Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.03.19 @ 23:01:33 Player: BOTHUNTER Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (10) 2000 Robots Destroyed (70) 350 Value Destroyed (2043) 2043 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (1527) 1527 TOTAL SCORE: 7520 Bonus ------- High Alert Combat Kills 206 Follower Combat Kills 121 Entered Garrisons 400 Used RIF Installer 500 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/700 Matter 125/300 Energy 2100/2100 System Corruption 5% Temperature Cool (9) Movement Core (200) Ox3 Location -7/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (8) ------ Superbattery Relay Coupler [NC] (20) Relay Coupler [Grunt] (15) > --- WEAPON (2) ------- Flak Gun Flak Gun > --- INVENTORY (4) ---- Cryofiber Web Gauss Cannon Mini Grenade Launcher Improved Datajack Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Flight Unit Flight Unit > --- UTILITY ---------- Small Storage Unit Superbattery Weight Redist. System Weight Redist. System Advanced Targeting Computer Relay Coupler [NC] Relay Coupler [Grunt] Relay Coupler [Sentry] > --- WEAPON ----------- Gauss Cannon Gauss Cannon > --- INVENTORY -------- Cryofiber Web Hacking Suite Backup Laser III Mini Grenade Launcher Improved Datajack [Rating: 38] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Flight Unit Flight Unit Flight Unit Utility Weight Redist. System Device Weight Redist. System Storage Small Storage Unit Processor Advanced Targeting Computer Hackware Relay Coupler [NC] Weapon Gauss Rifle Energy Gun Backup Laser III Energy Cannon Particle Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Gauss Cannon Launcher Mini Grenade Launcher Impact Weapon Hammer Slashing Weapon Makeshift Sword Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Fac Gar Slots Evolved 6 | . . . 2 . . . 2 . 2 . Power . | . . . . . . . . . . . Propulsion . | . . . . . . . . . . . Utility 6 | . . . 2 . . . 2 . 2 . Weapon . | . . . . . . . . . . . Parts Attached 87 | 4 . 8 17 10 7 . 5 16 6 14 Power 10 | . . 1 4 1 . . . 3 . 1 Engine 10 | . . 1 4 1 . . . 3 . 1 Core . | . . . . . . . . . . . Reactor . | . . . . . . . . . . . Propulsion 18 | . . 3 3 6 . . 1 5 . . Treads . | . . . . . . . . . . . Leg . | . . . . . . . . . . . Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight 18 | . . 3 3 6 . . 1 5 . . Utility 19 | 2 . 1 1 1 4 . 3 1 4 2 Device 8 | 1 . . 1 . 1 . 2 . 2 1 Storage 5 | . . 1 . 1 3 . . . . . Processor 2 | 1 . . . . . . 1 . . . Hackware 4 | . . . . . . . . 1 2 1 Protection . | . . . . . . . . . . . Artifact . | . . . . . . . . . . . Weapon 40 | 2 . 3 9 2 3 . 1 7 2 11 Energy Gun 4 | 1 . . 1 . . . . 1 . 1 Energy Cannon 5 | . . 1 4 . . . . . . . Ballistic Gun 8 | 1 . . 1 1 2 . 1 . . 2 Ballistic Cannon 6 | . . . . . . . . 3 . 3 Launcher 6 | . . 1 1 1 . . . 1 . 2 Special Weapon . | . . . . . . . . . . . Impact Weapon 1 | . . 1 . . . . . . . . Slashing Weapon 8 | . . . 2 . 1 . . 2 1 2 Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon 2 | . . . . . . . . . 1 1 Unidentified Prototypes 5 | . . . 1 . 3 . 1 . . . Parts Lost 30 | . 1 3 9 1 . . . 1 1 14 Power 3 | . . . 1 . . . . . . 2 Propulsion 8 | . . 1 3 1 . . . 1 . 2 Utility 7 | . . 1 . . . . . . . 6 Weapon 12 | . 1 1 5 . . . . . 1 4 Highest Loss Streak 9 | . 1 3 4 1 . . . 1 1 9 Average Slot Usage (%) 82 | . 57 51 60 80 89 100 92 98 96 62 Engine 7 | . . . 6 11 11 11 9 9 7 4 Flight 16 | . . 12 18 19 22 22 18 17 15 3 Device 16 | . 14 7 10 11 14 22 23 26 14 7 Storage 14 | . . 5 11 16 20 22 18 18 15 9 Processor 4 | . 14 8 . . . . 5 9 7 1 Hackware 3 | . . . . . . . . . 21 20 Energy Gun 1 | . 14 . 1 7 . . . 2 . . Ballistic Gun 7 | . 14 8 . 2 10 11 17 10 . 1 Ballistic Cannon 1 | . . . . . . . . 3 4 1 Slashing Weapon 4 | . . . 6 11 10 11 . . 1 6 Naked Turns . | . . . . . . . . . . . Heaviest Build 26 | 4 4 9 15 14 17 17 20 26 20 20 Greatest Support 22 | 3 3 8 14 15 20 20 22 22 20 20 Greatest Overweight (x) 5 | 1 1 1 3 1 1 . . 1 . 5 Average Overweight (x) . | . . . . . . . . . . 1 Largest Inventory Capacity 26 | 4 4 6 6 8 26 6 6 6 6 6 Average Capacity 5 | 4 4 4 6 7 6 6 6 6 6 4 Most Carried 7 | 2 4 6 6 7 6 5 6 6 6 6 Average Carried 5 | 1 3 4 3 6 5 5 5 5 5 4 Final Capacity 6 | 4 4 6 6 6 6 6 6 6 6 4 Final Carried 6 | 2 4 6 6 6 5 5 6 6 6 4 Class Distribution -------------------- 73% | Scavenger-Mutant 26% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Garrison Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Fac Gar Matter Collected 1661 | 248 16 74 326 57 131 . 178 432 52 147 Remotely . | . . . . . . . . . . . Salvage Created 2071 | 132 . 140 599 126 . 90 194 453 52 285 Parts 133 | 10 . 13 36 8 . 6 15 23 4 18 Haulers Intercepted 5 | . . . 3 . . . 1 . 1 . Recyclers Shooed 1 | . . . . . . 1 . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Fac Gar Combat Hostiles Destroyed 47 | . . 8 11 3 . . 2 16 . 7 Melee 2 | . . . . . . . . . . 2 Guns 18 | . . 2 3 1 . . 2 10 . . Cannons 9 | . . 1 2 . . . . 3 . 3 AOE 16 | . . 4 5 2 . . . 3 . 2 Classes Destroyed 12 | 2 . 3 5 . . . . . . 2 Worker 6 | . . 2 3 . . 1 . . . . Builder 2 | . . . 2 . . . . . . . Tunneler 3 | 2 . . . . . . 1 . . . Hauler 5 | . . . 3 . . . 1 . 1 . Recycler 3 | 1 . . . 1 . 1 . . . . Operator 1 | . . . 1 . . . . . . . Watcher 3 | . . . 1 . . . 1 . 1 . Swarmer 19 | . . 6 3 3 . . . 7 . . Grunt 19 | . . 2 6 . . . . 9 . 2 Duelist 2 | . . . . . . . . . . 2 Sentry 6 | . . . 2 . . . 2 . . 2 Programmer 1 | . . . . . . . . . . 1 Best Kill Streak 7 | 2 . 7 4 3 . 2 2 3 1 6 Combat Bots Only 7 | . . 7 4 3 . . 1 3 . 6 Max Kills in Single Turn 4 | 1 . 3 4 2 . 1 2 2 1 1 Gunslinging 1 | . . . . . . . . 1 . . Exploded 3 | . . 3 3 2 . . . 2 . 1 Melee 1 | . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Fac Gar Damage Taken 3103 | . 113 203 669 142 . . 45 407 69 1455 Core 1120 | . 27 55 171 50 . . 13 92 23 689 Absorbed by Shields 106 | . . . . . . . . . . 106 Core Remaining (%) 72 | 100 . 67 . . . 44 . 80 . . Volleys Fired 137 | 8 . 13 28 4 . . 16 39 8 21 Largest 2 | 2 . 2 1 1 . . 2 2 1 2 Hottest 96 | 60 . 80 68 40 . . 56 96 48 96 Shots Fired 203 | 16 . 17 28 4 . . 32 73 8 25 Gun 139 | 16 . 10 13 3 . . 32 59 . 6 Cannon 44 | . . 4 7 . . . . 11 8 14 Launcher 20 | . . 3 8 1 . . . 3 . 5 Special . | . . . . . . . . . . . Kinetic 155 | 8 . 10 9 2 . . 32 68 8 18 Thermal 28 | 8 . 4 11 1 . . . 2 . 2 Explosive 20 | . . 3 8 1 . . . 3 . 5 Electromagnetic . | . . . . . . . . . . . Robot Hit Streak 20 | 3 . 4 9 2 . . 8 8 4 20 Robot Miss Streak 10 | 2 . 2 2 1 . . 8 10 1 8 Penetration Max 1 | . . . . . . . 1 1 . . Secondary Targets 3 | . . . . . . . . 3 . . Max Gunslinging Chain 1 | . . . . . . . . 1 . . Shots Hit Robots 162 | 6 . 14 31 4 . 4 14 40 13 36 Core Hits 95 | 4 . 12 23 5 . 2 6 23 2 18 Critical Hits 5 | . . . . . . . . 1 1 3 Critical Kills 2 | . . . . . . . . 1 . 1 Critical Parts Destroyed 2 | . . . . . . . . . 1 1 Melee Attacks 84 | . . 8 23 10 . 14 . 2 11 16 Impact 19 | . . 8 11 . . . . . . . Slashing 57 | . . . 12 10 . 14 . 2 5 14 Piercing . | . . . . . . . . . . . Sneak Attacks 18 | . . 3 6 1 . 3 . . 5 . Combat Hostiles 1 | . . . . . . . . . 1 . Follow-up Attacks 1 | . . . . . . . . . . 1 Damage Inflicted 5536 | 82 . 644 1571 310 . 380 234 966 215 1134 Guns 1260 | 82 . 85 153 58 . . 234 567 . 81 Cannons 854 | . . 52 143 . . . . 215 134 310 Explosions 1307 | . . 285 520 99 . . . 184 . 219 Melee 2115 | . . 222 755 153 . 380 . . 81 524 Ramming . | . . . . . . . . . . . Kinetic 1784 | 38 . 85 114 45 . . 234 769 134 365 Thermal 330 | 44 . 52 182 13 . . . 13 . 26 Explosive 1307 | . . 285 520 99 . . . 184 . 219 Electromagnetic . | . . . . . . . . . . . Impact 451 | . . 222 229 . . . . . . . Slashing 1664 | . . . 526 153 . 380 . . 81 524 Piercing . | . . . . . . . . . . . Highest Corruption 5 | . . . . . . . . . . 5 Average Corruption 5 | . . . . . . . . . . 5 Corruption Purged . | . . . . . . . . . . . Effects 2 | . . . . . . . . . . 2 Message Errors 1 | . . . . . . . . . . 1 Weapon Failures 1 | . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . Overflow Damage 337 | . . 88 157 46 . . . . 9 37 Projectiles 9 | . . . . . . . . . . 9 Explosions 59 | . . 11 20 28 . . . . . . Melee 269 | . . 77 137 18 . . . . 9 28 Knockbacks 6 | . . 3 . . . . . . . 3 Impact 3 | . . 3 . . . . . . . . Kinetic 3 | . . . . . . . . . . 3 Secondary . | . . . . . . . . . . . Self-Inflicted Damage 102 | . . . . . . . . . . 102 Shots 3 | . . . . . . . . . . 3 Rammed . | . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 188 | . . 12 188 . . . 3 48 1 39 Average Temperature 27 | . . 5 51 . . . 3 16 1 22 Received Heat Transfer 810 | . 66 18 252 . . . 9 63 . 402 Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 4 | . . 3 1 . . . . . . . Impact Corruptions 5 | . . 4 1 . . . . . . . Robots Melted 1 | . . . 1 . . . . . . . Combat Hostiles 1 | . . . 1 . . . . . . . Parts Melted 3 | . . . 3 . . . . . . . Heat Transferred 729 | 100 . 111 370 37 . . . 37 . 74 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Fac Gar Peak Influence 823 | 15 39 225 647 273 . 79 160 823 500 463 Initial 431 | . 9 10 87 178 . . 30 104 431 350 Average 310 | 6 11 106 370 206 . 20 103 485 448 404 Maximum Alert Level 3 | . . 1 2 1 . . . 3 2 2 Low Security (%) 41 | 100 100 64 29 75 . 100 100 16 . . Level 1 19 | . . 35 20 24 . . . 22 . 38 Level 2 28 | . . . 49 . . . . 27 100 61 Level 3 10 | . . . . . . . . 34 . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 4 | . 1 . 2 1 . . . . . . Investigation 2 | . 1 . . 1 . . . . . . Extermination . | . . . . . . . . . . . Reinforcement 2 | . . . 2 . . . . . . . Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Construction Impeded 1 | . . . 1 . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Fac Gar Distress Signals 6 | . . 2 4 . . . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 90 | . 4 7 27 11 . 3 4 16 5 13 Peak Tracking Total 9 | . 4 4 5 9 . 3 3 8 4 5 Tactical Retreats 14 | . . 2 7 2 . 1 . 2 . . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Fac Gar Traps Triggered 11 | . . . . . . . . 7 1 3 Indirectly . | . . . . . . . . . . . Trap Hack Attempts 8 | . . . . . . . . . 8 . Triggered . | . . . . . . . . . . . Disarmed 2 | . . . . . . . . . 2 . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Fac Gar Machines Disabled 6 | . . . 3 1 . . . 2 . . Max in Single Turn 2 | . . . 2 1 . . . 1 . . Garrison Relay 2 | . . . . . . . . 2 . . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Fac Gar Machines Accessed 13 | . 3 . 4 1 . . 3 . 2 . Terminals 6 | . 2 . 3 . . . 1 . . . Fabricators . | . . . . . . . . . . . Repair Stations 2 | . . . 1 . . . . . 1 . Recycling Units 1 | . 1 . . . . . . . . . Scanalyzers 1 | . . . . . . . 1 . . . Garrison Access 2 | . . . . . . . 1 . 1 . Total Hacks 34 | . 4 . 16 1 . . 10 . 3 . Successful 22 | . 2 . 9 1 . . 7 . 3 . Failed 12 | . 2 . 7 . . . 3 . . . Catastrophic 1 | . . . 1 . . . . . . . Database Lockouts . | . . . . . . . . . . . Manual 18 | . 4 . 12 . 1 . 1 . . . Terminals 22 | . 3 . 15 . . . 4 . . . Fabricators . | . . . . . . . . . . . Repair Stations 3 | . . . 1 . . . . . 2 . Recycling Units 1 | . 1 . . . . . . . . . Scanalyzers 5 | . . . . . . . 5 . . . Garrison Access 2 | . . . . . . . 1 . 1 . Terminal Hacks 4 | . . . 2 1 . . 1 . . . Open Door 1 | . . . . 1 . . . . . . Recall Reinforcements 1 | . . . 1 . . . . . . . Zone Layout 2 | . . . 1 . . . 1 . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 3 | . . . 1 . . . . . 2 . Scan Component 1 | . . . . . . . . . 1 . Repair 1 | . . . . . . . . . 1 . Refit 1 | . . . 1 . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer 4 | . . . . . . . 4 . . . Insert Component 2 | . . . . . . . 2 . . . Analyze 2 | . . . . . . . 2 . . . Garrison Access Hacks 2 | . . . . . . . 1 . 1 . Unlock Access 2 | . . . . . . . 1 . 1 . Unauthorized Hacks 9 | . 2 . 6 . . . 1 . . . Terminals 8 | . 1 . 6 . . . 1 . . . Track 2 | . . . 2 . . . . . . . Botnet 4 | . 1 . 2 . . . 1 . . . Disrupt 1 | . . . 1 . . . . . . . Operators 1 | . . . 1 . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . Tunnel 1 | . 1 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 6 | . 2 . 3 . . . 1 . . . Full Trace Events 1 | . . . 1 . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 2 | . . . . . . . 2 . . . Parts Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 1 | . . . . . . . . . 1 . Time 32 | . . . . . . . . . 32 . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed 2 | . . . . . . . 2 . . . Part Schematics Acquired 2 | . . . . . . . 2 . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Gar Fac Gar Used RIF Installer 1 | . . . . . . . . 1 . . Robots Hacked 5 | . . . . . . . . . 3 2 Non-combat 3 | . . . . . . . . . 3 . Combat 2 | . . . . . . . . . . 2 Robot Hacks Applied 7 | . . . . . . . . . 5 2 no_distress 1 | . . . . . . . . . 1 . generate_echo 1 | . . . . . . . . . 1 . find_fabricator 1 | . . . . . . . . . 1 . find_recycling 1 | . . . . . . . . . 1 . map_route 1 | . . . . . . . . . 1 . overwrite_iff 2 | . . . . . . . . . . 2 Relay Couplers Released 9 | . . . . . . . . 9 . . Machine Destruction 9 | . . . . . . . . 9 . . Attached 3 | . . . . . . . . 1 2 . Robots Rewired 1 | . . . . . . . . . 1 . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Fac Gar Total Allies 6 | . . 3 . . . . . . 1 2 Largest Group 3 | . . 3 3 . . . . . 1 2 Highest-Rated Group 40 | . . 40 40 . . . . . 37 32 Highest-Rated Ally 37 | . . 16 16 . . . . . 37 16 Total Orders . | . . . . . . . . . . . Ally Attacks 27 | . . . 18 . . . . . . 9 Total Damage 301 | . . . 196 . . . . . . 105 Kills 4 | . . . 3 . . . . . . 1 Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Fac Gar Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Fac Gar Turns Passed 3801 | 67 128 393 421 212 511 216 236 1050 259 308 Spaces Moved 3474 | 42 116 371 362 277 374 302 340 856 292 142 Core 570 | 42 116 123 114 6 42 . . 25 . 102 Treads . | . . . . . . . . . . . Legs . | . . . . . . . . . . . Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight 2904 | . . 248 248 271 332 302 340 831 292 40 Fastest Speed 34 | 50 50 37 37 37 37 37 34 34 37 37 Average Speed 46 | 52 97 44 58 40 44 37 35 40 37 106 Slowest Speed 300 | 100 100 117 200 120 100 37 37 120 37 300 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped 4 | . . . . 1 . . 3 . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 42 | 3 28 72 34 48 88 54 21 76 8 37 Regions Visited 10 Branch Regions 4 Pre-discovered Areas 2 | . 1 . . 1 . . . . . . Known Exits Taken 2 | . . . . . . . 1 . 1 . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . . . . Scrap Searched 6 | . . 1 . 4 . 1 . . . . Spaces Dug 22 | . . . 4 6 . 10 . . 2 . Terrain Destroyed 186 | . . 28 57 16 . 10 2 41 4 28 Melee 22 | . . . 4 6 . 10 . . 2 . Projectile 13 | . . . . . . . 2 9 2 . AOE 151 | . . 28 53 10 . . . 32 . 28 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Fac Gar Total 5334 | 69 130 570 513 363 719 391 418 1490 424 247 Wait 1331 | 14 13 163 71 52 334 76 56 435 97 20 Move 3456 | 41 115 370 361 274 373 301 333 855 291 142 Hop 4 | . . . . 1 . . 3 . . . Pick Up 26 | 2 2 4 4 4 . . 2 5 2 1 Fast Attach 39 | 4 . 4 9 3 6 . 4 3 1 5 Attach 28 | . . 4 8 2 1 . . 5 2 6 Detach 14 | . . 2 6 . . . . 3 . 3 Swap 20 | . . . . 5 . . 1 8 3 3 Drop 34 | . . 2 3 8 5 . 3 12 1 . Fire 137 | 8 . 13 28 4 . . 16 39 8 21 Melee 83 | . . 8 23 10 . 14 . 2 11 15 Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis 154 | . . . . . . . . 123 . 31 Rewire . | . . . . . . . . . . . Trap 8 | . . . . . . . . . 8 . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles -8/Mines -8/Materials (discovered 2 exits: Sto / Gar) -8/Garrison (discovered 3 exits: *Fac x3) -7/Factory (discovered 2 exits: [Low] / Gar) -7/Garrison (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 15) 68 | -11/Scrapyard | Entered Materials 176 | -10/Materials | Discovered new exit (range 14) 196 | -10/Materials | Entered Mines 315 | -10/Mines | Build established: Mutant 439 | -10/Mines | Destroyed 7 combat bots 450 | -10/Mines | Lost 3 parts (1n1u1w) 551 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 564 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 566 | -10/Mines | Discovered new exit (range 8) 574 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 589 | -10/Mines | Entered Materials 589 | -9/Materials | Accompanied by 3 allies 589 | -9/Materials | Evolved 2 slots: Utility x2 685 | -9/Materials | Lost 3 parts (1p1n1w) 758 | -9/Materials | Lost 4 parts (2n2w) 997 | -9/Materials | Discovered new exit (range 8) 1010 | -9/Materials | Entered Mines 1022 | -9/Mines | Discovered new exit (range 6) 1022 | -9/Mines | Learned location of 1 exit from Lower Caves 1024 | -9/Mines | Learned location of Storage (-8) 1048 | -9/Mines | Assembled infested the area 1125 | -9/Mines | Core integrity fell below 50% 1152 | -9/Mines | Met a Derelict shopkeep closing up shop 1165 | -9/Mines | Discovered new exit (range 15) 1218 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1222 | -9/Mines | Entered Exiles 1246 | -9/Exiles | Met 8R-AWN 1264 | -9/Exiles | Met EX-HEX 1275 | -9/Exiles | Met EX-BIN 1279 | -9/Exiles | Aligned with FarCom system 1280 | -9/Exiles | Given EX-Vault access code 1288 | -9/Exiles | Opened EX-Vault 1290 | -9/Exiles | Found Prototype Storage 1290 | -9/Exiles | Identified Lightpack 2.0 1292 | -9/Exiles | Found Prototype Storage 1292 | -9/Exiles | Identified Superbattery 1296 | -9/Exiles | Found Prototype Ballistic Gun 1296 | -9/Exiles | Identified AWS/Gauss 1450 | -9/Exiles | Build established: Scavenger-Mutant 1565 | -9/Exiles | Warned to stay clear of 0b10 Research branches 1575 | -9/Exiles | Met EX-DEC 1589 | -9/Exiles | Visited The Gauntlet 1647 | -9/Exiles | Discovered new exit (range 11) 1733 | -9/Exiles | Left Exiles lab with Superbattery 1733 | -9/Exiles | Entered Mines 1946 | -8/Mines | Discovered new exit (range 4) 1949 | -8/Mines | Entered Materials 1949 | -8/Materials | Evolved 2 slots: Utility x2 1950 | -8/Materials | Identified exit to Storage 2184 | -8/Materials | Identified exit to Garrison 2185 | -8/Materials | Entered Garrison 2422 | -8/Garrison | Triggered checkpoint 2456 | -8/Garrison | Discovered new exit (range 11) 2480 | -8/Garrison | Triggered checkpoint 2555 | -8/Garrison | Discovered new exit (range 9) 2582 | -8/Garrison | Triggered checkpoint 2706 | -8/Garrison | Discovered new exit (range 9) 2730 | -8/Garrison | Installed Relay Interface Framework 2782 | -8/Garrison | Garrison Relay disabled 2808 | -8/Garrison | Triggered checkpoint 2812 | -8/Garrison | Triggered checkpoint 3187 | -8/Garrison | Garrison Relay disabled 3235 | -8/Garrison | Entered Factory 3235 | -7/Factory | Evolved 2 slots: Utility x2 3344 | -7/Factory | Repaired Weight Redist. System 3452 | -7/Factory | Discovered new exit (range 76) 3472 | -7/Factory | Identified exit to Garrison 3494 | -7/Factory | Entered Garrison 3556 | -7/Garrison | Triggered checkpoint 3617 | -7/Garrison | Core integrity fell below 50% 3634 | -7/Garrison | Lost 9 parts (1p2n4u2w) 3660 | -7/Garrison | Triggered checkpoint 3723 | -7/Garrison | Discovered new exit (range 15) 3748 | -7/Garrison | Core integrity fell below 20% 3786 | -7/Garrison | Lost 5 parts (1p2u2w) 3802 | -7/Garrison | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 03631_ Acquired Axe. 03635_ Acquired 13 matter. 03641_ Acquired Gauss Cannon. 03647_ Acquired Imp. Deuterium Engine. 03660_ Beams of light sweep through the air. An alarm sounds. 03723_ EXIT=FOUND 03727_ Axe follow-up attack on Y-54 Guardian. 03732_ Y-54 Guardian suffers critical hit. 03734_ Axe destroyed. 03747_ Weight Redist. System destroyed. 03750_ Imp. Deuterium Engine destroyed. 03750_ Y-54 Guardian Flak Gun severed. 03753_ Destroyed Gatling Laser. 03754_ TZGP9HZAM9MB5JIEHRF 03755_ Axe destroyed. 03755_ Hacking Suite destroyed. 03761_ Slug penetrates Y-54 Guardian. 03761_ Y-54 Guardian suffers critical hit. 03761_ Y-54 Guardian destroyed. 03765_ Acquired Flak Gun. Map ----- +----------------------------------------------------+ | #????????????????????????????????????? | | ## ^#????????????????????????????????????? | | ## # ^###??????????????????????????????????? | | #??????????????????????????????????? | | #??????????????????????????????????? | | #??????????????????????????????????? | | #??????????????????????????????????? | | ## ## ###?????????????Y????????????????????? | | ## ## #????????????????????????????????????? | | #????????????????????????????????????? | | #????????????????????????????????????? | | #????????????????????????????????????? | | ##""""## #????????????????????????????????????? | | ???????# #????????????????????????????????????? | | ????????# #????????????????????????????????????? | | ????????# #????????????????????????????????????? | | ????????# #????????????????????????????????????? | | ????????# ########??Y??????????????????????????? | | ????????# #?????????????????????????????? | | ????????# ###### #?????????????????????????????? | | ????????# #????# #?????????????#???????????????? | | ????????# #????# #?#???????????#%?????????? #??? | | ????????# ###### ###+###########+######## < #??? | | ????????# [! #??? | | ????????# gg #??? | | ????????# g @ #??? | | ????????########## ###+########### ############??? | | ?????????????????# #?#???????????###?????????????? | | ?????????????????# #?????????????????????????????? | | ?????????????????# #?????????????????????????????? | | ?????????????????# #?????????????????????????????? | | ?????????????????# #?????????????????????????????? | | ?????????????????# ?????????????????????????????? | | ??????????????????##?????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 16 Energy Capacity 2290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 60 Additional Mass Support 12 Base Temperature (-) 100 Evasion (%) 63 Targeting Accuracy 8 Offensive Hacking 10 Relay Coupler Types 82 Relay Coupler Value 3 Item Schematics ----------------- Flight Unit | -8/Materials | Scanalyzed Adv. Assault Cannon | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BiocellTrackerProcessor Manual? 0 Play Time 01:08:20 Cumulative 139.6 hours Start 2021.03.19 @ 20:20:36 End 2021.03.19 @ 23:01:33 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 199 Rogue 175 Adventurer 22 Explorer 2 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 52 Gallery% 58 Achievement% 45 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 14/SmallcapsGlow Map View 84x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 68823a05-6b89-4af5-a7a4-5bf75b325f62