Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.19 @ 20:44:12

Player: Tim

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (5)        1000
Robots Destroyed (51)      255
Value Destroyed (1309)     1309
Prototype IDs (5)          100
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 3664

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/550
Matter                     300/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (27)
Movement                   Core (200) Ox3
Location                   -8/Materials

 Parts 
-------
>        --- POWER (1) --------
             (None)
>        --- PROPULSION (3) ---
             (None)
>        --- UTILITY (5) ------
  Medium Storage Unit
         Weight Redist. System
         ECM Suite
>        --- WEAPON (2) -------
             (None)
>        --- INVENTORY (10) ---
         Huge Storage Unit

 Peak State 
------------
>          --- POWER ------------
     Light Nuclear Core
>          --- PROPULSION -------
     Light Treads
     Light Treads
     Light Treads
>          --- UTILITY ----------
           Cooling System
    Medium Storage Unit
    Medium Storage Unit
  Advanced Weight Redist. System
           Terrain Scanner
>          --- WEAPON -----------
           Field Laser
           Field Laser
>          --- INVENTORY --------
     Light Nuclear Core
     Light Treads
           Huge Storage Unit
           ECM Suite
    Medium Laser
     Small Laser
           Beam Rifle
           Field Laser
           Grenade Launcher
           Mining Laser
[Rating: 21]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Medium Storage Unit
  Device                   Terrain Scanner
  Storage                  Medium Storage Unit
  Protection               Heavy Armor Plating
Weapon                     Small Laser
  Energy Gun               Small Laser
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Flak Cannon
  Launcher                 Grenade Launcher
  Special Weapon           Mining Laser

 Build                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Min Mat Min Mat 
Slots Evolved              4    | .   .   .   2   .   2   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               1    | .   .   .   1   .   .   
  Utility                  3    | .   .   .   1   .   2   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             51   | 6   2   1   12  2   28  
  Power                    4    | 1   .   .   1   .   2   
    Engine                 2    | 1   .   .   .   .   1   
    Core                   2    | .   .   .   1   .   1   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               10   | 2   .   .   3   .   5   
    Treads                 8    | 2   .   .   3   .   3   
    Leg                    2    | .   .   .   .   .   2   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  13   | 1   1   1   2   .   8   
    Device                 8    | .   1   .   2   .   5   
    Storage                3    | 1   .   1   .   .   1   
    Processor              .    | .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             2    | .   .   .   .   .   2   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   24   | 2   1   .   6   2   13  
    Energy Gun             17   | 1   1   .   5   2   8   
    Energy Cannon          1    | .   .   .   1   .   .   
    Ballistic Gun          1    | 1   .   .   .   .   .   
    Ballistic Cannon       3    | .   .   .   .   .   3   
    Launcher               1    | .   .   .   .   .   1   
    Special Weapon         1    | .   .   .   .   .   1   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   1   .   .   
Parts Lost                 24   | .   .   .   1   .   23  
  Power                    3    | .   .   .   .   .   3   
  Propulsion               8    | .   .   .   1   .   7   
  Utility                  5    | .   .   .   .   .   5   
  Weapon                   8    | .   .   .   .   .   8   
  Highest Loss Streak      6    | .   .   .   1   .   6   
  To Critical Strikes      1    | .   .   .   1   .   .   
Average Slot Usage (%)     86   | .   94  100 93  100 64  
  Engine                   8    | .   14  14  10  .   .   
  Core                     1    | .   .   .   .   11  3   
  Treads                   23   | .   28  28  29  33  12  
  Leg                      1    | .   .   .   .   .   3   
  Device                   16   | .   8   14  20  22  17  
  Storage                  11   | .   14  14  11  11  9   
  Energy Gun               19   | .   17  28  20  22  10  
  Ballistic Gun            1    | .   11  .   .   .   .   
  Ballistic Cannon         1    | .   .   .   .   .   5   
Peak Build Rating          21   | 6   7   7   14  17  21  
  Average Rating           10   | 4   6   7   10  16  13  
  On Entrance              8    | .   6   7   7   13  17  
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             40   | 13  14  18  24  24  40  
  Greatest Support         69   | 40  40  40  60  60  69  
  Greatest Overweight (x)  9    | .   .   .   1   .   9   
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 10   | 8   8   10  10  10  10  
  Average Capacity         9    | 7   8   9   10  10  10  
  Most Carried             10   | 5   4   7   10  10  10  
  Average Carried          6    | 2   2   5   7   10  6   
  Final Capacity           10   | 8   8   10  10  10  10  
  Final Carried            10   | 2   4   6   10  10  1   

 Class Distribution 
--------------------
 92% | Mutant
  7% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials
 Mutant | -9/Mines
 Mutant | -8/Materials

 Resources                      | -11 -10 -10 -9  -9  -8  
-----------                Run  | Yrd Mat Min Mat Min Mat 
Matter Collected           987  | 170 166 10  110 30  501 
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            1591 | .   347 108 169 .   967 
  Parts                    78   | .   19  7   13  2   37  
Haulers Intercepted        1    | .   .   .   .   .   1   
Recyclers Shooed           2    | .   .   2   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Min Mat Min Mat 
Combat Hostiles Destroyed  38   | .   7   5   6   1   19  
  Guns                     29   | .   7   5   6   1   10  
  Cannons                  8    | .   .   .   .   .   8   
Classes Destroyed          12   | .   2   2   1   2   5   
  Worker                   4    | .   .   .   .   1   3   
  Builder                  1    | .   .   .   .   .   1   
  Tunneler                 2    | .   .   1   .   .   1   
  Hauler                   1    | .   .   .   .   .   1   
  Recycler                 4    | .   1   1   .   .   2   
  Mechanic                 1    | .   .   .   .   .   1   
  Operator                 1    | .   .   .   .   .   1   
  Swarmer                  12   | .   .   5   4   .   3   
  Grunt                    18   | .   7   .   .   .   11  
  Sentry                   6    | .   .   .   2   .   4   
  Hunter                   1    | .   .   .   .   .   1   
  Assembled                1    | .   .   .   .   1   .   
Best Kill Streak           4    | .   2   3   2   1   4   
  Combat Bots Only         4    | .   2   3   2   1   4   
Max Kills in Single Turn   1    | .   1   1   1   1   1   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -8   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Mat  
Hostile Shots Fired        308  | .    32   18   42   .    216  
  Missed                   57   | .    10   2    11   .    34   
Damage Taken               3457 | .    274  131  327  15   2710 
  Core                     699  | .    54   27   63   .    555  
  Absorbed by Shields      .    | .    .    .    .    .    .    
Core Remaining (%)         83   | 100  .    67   .    84   .    
Volleys Fired              147  | .    24   12   18   2    91   
  Largest                  2    | .    2    2    2    2    2    
  Hottest                  126  | .    80   80   126  126  126  
Shots Fired                271  | .    48   24   36   4    159  
  Gun                      223  | .    48   24   36   4    111  
  Cannon                   45   | .    .    .    .    .    45   
  Launcher                 2    | .    .    .    .    .    2    
  Special                  1    | .    .    .    .    .    1    
  Kinetic                  65   | .    20   .    .    .    45   
  Thermal                  204  | .    28   24   36   4    112  
  Explosive                2    | .    .    .    .    .    2    
  Electromagnetic          .    | .    .    .    .    .    .    
  Robot Hit Streak         21   | .    15   4    6    4    21   
  Robot Miss Streak        12   | .    4    3    3    2    12   
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        1    | .    .    1    .    .    .    
    Max Gunslinging Chain  1    | .    .    1    .    .    .    
Shots Hit Robots           180  | .    38   8    18   2    114  
  Core Hits                105  | .    15   6    8    3    73   
  Critical Kills           .    | .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    
  Critical Strikes         6    | .    .    .    1    .    5    
    Burn                   6    | .    .    .    1    .    5    
Melee Attacks              .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           2931 | .    476  125  262  45   2023 
  Guns                     1929 | .    468  86   262  35   1078 
  Cannons                  776  | .    .    .    .    .    776  
  Explosions               130  | .    .    .    .    .    130  
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  72   | .    8    39   .    10   15   
  Kinetic                  986  | .    210  .    .    .    776  
  Thermal                  1743 | .    258  86   262  35   1102 
  Explosive                130  | .    .    .    .    .    130  
  Electromagnetic          .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            27   | .    .    .    .    .    27   
  Projectiles              .    | .    .    .    .    .    .    
  Explosions               27   | .    .    .    .    .    27   
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 14   | .    .    .    .    .    14   
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  13   | .    .    .    .    .    13   
  Secondary                1    | .    .    .    .    .    1    
Self-Inflicted Damage      47   | .    .    .    .    .    47   
  Shots                    2    | .    .    .    .    .    2    
  Rammed                   17   | .    2    12   .    1    2    
Targets Rammed             23   | .    3    14   .    2    4    
  Kicked                   1    | .    .    .    .    .    1    
  Crushed                  5    | .    1    2    .    1    1    
Highest Temperature        465  | .    78   108  242  .    465  
  Average Temperature      129  | .    30   40   94   .    193  
  Received Heat Transfer   1566 | .    153  .    36   .    1377 
  Effects                  9    | .    .    .    .    .    9    
    Shutdowns              1    | .    .    .    .    .    1    
    Energy Bleed           3    | .    .    .    .    .    3    
    Short Circuit          4    | .    .    .    .    .    4    
    Damage (minor)         1    | .    .    .    .    .    1    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              2    | .    .    .    .    .    2    
  Combat Hostiles          1    | .    .    .    .    .    1    
  Parts Melted             9    | .    1    .    1    .    7    
  Heat Transferred         4580 | .    575  200  704  74   3027 
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Min Mat Min Mat 
Peak Influence             253  | .   205 85  163 27  253 
  Initial                  33   | .   .   1   33  17  10  
  Average                  65   | .   64  23  71  22  118 
Maximum Alert Level        1    | .   1   .   .   .   1   
  Low Security (%)         92   | 100 99  100 100 100 77  
  Level 1                  7    | .   .   .   .   .   22  
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          5    | .   2   .   .   .   3   
  Investigation            3    | .   1   .   .   .   2   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            2    | .   1   .   .   .   1   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -8  
---------                  Run  | Yrd Mat Min Mat Min Mat 
Distress Signals           7    | .   3   1   .   .   3   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              72   | .   14  6   7   2   43  
  Peak Tracking Total      11   | .   4   3   3   1   11  
  Tactical Retreats        6    | .   .   2   1   .   3   

 Traps                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Min Mat Min Mat 
Traps Triggered            1    | .   .   .   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                1    | .   .   1   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  
----------                 Run  | Yrd Mat Min Mat Min Mat 
Machines Disabled          1    | .   .   .   .   .   1   
  Max in Single Turn       1    | .   .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  
---------                  Run  | Yrd Mat Min Mat Min Mat 
Machines Accessed          8    | .   3   .   1   1   3   
  Terminals                6    | .   2   .   1   1   2   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          2    | .   1   .   .   .   1   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                24   | .   7   .   4   4   9   
  Successful               9    | .   2   .   1   1   5   
  Failed                   15   | .   5   .   3   3   4   
    Catastrophic           1    | .   1   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   5    | .   2   .   3   .   .   
  Terminals                21   | .   5   .   4   4   8   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          3    | .   2   .   .   .   1   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             7    | .   1   .   1   1   4   
  Robot Analysis           1    | .   1   .   .   .   .   
  Prototype ID Bank        2    | .   .   .   1   .   1   
  Level Access Points      1    | .   .   .   .   .   1   
  Terminal Index           1    | .   .   .   .   .   1   
  Recall Investigation     1    | .   .   .   .   .   1   
  Zone Layout              1    | .   .   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       2    | .   1   .   .   .   1   
  Report Inventory         2    | .   1   .   .   .   1   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         7    | .   3   .   1   1   2   
  Full Trace Events        2    | .   1   .   .   .   1   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  
------------               Run  | Yrd Mat Min Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  
--------                   Run  | Yrd Mat Min Mat Min Mat 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Min Mat Min Mat 
Robot Analysis Total       1    | .   1   .   .   .   .   
Derelict Logs Recovered    3    | .   .   1   .   2   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -8   
-------------              Run  | Yrd  Mat  Min  Mat  Min  Mat  
Turns Passed               3579 | 66   421  1169 569  224  1130 
Spaces Moved               1728 | 44   197  664  288  133  402  
  Core                     60   | 16   .    .    .    .    44   
  Treads                   1574 | 28   197  664  288  133  264  
  Legs                     94   | .    .    .    .    .    94   
  Wheels                   .    | .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 50   160  160  160  160  160  
  Average Speed            167  | 120  160  160  167  160  193  
  Slowest Speed            500  | 160  160  160  240  160  500  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       37   | 4    31   98   14   46   30   
  Regions Visited          5
    Branch Regions         2
  Pre-discovered Areas     1    | .    .    .    .    1    .    
  Known Exits Taken        1    | .    .    .    1    .    .    
  Unknown Exits Taken      4    | 1    1    1    .    1    .    
Scrap Searched             6    | .    .    3    .    3    .    
Spaces Dug                 .    | .    .    .    .    .    .    
Terrain Destroyed          16   | .    .    .    .    .    16   
  Melee                    .    | .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    
  AOE                      16   | .    .    .    .    .    16   
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -9  -9  -8  
---------                  Run  | Yrd Mat Min Mat Min Mat 
Total                      2113 | 57  253 738 337 138 590 
  Wait                     127  | .   24  45  7   .   51  
  Move                     1723 | 43  196 663 287 132 402 
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  25   | 8   3   2   7   .   5   
  Fast Attach              12   | .   1   .   3   .   8   
  Attach                   25   | 6   .   .   3   .   16  
  Detach                   5    | .   .   .   1   .   4   
  Swap                     14   | .   1   1   6   2   4   
  Drop                     12   | .   1   1   5   .   5   
  Fire                     147  | .   24  12  18  2   91  
  Melee                    .    | .   .   .   .   .   .   
  Ram                      1    | .   .   .   .   .   1   
  Kick                     1    | .   .   .   .   .   1   
  Crush                    21   | .   3   14  .   2   2   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Min x2])
-10/Mines
-9/Materials (discovered 2 exits: *Min / [*Sto])
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 3 exits: Fac x3)

 History 
---------
 Turn | Location      | Event
   10 | -11/Scrapyard | Discovered new exit (range 15)
   67 | -11/Scrapyard | Entered Materials
  300 | -10/Materials | Build established: Mutant
  432 | -10/Materials | Discovered new exit (range 16)
  457 | -10/Materials | Discovered new exit (range 8)
  488 | -10/Materials | Entered Mines
  548 | -10/Mines     | Found DCF Scrap (14 items)
 1018 | -10/Mines     | Discovered new exit (range 8)
 1238 | -10/Mines     | Learned location of 1 exit from Materials
 1657 | -10/Mines     | Entered Materials
 1657 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1658 | -9/Materials  | Identified exit to Mines
 2130 | -9/Materials  | Discovered new exit (range 6)
 2226 | -9/Materials  | Entered Mines
 2231 | -9/Mines      | Discovered new exit (range 11)
 2237 | -9/Mines      | Assembled infested the area
 2242 | -9/Mines      | Assisted by a Guerilla fighting off Assembled
 2359 | -9/Mines      | Learned location of Zion (-7)
 2418 | -9/Mines      | Learned Materials terminal intel
 2439 | -9/Mines      | Discovered new exit (range 5)
 2450 | -9/Mines      | Entered Materials
 2450 | -8/Materials  | Evolved 2 slots: Utility x2
 2451 | -8/Materials  | Loaded intel: 12 terminal locations
 2840 | -8/Materials  | Lost 3 parts (1n1u1w)
 2901 | -8/Materials  | Lost 6 parts (1p2n1u2w)
 2946 | -8/Materials  | Core integrity fell below 50%
 3193 | -8/Materials  | Identified exit to Factory
 3298 | -8/Materials  | Lost 5 parts (3n1u1w)
 3569 | -8/Materials  | Core integrity fell below 20%
 3580 | -8/Materials  | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
03454_ K-01 Serf collects debris. <x2>
03487_ R-06 Scavenger collects Wheel.
03504_ K-01 Serf destroyed.
03507_ Extracted 36 matter.
03515_ Acquired Lgt. Ion Engine.
03516_ Acquired 10 matter.
03540_ Flak Cannon destroyed.
03546_ G-47 Trooper suffers critical hit (Burn).
03550_ Imp. Heat Sink melted.
03550_ Particle Gun melted.
03550_ G-47 Trooper destroyed.
03551_ K-01 Serf collects debris. <x2>
03554_ Lgt. Ion Engine destroyed.
03556_ Med. Laser destroyed.
03557_ K-01 Serf collects debris.
03561_ Cooling System destroyed.
03561_ K-01 Serf collects debris. <x2>
03565_ Mining Laser destroyed.
03575_ Aluminum Leg destroyed.
03580_ Critical hit (Burn: +37).

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           53
Energy Generation          14
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         14
Terrain Scan Density       10
ECM Strength               1
Additional Mass Support    9
Armor Coverage             825
Evasion (%)                50
Recoil Reduction           3

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
I Survived The Infestation
More Dakka Please

 Challenges 
------------
None

 Game 
------
Seed              LinearControlThermoblaster
  Manual?         0
Play Time         00:29:43
  Cumulative      24.5 hours
  Start           2024.08.19 @ 20:15:44
  End             2024.08.19 @ 20:44:12
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          49
  Rogue           49
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             12
Gallery%          17
Achievement%      16
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          113x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: dfa10e80-b450-41e9-a1b8-3a488f2dc169