Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.01 @ 17:31:14 Player: satan5 Result: Core destroyed Performance ------------- Evolutions (4) 2000 Regions Visited (11) 2200 Robots Destroyed (176) 880 Value Destroyed (7233) 7233 Prototype IDs (16) 320 Alien Tech Used (0) 0 Bonus (4102) 4102 TOTAL SCORE: 16735 Bonus ------- High Alert Combat Kills 1157 Follower Combat Kills 555 Entered Garrisons 800 Used RIF Installer 2000 Friendly Fire -410 Cogmind --------- Core Integrity 0/850 Matter 249/300 Energy 198/210 System Corruption 8% Temperature Critical (552) Movement Walking (186) Ox1 Location -6/Garrison Parts ------- > --- POWER (2) -------- Light Nuclear Core Light Angular Momentum Engine > --- PROPULSION (5) --- Light Treads Carbon-fiber Leg Carbon-fiber Leg Biometal Leg > --- UTILITY (5) ------ Advanced Heat Sink Huge Storage Unit Improved Phase Shifter Advanced Phase Shifter Relay Coupler [Grunt] (13) > --- WEAPON (3) ------- Plasma Rifle Beamcaster Compact Ion Cannon > --- INVENTORY (25) --- Light Angular Momentum Engine Light Fission Core Light Quantum Reactor Light Quantum Reactor Improved Heat Sink Advanced Heat Sink Improved Terrain Scan Processor Relay Coupler [NC] (28) Relay Coupler [NC] (26) Relay Coupler [Brawler] (35) Relay Coupler [Brawler] (30) Relay Coupler [Hunter] (19) Relay Coupler [Proto] (9) Relay Coupler [Proto] (9) Relay Coupler [Proto] (9) Relay Coupler [Proto] (9) Pulse Rifle Heavy Laser Gatling Laser Heavy Missile Launcher Improved Remote Datajack Heavy Flail Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine Angular Momentum Engine > --- PROPULSION ------- Armored Medium Treads Improved Heavy Treads Improved Heavy Treads > --- UTILITY ---------- Huge Storage Unit Improved Particle Charger Improved Hardlight Generator Relay Coupler [Sentry] Relay Coupler [Hunter] > --- WEAPON ----------- Cooled Pulse Rifle Cooled Pulse Rifle Cooled Pulse Rifle > --- INVENTORY -------- Light Angular Momentum Engine Light Angular Momentum Engine Fission Core Light Fission Core Improved Medium Treads Armored Medium Treads Improved Terrain Scan Processor Relay Coupler [NC] Relay Coupler [Brawler] Relay Coupler [Sentry] Pulse Rifle Heavy Laser Gatling Laser Cooled Pulse Rifle Beamcaster Wave Gun PD Laser Ion Cannon Cooled Particle Cannon Heavy Missile Launcher Improved Remote Datajack Heavy Flail [Rating: 89] Favorites ----------- Power Light Nuclear Core Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Armored Medium Treads Leg Aluminum Leg Utility Huge Storage Unit Device Advanced Heat Sink Storage Huge Storage Unit Processor Transport Network Coupler Hackware Relay Coupler [Sentry] Weapon Cooled Pulse Rifle Energy Gun Cooled Pulse Rifle Energy Cannon Compact Ion Cannon Ballistic Gun Improved Assault Rifle Launcher Grenade Launcher Special Weapon Improved Remote Datajack Impact Weapon Heavy Flail Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -8 -8 -8 -8 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Mat Gar Mat Gar Fac Gar Fac Gar Slots Evolved 8 | . . . 2 2 . . . 2 . 2 . Power 1 | . . . . . . . . 1 . . . Propulsion 3 | . . . 2 1 . . . . . . . Utility 3 | . . . . 1 . . . 1 . 1 . Weapon 1 | . . . . . . . . . . 1 . Parts Attached 231 | 5 11 4 12 24 6 2 34 13 12 57 51 Power 33 | 1 . 1 1 2 1 . 4 3 2 11 7 Engine 16 | 1 . 1 1 1 . . . 2 1 5 4 Core 17 | . . . . 1 1 . 4 1 1 6 3 Reactor . | . . . . . . . . . . . . Propulsion 59 | 2 . 1 5 9 2 1 12 1 2 11 13 Treads 20 | . . . 1 3 . . 7 . 2 6 1 Leg 39 | 2 . 1 4 6 2 1 5 1 . 5 12 Wheel . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 58 | 1 5 . . 5 1 1 7 5 6 13 14 Device 35 | . 1 . . 4 1 . 2 3 6 9 9 Storage 6 | 1 3 . . 1 . 1 . . . . . Processor 2 | . 1 . . . . . . . . 1 . Hackware 15 | . . . . . . . 5 2 . 3 5 Protection . | . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . Weapon 81 | 1 6 2 6 8 2 . 11 4 2 22 17 Energy Gun 47 | 1 4 1 4 5 1 . 6 2 1 13 9 Energy Cannon 9 | . . . . 2 . . . . . 3 4 Ballistic Gun 2 | . 1 . 1 . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . Launcher 8 | . 1 1 1 1 . . . 1 1 1 1 Special Weapon 13 | . . . . . . . 5 1 . 5 2 Impact Weapon 1 | . . . . . . . . . . . 1 Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . 1 . . . . . . Unidentified Prototypes 10 | . 1 . 2 3 . . . . 1 3 . Parts Lost 77 | . . 2 6 11 . . 8 3 2 17 28 Power 19 | . . 1 1 1 . . 3 1 1 5 6 Propulsion 29 | . . 1 2 6 . . 5 1 . 4 10 Utility 17 | . . . 1 2 . . . 1 1 7 5 Weapon 12 | . . . 2 2 . . . . . 1 7 Highest Loss Streak 11 | . . 2 3 8 . . 2 3 2 11 11 To Critical Strikes 1 | . . . . . . . . . . 1 . Average Slot Usage (%) 88 | . 95 100 69 83 84 99 93 99 92 82 90 Engine 6 | . 14 14 11 5 . . . 5 10 10 5 Core 4 | . . . . 2 9 9 8 9 3 1 5 Treads 14 | . . . 2 1 18 13 17 33 27 15 1 Leg 16 | . 28 28 18 29 12 31 23 3 4 4 25 Device 9 | . 1 . . 15 18 18 6 7 6 10 17 Storage 7 | . 14 14 11 9 9 9 9 7 7 6 6 Hackware 8 | . . . . . . . 10 14 15 11 6 Energy Gun 16 | . 24 26 18 15 17 18 17 14 14 18 9 Energy Cannon 1 | . . . . 2 . . . . . . 8 Naked Turns . | . . . . . . . . . . . . Heaviest Build 128 | 9 19 21 23 39 39 99 101 106 110 128 118 Greatest Support 177 | 20 20 20 40 50 42 47 114 114 177 177 95 Greatest Overweight (x) 7 | . . 1 7 2 . 2 3 7 1 3 3 Average Overweight (x) . | . . . . . . 1 1 . . . 1 Largest Inventory Capacity 25 | 8 25 10 10 15 15 25 25 25 25 25 25 Average Capacity 21 | 7 8 10 10 11 15 24 25 25 25 25 25 Most Carried 25 | 5 9 9 10 15 15 19 25 25 25 25 25 Average Carried 19 | 2 6 7 7 10 14 17 23 24 24 22 20 Final Capacity 25 | 8 10 10 10 15 15 25 25 25 25 25 25 Final Carried 25 | 3 9 7 8 15 15 19 24 24 25 16 22 Class Distribution -------------------- 38% | Bothacker-Mutant 14% | Bothacker-Tank 14% | Scavenger-Mutant 13% | Mutant 5% | Bothacker-Gunner 5% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -8/Garrison Scavenger-Mutant | -8/Materials Bothacker-Mutant | -8/Garrison Bothacker-Mutant | -7/Factory Bothacker-Mutant | -7/Garrison Bothacker-Tank | -6/Factory Bothacker-Gunner | -6/Garrison Resources | -11 -10 -10 -9 -8 -8 -8 -8 -7 -7 -6 -6 ----------- Run | Yrd Mat Min Mat Mat Gar Mat Gar Fac Gar Fac Gar Matter Collected 3018 | 224 146 80 168 230 50 47 471 135 212 594 661 Remotely . | . . . . . . . . . . . . Salvage Created 7615 | . 269 93 740 1147 115 153 837 241 950 1840 1230 Parts 378 | . 22 9 47 56 5 10 36 10 40 83 60 Haulers Intercepted 11 | . 2 . 1 4 . . . . . 4 . Recyclers Shooed 4 | . 1 . 1 1 . . . . . 1 . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -8 -8 -8 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Mat Gar Mat Gar Fac Gar Fac Gar Combat Hostiles Destroyed 154 | . 6 17 17 20 2 3 17 2 23 23 24 Guns 102 | . 4 2 11 19 2 3 17 2 14 15 13 Cannons 12 | . . . . 1 . . . . . 3 8 AOE 34 | . 2 15 4 . . . . . 8 3 2 Classes Destroyed 19 | . 4 2 6 . . . 3 . . 3 1 Worker 4 | . 1 1 . . . 1 . . . 1 . Builder 4 | . . . 1 . . . . . . 3 . Tunneler 2 | . . 1 . . . . . . . 1 . Hauler 11 | . 2 . 1 4 . . . . . 4 . Recycler 6 | . . . 2 2 . . . 1 . 1 . Operator 3 | . . . 1 1 . . . . . 1 . Watcher 6 | . . . 2 1 . . . 1 . 2 . Swarmer 52 | . 3 3 8 8 . 1 . . 22 . 7 Cutter 1 | . . . . . . . . . . . 1 Saboteur 1 | . . . . . . . . . . 1 . Grunt 41 | . 3 . 4 7 2 . 8 . . 10 7 Brawler 2 | . . . 1 . . . . 1 . . . Duelist 1 | . . . . . . . 1 . . . . Sentry 19 | . . . 4 5 . 2 3 . . 2 3 Specialist 1 | . . . . . . . . . . 1 . Hunter 7 | . . . . . . . 1 . . 4 2 Programmer 16 | . . . . . . . 5 1 1 4 5 Behemoth 1 | . . . . . . . . . . 1 . Assembled 14 | . . 14 . . . . . . . . . Best Kill Streak 15 | . 3 15 8 7 2 2 3 1 8 4 10 Combat Bots Only 14 | . 3 14 6 6 2 2 3 1 8 3 10 Max Kills in Single Turn 8 | . 1 8 3 2 1 1 2 1 2 2 2 Gunslinging 1 | . . . . 1 . . . . . . 1 Exploded 8 | . 1 8 2 . . . . . 2 2 1 Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -8 -8 -7 -7 -6 -6 -------- Run | Yrd Mat Min Mat Mat Gar Mat Gar Fac Gar Fac Gar Hostile Shots Fired 991 | . 16 31 66 139 5 9 96 10 92 279 248 Missed 255 | . 5 5 18 27 1 3 25 1 23 81 66 Damage Taken 10915 | . 177 333 718 1265 62 77 1203 164 1086 2985 2845 Core 1651 | . 32 75 152 188 44 . 166 14 90 377 513 Absorbed by Shields 458 | . 6 . . 192 . . 20 . . 240 . Reduced by Siege Mode 53 | . . . . . . . . . . 53 . Regen/Repaired (Parts) 440 | . . . . . . . . . . 440 . Core Remaining (%) 66 | 100 . 57 62 . . . 27 . 85 . . Volleys Fired 482 | . 15 10 46 89 5 5 78 11 78 70 75 Largest 3 | . 2 2 2 2 2 2 2 2 2 3 3 Hottest 240 | . 112 112 112 136 120 120 120 120 120 180 240 Shots Fired 970 | . 30 19 90 169 10 10 120 20 150 165 187 Gun 804 | . 29 14 87 155 10 10 107 18 144 142 88 Cannon 109 | . . . . 13 . . . . . 8 88 Launcher 19 | . 1 5 3 1 . . . . 6 1 2 Special 38 | . . . . . . . 13 2 . 14 9 Kinetic 11 | . . . 11 . . . . . . . . Thermal 902 | . 29 14 76 168 10 10 107 18 144 150 176 Explosive 19 | . 1 5 3 1 . . . . 6 1 2 Electromagnetic . | . . . . . . . . . . . . Robot Hit Streak 36 | . 5 6 11 12 4 4 17 11 36 22 11 Robot Miss Streak 7 | . 3 3 2 7 1 1 2 2 3 4 6 Penetration Max . | . . . . . . . . . . . . Secondary Targets 14 | . . 1 . 4 . . 2 . 3 1 3 Max Gunslinging Chain 1 | . . 1 . 1 . . 1 . 1 1 1 Autonomous 5 | . . . . . . . . . . 5 . Shots Hit Robots 612 | . 16 6 62 108 14 7 74 14 90 122 99 Core Hits 314 | . 11 40 29 41 3 4 25 5 47 59 50 Critical Kills . | . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . Critical Strikes 26 | . 1 . 5 6 1 1 3 1 3 3 2 Burn 26 | . 1 . 5 6 1 1 3 1 3 3 2 Melee Attacks 10 | . . . . . 7 . . . . . 3 Impact 3 | . . . . . . . . . . . 3 Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks 7 | . . . . . 7 . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 17902 | . 542 995 1407 2073 213 250 1770 461 2995 4440 2756 Guns 13282 | . 272 51 1024 1949 213 250 1770 461 2199 3785 1308 Cannons 1528 | . . . . 124 . . . . . 168 1236 Explosions 3092 | . 270 944 383 . . . . . 796 487 212 Melee . | . . . . . . . . . . . . Ramming . | . . . . . . . . . . . . Kinetic 71 | . . . 71 . . . . . . . . Thermal 15141 | . 272 196 953 2073 213 250 1770 461 2199 4210 2544 Explosive 2660 | . 270 799 383 . . . . . 796 200 212 Electromagnetic 30 | . . . . . . . . . . 30 . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 8 | . . . 6 . . 2 5 8 1 3 8 Average Corruption 4 | . . . 6 . . 2 4 3 1 2 5 Corruption Purged 9 | . . . . . . . . 8 1 . . Corruption Blocked 8 | . . . . . . . . 8 . . . Effects 118 | . . . 7 . . 2 48 7 2 7 45 Message Errors 21 | . . . 1 . . 1 8 3 1 2 5 Matter Fused 30 | . . . . . . 1 12 . 1 1 15 Heat Flow Errors 19 | . . . 2 . . . 7 2 . 3 5 Energy Discharges 13 | . . . . . . . 8 1 . . 4 Parts Rejected 2 | . . . . . . . . . . . 2 Data Loss (minor) 16 | . . . 1 . . . 8 . . . 7 Data Loss (major) 7 | . . . 1 . . . 4 . . 1 1 Misfires 4 | . . . . . . . 1 . . . 3 Alerts 1 | . . . . . . . . 1 . . . Weapon Failures 5 | . . . 2 . . . . . . . 3 Overload Shots 256 | . . . . 2 5 6 36 14 70 107 16 Effects 20 | . . . . 1 1 2 1 1 2 11 1 Energy Bleed 9 | . . . . . . 2 . . 1 5 1 Heat Surge 6 | . . . . . 1 . . . . 5 . Short Circuit 5 | . . . . 1 . . 1 1 1 1 . Overflow Damage 286 | . . 1 36 6 . . . . 51 168 24 Projectiles 16 | . . . . . . . . . . . 16 Explosions 270 | . . 1 36 6 . . . . 51 168 8 Melee . | . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 358 | . 80 39 . 31 . . . . 30 109 69 Shots 9 | . 1 1 . 1 . . . . 1 3 2 Rammed . | . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 552 | . 204 226 390 364 172 6 262 212 285 442 552 Average Temperature 111 | . 77 108 103 111 65 4 74 53 70 112 177 Received Heat Transfer 1914 | . 17 120 174 500 36 18 225 36 . 302 486 Effects 26 | . . . 2 3 . . . . . 5 16 Shutdowns 6 | . . . 1 . . . . . . 2 3 Energy Bleed 3 | . . . 1 . . . . . . . 2 Interference 9 | . . . . 3 . . . . . 1 5 Matter Decay 2 | . . . . . . . . . . . 2 Short Circuit 2 | . . . . . . . . . . . 2 Damage (minor) 3 | . . . . . . . . . . 2 1 Damage (core) 1 | . . . . . . . . . . . 1 Siege Activations 1 | . . . . . . . . . . 1 . Total Turns 7 | . . . . . . . . . . 7 . Longest Duration 7 | . . . . . . . . . . 7 . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted 6 | . . . 2 . . . . . 1 2 1 Combat Hostiles 6 | . . . 2 . . . . . 1 2 1 Parts Melted 69 | . 1 1 11 7 . 1 6 2 10 18 12 Heat Transferred 25702 | . 666 311 2479 4614 385 461 2854 648 3820 5596 3868 Parts Sabotaged 8 | . . . . . . . . . . 8 . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -8 -8 -8 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Mat Gar Mat Gar Fac Gar Fac Gar Peak Influence 1405 | . 264 351 462 472 250 572 1405 780 1102 618 1009 Initial 732 | . . 102 136 189 209 121 371 732 289 578 333 Average 551 | . 67 161 235 324 220 373 792 633 687 421 734 Maximum Alert Level 4 | . 1 1 2 2 1 2 4 3 4 2 3 Low Security (%) 8 | 100 88 76 43 17 . 28 . . . . . Level 1 24 | . 11 23 41 58 100 14 1 . 16 46 6 Level 2 39 | . . . 15 23 . 57 49 52 38 53 32 Level 3 23 | . . . . . . . 31 47 41 . 60 Level 4 4 | . . . . . . . 17 . 2 . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 16 | . . . 1 2 . 3 . 1 . 9 . Investigation 1 | . . . . 1 . . . . . . . Extermination 4 | . . . . . . . . 1 . 3 . Reinforcement 7 | . . . 1 1 . 1 . . . 4 . Assault . | . . . . . . . . . . . . Garrison 4 | . . . . . . 2 . . . 2 . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . . 2 . Haulers Reinforced 2 | . . . . . . . . . . 2 . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts 2 | . . . . . . . . 1 . 1 . Stealth | -11 -10 -10 -9 -8 -8 -8 -8 -7 -7 -6 -6 --------- Run | Yrd Mat Min Mat Mat Gar Mat Gar Fac Gar Fac Gar Distress Signals 6 | . . . 1 2 . . . 1 . 2 . Communications Jammed 1 | . . . . . . . . 1 . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 251 | . 8 22 31 35 2 12 28 6 24 47 36 Peak Tracking Total 19 | . 3 19 8 5 2 4 7 3 7 11 9 Tactical Retreats 18 | . 1 1 4 2 . . 1 . 1 . 8 Traps | -11 -10 -10 -9 -8 -8 -8 -8 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Mat Gar Mat Gar Fac Gar Fac Gar Traps Triggered 25 | . . . 1 1 . 1 8 1 4 . 9 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 2 | . . . . . . . . 2 . . . Machines | -11 -10 -10 -9 -8 -8 -8 -8 -7 -7 -6 -6 ---------- Run | Yrd Mat Min Mat Mat Gar Mat Gar Fac Gar Fac Gar Machines Disabled 35 | . 3 9 2 4 . 1 5 . . 9 2 Max in Single Turn 9 | . 1 9 1 1 . . 1 . . 2 1 Garrison Relay 6 | . . . . . . . 4 . . . 2 Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -8 -8 -7 -7 -6 -6 --------- Run | Yrd Mat Min Mat Mat Gar Mat Gar Fac Gar Fac Gar Machines Accessed 41 | . 2 . 4 9 . 3 3 6 1 10 3 Terminals 30 | . 2 . 4 7 . 2 3 3 1 5 3 Fabricators 1 | . . . . . . . . 1 . . . Repair Stations 5 | . . . . . . . . 1 . 4 . Recycling Units . | . . . . . . . . . . . . Scanalyzers 1 | . . . . 1 . . . . . . . Garrison Access 4 | . . . . 1 . 1 . 1 . 1 . Total Hacks 93 | . 3 . 11 27 . 4 4 12 2 24 6 Successful 36 | . . . 6 12 . 2 1 2 . 13 . Failed 57 | . 3 . 5 15 . 2 3 10 2 11 6 Catastrophic 18 | . 2 . 2 2 . 1 2 3 1 3 2 Database Lockouts . | . . . . . . . . . . . . Manual 17 | . 3 . 2 4 . 2 . 6 . . . Terminals 68 | . 3 . 11 22 . 3 4 6 2 11 6 Fabricators 2 | . . . . . . . . 2 . . . Repair Stations 15 | . . . . . . . . 3 . 12 . Recycling Units . | . . . . . . . . . . . . Scanalyzers 4 | . . . . 4 . . . . . . . Garrison Access 4 | . . . . 1 . 1 . 1 . 1 . Terminal Hacks 20 | . . . 6 9 . 1 1 . . 3 . Prototype ID Bank 4 | . . . . 4 . . . . . . . Emergency Access Points 1 | . . . . . . . 1 . . . . Unreport Threat 5 | . . . 2 1 . . . . . 2 . Locate Traps 1 | . . . . . . 1 . . . . . Hauler Manifests 2 | . . . 1 1 . . . . . . . Zone Layout 7 | . . . 3 3 . . . . . 1 . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks 10 | . . . . . . . . 1 . 9 . Scan Component 6 | . . . . . . . . 1 . 5 . Repair 4 | . . . . . . . . . . 4 . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer 2 | . . . . 2 . . . . . . . Insert Component 1 | . . . . 1 . . . . . . . Analyze 1 | . . . . 1 . . . . . . . Garrison Access Hacks 4 | . . . . 1 . 1 . 1 . 1 . Unlock Access 4 | . . . . 1 . 1 . 1 . 1 . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 3 | . . . 1 . . 1 . . . 1 . Used . | . . . . . . . . . . . . Hacking Detections 36 | . 2 . 4 8 . 1 3 6 1 8 3 Full Trace Events 2 | . . . . . . . 1 . . . 1 Feedback Events 1 | . . . . . . . . . . . 1 Corruption 1 | . . . . . . . . . . . 1 Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . . . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired 4 | . . . . . . . . . . 4 . Time 247 | . . . . . . . . . . 247 . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . 1 . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -8 -8 -7 -7 -6 -6 ------------ Run | Yrd Mat Min Mat Mat Gar Mat Gar Fac Gar Fac Gar Used RIF Installer 4 | . . . . . 1 . 2 . 1 . . Robot Detection 1 | . . . . . . . 1 . . . . Patrol Navigation 1 | . . . . . . . . . 1 . . Autooverride 1 | . . . . . . . 1 . . . . Robots Hacked 32 | . . . . . . . 10 2 1 11 8 Non-combat 1 | . . . . . . . . . . 1 . Combat 31 | . . . . . . . 10 2 1 10 8 Autooverrided 4 | . . . . . . . . . 1 3 . Robot Hacks Applied 31 | . . . . . . . 11 2 . 10 8 start_evac 1 | . . . . . . . . . . 1 . amplify_resonance 5 | . . . . . . . 3 . . 2 . reboot_system 6 | . . . . . . . 2 . . 3 1 go_dormant 1 | . . . . . . . . . . 1 . overwrite_iff 18 | . . . . . . . 6 2 . 3 7 Relay Couplers Released 27 | . . . . . . . 18 . . . 9 Machine Destruction 27 | . . . . . . . 18 . . . 9 Attached 15 | . . . . . . . 5 2 . 3 5 Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired 3 | . . . . . 3 . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -8 -8 -7 -7 -6 -6 -------- Run | Yrd Mat Min Mat Mat Gar Mat Gar Fac Gar Fac Gar Total Allies 25 | . . . . . 3 . 6 2 1 6 7 Largest Group 3 | . . . . . 1 3 1 . 1 1 2 Highest-Rated Group 120 | . . . . . 40 120 40 . 16 80 58 Highest-Rated Ally 80 | . . . . . 40 40 40 . 16 80 47 Total Orders . | . . . . . . . . . . . . Ally Attacks 73 | . . . . . . 25 20 . 4 13 11 Total Damage 1537 | . . . . . . 653 289 . 55 328 212 Kills 20 | . . . . . . 13 2 . 1 3 1 Allies Corrupted 2 | . . . . . . 1 1 . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -8 -8 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Mat Gar Mat Gar Fac Gar Fac Gar Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -8 -8 -8 -7 -7 -6 -6 ------------- Run | Yrd Mat Min Mat Mat Gar Mat Gar Fac Gar Fac Gar Turns Passed 11346 | 49 295 193 549 1143 229 306 2361 842 1490 2375 1514 Spaces Moved 4575 | 40 174 85 204 577 130 112 782 343 556 1018 554 Core 17 | 15 . . 2 . . . . . . . . Treads 2410 | . . . 23 72 130 12 470 305 556 842 . Legs 2148 | 25 174 85 179 505 . 100 312 38 . 176 554 Wheels . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 152 152 164 164 163 163 186 Average Speed 196 | 93 120 189 182 134 152 250 258 227 216 179 199 Slowest Speed 610 | 120 120 190 400 270 152 263 335 610 245 410 330 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 37 | 3 45 24 25 56 23 13 92 9 69 33 62 Regions Visited 11 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . . . Known Exits Taken 4 | . . . . 1 . 1 . 1 . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . . . . . Scrap Searched 1 | . . 1 . . . . . . . . . Spaces Dug 64 | . . . . . . . 2 . 9 51 2 Terrain Destroyed 326 | . 27 59 5 6 1 1 5 3 68 118 33 Melee 2 | . . . . . . . . . . . 2 Projectile 64 | . . . . . 1 1 5 3 26 21 7 AOE 260 | . 27 59 5 6 . . . . 42 97 24 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -8 -8 -7 -7 -6 -6 --------- Run | Yrd Mat Min Mat Mat Gar Mat Gar Fac Gar Fac Gar Total 6061 | 51 230 98 288 777 150 129 1006 383 694 1440 815 Wait 429 | . 9 . 13 42 . 4 50 7 22 246 36 Move 4567 | 39 173 84 203 577 129 111 781 343 555 1018 554 Hop . | . . . . . . . . . . . . Pick Up 195 | 7 14 . 11 29 1 5 28 7 6 38 49 Fast Attach 21 | 1 1 . . 2 2 . 4 . 7 1 3 Attach 122 | 4 2 2 9 12 . 1 14 6 3 37 32 Detach 1 | . . . . . . . . . 1 . . Swap 88 | . 8 2 3 10 4 1 16 7 2 19 16 Drop 88 | . 8 . 3 16 2 2 18 2 14 11 12 Fire 482 | . 15 10 46 89 5 5 78 11 78 70 75 Melee 10 | . . . . . 7 . . . . . 3 Ram . | . . . . . . . . . . . . Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis 58 | . . . . . . . 17 . 6 . 35 Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials (discovered 2 exits: *Fac / Gar) -8/Garrison -8/Materials -8/Garrison (discovered 3 exits: *Fac x3) -7/Factory (discovered 2 exits: [*Sto] / Gar) -7/Garrison (discovered 3 exits: *Fac x3) -6/Factory (discovered 2 exits: [*Low] / Gar) -6/Garrison (discovered 2 exits: [*Fac x2]) History --------- Turn | Location | Event 23 | -11/Scrapyard | Discovered new exit (range 15) 50 | -11/Scrapyard | Entered Materials 335 | -10/Materials | Discovered new exit (range 9) 336 | -10/Materials | Build established: Mutant 345 | -10/Materials | Entered Mines 346 | -10/Mines | Assembled infested the area 351 | -10/Mines | Assisted by a Guerilla fighting off Assembled 382 | -10/Mines | Destroyed 14 combat bots 510 | -10/Mines | Discovered new exit (range 15) 538 | -10/Mines | Entered Materials 538 | -9/Materials | Evolved 2 slots: Propulsion x2 823 | -9/Materials | Lost 3 parts (1n1u1w) 1023 | -9/Materials | Discovered new exit (range 7) 1087 | -9/Materials | Entered another Materials area 1087 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1227 | -8/Materials | Build established: Scavenger-Mutant 1454 | -8/Materials | Discovered new exit (range 11) 1760 | -8/Materials | Lost 8 parts (5n2u1w) 2002 | -8/Materials | Build established: Mutant 2230 | -8/Materials | Identified exit to Garrison 2230 | -8/Materials | Entered Garrison 2256 | -8/Garrison | Installed Relay Interface Framework 2370 | -8/Garrison | Triggered checkpoint 2388 | -8/Garrison | Triggered checkpoint 2438 | -8/Garrison | Discovered new exit (range 5) 2459 | -8/Garrison | Entered Materials 2459 | -8/Materials | Accompanied by 3 allies 2588 | -8/Materials | Garrison activated, responded to threat 2699 | -8/Materials | Build established: Scavenger-Mutant 2740 | -8/Materials | Identified exit to Garrison 2765 | -8/Materials | Entered Garrison 2765 | -8/Garrison | Accompanied by 1 ally 2878 | -8/Garrison | Expanded RIF knowledge: Robot Detection 3024 | -8/Garrison | Triggered checkpoint 3029 | -8/Garrison | Core integrity fell below 50% 3396 | -8/Garrison | Triggered checkpoint 3465 | -8/Garrison | Build established: Bothacker-Mutant 3546 | -8/Garrison | Triggered checkpoint 3636 | -8/Garrison | Garrison Relay disabled 3695 | -8/Garrison | Garrison Relay disabled 3809 | -8/Garrison | Discovered new exit (range 8) 4178 | -8/Garrison | Triggered checkpoint 4211 | -8/Garrison | Garrison Relay disabled 4415 | -8/Garrison | Discovered new exit (range 10) 4692 | -8/Garrison | Triggered checkpoint 4886 | -8/Garrison | Discovered new exit (range 15) 4932 | -8/Garrison | Expanded RIF knowledge: Autooverride 4988 | -8/Garrison | Triggered checkpoint 5027 | -8/Garrison | Garrison Relay disabled 5126 | -8/Garrison | Entered Factory 5126 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 5569 | -7/Factory | Lost 3 parts (1p1n1u) 5778 | -7/Factory | Discovered new exit (range 5) 5897 | -7/Factory | Cargo convoy interrupted 5968 | -7/Factory | Identified exit to Garrison 5968 | -7/Factory | Entered Garrison 6020 | -7/Garrison | Triggered checkpoint 6219 | -7/Garrison | Triggered checkpoint 6249 | -7/Garrison | Destroyed 8 combat bots 6354 | -7/Garrison | Triggered checkpoint 6521 | -7/Garrison | Discovered new exit (range 12) 6752 | -7/Garrison | Warlord forces raided the area 6824 | -7/Garrison | Triggered checkpoint 6912 | -7/Garrison | Discovered new exit (range 12) 6966 | -7/Garrison | Triggered checkpoint 7230 | -7/Garrison | Triggered checkpoint 7317 | -7/Garrison | Expanded RIF knowledge: Patrol Navigation 7410 | -7/Garrison | Triggered checkpoint 7436 | -7/Garrison | Discovered new exit (range 10) 7458 | -7/Garrison | Entered Factory 7458 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 7709 | -6/Factory | Repaired Broken Imp. Heavy Treads? 7829 | -6/Factory | Repaired Broken Cld. Pulse Rifle 7922 | -6/Factory | Repaired Cld. Pulse Rifle 8182 | -6/Factory | Discovered new exit (range 15) 8232 | -6/Factory | Build established: Bothacker-Tank 8238 | -6/Factory | Repaired Deuterium Engine 8696 | -6/Factory | Spotted B-75 Beast 8757 | -6/Factory | Destroyed B-75 Beast 9296 | -6/Factory | Cargo convoy interrupted 9297 | -6/Factory | P-60 Hacker assimilated allied H-66 Slayer 9389 | -6/Factory | Lost 11 parts (3p4n3u1w) 9700 | -6/Factory | Garrison activated, responded to threat 9833 | -6/Factory | Identified exit to Garrison 9833 | -6/Factory | Entered Garrison 9894 | -6/Garrison | Triggered checkpoint 9934 | -6/Garrison | Garrison Relay disabled 10077 | -6/Garrison | Triggered checkpoint 10084 | -6/Garrison | Triggered checkpoint 10109 | -6/Garrison | Core integrity fell below 50% 10116 | -6/Garrison | Lost 5 allies 10160 | -6/Garrison | Destroyed 10 combat bots 10162 | -6/Garrison | Lost 11 parts (2p4n2u3w) 10269 | -6/Garrison | Lost 5 parts (1n2u2w) 10402 | -6/Garrison | Found Relay Coupler [Proto] 10405 | -6/Garrison | Found Relay Coupler [Proto] 10408 | -6/Garrison | Found Relay Coupler [Proto] 10409 | -6/Garrison | Build established: Scavenger-Gunner 10411 | -6/Garrison | Found Relay Coupler [Proto] 10446 | -6/Garrison | Discovered new exit (range 8) 10568 | -6/Garrison | Triggered checkpoint 10710 | -6/Garrison | Core integrity fell below 20% 10810 | -6/Garrison | Garrison Relay disabled 11050 | -6/Garrison | Lost 6 parts (1p2n1u2w) 11242 | -6/Garrison | Discovered new exit (range 10) 11278 | -6/Garrison | Triggered checkpoint 11318 | -6/Garrison | Triggered checkpoint 11348 | -6/Garrison | Core destroyed Last Messages --------------- 11324_ A bubble of rippling energy engulfs the area. 11324_ Field strength at 85. 11325_ F#Y5H%P2 >overwrite_iff Rewriting IFF filter. 11328_ Field strength at 70. 11329_ Field strength at 55. 11330_ Field strength at 40. 11331_ Field strength at 25. 11332_ Field strength at 10. 11333_ Stasis field depleted. 11333_ G-50 Soldier destroyed. 11337_ Network quickbooting G-50 Soldier, ETC: 7. 11344_ G-50 Soldier reactivates. 11345_ System corrupted: Heat flow error (+158). 11348_ Overheating: Core damaged (-144). Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ?????????##################???????? | | ?????????# #???????? | | ?????????# #???????? | | ?????????# ### ###### ^#???????? | | ?????????# #?# #????# #???????? | | ?????????# #?#####????# @#???????? | | ?????????# #????????#% "??????? | | ?????????# #????????#![ "#?????? | | ?????????# #????????#g%= "#?????? | | ?????????# #????????### #"#?????? | | ???????### #??????????# ###?????? | | ???????# #??????????#^^#???????? | | ???????# < #??????????# #???????? | | ???????# #??????????####???????? | | ???????### #?????????????????????? | | ?????????# #?????????????????????? | | ?????????# #?????????????????????? | | ?????????# #?????????????????????? | | ?????????# #?????????????????????? | | ?????????# #?????????????????????? | | ?????????# #?????????????????????? | | ?????????# #?????????????????????? | | ########## #?????????????????????? | | #?????????????????????? | | #?????????????????????? | | #############?????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 94 Energy Generation 32 Energy Capacity 490 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Jamming Range 12 Power Amplification 20 Phase Shifting 15 Evasion (%) 55 Recoil Reduction 5 Particle Charging 20 Relay Coupler Types 4 Relay Coupler Value 104 Item Schematics ----------------- Field Laser | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Overkill Challenges ------------ None Game ------ Seed DecoderStorageScanner Manual? 0 Play Time 01:38:24 Cumulative 116.7 hours Start 2024.03.31 @ 20:34:19 End 2024.04.01 @ 17:31:14 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 34 Rogue 20 Adventurer 14 Explorer 0 Win Type - Total 10 Types 8/0/0/1/0/0/0/0/1 Lore% 49 Gallery% 65 Achievement% 54 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 20/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2a38734a-6c4d-4b44-95f3-32f46fb44f26