Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.09.29 @ 14:05:12

Player: HOTSOUP

Result: Self-destructed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (6)        1200
Robots Destroyed (73)      365
Value Destroyed (2818)     2818
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (453)                453
              TOTAL SCORE: 6416

 Bonus
-------
High Alert Combat Kills    253
Entered Garrisons          200

 Cogmind 
---------
Core Integrity             458/700
Matter                     86/400
Energy                     400/400
System Corruption          2%
Temperature                Cool (-100)
Movement                   Core (100) Ox1
Location                   -7/Garrison

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (2) ---
               (None)
>          --- UTILITY (6) ------
           Cryofiber Web
   Compact Battery
    Medium Matter Pod
  Improved Targeting Computer
           Target Analyzer
>          --- WEAPON (4) -------
               (None)
>          --- INVENTORY (4) ----
           Remote Datajack

 Peak State 
------------
>          --- POWER ------------
           Cold Fusion Reactor
>          --- PROPULSION -------
           Wheel
           Wheel
>          --- UTILITY ----------
  Improved Targeting Computer
           Transmission Jammer
    Medium Armor Plating
  Hardened Light Armor Plating
           Hacking Suite
>          --- WEAPON -----------
     Light Cannon
     Light Cannon
           Flak Cannon
>          --- INVENTORY --------
           Cryofiber Web
   Compact Battery
    Medium Matter Pod
    Medium Armor Plating
[Rating: 25]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Reactor                  Cold Fusion Reactor
Propulsion                 Hover Unit
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Hover Unit               Hover Unit
  Flight Unit              Improved Flight Unit
Utility                    Improved Targeting Computer
  Device                   Cryofiber Web
  Storage                  Medium Matter Pod
  Processor                Improved Targeting Computer
  Hackware                 Hacking Suite
  Protection               Medium Armor Plating
Weapon                     Light Cannon
  Energy Gun               Heavy EM Pulse Gun
  Energy Cannon            Heavy Ion Cannon
  Ballistic Cannon         Light Cannon
  Launcher                 Shock Bomb Launcher

 Build                          | -11 -10 -9  -9  -8  -7  -7  
-------                    Run  | Scr Mat Mat Sto Mat Fac Gar 
Slots Evolved              6    | .   .   2   .   2   2   .   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   
  Utility                  4    | .   .   1   .   2   1   .   
  Weapon                   2    | .   .   1   .   .   1   .   
Parts Attached             66   | 2   3   14  24  12  6   5   
  Power                    7    | .   .   2   5   .   .   .   
    Engine                 4    | .   .   2   2   .   .   .   
    Core                   .    | .   .   .   .   .   .   .   
    Reactor                3    | .   .   .   3   .   .   .   
  Propulsion               14   | .   .   6   6   2   .   .   
    Treads                 .    | .   .   .   .   .   .   .   
    Leg                    2    | .   .   .   1   1   .   .   
    Wheel                  3    | .   .   .   2   1   .   .   
    Hover                  5    | .   .   2   3   .   .   .   
    Flight                 4    | .   .   4   .   .   .   .   
  Utility                  20   | .   3   3   5   6   1   2   
    Device                 5    | .   1   .   .   2   1   1   
    Storage                2    | .   .   .   .   2   .   .   
    Processor              6    | .   2   2   1   .   .   1   
    Hackware               2    | .   .   .   2   .   .   .   
    Protection             5    | .   .   1   2   2   .   .   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   25   | 2   .   3   8   4   5   3   
    Energy Gun             6    | 2   .   2   1   1   .   .   
    Energy Cannon          3    | .   .   1   .   .   1   1   
    Ballistic Gun          .    | .   .   .   .   .   .   .   
    Ballistic Cannon       8    | .   .   .   7   1   .   .   
    Launcher               8    | .   .   .   .   2   4   2   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   1   1   .   .   .   
Parts Lost                 29   | .   .   3   8   15  .   3   
  Power                    3    | .   .   1   1   1   .   .   
  Propulsion               5    | .   .   .   2   3   .   .   
  Utility                  7    | .   .   .   1   6   .   .   
  Weapon                   14   | .   .   2   4   5   .   3   
  Highest Loss Streak      9    | .   .   2   4   9   .   2   
Average Slot Usage (%)     70   | .   40  77  96  74  26  43  
  Engine                   3    | .   .   8   6   .   .   .   
  Reactor                  2    | .   .   .   4   5   .   .   
  Wheel                    3    | .   .   .   6   13  .   .   
  Hover                    6    | .   .   6   14  .   .   .   
  Flight                   1    | .   .   10  .   .   .   .   
  Device                   2    | .   1   .   .   8   1   6   
  Storage                  4    | .   .   .   .   1   15  15  
  Processor                18   | .   10  31  22  9   7   12  
  Hackware                 3    | .   .   .   7   6   .   .   
  Protection               2    | .   .   1   2   9   .   .   
  Energy Gun               5    | .   28  7   3   1   .   .   
  Energy Cannon            3    | .   .   10  .   .   .   5   
  Ballistic Cannon         11   | .   .   .   26  17  .   .   
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             37   | 3   3   14  28  37  4   23  
  Greatest Support         20   | 3   9   12  20  20  3   3   
  Greatest Overweight (x)  7    | .   .   2   3   5   1   7   
  Average Overweight (x)   .    | .   .   .   .   .   .   2   
Largest Inventory Capacity 4    | 4   4   4   4   4   4   4   
  Average Capacity         4    | 4   4   4   4   4   4   4   
  Most Carried             4    | .   4   4   4   4   4   4   
  Average Carried          2    | .   1   3   3   3   3   1   
  Final Capacity           4    | 4   4   4   4   4   4   4   
  Final Carried            4    | .   4   4   4   3   4   1   

 Class Distribution 
--------------------
 54% | Mutant
 25% | Gunner
  9% | Scavenger-Gunner
  4% | Tank

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Gunner | -9/Storage
 Mutant | -8/Materials
 Mutant | -7/Factory
 Mutant | -7/Garrison

 Resources                      | -11  -10  -9   -9   -8   -7   -7   
-----------                Run  | Scr  Mat  Mat  Sto  Mat  Fac  Gar  
Matter Collected           1546 | 220  10   150  913  205  .    48   
  Remotely                 .    | .    .    .    .    .    .    .    
Salvage Created            2374 | .    14   560  1240 472  40   48   
  Parts                    161  | .    1    40   87   22   9    2    
Haulers Intercepted        2    | .    .    .    1    1    .    .    
Recyclers Shooed           2    | .    .    .    2    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -8  -7  -7  
-------                    Run  | Scr Mat Mat Sto Mat Fac Gar 
Combat Hostiles Destroyed  55   | .   .   13  31  10  .   1   
  Guns                     9    | .   .   1   8   .   .   .   
  Cannons                  42   | .   .   11  23  7   .   1   
  AOE                      3    | .   .   1   .   2   .   .   
Classes Destroyed          11   | .   1   4   5   .   .   1   
  Worker                   7    | .   .   .   3   2   2   .   
  Hauler                   2    | .   .   .   1   1   .   .   
  Recycler                 1    | .   .   .   1   .   .   .   
  Operator                 3    | .   1   1   1   .   .   .   
  Watcher                  5    | .   .   2   1   1   1   .   
  Swarmer                  6    | .   .   3   3   .   .   .   
  Grunt                    31   | .   .   7   15  9   .   .   
  Brawler                  1    | .   .   .   1   .   .   .   
  Duelist                  1    | .   .   .   1   .   .   .   
  Sentry                   15   | .   .   3   11  1   .   .   
  Programmer               1    | .   .   .   .   .   .   1   
Best Kill Streak           7    | .   1   4   6   7   3   1   
  Combat Bots Only         6    | .   .   4   4   6   .   1   
Max Kills in Single Turn   3    | .   1   1   2   2   3   1   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 1    | .   .   1   .   1   .   .   
  Melee                    .    | .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   -7   -7   
--------                   Run  | Scr  Mat  Mat  Sto  Mat  Fac  Gar  
Damage Taken               3745 | .    117  327  1159 1716 .    426  
  Core                     999  | .    64   119  138  436  .    242  
  Absorbed by Shields      7    | .    .    .    .    7    .    .    
Core Remaining (%)         57   | 100  74   .    35   20   .    .    
Volleys Fired              208  | .    15   62   72   37   3    19   
  Largest                  3    | .    2    3    3    3    3    3    
  Hottest                  150  | .    90   150  150  114  137  137  
Shots Fired                409  | .    30   72   195  82   7    23   
  Gun                      73   | .    30   10   31   2    .    .    
  Cannon                   323  | .    .    62   164  76   3    18   
  Launcher                 13   | .    .    .    .    4    4    5    
  Special                  .    | .    .    .    .    .    .    .    
  Kinetic                  235  | .    .    .    159  76   .    .    
  Thermal                  118  | .    30   62   5    .    3    18   
  Explosive                .    | .    .    .    .    .    .    .    
  Electromagnetic          56   | .    .    10   31   6    4    5    
  Robot Hit Streak         14   | .    4    13   14   10   1    4    
  Robot Miss Streak        8    | .    3    2    5    8    1    2    
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    
Shots Hit Robots           238  | .    15   52   108  55   3    5    
  Core Hits                111  | .    4    19   51   33   3    1    
  Critical Hits            2    | .    .    1    .    1    .    .    
  Critical Kills           1    | .    .    .    .    1    .    .    
  Critical Parts Destroyed 1    | .    .    1    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           4838 | .    167  1008 2062 1114 283  204  
  Guns                     620  | .    167  66   363  24   .    .    
  Cannons                  3530 | .    .    839  1693 747  52   199  
  Explosions               648  | .    .    103  .    309  231  5    
  Melee                    .    | .    .    .    .    .    .    .    
  Ramming                  40   | .    .    .    6    34   .    .    
  Kinetic                  2352 | .    .    .    1605 747  .    .    
  Thermal                  1721 | .    167  942  88   131  194  199  
  Explosive                .    | .    .    .    .    .    .    .    
  Electromagnetic          725  | .    .    66   363  202  89   5    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         2    | .    .    .    1    1    .    2    
  Average Corruption       1    | .    .    .    1    1    .    1    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Effects                  13   | .    .    .    1    4    .    8    
    Message Errors         7    | .    .    .    1    2    .    4    
    Heat Flow Errors       3    | .    .    .    .    .    .    3    
    Data Loss (minor)      1    | .    .    .    .    .    .    1    
    Targeting Errors       2    | .    .    .    .    2    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            146  | .    .    7    11   111  .    17   
  Projectiles              49   | .    .    7    11   14   .    17   
  Explosions               97   | .    .    .    .    97   .    .    
  Melee                    .    | .    .    .    .    .    .    .    
Knockbacks                 25   | .    .    .    9    16   .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Kinetic                  25   | .    .    .    9    16   .    .    
  Secondary                .    | .    .    .    .    .    .    .    
Self-Inflicted Damage      241  | .    .    .    3    211  .    27   
  Shots                    4    | .    .    .    .    2    .    2    
  Rammed                   5    | .    .    .    2    3    .    .    
Targets Rammed             5    | .    .    .    2    3    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        414  | .    61   219  363  414  62   18   
  Average Temperature      92   | .    23   64   86   184  34   18   
  Received Heat Transfer   1206 | .    51   129  390  558  .    78   
  Effects                  8    | .    .    2    1    5    .    .    
    Interference           5    | .    .    2    .    3    .    .    
    Matter Decay           1    | .    .    .    .    1    .    .    
    Short Circuit          1    | .    .    .    .    1    .    .    
    Damage (minor)         1    | .    .    .    1    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           1    | .    .    .    .    1    .    .    
  Combat Hostiles          1    | .    .    .    .    1    .    .    
  Parts Fried              2    | .    .    .    .    2    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Melted             1    | .    1    .    .    .    .    .    
  Heat Transferred         3041 | .    434  1926 185  100  174  222  
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      2    | .    .    1    .    .    1    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  -7  -7  
-------                    Run  | Scr Mat Mat Sto Mat Fac Gar 
Peak Influence             778  | .   177 471 778 307 188 429 
  Initial                  280  | .   .   74  162 280 50  148 
  Average                  324  | .   67  282 514 158 85  300 
Maximum Alert Level        3    | .   .   2   3   1   .   2   
  Low Security (%)         34   | 100 100 28  3   69  100 26  
  Level 1                  25   | .   .   59  15  30  .   31  
  Level 2                  38   | .   .   11  75  .   .   41  
  Level 3                  2    | .   .   .   6   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          14   | .   3   3   6   2   .   .   
  Investigation            10   | .   2   3   3   2   .   .   
  Extermination            .    | .   .   .   .   .   .   .   
  Reinforcement            3    | .   1   .   2   .   .   .   
  Assault                  1    | .   .   .   1   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  -7  -7  
---------                  Run  | Scr Mat Mat Sto Mat Fac Gar 
Distress Signals           9    | .   1   4   2   1   1   .   
Communications Jammed      31   | .   .   .   .   31  .   .   
  Distress Signals         31   | .   .   .   .   31  .   .   
Times Spotted              121  | .   15  25  44  25  3   9   
  Peak Tracking Total      9    | .   6   9   6   7   2   8   
  Tactical Retreats        19   | .   3   6   5   3   1   1   

 Traps                          | -11 -10 -9  -9  -8  -7  -7  
-------                    Run  | Scr Mat Mat Sto Mat Fac Gar 
Traps Triggered            5    | .   1   .   3   .   .   1   
  Indirectly               1    | .   .   .   .   .   .   1   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -7  -7  
----------                 Run  | Scr Mat Mat Sto Mat Fac Gar 
Machines Disabled          16   | .   .   3   3   3   4   3   
  Max in Single Turn       4    | .   .   1   1   3   4   2   
  Garrison Relay           1    | .   .   .   .   .   .   1   
  Phase Generator          1    | .   .   .   .   .   .   1   
Machines Sabotaged         1    | .   1   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  -7  
---------                  Run  | Scr Mat Mat Sto Mat Fac Gar 
Machines Accessed          22   | .   5   8   6   2   1   .   
  Terminals                18   | .   5   6   5   2   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          2    | .   .   1   1   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   1   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   
Total Hacks                75   | .   14  34  17  9   1   .   
  Successful               49   | .   9   22  12  5   1   .   
  Failed                   26   | .   5   12  5   4   .   .   
    Catastrophic           1    | .   .   .   1   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   41   | .   11  16  10  4   .   .   
  Terminals                60   | .   14  22  15  9   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          5    | .   .   3   2   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              9    | .   .   9   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   
Terminal Hacks             17   | .   4   6   4   3   .   .   
  Part Schematic           1    | .   .   .   1   .   .   .   
  Robot Schematic          1    | .   .   .   1   .   .   .   
  Robot Analysis           1    | .   .   1   .   .   .   .   
  Prototype ID Bank        1    | .   .   1   .   .   .   .   
  Open Door                1    | .   .   .   1   .   .   .   
  Terminal Index           2    | .   1   1   .   .   .   .   
  Unreport Threat          3    | .   .   .   .   3   .   .   
  Dispatch Records         1    | .   .   .   1   .   .   .   
  Security Status          1    | .   1   .   .   .   .   .   
  Investigation Status     1    | .   .   1   .   .   .   .   
  Recall Investigation     1    | .   .   1   .   .   .   .   
  Hauler Manifests         1    | .   1   .   .   .   .   .   
  Registered Components    1    | .   1   .   .   .   .   .   
  Zone Layout              1    | .   .   1   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       3    | .   .   1   2   .   .   .   
  Scan Component           2    | .   .   1   1   .   .   .   
  Repair                   1    | .   .   .   1   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   
Scanalyzer                 8    | .   .   8   .   .   .   .   
  Insert Component         4    | .   .   4   .   .   .   .   
  Analyze                  4    | .   .   4   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   1   .   
  Unlock Access            1    | .   .   .   .   .   1   .   
Unauthorized Hacks         19   | .   5   7   5   2   .   .   
  Terminals                19   | .   5   7   5   2   .   .   
    Track                  1    | .   .   .   1   .   .   .   
    Botnet                 16   | .   4   6   4   2   .   .   
    Disrupt                1    | .   .   1   .   .   .   .   
    Sabotage               1    | .   1   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   1   .   .   .   .   
  Used                     1    | .   .   1   .   .   .   .   
Hacking Detections         18   | .   4   6   5   2   1   .   
  Full Trace Events        8    | .   1   3   2   2   .   .   
  Feedback Events          1    | .   .   .   .   1   .   .   
    Corruption             1    | .   .   .   .   1   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  1    | .   .   .   1   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   5    | .   .   4   1   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   1   .   .   .   
  Time                     26   | .   .   .   26  .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           4    | .   .   4   .   .   .   .   
  Part Schematics Acquired 4    | .   .   4   .   .   .   .   
  Parts Damaged            1    | .   .   1   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  -7  
------------               Run  | Scr Mat Mat Sto Mat Fac Gar 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    3    | .   .   .   .   .   .   3   
  Machine Destruction      3    | .   .   .   .   .   .   3   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -7  -7  
--------                   Run  | Scr Mat Mat Sto Mat Fac Gar 
Total Allies               .    | .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -7  -7  
-------                    Run  | Scr Mat Mat Sto Mat Fac Gar 
Robot Analysis Total       1    | .   .   1   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -8   -7   -7   
-------------              Run  | Scr  Mat  Mat  Sto  Mat  Fac  Gar  
Turns Passed               3322 | 27   303  531  1201 372  173  715  
Spaces Moved               2602 | 48   445  552  792  247  199  319  
  Core                     1064 | 48   445  32   .    21   199  319  
  Treads                   .    | .    .    .    .    .    .    .    
  Legs                     27   | .    .    .    25   2    .    .    
  Wheels                   531  | .    .    .    307  224  .    .    
  Hover                    562  | .    .    102  460  .    .    .    
  Flight                   418  | .    .    418  .    .    .    .    
  Fastest Speed            32   | 50   50   32   56   50   50   50   
  Average Speed            87   | 50   50   58   105  89   58   166  
  Slowest Speed            400  | 50   50   150  240  300  100  400  
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            7    | .    .    7    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    
Exploration Rate (%)       35   | 3    68   42   69   30   4    33   
  Regions Visited          6
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    
  Known Exits Taken        1    | .    .    .    .    .    1    .    
  Unknown Exits Taken      5    | 1    1    1    1    1    .    .    
Scrap Searched             .    | .    .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    
Terrain Destroyed          148  | .    .    .    .    57   15   76   
  Melee                    .    | .    .    .    .    .    .    .    
  Projectile               1    | .    .    .    .    .    1    .    
  AOE                      147  | .    .    .    .    57   14   76   
Terrain Rammed             .    | .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -8   -7   -7   
---------                  Run  | Scr  Mat  Mat  Sto  Mat  Fac  Gar  
Total                      3287 | 49   493  686  1000 327  252  480  
  Wait                     358  | .    27   52   83   23   37   136  
  Move                     2584 | 47   444  537  792  246  199  319  
  Hop                      7    | .    .    7    .    .    .    .    
  Pick Up                  20   | .    4    5    7    2    1    1    
  Fast Attach              34   | 2    2    8    13   7    1    1    
  Attach                   22   | .    .    4    5    4    5    4    
  Detach                   9    | .    .    2    .    2    5    .    
  Swap                     10   | .    1    2    6    1    .    .    
  Drop                     26   | .    .    7    16   2    1    .    
  Fire                     208  | .    15   62   72   37   3    19   
  Melee                    .    | .    .    .    .    .    .    .    
  Ram                      4    | .    .    .    1    3    .    .    
  Kick                     .    | .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    
  Escape Stasis            5    | .    .    .    5    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat x2)
-9/Materials (discovered 3 exits: [*Min x2] / *Sto)
-9/Storage
-8/Materials
-7/Factory
-7/Garrison

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
    4 | -11/Scrapyard | Discovered new exit (range 15)
   28 | -11/Scrapyard | Entered Materials
  194 | -10/Materials | Discovered new exit (range 15)
  293 | -10/Materials | Discovered new exit (range 9)
  322 | -10/Materials | Build established: Mutant
  331 | -10/Materials | Entered another Materials area
  331 | -9/Materials  | Evolved 2 slots: Utility x1, Weapon x1
  429 | -9/Materials  | Discovered new exit (range 5)
  508 | -9/Materials  | Discovered new exit (range 7)
  576 | -9/Materials  | Discovered new exit (range 10)
  862 | -9/Materials  | Entered Storage
  996 | -9/Storage    | Lost 4 parts (1p1n2w)
 1314 | -9/Storage    | Build established: Gunner
 1501 | -9/Storage    | Repaired Lgt. Cannon
 1614 | -9/Storage    | Core integrity fell below 50%
 1716 | -9/Storage    | Lost 3 parts (1n1u1w)
 1996 | -9/Storage    | Discovered new exit (range 16)
 2062 | -9/Storage    | First assault squad dispatched
 2063 | -9/Storage    | Entered Materials
 2063 | -8/Materials  | Evolved 2 slots: Utility x2
 2348 | -8/Materials  | Lost 9 parts (1p2n4u2w)
 2353 | -8/Materials  | Discovered new exit (range 4)
 2421 | -8/Materials  | Core integrity fell below 50%
 2435 | -8/Materials  | Entered Factory
 2435 | -7/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 2465 | -7/Factory    | Lost 4 parts (1n2u1w)
 2608 | -7/Factory    | Identified exit to Garrison
 2608 | -7/Factory    | Entered Garrison
 2613 | -7/Garrison   | Build established: Mutant
 2636 | -7/Garrison   | Triggered checkpoint
 2796 | -7/Garrison   | Garrison Relay disabled
 3024 | -7/Garrison   | Phase Generator disabled
 3323 | -7/Garrison   | Self-destructed

 Last Messages 
---------------
02830_ Shock Bomb Launcher destroyed. <x2>
02856_ Destroyed Shock Rifle.
02858_ P-60 Hacker destroyed.
02868_ Acquired 48 matter.
02872_ Acquired Target Analyzer.
02877_ Acquired Remote Datajack.
02921_ System corrupted: Heat flow error (+152).
02986_ H6:5L5WFBZP0RJDF E#ZLX5UXIS
03000_ ALERT: Garrison interior compromised.
03007_ |ULOEOMHJOVPCFPIR5/WW8PHFHUYSAAQ2,K<6TQ
03024_ Phase Generator explodes.
03032_ The unstable cave ceiling collapses. <x*>
03121_ System corrupted: Component data lost.
03123_ The unstable cave ceiling collapses. <x2>
03197_ 5>80 ZD6I6W0FYSCAA8EQQV
03238_ System corrupted: Heat flow error (+104).
Garrison Door activated.
03280_ U D A6WWMBS=AYO#5S YABVY7M #
03287_ Hvy. Ion Cannon destroyed.
03303_ System corrupted: Heat flow error (+124).

 Map 
-----
+----------------------------------------------------+
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| ???????????????#####   #???????#     #?" #???????? |
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| ???????????????# #?######Y#####  ####### #???????? |
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| ????????#              ## #???#  #??# #?????#????  |
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| ??????????????????????????????????????????  #????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           34
Energy Generation          17
Energy Capacity            400
Matter Stores              300
Matter Capacity            400
Sight Range                16
Terrain Scan Density       10
Jamming Range              8
Additional Mass Support    6
Base Temperature (-)       100
Armor Coverage             375
Utility Shielding          33
Evasion (%)                63
Targeting Accuracy         18
Target Analysis            5
Recoil Reduction           2
Offensive Hacking          20

 Item Schematics 
-----------------
         Hacking Suite | -9/Materials | Scanalyzed
 Weight Redist. System | -9/Materials | Scanalyzed
           VTOL Module | -9/Materials | Scanalyzed
      Imp. Flight Unit | -9/Materials | Scanalyzed
      Particle Charger | -9/Storage   | Hacked

 Robot Schematics 
------------------
 B-36 Bruiser | -9/Storage | Hacked

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              NodeAngularCanceller
  Manual?         0
Play Time         00:48:10
  Cumulative      75.3 hours
  Start           2020.09.29 @ 13:17:12
  End             2020.09.29 @ 14:05:12
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          94
  Rogue           70
  Adventurer      22
  Explorer        2
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             43
Gallery%          47
Achievement%      39
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              14/SmallcapsGlow
Map View          84x54
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 54793356-c885-4ef3-b16a-8d8ddf7a7e4b