Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.21 @ 23:30:46

Player: Cheeriohz

Result: Destroyed by G-73 Enforcer with Phase Gun

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (28)       5600
Robots Destroyed (307)     1535
Value Destroyed (15032)    15032
Prototype IDs (53)         1060
Alien Tech Used (3)        600
Bonus (16820)              16820
              TOTAL SCORE: 45147

 Bonus
-------
Triggered High Security    500
High Alert Combat Kills    3635
Follower Combat Kills      2808
Met Imprinter              300
Met Warlord at Base        500
MAIN.C Attacked Warlord    500
Built Enhanced Grunts      300
Met R17 at Cetus           500
Used Core Reset Matrix     3000
Met R17 at Research        2000
Met Warlord at Research    2000
Invited to Help at Command 2000
Scanned by Researcher      500
Friendly Fire              -1723

 Cogmind 
---------
Core Integrity             0/1600
Matter                     252/300
Energy                     100/100
System Corruption          17%
Temperature                Cool (4)
Movement                   Core (50)
Location                   -1/Access

 Parts 
-------
>   --- POWER (3) --------
        (None)
>   --- PROPULSION (8) ---
        (None)
>   --- UTILITY (11) -----
        (None)
>   --- WEAPON (3) -------
        (None)
>   --- INVENTORY (5) ----
        (None)

 Peak State 
------------
>               --- POWER ------------
                Particle Reactor
          Light Particle Reactor
         Cooled Antimatter Reactor
>               --- PROPULSION -------
          Heavy Siege Treads
                Biometal Heavy Treads
       Advanced Heavy Siege Treads
   Experimental Biometal Medium Treads
   Experimental Biometal Medium Treads
>               --- UTILITY ----------
       Advanced Cooling System
  High-capacity Storage Unit
                Structural Scanner
       Advanced Sensor Array
   Experimental Signal Interpreter
   Experimental Targeting Computer
   Experimental Armor Integrity Analyzer
   Experimental Cloaking Device
                Phase Armor
       Improved Force Field
>               --- WEAPON -----------
   High-powered Disruptor Cannon
  Hypervelocity Multirail
>               --- INVENTORY --------
                Biometal Medium Treads
   Experimental Biometal Medium Treads
   Experimental Heat Sink
                Matter Compressor
       Advanced Signal Interpreter
       Advanced Transmission Jammer
       Advanced Powered Armor
     Long-range Tractor Beam
                Subatomic Replicator
                Vortex Cannon
                Vortex Cannon
                Nova Cannon
                Helical Railgun
                Helical Railgun
                Helical Railgun
                Micro-nuke Launcher
                Point Singularity Launcher
                Plasma Lance
[Rating: 230]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Reinforced Fission Core
  Reactor                  Particle Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Myomer Leg
  Wheel                    High-density Centrium Wheel
  Hover Unit               Antigrav System
Utility                    High-capacity Storage Unit
  Device                   Experimental Sensor Array
  Storage                  High-capacity Storage Unit
  Processor                Experimental Signal Interpreter
  Hackware                 Makeshift Hacking Suite
  Protection               Hardened Heavy Armor Plating
  Artifact                 Phase Armor
Weapon                     Mini Assault Cannon
  Energy Gun               Gatling Laser
  Energy Cannon            Advanced Plasma Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Mini Assault Cannon
  Launcher                 Heavy Missile Launcher
  Special Weapon           Remote Datajack
  Impact Weapon            Maul
  Slashing Weapon          Phasing Sabre
  Piercing Weapon          Plasma Lance

 Build                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -2  -2  -1  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Upp Upp War Pro Fac Upp Upp Res Qua Res Tes Acc 
Slots Evolved              18   | .   .   .   .   .   4   2   .   .   .   .   2   .   .   .   .   2   .   .   .   .   2   .   .   2   .   2   .   2   
  Power                    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   
  Propulsion               6    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   1   .   1   .   .   
  Utility                  9    | .   .   .   .   .   2   2   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   1   
  Weapon                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Parts Attached             539  | 4   16  7   1   8   10  32  17  3   13  6   30  30  13  6   8   37  13  11  21  6   19  6   6   26  25  38  43  84  
  Power                    42   | .   4   1   .   1   .   2   .   .   1   .   1   2   .   1   .   4   2   .   2   .   3   1   1   3   1   4   1   7   
    Engine                 16   | .   4   1   .   1   .   2   .   .   1   .   1   2   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   2   
    Core                   10   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   3   1   .   2   .   .   1   1   1   .   .   .   .   
    Reactor                16   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   2   1   4   1   5   
  Propulsion               83   | 2   4   2   .   1   4   6   2   .   1   .   2   7   1   1   .   8   .   2   2   1   2   .   1   9   1   13  .   11  
    Treads                 60   | .   .   2   .   1   4   6   2   .   1   .   .   5   1   1   .   7   .   2   2   1   2   .   .   5   1   11  .   6   
    Leg                    3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
    Wheel                  19   | 2   4   .   .   .   .   .   .   .   .   .   2   2   .   .   .   1   .   .   .   .   .   .   .   4   .   2   .   2   
    Hover                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  230  | 1   4   2   1   2   4   17  5   1   10  3   17  8   7   2   5   16  6   3   11  1   9   4   2   7   18  11  22  31  
    Device                 160  | 1   2   .   .   1   3   12  3   1   4   3   12  2   6   2   4   9   5   3   7   1   8   3   1   4   15  7   17  24  
    Storage                5    | .   2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   
    Processor              18   | .   .   .   .   .   1   .   .   .   6   .   .   .   .   .   1   .   .   .   2   .   .   1   .   1   .   2   2   2   
    Hackware               6    | .   .   .   .   .   .   1   1   .   .   .   1   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             39   | .   .   2   .   1   .   4   1   .   .   .   4   6   1   .   .   4   1   .   2   .   1   .   .   2   2   1   3   4   
    Artifact               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   
  Weapon                   184  | 1   4   2   .   4   2   7   10  2   1   3   10  13  5   2   3   9   5   6   6   4   5   1   2   7   5   10  20  35  
    Energy Gun             11   | .   .   .   .   1   .   .   .   .   .   .   .   1   2   .   1   .   1   2   .   .   .   .   .   3   .   .   .   .   
    Energy Cannon          50   | .   .   .   .   .   .   .   1   1   .   1   1   4   .   .   .   5   2   1   3   2   3   .   .   .   1   1   9   15  
    Ballistic Gun          47   | 1   3   2   .   2   1   2   .   .   .   .   1   3   1   1   1   .   .   .   .   .   .   .   .   3   2   5   7   12  
    Ballistic Cannon       24   | .   .   .   .   .   .   2   3   .   .   2   5   .   2   .   1   4   .   .   1   .   1   .   .   .   1   1   .   1   
    Launcher               27   | .   1   .   .   1   1   1   3   .   .   .   .   1   .   .   .   .   1   1   .   1   1   1   .   1   1   2   4   6   
    Special Weapon         4    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   2   1   .   .   .   .   .   .   .   .   .   
    Impact Weapon          8    | .   .   .   .   .   .   2   3   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
    Slashing Weapon        11   | .   .   .   .   .   .   .   .   .   1   .   3   3   .   1   .   .   1   .   1   .   .   .   .   .   .   .   .   1   
    Piercing Weapon        2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  48   | .   .   .   .   .   .   2   .   .   6   .   2   .   6   .   .   4   .   .   6   1   1   .   .   3   4   4   6   3   
  Corrupted Parts          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
    System Corruption      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Parts Lost                 86   | .   .   .   .   .   .   .   .   .   .   .   4   3   .   .   1   13  2   .   .   .   10  4   4   1   .   1   .   43  
  Power                    7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   .   .   .   1   .   .   .   .   .   .   3   
  Propulsion               27   | .   .   .   .   .   .   .   .   .   .   .   2   2   .   .   .   4   .   .   .   .   4   1   1   .   .   .   .   13  
  Utility                  34   | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   1   4   1   .   .   .   3   2   2   .   .   .   .   19  
  Weapon                   18   | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   3   .   .   .   .   2   1   1   1   .   1   .   8   
  Highest Loss Streak      16   | .   .   .   .   .   .   .   .   .   .   .   3   2   .   .   1   10  2   .   .   .   6   8   4   1   .   1   .   16  
  To Critical Strikes      2    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Average Slot Usage (%)     88   | .   98  100 100 99  100 95  91  92  94  100 94  92  92  92  93  86  79  84  86  81  74  56  50  77  99  89  79  76  
  Engine                   3    | .   13  14  14  14  9   6   7   7   7   7   6   6   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Core                     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   6   4   3   5   5   5   .   4   4   1   .   .   .   .   
  Reactor                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   5   9   8   8   10  
  Treads                   20   | .   .   22  28  28  36  29  29  30  30  30  16  10  19  20  20  21  11  16  23  23  20  5   .   6   23  27  21  17  
  Wheel                    2    | .   27  5   .   .   .   .   .   .   .   .   4   8   .   .   .   .   5   2   .   .   .   .   .   9   9   2   .   1   
  Device                   11   | .   13  3   .   .   16  11  6   7   6   7   7   6   13  19  19  8   16  17  15  5   7   15  9   11  13  12  13  18  
  Storage                  6    | .   14  14  14  14  9   7   7   7   7   7   6   6   6   6   6   5   5   5   5   5   5   5   4   4   4   4   4   3   
  Processor                14   | .   .   .   .   .   1   7   7   7   12  23  20  20  20  20  20  17  17  17  17  17  15  19  21  22  15  13  13  13  
  Hackware                 3    | .   .   .   .   .   .   6   7   7   7   7   12  13  5   .   .   7   .   .   .   .   .   .   .   .   .   .   .   .   
  Protection               5    | .   .   10  14  13  9   7   8   7   4   .   5   5   6   6   6   5   5   5   5   11  8   .   .   .   7   4   3   1   
  Energy Cannon            3    | .   .   .   .   .   .   .   1   4   7   4   5   2   4   .   .   7   2   3   4   4   6   .   .   .   1   3   6   4   
  Ballistic Gun            4    | .   27  28  28  26  9   5   3   .   .   .   .   3   .   .   1   1   .   .   .   .   .   .   .   2   5   5   3   3   
  Ballistic Cannon         1    | .   .   .   .   .   .   3   2   3   .   9   5   4   6   6   3   .   .   .   .   .   .   .   .   .   1   .   .   1   
Naked Turns                20   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   20  
Heaviest Build             179  | 14  29  33  52  61  66  79  85  79  79  63  76  79  89  81  79  80  87  87  125 125 131 81  69  95  141 162 167 179 
  Greatest Support         310  | 20  20  40  40  40  80  80  88  88  88  88  88  56  120 123 123 206 165 223 223 219 219 55  27  154 161 310 305 265 
  Greatest Overweight (x)  25   | 1   2   1   1   1   .   1   1   .   .   .   2   2   2   25  1   3   .   .   .   .   1   2   22  5   3   3   .   6   
  Average Overweight (x)   .    | .   .   .   .   1   .   .   .   .   .   .   .   1   .   10  .   .   .   .   .   .   .   1   4   2   1   .   .   .   
Largest Inventory Capacity 20   | 8   15  15  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  
  Average Capacity         19   | 8   13  15  16  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  19  20  20  20  20  18  
  Most Carried             20   | 8   15  15  15  20  20  20  20  20  20  20  20  20  20  20  20  20  15  20  20  20  20  15  13  20  20  20  20  20  
  Average Carried          18   | 6   10  14  15  19  19  19  19  20  19  20  19  19  19  19  19  19  12  18  19  19  19  12  11  18  19  19  19  17  
  Final Capacity           20   | 8   15  15  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  5   
  Final Carried            20   | 7   15  15  15  20  20  20  20  20  20  20  19  20  20  20  20  16  13  19  20  20  15  13  13  20  20  20  20  .   

 Class Distribution 
--------------------
 37% | Scavenger-Mutant
 20% | Mutant
 12% | Commander-Mutant
  8% | Hacker-Mutant
  5% | Scavenger-Assassin
  4% | Derelict-Mutant
  3% | Gunner
  3% | Skirmisher

 Dominant Class 
----------------
             Mutant | -10/Materials
   Scavenger-Mutant | -10/Mines
   Scavenger-Mutant | -10/Exiles
   Scavenger-Mutant | -9/Mines
             Mutant | -8/Materials
             Mutant | -7/Factory
   Scavenger-Mutant | -7/Lower Caves
   Scavenger-Mutant | -7/Lower Caves
   Scavenger-Mutant | -7/Zion
    Derelict-Mutant | -6/Proximity Caves
      Hacker-Mutant | -6/Factory
   Commander-Mutant | -6/Extension
   Commander-Mutant | -6/Cetus
   Commander-Mutant | -6/Archives
   Scavenger-Mutant | -6/Hub_04(d)
   Scavenger-Mutant | -5/Factory
             Mutant | -5/Upper Caves
             Mutant | -5/Upper Caves
   Scavenger-Mutant | -5/Warlord
   Scavenger-Mutant | -4/Proximity Caves
   Scavenger-Mutant | -4/Factory
             Mutant | -4/Upper Caves
             Mutant | -4/Upper Caves
   Scavenger-Mutant | -3/Research
 Scavenger-Assassin | -3/Quarantine
 Scavenger-Assassin | -2/Research
         Skirmisher | -2/Testing
             Gunner | -1/Access

 Resources                       | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -4   -4   -4   -4   -3   -3   -2   -2   -1   
-----------                Run   | Yrd  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  Ext  Cet  Arc  Hub  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Res  Qua  Res  Tes  Acc  
Matter Collected           11712 | 255  253  357  .    112  138  474  326  73   125  151  799  771  178  194  117  563  373  196  220  92   939  72   66   322  344  375  1255 2572 
  Remotely                 2779  | .    .    .    .    .    .    185  .    .    .    .    125  64   .    .    .    .    .    .    .    .    511  .    .    .    .    .    358  1536 
Salvage Created            15587 | 178  355  232  .    13   324  581  179  36   .    56   979  863  68   385  137  1192 420  293  .    70   942  185  267  361  421  78   1349 5623 
  Parts                    687   | 13   32   14   .    2    15   26   1    3    .    1    52   30   3    18   5    47   19   16   .    2    38   1    9    14   28   5    57   236  
Haulers Intercepted        12    | .    2    .    .    .    .    2    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    .    3    .    .    1    2    
Recyclers Shooed           11    | .    .    .    .    .    .    1    .    .    .    .    1    1    .    .    .    .    .    .    .    .    1    .    .    .    3    .    1    3    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      42    | .    .    .    .    .    .    .    .    9    .    1    .    .    .    .    .    .    10   11   .    3    .    1    7    .    .    .    .    .    
  Prevented                4     | .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -2  -2  -1  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Upp Upp War Pro Fac Upp Upp Res Qua Res Tes Acc 
Combat Hostiles Destroyed  226  | .   11  5   .   3   4   9   .   .   .   1   17  14  1   4   1   22  8   5   .   2   15  2   2   .   2   1   24  73  
  Melee                    6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   .   .   .   .   1   2   .   .   .   .   .   
  Guns                     91   | .   9   5   .   .   3   5   .   .   .   .   .   3   .   2   1   3   2   1   .   .   .   .   .   .   1   1   9   46  
  Cannons                  70   | .   .   .   .   .   .   1   .   .   .   1   15  7   1   2   .   18  .   .   .   .   8   .   .   .   1   .   5   11  
  AOE                      55   | .   2   .   .   3   1   3   .   .   .   .   2   3   .   .   .   .   4   4   .   2   6   1   .   .   .   .   8   16  
Classes Destroyed          23   | 2   4   .   .   .   3   2   .   1   .   .   1   .   .   .   1   .   3   1   .   .   .   .   .   .   .   1   .   4   
  Worker                   19   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   1   .   1   15  
  Builder                  19   | .   1   .   .   .   .   .   .   .   .   .   6   1   .   .   1   .   .   .   .   .   1   .   .   1   1   .   1   6   
  Tunneler                 5    | 5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   12   | .   2   .   .   .   .   2   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   3   .   .   1   2   
  Recycler                 12   | 1   .   .   .   .   1   2   .   .   .   .   1   1   .   .   .   .   .   .   .   .   1   .   .   .   1   .   2   2   
  Minesweeper              1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Mechanic                 3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
  Operator                 9    | .   .   .   .   .   1   .   .   .   .   .   .   1   .   4   .   .   .   .   .   .   .   .   .   1   .   .   2   .   
  Watcher                  9    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   3   .   2   .   
  Swarmer                  17   | .   6   3   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   1   
  Saboteur                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Grunt                    97   | .   5   2   .   .   4   3   .   .   .   .   8   10  .   .   .   6   5   4   .   2   .   .   .   .   .   .   14  34  
  Brawler                  3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   2   
  Duelist                  5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   4   
  Protector                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Sentry                   18   | .   .   .   .   .   .   2   .   .   .   1   3   3   .   4   .   3   .   .   .   .   1   .   .   .   .   .   .   1   
  Demolisher               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Specialist               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Hunter                   29   | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   4   .   .   .   .   7   2   .   .   .   .   2   13  
  Programmer               44   | .   .   .   .   .   .   4   .   .   .   .   5   .   .   .   .   9   1   .   .   .   1   .   2   .   2   .   7   13  
  Heavy                    4    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   1   
  Cetus Guard              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Enhanced Grunt           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Executioner              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Protovariant H           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Decomposer               3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   
  Packrat                  3    | .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Wasp                     2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Thug                     1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Savage                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Mutant                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           22   | 3   3   3   .   3   3   6   .   1   .   1   10  4   1   4   1   5   4   4   .   2   5   1   1   3   3   1   8   22  
  Combat Bots Only         17   | .   3   3   .   3   3   4   .   .   .   1   5   3   1   1   1   5   4   4   .   2   5   1   1   .   2   1   6   17  
Max Kills in Single Turn   6    | 1   1   1   .   2   2   2   1   1   .   1   6   2   1   1   1   1   2   3   .   2   3   1   1   1   1   1   3   4   
  Gunslinging              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   
  Exploded                 3    | .   1   .   .   2   1   2   .   .   .   .   2   2   .   .   .   .   2   3   .   2   3   1   .   .   .   .   2   3   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   1   1   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11   -10   -10   -10   -9    -8    -7    -7    -7    -7    -6    -6    -6    -6    -6    -6    -5    -5    -5    -5    -4    -4    -4    -4    -3    -3    -2    -2    -1    
--------                   Run   | Yrd   Mat   Min   Exi   Min   Mat   Fac   Low   Low   Zio   Pro   Fac   Ext   Cet   Arc   Hub   Fac   Upp   Upp   War   Pro   Fac   Upp   Upp   Res   Qua   Res   Tes   Acc   
Hostile Shots Fired        2114  | .     40    25    .     6     10    100   7     .     .     9     170   93    5     17    12    378   37    18    .     .     263   28    36    .     16    .     169   675   
  Missed                   532   | .     10    2     .     4     3     36    1     .     .     5     60    29    2     4     5     65    5     4     .     .     75    10    5     .     6     .     29    172   
Damage Taken               28544 | .     339   254   .     15    174   499   50    .     .     34    1536  1181  58    202   113   5076  721   280   53    .     3901  310   629   .     234   .     3553  9332  
  Core                     4035  | .     75    44    .     9     .     31    .     .     .     .     114   195   .     27    28    465   61    12    13    .     302   36    247   .     .     .     771   1605  
  Absorbed by Shields      3321  | .     .     .     .     .     61    81    21    .     .     .     295   166   39    105   23    .     .     .     .     .     67    .     .     .     .     .     155   2308  
  Reduced by Siege Mode    1714  | .     .     .     .     .     .     .     .     .     .     .     .     .     .     9     .     246   43    34    .     .     138   .     .     .     .     .     405   839   
  Ignored by Resistances   1281  | .     .     .     .     .     .     .     .     .     .     .     .     61    .     .     .     .     .     34    .     .     219   85    .     .     .     .     .     882   
  Regen/Repaired (Parts)   714   | .     54    .     .     .     .     .     .     .     .     .     21    .     .     .     .     549   .     .     90    .     .     .     .     .     .     .     .     .     
Core Remaining (%)         71    | 100   .     .     .     48    100   .     .     .     .     95    .     .     .     .     57    .     .     .     .     44    .     .     49    .     100   .     46    .     
Volleys Fired              911   | 15    34    21    .     2     10    30    4     15    .     26    77    63    7     15    19    133   28    40    2     17    57    3     .     11    18    6     89    169   
  Largest                  3     | 2     2     2     .     1     2     2     2     1     .     2     2     2     2     2     2     2     2     1     1     1     2     1     .     2     2     3     3     3     
  Hottest                  240   | 60    40    40    .     33    113   113   81    65    .     96    113   180   138   83    128   240   240   98    98    98    186   39    .     162   148   151   223   240   
Shots Fired                1324  | 30    64    42    .     2     19    56    8     17    .     27    130   109   10    26    26    170   30    43    2     17    70    3     .     21    29    10    114   249   
  Gun                      563   | 30    60    42    .     .     18    35    4     .     .     .     .     45    .     13    19    33    19    9     .     .     .     .     .     20    16    5     41    154   
  Cannon                   684   | .     .     .     .     .     .     18    2     17    .     27    130   52    10    13    7     137   6     29    2     14    68    .     .     .     13    5     65    69    
  Launcher                 66    | .     4     .     .     2     1     3     2     .     .     .     .     3     .     .     .     .     5     3     .     3     2     3     .     1     .     .     8     26    
  Special                  11    | .     .     .     .     .     .     .     .     .     .     .     .     9     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  667   | 15    60    42    .     .     9     44    6     .     .     2     63    54    7     24    12    46    .     .     .     .     27    .     .     12    19    5     41    179   
  Thermal                  533   | 15    .     .     .     .     9     9     .     17    .     25    67    43    3     2     14    124   25    38    1     14    23    .     .     8     10    5     44    37    
  Explosive                66    | .     4     .     .     2     1     3     2     .     .     .     .     3     .     .     .     .     5     3     .     3     2     3     .     1     .     .     8     26    
  Electromagnetic          39    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     18    .     .     .     .     .     21    .     
  Entropic                 8     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     7     
  Robot Hit Streak         60    | 8     11    6     .     .     9     14    4     .     .     6     18    13    5     18    9     24    16    29    .     .     16    12    .     14    9     3     21    60    
  Robot Miss Streak        5     | 5     3     2     .     .     2     3     .     .     .     .     2     2     2     1     2     2     1     .     .     .     2     .     .     1     3     2     2     3     
  Penetration Max          3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     1     .     .     .     .     .     .     .     .     .     .     1     3     
  Secondary Targets        9     | .     2     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     5     
    Max Gunslinging Chain  1     | .     1     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     1     
Shots Hit Robots           898   | 16    40    26    .     .     15    41    7     1     .     2     76    88    7     30    14    85    25    19    .     .     62    5     9     21    19    5     85    200   
  Core Hits                676   | 8     23    11    .     2     15    20    11    1     .     2     37    49    4     11    7     58    17    14    .     11    29    5     5     6     10    2     61    257   
  Critical Kills           68    | .     1     .     .     .     .     .     .     .     .     .     .     .     1     .     .     3     .     .     .     .     .     .     .     .     1     1     9     52    
  Critical Parts Destroyed 74    | .     .     .     .     .     .     .     .     .     .     .     .     .     1     1     2     .     .     .     .     .     .     .     .     .     1     .     9     60    
  Critical Strikes         162   | .     1     .     .     .     .     2     .     .     .     .     3     1     2     2     2     5     1     .     .     .     1     .     1     1     3     1     19    117   
    Destroy                145   | .     1     .     .     .     .     .     .     .     .     .     .     .     2     1     2     3     .     .     .     .     .     .     .     .     2     1     18    115   
    Blast                  10    | .     .     .     .     .     .     2     .     .     .     .     3     1     .     1     .     2     .     .     .     .     .     .     .     .     .     .     .     1     
    Corrupt                1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     
    Sever                  1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     
    Impale                 4     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     1     1     1     .     .     .     
    Sunder                 1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
Melee Attacks              168   | .     .     .     .     .     .     9     16    9     .     .     8     6     .     9     .     .     7     8     39    .     8     6     12    16    15    .     .     .     
  Impact                   35    | .     .     .     .     .     .     9     16    9     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     
  Slashing                 77    | .     .     .     .     .     .     .     .     .     .     .     8     6     .     9     .     .     7     8     39    .     .     .     .     .     .     .     .     .     
  Piercing                 56    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     8     6     11    16    15    .     .     .     
  Sneak Attacks            34    | .     .     .     .     .     .     1     3     1     .     .     1     2     .     6     .     .     .     6     .     .     2     .     .     8     4     .     .     .     
    Combat Hostiles        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Follow-up Attacks        1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     
Damage Inflicted           42868 | 171   606   278   .     192   412   1575  407   104   .     48    3023  2928  224   1352  407   3363  1445  1130  .     434   4423  406   469   921   910   99    5811  11730 
  Guns                     9454  | 171   387   278   .     .     299   748   46    .     .     .     .     980   .     297   343   230   489   191   .     .     .     .     .     161   284   99    899   3552  
  Cannons                  14846 | .     .     .     .     .     .     271   58    .     .     48    2290  1168  224   273   64    3107  99    .     .     .     2923  .     .     .     200   .     2066  2055  
  Explosions               14405 | .     219   .     .     192   113   427   111   .     .     .     657   569   .     .     .     .     663   574   .     434   1175  302   .     .     .     .     2846  6123  
  Melee                    4137  | .     .     .     .     .     .     129   192   104   .     .     76    211   .     782   .     .     194   365   .     .     325   104   469   760   426   .     .     .     
  Ramming                  26    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     26    .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  13597 | 48    387   278   .     .     130   767   104   .     .     48    1008  1065  125   543   218   962   .     .     .     .     1854  .     .     88    284   99    899   4690  
  Thermal                  10694 | 123   .     .     .     46    169   252   .     .     .     .     1939  1083  99    27    189   2375  588   191   .     .     1409  .     .     73    200   .     1288  643   
  Explosive                12830 | .     219   .     .     146   113   427   111   .     .     .     .     569   .     .     .     .     663   574   .     434   374   302   .     .     .     .     2775  6123  
  Electromagnetic          1310  | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     461   .     .     .     .     .     849   .     
  Impact                   425   | .     .     .     .     .     .     129   192   104   .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 1628  | .     .     .     .     .     .     .     .     .     .     .     76    211   .     782   .     .     194   365   .     .     .     .     .     .     .     .     .     .     
  Piercing                 2084  | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     325   104   469   760   426   .     .     .     
  Entropic                 274   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     274   
Highest Corruption         25    | .     .     .     .     .     .     3     3     3     3     .     1     1     1     1     .     21    25    25    25    1     1     1     7     3     5     .     15    17    
  Average Corruption       6     | .     .     .     .     .     .     2     3     3     3     .     1     1     1     1     .     6     23    25    25    1     1     1     6     2     4     .     8     5     
  Corruption Purged        4     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     3     .     .     .     .     
  Corruption Blocked       30    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     30    .     .     
  Effects                  289   | .     .     .     .     .     .     22    17    7     1     .     7     12    3     2     .     50    43    51    4     .     .     4     12    .     4     .     25    25    
    Message Errors         70    | .     .     .     .     .     .     4     3     1     1     .     1     5     .     .     .     11    8     15    1     .     .     1     2     .     1     .     6     10    
    Matter Fused           59    | .     .     .     .     .     .     7     2     1     .     .     2     .     1     1     .     12    12    6     1     .     .     .     2     .     1     .     6     5     
    Heat Flow Errors       30    | .     .     .     .     .     .     4     3     .     .     .     .     .     .     .     .     3     5     6     .     .     .     1     1     .     1     .     4     2     
    Energy Discharges      36    | .     .     .     .     .     .     2     3     1     .     .     .     2     .     .     .     4     7     7     1     .     .     2     1     .     .     .     2     4     
    Parts Fused            4     | .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     1     .     2     .     .     .     .     .     .     .     .     .     .     
    Data Loss (minor)      42    | .     .     .     .     .     .     .     4     2     .     .     1     2     2     1     .     9     5     10    .     .     .     .     3     .     1     .     2     .     
    Data Loss (major)      17    | .     .     .     .     .     .     3     1     .     .     .     1     1     .     .     .     4     .     2     1     .     .     .     3     .     .     .     1     .     
    Misfires               14    | .     .     .     .     .     .     .     1     2     .     .     1     2     .     .     .     1     3     3     .     .     .     .     .     .     .     .     .     1     
    Alerts                 5     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     1     .     .     .     .     .     .     .     .     .     1     1     
    Misdirections          1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
    Weapon Failures        11    | .     .     .     .     .     .     1     .     .     .     .     1     .     .     .     .     3     2     .     .     .     .     .     .     .     .     .     3     1     
Overload Shots             4     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     3     .     .     .     .     .     .     .     .     .     .     .     
Overflow Damage            2025  | .     .     .     .     26    .     84    .     .     .     .     114   76    .     364   .     46    56    8     .     .     221   47    67    80    145   .     324   367   
  Projectiles              494   | .     .     .     .     .     .     9     .     .     .     .     55    10    .     .     .     46    19    .     .     .     64    .     .     .     .     .     201   90    
  Explosions               654   | .     .     .     .     26    .     .     .     .     .     .     13    .     .     .     .     .     28    .     .     .     140   47    .     .     .     .     123   277   
  Melee                    877   | .     .     .     .     .     .     75    .     .     .     .     46    66    .     364   .     .     9     8     .     .     17    .     67    80    145   .     .     .     
Knockbacks                 27    | .     .     .     .     .     .     3     .     .     .     .     11    6     .     .     1     1     .     .     .     .     .     .     .     .     .     .     .     5     
  Impact                   1     | .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  25    | .     .     .     .     .     .     2     .     .     .     .     10    6     .     .     1     1     .     .     .     .     .     .     .     .     .     .     .     5     
  Secondary                1     | .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Self-Inflicted Damage      891   | .     .     .     .     .     .     .     .     .     .     .     194   .     .     .     .     .     .     .     .     .     160   85    .     .     .     .     .     452   
  Shots                    15    | .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     2     3     .     .     .     .     .     8     
  Rammed                   6     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     6     .     .     .     .     .     .     .     .     .     .     .     .     
Targets Rammed             7     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     7     .     .     .     .     .     .     .     .     .     .     .     .     
  Kicked                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Crushed                  1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Temperature        599   | 40    10    83    .     2     216   240   271   112   .     80    232   168   18    .     .     312   436   209   329   200   200   189   91    78    135   120   599   425   
  Average Temperature      81    | 21    5     34    .     1     86    59    83    60    .     28    66    59    10    .     .     74    117   52    167   104   90    98    48    43    78    39    165   132   
  Received Heat Transfer   3463  | .     105   111   .     .     24    116   24    .     .     12    400   358   9     17    27    697   144   90    .     .     294   .     .     .     .     .     294   741   
  Effects                  20    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     1     .     1     .     .     .     .     .     9     7     
    Shutdowns              3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     1     
    Energy Bleed           3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     1     .     .     .     .     .     1     .     
    Interference           4     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     2     .     
    Matter Decay           1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     
    Damage (minor)         2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     
    Damage (major)         4     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     
    Damage (core)          3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     
Siege Activations          57    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     4     13    2     2     .     1     6     .     .     .     .     1     10    14    
  Total Turns              977   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     37    25    199   66    19    .     7     91    .     .     .     .     2     174   357   
  Longest Duration         95    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     15    8     43    42    15    .     7     38    .     .     .     .     2     65    95    
Robots Corrupted           3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     2     .     
  Combat Hostiles          3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     2     .     
  Parts Fried              19    | .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     5     .     .     .     .     .     13    .     
  Impact Corruptions       3     | .     .     .     .     .     .     3     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Robots Melted              1     | .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Combat Hostiles          1     | .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Parts Melted             15    | .     .     .     .     .     2     .     .     .     .     .     3     2     .     .     .     6     .     .     .     .     .     .     .     .     .     .     1     1     
  Heat Transferred         12750 | 275   .     .     .     50    375   475   .     .     .     .     2229  1811  150   37    221   2737  670   296   .     .     1450  .     .     111   148   .     1160  555   
Parts Sabotaged            6     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     6     
Parts Stolen               1     | .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stripped             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Power Chain Reactions      1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     

 Alert                          | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -4   -4   -4   -4   -3   -3   -2   -2   -1   
-------                    Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  Ext  Cet  Arc  Hub  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Res  Qua  Res  Tes  Acc  
Peak Influence             2317 | 30   248  193  .    154  195  191  .    .    .    .    344  1302 803  471  792  510  .    .    .    .    631  .    .    63   169  94   519  2317 
  Initial                  635  | .    19   73   .    .    59   6    .    .    .    .    .    168  635  241  .    298  .    .    .    .    .    .    .    .    .    94   3    311  
  Average                  256  | 17   156  39   .    15   82   62   .    .    .    .    72   496  661  204  444  367  .    .    .    .    239  .    .    11   56   33   193  908  
Maximum Alert Level        5    | .    1    .    .    .    .    .    .    .    .    .    1    4    3    2    3    2    .    .    .    .    2    .    .    .    .    .    2    5    
  Low Security (%)         60   | 100  86   100  .    100  100  100  .    .    .    .    95   14   .    50   24   11   .    .    .    .    44   .    .    100  100  100  50   .    
  Level 1                  17   | .    13   .    .    .    .    .    .    .    .    .    4    44   .    29   14   41   .    .    .    .    25   .    .    .    .    .    29   32   
  Level 2                  14   | .    .    .    .    .    .    .    .    .    .    .    .    10   84   19   57   46   .    .    .    .    30   .    .    .    .    .    20   18   
  Level 3                  3    | .    .    .    .    .    .    .    .    .    .    .    .    17   15   .    4    .    .    .    .    .    .    .    .    .    .    .    .    17   
  Level 4                  2    | .    .    .    .    .    .    .    .    .    .    .    .    12   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    10   
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
  High Security            1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    18   
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          83   | .    1    .    .    1    2    4    .    .    .    .    8    6    .    .    5    7    .    .    .    .    3    .    .    4    3    1    8    30   
  Investigation            4    | .    .    .    .    1    .    .    .    .    .    .    .    1    .    .    1    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Extermination            22   | .    .    .    .    .    .    3    .    .    .    .    6    .    .    .    .    5    .    .    .    .    .    .    .    .    2    .    3    3    
  Reinforcement            34   | .    1    .    .    .    2    1    .    .    .    .    2    3    .    .    1    2    .    .    .    .    3    .    .    4    1    1    4    9    
  Assault                  14   | .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    11   
  Garrison                 9    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    7    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       3    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
Haulers Reinforced         6    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    4    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -2  -2  -1  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Upp Upp War Pro Fac Upp Upp Res Qua Res Tes Acc 
Distress Signals           33   | .   .   .   .   .   4   1   .   .   .   .   1   3   2   .   .   1   .   .   .   .   3   .   .   6   .   8   .   4   
Communications Jammed      7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   1   
  Distress Signals         7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   1   
Times Spotted              433  | .   18  5   .   1   10  16  8   .   .   1   28  53  10  8   14  42  11  7   .   3   26  3   2   2   11  4   29  121 
  Peak Tracking Total      19   | .   4   3   .   3   5   5   7   .   .   1   4   8   5   1   5   13  5   5   .   4   5   2   2   1   3   2   7   19  
  Tactical Retreats        21   | .   1   .   .   .   1   .   1   .   .   .   2   2   .   .   1   2   2   .   .   .   1   .   .   .   .   .   1   7   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -2  -2  -1  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Upp Upp War Pro Fac Upp Upp Res Qua Res Tes Acc 
Traps Triggered            14   | .   4   .   .   .   .   4   .   .   .   .   .   3   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                7    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -2  -2  -1  
----------                 Run  | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Upp Upp War Pro Fac Upp Upp Res Qua Res Tes Acc 
Machines Disabled          43   | .   1   .   .   1   .   1   2   .   .   1   3   3   1   1   3   2   .   .   .   .   8   1   .   1   4   .   7   3   
  Max in Single Turn       5    | .   1   .   .   1   .   1   2   .   .   1   2   1   .   1   1   1   .   .   .   .   5   1   .   1   1   .   2   1   
  Garrison Access          5    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Energy Cycler            1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -2  -2  -1  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Upp Upp War Pro Fac Upp Upp Res Qua Res Tes Acc 
Machines Accessed          75   | .   8   .   1   2   3   11  2   1   .   .   5   9   1   .   2   6   .   1   2   .   .   .   .   2   7   2   6   4   
  Terminals                52   | .   7   .   .   .   3   8   .   .   .   .   3   9   1   .   2   3   .   .   .   .   .   .   .   2   7   1   4   2   
  Fabricators              4    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   1   
  Repair Stations          6    | .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   1   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   
Total Hacks                183  | .   24  .   1   2   9   26  9   1   .   .   15  28  1   .   6   18  .   1   3   .   .   .   .   2   16  5   10  6   
  Successful               84   | .   8   .   1   2   8   12  9   1   .   .   6   9   .   .   3   9   .   1   3   .   .   .   .   .   9   1   2   .   
  Failed                   99   | .   16  .   .   .   1   14  .   .   .   .   9   19  1   .   3   9   .   .   .   .   .   .   .   2   7   4   8   6   
    Catastrophic           15   | .   3   .   .   .   .   1   .   .   .   .   2   2   .   .   1   1   .   .   .   .   .   .   .   1   1   .   2   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   67   | .   9   .   .   .   8   18  .   .   .   .   3   15  1   .   3   5   .   .   .   .   .   .   .   .   2   .   1   2   
  Terminals                136  | .   20  .   .   .   9   21  .   .   .   .   11  28  1   .   6   10  .   .   .   .   .   .   .   2   16  2   6   4   
  Fabricators              6    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   2   1   
  Repair Stations          16   | .   4   .   .   .   .   1   .   .   .   .   3   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   2   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          8    | .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   1   
Terminal Hacks             54   | .   6   .   1   2   5   4   9   1   .   .   2   4   .   .   3   4   .   1   3   .   .   .   .   .   8   .   1   .   
  Record                   16   | .   .   .   1   .   .   .   8   .   .   .   .   1   .   .   .   .   .   .   2   .   .   .   .   .   4   .   .   .   
  Robot Analysis           5    | .   2   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        4    | .   2   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Open Door                6    | .   .   .   .   2   .   .   1   1   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   
  Branch Access Points     3    | .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Machine Index            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminal Index           3    | .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Alert Level              2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Unreport Threat          7    | .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   2   2   .   .   .   .   .   .   .   .   1   .   .   .   
  Locate Traps             2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Recall Investigation     2    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recall Reinforcements    2    | .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           3    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   
  Network Status           3    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   
Repair Station Hacks       7    | .   2   .   .   .   .   .   .   .   .   .   2   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   
  Scan Component           4    | .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair                   3    | .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      3    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Seal Access              3    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Unauthorized Hacks         17   | .   .   .   .   .   3   6   .   .   .   .   1   5   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   
  Terminals                17   | .   .   .   .   .   3   6   .   .   .   .   1   5   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   
    Assimilate             5    | .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   
    Botnet                 12   | .   .   .   .   .   3   3   .   .   .   .   1   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         57   | .   8   .   .   .   2   9   .   .   .   .   4   8   1   .   2   4   .   .   .   .   .   .   .   2   6   2   5   4   
  Full Trace Events        2    | .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             3    | .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     202  | .   26  .   .   .   .   .   .   .   .   .   108 .   .   .   .   68  .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -2  -2  -1  
------------               Run  | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Upp Upp War Pro Fac Upp Upp Res Qua Res Tes Acc 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   4   .   
  Machine Destruction      2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Programmers              4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             24   | .   .   .   .   .   .   .   .   .   .   .   .   15  .   .   .   .   .   3   5   .   1   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                          | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -4   -4   -4   -4   -3   -3   -2   -2   -1   
--------                   Run   | Yrd  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  Ext  Cet  Arc  Hub  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Res  Qua  Res  Tes  Acc  
Total Allies               44    | .    .    3    .    .    .    2    .    .    .    .    .    18   5    .    .    1    .    3    5    .    1    .    .    .    .    .    .    6    
  Largest Group            12    | .    .    3    3    3    3    1    .    .    .    .    .    12   11   9    8    1    .    3    8    3    4    .    .    .    .    .    .    6    
  Highest-Rated Group      615   | .    .    40   40   40   40   26   .    .    .    .    .    478  615  581  562  26   .    93   332  157  204  .    .    .    .    .    .    84   
  Highest-Rated Ally       159   | .    .    16   16   16   16   26   .    .    .    .    .    159  159  96   96   26   .    31   65   65   65   .    .    .    .    .    .    15   
Total Orders               15    | .    .    .    .    3    .    2    .    .    .    .    .    4    .    2    .    .    .    .    4    .    .    .    .    .    .    .    .    .    
  STAY                     8     | .    .    .    .    1    .    1    .    .    .    .    .    3    .    1    .    .    .    .    2    .    .    .    .    .    .    .    .    .    
  FOLLOW                   7     | .    .    .    .    2    .    1    .    .    .    .    .    1    .    1    .    .    .    .    2    .    .    .    .    .    .    .    .    .    
Ally Attacks               404   | .    .    .    .    1    18   .    .    .    .    .    .    147  70   4    79   .    .    10   29   4    25   .    .    .    .    .    .    17   
  Total Damage             11178 | .    .    .    .    18   203  .    .    .    .    .    .    4015 1924 125  2577 .    .    189  895  119  542  .    .    .    .    .    .    571  
  Kills                    71    | .    .    .    .    1    .    .    .    .    .    .    .    33   9    .    16   .    .    2    5    2    2    .    .    .    .    .    .    1    
Allies Corrupted           2     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
Allies Melted              3     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -2  -2  -1  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Upp Upp War Pro Fac Upp Upp Res Qua Res Tes Acc 
Robot Analysis Total       5    | .   2   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    14   | .   .   2   .   2   .   .   1   .   1   1   .   .   .   .   .   .   2   3   .   1   .   1   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -4   -4   -4   -4   -3   -3   -2   -2   -1   
-------------              Run   | Yrd  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  Ext  Cet  Arc  Hub  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Res  Qua  Res  Tes  Acc  
Turns Passed               28155 | 135  634  1016 376  699  454  1892 955  573  1597 793  1568 1750 464  1632 547  1856 743  1092 1358 603  460  692  418  831  775  1427 1067 1748 
Spaces Moved               13232 | 81   488  644  216  214  228  992  522  299  947  429  622  848  183  233  246  780  357  606  707  348  149  204  107  406  436  862  443  635  
  Core                     128   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    99   .    .    .    .    .    .    .    .    2    .    .    .    .    27   
  Treads                   10405 | .    .    447  216  214  228  992  522  299  947  429  489  218  168  134  246  766  357  606  707  348  149  204  3    22   75   620  443  556  
  Legs                     79    | 27   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    52   
  Wheels                   2434  | 54   488  197  .    .    .    .    .    .    .    .    133  630  15   .    .    14   .    .    .    .    .    .    .    300  361  242  .    .    
  Hover                    186   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    102  84   .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 80   80   95   160  240  160  160  162  165  165  165  105  105  130  160  160  147  147  147  153  155  155  165  60   87   130  139  151  50   
  Average Speed            169   | 94   91   140  174  240  160  160  165  165  165  165  188  151  162  644  173  159  148  150  153  157  157  325  350  166  133  153  158  152  
  Slowest Speed            1300  | 190  110  240  240  240  162  240  243  165  165  165  255  240  240  1300 240  160  160  153  158  158  245  330  1150 360  151  225  161  250  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       46    | 4    75   99   59   40   23   30   56   47   83   71   18   83   56   85   25   28   47   57   77   50   7    51   14   12   51   32   59   18   
  Regions Visited          28
    Branch Regions         19
  Pre-discovered Areas     6     | .    .    .    .    .    .    .    2    .    1    .    .    .    .    .    .    .    1    1    .    1    .    .    .    .    .    .    .    .    
  Known Exits Taken        23    | .    .    .    .    .    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      5     | 1    1    1    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             11    | .    .    1    .    .    .    .    3    1    2    1    .    .    .    .    .    .    .    2    .    1    .    .    .    .    .    .    .    .    
Spaces Dug                 214   | .    .    .    .    .    .    6    23   9    .    7    23   3    .    .    2    38   2    11   22   13   2    .    .    8    12   3    5    25   
Terrain Destroyed          975   | .    .    .    .    38   13   32   23   9    .    18   80   20   .    4    8    83   53   35   22   34   79   40   .    18   13   6    62   285  
  Melee                    72    | .    .    .    .    .    .    6    11   6    .    .    7    3    .    .    .    .    1    2    20   .    .    .    .    8    8    .    .    .    
  Projectile               289   | .    .    .    .    .    1    5    .    3    .    18   34   11   .    4    8    83   7    29   2    14   6    .    .    .    5    6    14   39   
  AOE                      597   | .    .    .    .    38   12   21   12   .    .    .    39   6    .    .    .    .    45   4    .    20   73   40   .    10   .    .    48   229  
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -4   -4   -4   -4   -3   -3   -2   -2   -1   
---------                  Run   | Yrd  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  Ext  Cet  Arc  Hub  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Res  Qua  Res  Tes  Acc  
Total                      17360 | 114  618  723  217  397  300  1210 566  344  986  484  876  1202 340  324  340  1203 527  740  924  384  289  220  134  510  578  970  693  1147 
  Wait                     1726  | 8    53   34   .    162  32   110  6    19   .    24   112  117  122  54   62   209  121  30   65   8    31   .    .    23   44   8    82   190  
  Move                     13204 | 80   487  643  215  213  227  991  521  298  946  428  621  847  182  232  245  779  356  605  706  347  148  203  106  405  435  861  442  635  
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  183   | 2    14   7    .    7    11   18   1    .    8    .    10   8    4    2    2    14   1    9    7    3    3    1    8    8    11   12   5    7    
  Fast Attach              219   | 3    9    3    .    1    1    9    .    .    10   .    7    11   5    4    2    10   2    5    8    .    4    1    4    23   15   25   21   36   
  Attach                   83    | .    .    .    .    .    4    5    2    .    .    .    4    4    1    .    1    9    4    2    3    2    8    4    2    1    1    3    4    19   
  Detach                   72    | 2    2    .    .    1    .    2    1    .    4    .    1    1    3    .    2    3    .    3    8    .    3    1    1    8    2    5    7    12   
  Swap                     243   | 1    7    4    1    7    5    18   15   3    3    6    19   15   7    2    5    18   7    4    10   4    7    1    .    3    11   11   19   30   
  Drop                     297   | 3    12   11   1    4    10   18   .    .    15   .    17   17   9    6    2    21   1    6    17   3    4    .    2    12   26   39   24   17   
  Fire                     911   | 15   34   21   .    2    10   30   4    15   .    26   77   63   7    15   19   133  28   40   2    17   57   3    .    11   18   6    89   169  
  Melee                    167   | .    .    .    .    .    .    9    16   9    .    .    8    6    .    9    .    .    7    8    39   .    8    6    11   16   15   .    .    .    
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    7     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            48    | .    .    .    .    .    .    .    .    .    .    .    .    16   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    32   
  Rewire                   200   | .    .    .    .    .    .    .    .    .    .    .    .    97   .    .    .    .    .    28   59   .    16   .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Mat] / [*Min])
-10/Mines (discovered 3 exits: [*Mat x2] / *Exi)
-10/Exiles
-9/Mines
-8/Materials
-7/Factory (discovered 6 exits: *Fac x3 / Sto / *Low x2)
-7/Lower Caves
-7/Lower Caves
-7/Zion
-6/Proximity Caves
-6/Factory (discovered 4 exits: Low x2 / *Ext x2)
-6/Extension (discovered 3 exits: *Fac x2 / *Cet)
-6/Cetus (discovered 2 exits: *Fac / *Arc)
-6/Archives (discovered 3 exits: *Fac / *Hub x2)
-6/Hub_04(d) (discovered 2 exits: *Fac x2)
-5/Factory (discovered 2 exits: *Upp x2)
-5/Upper Caves
-5/Upper Caves
-5/Warlord
-4/Proximity Caves
-4/Factory (discovered 2 exits: *Upp x2)
-4/Upper Caves
-4/Upper Caves
-3/Research (discovered 3 exits: *Res / *Qua x2)
-3/Quarantine
-2/Research
-2/Testing
-1/Access

 History 
---------
  Turn | Location           | Event
     1 | -11/Scrapyard      | Discovered new exit (range 3)
   136 | -11/Scrapyard      | Entered Materials
   311 | -10/Materials      | Build established: Mutant
   405 | -10/Materials      | Discovered new exit (range 16)
   459 | -10/Materials      | Discovered new exit (range 11)
   521 | -10/Materials      | Repaired Assault Rifle
   770 | -10/Materials      | Entered Mines
   816 | -10/Mines          | Learned Materials terminal intel
   836 | -10/Mines          | Deemed a non-threat by the Exiles lab entrance
   836 | -10/Mines          | Discovered new exit (range 5)
   935 | -10/Mines          | Discovered new exit (range 11)
   954 | -10/Mines          | Joined a pair of Derelicts in attacking an 0b10 outpost
  1064 | -10/Mines          | Learned Materials stockpile data
  1253 | -10/Mines          | Discovered new exit (range 14)
  1262 | -10/Mines          | Received a Rocket Launcher from a helpful Derelict
  1381 | -10/Mines          | Build established: Scavenger-Mutant
  1577 | -10/Mines          | Assisted by bots powering up and referring to "LRC-V3"
  1601 | -10/Mines          | Found a damaged Exp. Sensor Array with a note attached
  1606 | -10/Mines          | Found Prototype Device
  1786 | -10/Mines          | Entered Exiles
  1786 | -10/Exiles         | Found Exiles lab abandoned
  1786 | -10/Exiles         | Accompanied by 3 allies
  2140 | -10/Exiles         | Discovered new exit (range 11)
  2162 | -10/Exiles         | Entered Mines
  2162 | -9/Mines           | Accompanied by 3 allies
  2221 | -9/Mines           | Met a Derelict who couldn't figure out how to use a Trap Extractor
  2346 | -9/Mines           | Learned Materials stockpile data
  2350 | -9/Mines           | Assembled infested the area
  2353 | -9/Mines           | Learned Materials non-interactive machine intel
  2702 | -9/Mines           | Discovered new exit (range 8)
  2731 | -9/Mines           | Met a Derelict shopkeep closing up shop
  2784 | -9/Mines           | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  2807 | -9/Mines           | Core integrity fell below 50%
  2861 | -9/Mines           | Entered Materials
  2861 | -8/Materials       | Accompanied by 3 allies
  2861 | -8/Materials       | Evolved 4 slots: Propulsion x2, Utility x2
  2863 | -8/Materials       | Loaded intel: 32 non-interactive machine locations
  2864 | -8/Materials       | Loaded intel: 12 terminal locations
  3081 | -8/Materials       | Build established: Mutant
  3115 | -8/Materials       | Discovered new exit (range 15)
  3154 | -8/Materials       | Lost 3 allies
  3294 | -8/Materials       | Identified exit to Factory
  3315 | -8/Materials       | Entered Factory
  3315 | -7/Factory         | Evolved 2 slots: Utility x2
  3546 | -7/Factory         | Build established: Scavenger-Mutant
  3775 | -7/Factory         | Identified Exp. Sensor Array
  4117 | -7/Factory         | Identified exit to Storage
  4117 | -7/Factory         | Identified exit to Lower Caves
  4342 | -7/Factory         | Discovered new exit (range 3)
  4345 | -7/Factory         | Identified exit to Factory
  4452 | -7/Factory         | Build established: Mutant
  4775 | -7/Factory         | Discovered exit to Factory (range 4)
  5049 | -7/Factory         | Discovered exit to Factory (range 5)
  5207 | -7/Factory         | Entered Lower Caves
  5474 | -7/Lower Caves     | Build established: Scavenger-Mutant
  5781 | -7/Lower Caves     | Learned location of Extension (-6)
  5781 | -7/Lower Caves     | Learned location of 1 exit from Research
  5781 | -7/Lower Caves     | Learned Research trap positions
  5781 | -7/Lower Caves     | Learned Extension emergency access door positions
  5781 | -7/Lower Caves     | Learned Factory security intel
  5781 | -7/Lower Caves     | Learned Research garrison access intel
  5910 | -7/Lower Caves     | Identified exit to Lower Caves
  6146 | -7/Lower Caves     | Attracted the attention of an 0b10 outpost
  6150 | -7/Lower Caves     | Encountered a Warlord checkpoint
  6162 | -7/Lower Caves     | Entered another Lower Caves area
  6725 | -7/Lower Caves     | Discovered new exit (range 7)
  6733 | -7/Lower Caves     | Identified exit to Zion
  6735 | -7/Lower Caves     | Entered Zion
  6795 | -7/Zion            | System corruption cleaned by Quarantine Array
  6881 | -7/Zion            | Discovered new exit (range 13)
  7117 | -7/Zion            | Learned location of Recycling (-7)
  7277 | -7/Zion            | Learned Factory emergency access door positions
  7436 | -7/Zion            | Received a visual enhancement algorithm
  7793 | -7/Zion            | Found Prototype Processor
  7793 | -7/Zion            | Identified Exp. Terrain Scan Processor
  7797 | -7/Zion            | Found Prototype Processor
  7797 | -7/Zion            | Identified Exp. Armor Integrity Analyzer
  7819 | -7/Zion            | Found Prototype Processor
  7819 | -7/Zion            | Identified Exp. Target Analyzer
  7822 | -7/Zion            | Found Prototype Processor
  7822 | -7/Zion            | Identified Exp. Targeting Computer
  7826 | -7/Zion            | Found Prototype Processor
  7826 | -7/Zion            | Identified Exp. Signal Interpreter
  8076 | -7/Zion            | Build established: Derelict-Mutant
  8293 | -7/Zion            | Found Prototype Device
  8330 | -7/Zion            | Identified exit to Proximity Caves
  8332 | -7/Zion            | Entered Proximity Caves
  8409 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
  9058 | -6/Proximity Caves | Acquired the password to a Derelict Tinkerer's latest research
  9125 | -6/Proximity Caves | Entered Factory
  9125 | -6/Factory         | Evolved 2 slots: Utility x2
  9618 | -6/Factory         | Build established: Hacker-Mutant
  9918 | -6/Factory         | Identified exit to Lower Caves
  9918 | -6/Factory         | Identified exit to Extension
 10126 | -6/Factory         | Repaired Exp. Sensor Array
 10649 | -6/Factory         | Lost 3 parts (1n2u)
 10693 | -6/Factory         | Entered Extension
 11262 | -6/Extension       | Energy Cycler disabled
 11262 | -6/Extension       | Rescued a captive Derelict
 11262 | -6/Extension       | Rescued a captive Derelict
 11263 | -6/Extension       | Rescued a captive Derelict
 11263 | -6/Extension       | Rescued a captive Derelict
 11264 | -6/Extension       | Rescued a captive Derelict
 11264 | -6/Extension       | Rescued a captive Derelict
 11267 | -6/Extension       | Rescued A7
 11268 | -6/Extension       | Rescued a captive Derelict
 11656 | -6/Extension       | Build established: Commander-Mutant
 11880 | -6/Extension       | Spotted B-75 Beast
 11889 | -6/Extension       | Allies destroyed B-75 Beast
 11893 | -6/Extension       | Spotted B-75 Beast
 11897 | -6/Extension       | Discovered new exit (range 13)
 11915 | -6/Extension       | Allies destroyed B-75 Beast
 12093 | -6/Extension       | First assault squad dispatched
 12230 | -6/Extension       | Lost 3 allies
 12410 | -6/Extension       | Discovered new exit (range 10)
 12412 | -6/Extension       | Discovered new exit (range 6)
 12425 | -6/Extension       | Identified exit to Cetus
 12443 | -6/Extension       | Entered Cetus
 12443 | -6/Cetus           | Accompanied by 11 allies (A7)
 12448 | -6/Cetus           | Acquired a Cetus Manufacturing Module code from A7
 12463 | -6/Cetus           | Spotted Cetus Guard
 12463 | -6/Cetus           | Spotted Cetus Guard
 12464 | -6/Cetus           | Spotted Cetus Guard
 12465 | -6/Cetus           | Spotted Cetus Guard
 12476 | -6/Cetus           | Destroyed Cetus Guard
 12483 | -6/Cetus           | Allies destroyed Cetus Guard
 12486 | -6/Cetus           | Allies destroyed Cetus Guard
 12495 | -6/Cetus           | Allies destroyed Cetus Guard
 12515 | -6/Cetus           | Extracted ID and sensor layout for unrecognized location from A7's data core
 12516 | -6/Cetus           | Lost 6 allies
 12578 | -6/Cetus           | Started Cetus Manufacturing Module
 12603 | -6/Cetus           | Manufactured an Enhanced Grunt
 12628 | -6/Cetus           | Manufactured an Enhanced Grunt
 12653 | -6/Cetus           | Manufactured an Enhanced Grunt
 12678 | -6/Cetus           | Manufactured an Enhanced Grunt
 12703 | -6/Cetus           | Manufactured an Enhanced Grunt
 12732 | -6/Cetus           | Discovered new exit (range 16)
 12760 | -6/Cetus           | Spotted Cetus Guard
 12760 | -6/Cetus           | Spotted Cetus Guard
 12764 | -6/Cetus           | Spotted Cetus Guard
 12769 | -6/Cetus           | Spotted Cetus Guard
 12769 | -6/Cetus           | Allies destroyed Cetus Guard
 12772 | -6/Cetus           | Allies destroyed Cetus Guard
 12778 | -6/Cetus           | Allies destroyed Cetus Guard
 12779 | -6/Cetus           | Discovered new exit (range 16)
 12781 | -6/Cetus           | Allies destroyed Cetus Guard
 12788 | -6/Cetus           | Identified Mobile Refinery Mk. CCLXVII
 12793 | -6/Cetus           | Met Revision 17
 12901 | -6/Cetus           | Identified exit to Archives
 12907 | -6/Cetus           | Entered Archives
 12907 | -6/Archives        | Accompanied by 9 allies
 13030 | -6/Archives        | Discovered new exit (range 16)
 13161 | -6/Archives        | Discovered new exit (range 16)
 13286 | -6/Archives        | Identified exit to Hub_04(d)
 14391 | -6/Archives        | Discovered exit to Hub_04(d) (range 15)
 14539 | -6/Archives        | Entered Hub_04(d)
 14539 | -6/Hub_04(d)       | Accompanied by 8 allies
 14669 | -6/Hub_04(d)       | Garrison activated, responded to threat
 14734 | -6/Hub_04(d)       | Discovered new exit (range 6)
 14782 | -6/Hub_04(d)       | Identified exit to Factory
 14799 | -6/Hub_04(d)       | Spotted B-75 Beast
 14806 | -6/Hub_04(d)       | Allies destroyed B-75 Beast
 14826 | -6/Hub_04(d)       | Lost 3 allies
 14882 | -6/Hub_04(d)       | Build established: Scavenger-Mutant
 15055 | -6/Hub_04(d)       | Discovered exit to Factory (range 5)
 15086 | -6/Hub_04(d)       | Entered Factory
 15086 | -5/Factory         | Evolved 2 slots: Propulsion x2
 16184 | -5/Factory         | Noticed a derelict Sapper rigging charges
 16581 | -5/Factory         | Identified exit to Upper Caves
 16719 | -5/Factory         | System corruption reached 10%
 16857 | -5/Factory         | Cargo convoy interrupted
 16873 | -5/Factory         | Repaired Broken Centrium Heavy Treads?
 16942 | -5/Factory         | Entered Upper Caves
 16973 | -5/Upper Caves     | Lost 10 parts (1p2n4u3w)
 17147 | -5/Upper Caves     | Learned location of Armory (-3)
 17404 | -5/Upper Caves     | Core integrity fell below 50%
 17625 | -5/Upper Caves     | Discovered new exit (range 9)
 17657 | -5/Upper Caves     | Identified exit to Upper Caves
 17685 | -5/Upper Caves     | Entered another Upper Caves area
 17723 | -5/Upper Caves     | Build established: Mutant
 18205 | -5/Upper Caves     | Attacked by a delusional Derelict stockpiling Unaware
 18317 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 18368 | -5/Upper Caves     | Learned Factory stockpile data
 18535 | -5/Upper Caves     | Build established: Scavenger-Mutant
 18678 | -5/Upper Caves     | Identified exit to Warlord
 18777 | -5/Upper Caves     | Entered Warlord
 18777 | -5/Warlord         | Accompanied by 3 allies
 18903 | -5/Warlord         | System corruption cleaned by Quarantine Array
 19541 | -5/Warlord         | Warlord's base attacked by MAIN.C
 19565 | -5/Warlord         | Met EX-DEC
 19570 | -5/Warlord         | Found Prototype Energy Cannon
 19573 | -5/Warlord         | Found Prototype Energy Cannon
 19649 | -5/Warlord         | Build established: Commander-Mutant
 19708 | -5/Warlord         | Met Warlord
 19754 | -5/Warlord         | Identified Vortex Cannon (x2)
 19767 | -5/Warlord         | Found Prototype Device
 19767 | -5/Warlord         | Identified System Purifier
 19771 | -5/Warlord         | Found Prototype Processor
 19771 | -5/Warlord         | Identified Exp. Core Analyzer
 19785 | -5/Warlord         | Found Prototype Device
 19785 | -5/Warlord         | Identified Exp. Cloaking Device
 19792 | -5/Warlord         | Found Prototype Reactor
 19891 | -5/Warlord         | Warlord forces counterattacked
 19958 | -5/Warlord         | Found Prototype Ballistic Cannon
 19958 | -5/Warlord         | Identified Hvy. Autocannon
 20055 | -5/Warlord         | Discovered new exit (range 12)
 20069 | -5/Warlord         | Identified exit to Proximity Caves
 20098 | -5/Warlord         | Lost 13 allies
 20135 | -5/Warlord         | Entered Proximity Caves
 20135 | -4/Proximity Caves | Accompanied by 3 allies
 20237 | -4/Proximity Caves | Build established: Scavenger-Mutant
 20358 | -4/Proximity Caves | Learned location of Quarantine (-3)
 20657 | -4/Proximity Caves | Discovered new exit (range 6)
 20664 | -4/Proximity Caves | Identified exit to Factory
 20738 | -4/Proximity Caves | Entered Factory
 20738 | -4/Factory         | Accompanied by 3 allies
 20738 | -4/Factory         | Evolved 2 slots: Power x1, Weapon x1
 20739 | -4/Factory         | Identified exit to Upper Caves
 20739 | -4/Factory         | Identified Vortex Chain Reactor
 20972 | -4/Factory         | Lost 4 allies
 21171 | -4/Factory         | Lost 6 parts (2n3u1w)
 21176 | -4/Factory         | Discovered exit to Upper Caves (range 10)
 21198 | -4/Factory         | Entered Upper Caves
 21264 | -4/Upper Caves     | Lost 8 parts (1p3n2u2w)
 21535 | -4/Upper Caves     | Build established: Mutant
 21811 | -4/Upper Caves     | Discovered new exit (range 14)
 21887 | -4/Upper Caves     | Identified exit to Upper Caves
 21890 | -4/Upper Caves     | Entered another Upper Caves area
 21933 | -4/Upper Caves     | Core integrity fell below 50%
 21957 | -4/Upper Caves     | Lost 4 parts (1n2u1w)
 22297 | -4/Upper Caves     | Discovered new exit (range 3)
 22304 | -4/Upper Caves     | Identified exit to Research
 22308 | -4/Upper Caves     | Entered Research
 22308 | -3/Research        | Evolved 2 slots: Propulsion x1, Utility x1
 22309 | -3/Research        | Identified exit to Quarantine
 22310 | -3/Research        | Identified exit to Research
 22311 | -3/Research        | Loaded intel: 62 trap records
 22312 | -3/Research        | Loaded intel: 4 garrison access locations
 22508 | -3/Research        | Revision forces began assault on 0b10
 22520 | -3/Research        | Met up with Revision 17++
 22948 | -3/Research        | Build established: Scavenger-Mutant
 22983 | -3/Research        | Discovered exit to Quarantine (range 16)
 23008 | -3/Research        | Research terminal network offline
 23139 | -3/Research        | Entered Quarantine
 23413 | -3/Quarantine      | Found Alien Artifact
 23413 | -3/Quarantine      | Identified Phase Armor
 23488 | -3/Quarantine      | Build established: Scavenger-Assassin
 23501 | -3/Quarantine      | Found Adv. Powered Armor
 23597 | -3/Quarantine      | Found Alien Artifact
 23597 | -3/Quarantine      | Identified Subatomic Replicator
 23832 | -3/Quarantine      | Discovered exit to Research (range 14)
 23849 | -3/Quarantine      | Spotted Alpha 7
 23858 | -3/Quarantine      | Found Alien Artifact
 23858 | -3/Quarantine      | Identified Core Reset Matrix
 23858 | -3/Quarantine      | Used Core Reset Matrix
 23862 | -3/Quarantine      | Detected hypermatrix surge
 23862 | -3/Quarantine      | Sensed 2 artifacts in vicinity
 23866 | -3/Quarantine      | Discovered exit to Research (range 7)
 23914 | -3/Quarantine      | Entered Research
 23914 | -2/Research        | Warlord forces began assault on 0b10
 23914 | -2/Research        | Evolved 2 slots: Propulsion x1, Utility x1
 24024 | -2/Research        | Research machine network offline
 24453 | -2/Research        | Lost 3 allies
 24539 | -2/Research        | Spotted Striker
 24585 | -2/Research        | Lost 5 allies
 24610 | -2/Research        | Borebot progress halted
 24795 | -2/Research        | Borebot progress halted
 24814 | -2/Research        | Borebot progress halted
 24880 | -2/Research        | Met up with Warlord
 24964 | -2/Research        | Warlord invited to help at Command
 24997 | -2/Research        | Spotted Executioner
 25146 | -2/Research        | Discovered new exit (range 6)
 25167 | -2/Research        | Identified exit to Testing
 25195 | -2/Research        | Found Prototype Launcher
 25195 | -2/Research        | Identified Point Singularity Launcher
 25341 | -2/Research        | Entered Testing
 25343 | -2/Testing         | Spotted PH-6SPTFLTHPU
 25370 | -2/Testing         | Destroyed PH-6SPTFLTHPU
 25399 | -2/Testing         | Lost 5 allies
 25452 | -2/Testing         | Found Prototype Launcher
 25452 | -2/Testing         | Identified Com. Tesla Bomb Launcher
 25477 | -2/Testing         | Build established: Skirmisher
 25604 | -2/Testing         | Spotted PH-4YNQFP0N4D
 25762 | -2/Testing         | Found Prototype Energy Cannon
 25762 | -2/Testing         | Identified Hpw. Disruptor Cannon
 26023 | -2/Testing         | Discovered new exit (range 6)
 26061 | -2/Testing         | Found Prototype Ballistic Gun
 26061 | -2/Testing         | Identified Hyp. Multirail
 26149 | -2/Testing         | System corruption reached 10%
 26226 | -2/Testing         | Core integrity fell below 50%
 26406 | -2/Testing         | Identified exit to Access
 26408 | -2/Testing         | Entered Access
 26408 | -1/Access          | Evolved 2 slots: Power x1, Utility x1
 26728 | -1/Access          | Used Subatomic Replicator to replicate Hyp. Multirail
 26733 | -1/Access          | Garrison activated, responded to threat
 26889 | -1/Access          | Build established: Gunner
 26927 | -1/Access          | Found Prototype Device
 26927 | -1/Access          | Identified Exp. Focal Shield
 27004 | -1/Access          | Garrison activated, responded to threat
 27321 | -1/Access          | Lost 9 parts (1p2n5u1w)
 27323 | -1/Access          | Destroyed 17 combat bots
 27353 | -1/Access          | Found Prototype Device
 27624 | -1/Access          | Build established: Scavenger-Tank
 27658 | -1/Access          | First assault squad dispatched
 27762 | -1/Access          | Garrison activated, responded to threat
 27803 | -1/Access          | Destroyed 13 combat bots
 27806 | -1/Access          | Lost 3 parts (2n1u)
 27836 | -1/Access          | High security lockdown imminent
 27869 | -1/Access          | Lost 9 parts (1p3n4u1w)
 27916 | -1/Access          | High security lockdown engaged
 28032 | -1/Access          | System corruption reached 10%
 28032 | -1/Access          | Spotted Executioner
 28058 | -1/Access          | Destroyed Executioner
 28079 | -1/Access          | Destroyed 8 combat bots
 28083 | -1/Access          | Identified Active Sensor Suite
 28095 | -1/Access          | Lost 16 parts (1p4n6u5w)
 28104 | -1/Access          | Spotted Investigator
 28110 | -1/Access          | Scanned by Researcher
 28134 | -1/Access          | Core integrity fell below 50%
 28140 | -1/Access          | Emitted hypermatrix ping
 28144 | -1/Access          | Core integrity fell below 20%
 28145 | -1/Access          | Assembled emerged from beneath the floor
 28156 | -1/Access          | Destroyed by G-73 Enforcer with Phase Gun

 Last Messages 
---------------
28148_ as-44653 destroyed.
28148_ Investigator stasis bubble strength at 128.
28148_ Stasis bubble strength at 50.
28149_ Investigator stasis bubble strength at 119.
28149_ Stasis bubble strength at 44.
28150_ Investigator stasis bubble strength at 110.
28150_ Stasis bubble strength at 38.
28151_ Investigator stasis bubble strength at 101.
28151_ Stasis bubble strength at 32.
28152_ Investigator stasis bubble strength at 92.
28152_ Stasis bubble strength at 26.
28153_ as-57847 destroyed.
28153_ Investigator stasis bubble strength at 83.
28153_ Stasis bubble strength at 20.
28154_ Investigator stasis bubble strength at 74.
28154_ as-84829 destroyed.
28154_ Stasis bubble strength at 14.
28155_ as-72766 held in stasis.
28155_ Stasis bubble strength at 8.
28156_ as-72766 destroyed.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ???????????????????????????????????????????????? ? |
| ????????????????????????????????????????????????   |
| ????????????????????????????????????????????????"  |
| ????????????????????????????????????????????????"  |
| ????????????????????????????????????????????????G  |
| ????????????????????????????????????????????????"  |
| ????????????????????????????????????????????????"  |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????##############??????????????????????? |
| ?????????????#       ""   #??????????????????????? |
| ?????????????#       ""   #??????????????????????? |
| ?????????????#  ""  """"  #??????????????????????? |
| ?????????????#  ""  """"  #??????????????????????? |
| ?????????????#  ""  """"  #??????????????   ?????? |
| ?????????????#  S   """"  #????????????     #????? |
| ?????????????#  ""  """" %#???????????      #????? |
| ?????????????#  ""   "" %%###+#######       #????? |
| ?????????????#  ""     lb=#!g%"""T"""       #????? |
| ?????????????#       g %l@g%  """ """       #????? |
| ?????????????#    gg   gl!#%       p        #????? |
| ?????????????#     gc  b %#                 #????? |
| ?????????????######g#######                 #????? |
| ??????????????#         #?#        """""    #????? |
| ??????????????#         ###      """"""""   #????? |
| ??????????????#                  " """"""   #####? |
| ??????????????#                    """""        #? |
| ??????????????#                                 #? |
| ??????????????#                                 ## |
| ??????????????#                                    |
| ??????????????#         ###/##     ##   %%         |
| ??????????????#         # %  =    [#      #        |
| ??????????????###     ###    *   ! #=#     #       |
| ????????????????#     #       % ! ]]! %    #       |
| ????????????????#   " # #        ]/= #    ##       |
| ????????????????+  "%"# #        ]![ #             |
| ????????????????#   "                 #            |
| ????????????????#     #                            |
| ????????????????#     ##          #           != # |
| ????????????????#     ###           #        # ### |
| ????????????????#     ##  !!!  ####   ## ##  #+##" |
| ????????????????#     ##  !!   #?##     "%"    " # |
| ????????????????#     ##  !!   #?##      "   !%"## |
| ????????????????#     ##       #??#           !### |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           93
Energy Generation          61
Energy Capacity            700
Matter Stores              300
Matter Capacity            300
Sight Range                22
Robot Scan Range           20
Terrain Scan Range         14
Terrain Scan Density       85
Jamming Range              16
Cloak Strength             4
Additional Mass Support    12
EM Shielding               3
Armor Coverage             1650
Resistance: KI             30
Resistance: TH             15
Point Defense Rating       80
Evasion (%)                55
Targeting Accuracy         18
Melee Accuracy             13
Target Analysis            10
Core Analysis              6
Armor Integrity Analysis   50
Recoil Reduction           8
Particle Charging          25
Offensive Hacking          12
Defensive Hacking          14
Trap Extractor Capacity    6

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
Phase Armor
Subatomic Replicator
Core Reset Matrix

 Achievements 
--------------
Revolutionary Research

 Challenges 
------------
None

 Game 
------
Seed              SupersonicLinkedSpear
  Manual?         0
Play Time         05:04:14
  Cumulative      153.5 hours
  Start           2024.04.21 @ 18:08:35
  End             2024.04.21 @ 23:30:46
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          135
  Rogue           135
  Adventurer      0
  Explorer        0
Win Type          -
  Total           3
  Types           2/0/0/1/0/0/0/0/0
Lore%             56
Gallery%          74
Achievement%      56
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              32/SmallcapsGlow
Map View          77x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 20112b61-818d-4d1b-a9b1-fba04064f693