Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.02 @ 16:16:18

Player: Sacq

Result: Self-destructed

 Performance 
-------------
Evolutions (1)             500
Regions Visited (2)        400
Robots Destroyed (31)      155
Value Destroyed (587)      587
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1642

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             72/400
Matter                     296/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (15)
Movement                   Core (100) Ox1
Location                   -9/Materials

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (2) ---
               (None)
>          --- UTILITY (3) ------
     Small Storage Unit
           Visual Processing Unit
  Improved Targeting Computer
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (8) ----
           Weight Redist. System
           Targeting Computer
           Hacking Suite

 Peak State 
------------
>          --- POWER ------------
           Ion Engine
>          --- PROPULSION -------
     Light Treads
     Light Treads
>          --- UTILITY ----------
     Small Storage Unit
           Visual Processing Unit
  Improved Targeting Computer
>          --- WEAPON -----------
     Light EM Pulse Cannon
     Light EM Pulse Cannon
           Rocket Launcher
>          --- INVENTORY --------
     Light Ion Engine
           Weight Redist. System
           Targeting Computer
           Hacking Suite
     Light Assault Rifle
     Heavy Assault Rifle
           Rocket Launcher
[Rating: 15]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
Utility                    Small Storage Unit
  Device                   Terrain Scanner
  Storage                  Small Storage Unit
  Processor                Visual Processing Unit
Weapon                     Light Assault Rifle
  Energy Cannon            Light EM Pulse Cannon
  Ballistic Gun            Light Assault Rifle
  Launcher                 Rocket Launcher

 Build                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Slots Evolved              2    | .   .   2   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  1    | .   .   1   
  Weapon                   1    | .   .   1   
Parts Attached             20   | 6   2   12  
  Power                    3    | 1   1   1   
    Engine                 3    | 1   1   1   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               3    | 2   .   1   
    Treads                 3    | 2   .   1   
    Leg                    .    | .   .   .   
    Wheel                  .    | .   .   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  4    | 1   1   2   
    Device                 1    | .   1   .   
    Storage                1    | 1   .   .   
    Processor              2    | .   .   2   
    Hackware               .    | .   .   .   
    Protection             .    | .   .   .   
    Artifact               .    | .   .   .   
  Weapon                   10   | 2   .   8   
    Energy Gun             .    | .   .   .   
    Energy Cannon          2    | .   .   2   
    Ballistic Gun          6    | 2   .   4   
    Ballistic Cannon       .    | .   .   .   
    Launcher               2    | .   .   2   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 11   | .   .   11  
  Power                    2    | .   .   2   
  Propulsion               2    | .   .   2   
  Utility                  1    | .   .   1   
  Weapon                   6    | .   .   6   
  Highest Loss Streak      4    | .   .   4   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     92   | .   95  90  
  Engine                   10   | .   14  8   
  Treads                   23   | .   28  21  
  Device                   7    | .   10  6   
  Storage                  11   | .   14  11  
  Processor                10   | .   .   15  
  Energy Cannon            4    | .   .   6   
  Ballistic Gun            20   | .   28  17  
  Launcher                 2    | .   .   3   
Peak Build Rating          15   | 6   8   15  
  Average Rating           9    | 5   7   11  
  On Entrance              4    | .   6   8   
Naked Turns                .    | .   .   .   
Heaviest Build             20   | 10  13  20  
  Greatest Support         40   | 40  40  40  
  Greatest Overweight (x)  .    | .   .   .   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 8    | 8   8   8   
  Average Capacity         7    | 7   8   8   
  Most Carried             8    | 2   8   8   
  Average Carried          5    | 1   5   6   
  Final Capacity           8    | 8   8   8   
  Final Carried            8    | 2   8   3   

 Class Distribution 
--------------------
 60% | Mutant
 25% | Skirmisher
 14% | Gunner

 Dominant Class 
----------------
     Mutant | -10/Materials
 Skirmisher | -9/Materials

 Resources                      | -11 -10 -9  
-----------                Run  | Yrd Mat Mat 
Matter Collected           614  | 209 61  344 
  Remotely                 .    | .   .   .   
Salvage Created            643  | .   61  582 
  Parts                    51   | .   11  40  
Haulers Intercepted        1    | .   .   1   
Recyclers Shooed           .    | .   .   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Combat Hostiles Destroyed  19   | .   3   16  
  Guns                     6    | .   3   3   
  Cannons                  4    | .   .   4   
  AOE                      9    | .   .   9   
Classes Destroyed          9    | .   2   7   
  Worker                   6    | .   .   6   
  Builder                  1    | .   .   1   
  Hauler                   1    | .   .   1   
  Recycler                 2    | .   .   2   
  Operator                 1    | .   1   .   
  Watcher                  1    | .   .   1   
  Swarmer                  9    | .   3   6   
  Grunt                    6    | .   .   6   
  Sentry                   4    | .   .   4   
Best Kill Streak           8    | .   3   8   
  Combat Bots Only         5    | .   2   5   
Max Kills in Single Turn   7    | .   1   7   
  Gunslinging              .    | .   .   .   
  Exploded                 4    | .   .   4   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -9   
--------                   Run  | Yrd  Mat  Mat  
Hostile Shots Fired        150  | .    21   129  
  Missed                   41   | .    4    37   
Damage Taken               1385 | .    135  1250 
  Core                     352  | .    24   328  
  Absorbed by Shields      .    | .    .    .    
Core Remaining (%)         95   | 100  90   .    
Volleys Fired              46   | 1    15   30   
  Largest                  3    | 2    2    3    
  Hottest                  145  | 40   40   145  
Shots Fired                103  | 2    30   71   
  Gun                      64   | 2    30   32   
  Cannon                   24   | .    .    24   
  Launcher                 15   | .    .    15   
  Special                  .    | .    .    .    
  Kinetic                  64   | 2    30   32   
  Thermal                  .    | .    .    .    
  Explosive                15   | .    .    15   
  Electromagnetic          24   | .    .    24   
  Robot Hit Streak         10   | .    6    10   
  Robot Miss Streak        3    | .    3    3    
  Penetration Max          .    | .    .    .    
  Secondary Targets        .    | .    .    .    
Shots Hit Robots           60   | .    19   41   
  Core Hits                51   | .    8    43   
  Critical Kills           .    | .    .    .    
  Critical Parts Destroyed .    | .    .    .    
  Critical Strikes         .    | .    .    .    
Melee Attacks              .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
  Sneak Attacks            .    | .    .    .    
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        .    | .    .    .    
Damage Inflicted           2328 | .    142  2186 
  Guns                     341  | .    142  199  
  Cannons                  438  | .    .    438  
  Explosions               1549 | .    .    1549 
  Melee                    .    | .    .    .    
  Ramming                  .    | .    .    .    
  Kinetic                  341  | .    142  199  
  Thermal                  .    | .    .    .    
  Explosive                1549 | .    .    1549 
  Electromagnetic          438  | .    .    438  
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
Highest Corruption         .    | .    .    .    
  Average Corruption       .    | .    .    .    
  Corruption Purged        .    | .    .    .    
  Corruption Blocked       .    | .    .    .    
Overload Shots             .    | .    .    .    
Overflow Damage            24   | .    .    24   
  Projectiles              .    | .    .    .    
  Explosions               24   | .    .    24   
  Melee                    .    | .    .    .    
Knockbacks                 .    | .    .    .    
  Impact                   .    | .    .    .    
  Kinetic                  .    | .    .    .    
  Secondary                .    | .    .    .    
Self-Inflicted Damage      46   | .    .    46   
  Shots                    1    | .    .    1    
  Rammed                   .    | .    .    .    
Targets Rammed             .    | .    .    .    
  Kicked                   .    | .    .    .    
  Crushed                  .    | .    .    .    
Highest Temperature        199  | .    .    199  
  Average Temperature      68   | .    .    68   
  Received Heat Transfer   408  | .    .    408  
Siege Activations          .    | .    .    .    
Robots Corrupted           .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Fried              1    | .    .    1    
  Impact Corruptions       .    | .    .    .    
Robots Melted              .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Melted             .    | .    .    .    
  Heat Transferred         .    | .    .    .    
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      .    | .    .    .    

 Alert                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Peak Influence             325  | .   111 325 
  Initial                  46   | .   .   46  
  Average                  107  | .   31  157 
Maximum Alert Level        1    | .   .   1   
  Low Security (%)         73   | 100 100 57  
  Level 1                  26   | .   .   42  
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          2    | .   .   2   
  Investigation            1    | .   .   1   
  Extermination            .    | .   .   .   
  Reinforcement            1    | .   .   1   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Distress Signals           .    | .   .   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              33   | .   4   29  
  Peak Tracking Total      10   | .   4   10  
  Tactical Retreats        1    | .   .   1   

 Traps                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Traps Triggered            .    | .   .   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -9  
----------                 Run  | Yrd Mat Mat 
Machines Disabled          3    | .   .   3   
  Max in Single Turn       1    | .   .   1   
Machines Repaired          .    | .   .   .   
Machines Dismantled        .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Machines Accessed          4    | .   2   2   
  Terminals                4    | .   2   2   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                9    | .   6   3   
  Successful               5    | .   4   1   
  Failed                   4    | .   2   2   
    Catastrophic           1    | .   .   1   
  Database Lockouts        .    | .   .   .   
  Manual                   3    | .   .   3   
  Terminals                9    | .   6   3   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             5    | .   4   1   
  Unreport Threat          1    | .   .   1   
  Maintenance Status       1    | .   1   .   
  Reinforcement Status     1    | .   1   .   
  Recall Investigation     1    | .   1   .   
  Registered Prototypes    1    | .   1   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         2    | .   1   1   
  Full Trace Events        1    | .   .   1   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -9  
------------               Run  | Yrd Mat Mat 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -9  
--------                   Run  | Yrd Mat Mat 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11 -10 -9  
-------------              Run  | Yrd Mat Mat 
Turns Passed               1089 | 109 296 684 
Spaces Moved               568  | 62  155 351 
  Core                     2    | 2   .   .   
  Treads                   566  | 60  155 351 
  Legs                     .    | .   .   .   
  Wheels                   .    | .   .   .   
  Hover                    .    | .   .   .   
  Flight                   .    | .   .   .   
  Fastest Speed            50   | 50  160 160 
  Average Speed            159  | 156 160 160 
  Slowest Speed            160  | 160 160 160 
  Overloaded Moves         .    | .   .   .   
  Propulsion Burnouts      .    | .   .   .   
  Robots Hopped            .    | .   .   .   
  Cave-ins Triggered       .    | .   .   .   
Exploration Rate (%)       26   | 5   33  41  
  Regions Visited          2
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   
  Known Exits Taken        .    | .   .   .   
  Unknown Exits Taken      2    | 1   1   .   
Scrap Searched             .    | .   .   .   
Spaces Dug                 .    | .   .   .   
Terrain Destroyed          94   | .   .   94  
  Melee                    .    | .   .   .   
  Projectile               .    | .   .   .   
  AOE                      94   | .   .   94  
Terrain Rammed             .    | .   .   .   
  Walls Destroyed          .    | .   .   .   
  Machines Disabled        .    | .   .   .   

 Actions                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Total                      666  | 70  179 417 
  Wait                     17   | .   .   17  
  Move                     566  | 61  154 351 
  Hop                      .    | .   .   .   
  Pick Up                  11   | 2   6   3   
  Fast Attach              11   | 6   2   3   
  Attach                   6    | .   .   6   
  Detach                   1    | .   1   .   
  Swap                     3    | .   .   3   
  Drop                     5    | .   1   4   
  Fire                     46   | 1   15  30  
  Melee                    .    | .   .   .   
  Ram                      .    | .   .   .   
  Kick                     .    | .   .   .   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
    9 | -11/Scrapyard | Discovered new exit (range 14)
  110 | -11/Scrapyard | Entered Materials
  307 | -10/Materials | Build established: Mutant
  347 | -10/Materials | Discovered new exit (range 12)
  406 | -10/Materials | Entered another Materials area
  406 | -9/Materials  | Evolved 2 slots: Utility x1, Weapon x1
  850 | -9/Materials  | Lost 3 parts (1p1u1w)
 1004 | -9/Materials  | Lost 4 parts (1p3w)
 1083 | -9/Materials  | Core integrity fell below 50%
 1090 | -9/Materials  | Self-destructed

 Last Messages 
---------------
K-01 Serf collects debris. <x3>
O-16 Technician: "IFF HANDSHAKE FAILED. SECURING
  TERMINAL."
O-16 Technician uses terminal to summon
  reinforcements.
ALERT: Hostiles spotted, dispatching
  reinforcements to Terminal M008.
O-16 Technician locks terminal.
K-01 Serf collects debris. <x4>
Destroyed Datajack.
K-01 Serf collects debris. <x8>
The unstable cave ceiling collapses.
K-01 Serf collects debris. <x2>
Acquired 132 matter.
Connecting with Terminal...
ALERT: Suspicious activity at Terminal M001.
  Dispatching Investigation squad.
Lgt. Treads destroyed. <x2>
Lgt. Assault Rifle destroyed.
Hvy. Assault Rifle destroyed.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                18
Terrain Scan Range         14
Terrain Scan Density       10
Evasion (%)                40
Targeting Accuracy         6
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              MakeshiftPersonalStabilizer
  Manual?         0
Play Time         00:15:57
  Cumulative      13.8 hours
  Start           2025.03.02 @ 16:03:01
  End             2025.03.02 @ 16:16:18
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          19
  Rogue           19
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             7
Gallery%          18
Achievement%      20
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 9b485edb-595a-4c63-a30d-a6875a8f6dc8