1 Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . . 1 . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 1 | . . . 1 . . Part Schematics Acquired 1 | . . . 1 . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Scr Mat Mat Mat Fac Sto Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac Sto Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Sto Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Scr Mat Mat Mat Fac Sto Turns Passed 1984 | 76 247 445 501 557 158 Spaces Moved 1133 | 45 152 232 288 349 67 Core 2 | 2 . . . . . Treads 212 | . . 126 43 43 . Legs . | . . . . . . Wheels 919 | 43 152 106 245 306 67 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 80 90 110 120 130 Average Speed 123 | 79 89 132 121 138 130 Slowest Speed 200 | 100 90 180 180 200 130 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 20 | 4 33 29 30 13 15 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 3 | . 1 1 1 . . Unknown Exits Taken 2 | 1 . . . 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 86 | . . 31 24 31 . Melee . | . . . . . . Projectile 7 | . . . 7 . . AOE 79 | . . 31 17 31 . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Sto Total 1478 | 65 215 296 394 402 106 Wait 85 | . 7 1 38 20 19 Move 1128 | 44 151 231 287 348 67 Hop . | . . . . . . Pick Up 21 | 2 9 4 4 2 . Fast Attach 37 | 8 5 3 14 7 . Attach 13 | . 2 4 5 2 . Detach 13 | 1 3 1 6 2 . Swap 12 | . 2 6 1 3 . Drop 37 | 1 8 6 16 6 . Fire 125 | 9 28 35 21 12 20 Melee . | . . . . . . Ram 2 | . . . 2 . . Kick . | . . . . . . Crush 5 | . . 5 . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 3 exits: *Mat / Min x2) -8/Materials -7/Factory (discovered 2 exits: *Sto / [*Low]) -7/Storage History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 16) 77 | -11/Scrapyard | Entered Materials 121 | -10/Materials | Discovered new exit (range 16) 222 | -10/Materials | Discovered new exit (range 13) 323 | -10/Materials | Identified exit to Materials 324 | -10/Materials | Entered another Materials area 324 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 401 | -9/Materials | Identified exit to Mines 674 | -9/Materials | Discovered new exit (range 3) 768 | -9/Materials | Identified exit to Materials 769 | -9/Materials | Entered another Materials area 769 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1078 | -8/Materials | Build established: Tank 1133 | -8/Materials | Discovered new exit (range 10) 1266 | -8/Materials | Identified exit to Factory 1270 | -8/Materials | Entered Factory 1270 | -7/Factory | Evolved 2 slots: Utility x2 1346 | -7/Factory | Discovered new exit (range 17) 1576 | -7/Factory | Build established: Scavenger-Tank 1732 | -7/Factory | Discovered new exit (range 6) 1827 | -7/Factory | Entered Storage 1915 | -7/Storage | Garrison activated, responded to threat 1963 | -7/Storage | Core integrity fell below 50% 1971 | -7/Storage | Core integrity fell below 20% 1986 | -7/Storage | Core destroyed Last Messages --------------- 01967_ Overheating: Energy bleed (-40). 01968_ Overheating: Core damaged (-91). 01969_ Overheating: Short circuit. 01969_ Arm. Wheel permanently disabled. 01971_ Overheating: Core damaged (-91). 01972_ Enh. Autogun destroyed. 01973_ Overheating: Lgt. Treads damaged (-37). 01973_ Overheating: Visual Processing Unit damaged (-13). 01973_ Overheating: Arm. Wheel damaged (-20). 01975_ Overheating: Short circuit. 01975_ Prc. Assault Rifle permanently disabled. 01975_ G-47 Trooper destroyed. 01979_ Overheating: Arm. Wheel damaged (-26). 01980_ K-01 Serf collects debris. 01981_ Power failure, Hvy. Deuterium Engine shutdown. 01983_ Overheating: Core damaged (-98). 01985_ Overheating: Energy bleed (-37). 01985_ K-01 Serf collects debris. 01985_ K-01 Serf destroyed. 01986_ Overheating: Core damaged (-126). 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[%= *%= @ ????????? | | ???????? ?????# " "=############???????????????? | | ????????###?????#""G""???????????????????????????? | | ????????????????#####????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 39 Energy Generation 18 Energy Capacity 350 Matter Stores 300 Matter Capacity 450 Sight Range 18 Terrain Scan Range 16 Terrain Scan Density 60 Armor Coverage 450 Evasion (%) 44 Targeting Accuracy 5 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- Hvy. Assault Rifle | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed RegenerativeEnergyRouter Manual? 0 Play Time 00:42:00 Cumulative 45.4 hours Start 2019.11.02 @ 20:38:31 End 2019.11.02 @ 21:21:57 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 45 Rogue 45 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 30 Gallery% 41 Achievement% 33 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 16/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0d356b15-00ba-4739-8a09-0468f5365d3b