Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.11.14 @ 17:30:20 Player: Bunch Result: Destroyed by B-75 Beast with Heavy Machine Gun Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (21) 105 Value Destroyed (665) 665 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (574) 574 TOTAL SCORE: 2904 Bonus ------- Follower Combat Kills 129 Met Imprinter 300 Was Imprinted 300 Friendly Fire -155 Cogmind --------- Core Integrity 0/400 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Cool (12) Movement Core (50) Location -6/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (3) ------ Visual Processing Unit Improved Salvage Targeting Computer > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Carbon-fiber Leg Beam Cannon Shotgun Battle Rifle Peak State ------------ > --- POWER ------------ Ion Engine Improved Ion Engine > --- PROPULSION ------- Improved Aluminum Leg Improved Aluminum Leg > --- UTILITY ---------- Visual Processing Unit Improved Salvage Targeting Computer Makeshift Armor Plating > --- WEAPON ----------- Improved Medium Laser Improved Medium Laser > --- INVENTORY -------- Beam Cannon Light Assault Rifle Shotgun Shotgun [Rating: 23] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Improved Aluminum Leg Leg Improved Aluminum Leg Utility Visual Processing Unit Device Trap Extractor Processor Visual Processing Unit Protection Makeshift Armor Plating Weapon Improved Medium Laser Energy Gun Improved Medium Laser Energy Cannon Beam Cannon Ballistic Gun Battle Rifle Build | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power 1 | . . 1 . . . Propulsion . | . . . . . . Utility 1 | . . 1 . . . Weapon . | . . . . . . Parts Attached 26 | 5 8 8 . 3 2 Power 4 | 1 . 3 . . . Engine 4 | 1 . 3 . . . Core . | . . . . . . Reactor . | . . . . . . Propulsion 6 | 2 3 . . . 1 Treads . | . . . . . . Leg 6 | 2 3 . . . 1 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 7 | . 3 2 . 2 . Device 1 | . . 1 . . . Storage . | . . . . . . Processor 3 | . 1 1 . 1 . Hackware . | . . . . . . Protection 3 | . 2 . . 1 . Artifact . | . . . . . . Weapon 9 | 2 2 3 . 1 1 Energy Gun 2 | . . 2 . . . Energy Cannon 2 | . 1 1 . . . Ballistic Gun 5 | 2 1 . . 1 1 Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . 1 . . . Parts Lost 8 | . 1 1 . . 6 Power 3 | . . 1 . . 2 Propulsion 2 | . 1 . . . 1 Utility 1 | . . . . . 1 Weapon 2 | . . . . . 2 Highest Loss Streak 5 | . 1 1 . . 5 To Critical Strikes . | . . . . . . Average Slot Usage (%) 90 | . 83 81 88 98 81 Engine 17 | . 14 12 22 22 12 Leg 22 | . 27 22 22 22 14 Device 2 | . . 8 11 2 . Processor 15 | . . 13 11 20 22 Protection 8 | . 12 3 . 8 10 Energy Gun 10 | . . 11 22 14 10 Energy Cannon 1 | . 6 4 . . . Ballistic Gun 10 | . 21 6 . 7 10 Naked Turns . | . . . . . . Heaviest Build 22 | 8 14 20 20 22 21 Greatest Support 26 | 20 26 26 26 26 26 Greatest Overweight (x) 2 | 1 1 . . . 2 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 Most Carried 5 | 1 3 5 4 5 5 Average Carried 2 | . . 3 4 3 3 Final Capacity 5 | 5 5 5 5 5 5 Final Carried 4 | . 2 4 4 3 4 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Scr Mat Mat Min Zio Pro Matter Collected 653 | 162 248 156 . 36 51 Remotely . | . . . . . . Salvage Created 777 | . 428 240 . . 109 Parts 49 | . 26 17 . . 6 Haulers Intercepted . | . . . . . . Recyclers Shooed 3 | . 3 . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 18 | . . . . 3 15 Prevented 2 | . . . . . 2 Kills | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Combat Hostiles Destroyed 20 | . 13 5 . . 2 Guns 17 | . 10 5 . . 2 Cannons 3 | . 3 . . . . Classes Destroyed 3 | . 2 1 . . . Swarmer 5 | . 3 . . . 2 Grunt 13 | . 10 3 . . . Sentry 2 | . . 2 . . . Thug 1 | . . . . . 1 Best Kill Streak 3 | . 3 2 . . 1 Combat Bots Only 3 | . 3 2 . . 1 Max Kills in Single Turn 1 | . 1 1 . . 1 Gunslinging . | . . . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Scr Mat Mat Min Zio Pro Damage Taken 1807 | . 552 131 . . 1124 Core 472 | . 54 12 . . 406 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 71 | . 71 . . . . Core Remaining (%) 89 | 100 78 . . . . Volleys Fired 83 | . 52 14 . 2 15 Largest 2 | . 2 2 . 2 2 Hottest 112 | . 80 112 . 81 81 Shots Fired 165 | . 104 28 . 4 29 Gun 137 | . 77 27 . 4 29 Cannon 28 | . 27 1 . . . Launcher . | . . . . . . Special . | . . . . . . Kinetic 105 | . 77 11 . 2 15 Thermal 60 | . 27 17 . 2 14 Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 11 | . 11 5 . . 11 Robot Miss Streak 7 | . 7 3 . . 4 Penetration Max . | . . . . . . Secondary Targets 1 | . . . . . 1 Max Gunslinging Chain 1 | . . . . . 1 Shots Hit Robots 93 | . 59 18 . . 16 Core Hits 43 | . 25 12 . . 6 Critical Kills . | . . . . . . Critical Parts Destroyed 1 | . . . . . 1 Critical Strikes 4 | . . 1 . . 3 Burn 3 | . . 1 . . 2 Destroy 1 | . . . . . 1 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 1294 | . 747 279 . . 268 Guns 1026 | . 480 278 . . 268 Cannons 263 | . 263 . . . . Explosions . | . . . . . . Melee . | . . . . . . Ramming 5 | . 4 1 . . . Kinetic 771 | . 480 143 . . 148 Thermal 518 | . 263 135 . . 120 Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed 2 | . 1 1 . . . Kicked 2 | . 1 1 . . . Crushed . | . . . . . . Highest Temperature 296 | . 296 75 . 100 200 Average Temperature 70 | . 73 24 . 51 92 Received Heat Transfer 429 | . 261 48 . . 120 Effects 3 | . 3 . . . . Interference 3 | . 3 . . . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . . 1 . . . Heat Transferred 1332 | . 555 370 . . 407 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Peak Influence 165 | . 165 100 39 . . Initial 39 | . . 23 39 . . Average 45 | . 47 47 39 . . Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 100 . . Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 3 | . 2 1 . . . Investigation 1 | . 1 . . . . Extermination . | . . . . . . Reinforcement 2 | . 1 1 . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Distress Signals 2 | . . 2 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 42 | . 24 10 . . 8 Peak Tracking Total 5 | . 5 5 . . 4 Tactical Retreats 2 | . 1 . . . 1 Traps | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Traps Triggered 3 | . 1 2 . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 1 | . . . . . 1 Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Scr Mat Mat Min Zio Pro Machines Disabled 1 | . 1 . . . . Max in Single Turn 1 | . 1 . . . . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Machines Accessed 8 | . 5 3 . . . Terminals 6 | . 4 2 . . . Fabricators . | . . . . . . Repair Stations 1 | . 1 . . . . Recycling Units . | . . . . . . Scanalyzers 1 | . . 1 . . . Garrison Access . | . . . . . . Total Hacks 19 | . 11 8 . . . Successful 16 | . 10 6 . . . Failed 3 | . 1 2 . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 9 | . . . . 9 . Terminals 14 | . 8 6 . . . Fabricators . | . . . . . . Repair Stations 3 | . 3 . . . . Recycling Units . | . . . . . . Scanalyzers 2 | . . 2 . . . Garrison Access . | . . . . . . Terminal Hacks 11 | . 7 4 . . . Record 5 | . 3 2 . . . Prototype ID Bank 1 | . 1 . . . . Alert Level 1 | . . 1 . . . Dispatch Records 1 | . 1 . . . . Investigation Status 1 | . 1 . . . . Zone Layout 2 | . 1 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 3 | . 3 . . . . Scan Component 2 | . 2 . . . . Repair 1 | . 1 . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer 2 | . . 2 . . . Insert Component 1 | . . 1 . . . Analyze 1 | . . 1 . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 6 | . 4 2 . . . Full Trace Events 2 | . 2 . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . 1 . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . 1 . . . . Time 26 | . 26 . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 1 | . . 1 . . . Part Schematics Acquired 1 | . . 1 . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Scr Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Scr Mat Mat Min Zio Pro Total Allies 8 | . . . . 8 . Largest Group 8 | . . . . 8 2 Highest-Rated Group 243 | . . . . 243 56 Highest-Rated Ally 39 | . . . . 39 31 Total Orders . | . . . . . . Ally Attacks 19 | . . . . . 19 Total Damage 384 | . . . . . 384 Kills 4 | . . . . . 4 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Robot Analysis Total . | . . . . . . Derelict Logs Recovered 4 | . . . 2 1 1 Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Scr Mat Mat Min Zio Pro Turns Passed 6064 | 60 1325 756 81 3018 824 Spaces Moved 4282 | 43 870 385 68 2455 461 Core 24 | 4 . . . . 20 Treads . | . . . . . . Legs 4258 | 39 870 385 68 2455 441 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 120 120 100 Average Speed 124 | 116 120 120 120 120 156 Slowest Speed 190 | 120 190 120 120 120 190 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 45 | 3 71 21 32 93 55 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 5 | . . . 1 4 . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 2 | . . . . 2 . Spaces Dug . | . . . . . . Terrain Destroyed . | . . . . . . Melee . | . . . . . . Projectile . | . . . . . . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Total 4880 | 52 1049 650 67 2524 538 Wait 452 | . 107 234 . 59 52 Move 4277 | 42 869 384 67 2454 461 Hop . | . . . . . . Pick Up 27 | 5 9 8 . 3 2 Fast Attach . | . . . . . . Attach 19 | 5 4 6 . 3 1 Detach 1 | . . 1 . . . Swap 7 | . 4 2 . . 1 Drop 8 | . 3 . . 3 2 Fire 83 | . 52 14 . 2 15 Melee . | . . . . . . Ram . | . . . . . . Kick 2 | . 1 1 . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire 4 | . . . . . 4 Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials -9/Mines (discovered 2 exits: [*Mat] / *Zio) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 61 | -11/Scrapyard | Entered Materials 138 | -10/Materials | Discovered new exit (range 9) 300 | -10/Materials | Build established: Mutant 824 | -10/Materials | Discovered new exit (range 7) 850 | -10/Materials | Discovered new exit (range 15) 926 | -10/Materials | Repaired Lgt. Armor Plating 1039 | -10/Materials | Discovered new exit (range 16) 1386 | -10/Materials | Entered another Materials area 1386 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 2030 | -9/Materials | Discovered new exit (range 14) 2142 | -9/Materials | Entered Mines 2156 | -9/Mines | Learned Materials stockpile data 2192 | -9/Mines | Discovered new exit (range 18) 2210 | -9/Mines | Learned location of Zion (-7) 2213 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2223 | -9/Mines | Entered Zion 2386 | -7/Zion | Gained Derelict followers 2443 | -7/Zion | Learned location of Armory (-4) 2543 | -7/Zion | Learned Factory emergency access door positions 2558 | -7/Zion | Learned location of Warlord (-4) 2702 | -7/Zion | Imprinted 2704 | -7/Zion | Declared Zion's savior 3008 | -7/Zion | Learned location of Data Miner (-6) 3586 | -7/Zion | Given A8's code to call for help 3597 | -7/Zion | Learned Factory terminal intel 4004 | -7/Zion | Discovered new exit (range 17) 4101 | -7/Zion | Given the Hacking Drone Bay 4295 | -7/Zion | Gained Derelict followers 5241 | -7/Zion | Entered Proximity Caves 5241 | -6/Proximity Caves | Accompanied by 2 allies 5243 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 5887 | -6/Proximity Caves | Spotted B-75 Beast 6060 | -6/Proximity Caves | Core integrity fell below 50% 6063 | -6/Proximity Caves | Core integrity fell below 20% 6065 | -6/Proximity Caves | Destroyed by B-75 Beast with Heavy Machine Gun Last Messages --------------- 05516_ L-41 Fighter is broken beyond repair. 05530_ Acquired Carbon-fiber Leg. 05531_ Dropped Imp. Aluminum Leg. 05543_ Attempting to rewire L-41 Fighter. 05543_ L-41 Fighter is broken beyond repair. 05735_ Acquired 4 matter. 05737_ Acquired 16 matter. 05743_ Acquired 5 matter. 05772_ Acquired 2 matter. 05773_ Acquired 4 matter. 05902_ QD-GQL(l) Carbon-fiber Leg blasted off. 05902_ QD-GQL(l) knocked back. 05905_ QD-GQL(l) destroyed. 06009_ Imp. Ion Engine destroyed. 06009_ Knocked back. 06012_ Imp. Medium Laser destroyed. 06018_ Carbon-fiber Leg destroyed. 06043_ Shotgun destroyed. 06043_ Knocked back. 06053_ Mak. Armor Plating destroyed. 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Assault Rifle | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Backstab Robot Respite The More The Merrier The One Challenges ------------ None Game ------ Seed ConcussiveMasterCapacitor Manual? 0 Play Time 01:06:15 Cumulative 9.8 hours Start 2022.10.24 @ 16:11:26 End 2022.11.14 @ 17:30:20 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 14 Rogue 9 Adventurer 5 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 12 Achievement% 10 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 16/Cog Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ee3cff0e-0618-4bd3-82ee-5885ccf415d9