Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.04.25 @ 18:34:18 Player: TravelDemon Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (146) 730 Value Destroyed (5296) 5296 Prototype IDs (7) 140 Alien Tech Used (1) 200 Bonus (784) 784 TOTAL SCORE: 11450 Bonus ------- High Alert Combat Kills 51 Follower Combat Kills 733 Cogmind --------- Core Integrity 0/1000 Matter 294/300 Energy 179/290 System Corruption 6% Temperature Cool (471) Movement Rolling (110) Ox1 Location -5/Upper Caves Parts ------- > --- POWER (1) -------- Improved Deuterium Engine > --- PROPULSION (3) --- Armored Huge Wheel > --- UTILITY (10) ----- Large Storage Unit Makeshift Hacking Suite Makeshift Hacking Suite Makeshift Hacking Suite Makeshift Hacking Suite > --- WEAPON (3) ------- Heavy Beamcaster Improved Remote Datajack > --- INVENTORY (10) --- (None) Peak State ------------ > --- POWER ------------ Micro Fission Core > --- PROPULSION ------- Myomer Leg Nuclear Pulse Array > --- UTILITY ---------- Enhanced Optical Array Long-range Terrain Scanner Advanced Terrain Scan Processor Advanced Terrain Scan Processor Improved Melee Analysis Suite Advanced ECM Suite Hacking Suite Hacking Suite Hacking Suite Improved Hacking Suite > --- WEAPON ----------- Improved Remote Datajack Power Sword Power Sword > --- INVENTORY -------- Improved Deuterium Engine Large Storage Unit Advanced Weight Redist. System Hacking Suite [Rating: 81] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Leg Myomer Leg Wheel Armored Wheel Hover Unit Gravmag Array Flight Unit Nuclear Pulse Array Utility High-capacity Storage Unit Device Long-range Terrain Scanner Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Reactive Plating Weapon Power Sword Energy Gun Precision Shock Rifle Energy Cannon Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Assault Cannon Launcher Rocket Launcher Special Weapon Improved Remote Datajack Impact Weapon Powered Hammer Slashing Weapon Power Sword Piercing Weapon Spear Build | -11 -10 -10 -9 -8 -7 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Mat Fac Fac Ext Fac Upp Slots Evolved 10 | . . . 2 2 2 2 . 2 . Power . | . . . . . . . . . . Propulsion 1 | . . . . . . 1 . . . Utility 8 | . . . 1 2 2 1 . 2 . Weapon 1 | . . . 1 . . . . . . Parts Attached 179 | 6 9 2 9 39 39 24 12 18 21 Power 18 | 1 . 2 . 4 6 1 1 1 2 Engine 12 | 1 . 1 . 1 6 . 1 . 2 Core 6 | . . 1 . 3 . 1 . 1 . Reactor . | . . . . . . . . . . Propulsion 44 | 2 1 . 3 10 5 10 6 3 4 Treads 22 | 2 1 . 2 9 5 1 . . 2 Leg 8 | . . . . . . 2 5 1 . Wheel 6 | . . . . . . 3 . 1 2 Hover 5 | . . . . . . 4 1 . . Flight 3 | . . . 1 1 . . . 1 . Utility 64 | 1 3 . 1 14 14 10 2 11 8 Device 12 | . 1 . 1 1 . 4 . 3 2 Storage 7 | 1 2 . . 2 . . . 1 1 Processor 14 | . . . . 1 6 3 1 2 1 Hackware 12 | . . . . . 3 1 . 4 4 Protection 19 | . . . . 10 5 2 1 1 . Artifact . | . . . . . . . . . . Weapon 53 | 2 5 . 5 11 14 3 3 3 7 Energy Gun 24 | 2 3 . 2 3 10 . . . 4 Energy Cannon 3 | . 2 . . . 1 . . . . Ballistic Gun 3 | . . . 3 . . . . . . Ballistic Cannon 2 | . . . . 2 . . . . . Launcher 1 | . . . . 1 . . . . . Special Weapon 3 | . . . . . . . . 1 2 Impact Weapon 3 | . . . . . . 3 . . . Slashing Weapon 11 | . . . . 4 2 . 3 1 1 Piercing Weapon 3 | . . . . 1 1 . . 1 . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 6 | . . . 1 1 3 . . . 1 Parts Lost 57 | . 3 . 2 5 20 6 1 9 11 Power 3 | . . . . . 2 1 . . . Propulsion 17 | . 1 . 1 . 6 4 . 2 3 Utility 21 | . . . . 3 6 1 1 6 4 Weapon 16 | . 2 . 1 2 6 . . 1 4 Highest Loss Streak 8 | . 2 . 1 2 6 3 1 6 8 Average Slot Usage (%) 88 | . 92 100 99 91 93 85 92 83 36 Engine 5 | . 14 11 . 1 6 3 4 3 2 Core 2 | . . 2 11 5 . 1 . . . Treads 11 | . 23 28 22 14 14 4 . . 2 Leg 2 | . . . . . . 1 14 6 . Device 4 | . 2 . 10 6 . 3 12 9 2 Storage 13 | . 22 28 22 17 15 10 6 . . Processor 14 | . . . . 2 24 29 21 23 8 Hackware 3 | . . . . . 2 1 6 15 8 Protection 5 | . . . . 15 9 4 1 . . Energy Gun 6 | . 9 . 10 9 10 . . . 2 Energy Cannon 3 | . 18 28 . . 1 . . . . Ballistic Gun 2 | . . . 21 4 . . . . . Impact Weapon 1 | . . . . . . 9 4 . . Slashing Weapon 4 | . . . . 5 4 3 13 10 . Naked Turns 57 | . . . . . . . . . 57 Heaviest Build 105 | 12 75 77 83 96 105 93 60 60 40 Greatest Support 75 | 40 40 40 40 42 48 39 75 75 28 Greatest Overweight (x) 29 | 3 3 1 4 29 4 12 4 3 3 Average Overweight (x) 1 | 1 1 1 1 2 1 2 . . . Largest Inventory Capacity 20 | 6 20 20 20 20 20 20 12 12 10 Average Capacity 16 | 5 14 20 20 19 20 17 12 5 4 Most Carried 20 | 4 17 20 20 20 20 18 12 12 4 Average Carried 14 | 2 10 18 18 19 18 13 11 4 2 Final Capacity 20 | 6 20 20 20 20 20 12 12 4 10 Final Carried 20 | 4 17 20 20 20 14 12 12 2 . Class Distribution -------------------- 45% | Hauler-Mutant 9% | Assassin 7% | Mutant 7% | Scavenger-Mutant 7% | Hauler-Skirmisher 5% | Hauler-Gladiator 5% | Hacker-Scout 4% | Hauler-Tank Dominant Class ---------------- Hauler-Mutant | -10/Materials Hauler-Mutant | -10/Mines Hauler-Skirmisher | -9/Materials Hauler-Mutant | -8/Materials Hauler-Mutant | -7/Factory Hauler-Gladiator | -6/Factory Assassin | -6/Extension Hacker-Scout | -5/Factory Mutant | -5/Upper Caves Resources | -11 -10 -10 -9 -8 -7 -6 -6 -5 -5 ----------- Run | Scr Mat Min Mat Mat Fac Fac Ext Fac Upp Matter Collected 2690 | 221 124 20 349 742 405 192 199 182 256 Remotely . | . . . . . . . . . . Salvage Created 6169 | . 315 30 873 1405 2179 687 226 373 81 Parts 331 | . 23 2 54 95 102 27 7 20 1 Haulers Intercepted 6 | . . . 1 1 3 . . 1 . Recyclers Shooed 4 | . . . 1 3 . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 5 | . . . . . . . . . 5 Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Mat Fac Fac Ext Fac Upp Combat Hostiles Destroyed 117 | . 12 2 17 31 34 12 3 4 2 Melee 35 | . . . . 2 19 7 3 4 . Guns 46 | . 8 . 14 12 11 . . . 1 Cannons 12 | . 4 2 . 6 . . . . . AOE 15 | . . . 3 11 1 . . . . Classes Destroyed 15 | . 3 . 4 7 1 . . . . Worker 3 | . . . . 1 1 1 . . . Builder 5 | . . . 1 2 1 . 1 . . Tunneler 2 | . 1 . . . 1 . . . . Hauler 6 | . . . 1 1 3 . . 1 . Recycler 4 | . . . . 4 . . . . . Mechanic 1 | . . . . 1 . . . . . Operator 3 | . . . . 1 . . 1 1 . Watcher 5 | . . . . 3 2 . . . . Swarmer 20 | . 6 2 . 12 . . . . . Grunt 48 | . 6 . 10 9 16 4 1 . 2 Brawler 5 | . . . 1 2 2 . . . . Duelist 3 | . . . . 1 2 . . . . Sentry 25 | . . . 6 6 6 3 2 2 . Hunter 4 | . . . . 1 . 2 . 1 . Programmer 12 | . . . . . 8 3 . 1 . Best Kill Streak 8 | . 3 2 5 8 3 2 1 1 1 Combat Bots Only 7 | . 3 2 5 7 3 2 1 1 1 Max Kills in Single Turn 4 | . 2 1 3 4 1 1 1 1 1 Gunslinging 1 | . 1 . . . . . . . . Exploded 3 | . . . 3 3 1 . . . . Melee 1 | . . . . 1 1 1 1 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -6 -5 -5 -------- Run | Scr Mat Min Mat Mat Fac Fac Ext Fac Upp Damage Taken 10895 | . 552 171 528 1375 3790 1572 390 1432 1085 Core 2551 | . 42 37 94 158 637 500 83 550 450 Absorbed by Shields 88 | . . . . . . . 88 . . Core Remaining (%) 59 | 100 . 68 76 71 9 . 31 . . Volleys Fired 235 | . 33 8 44 56 83 . . . 11 Largest 3 | . 2 2 3 3 3 . . . 2 Hottest 187 | . 120 120 121 142 187 . . . 162 Shots Fired 469 | . 60 16 126 110 140 . . . 17 Gun 374 | . 42 . 126 69 125 . . . 12 Cannon 83 | . 18 16 . 34 15 . . . . Launcher 7 | . . . . 7 . . . . . Special 5 | . . . . . . . . . 5 Kinetic 151 | . . . 88 63 . . . . . Thermal 165 | . 60 16 6 40 27 . . . 16 Explosive 7 | . . . . 7 . . . . . Electromagnetic 145 | . . . 32 . 113 . . . . Robot Hit Streak 39 | . 10 3 8 12 39 . . . 19 Robot Miss Streak 3 | . 3 2 3 3 1 . . . 3 Penetration Max . | . . . . . . . . . . Secondary Targets 3 | . 1 . . 1 1 . . . . Max Gunslinging Chain 1 | . 1 . . 1 1 . . . . Shots Hit Robots 529 | . 42 7 64 82 203 63 25 30 13 Core Hits 225 | . 15 2 32 59 79 11 10 11 6 Critical Hits 12 | . . . . 1 3 8 . . . Critical Kills 5 | . . . . 1 2 2 . . . Critical Parts Destroyed 7 | . . . . . 1 6 . . . Melee Attacks 273 | . . . . 17 94 70 30 60 2 Impact 58 | . . . . . . 45 13 . . Slashing 180 | . . . . 13 76 25 17 49 . Piercing 35 | . . . . 4 18 . . 11 2 Sneak Attacks 17 | . . . . 4 7 2 2 2 . Combat Hostiles 2 | . . . . . 1 1 . . . Follow-up Attacks 21 | . . . . . . 13 4 4 . Damage Inflicted 15159 | . 516 120 1207 2941 5164 2637 929 1382 263 Guns 3945 | . 296 . 996 935 1516 . . . 202 Cannons 1190 | . 208 120 . 494 368 . . . . Explosions 1120 | . . . 187 877 56 . . . . Melee 8778 | . . . . 634 3213 2637 912 1382 . Ramming 80 | . 12 . 24 1 11 . 17 . 15 Kinetic 1484 | . . . 657 827 . . . . . Thermal 2358 | . 504 120 271 602 613 . . . 248 Explosive 877 | . . . . 877 . . . . . Electromagnetic 1582 | . . . 255 . 1327 . . . . Impact 1555 | . . . . . . 1253 302 . . Slashing 6336 | . . . . 530 2717 1384 610 1095 . Piercing 887 | . . . . 104 496 . . 287 . Highest Corruption 12 | . . . . 4 12 3 4 2 6 Average Corruption 4 | . . . . 3 5 2 3 1 4 Corruption Purged . | . . . . . . . . . . Effects 167 | . . . . 27 94 8 20 5 13 Message Errors 43 | . . . . 3 29 2 5 2 2 Matter Fused 33 | . . . . 6 14 1 5 . 7 Heat Flow Errors 20 | . . . . 2 11 3 3 1 . Energy Discharges 23 | . . . . 10 9 . 3 . 1 Parts Rejected 2 | . . . . . 1 . 1 . . Data Loss (minor) 23 | . . . . 4 10 2 2 2 3 Data Loss (major) 3 | . . . . . 3 . . . . Alerts 1 | . . . . . 1 . . . . Misdirections 2 | . . . . . 2 . . . . Targeting Errors 16 | . . . . 2 13 . 1 . . Weapon Failures 1 | . . . . . 1 . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 681 | . . 14 . 191 160 259 8 49 . Projectiles 49 | . . 14 . . 34 1 . . . Explosions 30 | . . . . 30 . . . . . Melee 602 | . . . . 161 126 258 8 49 . Knockbacks 13 | . . . . 5 . 6 2 . . Impact 7 | . . . . . . 5 2 . . Kinetic 5 | . . . . 5 . . . . . Secondary 1 | . . . . . . 1 . . . Self-Inflicted Damage 252 | . . . 29 216 . . . . 7 Shots 5 | . . . 1 4 . . . . . Rammed 6 | . 1 . 2 1 1 . . . 1 Targets Rammed 11 | . 2 . 2 1 1 . 4 . 1 Kicked 4 | . . . . . . . 4 . . Crushed 1 | . 1 . . . . . . . . Highest Temperature 498 | . 408 460 258 498 342 257 220 95 462 Average Temperature 132 | . 155 236 67 191 101 118 82 55 160 Received Heat Transfer 2629 | . 240 . 204 441 1032 234 100 138 240 Effects 20 | . 4 1 . 12 1 . . . 2 Shutdowns 3 | . . 1 . 1 . . . . 1 Energy Bleed 3 | . 2 . . 1 . . . . . Interference 5 | . 2 . . 3 . . . . . Matter Decay 3 | . . . . 2 1 . . . . Short Circuit 3 | . . . . 3 . . . . . Damage (minor) 2 | . . . . 1 . . . . 1 Damage (major) 1 | . . . . 1 . . . . . Siege Activations . | . . . . . . . . . . Robots Corrupted 2 | . . . . . 2 . . . . Combat Hostiles 2 | . . . . . 2 . . . . Parts Fried 22 | . . . 1 . 10 9 2 . . Impact Corruptions 14 | . . . . . . 14 . . . Robots Melted 1 | . . . . . 1 . . . . Combat Hostiles 1 | . . . . . 1 . . . . Parts Melted 9 | . 1 1 . 1 6 . . . . Heat Transferred 4695 | . 1213 259 448 1110 1012 . . . 653 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 3 | . . . 2 . 1 . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Mat Fac Fac Ext Fac Upp Peak Influence 628 | . 192 64 250 628 403 288 381 165 . Average Influence 180 | . 71 36 79 358 240 109 126 72 . Maximum Alert Level 2 | . . . 1 2 2 1 1 . . Low Security (%) 60 | 100 100 100 98 24 31 76 69 100 . Level 1 29 | . . . 1 33 60 23 30 . . Level 2 9 | . . . . 42 8 . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 34 | . 2 1 4 4 10 3 4 6 . Investigation 7 | . . 1 2 . . . 2 2 . Extermination 9 | . . . . . 6 2 . 1 . Reinforcement 11 | . 2 . 1 1 1 1 2 3 . Assault 1 | . . . 1 . . . . . . Garrison 6 | . . . . 3 3 . . . . Intercept . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 -6 -5 -5 --------- Run | Scr Mat Min Mat Mat Fac Fac Ext Fac Upp Distress Signals 9 | . . . 3 2 1 . 2 1 . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 256 | . 27 3 28 40 48 22 38 42 8 Peak Tracking Total 10 | . 4 3 6 5 5 5 8 10 4 Tactical Retreats 27 | . 1 . 1 3 4 3 4 10 1 Traps | -11 -10 -10 -9 -8 -7 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Mat Fac Fac Ext Fac Upp Traps Triggered 6 | . . . 1 3 . . 2 . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 1 | . . . . . . . . . 1 Machines | -11 -10 -10 -9 -8 -7 -6 -6 -5 -5 ---------- Run | Scr Mat Min Mat Mat Fac Fac Ext Fac Upp Machines Disabled 8 | . . . . 4 1 . 2 . 1 Max in Single Turn 1 | . . . . 1 1 . 1 . 1 Garrison Access 2 | . . . . . 1 . . 1 . Energy Cycler 1 | . . . . . . . 1 . . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -6 -5 -5 --------- Run | Scr Mat Min Mat Mat Fac Fac Ext Fac Upp Machines Accessed 42 | . 6 1 5 5 9 2 8 4 2 Terminals 29 | . 5 . 4 5 4 2 7 2 . Fabricators 2 | . . . . . 1 . . 1 . Repair Stations . | . . . . . . . . . . Recycling Units 3 | . 1 . . . 1 . 1 . . Scanalyzers 2 | . . . 1 . 1 . . . . Garrison Access 3 | . . . . . 2 . . 1 . Total Hacks 91 | . 13 1 14 12 20 3 17 9 2 Successful 53 | . 9 1 7 5 11 2 7 9 2 Failed 38 | . 4 . 7 7 9 1 10 . . Catastrophic 4 | . . . 1 1 2 . . . . Database Lockouts . | . . . . . . . . . . Manual 51 | . 10 . 10 12 10 2 4 3 . Terminals 66 | . 12 . 10 12 10 3 15 4 . Fabricators 7 | . . . . . 3 . . 4 . Repair Stations . | . . . . . . . . . . Recycling Units 4 | . 1 . . . 1 . 2 . . Scanalyzers 6 | . . . 4 . 2 . . . . Garrison Access 5 | . . . . . 4 . . 1 . Terminal Hacks 20 | . 3 1 1 1 2 2 5 3 2 Record 3 | . . . . . . 1 . 1 1 Robot Analysis 1 | . 1 . . . . . . . . Prototype ID Bank 1 | . . . . . . . 1 . . Open Door 5 | . . 1 . . . . 3 . 1 Branch Access Points 1 | . . . . . . . . 1 . Scanalyzer Index 1 | . . . . . 1 . . . . Unreport Threat 4 | . . . 1 . 1 1 . 1 . Surveillance Status 1 | . 1 . . . . . . . . Patrol Status 1 | . . . . 1 . . . . . Recall Reinforcements 1 | . . . . . . . 1 . . Registered Components 1 | . 1 . . . . . . . . Fabricator Hacks 7 | . . . . . 3 . . 4 . Load Schematic 2 | . . . . . 1 . . 1 . Build 5 | . . . . . 2 . . 3 . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks 3 | . 1 . . . . . 2 . . Report Inventory 2 | . 1 . . . . . 1 . . Retrieve Components 1 | . . . . . . . 1 . . Scanalyzer 6 | . . . 4 . 2 . . . . Insert Component 3 | . . . 2 . 1 . . . . Analyze 3 | . . . 2 . 1 . . . . Garrison Access Hacks 2 | . . . . . 1 . . 1 . Seal Access 2 | . . . . . 1 . . 1 . Unauthorized Hacks 15 | . 5 . 2 4 3 . . 1 . Terminals 15 | . 5 . 2 4 3 . . 1 . Botnet 15 | . 5 . 2 4 3 . . 1 . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 2 | . . . 1 . . . 1 . . Used . | . . . . . . . . . . Hacking Detections 27 | . 2 . 4 4 5 2 7 3 . Full Trace Events 3 | . . . 1 . . . 2 . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 3 | . . . 2 . 1 . . . . Parts Built 4 | . . . . . 1 . . 3 . Matter 774 | . . . . . 336 . . 438 . Time 387 | . . . . . 168 . . 219 . Total Part Build Rating 13 | . . . . . 4 . . 9 . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 2 | . . . . . . . 2 . . Parts Scanalyzed 3 | . . . 2 . 1 . . . . Part Schematics Acquired 3 | . . . 2 . 1 . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -6 -5 -5 ------------ Run | Scr Mat Min Mat Mat Fac Fac Ext Fac Upp Used RIF Installer . | . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . 1 Non-combat . | . . . . . . . . . . Combat 1 | . . . . . . . . . 1 Robot Hacks Applied 1 | . . . . . . . . . 1 parse_system 1 | . . . . . . . . . 1 Relay Couplers Released 4 | . . . . . . 4 . . . Programmers 4 | . . . . . . 4 . . . Robots Rewired 7 | . . . . . . . 6 . 1 Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -6 -5 -5 -------- Run | Scr Mat Min Mat Mat Fac Fac Ext Fac Upp Total Allies 9 | . . . . . . . 8 . 1 Largest Group 8 | . . . . . . . 8 . 1 Highest-Rated Group 363 | . . . . . . . 363 . 29 Highest-Rated Ally 156 | . . . . . . . 156 . 29 Total Orders . | . . . . . . . . . . Ally Attacks 141 | . . . . . . . 138 . 3 Total Damage 3271 | . . . . . . . 3235 . 36 Kills 24 | . . . . . . . 24 . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Mat Fac Fac Ext Fac Upp Robot Analysis Total 1 | . 1 . . . . . . . . Derelict Logs Recovered 2 | . . 1 . . . . . . 1 Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 -6 -5 -5 ------------- Run | Scr Mat Min Mat Mat Fac Fac Ext Fac Upp Turns Passed 13761 | 112 1274 430 1173 2238 3863 1421 1370 1136 744 Spaces Moved 6925 | 63 592 197 485 708 1527 571 1063 930 789 Core 744 | 38 . . . 65 . 2 . 148 491 Treads 3648 | 25 592 197 485 643 1527 110 . . 69 Legs 746 | . . . . . . . 611 135 . Wheels 835 | . . . . . . 96 452 58 229 Hover 363 | . . . . . . 363 . . . Flight 589 | . . . . . . . . 589 . Fastest Speed 40 | 50 160 180 180 50 180 100 100 40 50 Average Speed 151 | 151 184 180 184 237 194 182 112 62 78 Slowest Speed 1500 | 200 220 180 240 1500 250 650 150 200 200 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped 6 | . . . . . . . . 6 . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 45 | 4 89 45 41 50 29 15 77 33 76 Regions Visited 9 Branch Regions 3 Pre-discovered Areas 1 | . . 1 . . . . . . . Known Exits Taken 1 | . . . . . . . . 1 . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . . Scrap Searched 2 | . . . . . . . . . 2 Spaces Dug 23 | . . . . 3 . 3 . 17 . Terrain Destroyed 127 | . . . 5 88 14 3 . 17 . Melee 23 | . . . . 3 . 3 . 17 . Projectile 7 | . . . . 7 . . . . . AOE 97 | . . . 5 78 14 . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -6 -5 -5 --------- Run | Scr Mat Min Mat Mat Fac Fac Ext Fac Upp Total 9348 | 77 713 258 669 1143 2124 866 1204 1409 885 Wait 1434 | 5 61 42 101 237 331 180 34 390 53 Move 6905 | 62 591 196 484 707 1526 570 1062 918 789 Hop 5 | . . . . . . . . 5 . Pick Up 123 | 4 12 6 15 43 23 11 3 5 1 Fast Attach 108 | 6 8 1 2 21 17 13 11 12 17 Attach 53 | . 1 . 7 10 15 9 . 6 5 Detach 29 | . 2 . 1 3 5 12 . 4 2 Swap 20 | . . 1 . 9 7 2 1 . . Drop 127 | . 3 4 13 39 22 14 10 22 . Fire 235 | . 33 8 44 56 83 . . . 11 Melee 237 | . . . . 17 94 55 22 47 2 Ram 1 | . . . . . . . . . 1 Kick 4 | . . . . . . . 4 . . Crush 6 | . 2 . 2 1 1 . . . . Escape Stasis 16 | . . . . . . . 16 . . Rewire 45 | . . . . . . . 41 . 4 Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines -9/Materials -8/Materials -7/Factory (discovered 3 exits: *Fac / [*Sto] / [*Low]) -6/Factory (discovered 3 exits: *Fac x2 / *Ext) -6/Extension -5/Factory (discovered 3 exits: [Fac] / *Upp x2) -5/Upper Caves (discovered 1 exit: Upp) History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 14) 113 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 371 | -10/Materials | Discovered new exit (range 16) 717 | -10/Materials | Discovered new exit (range 15) 849 | -10/Materials | Discovered new exit (range 15) 928 | -10/Materials | Build established: Hauler-Mutant 1387 | -10/Materials | Entered Mines 1388 | -10/Mines | Met a Derelict testing a Signal Generator 1396 | -10/Mines | Found Signal Generator 1516 | -10/Mines | Learned location of Zion (-6) 1653 | -10/Mines | Met a Derelict shopkeep closing up shop 1774 | -10/Mines | Discovered new exit (range 12) 1817 | -10/Mines | Entered Materials 1817 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 2114 | -9/Materials | Build established: Hauler-Skirmisher 2308 | -9/Materials | Discovered new exit (range 10) 2990 | -9/Materials | Entered another Materials area 2990 | -8/Materials | Evolved 2 slots: Utility x2 3288 | -8/Materials | Build established: Hauler-Tank 3859 | -8/Materials | Build established: Scavenger-Mutant 4062 | -8/Materials | Garrison activated, responded to threat 4271 | -8/Materials | Build established: Hauler-Mutant 4372 | -8/Materials | Destroyed 7 combat bots 5188 | -8/Materials | Discovered new exit (range 7) 5228 | -8/Materials | Entered Factory 5228 | -7/Factory | Evolved 2 slots: Utility x2 5956 | -7/Factory | Discovered new exit (range 15) 7184 | -7/Factory | Discovered new exit (range 5) 7602 | -7/Factory | Discovered new exit (range 6) 7970 | -7/Factory | Garrison activated, responded to threat 8196 | -7/Factory | Core integrity fell below 50% 8236 | -7/Factory | Lost 6 parts (1p2n1u2w) 8244 | -7/Factory | System corruption reached 10% 8260 | -7/Factory | Core integrity fell below 20% 8802 | -7/Factory | Fabricated Imp. Melee Analysis Suite (x1) 8889 | -7/Factory | Lost 4 parts (2n1u1w) 9091 | -7/Factory | Entered another Factory area 9091 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 9170 | -6/Factory | Discovered new exit (range 15) 9510 | -6/Factory | Build established: Hauler-Gladiator 10222 | -6/Factory | Core integrity fell below 50% 10255 | -6/Factory | Lost 3 parts (1p2n) 10321 | -6/Factory | Discovered new exit (range 18) 10425 | -6/Factory | Discovered new exit (range 22) 10512 | -6/Factory | Entered Extension 10615 | -6/Extension | Spotted B-75 Beast 10725 | -6/Extension | Build established: Assassin 10744 | -6/Extension | Rescued A7 11130 | -6/Extension | Rescued a captive Derelict 11366 | -6/Extension | Build established: Commander-Assassin 11400 | -6/Extension | Spotted B-75 Beast 11422 | -6/Extension | Allies destroyed B-75 Beast 11439 | -6/Extension | Allies destroyed B-75 Beast 11443 | -6/Extension | Discovered new exit (range 3) 11748 | -6/Extension | Build established: Assassin 11882 | -6/Extension | Entered Factory 11882 | -5/Factory | Evolved 2 slots: Utility x2 12122 | -5/Factory | Fabricated Hacking Suite (x1) 12197 | -5/Factory | Fabricated Hacking Suite (x1) 12271 | -5/Factory | Fabricated Hacking Suite (x1) 12366 | -5/Factory | Identified exit to Upper Caves 12369 | -5/Factory | Build established: Hacker-Scout 12779 | -5/Factory | Discovered new exit (range 22) 12876 | -5/Factory | Spotted B-75 Beast 12888 | -5/Factory | Lost 6 parts (2n3u1w) 13008 | -5/Factory | Core integrity fell below 50% 13018 | -5/Factory | Entered Upper Caves 13053 | -5/Upper Caves | Found Alien Artifact 13053 | -5/Upper Caves | Identified Dimensional Node Initializer 13053 | -5/Upper Caves | Initialized slip node 13114 | -5/Upper Caves | Core integrity fell below 20% 13122 | -5/Upper Caves | Spotted B-75 Beast 13144 | -5/Upper Caves | Lost 8 parts (2n4u2w) 13163 | -5/Upper Caves | Identified exit to Upper Caves 13396 | -5/Upper Caves | Released all parts (8) 13762 | -5/Upper Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 13655_ System corrupted: Matter fused (-7). 13666_ Acquired 5 matter. 13668_ Acquired 21 matter. 13677_ System corrupted: Component data lost. 13677_ Acquired 14 matter. 13678_ Acquired 68 matter. 13679_ Acquired 62 matter. 13689_ Acquired 6 matter. 13715_ System corrupted: Matter fused (-9). 13736_ Soldier 6a destroyed. 13741_ Jacked G-50 Soldier... >>parse_system Reading system data... 13747_ Destroyed Hvy. Laser. 13758_ Med. Treads destroyed. 13759_ G-50 Soldier destroyed. 13760_ Overheating: Lrg. Storage Unit damaged (-74). 13760_ Hvy. Beamcaster destroyed. 13761_ Power failure, Imp. Deuterium Engine shutdown. 13761_ System corrupted: Energy discharge (-102). Map ----- +----------------------------------------------------+ | ?????????????????????????????????# # # | | ??????????????????????????????????# # | | ??????????????????????????????????## #### | | ???????????????????????????????????# ##??## | | ?????????????????????????????????### #????# | | ?????????????????????????????????# #???? | | ?????????????????????????????????# ###?? ## | | ?????????????????????????????????# #?? ##?# | | ?????????????????????????????????## #?? ##???# | | ??????????????????????????????????## #??###????? | | ???????????????????????????????????# ##?????????? | | ???????????????????????????????????# #??????????? | | ??????????????????????????????????## #??##??????? | | ??????????????????????????####????#" ### ##?????? | | ?????????????????????????## ##???#" "" ##????? | | ????????????????????????## #####" #????? | | ???????????????###????### ##" ##????? | | ?????????????### ##### #?#" ##?????? | | ????????????## ## ### #####??????? | | ????????????# ##??????????? | | ????????????## ##??????????? | | ??>??????????### ########???? | | ???????????????## g ### ##??# | | ????????????????#### # ## ### | | ???????????????????# ##g% ## % | | ???????????????????#% ###@ ### | | ???????????????????# #?# #?# | | ???????????????????# #?####?# | | ???????????????????# ##?????# ## | | ???????????????????# #?????########### ##?? | | ??????????????????# #???????????????# ###### | | ????????????????? #???????????????### #?## | | ???????????????? #?????????????????# ### | | ??????????????? ##?????????????????# ## | | ????????????? ##??????????????????# #### | | ????????????### ##?????????????####### #??### | | ??????????????# ???????????????# #????? | | ??????????????# ??????????????# #### ###??? | | ??????????????# ?????????????????????# # #### | | ??????????????## ##?????????????????????# | | ???????????????###??????????????????????## | | ????????????????????????????????????????# | | ??????????????????????????????????# ## | | ????????????????????????????# ### # | | ????????????????????????????# ### #?### | | ????????????????????????????## ????# ???? | | ?????????????????????????????###??????########???? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 50 Energy Generation 18 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 24 Terrain Scan Density 410 ECM Strength 3 Additional Mass Support 9 Armor Coverage 375 Resistance: KI 20 Resistance: TH 15 Resistance: EM 25 Core Shielding 30 Power Shielding 66 Weapon Shielding 33 Evasion (%) 62 Targeting Accuracy 24 Melee Accuracy 17 Target Analysis 5 Recoil Reduction 2 Salvage Targeting 1 Offensive Hacking 44 Item Schematics ----------------- Hacking Suite | -9/Materials | Scanalyzed Beamcaster | -9/Materials | Scanalyzed Imp. Melee Analysis Suite | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Imp. Melee Analysis Suite | x1 | -7/Factory Hacking Suite | x1 | -5/Factory Hacking Suite | x1 | -5/Factory Hacking Suite | x1 | -5/Factory Alien Tech Used ----------------- Dimensional Node Initializer Achievements -------------- Alien Tech Part-time Excavator Prison Break Quantum Hacking Universal Adapter Challenges ------------ None Game ------ Seed NeutrinoBurstDatajack Manual? 0 Play Time 02:37:31 Cumulative 34.0 hours Start 2020.04.25 @ 13:04:48 End 2020.04.25 @ 18:34:18 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 52 Rogue 50 Adventurer 0 Explorer 2 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 26 Gallery% 35 Achievement% 28 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9c257b20-24d2-45b5-9219-719840521c18