Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.28 @ 11:25:24 Player: Atherys Result: Core destroyed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (67) 335 Value Destroyed (2279) 2279 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (736) 736 TOTAL SCORE: 6090 Bonus ------- High Alert Combat Kills 36 Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 0/700 Matter 280/300 Energy 146/350 System Corruption 3% Temperature Cool (664) Movement Walking (120) Location -7/Factory Parts ------- > --- POWER (2) -------- Light Nuclear Core Improved Deuterium Engine > --- PROPULSION (4) --- Aluminum Leg Aluminum Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY (4) ------ Improved Heat Shielding Medium Storage Unit Improved Signal Interpreter Improved Medium Armor Plating > --- WEAPON (3) ------- Pulse Rifle Improved Spread Laser Improved Spread Laser > --- INVENTORY (8) ---- Advanced Visual Processing Unit Improved Terrain Scan Processor Improved Melee Analysis Suite Shock Absorption System Heavy Laser Gauss Rifle Remote Datajack Remote Datajack Peak State ------------ > --- POWER ------------ Light Deuterium Engine Micro Nuclear Core > --- PROPULSION ------- Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Medium Storage Unit Improved Signal Interpreter Targeting Computer Core Analyzer > --- WEAPON ----------- Lightning Gun Lightning Gun Axe > --- INVENTORY -------- Armored Treads Improved Heat Sink Shock Absorption System Integration Mediator Gauss Rifle Advanced Assault Cannon Grenade Launcher Datajack [Rating: 44] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Improved Titanium Leg Treads Light Treads Leg Improved Titanium Leg Wheel Armored Wheel Hover Unit Airjet Flight Unit VTOL Module Utility Medium Storage Unit Device Improved Heat Shielding Storage Medium Storage Unit Processor Improved Signal Interpreter Protection Improved Light Armor Plating Weapon Autogun Energy Gun Lightning Gun Energy Cannon EM Pulse Cannon Ballistic Gun Autogun Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Special Weapon Remote Datajack Slashing Weapon Axe Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Gar Fac Slots Evolved 6 | . . 2 2 2 . . Power 1 | . . . 1 . . . Propulsion 2 | . . 2 . . . . Utility 2 | . . . 1 1 . . Weapon 1 | . . . . 1 . . Parts Attached 93 | 6 6 10 17 12 34 8 Power 12 | 1 . 1 5 2 2 1 Engine 8 | 1 . 1 4 1 1 . Core 4 | . . . 1 1 1 1 Reactor . | . . . . . . . Propulsion 31 | 2 2 4 5 2 13 3 Treads 3 | . . 2 . . . 1 Leg 17 | 2 . . 4 2 7 2 Wheel 4 | . 2 2 . . . . Hover 1 | . . . 1 . . . Flight 6 | . . . . . 6 . Utility 13 | 1 2 1 2 4 2 1 Device 2 | . . . . 1 1 . Storage 3 | 1 2 . . . . . Processor 5 | . . 1 2 2 . . Hackware . | . . . . . . . Protection 3 | . . . . 1 1 1 Artifact . | . . . . . . . Weapon 37 | 2 2 4 5 4 17 3 Energy Gun 15 | 2 2 1 3 . 4 3 Energy Cannon 2 | . . . . 2 . . Ballistic Gun 10 | . . . . . 10 . Ballistic Cannon 5 | . . 2 2 . 1 . Launcher 1 | . . . . . 1 . Special Weapon 1 | . . . . . 1 . Impact Weapon . | . . . . . . . Slashing Weapon 2 | . . . . 2 . . Piercing Weapon . | . . . . . . . Special Melee Weapon 1 | . . 1 . . . . Unidentified Prototypes 2 | . . . . 1 . 1 Parts Lost 37 | . . 6 8 2 20 1 Power 6 | . . . 3 1 2 . Propulsion 13 | . . 3 1 . 8 1 Utility 4 | . . 1 1 . 2 . Weapon 14 | . . 2 3 1 8 . Highest Loss Streak 8 | . . 4 3 1 8 1 Average Slot Usage (%) 85 | . 90 85 84 96 74 97 Engine 7 | . 14 11 12 5 3 7 Core 3 | . . . 3 7 3 7 Treads 1 | . . 7 5 . . 1 Leg 17 | . 10 . 23 30 10 26 Wheel 5 | . 17 29 2 . . . Flight 2 | . . . . . 7 . Device 3 | . . . . 1 6 7 Storage 9 | . 18 17 9 7 7 7 Processor 8 | . . 3 10 16 7 7 Protection 2 | . . . . 2 3 6 Energy Gun 7 | . 27 4 6 5 . 9 Energy Cannon 2 | . . . . 9 . . Ballistic Gun 5 | . . . . . 13 12 Ballistic Cannon 2 | . . 11 9 . 1 . Slashing Weapon 2 | . . . . 7 3 . Naked Turns . | . . . . . . . Heaviest Build 42 | 12 22 24 40 41 41 42 Greatest Support 80 | 20 24 48 80 80 78 56 Greatest Overweight (x) 9 | 1 . 1 9 . 7 1 Average Overweight (x) . | . . . . . 1 . Largest Inventory Capacity 8 | 6 8 8 8 8 8 8 Average Capacity 7 | 4 6 8 8 8 8 8 Most Carried 8 | . 5 6 8 8 8 8 Average Carried 5 | . 2 4 6 7 5 8 Final Capacity 8 | 6 8 8 8 8 8 8 Final Carried 8 | . 5 6 7 8 8 8 Class Distribution -------------------- 64% | Mutant 23% | Scavenger-Tank 12% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Scavenger-Tank | -7/Garrison Scavenger-Tank | -7/Factory Resources | -11 -10 -9 -8 -7 -7 -7 ----------- Run | Scr Mat Mat Mat Fac Gar Fac Matter Collected 2018 | 184 278 146 440 102 646 222 Remotely . | . . . . . . . Salvage Created 2184 | 60 267 384 452 219 691 111 Parts 107 | . 11 16 32 8 35 5 Haulers Intercepted . | . . . . . . . Recyclers Shooed 4 | . 2 1 1 . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Gar Fac Combat Hostiles Destroyed 59 | . 5 12 14 3 22 3 Guns 30 | . 5 . 7 . 15 3 Cannons 25 | . . 12 6 1 6 . AOE 1 | . . . . . 1 . Classes Destroyed 9 | 1 2 3 1 . 2 . Recycler 3 | 1 1 1 . . . . Operator 2 | . . 1 1 . . . Watcher 3 | . . 1 1 1 . . Swarmer 21 | . 3 5 5 . 8 . Grunt 26 | . 2 5 4 2 10 3 Sentry 7 | . . 2 3 1 1 . Specialist 2 | . . . . . 2 . Hunter 2 | . . . 2 . . . Programmer 1 | . . . . . 1 . Best Kill Streak 7 | 1 3 7 6 2 6 2 Combat Bots Only 7 | . 3 7 4 2 6 2 Max Kills in Single Turn 2 | 1 2 2 1 1 2 1 Gunslinging 1 | . 1 . . . . . Exploded 1 | . . . . . 1 . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -------- Run | Scr Mat Mat Mat Fac Gar Fac Damage Taken 5575 | . 123 910 1615 321 2322 284 Core 1104 | . 43 101 245 44 545 126 Absorbed by Shields . | . . . . . . . Core Remaining (%) 77 | 100 82 74 55 . . . Volleys Fired 204 | 4 17 37 56 10 65 15 Largest 3 | 2 2 2 2 2 3 3 Hottest 213 | 90 90 90 110 126 91 213 Shots Fired 359 | 8 34 70 92 20 100 35 Gun 204 | 8 34 14 45 4 64 35 Cannon 149 | . . 56 47 16 30 . Launcher 5 | . . . . . 5 . Special 1 | . . . . . 1 . Kinetic 196 | . . 56 47 . 80 13 Thermal 40 | 8 4 . . . 6 22 Explosive 5 | . . . . . 5 . Electromagnetic 117 | . 30 14 45 20 8 . Robot Hit Streak 10 | 7 10 7 8 6 10 9 Robot Miss Streak 5 | . 2 5 4 4 5 3 Penetration Max 1 | . . . . . 1 . Secondary Targets 3 | . 1 . . . 2 . Max Gunslinging Chain 1 | . 1 . . . 1 . Shots Hit Robots 237 | 7 23 42 60 15 69 21 Core Hits 106 | 2 8 18 21 6 40 11 Critical Hits 3 | . . 1 1 . 1 . Critical Kills . | . . . . . . . Critical Parts Destroyed 3 | . . 1 1 . 1 . Melee Attacks 8 | . . 3 . 3 2 . Impact . | . . . . . . . Slashing 5 | . . . . 3 2 . Piercing . | . . . . . . . Sneak Attacks 1 | . . . . 1 . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 5437 | 82 339 878 1353 570 1931 284 Guns 2338 | 82 339 167 547 . 919 284 Cannons 2401 | . . 711 806 366 518 . Explosions 545 | . . . . 51 494 . Melee 153 | . . . . 153 . . Ramming . | . . . . . . . Kinetic 2845 | . . 711 806 . 1299 29 Thermal 606 | 82 24 . . 51 194 255 Explosive 375 | . . . . . 375 . Electromagnetic 1458 | . 315 167 547 366 63 . Impact . | . . . . . . . Slashing 153 | . . . . 153 . . Piercing . | . . . . . . . Highest Corruption 3 | . . . . 3 3 3 Average Corruption 2 | . . . . 1 3 3 Corruption Purged . | . . . . . . . Effects 35 | . . . . 1 27 7 Message Errors 9 | . . . . . 5 4 Matter Fused 10 | . . . . . 10 . Heat Flow Errors 5 | . . . . . 5 . Energy Discharges 6 | . . . . 1 4 1 Data Loss (minor) 2 | . . . . . 1 1 Targeting Errors 3 | . . . . . 2 1 Overload Shots . | . . . . . . . Overflow Damage 130 | . . 27 9 79 15 . Projectiles 57 | . . 27 9 7 14 . Explosions 1 | . . . . . 1 . Melee 72 | . . . . 72 . . Knockbacks 26 | . . 14 7 . 5 . Impact . | . . . . . . . Kinetic 22 | . . 11 6 . 5 . Secondary 4 | . . 3 1 . . . Self-Inflicted Damage 42 | . . . . . 42 . Shots 1 | . . . . . 1 . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 696 | 120 180 225 306 323 268 696 Average Temperature 92 | 62 89 60 96 122 66 182 Received Heat Transfer 1311 | . 42 255 477 99 438 . Effects 12 | . . . 1 1 . 10 Shutdowns 2 | . . . . . . 2 Energy Bleed 3 | . . . 1 1 . 1 Matter Decay 3 | . . . . . . 3 Damage (major) 3 | . . . . . . 3 Damage (core) 1 | . . . . . . 1 Siege Activations . | . . . . . . . Robots Corrupted 3 | . . . 1 2 . . Combat Hostiles 3 | . . . 1 2 . . Parts Fried 11 | . 2 . 4 5 . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 4 | 1 . . . . 2 1 Heat Transferred 1076 | 211 62 . . 50 335 418 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 2 | . . . . 1 1 . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Gar Fac Peak Influence 557 | 5 116 362 365 197 557 370 Initial 291 | . 3 25 152 130 74 291 Average 222 | 2 48 150 230 103 366 311 Maximum Alert Level 2 | . . 1 1 . 2 1 Low Security (%) 49 | 100 100 60 30 100 14 4 Level 1 36 | . . 40 69 . 40 95 Level 2 14 | . . . . . 45 . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 9 | . . 2 1 5 . 1 Investigation 2 | . . . . 2 . . Extermination 1 | . . . . 1 . . Reinforcement 6 | . . 2 1 2 . 1 Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced 1 | . . . . 1 . . Stealth | -11 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Gar Fac Distress Signals 3 | . . 1 2 . . . Communications Jammed 1 | . . . . 1 . . Distress Signals . | . . . . . . . Times Spotted 91 | . 8 22 22 11 23 5 Peak Tracking Total 8 | . 3 8 8 4 6 2 Tactical Retreats 8 | . . 3 3 . 1 1 Traps | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Gar Fac Traps Triggered 7 | . . . . 4 3 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 ---------- Run | Scr Mat Mat Mat Fac Gar Fac Machines Disabled 4 | . 1 . 2 1 . . Max in Single Turn 1 | . 1 . 1 1 . . Garrison Access 1 | . . . . . . 1 Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Gar Fac Machines Accessed 9 | . 3 . . 3 . 3 Terminals 6 | . 3 . . 1 . 2 Fabricators 1 | . . . . 1 . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 2 | . . . . 1 . 1 Total Hacks 23 | . 14 . . 4 . 5 Successful 14 | . 9 . . 2 . 3 Failed 9 | . 5 . . 2 . 2 Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual 16 | . 10 . . 2 . 4 Terminals 20 | . 14 . . 2 . 4 Fabricators 1 | . . . . 1 . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 2 | . . . . 1 . 1 Terminal Hacks 3 | . 3 . . . . . Emergency Access Points 1 | . 1 . . . . . Registered Components 1 | . 1 . . . . . Zone Layout 1 | . 1 . . . . . Fabricator Hacks 1 | . . . . 1 . . Network Status 1 | . . . . 1 . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 2 | . . . . 1 . 1 Unlock Access 1 | . . . . 1 . . Seal Access 1 | . . . . . . 1 Unauthorized Hacks 8 | . 6 . . . . 2 Terminals 8 | . 6 . . . . 2 Track 1 | . 1 . . . . . Assimilate 2 | . 1 . . . . 1 Botnet 4 | . 3 . . . . 1 Operators 1 | . 1 . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 7 | . 3 . . 3 . 1 Full Trace Events 2 | . 1 . . 1 . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 ------------ Run | Scr Mat Mat Mat Fac Gar Fac Used RIF Installer 1 | . . . . . 1 . Robots Hacked 1 | . . . . . 1 . Non-combat . | . . . . . . . Combat 1 | . . . . . 1 . Robot Hacks Applied 1 | . . . . . 1 . parse_system 1 | . . . . . 1 . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -------- Run | Scr Mat Mat Mat Fac Gar Fac Total Allies 2 | . 1 . . . . 1 Largest Group 1 | . 1 . . . . 1 Highest-Rated Group 10 | . 10 . . . . 10 Highest-Rated Ally 10 | . 10 . . . . 10 Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Gar Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 ------------- Run | Scr Mat Mat Mat Fac Gar Fac Turns Passed 3884 | 58 480 380 542 781 1221 422 Spaces Moved 2255 | 34 379 220 239 554 538 291 Core 20 | 6 . . 1 . 13 . Treads 139 | . . 61 78 . . . Legs 1663 | 28 136 . 158 554 496 291 Wheels 402 | . 243 159 . . . . Hover 2 | . . . 2 . . . Flight 29 | . . . . . 29 . Fastest Speed 50 | 50 90 90 130 127 111 120 Average Speed 132 | 110 100 109 142 128 173 120 Slowest Speed 610 | 120 120 180 500 130 610 150 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 28 | 4 57 24 20 24 61 10 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 2 | . . . 1 1 . . Unknown Exits Taken 3 | 1 1 1 . . . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 34 | . . 3 6 3 22 . Melee . | . . . . . . . Projectile 14 | . . 3 6 . 5 . AOE 20 | . . . . 3 17 . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Gar Fac Total 2774 | 43 443 282 348 602 718 338 Wait 133 | . 30 9 19 1 57 17 Move 2249 | 33 378 219 238 553 537 291 Hop . | . . . . . . . Pick Up 37 | . 7 3 10 9 7 1 Fast Attach 54 | 6 3 5 9 7 18 6 Attach 20 | . 2 2 7 2 7 . Detach 1 | . . . 1 . . . Swap 20 | . 1 3 1 4 9 2 Drop 38 | . 5 1 7 13 6 6 Fire 204 | 4 17 37 56 10 65 15 Melee 8 | . . 3 . 3 2 . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis 10 | . . . . . 10 . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory (discovered 3 exits: [*Fac] / *Low / Gar) -7/Garrison (discovered 2 exits: *Fac x2) -7/Factory History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 59 | -11/Scrapyard | Entered Materials 216 | -10/Materials | Discovered new exit (range 13) 310 | -10/Materials | Build established: Mutant 539 | -10/Materials | Entered another Materials area 539 | -9/Materials | Evolved 2 slots: Propulsion x2 790 | -9/Materials | Lost 4 parts (3n1u) 794 | -9/Materials | Destroyed 7 combat bots 839 | -9/Materials | Discovered new exit (range 15) 919 | -9/Materials | Entered another Materials area 919 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1052 | -8/Materials | Lost 3 parts (1n1u1w) 1277 | -8/Materials | Lost 3 parts (1p2w) 1432 | -8/Materials | Discovered new exit (range 15) 1460 | -8/Materials | Identified exit to Factory 1461 | -8/Materials | Entered Factory 1461 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1555 | -7/Factory | Discovered new exit (range 5) 1560 | -7/Factory | Identified exit to Lower Caves 2045 | -7/Factory | Discovered new exit (range 9) 2241 | -7/Factory | Identified exit to Garrison 2242 | -7/Factory | Entered Garrison 2356 | -7/Garrison | Lost 8 parts (2p3n1u2w) 2396 | -7/Garrison | Triggered checkpoint 2599 | -7/Garrison | Discovered new exit (range 10) 2652 | -7/Garrison | Triggered checkpoint 2667 | -7/Garrison | Core integrity fell below 50% 2798 | -7/Garrison | Build established: Scavenger-Mutant 2861 | -7/Garrison | Lost 5 parts (1n1u3w) 2930 | -7/Garrison | Lost 3 parts (2n1w) 3278 | -7/Garrison | Triggered checkpoint 3279 | -7/Garrison | Build established: Scavenger-Tank 3280 | -7/Garrison | Core integrity fell below 20% 3350 | -7/Garrison | Discovered new exit (range 14) 3366 | -7/Garrison | Identified exit to Factory 3374 | -7/Garrison | Installed Relay Interface Framework 3463 | -7/Garrison | Entered Factory 3886 | -7/Factory | Core destroyed Last Messages --------------- 03833_ O-16 Technician IFF database reprogrammed. 03834_ Technician 4a reveals location of Alarm Trap. 03835_ PJ/D6K,KH#=EZAXT2ZN0%E 03863_ Technician 4a reports 0b10 security level has lowered to 0. 03871_ Imp. Heat Sink melted. 03871_ G-47 Trooper destroyed. 03877_ Overheating: Energy bleed (-39). 03880_ Power failure, Imp. Deuterium Engine shutdown. 03880_ Power failure, Lgt. Nuclear Core shutdown. 03880_ Overheating: Matter decay (-28). 03882_ Overheating: Matter decay (-53). 03882_ G-50 Soldier destroyed. 03882_ System corrupted: Imp. Spread Laser targeting data glitched. 03883_ Overheating: Matter decay (-64). 03883_ Technician 4a reports 0b10 security level has risen to 1. 03885_ Overheating: Imp. Spread Laser damaged (-41). 03885_ Overheating: Imp. Deuterium Engine damaged (-12). 03885_ Overheating: Imp. Spread Laser damaged (-57). 03886_ Overheating: Core damaged (-126). 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" """" | | ????????????? | | ?????????????? | | ?????????????? ####################### | | ???????????????##?????????????# # | | ??????????????????????????????#"" # | | ??????????????????????????????#"" """" # | | ??????????????????????????????#"" """" # | | ??????????????????????????????#T """" # | | ??????????????????????????????#"" """" # | | ??????????????????????????????#"" """" # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 25 Energy Capacity 450 Matter Stores 442 Matter Capacity 450 Sight Range 16 Terrain Scan Density 210 Jamming Range 8 Heat Shielding 100 Armor Coverage 225 Propulsion Shielding 66 Evasion (%) 42 Targeting Accuracy 6 Core Analysis 6 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- No Signal Challenges ------------ None Game ------ Seed GravitonCooledMace Manual? 0 Play Time 00:45:53 Cumulative 19.3 hours Start 2020.10.28 @ 10:36:36 End 2020.10.28 @ 11:25:24 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 34 Rogue 34 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 20 Gallery% 22 Achievement% 19 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: c20abbd0-a3a7-492e-bb33-fe11137d7dcc