Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.09 @ 11:55:41 Player: Olmer Result: Core destroyed Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (82) 410 Value Destroyed (2437) 2437 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (807) 807 TOTAL SCORE: 6694 Bonus ------- Follower Combat Kills 7 Entered DSFs 500 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/700 Matter 145/300 Energy 100/100 System Corruption 1% Temperature Critical (1799) Movement Core (1850) Ox36 Location -7/DSF Parts ------- > --- POWER (2) -------- Deuterium Engine Light Deuterium Engine > --- PROPULSION (3) --- Improved Titanium Leg Improved Titanium Leg > --- UTILITY (6) ------ Huge Storage Unit Improved Signal Interpreter Advanced Targeting Computer Core Analyzer Improved Light Armor Plating Improved Light Armor Plating > --- WEAPON (2) ------- Improved EM Pulse Cannon Makeshift Shrapnel Gun > --- INVENTORY (25) --- Nuclear Core Light Nuclear Core Light Nuclear Core Armored Treads Flexi-carbon Leg Flexi-carbon Leg Cryofiber Web Weight Redist. System Advanced Visual Processing Unit Gatling Laser Beamcaster Improved EM Pulse Cannon Improved EM Pulse Cannon Improved EM Pulse Cannon Advanced Beam Cannon Guided Plasma Cannon Datajack Peak State ------------ > --- POWER ------------ Deuterium Engine Light Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Huge Storage Unit Improved Signal Interpreter Advanced Targeting Computer Core Analyzer Improved Light Armor Plating Improved Light Armor Plating > --- WEAPON ----------- Improved EM Pulse Cannon Makeshift Shrapnel Gun > --- INVENTORY -------- Nuclear Core Light Nuclear Core Light Nuclear Core Armored Treads Flexi-carbon Leg Flexi-carbon Leg Cryofiber Web Weight Redist. System Advanced Visual Processing Unit Gatling Laser Beamcaster Improved EM Pulse Cannon Improved EM Pulse Cannon Improved EM Pulse Cannon Advanced Beam Cannon Guided Plasma Cannon Datajack [Rating: 48] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Leg Improved Titanium Leg Utility Signal Interpreter Device Improved Heat Sink Storage Huge Storage Unit Processor Signal Interpreter Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Beamcaster Energy Gun Beamcaster Energy Cannon EM Pulse Cannon Ballistic Gun Light Assault Rifle Launcher Rocket Launcher Special Weapon Welding Torch Build | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac DSF Slots Evolved 6 | . . . . . 4 2 . Power 1 | . . . . . 1 . . Propulsion 1 | . . . . . 1 . . Utility 4 | . . . . . 2 2 . Weapon . | . . . . . . . . Parts Attached 91 | 6 3 6 1 6 48 2 19 Power 10 | 1 1 2 . . 5 . 1 Engine 9 | 1 1 2 . . 4 . 1 Core 1 | . . . . . 1 . . Reactor . | . . . . . . . . Propulsion 18 | 2 . 2 . . 9 . 5 Treads 13 | 2 . 2 . . 8 . 1 Leg 5 | . . . . . 1 . 4 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 21 | 1 1 . . 1 9 2 7 Device 2 | . . . . . 2 . . Storage 3 | 1 . . . 1 1 . . Processor 5 | . 1 . . . 1 1 2 Hackware 2 | . . . . . 1 1 . Protection 9 | . . . . . 4 . 5 Artifact . | . . . . . . . . Weapon 42 | 2 1 2 1 5 25 . 6 Energy Gun 11 | 1 . . . 1 8 . 1 Energy Cannon 11 | . . 1 1 1 7 . 1 Ballistic Gun 10 | 1 1 1 . 1 4 . 2 Ballistic Cannon . | . . . . . . . . Launcher 9 | . . . . 2 5 . 2 Special Weapon 1 | . . . . . 1 . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 3 | . . . 1 . 2 . . Parts Lost 25 | . 2 . . . 7 . 16 Power 3 | . 1 . . . 1 . 1 Propulsion 6 | . . . . . 2 . 4 Utility 10 | . . . . . 3 . 7 Weapon 6 | . 1 . . . 1 . 4 Highest Loss Streak 7 | . 1 . . . 7 . 6 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 99 | . 98 99 100 100 99 100 94 Engine 14 | . 13 14 14 14 15 15 14 Treads 26 | . 28 28 28 28 26 23 6 Device 1 | . . . . . 3 7 2 Storage 11 | . 14 14 14 14 9 7 7 Processor 12 | . 12 14 14 14 9 15 18 Hackware 1 | . . . . . 5 7 2 Protection 3 | . . . . . 9 7 12 Energy Gun 5 | . 2 . . 7 7 7 3 Energy Cannon 6 | . . 7 6 6 7 7 3 Ballistic Gun 8 | . 25 20 21 4 . . 2 Launcher 3 | . . . . 9 2 . 5 Naked Turns . | . . . . . . . . Heaviest Build 114 | 13 13 15 20 99 107 107 114 Greatest Support 62 | 40 40 42 42 42 62 62 62 Greatest Overweight (x) 36 | 4 . . . 2 2 1 36 Average Overweight (x) . | . . . . 1 1 1 2 Largest Inventory Capacity 25 | 8 8 8 8 25 25 25 25 Average Capacity 18 | 7 8 8 8 20 25 25 25 Most Carried 25 | 6 8 8 8 24 25 24 24 Average Carried 15 | 3 7 7 8 14 23 23 18 Final Capacity 25 | 8 8 8 8 25 25 25 25 Final Carried 25 | 6 8 8 8 24 25 24 17 Class Distribution -------------------- 73% | Mutant 26% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Mutant | -7/DSF Resources | -11 -10 -10 -10 -9 -8 -7 -7 ----------- Run | Yrd Mat Min Exi Min Mat Fac DSF Matter Collected 1822 | 222 118 157 . 222 756 . 347 Remotely . | . . . . . . . . Salvage Created 2581 | . 447 106 . 228 1372 . 428 Parts 163 | . 29 12 . 22 79 . 21 Haulers Intercepted 2 | . 1 . . . 1 . . Recyclers Shooed 4 | . 3 . . . 1 . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac DSF Combat Hostiles Destroyed 63 | . 10 5 . 12 24 . 12 Guns 24 | . 10 3 . 1 8 . 2 Cannons 14 | . . . . 5 9 . . AOE 22 | . . 2 . 6 7 . 7 Classes Destroyed 16 | . 5 . . 2 7 . 2 Worker 3 | . . . . 1 2 . . Builder 1 | . . . . . 1 . . Tunneler 2 | . . . . 1 1 . . Hauler 2 | . 1 . . . 1 . . Recycler 5 | . . . . . 5 . . Operator 2 | . 1 . . . 1 . . Watcher 4 | . 1 . . . 3 . . Swarmer 21 | . 2 3 . 9 3 . 4 Grunt 24 | . 8 2 . 3 11 . . Brawler 1 | . . . . . 1 . . Duelist 1 | . . . . . . . 1 Sentry 3 | . . . . . 3 . . Specialist 6 | . . . . . 2 . 4 Hunter 4 | . . . . . 3 . 1 Programmer 1 | . . . . . . . 1 Heavy 2 | . . . . . 1 . 1 Best Kill Streak 6 | . 3 3 . 5 6 . 4 Combat Bots Only 4 | . 3 3 . 4 3 . 4 Max Kills in Single Turn 4 | . 1 2 . 4 2 . 3 Gunslinging . | . . . . . . . . Exploded 4 | . . 2 . 4 2 . 3 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Min Exi Min Mat Fac DSF Hostile Shots Fired 302 | . 44 23 . 7 104 . 124 Missed 88 | . 13 8 . 4 25 . 38 Damage Taken 4613 | . 366 129 . 54 1641 . 2423 Core 994 | . 42 17 . 12 175 . 748 Absorbed by Shields . | . . . . . . . . Redirected to Shielding 109 | . . . . . . . 109 Regen/Repaired (Parts) 43 | . . . . . 43 . . Core Remaining (%) 79 | 100 . . . 71 68 . . Volleys Fired 154 | . 35 9 . 11 71 . 28 Largest 2 | . 2 2 . 2 2 . 2 Hottest 150 | . 60 83 . 120 150 . 138 Shots Fired 285 | . 67 20 . 16 126 . 56 Gun 185 | . 67 16 . 4 70 . 28 Cannon 63 | . . 4 . 7 35 . 17 Launcher 37 | . . . . 5 21 . 11 Special . | . . . . . . . . Kinetic 94 | . 52 16 . 1 16 . 9 Thermal 93 | . . . . 10 64 . 19 Explosive 37 | . . . . 5 21 . 11 Electromagnetic 61 | . 15 4 . . 25 . 17 Robot Hit Streak 16 | . 16 2 . 3 9 . 11 Robot Miss Streak 6 | . 4 6 . 3 6 . 5 Penetration Max . | . . . . . . . . Secondary Targets 3 | . 1 2 . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . Shots Hit Robots 181 | . 47 9 . 5 75 . 45 Core Hits 137 | . 25 5 . 19 64 . 24 Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 9 | . . 1 . 1 7 . . Burn 8 | . . . . 1 7 . . Corrupt 1 | . . 1 . . . . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 5997 | . 526 217 . 803 2808 . 1643 Guns 1911 | . 447 90 . 79 833 . 462 Cannons 1272 | . . 51 . 243 601 . 377 Explosions 2814 | . 79 76 . 481 1374 . 804 Melee . | . . . . . . . . Ramming . | . . . . . . . . Kinetic 806 | . 320 90 . 36 210 . 150 Thermal 1508 | . 79 76 . 286 755 . 312 Explosive 2659 | . . . . 481 1374 . 804 Electromagnetic 1024 | . 127 51 . . 469 . 377 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 3 | . 3 3 3 3 . . 1 Average Corruption 2 | . 2 3 3 3 . . 1 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 92 | . 8 27 2 54 . . 1 Message Errors 24 | . 2 4 . 17 . . 1 Matter Fused 22 | . 1 9 1 11 . . . Heat Flow Errors 9 | . . 3 1 5 . . . Energy Discharges 14 | . 2 5 . 7 . . . Data Loss (minor) 13 | . 3 2 . 8 . . . Data Loss (major) 6 | . . 2 . 4 . . . Misfires 4 | . . 2 . 2 . . . Overload Shots . | . . . . . . . . Overflow Damage 40 | . . . . 15 25 . . Projectiles 33 | . . . . 15 18 . . Explosions 7 | . . . . . 7 . . Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 136 | . . . . 23 113 . . Shots 6 | . . . . 1 5 . . Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 1799 | . 132 252 187 353 488 . 1799 Average Temperature 224 | . 48 63 178 122 180 . 718 Received Heat Transfer 774 | . 147 12 . 12 396 . 207 Effects 68 | . . . . 1 17 . 50 Shutdowns 19 | . . . . . 9 . 10 Energy Bleed 8 | . . . . 1 . . 7 Interference 9 | . . . . . 7 . 2 Matter Decay 7 | . . . . . . . 7 Short Circuit 8 | . . . . . 1 . 7 Damage (minor) 2 | . . . . . . . 2 Damage (major) 9 | . . . . . . . 9 Damage (core) 6 | . . . . . . . 6 Siege Activations . | . . . . . . . . Robots Corrupted 2 | . . . . . . . 2 Combat Hostiles 2 | . . . . . . . 2 Parts Fried 5 | . . . . . . . 5 Impact Corruptions . | . . . . . . . . Robots Melted 1 | . . . . . . . 1 Combat Hostiles 1 | . . . . . . . 1 Parts Melted 5 | . . . . 1 2 . 2 Heat Transferred 3312 | . 100 50 . 708 1899 . 555 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 2 | . 1 1 . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac DSF Peak Influence 338 | . 129 77 . 156 336 63 338 Initial 63 | . . 21 . . . 63 44 Average 84 | . 49 29 . 22 176 63 139 Maximum Alert Level 1 | . . . . . 1 . 1 Low Security (%) 84 | 100 100 100 . 100 58 100 74 Level 1 15 | . . . . . 41 . 25 Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Sterilizations 1 | . . . . . . . 1 Squads Dispatched 9 | . 1 1 . . 3 . 4 Investigation 2 | . 1 1 . . . . . Extermination . | . . . . . . . . Reinforcement 7 | . . . . . 3 . 4 Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac DSF Distress Signals 3 | . . . . 1 2 . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 74 | . 16 6 . 6 27 . 19 Peak Tracking Total 5 | . 3 3 . 4 5 . 5 Tactical Retreats 6 | . . 1 . . . . 5 Traps | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac DSF Traps Triggered 4 | . 4 . . . . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 ---------- Run | Yrd Mat Min Exi Min Mat Fac DSF Machines Disabled . | . . . . . . . . Max in Single Turn . | . . . . . . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac DSF Machines Accessed 18 | . 7 2 . . 8 1 . Terminals 15 | . 7 1 . . 6 1 . Fabricators . | . . . . . . . . Repair Stations 1 | . . . . . 1 . . Recycling Units 1 | . . . . . 1 . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 36 | . 13 3 . . 19 1 . Successful 20 | . 7 2 . . 10 1 . Failed 16 | . 6 1 . . 9 . . Catastrophic 1 | . 1 . . . . . . Database Lockouts . | . . . . . . . . Manual 1 | . . . 1 . . . . Terminals 31 | . 13 2 . . 15 1 . Fabricators . | . . . . . . . . Repair Stations 3 | . . . . . 3 . . Recycling Units 1 | . . . . . 1 . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 17 | . 7 2 . . 7 1 . Prototype ID Bank 3 | . 1 . . . 2 . . Open Door 1 | . . 1 . . . . . Open DSF 1 | . . . . . . 1 . Emergency Access Points 3 | . 3 . . . . . . Alert Level 3 | . 1 . . . 2 . . Unreport Threat 1 | . . . . . 1 . . Locate Traps 1 | . . . . . 1 . . Dispatch Records 1 | . . 1 . . . . . Maintenance Status 1 | . 1 . . . . . . Hauler Manifests 2 | . 1 . . . 1 . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 2 | . . . . . 2 . . Scan Component 1 | . . . . . 1 . . Repair 1 | . . . . . 1 . . Recycling Unit Hacks 1 | . . . . . 1 . . Report Inventory 1 | . . . . . 1 . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . Used 1 | . 1 . . . . . . Hacking Detections 11 | . 4 1 . . 6 . . Full Trace Events 1 | . 1 . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 1 | . . . . . 1 . . Time 70 | . . . . . 70 . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 ------------ Run | Yrd Mat Min Exi Min Mat Fac DSF Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Min Exi Min Mat Fac DSF Total Allies 1 | . . . . 1 . . . Largest Group 1 | . . . . 1 . . . Highest-Rated Group 31 | . . . . 31 . . . Highest-Rated Ally 31 | . . . . 31 . . . Total Orders . | . . . . . . . . Ally Attacks 9 | . . . . 9 . . . Total Damage 105 | . . . . 105 . . . Kills 1 | . . . . 1 . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac DSF Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 3 | . . 1 . 2 . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 ------------- Run | Yrd Mat Min Exi Min Mat Fac DSF Turns Passed 9289 | 91 1137 1332 370 2792 2957 101 509 Spaces Moved 3844 | 49 627 759 243 1067 938 41 120 Core 13 | 11 . . . . . . 2 Treads 3741 | 38 627 759 243 1067 938 41 28 Legs 90 | . . . . . . . 90 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 160 152 152 152 235 238 196 Average Speed 208 | 156 160 152 152 250 239 238 311 Slowest Speed 1850 | 250 160 160 152 312 325 238 1850 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 58 | 5 97 100 42 97 70 2 58 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 1 | . . 1 . . . . . Known Exits Taken 6 | . 1 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . Scrap Searched 4 | . . 1 . 3 . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 263 | . . 2 . 37 161 . 63 Melee . | . . . . . . . . Projectile 5 | . . . . . 4 . 1 AOE 258 | . . 2 . 37 157 . 62 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac DSF Total 4867 | 61 705 918 244 1172 1515 44 208 Wait 678 | . 32 133 . 72 409 . 32 Move 3838 | 48 626 758 242 1066 937 41 120 Hop . | . . . . . . . . Pick Up 72 | 7 6 5 . 16 29 1 8 Fast Attach 12 | 5 2 2 1 . 2 . . Attach 36 | 1 1 1 . . 15 2 16 Detach 2 | . . . . . 1 . 1 Swap 43 | . . 3 . 6 31 . 3 Drop 32 | . 3 7 1 1 20 . . Fire 154 | . 35 9 . 11 71 . 28 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines (discovered 4 exits: *Mat x2 / *Exi / *Sub) -10/Exiles -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/DSF History --------- Turn | Location | Event 22 | -11/Scrapyard | Discovered new exit (range 14) 92 | -11/Scrapyard | Entered Materials 315 | -10/Materials | Discovered new exit (range 14) 345 | -10/Materials | Build established: Mutant 455 | -10/Materials | Discovered new exit (range 15) 538 | -10/Materials | Discovered new exit (range 6) 717 | -10/Materials | Discovered new exit (range 7) 851 | -10/Materials | Identified exit to Materials 1104 | -10/Materials | Discovered exit to Materials (range 13) 1228 | -10/Materials | Identified exit to Mines 1229 | -10/Materials | Entered Mines 1230 | -10/Mines | Assembled infested the area 1368 | -10/Mines | Met a Derelict shopkeep closing up shop 1490 | -10/Mines | Discovered exit to Materials (range 8) 1565 | -10/Mines | Discovered exit to Materials (range 15) 1599 | -10/Mines | Learned location of Storage (-7) 1633 | -10/Mines | Discovered new exit (range 5) 1638 | -10/Mines | Identified exit to Exiles 1757 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1886 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 2063 | -10/Mines | Found a hidden stash of uninstalled traps 2398 | -10/Mines | Discovered new exit (range 14) 2416 | -10/Mines | Identified exit to Subcaves 2561 | -10/Mines | Entered Exiles 2584 | -10/Exiles | Discovered new exit (range 15) 2604 | -10/Exiles | Identified exit to Mines 2636 | -10/Exiles | Met 8R-AWN 2659 | -10/Exiles | Met EX-HEX 2707 | -10/Exiles | Met EX-BIN 2726 | -10/Exiles | Aligned with FarCom system 2727 | -10/Exiles | Given EX-Vault access code 2765 | -10/Exiles | Opened EX-Vault 2776 | -10/Exiles | Found Prototype Energy Cannon 2776 | -10/Exiles | Identified Gui. Plasma Cannon 2811 | -10/Exiles | Warned to stay clear of 0b10 Research branches 2931 | -10/Exiles | Left Exiles lab with Gui. Plasma Cannon 2931 | -10/Exiles | Entered Mines 2936 | -9/Mines | Met a Derelict bent on vengeance 3305 | -9/Mines | Learned location of 1 exit from Materials 3316 | -9/Mines | Discovered new exit (range 11) 3336 | -9/Mines | Identified exit to Materials 3511 | -9/Mines | Escorted by a lone wolf Derelict 3683 | -9/Mines | Discovered exit to Materials (range 8) 5723 | -9/Mines | Entered Materials 5723 | -8/Materials | Evolved 4 slots: Power x1, Propulsion x1, Utility x2 5724 | -8/Materials | Identified exit to Factory 6017 | -8/Materials | Build established: Scavenger-Mutant 6378 | -8/Materials | Repaired Broken Beamcaster 6963 | -8/Materials | Build established: Mutant 7499 | -8/Materials | Lost 7 parts (1p2n3u1w) 7765 | -8/Materials | Build established: Scavenger-Mutant 8680 | -8/Materials | Entered Factory 8680 | -7/Factory | Evolved 2 slots: Utility x2 8781 | -7/Factory | Identified exit to DSF 8781 | -7/Factory | Entered DSF 8805 | -7/DSF | Additional patrols routed to DSF 8887 | -7/DSF | Lost 4 parts (2n2u) 8985 | -7/DSF | Lost 6 parts (1n3u2w) 9160 | -7/DSF | Sterilization system engaged 9180 | -7/DSF | Ambient heat levels rising (+10) 9195 | -7/DSF | Ambient heat levels rising (+10) 9210 | -7/DSF | Ambient heat levels rising (+10) 9225 | -7/DSF | Ambient heat levels rising (+10) 9240 | -7/DSF | Ambient heat levels rising (+10) 9251 | -7/DSF | Lost 4 parts (1n1u2w) 9252 | -7/DSF | Core integrity fell below 50% 9255 | -7/DSF | Ambient heat levels rising (+10) 9270 | -7/DSF | Ambient heat levels rising (+10) 9277 | -7/DSF | Core integrity fell below 20% 9285 | -7/DSF | Ambient heat levels rising (+10) 9291 | -7/DSF | Core destroyed Last Messages --------------- Transport Network Coupler. A-02 Transporter heat damages Lgt. Treads, Weight Redist. System, Lgt. Treads. A-02 Transporter heat damages Lgt. Treads, Med. Storage Unit. Overheating: Matter decay (-8). A-02 Transporter heat spikes uncontrollably. A-02 Transporter heat damages core (-4). Acquired 96 matter. Deuterium Engine broken. Overheating: Short circuit. A-02 Transporter heat spikes uncontrollably. ALERT: Ambient heat levels +10. A-02 Transporter heat damages Transport Network Coupler. A-02 Transporter heat damages Ion Engine. Overheating: Energy bleed (-15). A-02 Transporter heat damages core (-3). Overheating: Core damaged (-84). 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[!* #???? | | ???????????? ? # #??? | | ???????????## #??!##% ##!!!;]]]# ###??? | | ????????????# ??!!?## ###!!!#]]]# #????? | | ????????????###??##???# % #?######### ##????? | | ??????????????????????? !????????? # ##?????? | | ??????????????????????? !?????????##?#???????? | | ??????????????????????? !????????????????????? | | ??????????????????????? ##???????????????????? | | ??????????????????????? !????????????????????? | | ??????????????????????? !????????????????????? | | ??????????????????????? ?????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 23 Energy Capacity 390 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 375 Weapon Shielding 66 Evasion (%) 40 Targeting Accuracy 8 Core Analysis 6 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Dynamic Key Maybe Next Time I'll Detach My Launcher Power Corrupts Challenges ------------ None Game ------ Seed IntegrityPortableSplitter Manual? 0 Play Time 01:49:01 Cumulative 14.4 hours Start 2024.04.08 @ 21:57:44 End 2024.04.09 @ 11:55:41 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 9 Rogue 9 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 11 Achievement% 13 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 48/Tamsyn++ Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: ba255b1f-8485-4003-b97b-24f0fe7dfb1e