Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.09.29 @ 14:05:12 Player: HOTSOUP Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (73) 365 Value Destroyed (2818) 2818 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (453) 453 TOTAL SCORE: 6416 Bonus ------- High Alert Combat Kills 253 Entered Garrisons 200 Cogmind --------- Core Integrity 458/700 Matter 86/400 Energy 400/400 System Corruption 2% Temperature Cool (-100) Movement Core (100) Ox1 Location -7/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (6) ------ Cryofiber Web Compact Battery Medium Matter Pod Improved Targeting Computer Target Analyzer > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Remote Datajack Peak State ------------ > --- POWER ------------ Cold Fusion Reactor > --- PROPULSION ------- Wheel Wheel > --- UTILITY ---------- Improved Targeting Computer Transmission Jammer Medium Armor Plating Hardened Light Armor Plating Hacking Suite > --- WEAPON ----------- Light Cannon Light Cannon Flak Cannon > --- INVENTORY -------- Cryofiber Web Compact Battery Medium Matter Pod Medium Armor Plating [Rating: 25] Favorites ----------- Power Ion Engine Engine Ion Engine Reactor Cold Fusion Reactor Propulsion Hover Unit Leg Aluminum Leg Wheel Wheel Hover Unit Hover Unit Flight Unit Improved Flight Unit Utility Improved Targeting Computer Device Cryofiber Web Storage Medium Matter Pod Processor Improved Targeting Computer Hackware Hacking Suite Protection Medium Armor Plating Weapon Light Cannon Energy Gun Heavy EM Pulse Gun Energy Cannon Heavy Ion Cannon Ballistic Cannon Light Cannon Launcher Shock Bomb Launcher Build | -11 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Mat Sto Mat Fac Gar Slots Evolved 6 | . . 2 . 2 2 . Power . | . . . . . . . Propulsion . | . . . . . . . Utility 4 | . . 1 . 2 1 . Weapon 2 | . . 1 . . 1 . Parts Attached 66 | 2 3 14 24 12 6 5 Power 7 | . . 2 5 . . . Engine 4 | . . 2 2 . . . Core . | . . . . . . . Reactor 3 | . . . 3 . . . Propulsion 14 | . . 6 6 2 . . Treads . | . . . . . . . Leg 2 | . . . 1 1 . . Wheel 3 | . . . 2 1 . . Hover 5 | . . 2 3 . . . Flight 4 | . . 4 . . . . Utility 20 | . 3 3 5 6 1 2 Device 5 | . 1 . . 2 1 1 Storage 2 | . . . . 2 . . Processor 6 | . 2 2 1 . . 1 Hackware 2 | . . . 2 . . . Protection 5 | . . 1 2 2 . . Artifact . | . . . . . . . Weapon 25 | 2 . 3 8 4 5 3 Energy Gun 6 | 2 . 2 1 1 . . Energy Cannon 3 | . . 1 . . 1 1 Ballistic Gun . | . . . . . . . Ballistic Cannon 8 | . . . 7 1 . . Launcher 8 | . . . . 2 4 2 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . . 1 1 . . . Parts Lost 29 | . . 3 8 15 . 3 Power 3 | . . 1 1 1 . . Propulsion 5 | . . . 2 3 . . Utility 7 | . . . 1 6 . . Weapon 14 | . . 2 4 5 . 3 Highest Loss Streak 9 | . . 2 4 9 . 2 Average Slot Usage (%) 70 | . 40 77 96 74 26 43 Engine 3 | . . 8 6 . . . Reactor 2 | . . . 4 5 . . Wheel 3 | . . . 6 13 . . Hover 6 | . . 6 14 . . . Flight 1 | . . 10 . . . . Device 2 | . 1 . . 8 1 6 Storage 4 | . . . . 1 15 15 Processor 18 | . 10 31 22 9 7 12 Hackware 3 | . . . 7 6 . . Protection 2 | . . 1 2 9 . . Energy Gun 5 | . 28 7 3 1 . . Energy Cannon 3 | . . 10 . . . 5 Ballistic Cannon 11 | . . . 26 17 . . Naked Turns . | . . . . . . . Heaviest Build 37 | 3 3 14 28 37 4 23 Greatest Support 20 | 3 9 12 20 20 3 3 Greatest Overweight (x) 7 | . . 2 3 5 1 7 Average Overweight (x) . | . . . . . . 2 Largest Inventory Capacity 4 | 4 4 4 4 4 4 4 Average Capacity 4 | 4 4 4 4 4 4 4 Most Carried 4 | . 4 4 4 4 4 4 Average Carried 2 | . 1 3 3 3 3 1 Final Capacity 4 | 4 4 4 4 4 4 4 Final Carried 4 | . 4 4 4 3 4 1 Class Distribution -------------------- 54% | Mutant 25% | Gunner 9% | Scavenger-Gunner 4% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Gunner | -9/Storage Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Garrison Resources | -11 -10 -9 -9 -8 -7 -7 ----------- Run | Scr Mat Mat Sto Mat Fac Gar Matter Collected 1546 | 220 10 150 913 205 . 48 Remotely . | . . . . . . . Salvage Created 2374 | . 14 560 1240 472 40 48 Parts 161 | . 1 40 87 22 9 2 Haulers Intercepted 2 | . . . 1 1 . . Recyclers Shooed 2 | . . . 2 . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Mat Sto Mat Fac Gar Combat Hostiles Destroyed 55 | . . 13 31 10 . 1 Guns 9 | . . 1 8 . . . Cannons 42 | . . 11 23 7 . 1 AOE 3 | . . 1 . 2 . . Classes Destroyed 11 | . 1 4 5 . . 1 Worker 7 | . . . 3 2 2 . Hauler 2 | . . . 1 1 . . Recycler 1 | . . . 1 . . . Operator 3 | . 1 1 1 . . . Watcher 5 | . . 2 1 1 1 . Swarmer 6 | . . 3 3 . . . Grunt 31 | . . 7 15 9 . . Brawler 1 | . . . 1 . . . Duelist 1 | . . . 1 . . . Sentry 15 | . . 3 11 1 . . Programmer 1 | . . . . . . 1 Best Kill Streak 7 | . 1 4 6 7 3 1 Combat Bots Only 6 | . . 4 4 6 . 1 Max Kills in Single Turn 3 | . 1 1 2 2 3 1 Gunslinging . | . . . . . . . Exploded 1 | . . 1 . 1 . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -------- Run | Scr Mat Mat Sto Mat Fac Gar Damage Taken 3745 | . 117 327 1159 1716 . 426 Core 999 | . 64 119 138 436 . 242 Absorbed by Shields 7 | . . . . 7 . . Core Remaining (%) 57 | 100 74 . 35 20 . . Volleys Fired 208 | . 15 62 72 37 3 19 Largest 3 | . 2 3 3 3 3 3 Hottest 150 | . 90 150 150 114 137 137 Shots Fired 409 | . 30 72 195 82 7 23 Gun 73 | . 30 10 31 2 . . Cannon 323 | . . 62 164 76 3 18 Launcher 13 | . . . . 4 4 5 Special . | . . . . . . . Kinetic 235 | . . . 159 76 . . Thermal 118 | . 30 62 5 . 3 18 Explosive . | . . . . . . . Electromagnetic 56 | . . 10 31 6 4 5 Robot Hit Streak 14 | . 4 13 14 10 1 4 Robot Miss Streak 8 | . 3 2 5 8 1 2 Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Shots Hit Robots 238 | . 15 52 108 55 3 5 Core Hits 111 | . 4 19 51 33 3 1 Critical Hits 2 | . . 1 . 1 . . Critical Kills 1 | . . . . 1 . . Critical Parts Destroyed 1 | . . 1 . . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 4838 | . 167 1008 2062 1114 283 204 Guns 620 | . 167 66 363 24 . . Cannons 3530 | . . 839 1693 747 52 199 Explosions 648 | . . 103 . 309 231 5 Melee . | . . . . . . . Ramming 40 | . . . 6 34 . . Kinetic 2352 | . . . 1605 747 . . Thermal 1721 | . 167 942 88 131 194 199 Explosive . | . . . . . . . Electromagnetic 725 | . . 66 363 202 89 5 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 2 | . . . 1 1 . 2 Average Corruption 1 | . . . 1 1 . 1 Corruption Purged . | . . . . . . . Effects 13 | . . . 1 4 . 8 Message Errors 7 | . . . 1 2 . 4 Heat Flow Errors 3 | . . . . . . 3 Data Loss (minor) 1 | . . . . . . 1 Targeting Errors 2 | . . . . 2 . . Overload Shots . | . . . . . . . Overflow Damage 146 | . . 7 11 111 . 17 Projectiles 49 | . . 7 11 14 . 17 Explosions 97 | . . . . 97 . . Melee . | . . . . . . . Knockbacks 25 | . . . 9 16 . . Impact . | . . . . . . . Kinetic 25 | . . . 9 16 . . Secondary . | . . . . . . . Self-Inflicted Damage 241 | . . . 3 211 . 27 Shots 4 | . . . . 2 . 2 Rammed 5 | . . . 2 3 . . Targets Rammed 5 | . . . 2 3 . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 414 | . 61 219 363 414 62 18 Average Temperature 92 | . 23 64 86 184 34 18 Received Heat Transfer 1206 | . 51 129 390 558 . 78 Effects 8 | . . 2 1 5 . . Interference 5 | . . 2 . 3 . . Matter Decay 1 | . . . . 1 . . Short Circuit 1 | . . . . 1 . . Damage (minor) 1 | . . . 1 . . . Siege Activations . | . . . . . . . Robots Corrupted 1 | . . . . 1 . . Combat Hostiles 1 | . . . . 1 . . Parts Fried 2 | . . . . 2 . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 1 | . 1 . . . . . Heat Transferred 3041 | . 434 1926 185 100 174 222 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 2 | . . 1 . . 1 . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Mat Sto Mat Fac Gar Peak Influence 778 | . 177 471 778 307 188 429 Initial 280 | . . 74 162 280 50 148 Average 324 | . 67 282 514 158 85 300 Maximum Alert Level 3 | . . 2 3 1 . 2 Low Security (%) 34 | 100 100 28 3 69 100 26 Level 1 25 | . . 59 15 30 . 31 Level 2 38 | . . 11 75 . . 41 Level 3 2 | . . . 6 . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 14 | . 3 3 6 2 . . Investigation 10 | . 2 3 3 2 . . Extermination . | . . . . . . . Reinforcement 3 | . 1 . 2 . . . Assault 1 | . . . 1 . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 --------- Run | Scr Mat Mat Sto Mat Fac Gar Distress Signals 9 | . 1 4 2 1 1 . Communications Jammed 31 | . . . . 31 . . Distress Signals 31 | . . . . 31 . . Times Spotted 121 | . 15 25 44 25 3 9 Peak Tracking Total 9 | . 6 9 6 7 2 8 Tactical Retreats 19 | . 3 6 5 3 1 1 Traps | -11 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Mat Sto Mat Fac Gar Traps Triggered 5 | . 1 . 3 . . 1 Indirectly 1 | . . . . . . 1 Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 ---------- Run | Scr Mat Mat Sto Mat Fac Gar Machines Disabled 16 | . . 3 3 3 4 3 Max in Single Turn 4 | . . 1 1 3 4 2 Garrison Relay 1 | . . . . . . 1 Phase Generator 1 | . . . . . . 1 Machines Sabotaged 1 | . 1 . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 --------- Run | Scr Mat Mat Sto Mat Fac Gar Machines Accessed 22 | . 5 8 6 2 1 . Terminals 18 | . 5 6 5 2 . . Fabricators . | . . . . . . . Repair Stations 2 | . . 1 1 . . . Recycling Units . | . . . . . . . Scanalyzers 1 | . . 1 . . . . Garrison Access 1 | . . . . . 1 . Total Hacks 75 | . 14 34 17 9 1 . Successful 49 | . 9 22 12 5 1 . Failed 26 | . 5 12 5 4 . . Catastrophic 1 | . . . 1 . . . Database Lockouts . | . . . . . . . Manual 41 | . 11 16 10 4 . . Terminals 60 | . 14 22 15 9 . . Fabricators . | . . . . . . . Repair Stations 5 | . . 3 2 . . . Recycling Units . | . . . . . . . Scanalyzers 9 | . . 9 . . . . Garrison Access 1 | . . . . . 1 . Terminal Hacks 17 | . 4 6 4 3 . . Part Schematic 1 | . . . 1 . . . Robot Schematic 1 | . . . 1 . . . Robot Analysis 1 | . . 1 . . . . Prototype ID Bank 1 | . . 1 . . . . Open Door 1 | . . . 1 . . . Terminal Index 2 | . 1 1 . . . . Unreport Threat 3 | . . . . 3 . . Dispatch Records 1 | . . . 1 . . . Security Status 1 | . 1 . . . . . Investigation Status 1 | . . 1 . . . . Recall Investigation 1 | . . 1 . . . . Hauler Manifests 1 | . 1 . . . . . Registered Components 1 | . 1 . . . . . Zone Layout 1 | . . 1 . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 3 | . . 1 2 . . . Scan Component 2 | . . 1 1 . . . Repair 1 | . . . 1 . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer 8 | . . 8 . . . . Insert Component 4 | . . 4 . . . . Analyze 4 | . . 4 . . . . Garrison Access Hacks 1 | . . . . . 1 . Unlock Access 1 | . . . . . 1 . Unauthorized Hacks 19 | . 5 7 5 2 . . Terminals 19 | . 5 7 5 2 . . Track 1 | . . . 1 . . . Botnet 16 | . 4 6 4 2 . . Disrupt 1 | . . 1 . . . . Sabotage 1 | . 1 . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . 1 . . . . Used 1 | . . 1 . . . . Hacking Detections 18 | . 4 6 5 2 1 . Full Trace Events 8 | . 1 3 2 2 . . Feedback Events 1 | . . . . 1 . . Corruption 1 | . . . . 1 . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired 1 | . . . 1 . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 5 | . . 4 1 . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . . . 1 . . . Time 26 | . . . 26 . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 4 | . . 4 . . . . Part Schematics Acquired 4 | . . 4 . . . . Parts Damaged 1 | . . 1 . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 ------------ Run | Scr Mat Mat Sto Mat Fac Gar Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 3 | . . . . . . 3 Machine Destruction 3 | . . . . . . 3 Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -------- Run | Scr Mat Mat Sto Mat Fac Gar Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Mat Sto Mat Fac Gar Robot Analysis Total 1 | . . 1 . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 ------------- Run | Scr Mat Mat Sto Mat Fac Gar Turns Passed 3322 | 27 303 531 1201 372 173 715 Spaces Moved 2602 | 48 445 552 792 247 199 319 Core 1064 | 48 445 32 . 21 199 319 Treads . | . . . . . . . Legs 27 | . . . 25 2 . . Wheels 531 | . . . 307 224 . . Hover 562 | . . 102 460 . . . Flight 418 | . . 418 . . . . Fastest Speed 32 | 50 50 32 56 50 50 50 Average Speed 87 | 50 50 58 105 89 58 166 Slowest Speed 400 | 50 50 150 240 300 100 400 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped 7 | . . 7 . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 35 | 3 68 42 69 30 4 33 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . . . . 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 148 | . . . . 57 15 76 Melee . | . . . . . . . Projectile 1 | . . . . . 1 . AOE 147 | . . . . 57 14 76 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 --------- Run | Scr Mat Mat Sto Mat Fac Gar Total 3287 | 49 493 686 1000 327 252 480 Wait 358 | . 27 52 83 23 37 136 Move 2584 | 47 444 537 792 246 199 319 Hop 7 | . . 7 . . . . Pick Up 20 | . 4 5 7 2 1 1 Fast Attach 34 | 2 2 8 13 7 1 1 Attach 22 | . . 4 5 4 5 4 Detach 9 | . . 2 . 2 5 . Swap 10 | . 1 2 6 1 . . Drop 26 | . . 7 16 2 1 . Fire 208 | . 15 62 72 37 3 19 Melee . | . . . . . . . Ram 4 | . . . 1 3 . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis 5 | . . . 5 . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: [*Min x2] / *Sto) -9/Storage -8/Materials -7/Factory -7/Garrison History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 4 | -11/Scrapyard | Discovered new exit (range 15) 28 | -11/Scrapyard | Entered Materials 194 | -10/Materials | Discovered new exit (range 15) 293 | -10/Materials | Discovered new exit (range 9) 322 | -10/Materials | Build established: Mutant 331 | -10/Materials | Entered another Materials area 331 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 429 | -9/Materials | Discovered new exit (range 5) 508 | -9/Materials | Discovered new exit (range 7) 576 | -9/Materials | Discovered new exit (range 10) 862 | -9/Materials | Entered Storage 996 | -9/Storage | Lost 4 parts (1p1n2w) 1314 | -9/Storage | Build established: Gunner 1501 | -9/Storage | Repaired Lgt. Cannon 1614 | -9/Storage | Core integrity fell below 50% 1716 | -9/Storage | Lost 3 parts (1n1u1w) 1996 | -9/Storage | Discovered new exit (range 16) 2062 | -9/Storage | First assault squad dispatched 2063 | -9/Storage | Entered Materials 2063 | -8/Materials | Evolved 2 slots: Utility x2 2348 | -8/Materials | Lost 9 parts (1p2n4u2w) 2353 | -8/Materials | Discovered new exit (range 4) 2421 | -8/Materials | Core integrity fell below 50% 2435 | -8/Materials | Entered Factory 2435 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2465 | -7/Factory | Lost 4 parts (1n2u1w) 2608 | -7/Factory | Identified exit to Garrison 2608 | -7/Factory | Entered Garrison 2613 | -7/Garrison | Build established: Mutant 2636 | -7/Garrison | Triggered checkpoint 2796 | -7/Garrison | Garrison Relay disabled 3024 | -7/Garrison | Phase Generator disabled 3323 | -7/Garrison | Self-destructed Last Messages --------------- 02830_ Shock Bomb Launcher destroyed. 02856_ Destroyed Shock Rifle. 02858_ P-60 Hacker destroyed. 02868_ Acquired 48 matter. 02872_ Acquired Target Analyzer. 02877_ Acquired Remote Datajack. 02921_ System corrupted: Heat flow error (+152). 02986_ H6:5L5WFBZP0RJDF E#ZLX5UXIS 03000_ ALERT: Garrison interior compromised. 03007_ |ULOEOMHJOVPCFPIR5/WW8PHFHUYSAAQ2,K<6TQ 03024_ Phase Generator explodes. 03032_ The unstable cave ceiling collapses. 03121_ System corrupted: Component data lost. 03123_ The unstable cave ceiling collapses. 03197_ 5>80 ZD6I6W0FYSCAA8EQQV 03238_ System corrupted: Heat flow error (+104). Garrison Door activated. 03280_ U D A6WWMBS=AYO#5S YABVY7M # 03287_ Hvy. Ion Cannon destroyed. 03303_ System corrupted: Heat flow error (+124). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????#######?????????? | | ?????????????????????????????????#"" ""#?????????? | | ????????????????????????????????###!!!####???????? | | ????????????????????????????????# #???????? | | ????????????????????????????????##"##### #???????? | | ?????????????????????????????????# #???# #???????? | | ?????????????????????????????????# #???# #???????? | | ?????????????????????????????????# #???# #???????? | | ???????????????????#####???????### ###?" #???????? | | ???????????????##### #???????# #?" #???????? | | ???????????????# # ######### #####?" #???????? | | ???????????????# ### #?????# #???????? | | ???????????????# #?# g #?????? ????????? | | ???????????????# #?######Y##### ####### #???????? | | ???????????????# #??????#s#???# ^ #???????? | | ???????????????# #??????# #???# #### ###????????? | | ???????????##### #####??# #???# #??# #??????????? | | ??????????## # ##?# #???# #??# #??????????? | | ?????????### # ####@#???# #??# #??????????? | | ?????????# ### ## # ## ##### #### #??????????? | | ?????????# ## " #??????????? | | ????????## # # ##### #### #??????????? | | ????????# # # ## #???# #??# #??????????? | | ????????# ## #???# #??# #?????#???? | | ????????## #???# #??# #?### ## | | ????????# # ####???# #### ### | | ????????## # #??????# | | ?????????# # # #??????# | | ?????????## ##??????########### ## | | ??????????#### # # ##???????????????### ## | | ???????????### "# ###????????????????# | | ?????????????#######??????????????????# | | ??????????????????????????????????????# | | ??????????????????????????????????????# | | ??????????????????????????????????????### ## | | ????????????????????????????????????????# #? | | ??????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????##### | | ????????????????????????????????????????## ##"""" | | ?????????????????????????????????????????? #????? | | ?????????????????????????????????????????? #????? | | ?????????????????????????????????????????? #????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 17 Energy Capacity 400 Matter Stores 300 Matter Capacity 400 Sight Range 16 Terrain Scan Density 10 Jamming Range 8 Additional Mass Support 6 Base Temperature (-) 100 Armor Coverage 375 Utility Shielding 33 Evasion (%) 63 Targeting Accuracy 18 Target Analysis 5 Recoil Reduction 2 Offensive Hacking 20 Item Schematics ----------------- Hacking Suite | -9/Materials | Scanalyzed Weight Redist. System | -9/Materials | Scanalyzed VTOL Module | -9/Materials | Scanalyzed Imp. Flight Unit | -9/Materials | Scanalyzed Particle Charger | -9/Storage | Hacked Robot Schematics ------------------ B-36 Bruiser | -9/Storage | Hacked Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed NodeAngularCanceller Manual? 0 Play Time 00:48:10 Cumulative 75.3 hours Start 2020.09.29 @ 13:17:12 End 2020.09.29 @ 14:05:12 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 94 Rogue 70 Adventurer 22 Explorer 2 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 43 Gallery% 47 Achievement% 39 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 14/SmallcapsGlow Map View 84x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 54793356-c885-4ef3-b16a-8d8ddf7a7e4b