Cogmind - Beta 10.2 *** ADVENTURER MODE // 2020.11.24 @ 22:37:29 // Halloween2020/ForbiddenLore Player: Donnie Result: Destroyed by D-53 Grenadier with Mini Grenade Launcher Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (11) 55 Value Destroyed (313) 313 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1508 Bonus ------- None Cogmind --------- Core Integrity 0/400 Matter 280/300 Energy 150/150 System Corruption 0% Temperature Cool (0) Movement Core (250) Ox4 Location -9/Mines Parts ------- > --- POWER (1) -------- Micro Nuclear Core > --- PROPULSION (2) --- (None) > --- UTILITY (4) ------ High-capacity Storage Unit Weight Redist. System Advanced Targeting Computer > --- WEAPON (2) ------- (None) > --- INVENTORY (12) --- Improved Heat Sink Large Storage Unit Large Matter Pod (54) Advanced Targeting Computer Layered Light Armor Plating Field Recycling Unit (0) Field Recycling Unit (0) Flak Gun Improved Light Cannon Improved Light Cannon Power Maul Katana Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Wheel Compact Wheel > --- UTILITY ---------- Large Storage Unit High-capacity Storage Unit Large Matter Pod Layered Light Armor Plating > --- WEAPON ----------- Improved EM Pulse Cannon Improved Light Cannon > --- INVENTORY -------- Light Ion Engine Micro Nuclear Core Wheel Improved Heat Sink Large Storage Unit Weight Redist. System Advanced Targeting Computer Advanced Targeting Computer Layered Light Armor Plating Field Recycling Unit Field Recycling Unit Flak Gun Improved Light Cannon Improved Light Cannon Power Maul Katana [Rating: 20] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Micro Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Compact Wheel Utility Small Storage Unit Device Weight Redist. System Storage Small Storage Unit Processor Advanced Targeting Computer Protection Layered Light Armor Plating Weapon Improved Light Cannon Energy Gun EM Pulse Gun Energy Cannon Improved EM Pulse Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Build | -11 -10 -9 -9 ------- Run | Scr Mat Mat Min Slots Evolved 2 | . . 2 . Power . | . . . . Propulsion . | . . . . Utility 2 | . . 2 . Weapon . | . . . . Parts Attached 19 | 1 8 3 7 Power 4 | . 1 1 2 Engine 3 | . 1 1 1 Core 1 | . . . 1 Reactor . | . . . . Propulsion 3 | . 2 . 1 Treads . | . . . . Leg . | . . . . Wheel 3 | . 2 . 1 Hover . | . . . . Flight . | . . . . Utility 8 | 1 2 2 3 Device 2 | . . 1 1 Storage 4 | 1 2 1 . Processor 1 | . . . 1 Hackware . | . . . . Protection 1 | . . . 1 Artifact . | . . . . Weapon 4 | . 3 . 1 Energy Gun . | . . . . Energy Cannon 1 | . . . 1 Ballistic Gun . | . . . . Ballistic Cannon 3 | . 3 . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 10 | . . . 10 Power 2 | . . . 2 Propulsion 3 | . . . 3 Utility 2 | . . . 2 Weapon 3 | . . . 3 Highest Loss Streak 10 | . . . 10 Average Slot Usage (%) 95 | . 97 100 86 Engine 12 | . 14 11 8 Leg 13 | . 21 . . Wheel 10 | . 5 22 18 Device 3 | . . 11 8 Storage 29 | . 28 33 29 Energy Gun 6 | . 10 . . Ballistic Gun 3 | . 5 . . Ballistic Cannon 12 | . 9 22 13 Naked Turns . | . . . . Heaviest Build 71 | 14 59 64 71 Greatest Support 32 | 20 26 32 32 Greatest Overweight (x) 4 | . 4 1 4 Average Overweight (x) 1 | . . 1 1 Largest Inventory Capacity 18 | 8 18 18 18 Average Capacity 13 | 6 11 18 17 Most Carried 18 | 7 16 18 18 Average Carried 11 | 6 9 16 16 Final Capacity 18 | 8 18 18 12 Final Carried 18 | 7 16 18 12 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Resources | -11 -10 -9 -9 ----------- Run | Scr Mat Mat Min Matter Collected 520 | 213 180 94 33 Remotely . | . . . . Salvage Created 523 | 90 287 94 52 Parts 24 | 2 11 11 . Haulers Intercepted 1 | . 1 . . Recyclers Shooed 1 | . . 1 . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -9 ------- Run | Scr Mat Mat Min Combat Hostiles Destroyed 16 | . 5 4 7 Guns 4 | . 4 . . Cannons 11 | . 1 4 6 AOE 1 | . . . 1 Classes Destroyed 6 | 1 2 2 1 Hauler 1 | . 1 . . Recycler 1 | 1 . . . Swarmer 2 | . . 2 . Grunt 6 | . 5 1 . Sentry 1 | . . 1 . Assembled 7 | . . . 7 Best Kill Streak 7 | 1 5 3 7 Combat Bots Only 7 | . 2 3 7 Max Kills in Single Turn 2 | 1 1 1 2 Gunslinging . | . . . . Exploded 1 | . . . 1 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -9 -------- Run | Scr Mat Mat Min Damage Taken 1862 | . 266 71 1525 Core 421 | . 12 15 394 Absorbed by Shields . | . . . . Core Remaining (%) 97 | 100 95 . . Volleys Fired 38 | 3 19 6 10 Largest 2 | 2 2 2 2 Hottest 108 | 60 75 78 108 Shots Fired 76 | 6 38 12 20 Gun 38 | 6 32 . . Cannon 38 | . 6 12 20 Launcher . | . . . . Special . | . . . . Kinetic 52 | 3 19 12 18 Thermal . | . . . . Explosive . | . . . . Electromagnetic 24 | 3 19 . 2 Robot Hit Streak 26 | 5 26 5 8 Robot Miss Streak 3 | . 1 3 2 Penetration Max . | . . . . Secondary Targets 2 | . 2 . . Max Gunslinging Chain 1 | . 1 . . Shots Hit Robots 60 | 5 36 5 14 Core Hits 30 | 2 15 4 9 Critical Hits . | . . . . Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 965 | 49 435 130 351 Guns 387 | 49 338 . . Cannons 523 | . 97 130 296 Explosions . | . . . . Melee . | . . . . Ramming 55 | . . . 55 Kinetic 610 | 24 185 130 271 Thermal . | . . . . Explosive . | . . . . Electromagnetic 300 | 25 250 . 25 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Overload Shots . | . . . . Overflow Damage 27 | . . 1 26 Projectiles 17 | . . 1 16 Explosions . | . . . . Melee 10 | . . . 10 Knockbacks 9 | . 3 2 4 Impact 1 | . . . 1 Kinetic 8 | . 3 2 3 Secondary . | . . . . Self-Inflicted Damage 27 | . . . 27 Shots . | . . . . Rammed 3 | . . . 3 Targets Rammed 3 | . . . 3 Kicked . | . . . . Crushed . | . . . . Highest Temperature 281 | 20 139 68 281 Average Temperature 91 | 15 62 38 153 Received Heat Transfer 448 | . 198 12 238 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions 1 | . . . 1 Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred . | . . . . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -9 ------- Run | Scr Mat Mat Min Peak Influence 114 | 5 114 110 60 Initial 36 | . 2 . 36 Average 28 | 4 29 26 31 Maximum Alert Level . | . . . . Low Security (%) 100 | 100 100 100 100 Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 2 | . . 1 1 Investigation 2 | . . 1 1 Extermination . | . . . . Reinforcement . | . . . . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Stealth | -11 -10 -9 -9 --------- Run | Scr Mat Mat Min Distress Signals . | . . . . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 35 | . 7 5 23 Peak Tracking Total 14 | . 3 3 14 Tactical Retreats 2 | . 1 . 1 Traps | -11 -10 -9 -9 ------- Run | Scr Mat Mat Min Traps Triggered 2 | . 1 1 . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -9 ---------- Run | Scr Mat Mat Min Machines Disabled 1 | . . . 1 Max in Single Turn 1 | . . . 1 Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -9 -9 --------- Run | Scr Mat Mat Min Machines Accessed 5 | . 3 . 2 Terminals 3 | . 3 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 9 | . 7 . 2 Successful 6 | . 4 . 2 Failed 3 | . 3 . . Catastrophic . | . . . . Database Lockouts . | . . . . Manual 2 | . 2 . . Terminals 7 | . 7 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 6 | . 4 . 2 Prototype ID Bank 1 | . 1 . . Open Door 2 | . . . 2 Alert Level 1 | . 1 . . Unreport Threat 1 | . 1 . . Locate Traps 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 3 | . 3 . . Full Trace Events 1 | . 1 . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -9 ------------ Run | Scr Mat Mat Min Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -9 -------- Run | Scr Mat Mat Min Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -9 ------- Run | Scr Mat Mat Min Robot Analysis Total . | . . . . Derelict Logs Recovered 1 | . . . 1 Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -9 ------------- Run | Scr Mat Mat Min Turns Passed 729 | 25 440 106 158 Spaces Moved 435 | 12 252 77 94 Core 7 | . . . 7 Treads . | . . . . Legs 201 | 12 189 . . Wheels 227 | . 63 77 87 Hover . | . . . . Flight . | . . . . Fastest Speed 100 | 120 100 100 100 Average Speed 123 | 120 134 100 113 Slowest Speed 250 | 120 240 100 250 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 19 | 3 42 8 24 Regions Visited 3 Branch Regions 1 Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched 1 | . . . 1 Spaces Dug . | . . . . Terrain Destroyed 3 | . . 2 1 Melee . | . . . . Projectile 3 | . . 2 1 AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -9 --------- Run | Scr Mat Mat Min Total 562 | 16 320 98 128 Wait 21 | . 18 2 1 Move 432 | 11 251 76 94 Hop . | . . . . Pick Up 30 | 1 16 7 6 Fast Attach 3 | 1 2 . . Attach 10 | . 2 2 6 Detach . | . . . . Swap 6 | . 4 1 1 Drop 19 | . 8 4 7 Fire 38 | 3 19 6 10 Melee . | . . . . Ram 3 | . . . 3 Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 3) 26 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Discovered new exit (range 16) 314 | -10/Materials | Build established: Mutant 466 | -10/Materials | Entered another Materials area 466 | -9/Materials | Evolved 2 slots: Utility x2 526 | -9/Materials | Discovered new exit (range 5) 572 | -9/Materials | Entered Mines 582 | -9/Mines | Learned Materials garrison access intel 587 | -9/Mines | Met a Derelict shopkeep closing up shop 637 | -9/Mines | Assembled infested the area 641 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 698 | -9/Mines | Destroyed 7 combat bots 707 | -9/Mines | Core integrity fell below 50% 725 | -9/Mines | Core integrity fell below 20% 730 | -9/Mines | Destroyed by D-53 Grenadier with Mini Grenade Launcher Last Messages --------------- 00702_ Ion Engine destroyed. 00703_ The unstable cave ceiling collapses. 00703_ U-05 Engineer lays Concrete. 00704_ Lyr. Light Armor Plating destroyed. 00706_ Wheel destroyed. 00708_ Lgt. Ion Engine destroyed. 00709_ as-87141 destroyed. 00710_ The unstable cave ceiling collapses. 00710_ Com. Wheel destroyed. 00710_ G-34 Mercenary destroyed. 00712_ The unstable cave ceiling collapses. 00713_ Dropped Lrg. Storage Unit. 00714_ as-49507 destroyed. 00714_ as-04124 destroyed. 00717_ as-39236 destroyed. 00720_ The unstable cave ceiling collapses. 00720_ K-01 Serf collects debris. 00722_ The unstable cave ceiling collapses. 00725_ K-01 Serf collects debris. 00726_ The unstable cave ceiling collapses. Map ----- +----------------------------------------------------+ | ????????????????????????????????????????# # | | ?????????????????????????????????????### #? | | ??????????????????????????????####?### #?? | | ??????????????????????????????#" ### #??? | | ??????????????????????????????#"! =#X #???? | | ??????????????????????????????#"]/ ###???? | | ??????????????????????????????#"! = ##?????? | | ??????????????????????????????#"!*!# ##??????? | | ???????????????????????????####" ### ##??????? | | ?????????????????????????### #####?### ##?????? | | ????????????????????????## # # ## ##????? | | ???????????????????????## # #????? | | ??????????????????????## #????? | | ?????????????????????## % ##????? | | ????????????????????## = ##?????? | | ????????????????????# d = ###??????? | | ????????????????????## d ??????????? | | ????????????????????# # # %#????????????? | | ???????????????????## ! #%#????????????? | | ???????????????????# ##?##%#????????????? | | ???????????????????## #?## *##?#######???? | | ???????????????????# #?# =%!## ##??? | | ???????????????????## #?###! #??? | | ????????????????????# # #???## #??? | | ????????????????????# ###### ##??? | | ????????????????????# @ ### ! ## ##???? | | ????????????????????# ##" [ #????? | | ????????????????????## k #"!! % [=! ##???? | | ?????????????????????# # ! [=%*% #???? | | ?????????????????????# ##"! = %%% #? | | ????????????????????? ##"[ # | | ???????????????????? % ## ######### # | | ???????????????????# r% ##?#t#????????# | | ???????????????????## ##???? ?????????# | | ????????????????????#%#?????? ?????????######### | | ???????????????????? ???????? ?????????????????? | | ???????????????????? ???????? ????????????????? | | ???????????????????##?????????? ???????????????? | | ???????????????????????????????? ????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 15 Energy Capacity 250 Matter Stores 412 Matter Capacity 450 Sight Range 16 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 40 Targeting Accuracy 8 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed RegenerativeGaussAccelerator Manual? 0 Play Time 00:28:55 Cumulative 86.2 hours Start 2020.11.24 @ 22:06:01 End 2020.11.24 @ 22:37:29 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode Halloween2020/ForbiddenLore Game No. 63 Rogue 3 Adventurer 43 Explorer 17 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 46 Gallery% 54 Achievement% 39 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters BRIGHTNESS(87) Steam 1 RUN: 4fd5bfea-9677-484e-9f2c-a3be506fec5e